Romhacking.net

Romhacking => Personal Projects => Topic started by: Grego on July 29, 2018, 02:43:03 pm

Title: F-Zero Final v0.2 Available Now, FZEdit F-Zero level editor progress!
Post by: Grego on July 29, 2018, 02:43:03 pm
Hello Romhacking.net! It's Grego, creator of the UltraNet network adapter for SNES. I have come bearing gifts!

After months of collaboration with the very talented Richard Bukor, aka CatadorDeLatas, we have created our first mod together.

I am proud to introduce F-Zero Final v0.2, a mod which brings together all of the content available in the F-Zero series in one convenient package.

Link To Github Page:

https://github.com/originalgrego/FZeroFinal

Link to Patcher Tool:

https://github.com/originalgrego/f-zero_final_patcher

So what does it do?

F-Zero Final reworks the league and track loading functions of F-Zero to allow for additional tracks and leagues to be loaded.

By appending the BS F-Zero Grand Prix 2 rom to F-Zero, Ace league has become available for the first time.

In addition the Grand Prix 2 vehicles have been added to the roster allowing for the selection of all 8 original hover cars!

A custom league selection menu was created to allow ace league to be selected. Practice mode has also been enhanced to allow for all 20 maps to be selected.

This project is the foundation for a completely new level editor Richard and I are working on currently code named "FZEdit". It is also the beginning of a new era in F-Zero modding. Through this project all original content from all versions of F-Zero for SNES will be included into one FINAL game. All 8 hover cars, all 20 tracks, custom leagues, custom maps, custom backgrounds, tilesets, and palettes. F-Zero's world is now your oyster.

But what's even better than playing F-Zero by yourself in your parents' basement? Playing with a friend! F-Zero Final is 100% compatible with F-Zero VS for the UltraNet!

Check out the Ultra Net stream from 9/15/2018 containing F-Zero Final VS and Metal Warriors H2H here: https://www.youtube.com/watch?v=GJ1-LpBFhvg

Or see the F-Zero Final v0.2 teaser here: https://www.youtube.com/watch?v=UzmOP23_F6A

As this is an alpha release there are some bugs as outlined in the README. Please report any new/unknown bugs in this thread. This project is open source to encourage additional development. I would be happy to help anyone get up to speed that would like to contribute.

README:

https://github.com/originalgrego/FZeroFinal/blob/master/README.md

There have been many upgrades to the README to help clear up common installation problems, please let us know if you have any issues with installation.
Title: Re: F-Zero Final v0.1 released!
Post by: Prince Valmont on August 01, 2018, 03:03:19 pm
This is amazing news! Thank you guys for your dedication and hard work on this one! I can't wait to see how this changes the scene moving forward!
Title: Re: F-Zero Final v0.1 released!
Post by: Grego on August 01, 2018, 05:48:42 pm
Thank you for showing your appreciation.

It has been awesome working with Catador on this project and we have a lot more in the pipeline.

Your support carries us through the lowest points of our work.
Title: Re: F-Zero Final v0.2 Coming Soon!
Post by: Grego on September 06, 2018, 12:44:45 pm
Well it's been a month, so I think it's time for an update. F-Zero Final v0.2 is nearly feature complete and we are happy to announce it's arrival with a teaser trailer!  As I am not allowed to post video links here I have added it to my profile signature, please check there for the video. :P

The Ultra Net team will be doing a stream of F-Zero Final v0.2 and F-Zero Final VS two Saturdays from now September 15, 2018. Again, please check my signature for stream link.

Shortly after the stream F-Zero Final v0.2 will be officially released on my github, link in signature.

I hope everyone enjoys the teaser and tunes into our stream, we have a lot to show off, you won't want to miss it.
Title: Re: F-Zero Final v0.2 Coming Soon!
Post by: Psyklax on September 07, 2018, 03:58:03 am
As I am not allowed to post video links here

Who told you that? :huh: There's nothing in the rules disallowing YouTube links - hell, there's even a thread dedicated to that exact thing.

