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Romhacking => ROM Hacking Discussion => Topic started by: zacmario on March 13, 2018, 10:42:52 pm

Title: SMB 7-4 Loops mangled. Fixed, thank you.
Post by: zacmario on March 13, 2018, 10:42:52 pm
 :banghead:
It seems the loops are differnt in 7-4 then previous castles. It is so messed up, can anyone help please?
Title: Re: SMB 7-4 Loops mangled.
Post by: Eden.GT on March 14, 2018, 02:30:41 am
Are you talking about the arrangement of loops in the level, not the "Edit Looping" feature?
Title: Re: SMB 7-4 Loops mangled.
Post by: zacmario on March 14, 2018, 10:26:25 am
the edit looping feature. the hex numbers seem to go with the vertical numbers on the side of the editor in the first two castles with looping. but 7-4 is all f0.
Title: Re: SMB 7-4 Loops mangled.
Post by: Eden.GT on March 15, 2018, 02:23:34 am
(https://cdn.discordapp.com/attachments/263117905036574720/423727848478474240/unknown.png)

You're not along, sometimes I have my own troubles of not being able to get the loop working correctly, when deciding to implement it in on a blank level. (Not editing the castle level directly, is to ensure originality of levels)
Title: Re: SMB 7-4 Loops mangled.
Post by: zacmario on March 15, 2018, 10:40:50 am
This should help, but I notice the world 7 pages are way different, like they are higher then the others.
Title: Re: SMB 7-4 Loops mangled.
Post by: Eden.GT on March 16, 2018, 03:30:27 am
You're mistaking World 7 for World 8, due to a confusing array:

"03 03 06 06 06 06 06 06 07 07 07"

00 is World 1, 01 is World 2, etc. . (as shown in the image above)
Reason World 8's loops' V pos is set to $f0 is because there's no "correct" solution to progress to the next pages as it is a pipe level.
Title: Re: SMB 7-4 Loops mangled.
Post by: zacmario on March 16, 2018, 10:44:13 am
 :banghead: I wondered if 7 was really 8. Thanks Eden! That certainly explains my problems lol. I didn't see that in Shane's txt either despite it being the first thing written. :o
Ok, I got this now. Thank you.