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Romhacking => Personal Projects => Topic started by: sigmaecho on September 13, 2018, 12:53:26 am

Title: Zelda: Masterpiece Edition [NES] Improvement Mod | ~95% done, looking for help
Post by: sigmaecho on September 13, 2018, 12:53:26 am
The Legend of Zelda: Masterpiece Edition [NES]
Improvement Mod of The Legend of Zelda (U) for the NES | Graphics & Gameplay

About

Zelda: Masterpiece Edition is a mod of the original “The Legend of Zelda” for the NES with the goal of making the ultimate version of the game by enhancing the graphics and gameplay to the highest quality standards possible, while staying true to the look and feel of the original game. I dreamed of an enhanced version of the game for years, until one day I noticed there were some romhacks showing up that had some of the same or similar features I had always wanted to implement, and that incentivized me to start work on my first romhack.

(https://i.imgur.com/Gajt0U7.png)
(https://i.imgur.com/hywSZIS.png)
(https://i.imgur.com/XfUaodI.png)

Features

Gameplay

https://youtu.be/8p1_5Cuy0Dg (https://youtu.be/8p1_5Cuy0Dg)

Ambitions

Should the 3rd Quest and Zelda versions be updates to the original romhack, so should they be separate releases? Anyone have any opinion on this?

Devblog
https://zeldamasterpieceedition.tumblr.com/ (https://zeldamasterpieceedition.tumblr.com/)
---

I've been working on this for 3 or 4 years and I really need to finish it this year. If you are interested in helping, please leave a message. If you know anyone who might be interested in offering their romhacking skills, please share them this post. If anyone has a more complete ROM/RAM map than the one on the datacrystal wiki, please let me know, it would mean the world to me. Thanks!
Title: Re: Zelda: Masterpiece Edition [NES] Improvement Mod | ~95% done, looking for help
Post by: Da_GPer on September 15, 2018, 03:21:20 pm
One thing I would do is change the font and numbers to look like the ones on Link's Awakening or something nice. The plain, blocky font that they used looks too generic and boring as well as not giving the game a unique style.
Title: Re: Zelda: Masterpiece Edition [NES] Improvement Mod | ~95% done, looking for help
Post by: Ziko on September 15, 2018, 03:24:05 pm
One thing I would do is change the font and numbers to look like the ones on Link's Awakening or something nice. The plain, blocky font that they used looks too generic and boring as well as not giving the game a unique style.

Second that. The font needs an update badly. I played the original game and found it hard to read at times. Link's Awakening's font is much more up there.
Title: Re: Zelda: Masterpiece Edition [NES] Improvement Mod | ~95% done, looking for help
Post by: sigmaecho on September 15, 2018, 03:36:40 pm
I experimented with both the LA font and the original Japanese font. I am seriously considering using the Japanese font in the Play-as-Zelda version.

Personally, I have a strong preference and nostalgia for the classic NES game font, but I can easily include versions with the alternate fonts.
Title: Re: Zelda: Masterpiece Edition [NES] Improvement Mod | ~95% done, looking for help
Post by: lastdual on September 15, 2018, 03:59:06 pm
While the 3rd quest and (especially) Zelda mode sound fun, I'd focus on squashing the remaining bugs and getting an initial version released first. Everything looks impressive so far.
Title: Re: Zelda: Masterpiece Edition [NES] Improvement Mod | ~95% done, looking for help
Post by: sigmaecho on September 17, 2018, 03:25:17 pm
While the 3rd quest and (especially) Zelda mode sound fun, I'd focus on squashing the remaining bugs and getting an initial version released first. Everything looks impressive so far.

Thanks! Yes, my primary concern is fixing the rupees bug. I would be mostly satisfied with the release if that were fixed.
Title: Re: Zelda: Masterpiece Edition [NES] Improvement Mod | ~95% done, looking for help
Post by: Sephirous on September 18, 2018, 12:06:05 am
Well, You definitely have a knack for graphics because I honestly at first glance thought this was another HD Remake for Mesen.