Anyway, good job on the hack. I might even feature it on my channel when it's finished. :)
Title: Re: F-Zero Final v0.2 Coming Soon!
Post by: Grego on September 07, 2018, 11:18:46 am
Thank you for the compliment.

I was told I'm not allowed to advertise by one of the moderators when I was trying to link to my twitch channel to show off my SNES network adapter the Ultra Net. So at this point I'm not sure what the rules are. 😣
Title: Re: F-Zero Final v0.2 Coming Soon!
Post by: KingMike on September 07, 2018, 01:03:00 pm
Who told you that? :huh: There's nothing in the rules disallowing YouTube links - hell, there's even a thread dedicated to that exact thing.

Anyway, good job on the hack. I might even feature it on my channel when it's finished. :)

As long as it isn't a thread with JUST the link. (we'd like some kind of descriptive information posted here)
Otherwise, the video links thread would be appropriate.
Title: Re: F-Zero Final v0.2 Coming Soon!
Post by: Recca on September 12, 2018, 11:56:37 am
Amazing work! Combining the original F-Zero with BS Grand Prix 2 into one game has been something I've wanted to see for a long time. I'm actually surprised that this wasn't done officially for the SNES back in the 90s. It seems evident that it would have been a good seller back then, but whatever. I guess it's their missed opportunity. Moving along, I really liked what I saw from that youtube video so far. Congratulations on the work that was done up to now. :thumbsup:

There's a few things that I'm curious about though:

1. How is the screen changed between the original cars and BS ones on the selection screen? Via L and R buttons or by simply pressing left or right?

2. If there's space available, could any more custom tracks be added or would that have to be made into a separate hack?

3. The multiplayer feature certainly sounds interesting. Would it also be possible to add a direct two player option using two controllers like in Top Gear with a split screen or would it be too hard to implement?
Title: Re: F-Zero Final v0.2 Coming Soon!
Post by: Grego on September 12, 2018, 01:13:39 pm
Thanks! Cars are switched by L/R. The ROM will have 3mb available for custom maps, each map takes approximately 64k at their largest, allowing for 50+ custom maps. FZEdit will allow for custom maps and leagues in F-Zero Final very soon and we have a team of map makers producing custom maps. One of our particularly active map makers, Porthor, is working to port all the gba maps. There are serious technical issues prohibiting split screen multiplayer in F-Zero, the UltraNet allows multiplayer across separate systems and soon it will enable online play. Please watch our stream this Saturday to see the UltraNet in action.
Title: Re: F-Zero Final v0.2 Coming Soon!
Post by: DackR on September 12, 2018, 06:17:05 pm
Hell yeah! This is actually pretty cool.

Is the UltraNet based on the SNESoIP or is the design philosophy different? https://github.com/mupfelofen-de/SNESoIP

I might come check out your stream Saturday.
Title: Re: F-Zero Final v0.2 Coming Soon!
Post by: Grego on September 14, 2018, 04:36:25 pm
The Ultra Net is a completely new design and connects through the expansion port on the bottom of the SNES.

The Ultra Net stream will begin at 2pm EST tomorrow - https://twitch.tv/ultranetsnes

Please watch the stream to see F-Zero Final, F-Zero Final VS and Metal Warriors Head To Head!

