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Romhacking => Newcomer's Board => Topic started by: werewolfslayr925 on January 26, 2019, 01:55:15 PM

Title: Super Scope to traditional controller plausibility?
Post by: werewolfslayr925 on January 26, 2019, 01:55:15 PM
I recently got a few Super Scope games from a yard sale pick-up and, since most of my gaming is done via emulation on a PS Vita, I was wondering what the plausibility is of a hack for a Super Scope game that allows for a more traditional control scheme in place of a light gun. Considering the dearth of such hacks, I'm guessing it's worlds more complicated than switching a few bytes around. Can anyone enlighten me on whether or not this is possible, how it might work, and, if it is possible, how plausible it is?
Title: Re: Super Scope to traditional controller plausibility?
Post by: FAST6191 on January 26, 2019, 05:39:30 PM
I would sooner map the touchpad to a super scope on the emulator side of things.

Anyway I imagine it would not be too hard to disable any checks/bypass calibration and stick some crosshairs on something mapped to the dpad, though probably not a beginner project unless you wanted to learn assembly right off the hop. The trouble would come when you wanted to play as you can fling a scope around far more easily than a dpad and thus the game would be less than ideal on a playability front. You could go further and retool AI and enemy density to make for something that works with the dpad style controls but you would have to wonder a bit if it is worth it.
Title: Re: Super Scope to traditional controller plausibility?
Post by: JP32 on January 26, 2019, 06:37:28 PM
Well there are games that support both super scope and d-pad controls like T2 the arcade game, so its not impossible. And emulators already allows you to use either mouse or touch screen as light gun.(not sure if any snes emulators do, but its been done before on some random nes emulator for DS and epsx on android)
Title: Re: Super Scope to traditional controller plausibility?
Post by: KingMike on January 26, 2019, 08:59:22 PM
You would have to add a cursor sprite to the screen and probably add collision checks.

As mentioned, sensitivity of the cursor would also be a tough act. (between being fast enough to respond to the action, but not too fast that the targetting is nearly uncontrollable. Maybe a speed option?)
Title: Re: Super Scope to traditional controller plausibility?
Post by: # on January 27, 2019, 09:11:20 AM
Why would you want to? They are Super Scope games for a reason. Use a Super Scope or some kind of controller that can simulate that experience to a degree. Even a PS Vita with gyroscope controls would work better than adding a d-pad controlled cursor to the ROM.

If you do really want to have this I'd look into the Vita SNES emulator. You should be able to add a cursor with d-pad controls for all light gun games in one go instead of hacking the ROMs of all of the games separately.
Title: Re: Super Scope to traditional controller plausibility?
Post by: Jorpho on January 28, 2019, 09:24:40 AM
Quote from: # on January 27, 2019, 09:11:20 AMEven a PS Vita with gyroscope controls would work better than adding a d-pad controlled cursor to the ROM.
Adding something to the ROM that would work on original hardware would be quite the task, yes.  But adding something via an emulator wouldn't be completely unfeasible.

I guess Face Raiders on the 3DS is basically a light-gun game that uses gyroscope controls – but I reckon most have completely forgotten that game.  Are there any good, memorable games in that style?

Quote from: J^P on January 26, 2019, 06:37:28 PM
Well there are games that support both super scope and d-pad controls like T2 the arcade game, so its not impossible.
The original T2 arcade game didn't actually use light guns at all, and just mounted the guns on ordinary joysticks – but I doubt that was much of a consideration when it came to making the SNES port.