Awesome Project!  :thumbsup:
Title: Re: Zelda: Masterpiece Edition [NES] Improvement Mod | ~95% done, looking for help
Post by: ShadowOne333 on September 18, 2018, 10:27:06 am
The "HOUR GLASS" thing should be fairly easy to do.
Simply locate the pointer that prints out the original text, repoint it to a free space of the ROM where you have space for HOUR [linebreak hex value] GLASS.
Title: Re: Zelda: Masterpiece Edition [NES] Improvement Mod | ~95% done, looking for help
Post by: sigmaecho on September 18, 2018, 08:23:29 pm
Well, You definitely have a knack for graphics because I honestly at first glance thought this was another HD Remake for Mesen.

Awesome Project!  :thumbsup:

Wow, that's quite the compliment! Thanks!  :thumbsup:
Title: Re: Zelda: Masterpiece Edition [NES] Improvement Mod | ~95% done, looking for help
Post by: FCandChill on September 18, 2018, 10:35:28 pm
Well, You definitely have a knack for graphics because I honestly at first glance thought this was another HD Remake for Mesen.

Awesome Project!  :thumbsup:

I would agree ... the graphics looks quite nice. I would suggest making the sprite outline colors (which are soft colors) consistent with the background graphics (which are black) because it makes them stand out. You could interpret this as a positive though because you always know what's an enemy and where Link is. In any case, good job on the hack ... and I look forward to the release! :thumbsup:
Title: Re: Zelda: Masterpiece Edition [NES] Improvement Mod | ~95% done, looking for help
Post by: abw on September 18, 2018, 11:01:55 pm
The "HOUR GLASS" thing should be fairly easy to do.
Simply locate the pointer that prints out the original text, repoint it to a free space of the ROM where you have space for HOUR [linebreak hex value] GLASS.
... but first I think you'll have to hack the code for displaying the item list to add a linebreak control code :P.

@sigmaecho, why did you want to misspell "HOURGLASS" as "HOUR GLASS" anyway? There's plenty of room in the second column for a nine-letter word ("STEPLADDER" is already 10 letters long), so screen space isn't really an issue, and splitting "HOURGLASS" into two strings would consume more ROM space than keeping it as a single string.
Title: Re: Zelda: Masterpiece Edition [NES] Improvement Mod | ~95% done, looking for help
Post by: sigmaecho on September 18, 2018, 11:41:10 pm
... but first I think you'll have to hack the code for displaying the item list to add a linebreak control code :P.

@sigmaecho, why did you want to misspell "HOURGLASS" as "HOUR GLASS" anyway? There's plenty of room in the second column for a nine-letter word ("STEPLADDER" is already 10 letters long), so screen space isn't really an issue, and splitting "HOURGLASS" into two strings would consume more ROM space than keeping it as a single string.

Wow, you're right, it IS one word. Thanks, that saves me a lot of trouble!  :thumbsup:
Title: Re: Zelda: Masterpiece Edition [NES] Improvement Mod | ~95% done, looking for help
Post by: theNightStar on September 20, 2018, 05:57:29 pm
Also, just wondering if you realized this, but I went to look at the gameplay video and your Youtube channel has been terminated. Any reason why they did that?
Title: Re: Zelda: Masterpiece Edition [NES] Improvement Mod | ~95% done, looking for help
Post by: lexluthermiester on September 23, 2018, 06:18:49 am
This looks fantastic! Lovin it! Looking forward to release.
Title: Re: Zelda: Masterpiece Edition [NES] Improvement Mod | ~95% done, looking for help
Post by: PresidentLeever on September 23, 2018, 01:46:01 pm
Sounds very cool. I'd also like to see the beeping when at low health shortened if possible.

An alternative to cracked wall tiles could be a sound when hitting those walls like in Link's Awakening? It's more subtle but removes some trial & error.

For the easy mode, what about starting out with more health than 3 hearts after dying? Easier money and bombs early on would also help a lot, since new players don't know about the northeasternmost screen.

Title: Re: Zelda: Masterpiece Edition [NES] Improvement Mod | ~95% done, looking for help
Post by: sigmaecho on September 24, 2018, 10:59:01 pm
Also, just wondering if you realized this, but I went to look at the gameplay video and your Youtube channel has been terminated. Any reason why they did that?