Title: Re: F-Zero Final v0.2 Coming Soon! Ultra Net Stream Tomorrow at 2pm EST!
Post by: bradzx on September 14, 2018, 11:25:50 pm
Hate to burst your bubble, but it crash when I follow your step for roms and folder.   
This is what look like.
http://prntscr.com/kulvc3
If this is not really work for patch, then why not try do this style?
https://smalttp.speedga.me/randomizer
This look more easier for both rom fusion in.   Why not F-Zero and F-Zero 2 fusion in once than your way to make this patch if it crashed like that?
OR maybe you fail to explain more detail how to use XKAS or fail to mention that require header or unheader.
Title: Re: F-Zero Final v0.2 Coming Soon! Ultra Net Stream Today at 2pm EST!
Post by: Grego on September 15, 2018, 12:13:52 pm
I'm sorry to hear that friend, looks like your directories aren't setup correctly. I'll try to help you after the stream.
Title: Re: F-Zero Final v0.2 Coming Soon! Ultra Net Stream Today at 2pm EST!
Post by: bradzx on September 15, 2018, 12:19:37 pm
I'm sorry to hear that friend, looks like your directories aren't setup correctly. I'll try to help you after the stream.
Can you show me now before that?
Title: Re: F-Zero Final v0.2 Coming Soon!
Post by: Grego on September 16, 2018, 03:13:41 pm
Sorry for the delay. The directory structure should be as so:

/Directory/SNES_ROMS/ <- Roms here
/Directory/F-Zero_Final_Code/ <- Code here

Clicking the batch file from the directory in explorer should produce the correct results.

However, executing it as so /Directory/F-Zero_Final_Code/apply_batch.bat from outside the directory from the command line will result in the same error you are having.

So first do a "cd /Directory/F-Zero_Final_Code" then do a "apply_patch.bat" from the command prompt.

I hope this helps, let me know if you have any more issues.

Title: Re: F-Zero Final v0.2 Coming Soon!
Post by: bradzx on September 17, 2018, 06:06:28 pm
Sorry for the delay. The directory structure should be as so:

/Directory/SNES_ROMS/ <- Roms here
/Directory/F-Zero_Final_Code/ <- Code here

Clicking the batch file from the directory in explorer should produce the correct results.

However, executing it as so /Directory/F-Zero_Final_Code/apply_batch.bat from outside the directory from the command line will result in the same error you are having.

So first do a "cd /Directory/F-Zero_Final_Code" then do a "apply_patch.bat" from the command prompt.

I hope this helps, let me know if you have any more issues.
Well it work now but problem is, practice.   I press up to see Ace track as Big Blue 2.  When I press up or down, it crash.  Also Ace track is like glitch screen all over the place.   Other 3 tracks, it work normal.  Look like you need work on track.
Title: Re: F-Zero Final v0.2 Coming Soon!
Post by: Grego on September 17, 2018, 06:47:27 pm
Practice and ace league work friend. You need to have unheadered ROMs and use the smwcentral version of xkas. If you are seeing anything and it is working for the base F-Zero tracks it is likely an issue with your GP2 rom, make sure it works and is unheadered.
Title: Re: F-Zero Final v0.2 Coming Soon!
Post by: HeavyMetalRocker1988 on September 18, 2018, 12:40:09 pm
It's not working, sorry. I followed instructions at GitHub and I got a corrupted sfc.file (F-Zero_Final). The ROMs were named correctly, they are unheadered (sfc-files) and I was using the xkas Version of SMWCentral.
I got a folder in the desktop named "F-Zero Final v0.1". If it's not the correct name, then what is the correct file path?
And what is the Code? I really don't know what to do now.
Title: Re: F-Zero Final v0.2 Coming Soon!
Post by: Grego on September 19, 2018, 10:19:29 am
Make sure you have your directories setup, check my previous post, you need a directory called SNES_ROMS just outside your FZeroFinal directory. Please post pictures of your directories.

Seems like I need to make a GUI for this...
Title: Re: F-Zero Final v0.2 Coming Soon!
Post by: HeavyMetalRocker1988 on September 19, 2018, 11:58:58 am
Here are some screenshots:
https://bin.smwcentral.net/u/31036/01.png
https://bin.smwcentral.net/u/31036/02.png
https://bin.smwcentral.net/u/31036/03.png
https://bin.smwcentral.net/u/31036/05.png

I hope it helps a little...
Title: Re: F-Zero Final v0.2 Coming Soon!
Post by: Grego on September 19, 2018, 02:15:53 pm
Your copy of xkas.exe needs to be in the same directory as the code, not in its own directory. Everything else looks good!

I have uploaded the Ultra Net stream to youtube with improved audio and removed down time:

https://www.youtube.com/watch?v=GJ1-LpBFhvg

F-Zero Final v0.2 should be ready tomorrow!

September 20, 2018, 05:43:54 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
F-Zero Final v0.2 is now available!

Please check GitHub for the update: https://github.com/originalgrego/FZeroFinal

Improved installation directions are included so I hope this helps the less technologically inclined.
Title: Re: F-Zero Final v0.2 Available Now!
Post by: HeavyMetalRocker1988 on September 22, 2018, 08:42:50 am
I made a video now: https://www.youtube.com/watch?v=OPy_vtN0ucM

It's still not working. Sorry.
Title: Re: F-Zero Final v0.2 Available Now!
Post by: Grego on September 22, 2018, 09:21:46 am
Heavymetalrocker, put xkas.exe in your FZFinal folder.
Title: Re: F-Zero Final v0.2 Available Now!
Post by: HeavyMetalRocker1988 on September 22, 2018, 10:02:10 am
I understand up to that point, by put xkas.exe into the FZFinal folder, with a txt file: 'PUT XKAS V0.06 HERE'. But it's not working anyway.
Title: Re: F-Zero Final v0.2 Available Now!
Post by: azidahaka on September 23, 2018, 01:32:47 pm
Amazing stuff, are there some vids on youtube?
Title: Re: F-Zero Final v0.2 Available Now!
Post by: Freestate on September 29, 2018, 01:54:03 pm
Enjoy
(https://i.imgur.com/kdj1SGl.png)
Title: Re: F-Zero Final v0.2 Available Now!
Post by: Grego on September 29, 2018, 03:49:00 pm
@HeavyMetalRocker1988 please do the following:

1.) Open a command prompt, type "cmd" into the run textbox in your start bar and hit enter
2.) Type "cd C:\Users\You\Directory\F-Zero_Final" into the command prompt and hit enter, this will take you to your F-Zero_Final directory
3.) Type "apply_patch.bat" and hit enter

Now take a picture of the command prompt and post it, I need to see what's happening when it tries to apply the patch. Sorry it took so long to respond, I was on vacation.

@Freestate

That is amazing! I was having a bad day after F-Zero Final VS was rejected for AGDQ, that box art makes my day! <3
Title: Re: F-Zero Final v0.2 Available Now!
Post by: duiz on September 30, 2018, 03:55:38 pm
This is what happens when I try to patch the game. I confirmed the CRC is the correct ones.

C:\Users\duiz\F-ZeroFinal>apply_patch.bat

C:\Users\duiz\F-ZeroFinal>SET ROM_DIR=..\SNES_ROMS

C:\Users\duiz\F-ZeroFinal>del "..\SNES_ROMS\F-Zero_Final.sfc"
The system cannot find the file specified.

C:\Users\duiz\F-ZeroFinal>copy "..\SNES_ROMS\F-Zero.sfc" "..\SNES_ROMS\F-Zero_Final.sfc"
The system cannot find the path specified.
Title: Re: F-Zero Final v0.2 Available Now!
Post by: Grego on September 30, 2018, 04:25:58 pm
That means either your ROMs are named wrong or your directory structure is wrong. Please check the README.
Title: Re: F-Zero Final v0.2 Available Now!
Post by: duiz on September 30, 2018, 05:44:47 pm
(https://i.imgur.com/7j3v4jB.jpg)

and inside snes_roms

(https://i.imgur.com/gVnBy2e.jpg)
Title: Re: F-Zero Final v0.2 Available Now!
Post by: Grego on September 30, 2018, 07:55:56 pm
SNES_ROMS should not be in the F-Zero_Final directory, it should be in the same directory as your F-Zero_Final directory.