Thanks for letting me know, should be fixed now.

September 26, 2018, 03:46:22 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
This looks fantastic! Lovin it! Looking forward to release.

Thank you! I appreciate it!
Title: Re: Zelda: Masterpiece Edition [NES] Improvement Mod | ~95% done, looking for help
Post by: Razieldemon on October 19, 2018, 06:49:59 pm
is this available anywhere to play?
Title: Re: Zelda: Masterpiece Edition [NES] Improvement Mod | ~95% done, looking for help
Post by: sigmaecho on October 20, 2018, 01:38:18 am
is this available anywhere to play?

I'm looking for help finishing it before I release it. There's very little left to fix. Know any programmers who might be interested in helping? I'd like to release it this year if possible.
Title: Re: Zelda: Masterpiece Edition [NES] Improvement Mod | ~95% done, looking for help
Post by: Razieldemon on October 24, 2018, 09:51:07 am
I do have a friend not on rom hacking but he might be interested he has been progrqmming for years and loved these old games
Title: Re: Zelda: Masterpiece Edition [NES] Improvement Mod | ~95% done, looking for help
Post by: Trax on October 25, 2018, 01:37:39 am
I can't help but remark that every single Zelda 1 hacks made in the last few years have some sort of graphics that resemble Link's Awakening's graphics. If graphics are to be modified, it will always look like Link's Awakening. Nothing original. It seems to be a solid trend.
Title: Re: Zelda: Masterpiece Edition [NES] Improvement Mod | ~95% done, looking for help
Post by: ShadowOne333 on October 25, 2018, 10:25:54 am
I can't help but remark that every single Zelda 1 hacks made in the last few years have some sort of graphics that resemble Link's Awakening's graphics. If graphics are to be modified, it will always look like Link's Awakening. Nothing original. It seems to be a solid trend.
Have to agree here.
Link's Awakening graphics are okay and all, but I don't know why they kind of seem out of place for me for Zelda I.
I kinda like the overly simplistic graphics of the original, with no outlines, and the new graphics really clash with the incredibly square-ish assets of the game. They just seem to end out of nowhere, and it doesn't match the style of Awakening, it feels normal with the simple graphics of the original.

The HUD for sure looks a lot better, it definitely needed a rework (and the text too), but the main game graphics seem okay, I would only change Link's sprite a bit to add his yellow outline in his hat ;D

I think my only suggestion to make this the ultimate Zelda I hack would be to add a diagonal slash like ALttP, or every other subsequent 2D Zelda (not Zelda II of course).
If someone managed to do that for Zelda I, damn that'd be hot.
Title: Re: Zelda: Masterpiece Edition [NES] Improvement Mod | ~95% done, looking for help
Post by: dACE on October 25, 2018, 12:00:56 pm
I think my only suggestion to make this the ultimate Zelda I hack would be to add a diagonal slash like ALttP, or every other subsequent 2D Zelda (not Zelda II of course).
If someone managed to do that for Zelda I, damn that'd be hot.

Has been done in: http://www.romhacking.net/hacks/2136/

Of course you need some serious debugging to isolate that single feature - but It can be done.

/dACE
Title: Re: Zelda: Masterpiece Edition [NES] Improvement Mod | ~95% done, looking for help
Post by: lexluthermiester on November 25, 2018, 03:55:59 am
Has been done in: http://www.romhacking.net/hacks/2136/

Of course you need some serious debugging to isolate that single feature - but It can be done.

/dACE
It's not the same as this though. Legend of Link is a top notch mod for sure. However, I prefer the LA/OOS/OOA look that this hack seems to have going for it.
https://youtu.be/8p1_5Cuy0Dg

I'm looking for help finishing it before I release it. There's very little left to fix. Know any programmers who might be interested in helping? I'd like to release it this year if possible.
If only I had the skills.. Personally, based on the Youtube video I think it's good as it is and ready for release. Then once you add the final refinements, you can add in an alternate patch or update.
Title: Re: Zelda: Masterpiece Edition [NES] Improvement Mod | ~95% done, looking for help
Post by: dACE on November 25, 2018, 07:22:26 am
It's not the same as this though.