C:\Users\You\Directory\SNES_ROMS <- ROMs go here

C:\Users\You\Directory\F-Zero_Final <- Code and xkas.exe goes here
Title: Re: F-Zero Final v0.2 Available Now!
Post by: HeavyMetalRocker1988 on October 02, 2018, 11:48:16 am
https://bin.smwcentral.net/u/31036/08.png
https://bin.smwcentral.net/u/31036/09.png

A corrupted file is the result. It's just not working.

I'm just glad I'm not the only one who's having issues to patch.
Title: Re: F-Zero Final v0.2 Available Now!
Post by: Grego on October 02, 2018, 12:20:26 pm
@HeavyMetalRocker1988:

It looks like it can't find F-Zero.sfc... not sure why as it looks like everything else is correct.

Please do this:

1.) Open a command prompt, type "cmd" into the run textbox in your start bar and hit enter
2.) Type "cd C:\Users\You\Directory\SNES_ROMS" into the command prompt and hit enter, this will take you to your SNES_ROMS directory
3.) Type "dir" and hit enter

Take a picture of the command prompt and post it, it looks like everything else is working correctly and is named right so I want to verify your file extensions are correct.
Title: Re: F-Zero Final v0.2 Available Now!
Post by: ShadowOne333 on October 02, 2018, 01:03:22 pm
May I ask, and with all due respect of course, why not provide an IPS/XDelta/BPS patch of the hack instead of having to compile it using xkas or a batch script?
I'm just legitimately curious, that's all :P
Title: Re: F-Zero Final v0.2 Available Now!
Post by: HeavyMetalRocker1988 on October 02, 2018, 01:24:38 pm
https://bin.smwcentral.net/u/31036/10.png

F-Zero.sfc is located in the SNES_ROMS Folder. But how can it be there Nothing to be found then?
Title: Re: F-Zero Final v0.2 Available Now!
Post by: Mugi on October 02, 2018, 01:31:48 pm
it's because your file is named F-Zero.sfc.smc instead of F-Zero.sfc

you propably have "known file extensions" hidden in windows, thus it doesn't display the .smc extension for you.

just go to the directory in command prompt and type "rename F-Zero.sfc.smc F-Zero.sfc"  and try again.
Title: Re: F-Zero Final v0.2 Available Now!
Post by: HeavyMetalRocker1988 on October 02, 2018, 01:50:54 pm
It worked, but there's a scrambled screen shown in the last 5 Courses.

https://bin.smwcentral.net/u/31036/11.png

And the Gameplay is corrupted.
Title: Re: F-Zero Final v0.2 Available Now!
Post by: Grego on October 02, 2018, 02:24:22 pm
@ShadowOne333

Because it is combining two roms into one.  Any bps or ips patch would contain a copy of gp2 within it.

@Mugi

Thank you for helping him, this seems to be fairly difficult for some people, we need people to help spread the word/help the less fortunate.

@HeavyMetalRocker1988

Please repeat these steps and post the image again:

1.) Open a command prompt, type "cmd" into the run textbox in your start bar and hit enter
2.) Type "cd C:\Users\You\Directory\F-Zero_Final" into the command prompt and hit enter, this will take you to your F-Zero_Final directory
3.) Type "apply_patch.bat" and hit enter

Also, please check the crc of your gp2 rom.
Title: Re: F-Zero Final v0.2 Available Now!
Post by: HeavyMetalRocker1988 on October 02, 2018, 03:02:17 pm
https://bin.smwcentral.net/u/31036/12.png
https://bin.smwcentral.net/u/31036/13.png

The crc of gp2 is C4808858.

The new file ain't corrupted, but the last 5 tracks are still messed up.
Title: Re: F-Zero Final v0.2 Available Now!
Post by: Mugi on October 02, 2018, 03:16:20 pm
again, your command line says that F-zero_Grand_Prix_2.sfc is not found.

this is because your file is named F-zero_Grand_Prix_2.sfc.smc
Title: Re: F-Zero Final v0.2 Available Now!
Post by: marc_max on October 02, 2018, 03:26:36 pm
@ShadowOne333

Because it is combining two roms into one.  Any bps or ips patch would contain a copy of gp2 within it.
An idea.
1. You build and expanded F-Zero ROM with random gargabe at the end.
2. Create an ips patch from original F-Zero ROM and the one with gargbage, so the patch just expands the original ROM with garbage.
3. Create a ups or rup patch from the one with garbage and the correct F-Zero Final ROM.
4. Release both patches, users will only need to apply the ips then the bps/rup one.
bps and rup patches include XOR differences between two files, since the first file would be random garbage, the patch would never include copyrighted data.
Title: Re: F-Zero Final v0.2 Available Now!
Post by: HeavyMetalRocker1988 on October 02, 2018, 03:36:35 pm
I'm giving it up. It's still not working.

https://bin.smwcentral.net/u/31036/14.png
https://bin.smwcentral.net/u/31036/15.png
Now I have both types of both ROM's.

As a result I get a corrupted 32 KB sized file.
Title: Re: F-Zero Final v0.2 Available Now!
Post by: Grego on October 02, 2018, 04:34:03 pm
@HeavyMetalRocker1988

Do a "Rename F-zero_Grand_Prix_2.sfc.smc F-zero_Grand_Prix_2.sfc"

October 02, 2018, 04:36:23 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
@marc_max

Good idea, except between the two files you are still distributing gp2. So it hides the data, but it's still there.
Title: Re: F-Zero Final v0.2 Available Now!
Post by: HeavyMetalRocker1988 on October 02, 2018, 04:41:43 pm
I got it at last.

I noticed that Port Town music is playing in Sand Storm II. But it matters not, anyway.

Thank you.
Title: Re: F-Zero Final v0.2 Available Now!
Post by: Grego on October 16, 2018, 01:13:26 pm
Been a couple weeks, and we have not slacked for a minute! FZEdit has been given full attention by the development team and we have amazing progress to share.

Here is a first of it's kind video showing off custom tilesets in F-Zero's Big Blue!

https://www.youtube.com/watch?v=ORHqgVStgdQ (https://www.youtube.com/watch?v=ORHqgVStgdQ)

And here's what it looks like as exported from FZEdit:

(https://cdn.discordapp.com/attachments/381810983485702156/501609973290237972/tilesetimportest.gif)

And here is the actual tileset file used by FZEdit to import the tileset:

(https://cdn.discordapp.com/attachments/381810983485702156/501568111187591219/FZEDIT_TILESET_WITH_BUILDINGS.gif)

And an example palette file (it's so tiny!):

(https://cdn.discordapp.com/attachments/381810983485702156/501808224463486998/FZEDIT_PALETTE.png)

FZEdit is nearing feature completion and we are preparing a beta for the folks on the F-Zero Online Discord!

https://discord.gg/KAECQb8 (https://discord.gg/KAECQb8)

So please stop by if you'd be interested in helping us test FZEdit and completely rework F-Zero!

Current features include:

     * Track tilemap editing via Tiled Map Editor
     * Tileset editing as an indexed gif
     * Palette editing via exported images of palettes
     * AI Checkpoint editing with intuitive UI
     * Tilepool and tilemap compression

Coming soon:

     * Background editing as indexed gifs
     * Custom leagues
     * Map packs

A full release is planned in the coming months, soon as we work out all the little bugs that would annoy the less patient! But if you are prepared for some minor headaches please help us test this awesome software over at F-Zero Online!
Title: Re: F-Zero Final v0.2 Available Now, FZEdit F-Zero level editor progress!
Post by: MKDSmaster91 on October 16, 2018, 05:23:18 pm
In a future update, will it be possible to edit the intro inputs, the master ending inputs, the track names in the records menu and the credits sequence when you beat a league in expert mode?
Title: Re: F-Zero Final v0.2 Available Now, FZEdit F-Zero level editor progress!
Post by: Grego on October 20, 2018, 09:55:02 am
Track names will be editable in the first release. Input recording is something we've considered, however it requires some integration with an emu, so it might be a ways off. Master ending text is doable, but not a high priority.
Title: Re: F-Zero Final v0.2 Available Now, FZEdit F-Zero level editor progress!
Post by: Hybrid Divide on May 10, 2019, 05:24:12 pm
Grego, this looks amazing!

Quick question!  Is there any way the Ultra Net could be converted into some kind of cartridge adapter or something that would be compatible with the Analogue Super NT?  The Super NT, while awesome, sadly lacks an SNES expansion port, but would be awesome to play on!

Thanks!
Title: Re: F-Zero Final v0.2 Available Now, FZEdit F-Zero level editor progress!
Post by: Grego on May 10, 2019, 09:24:44 pm
Thank you, the plan was for UltraNet to eventually use the cartridge port to support all possible hardware.
Title: Re: F-Zero Final v0.2 Available Now, FZEdit F-Zero level editor progress!
Post by: pleasejust on May 12, 2019, 02:14:21 am
you need windows to apply the hack...  :-\
Title: Re: F-Zero Final v0.2 Available Now, FZEdit F-Zero level editor progress!
Post by: Grego on May 12, 2019, 11:53:05 am
No you can use wine on Linux/Mac, there is a shell script you can run.

Please read the read me file carefully. Many people use the wrong roms/wrong version of xkas06. I would suggest running the shell script from a command line, if you see any errors that's a bad sign.
Title: Re: F-Zero Final v0.2 Available Now, FZEdit F-Zero level editor progress!
Post by: PowerPanda on June 12, 2019, 11:34:14 pm
Just came across this project, and this is incredible!

I'm assuming you saw that footage of Forest III and Metal Fort I/II was uploaded to Youtube November of 2018. I've heard rumors that someone is trying to recreate them. Is that connected to this project?
Title: Re: F-Zero Final v0.2 Available Now, FZEdit F-Zero level editor progress!
Post by: Grego on June 13, 2019, 12:56:32 am
Yes, Porthor has been doing some work on that front. Right now we are working to complete league integration in FZEdit to facilitate the Maximum Velocity demake. More info coming soon.
Title: Re: F-Zero Final v0.2 Available Now, FZEdit F-Zero level editor progress!
Post by: PowerPanda on June 13, 2019, 12:43:11 pm
Yes, Porthor has been doing some work on that front. Right now we are working to complete league integration in FZEdit to facilitate the Maximum Velocity demake. More info coming soon.

You guys are incredible! It will be a gift to the world to have all 10 BS F-Zero Tracks playable.
Title: Re: F-Zero Final v0.2 Available Now, FZEdit F-Zero level editor progress!
Post by: pleasejust on June 13, 2019, 12:46:38 pm
can you please create a simple GUI for this with the proper tools included? The whole process is kind of archaic. Thanks.
Title: Re: F-Zero Final v0.2 Available Now, FZEdit F-Zero level editor progress!
Post by: Grego on June 13, 2019, 01:50:25 pm
Sure, not a high priority at the moment, but a gui has been on the back burner for a while.

Update, decided there's been enough people asking for it, might as well do it now.

Here is a patcher utility for F-Zero Final:

https://github.com/originalgrego/f-zero_final_patcher

Run FZFinal_Patcher.exe and select your roms.  Click patch. Tada.

Update 2: There appears to be some file permission issues with the patcher, trying to figure them out... whoops

Update 3: Hopefully fixed the patcher, had to run apply_patch.bat in it's own process for some reason.