Yeah - go ahead and code a perfect diagonal slash from scratch by all means...

... OR, if you don’t have wicked asm-skills, at least try to implement what is already coded and available.

/dACE
Title: Re: Zelda: Masterpiece Edition [NES] Improvement Mod | ~95% done, looking for help
Post by: Trax on November 25, 2018, 01:49:27 pm
If it's any help, you can take a look at my disassemblies of Zelda 1. There is plenty of comments in there.

http://www.bwass.org/romhack/zelda1/

The disassemblies are named "zelda1bank0.txt", up to "zelda1bank7.txt". There's also "zelda1rammap.txt" for descriptions of RAM addresses.

Concerning the cracks in the walls, there is a specific set of tile mappings for the bombable walls (both for Overworld and Dungeons), but they simply are set to the same values as normal walls. The entries do exist, so assuming you have the space necessary to store the new graphics, it will be easy to assign the new tiles. Check my docs for Bank 5 at $15FEE.

About the graphics. I'm not particularly fond of the Link's Awakening style, but I watched the gameplay, and the graphics are indeed very good. They look a lot less flat than the original, and many sprites have a better use of the [limited] colors available. Kudos to that.

One thing I'd like to see is to have a proper "X" sign beside the rupee, bombs and keys counters in the HUD. The original game uses the letter "X" and it looks weird. I think the graphics would allow for an extra tile, but some relocation of graphics data would be necessary.

If I have time, I could see if there's something we can do about the Magic Wand and Wizzrobes. Also, the problem with the 999 rupees. I would advise to consider letting this feature go if it becomes too troublesome. I think having a maximum 255 rupees is not that bad.
Title: Re: Zelda: Masterpiece Edition [NES] Improvement Mod | ~95% done, looking for help
Post by: wolpak on November 30, 2018, 11:06:41 am
Has been done in: http://www.romhacking.net/hacks/2136/

Of course you need some serious debugging to isolate that single feature - but It can be done.

/dACE

The arrows and item selection in that hack are amazing.  Too bad he remade the game instead of updating it.  I'd love to see that functionality in any "masterpiece Edition" hack.
Title: Re: Zelda: Masterpiece Edition [NES] Improvement Mod | ~95% done, looking for help
Post by: KillerBob on December 03, 2018, 10:13:43 am
One thing I'd like to see is to have a proper "X" sign beside the rupee, bombs and keys counters in the HUD. The original game uses the letter "X" and it looks weird. I think the graphics would allow for an extra tile, but some relocation of graphics data would be necessary.
Agree, the fat letter "X" always looked ugly in the HUD. I did a quick and dirty fix on my own hack some time ago by simply drawing yet another letter "X".
(https://i.imgur.com/nxInFWG.png)
This was actually how it looked in early builds of the Japanese version of the game when it still used the "standard NES-font" for the alphabetic characters.
Title: Re: Zelda: Masterpiece Edition [NES] Improvement Mod | ~95% done, looking for help
Post by: Grimlock on December 11, 2018, 12:00:55 pm
Agree, the fat letter "X" always looked ugly in the HUD. I did a quick and dirty fix on my own hack some time ago by simply drawing yet another letter "X".

Looks better thinner but if you made the "X" a little smaller too it would make for a less crowded look.
Title: Re: Zelda: Masterpiece Edition [NES] Improvement Mod | ~95% done, looking for help
Post by: Googie on December 11, 2018, 08:15:26 pm
This is looking tight, I really dig it! :D
Title: Re: Zelda: Masterpiece Edition [NES] Improvement Mod | ~95% done, looking for help
Post by: azul120 on December 14, 2018, 08:44:22 pm
Would diagonal movement be possible?
Title: Re: Zelda: Masterpiece Edition [NES] Improvement Mod | ~95% done, looking for help
Post by: lexluthermiester on December 19, 2018, 01:07:02 am
Would diagonal movement be possible?
I want to say no, but there have been other NES titles that have done it. Not sure it's possible with the LOZ engine..
Title: Re: Zelda: Masterpiece Edition [NES] Improvement Mod | ~95% done, looking for help
Post by: IAmCaptPlanet on February 04, 2019, 06:53:37 pm
I'd love to play Zelda 1, but with all the cool features from Legend of Link.

BULLET Map that fills in (this one has a patch, but it makes the title screen ugly)
BULLET press select to switch between 3 items (would be so awesome, similar to the ZALttP "L & R changes items" hack)
BULLET the save anywhere option (that, ShadowOne333 is adding to his AWESOME deluxe version of Zelda 2)
BULLET sword that "slashes" not just "stabs" (maybe also throw in the spin, but not totally necessary)

there is a bunch of things to add to Zelda 1 to bring it up to snuff with the rest of the series, but a magic/arrow (while it would be cool) would seem unnecessary to me
Title: Re: Zelda: Masterpiece Edition [NES] Improvement Mod | ~95% done, looking for help
Post by: Trax on February 04, 2019, 10:31:41 pm
I may sound like an old fart, but... Can Zelda 1 be Zelda 1 ? Why not hack Link's Awakening directly if you want freeform movements, jumps, maps, etc. ?
Title: Re: Zelda: Masterpiece Edition [NES] Improvement Mod | ~95% done, looking for help
Post by: IAmCaptPlanet on February 04, 2019, 10:44:49 pm
would it really hurt Zelda 1 to be able to switch between Boomerang, Bombs, and Arrows (or whatever 3 items you want) without HAVING to see the inventory screen

would it really hurt to not have to suicide (or map a controller 2) to save the game?

like i wan saying though, a lot of the charm of Zelda 1 would be lost, but maybe a lot of the small nuisances could be taken care of

but adding in a magic meter or arrow counter would seem to be too far for me. some of the oldschool charm has to still come through

i even dont mind the comparison to LA/OoA&S graphics, they still have the look of the Original to me, just added a little depth to the original graphics. maybe a Full Patch (with graphics changes) and a Quality of Life (just the QoL updates and no new graphics) and let the player decide what graphics they want to play using

also, you DO sound like an old fart. LOL
Title: Re: Zelda: Masterpiece Edition [NES] Improvement Mod | ~95% done, looking for help
Post by: Vanya on February 06, 2019, 02:42:49 am
I'm of an opposite point of view. What is the point of making an improvement hack if you limit the improvements?

The core of Zelda 1's charm for me is the exploration, not the specifics of the game mechanics.
As long as you still get to explore the game with practically no guidance, then having every improvement from Legend of Link in this hack would be ok by me.
I would even add more tweaks like changing the rupee colors to green for 1 and blue for 5.
Title: Re: Zelda: Masterpiece Edition [NES] Improvement Mod | ~95% done, looking for help
Post by: mdtauk on February 06, 2019, 07:59:35 am
For what it is worth, I think Link's Awakening is the result of finally polishing the execution of a Zelda game, and Zelda 1 could only benefit from matching it in terms of gameplay.

If you are defining this project as a "Masterpiece" edition, go for it.  Fix the inventory menus, redo all the maps and designs, make the fonts better, "fix" the swordplay and item controls.

If someone doesn't want these changes, they can find another mod :)
Title: Re: Zelda: Masterpiece Edition [NES] Improvement Mod | ~95% done, looking for help
Post by: Sarah Shinespark on February 06, 2019, 10:14:39 am
Wow, this sounds super exciting! Wish I had time to chip in.
Title: Re: Zelda: Masterpiece Edition [NES] Improvement Mod | ~95% done, looking for help
Post by: ShadowOne333 on February 06, 2019, 10:23:16 am
This is quite something!
Kind of like a Zelda 1 Redux, if I ever did one :P
If you plan on adding something like the sword swing from Legend of Link, I would recommend having a ROM of it ready in a Hex editor, and opening up the Zelda 1 Disassembly found here:
http://www.bwass.org/romhack/zelda1/

Try to look for the portion of the code (subroutine) which handles the sword movement/action.
Then compare it with the one in Legend of Link, that could help to figure out how the diagonal sword movement was made in that hack, and hopefully could be implemented into other hacks too.

I also have a personal ROM of Zelda 1 with the save feature in Controller 1 implemented too, maybe that can help if you want, I was saving it for a probable Zelda 1 Redux hack down the line though, as I'm not sure how feasible that is at the moment for me.
Title: Re: Zelda: Masterpiece Edition [NES] Improvement Mod | ~95% done, looking for help
Post by: DannyPlaysSomeGames on February 07, 2019, 05:06:16 pm
You know, this looks really nice, and a good way to pump some fresh blood into Zelda 1. I dig it.

The only thing that kind of bugs me is how it's still the same text, just phrased a bit better. Zelda 1's translation is really wonky, as some of the lines in the original Japanese version were changed during localization, and most of the time for worse, seeing as some of the worst hints weren't even in the Japanese version (although there are a few that are slightly better, like the Level 8 hint in Second Quest). I like that the grammar has been given proper attention, but honestly some of the original phrases are cryptically useless no matter how you put it. I know its nice to keep intact the nostalgic elements, but there's a different between being nostalgic (Shovel Knight) and being restrictive because... nostalgia (Mega Man 9). Honestly, the translation as a whole is an interesting read; you should check it out sometime (Here's the Legends of Localization article (https://legendsoflocalization.com/the-legend-of-zelda/intro/)).

But yeah, otherwise, you did a great job here: I like how nice and detailed the graphics are, alongside the fact that it's not just another "I copy pasted LA/OoS/OoA graphics into Zelda 1" (there's like 10 of these, Jesus). It helps that you try and stay consistent with the original graphics of Zelda 1, and it's honestly all in a really nice style. The touch-ups here and there look very nice too, and it seems like it'd be a great hack I'd like to try out. Seems really great, and I hope you finish it soon enough.
Title: Re: Zelda: Masterpiece Edition [NES] Improvement Mod | ~95% done, looking for help
Post by: Trax on February 10, 2019, 09:20:20 pm
Sorry for my previous message, I was in a bad mood. More quality hacks on the NES is always a good thing.

The idea of diagonal movements would be nice, but it would require serious ASM modifications and additions. As for the arrows counter, it comes with another non-trivial condition: you would need arrow items, dropped by enemies. I kinda like the idea of losing rupees for arrows. It means you can't shoot everywhere haphazardly.

The one thing I hated the most with the game is how secrets are "too secret". Finding a single tree or rock wall in the entire world to find a dungeon is just tedious. Having good clues on the most hidden dungeons and key caves (like Heart Containers) would go a long way, in my opinion. On the other and, having a cracked wall seems a bit too easy, and not really a "secret". Maybe change the graphics of secret walls/trees VERY slightly?
Title: Re: Zelda: Masterpiece Edition [NES] Improvement Mod | ~95% done, looking for help
Post by: superfantendo on February 14, 2019, 08:20:53 am
Sigmaecho: This is looking great. If you haven't already, feel free to leverage: http://www.romhacking.net/hacks/1295/ (http://www.romhacking.net/hacks/1295/)

The one not-obvious change I made there that I would love to see carried forward into your hack is the re-coloring of some dungeons.
Many the dungeons have been re-colored so that each has its own color scheme (rather than have 2 gold dungeons, 2 grey ones, etc.). For example: Level 8 (The Forest Dungeon) is now green while Level 5 (The Mountain Dungeon) is brown. Level 2 (The Moon Dungeon) is purple(?).

I also made this change which I thought made sense at the time but I realize the choice between series continuity and preservation of the original is a matter of taste.
A few text changes have been made to the title to make the items match most Zelda continuity (for example: Red Ring is now Red Tunic, Magical Sword is now Master Sword, etc.) No in-game text has been changed.

Title: Re: Zelda: Masterpiece Edition [NES] Improvement Mod | ~95% done, looking for help
Post by: lexluthermiester on April 22, 2019, 03:56:06 am
You know, this looks really nice, and a good way to pump some fresh blood into Zelda 1. I dig it.
Agreed. Seems to be on hold though.
Title: Re: Zelda: Masterpiece Edition [NES] Improvement Mod | ~95% done, looking for help
Post by: PowerPanda on April 23, 2019, 09:59:07 am
I will also say that this is a great idea, and I'm looking forward to it.

One piece of advice though. Your new graphics rely heavily on dithering for shading. The only games I've seen use this shading technique are the... well... the bad ones. Nintendo never used dithering in any of their games on the NES or Gameboy. The other old-school greats (Megaman, Castlevania, etc.) also avoided dithering. I think your hack would look a lot better if you steered away from that technique too. I'll try to doctor up a screenshot later today as an example.

EDIT: Here's an example of what I mean. It's not the best sprite-work, but it should be enough to illustrate the point.
(https://live.staticflickr.com/65535/46762098445_846146137b_z.jpg)
Title: Re: Zelda: Masterpiece Edition [NES] Improvement Mod | ~95% done, looking for help
Post by: Grego on April 23, 2019, 12:09:03 pm
Awesome mod, looks amazing, to think Zelda could have looked this good on nes at release.
Title: Re: Zelda: Masterpiece Edition [NES] Improvement Mod | ~95% done, looking for help
Post by: nesrocks on April 23, 2019, 01:57:03 pm
The problem with dithering is that it can look very bad on CRT tvs.
Title: Re: Zelda: Masterpiece Edition [NES] Improvement Mod | ~95% done, looking for help
Post by: # on April 23, 2019, 03:19:36 pm
I will also say that this is a great idea, and I'm looking forward to it.

One piece of advice though. Your new graphics rely heavily on dithering for shading. The only games I've seen use this shading technique are the... well... the bad ones. Nintendo never used dithering in any of their games on the NES or Gameboy. The other old-school greats (Megaman, Castlevania, etc.) also avoided dithering. I think your hack would look a lot better if you steered away from that technique too. I'll try to doctor up a screenshot later today as an example.

EDIT: Here's an example of what I mean. It's not the best sprite-work, but it should be enough to illustrate the point.
(https://live.staticflickr.com/65535/46762098445_846146137b_z.jpg)
Those rocks in the middle also had shadows in the original. Now they look like floating rocks which might move or attack (as Link and the enemies don't have clear shadows either).
Title: Re: Zelda: Masterpiece Edition [NES] Improvement Mod | ~95% done, looking for help
Post by: PowerPanda on April 23, 2019, 11:29:39 pm
Those rocks in the middle also had shadows in the original. Now they look like floating rocks which might move or attack (as Link and the enemies don't have clear shadows either).

I think the player would quickly adjust to it, as the rocks aren't moving. I tried to keep NES palette limitations factored into my suggestion. The rocks and the walls share the same palette, so removing black for one removes black for both.
Title: Re: Zelda: Masterpiece Edition [NES] Improvement Mod | ~95% done, looking for help
Post by: pleasejust on April 28, 2019, 05:20:29 pm
What's the difference between this and Modern Classic Edition?
Title: Re: Zelda: Masterpiece Edition [NES] Improvement Mod | ~95% done, looking for help
Post by: lexluthermiester on May 09, 2019, 09:12:40 pm
What's the difference between this and Modern Classic Edition?
I like MCE, but this takes things to the next level. :thumbsup: Looking forward to the final patch!
Title: Re: Zelda: Masterpiece Edition [NES] Improvement Mod | ~95% done, looking for help
Post by: illuminerdi on May 16, 2019, 11:23:26 am
Was this ever released or is it still in progress - I don't see any download links for it anywhere? It looks amazing and I'm definitely excited to get my hands on it!

Thanks  :)
Title: Re: Zelda: Masterpiece Edition [NES] Improvement Mod | ~95% done, looking for help
Post by: lexluthermiester on May 28, 2019, 02:32:13 am
Was this ever released or is it still in progress - I don't see any download links for it anywhere? It looks amazing and I'm definitely excited to get my hands on it!

Thanks  :)
Still in progress. I think the author is dealing with things ILR, but he'll be back.