Update 4: Added source for patcher program.
Title: Re: F-Zero Final v0.2 Available Now, FZEdit F-Zero level editor progress!
Post by: pleasejust on July 29, 2019, 03:59:04 pm
Hi, just wondering on a possible ETA for the next version. Thanks.
Title: Re: F-Zero Final v0.2 Available Now, FZEdit F-Zero level editor progress!
Post by: mibro on August 01, 2019, 05:33:38 am
What a frustrating thread to read through. Cheers to your patience and dealing with the entitlement.  :banghead:

Grego and team thanks a million for your incredible work on this project. Much appreciated and looking forward to where it’s taken next. Amazing achievement.

Title: Re: F-Zero Final v0.2 Available Now, FZEdit F-Zero level editor progress!
Post by: darknior on February 03, 2020, 09:42:41 am
WOAW !!! Very interesting project  :D
Title: Re: F-Zero Final v0.2 Available Now, FZEdit F-Zero level editor progress!
Post by: Metalwario64 on February 03, 2020, 02:56:50 pm
Yes, Porthor has been doing some work on that front.
I've known about the lost tracks, and only just recently saw the footage of them. Hearing that there's work on recreating them is music to my ears.
Title: Re: F-Zero Final v0.2 Available Now, FZEdit F-Zero level editor progress!
Post by: ShockwaveS08 on February 04, 2020, 11:16:10 am
For those of you struggling to compile this, you actually need to rename the BS F-Zero Grand Prix ROM to "F-Zero_GP2.sfc", and place both ROMs in the F-Zero_Final folder before running the batch file.

I can confirm that Final is running on SNES9x just fine.

I would also like to note that the current build is unable to display the Ace League on the Records screen; will there be an overhaul to allow for more than three leagues to be displayed onscreen?
Title: Re: F-Zero Final v0.2 Available Now, FZEdit F-Zero level editor progress!
Post by: Grego on February 04, 2020, 03:23:07 pm
Shockwave - There is an installer for fzfinal now. No need to mess with compiling from source. Yes, the records screen will be fixed eventually.

(https://cdn.discordapp.com/attachments/511622771361447937/674348248516788226/unknown-18.png)

We are getting close to a public release of fzedit.  It can edit nearly every component of fzeros levels currently, and has been used to create 1 to 1 demakes of the gba fzeros. More information and release date of the Maximum Velocity demake coming soon.
Title: Re: F-Zero Final v0.2 Available Now, FZEdit F-Zero level editor progress!
Post by: GyaragaX on May 04, 2020, 07:07:27 pm
Grego, has anyone yet recreated the BS F-Zero GP2 content which we have video of (https://youtu.be/urp8aF71YMY), but not preserved data, Metal Fort and Forest?
Title: Re: F-Zero Final v0.2 Available Now, FZEdit F-Zero level editor progress!
Post by: Grego on May 05, 2020, 12:33:42 pm
Porthor is working on forest recreations, so it's in development.
Title: Re: F-Zero Final v0.2 Available Now, FZEdit F-Zero level editor progress!
Post by: Snowmeow on August 29, 2020, 01:06:15 pm
We are getting close to a public release of fzedit.  It can edit nearly every component of fzeros levels currently, and has been used to create 1 to 1 demakes of the gba fzeros. More information and release date of the Maximum Velocity demake coming soon.
Duuuuuude... That was justly what I was about to ask for!
An F-Zero that has cars and tracks from both SNES versions, that is already amazing. But with GBA F-Zeros demakes... That will be SPETACULAR!!!
Title: Re: F-Zero Final v0.2 Available Now, FZEdit F-Zero level editor progress!
Post by: Morinis on December 26, 2020, 05:47:22 am
Forgive me on bumping this post as a wonderful individual directed me towards this thread.



Thank you for creating this utility as many of us wanting, or doing, an F-Zero project needs something very diverse  :thumbsup: