Romhacking.net

Romhacking => Personal Projects => Topic started by: Chronosplit on November 22, 2017, 10:15:32 am

Title: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Chronosplit on November 22, 2017, 10:15:32 am
I figure that it’s time to make a thread, now that the patch is completely standalone.  Now that it’s had a major change I think it’s time we got to business with taking things farther.  In its addendum form, there were many lines that couldn’t be fixed due to the older patch.  Now that this isn’t an issue and this patch makes the ROM a bigger size I think this is a good time for a shift in focus.  The idea I want to follow is preserving the original localization, but at the same time fixing most of the errors.

Here’s how I’m going to manage this project going forward: I’m going to keep a checklist here of things to do or things I’m spitballing.  If you have anything that you’d like to see added or any comment about an item, speak up.  If you don’t like something or think I can improve something already added, speak up.  When something’s completed or not happening it’ll be crossed out, when it’s in the RHDN download it’ll be removed.  Speaking of downloads…

Bugfix Alone v7 beta release: http://www.romhacking.net/forum/index.php?topic=25303.msg376801#msg376801
Main download is here: http://www.romhacking.net/hacks/3147/
My MEGA mirror, most times this will end up updated first.  The file you want is CTBugfix: https://mega.nz/#F!OI91hCTb!07Tsx9_auVpG1ksRFUDgsA
Canoe compatibility patch, apply this with older versions of Beat: https://mega.nz/#!6Z8FQLiI!0KzlOCdTtS8PRiiMp0sJFyMP2fxRlcNNkZoGWAf0_Is Should be obsolete by the Mega.

Script inconsistencies:
Should be good now?

Wrong wording/localization errors:
-Bashers are actually named as Dalton's subordinates, which would fill a slight hole for those questioning his role in the kingdom.  Daltonite from the DS translation fits this fine, but the question is what to do with Thrasher?
-There's also a good reason for changing the name of Bugger to Mouser, because it only hunts the Rats.  There's kind of a theme with the naming though.
-Magus's title.

Spelling/grammar/text overflow errors:
-Ocean Palace has an indent or two.  I can't seem to find them at this current time.
 -There appear to be some random indents in Magus's lines at the first meeting.  Not sure quite how to handle this one yet, but it appears to be the product of something I cannot fix.
-Frog, enough said.  I know a lot are against changing him and besides Cross’s accent machine does similar, so most of this will be optional.  I'm slowly going through his text to make sure things use the correct tense as-is, however.
-Give me a holler, I’m sure there are plenty I’ve missed.

Bugs in the original game:
-The HP-to-1 bug had to be reintroduced.
-If you're crafty, you can break sequence in the Giant's Claw sidequest.
-So far the biggest ones have been dealt with.  If anyone has any others let me know!

Idea pit:
-A very small enhancement pulled from Plus: perhaps an optional patch that lets Gems work without needing to be equipped after the first time?
-MSU-1/PS1 FMVs: I’ve said this before, it’s planned but it’ll be here when it’s complete.  You will not be able to just patch the FMVs over mine, I can tell you this for certain.  Pardon my french but just don’t bring it up until I do.
-Frog and the Middle Ages around him.  Stuff is certainly happening in that regard.
-In the Prehistoric party, I want to make Crono's second choice after the first "no" to Lucca match the lines in the first theme-wise.  This is reaching back to things Axiphel had shown me; I had originally thrown it out for not quite being in the same direction I had wanted.  Not sure what to do here yet.

Any really pressing bugs like text overflows will be fixed immediately, but largely I plan to work a while towards a big release instead of pelting the staff with lots of little ones.  Also, if you know anything about compatibility with other patches tell me.  I’ll stick it in the readme.  Currently I've only got Chrono Trigger Platinum, but I'm wondering if any other difficulty hacks are working.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Atrushan on November 22, 2017, 12:24:06 pm
I was always pretty sure Frog called Slash Sir Slush on purpose, as well as Masa and Mune's personalities.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Vanya on November 22, 2017, 12:52:36 pm
The issue I have with Frog and the way he speaks is that it's inconsistent with everyone else in his era.
Either everyone in that era should speak like him or he should speak like everyone else.

For the parts where it is unsure what the intent was it is usually best to look at the Japanese script for reference.
(Personally, I'd rather scrap the localization for a more accurate script + plus a a lighter-handed localization where absolutely needed. That's out of the scope here, though.)

What is Hurricane supposed to be?
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Chronosplit on November 22, 2017, 01:52:10 pm
I was always pretty sure Frog called Slash Sir Slush on purpose, as well as Masa and Mune's personalities.
Frog and Slash have more of a rivalry than general dislike and the joke doesn't really happen, I'm not sure yet how to handle this just yet (I want to keep the joke in though).  Masa and Mune themselves are fine, just that one scene always sounded like there was a shift out of nowhere to me.

The issue I have with Frog and the way he speaks is that it's inconsistent with everyone else in his era.
Either everyone in that era should speak like him or he should speak like everyone else.

For the parts where it is unsure what the intent was it is usually best to look at the Japanese script for reference.
(Personally, I'd rather scrap the localization for a more accurate script + plus a a lighter-handed localization where absolutely needed. That's out of the scope here, though.)

What is Hurricane supposed to be?
I've been mulling over that point with the rest of the Middle Ages.  Redoing all of 600AD in the same way as Frog is no small potatoes, but there is definitely a good reason to do so!  The way I'm looking at it things wouldn't be too obnoxious (I hope).

Yeah, a total retranslation isn't quite what I'm after.

Hurricane believe it or not is a "Killer Ice Pick."  I'm thinking the idea lies in where you buy it.  Selling mountain climbing gear to people stranded on a snowy mountain is sound, but the closest idea I have to resolve this is to call it Avalanche.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Digitsie on November 22, 2017, 03:43:44 pm
I haven't the slightest idea what 'Hotfix 2: Zanmato in liberties was listed as Zanmato.' is supposed to be.

As to Killer Ice Pick,  was thinking 'Killer Icesickle' or 'Killer Icesicle' or some variation thereof 'sicle' / 'sickle'.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Chronosplit on November 22, 2017, 03:56:09 pm
I haven't the slightest idea what 'Hotfix 2: Zanmato in liberties was listed as Zanmato.' is supposed to be.

As to Killer Ice Pick,  was thinking 'Killer Icesickle' or 'Killer Icesicle' or some variation thereof 'sicle' / 'sickle'.
Mistyped and staff merged two hotfixes.  One was Marle screaming for CronoNick on accident, the other was that in Name Liberties Zanmato was Tomato Zamato.

Ice Sickle actually fits the limit.  Not bad in the punny sort of way, and Axiphel has also given me a couple of ideas along with some stuff I may mention later (Death Pick, Ice Scythe, IcyEmbrace).  If I do that it'll be in Name Liberties.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Vanya on November 22, 2017, 04:15:55 pm
So it sounds like the idea here is an ice pick modified for battle.
Normally what I do is look at equivalent real world weapons for inspiration.
In this case that would be the horseman's pick.
Looking through to other related weapons and tools you also find the Pick-axe, Mattock, and Ice Axe.
The Ice Axe is aka an Ice Pick.
You could go 3 ways.
Ice Pick; emphasizes it as a tool.
Ice Sickle; emphasizes it as a weapon. (As a side effect it also sounds like icicle.)
Pick Sickle; sounds like a utility weapon, but loses the ice climbing motif.

personally, I like Ice Sickle the best.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Chronosplit on November 22, 2017, 05:49:38 pm
Axiphel just gave me a ton of work just now including things I didn't catch, so give 'em a big hand!  Quote from the PM because there is so much:
Quote
-Full name decap.
-Character dialogue no longer indented after first line.
-All awkward dialogue stutters have been replaced with hyphenated stutters. N-neato!
-Made 'item get' and item upgrade messages more consistent. Now 'Obtained item!' and 'Item upgraded! in all places.
-Sealed chests and doors now use the same 'Sealed by...' wording instead of slightly altered variations of the same line.
-Changed battle message strings to read better. Instead of 'Chrono's level up!' it's now 'Chrono leveled up!' among other changes.
-A few (like 2 or 3 maybe) of Ayla's lines were SLIGHTLY altered to be more consistent with her speech pattern. Some of her lines were much too proper like 'What's wrong, everyone?' is changed to 'What wrong, guys?'
-Queen Zeal's mention of the 'Dark Omen' has been replaced with 'Black Omen' to be consistent with the rest of dialogue. {1C3} Black Omen 99F Seat of Agelessness for your reference.
-Magus refers to the Ocean Palace as Undersea Palace in one instance of dialogue. There are no other instances of Undersea Palace so this was changed to Ocean Palace in his dialogue.
-The two kings are now known as '21st King' and '33rd King' in the 'Guardia Throneroom (Ending: Moonlight Parade' scenario to differentiate between their dialogue.
-Changed 'Pre-historic' time to 'Prehistory'
-I redid 2 of Robo's lines in {179} Reborn Epoch scenario. They were copy/pasted of Lucca's lines referring to missing money and changed controls.
I don't remember the original lines exactly but they were word for word what Lucca said if you want to change them back     
-New Robo lines: 'A calibration of the controls may be necessary!'
                 'Our money is missing!'

Don't expect an update just yet (I need to redo the optional patches due to the first two points and I do have other things on the burner), but rest assured that it's going to be huge when it hits.

personally, I like Ice Sickle the best.
I think I'm leaning towards this too.

EDIT: If you're wondering what this is going to look like, here's a quick screenshot from me:
(https://i.imgur.com/qYz7iWN.png)
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Mauron on November 22, 2017, 06:30:38 pm
HP to 1 fix: This uses some free space at 0x00F2F0 that Temporal Flux ignores. Change 0x019A41, 0x01A050, and 0x01A298 to FC, 0x0199C2 to 22 F0 F2 C0 EA, and 0x00F2F0 to AD FC B1 09 02 29 FE 6B.

I didn't recommend this in theGreatBen's topic because he'll eventually be using that space for other purposes.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Chronosplit on November 22, 2017, 07:26:52 pm
Quick note for later: Bike Race Fix and Johnny Jackpot might not be usable with the next update for the same reason as why I need to redo the optional patches.  I'll be inserting them later.

HP to 1 fix: This uses some free space at 0x00F2F0 that Temporal Flux ignores. Change 0x019A41, 0x01A050, and 0x01A298 to FC, 0x0199C2 to 22 F0 F2 C0 EA, and 0x00F2F0 to AD FC B1 09 02 29 FE 6B.

I didn't recommend this in theGreatBen's topic because he'll eventually be using that space for other purposes.
Added.  Thanks much!
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: ThegreatBen on November 22, 2017, 10:00:18 pm
He's right, I've been cramming so much content into the game that the lights dim when I load the rom
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Mauron on November 22, 2017, 10:32:21 pm
It's mostly that the 8th character patch stores the modified portrait data in that space, and my plugins use that to identify its existence. There's no other free space I can guarantee, so I'd need either 6 bytes between 0x10000-0x1FFFF, or 8 bytes anywhere else in the ROM added to Temporal Flux's custom data.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: ThegreatBen on November 23, 2017, 06:20:18 am
It's mostly that the 8th character patch stores the modified portrait data in that space, and my plugins use that to identify its existence. There's no other free space I can guarantee, so I'd need either 6 bytes between 0x10000-0x1FFFF, or 8 bytes anywhere else in the ROM added to Temporal Flux's custom data.

That is definitely worth saving space for
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Chronosplit on November 23, 2017, 09:51:02 am
I'm not surprised that Plus weighs a ton.  The new bugfix UPS is already around twice as big as in RHDN due to the fact that almost every line has now been changed in a minor way. :P

(Also, Happy Thanksgiving to America.)
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Rodimus Primal on November 23, 2017, 10:45:14 am
So is this becoming more of a liberties thing? I like the idea of going towards a "Woolsey Uncensored Edition" version of Chrono Trigger. Adding in the FMVs will be awesome.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Chronosplit on November 23, 2017, 02:22:48 pm
So is this becoming more of a liberties thing? I like the idea of going towards a "Woolsey Uncensored Edition" version of Chrono Trigger. Adding in the FMVs will be awesome.
In a way it is, some things will differ (bugfixes aren't optional for example), but it's ultimiately the same goal.

Name Liberities will still exist either way, though honestly I may transfer Ivory Edge and Diva Flea over to the main patch at some point.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Rodimus Primal on November 23, 2017, 02:39:06 pm
So, does this in a way replace ManuLove's project now or are his script fixes separate?

Also a preference thing, I loved the names of the monsters like Defunct and Deceased. They all started with D and all were named with dead in mind. I know one IS a Skeleton but I always found it funny.
Same with Spin Cut instead of Cleave. Frenzy IS better than Confuse though.

Happy Thanksgiving everyone!
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Chronosplit on November 23, 2017, 02:57:00 pm
This will fix many lines his left behind for whatever reason.  I don't know if to say replace is the correct term as some may not enjoy my additions, but I will keep towards a direct upgrade from it so to speak.

The thing about the sword techs is that Cyclone was actually Spincut, so it may have been an error.  So Cleave is a better wording for it.  Doubt I'm changing that one, sorry!

I'll keep the undead enemies in mind.  Defunct+Soul=Departed sounds okay, you have a really good point about that.  Maybe I'll change them back, I'll look at it later.
EDIT: All undead things reverted except for Soul.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Kiyoshi Aman on November 23, 2017, 09:11:00 pm
I haven't the slightest idea what 'Hotfix 2: Zanmato in liberties was listed as Zanmato.' is supposed to be.

As to Killer Ice Pick,  was thinking 'Killer Icesickle' or 'Killer Icesicle' or some variation thereof 'sicle' / 'sickle'.

Ice pick? What? No. It's a hook or piton, and comes from the German 'Haken'. More than that, the Fiendlord's weapons are all scythes and sickles. A Killer Hook fits that theme just fine. An ice pick does not.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Chronosplit on November 24, 2017, 12:28:10 am
Ice pick? What? No. It's a hook or piton, and comes from the German 'Haken'. More than that, the Fiendlord's weapons are all scythes and sickles. A Killer Hook fits that theme just fine. An ice pick does not.
That... actually makes a lot more sense, I was kinda wondering why it wasn't any kind of scythe weapon.  :banghead:

KillerHook does fit just fine in that case.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: vico on November 24, 2017, 12:40:19 am
Any plans to make this fixes (obviously the non-gametext ones) compatible with Chrono Trigger Retranslation (https://www.chronocompendium.com/Term/Retranslation.html)?
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Vanya on November 24, 2017, 02:08:45 am
Ice pick? What? No. It's a hook or piton, and comes from the German 'Haken'. More than that, the Fiendlord's weapons are all scythes and sickles. A Killer Hook fits that theme just fine. An ice pick does not.

To be fair, hook is by far not the only translation for haken.
also, ice pick seems to be referring to an ice-axe.
And the German term for an ice-axe/ice-pick is eis haken.

Images of Ice-axe. (https://www.google.com/search?client=firefox-b-1&biw=1920&bih=1007&tbm=isch&sa=1&ei=KcUXWs-3OILn_QbAwqnQCA&q=ice-axe&oq=ice-axe&gs_l=psy-ab.3..0j0i7i30k1l9.21177.21177.0.21411.1.1.0.0.0.0.137.137.0j1.1.0....0...1c.1.64.psy-ab..0.1.136....0.HtGuPlP0_ds)

Images for Eishaken. (https://www.google.com/search?q=eishaken&num=50&client=firefox-b-1&source=lnms&tbm=isch&sa=X&ved=0ahUKEwiw5rDK19bXAhXGYt8KHc4ECHkQ_AUICygC&biw=1920&bih=1007)

So KillerPick or Killer-Axe might be the most literal translations.
KillerHook loses the idea of it being a weaponized climbing tool and sounds more generic.

Also, all his weapons are not really all scythes as evidenced by the name of this weapon itself.
Remember the graphics are just a representation of what is described in text.
Not all of Crono's weapons are katanas, but they all look like it because they didn't have separate graphics for each weapon sub-type.

But, come to think of it, that would make for a pretty sick hack.
Having separate graphics for each weapon would look pretty slick.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Chronosplit on November 24, 2017, 11:47:15 am
Any plans to make this fixes (obviously the non-gametext ones) compatible with Chrono Trigger Retranslation (https://www.chronocompendium.com/Term/Retranslation.html)?
I don't really know if that pocket of freespace is used by the retranslation or not.  I suppose I can give it a look after I'm done with the next update.

Quote from: Vanya
Also, all his weapons are not really all scythes as evidenced by the name of this weapon itself.
Remember the graphics are just a representation of what is described in text.
Not all of Crono's weapons are katanas, but they all look like it because they didn't have separate graphics for each weapon sub-type.

But, come to think of it, that would make for a pretty sick hack.
Having separate graphics for each weapon would look pretty slick.
In the end this is true, the most they do is change color.  Honestly Ice Sickle I think is the best when it comes to it's purpose.

I'm not really sure how far the graphical limits of CT can take that hack if you went off of the concept art alone.  That would be pretty awesome though.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Kiyoshi Aman on November 24, 2017, 01:19:03 pm

But it's not a キラーアイスハーケン, it's a キラーハーケン. Not all hooks have to look like Mau's hook (https://images-na.ssl-images-amazon.com/images/I/71kzeZKUHaL._SL1500_.jpg); for example, here's a climbing hook (http://www.neclimbs.com/reviews/review_pix/20030101_large.jpg) that could be a modern take on the artwork associated with the Killer Hook.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Digitsie on November 24, 2017, 01:23:46 pm
Eh, I like Ice Sickle. It just sounds like the right kind of pun, it fits the picture, it fits the scenario, and sickle also means 'hook'.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Kiyoshi Aman on November 24, 2017, 01:25:41 pm
Eh, I like Ice Sickle. It just sounds like the right kind of pun, it fits the picture, it fits the scenario, and sickle also means 'hook'.

Except it has absolutely nothing to do with ice. More than that, this is an uncensoring hack. C'mon, dood.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Chronosplit on November 24, 2017, 01:51:35 pm
But it's not a キラーアイスハーケン, it's a キラーハーケン. Not all hooks have to look like Mau's hook (https://images-na.ssl-images-amazon.com/images/I/71kzeZKUHaL._SL1500_.jpg); for example, here's a climbing hook (http://www.neclimbs.com/reviews/review_pix/20030101_large.jpg) that could be a modern take on the artwork associated with the Killer Hook.
Alright then, I'm sold.  I can see with the latter Magus extending the pole.  :P

We are talking about the (former) Enlightened Ones after all, and I would say that they knew how to make climbing hooks like that.  KillerHook looks like the best of the bunch I think; eishaken takes too much to put in anything else and the same with Ice-Axe.  As for Ice Sickle?  I like it but Kiyo is right, this is an uncensoring patch.  I'm not against anyone changing it over themselves if they wish.

November 24, 2017, 02:26:59 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Alright then, let's talk about Nizbel in the Tyrano Lair.  As you know, Nizbel II has some awkward speechifying before battle.  This is going to be fixed along with Nizbel II becoming Nizbel Plus.  "The great Nizbel was defeated here!" is strange whether or not Woolsey implied that Nizbel knew.  Should I...

A. Just replace the offending line with most likely what was meant.  "I, the great Nizbel, must be defeated first!"
B. Replace the "This is a special place" line too, something like this:

"Hold it!
You can't just walk through this special place!
You can reach Azala only by getting through me, the great Nizbel...who has just returned!"
B's a little on the long side it turns out... it doesn't quite look right.  A more shortened form of B might be the ticket.

Oh, and another thing... is Janus mentioned as a step-brother in anywhere else other than the SNES translation, like DS?  I'm not remembering it anywhere, but I'm checking just to make sure.

EDIT: Alright, one more thing.  Diva Flea and Ivory Edge (plus the Ioka Trading Post edits I forgot to do) were folded into the main patch.  Still don't know about Conductor.  Lightning Spire or Conductor Ralse

The flux files of Racing Fixes was also imported, but for some reason I didn't even need to edit the text back.  Wut.  But it's changed.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Vanya on November 24, 2017, 10:54:00 pm
But it's not a キラーアイスハーケン, it's a キラーハーケン.

And KI RA A A I SU HA A KE N doesn't fit within the character limits of the original game, but KI RA A HA A KE N does.
It isn't unheard of for Japanese game developers to shorten names to fit the available space constraints of their game.
Type in "haken" in google image and see how many images of a climbing hook you get.


Except it has absolutely nothing to do with ice. More than that, this is an uncensoring hack. C'mon, dood.

I don't see what censorship has to do with this.
"Hurricane" wasn't a case of censoring anything, it was just a really lazy localization.
While KillerHook is a perfectly valid translation, I do want to point out that the climbing hook you posted is in fact an ice-axe.
In fact if you look at the source article instead of just the picture, HERE (http://www.neclimbs.com/index.php?PageName=review&ReviewID=20030101), that is an ice-axe called Lightning Hook by its manufacturer.

Either way, it's ultimately Chronosplit's decision.
And like he said, if anyone really likes Ice Sickle that much, they can do the minor task of changing it themselves.

Edit:
For the sake of thorough research, I found that there was a precursor to the modern ice-axe called an Alpenstock (https://en.wikipedia.org/wiki/Alpenstock).
If we assume that the Killer Haken is indeed a long handled ice-axe with an extra long pick, then it can be classified as a type of alpenstock.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Chronosplit on November 24, 2017, 11:32:40 pm
As far as uncensoring weapons go most of it has surrendered to menu space than anything.  DoomFinger and Demon Hit just happen to be the right length and the best sounding.  I do agree that Hurricane is a bit slapdash though.  The way I see it, Ice Sickle is more like what would be put in by Woolsey (see: Big Hand), while KillerHook is more on the literal end.  That's one reason why I'm swaying both ways on this so much, they're both great.

Either way I've gone and updated the list.  I believe I'm at the point where no more new things are going to be introduced unless brought up to me.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Digitsie on November 25, 2017, 01:25:18 pm
BTW, wouldn't Liberties be the sort of patch you could do 'Ice Sickle' with? It feels like the sort of thing you'd be using 'Woolsey-isms' for.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Chronosplit on November 25, 2017, 02:19:59 pm
BTW, wouldn't Liberties be the sort of patch you could do 'Ice Sickle' with? It feels like the sort of thing you'd be using 'Woolsey-isms' for.
I was actually thinking of keeping the Hurricane change in Name Liberties in general, but I'm definitely on board with this idea since I'm migrating a couple to the main patch anyway.  Will do.  This gives the ability of choice like with Katana names.

Anyways, as you can see from the list there's not a whole lot left to do on it.  You may be seeing something come up but I'm not posting any dates (I've learned that saying "last one" or anything like that only means there are more).  However, talk of an update?  Sooner rather than later, as I got a big boost early on.

November 25, 2017, 07:03:30 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Let's talk patching formats.  Lately I've used UPS, but I've also been kicking around the ability to give a BPS patch out instead for those who'd rather soft patch (not to mention they're really small compared to the current UPS).  Now, to make soft patching a thing the Optional Patches probably need to go because less would be using them in that way.  So, how about I did a patching format like TWUE where it looks like this?

Bugfix Alone.bps
Bugfix+SkyDark.bps
Bugfix+Name Liberties.bps
Bugfix+Name Liberties and SkyDark.bps

Would this be worth it to anyone?

EDIT:
Quote
Mune: You were troubled!{full break}
Masa: Strength of will is a Hero's power.{full break}
Mune: Not atonement of your past sins.{full break}
Masa: Your will just now had true{line break}
strength!{null}

Welp, that's done (I wanted to keep all of those short lines one only, it makes things look better).  I don't really know if I captured their characterization right though, it's quite a bit changed from the original (The only other change outside of the without regrets comment is Frog remembering his speech pattern in one line and mind changed to will in another).
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Digitsie on November 25, 2017, 09:08:50 pm
I'm perfectly fine with patches bundled up like that for the simple reason that it's a LOT less trouble to try and figure out where you screwed up in the patch sequence.

(Although if I recall right, you can only pick Rocket Fix -or- Johnny Rockets, not both at the same time.)
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Chronosplit on November 25, 2017, 09:22:51 pm
I'm perfectly fine with patches bundled up like that for the simple reason that it's a LOT less trouble to try and figure out where you screwed up in the patch sequence.

(Although if I recall right, you can only pick Rocket Fix -or- Johnny Rockets, not both at the same time.)
Noted, that's how it'll be then!

Racing Fixes and Johnny Jackpot are incompatible due to event changes now, but I have done my best to insert Racing Fixes into the fold so you don't need to worry about it anymore.  :laugh:

November 26, 2017, 11:06:18 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Hey folks, there's a pre-release in the MEGA Mirror.  You read right, that's over 600kbs now.  There is a LOT to this whole thing, so if you see anything wrong report it.

Current bugs is... none for now, all fixed.

November 27, 2017, 12:41:31 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Recent stuff since the above post:
-A typo in a hex editor caused battles to freeze at some point, it's been fixed.
-Dalton was allcaps in Enemy battle messages.
-Fixed the carpenter trainee still mentioning a cafe.
-Umbral Embrace wasn't completely typed out.
-Updated some inconsistencies in the End of Time; a couple times with Frog for speech patterns (also "thee art"), but mainly mentions of the future weren't exactly consistent.
-Removed a joke in the party scene with Lucca in the second yes/no choice (sorry Axiphel, I may revisit this later though, the one there just sounded not quite in the right direction to me).

Actually I think we're almost clear for uploading to RHDN.  If no bug reports happen in a few days, I'll hop to it.  Actually, I think we're ready.  Give me a bit.

December 01, 2017, 02:39:37 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Update's in the queue, and is already in the MEGA.

-Fixed Guardia Castle Throneroom in the present.
-Updated Luminare's description.
-Updated description strings for Skydark.
-Colored Mail>Plates in Name Liberties.
-Put in Ayla's breastfeeding reference.
-A couple of other small things.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Chronosplit on December 14, 2017, 02:09:20 pm
Small update in the Mega, I may or may not wait until next year to upload it to RHDN when I could have some other stuff bundled in (still got an eye on Demon Hit).  I kinda promised myself to wait until next year, but I figured out the whole deal behind weapon descriptions:

-After combing through Itemizer and weapon translations, I've found that BraveSword doesn't work as the description says because it was the wrong description.  Let me explain: weapon descriptions tend to run duplicates of others, for example if one is just {null} all blank ones just have {dup hexcode} tag to copy that instead of using another 00 for it.  The thing is that BraveSword's description is in it's slot and Demon Hit/the new Masamune copy from it.  As for the item properties, BraveSword's status is just like any normal weapon therefore it should instead be that Demon Hit only uses it's own description.  So now, Demon Hit has the right description and BraveSword is blank as it should be.
-Speaking of Masamune, it's actually supposed to have it's own special description due to it being important.  It's not much, just a "Melchior forged this thing."  Possibly as a bug, the powered one copied from Demon Hit when it probably would have most likely copied from the original Masamune.  So both Masamunes have a description now.  I may add a "powered up" description on the new one later.
-Other than that, actually there are no other special tidbits to be added to item descriptions.  So outside of things like fixing capitalizations or clarification from now on I'll be leaving those alone (for now, at least).

This has been uploaded to the MEGA.  There are also a couple of other small things like Taban being mentioned as a blacksmith.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Mauron on December 14, 2017, 02:44:30 pm
The Third Eye actually applies a 2.5x multiplier to evade, not 2x. This effect works properly in battle, but the menu has different code to display the effect, which matches the item description.

See if Temporal Flux's Custom Data option will let you claim 0x2FFF1-0x2FFFF with Override Free Space set to true. I can get a small fix in there that will get the menu code closer to accurate.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Chronosplit on December 14, 2017, 04:05:42 pm
The Third Eye actually applies a 2.5x multiplier to evade, not 2x. This effect works properly in battle, but the menu has different code to display the effect, which matches the item description.

See if Temporal Flux's Custom Data option will let you claim 0x2FFF1-0x2FFFF with Override Free Space set to true. I can get a small fix in there that will get the menu code closer to accurate.
I seem to be able to.  It gave me a warning but saved alright.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Mauron on December 14, 2017, 04:32:51 pm
Actually, it looks like that range is not 100% confirmed as junk. It's probably usable, but I can't guarantee anything. Try 0x27FF1-0x27FFF and 0x2FEDE-0x2FEEC. If both give the "warning - space is in use" message, we'll have other options. I only need one of those ranges to work.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Chronosplit on December 14, 2017, 05:27:59 pm
Actually, it looks like that range is not 100% confirmed as junk. It's probably usable, but I can't guarantee anything. Try 0x27FF1-0x27FFF and 0x2FEDE-0x2FEEC. If both give the "warning - space is in use" message, we'll have other options. I only need one of those ranges to work.
I'm not getting a warning about either so far.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Mauron on December 14, 2017, 05:50:44 pm
You can remove the 0x27FF1-0x27FFF range.

At 0x2FEDE, put the following: AD 21 9B 4A 0E 21 9B 18 6D 21 9B 8D 21 9B 60

At 0x29144, 0x2A5F4, and 0x2E197, put 20 DE FE

This covers both the normal menu equipment screen and the shop version. I don't think anything else displays Evade.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Chronosplit on December 14, 2017, 06:51:50 pm
Everything seems to be in order and working.  Uploaded to the Mega if anyone wants a gander.

Thanks a lot!

Other things I'm looking at:

-Prehistory>Prehistoric (Because when you get down to it, the Epoch's time list says Prehistoric and I'm much more inclined to just remove the hyphen for what was already there than edit the time list.)
-Demon Hit>Demonbane (Hit sounds silly, there's not enough room for Killer/Slayer, Demon Edge is taken, and this fits the name length.  No intended reference to giant robots intended but I may have pulled that out of Nethack.  Now Dethblyd, that would be a reference no one would get.)
-Smite Edge>EvilSlayer (Smite was a good compromise, buuuuuuuut this fits the length and is more correct.  We talked about getting the censors out earlier and this works more for it.)

EDIT: Aaaaaand submitted to RHDN.  I find that this update is big enough to haul it in.

December 18, 2017, 05:16:02 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
While revising the readme I decided to stick a fitting "powered up" description on the second Masamune, as they actually do differ in the japanese version.  I got to reference the hero's will thing at least.  Up and submitted.

If this isn't the last update of the year something's wrong elsewhere, so Happy Holidays RHDN!

EDIT: Hold on, there's a small bug... seems to have ate into the third eye fix.  Dealing with that now. Temporal Flux and the patches have been corrected.  That was my fault.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Chronosplit on December 26, 2017, 02:29:14 pm
Alright, I feel it's a good idea to talk about what the roadmap will be come next year.

-First of all, if anyone takes any issue with any line I've wrote bring it up to me.  There may be some point where it doesn't match a character's personality or it sticks out from the rest of the script. With recent events, I want to make absolutely sure that everything is coherent.  Same goes with grammar issues.
-First priority once the project itself is finished will be MSU1/FMVs.  This will require a special job as we've all confirmed, but it shouldn't be too much trouble.  Also if one doesn't want the PS1 FMVs it should work without perfectly fine.
-After that, I guess the last big thing is Frog and the Middle Ages.  The big thing to update with is that I've been doing some thinking on this situation.  I have a few things to bring up about it:

1. The main inspiration for the general feel of 600 AD's NPC text will be from Dragon Warrior 1 for the NES.  Why?  Well, a lot of what happens in Frog's storyline is a take on general fairytale and JRPG tropes.  Going in that style re-enforces that idea.  Also, this keeps in with Woolsey's original localization ideas while making it less annoying to read, a big deal for NPCs (yes, Frog and the Middle Ages will be unified).  There are other reasons like acknowledgement of Cross, but those are the main ones.

2. While I'll be modifying about every NPC line in 600 AD, I will make the best effort to keep the original localized text and it's meaning intact to deliver you the best job possible.  The majority of minor NPC lines will basically be the same with a "shall" or "thy" thrown in and contractions rid of.  There may be a couple of times when I'll have to refer to the original text and go from there however.

3. #1 also means that all -th suffixes will be purged.  You're welcome.

4. Frog himself will be given an even more archaic tone than those around him to differentiate him from the era.  He'll be given a bit more of a Shakespearean touch.

5. Magus won't be affected by this because he's not of the era.  I’m also considering just leaving at least Magus's generals alone.  It pains me to alter "Ozzie's in a jam" and such.

6. Here’s the big one that may cause a lot of people to have an issue: unfortunately I won’t be able to make this optional, due in part to the current release setup. (Nope, this will be optional.)  However I do promise that I’ll make sure that if not improved to most reading the new material, that it’ll be the least obnoxious that I can make it.  And after it’s out, if you would like to yell at me over something I wrote I will be glad to address it.  I have no intention of doing anything that would make the game worse to anyone.

This will all take quite the while, and on top of that I'll be doing everything in quadruple.  This work will probably all take place after the fancy stuff due to that.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Kiyoshi Aman on December 28, 2017, 10:53:13 am
Except that kinda neutralizes Frog's whole gimmick—he's the only person in 600 AD who speaks formally. Woolsey's decision to recast that affect as Elizabethan English is a bit stilted, but that's primarily because he wasn't very good at it. Making everyone speak that way completely erases that part of Frog's identity as a character.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: andrewclunn on December 28, 2017, 11:15:37 am
Except that kinda neutralizes Frog's whole gimmick—he's the only person in 600 AD who speaks formally. Woolsey's decision to recast that affect as Elizabethan English is a bit stilted, but that's primarily because he wasn't very good at it. Making everyone speak that way completely erases that part of Frog's identity as a character.

Disagree.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Vanya on December 28, 2017, 11:38:50 am
Second that disagreement.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Digitsie on December 28, 2017, 12:05:07 pm
Third that disagreement.

The one thing I might do to distinguish Frog from the rest would probably be to make him more formal (Shakespearean) than ye olde english.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Kiyoshi Aman on December 28, 2017, 10:17:44 pm
Would any of you like to explain why you disagree, or is this one of those "he's a nitpicking dickwad, fuck him and his opinions" things?
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Mugi on December 29, 2017, 01:48:08 am
I for one, think it would be cool to see everyone having the same kind of dialect, it always struct me odd why frog would be the only person who talks like that.

What comes to him losing his character over it, thats like saying that I've lost my character since Im speaking english on the internet instead of my native language, that's just not how it works. It doesnt degrade frog as a character at all to unify the style with the people of his timeline at all in my opinion.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: andrewclunn on December 29, 2017, 09:59:02 am
Would any of you like to explain why you disagree, or is this one of those "he's a nitpicking dickwad, fuck him and his opinions" things?

I think that Frog's characterization comes from his struggle with overcoming a peaceful nature, understanding that in order to protect those you love you need to be willing to fight for them.  Then even after gaining this courage and determination, dealing with the regret of not being willing or able to do anything to defend his best friend.  Learning to forgive himself through redemption and atonement, which is in line with a strong sense of honor.  He must earn his right to forgive himself.  Add to that the amazing theme song and the ultimate choice by the player over whether his desire for vengeance against Magus has developed into an unquenchable hatred, and you've got a great character arch and developed personality.  If his form of speech is both different because of its old English and formality, then will changing others in the same time period to use the old English diminish his character?  I think not.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Chronosplit on December 29, 2017, 11:20:55 am
Noted about making Frog sound more formal.  I've been thinking of ways to set him apart as he should still be.  Maybe I should let the NPCs keep contractions?  Maybe, maybe not.

I totally get the dislike as it's going to be a rather large change compared to my other additions.  It's often said that the worst part of Frog's speech is not his dialect alone but the fact that he's the only one in the entire era that can speak it, including his younger self.  This was already confessed to be an error by Woolsey due to time constraints.  The time part makes even more sense when you read some of Frog's lines which I've already done a small bit into correcting, like "Thee art."

Unfortunately An IPS "Middle Ages addon" collides with everything too much (Temporal Flux will do that), and I'd rather keep everything in single BPS mode.  Also I already have four patches so adding +ME patches may start to get confusing.  I am however, looking at this as the last major thing to happen to the patch outside of fixing... perhaps when this is done I could just put two folders in the download and everyone just chooses their patch that way.  Making 600 AD's changes optional may just be possible if it's wanted?  All work would definitely happen after FMVs though, and you'll get Frog himself edited either way.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Digitsie on December 29, 2017, 11:55:57 am
It's a thought, but the period piece would have suggested everyone spoke roughly the same dialect.

To use an example of a period piece, Rurouni Kenshin has everyone speak roughly the same -except- the main character, who is trying to be peaceful and pacific, speak much, much more formally than the others. Almost archaic.

So, the Middle Age people should sound like Middle Age people, but Frog himself should sound even more formal than those Middle Age people, rather than be so completely different.

So use Shakespeare for Frog and Ye Olde English for Middle Age, and that should balance it out?
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: sluffy on December 29, 2017, 12:31:14 pm
Threads of Fate had that 1 puzzle with Mint's quest in the "Tower of Maya". In a jail cell she finds two identical Mayas -- one is the fake clone.

They both talk semi-formal but the way they arrange their words threw me off. Ended up wrongly hitting the real sister, which was more hilarious.

Just spitballing an idea.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Chronosplit on December 29, 2017, 05:20:32 pm
It's a thought, but the period piece would have suggested everyone spoke roughly the same dialect.

To use an example of a period piece, Rurouni Kenshin has everyone speak roughly the same -except- the main character, who is trying to be peaceful and pacific, speak much, much more formally than the others. Almost archaic.

So, the Middle Age people should sound like Middle Age people, but Frog himself should sound even more formal than those Middle Age people, rather than be so completely different.

So use Shakespeare for Frog and Ye Olde English for Middle Age, and that should balance it out?
Hmm... that has the beginnings of a good idea.  If I were to make a quick guess off the top of my head, the best way of capturing that would be if Frog spoke sort of like Final Fantasy Tactics: War of the Lions comes across at times.  If I do this wrong things can be harder to read for some players, though.

In that case, optional would be 100% happening for both Frog and 600 AD.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Digitsie on December 29, 2017, 09:51:55 pm
Seems like that would work. Or keep Woolsey for Frog and make the rest of the middle ages sound more like Final Fantasy Tactics.

Honestly, though, I'd make Frog sound even more formal than the Middle Age-speak, because he's going to hold himself to higher standards, so if FFT: War of the Lion formal speak works for him, do that. Ye Olde English is about as close to the approximation you should get for that era anyway for readability, because god, Middle English is painfully hard to read, as anyone who's read Chaucer in Middle English can tell you.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Kiyoshi Aman on December 30, 2017, 03:20:30 am
It's a thought, but the period piece would have suggested everyone spoke roughly the same dialect.

To use an example of a period piece, Rurouni Kenshin has everyone speak roughly the same -except- the main character, who is trying to be peaceful and pacific, speak much, much more formally than the others. Almost archaic.

So, the Middle Age people should sound like Middle Age people, but Frog himself should sound even more formal than those Middle Age people, rather than be so completely different.

So use Shakespeare for Frog and Ye Olde English for Middle Age, and that should balance it out?


This proposal is fine by me.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Chronosplit on December 30, 2017, 02:57:09 pm
Sounds good to me then!  First the fancy stuff, then after that will start this whole thing.  In the meantime I'll be looking through to get Frog's words correct at least (no real big changes, just the "correct" use of Thou and spellings, etc.) and that will be the extent that such is changed for what I'll call the "original Middle Ages" branch.  After FMVs are in, the major update after that will start seeing two folders with four patches in each.

As far as readability goes I'm striving to make this as well done as possible.  I don't really think this will be a huge issue for most, but for those in the position where reading it would be an issue or of course they just want to play without what will be one of the bigger changes (I mean, I'm still keeping Sky/Dark and all that separate) it would be best if I divided it up.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Vanya on January 01, 2018, 10:01:20 pm
Groovy.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Chronosplit on January 05, 2018, 02:27:08 pm
In the meantime, a quick update will soon be in the queue.  It's in the mega just now.

Since last time on this thread:
-Fixed a line in Frog's Burrow which used the wrong tense (should be Thou hast, all the other lines referred to the party by Thou).
-Fixed a mention of the wrong Guru in the Last Village (Melchior gave the seedling, this was an inconsistency on the localization's part.)
-Ayla's "Rule of Life" is now "Law of this Earth," rule changed to law (this Earth mention is getting to be a bit of a reoccurring theme now, huh).
-Ayla now mentions coming to eat and drink on the first meeting with her (a bit of a compromise here... it does seem that one would both eat and drink at a prehistoric party anyway).

January 07, 2018, 10:56:57 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
I was just notified of something I've missed, and it all checks out.  In Magus's incantation, right before he's interrupted by Frog he says "exchange this world for..."  This, in tying with the minor theme I've been figuring out of earth, should be "exchange this earth's life for..."  I would not call this uncensoring (the rest of it is untouched and doesn't need to be touched at all), but Come to think of it I know some don't like Cross but that's one of it's themes too.

Also decapitalized Earth in Ayla's speech; usually earth is decapitalized in the original script, and the reason why it's capitalized in the original text appears to be because the chapter name (Unnatural Selection) is Law of the Earth.  It's a title call.

I'm thinking of waiting before a new version is put in RHDN, but you'll find that in the Mega.  Maybe I'll dredge up more of these mentions.  Ah heck, I can change the title to match the thread name while I'm at it.  I'm submitting!

January 08, 2018, 01:09:56 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Wait one more thing- outside of Bugfix Alone the music in the Millennial Fair was marked as none.  Weird but I'm fixing it.

EDIT: Done, looks like the fair and End of Time both had weirdness, the latter in all versions.  Let me know if anyone finds any music cue oddities, I need to keep these intact for more than one reason.

January 11, 2018, 10:33:50 am - (Auto Merged - Double Posts are not allowed before 7 days.)
New patch submitted, stuff since last time:
-A good bit of formatting fixes.  Some snuck in during early testing after the no-indent idea came about.
-Music cue for Guardia Throneroom (present) fixed in a couple of patches.  How does this keep happening?
-Corrected Power Meal/Bento Box's description to make it less weird.

If there are no more music cue issues or anything like that, this will be the last big thing until a major update.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Chronosplit on January 18, 2018, 09:07:17 am
Latest RHDN patch:
-Music transition issues should be gone for good now.  I believe these were caused by how I was shifting between versions and modifying one at a time (the music wasn't being read apparently, leading to it being saved as 0xFF.)
-I was alerted that this project doesn't work on SNES Classic natively, so I added that mention to the readme.  I don't own one, however I'm pretty sure that a RetroArch core will suffice here.  Talk to me if you have any other info on this.
-Melchior's Truce Village mention is properly capitalized.
-Small bug fixes to Magus's Inner Sanctum (for some reason the after-battle masamune mention wasn't changed... not sure what happened there.)

Prep for 3.0:
So yeah, this is coming out next unless anything big gets reported.  The bugs fixed in the last patch were meant to be a part of this.
-I've been looking through script comparisons and I believe that special Earth mentions (meaning: not as an expression but talking about the planet itself) should be the next top priority, especially in the Prehistoric period.  It appears that the original localization diluted these while Cross's translation kept them strong.  This isn't as drastic as you'd think, just that this is a thing the sequel dug into pretty big and I think this is a small connection we missed out on unintentionally.  I feel like these should be there in full force since I'm already doing things like Plates, X-Strike, Sunglasses, etc.
-The Prehistoric period in general's themes of Reptites and Humans fighting for survival are strengthened when brought up.  I guess Square kinda thought this was a bit too evolution centered and Woolsey had to tone things down here.  Either way, this is not only a strong theme throughout the period but something brought up in the sequel a few times (mostly not far from the ending IIRC).
-More law of the earth things.  It's been changed to law of earth, because that's more in line with Ayla's speech.  This pops up a few times over Tyranno Lair, I'm surprised Woolsey didn't make rule of life a reoccurring thing like it should've been.  Oh well.
-In the Lavos core, Marle in the added line still talked about Prehistory.  I just changed this to "Ayla's time" because it sounds more like Marle.
-I may look into Frog's introductory talk.  Extending it a little to match his other speech sounds okay, since some of these words aren't used by him again.
-In the Prehistoric party, I want to make Crono's second choice after the first "no" to Lucca match the lines in the first theme-wise.  This is reaching back to things Axiphel had shown me; I had originally thrown it out for not quite being in the same direction I had wanted.  Not sure what to do here yet.
-I may go through and capitalize the first point.  Earth in these cases is used in a bit more of an honorable way, this is the best way I can symbolize this.  The original localization doesn't really show any difference though.  Law of Earth would be given the same treatment.

I'll be updating the Mega as I go along with stuff changed as well as the OP, so if you want this stuff while I'm working on it grab it from there.  I anticipate a bit more of a wait until it's in RHDN this time.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Kiyoshi Aman on January 18, 2018, 03:21:30 pm
"Law of the Earth" is what the "Unnatural Selection" chapter title is supposed to be anyhow, which is why the script talks about it so much. In general, the chapter titles are kinda off. I don't blame Woolsey for this, since Horii just loved using colloquialisms when he wrote them. CTDS didn't really do much to fix them (screen space concerns, maybe?), either.

There's a fair bit of difference in general, so here are my notes (https://aerdan.org/translations/chronotrigger/) from some years ago.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Chronosplit on January 18, 2018, 05:10:42 pm
I've noticed that too.  I'm not really sure about editing chapter names as I'm somewhat unsure about what the effect on saves is (something I need to look up).  I don't want to disturb things more than once in that area.

Thanks a lot for the list!  I'll definitely be giving this a huge rundown along with the rest.  This is a bit more handy than what I had for some things.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Mauron on January 20, 2018, 02:53:52 pm
Save files keep the storyline counter value, and load the appropriate chapter title based on that. Changing the text won't be an issue.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Chronosplit on January 21, 2018, 09:17:44 am
Save files keep the storyline counter value, and load the appropriate chapter title based on that. Changing the text won't be an issue.
Alright then, I guess I'll be taking a small look at chapter names in 3.0.

Thanks!

EDIT: Alright, here's what I'm looking at so far.  You're right in that it's actually hard to deal with some of these due to space constraints, so I'm going to keep most of it.

The Queen is Gone>The Princess is Gone (Should be Princess, Vanishing is too big.)
We're Back>I'm Back OR Homecoming (They're both closer to the mark.)
Unnatural Selection?>Law of Earth! (I guess this means we're going the capitalization route.)
The Final Battle>End of Earth's Dream (Cross actually references "At the End of the Planet's Dream" in it's final chapter, however it's also very hard to squeeze this in.  I don't really think Dream's End is fitting.)

Also, looking at Kiyo's list made me realized that I had missed a couple of weapon name corrections.  So that's going to be done too (Sidenote: I don't remember changing Sonic and Comet Arrows to bows, tending to that too).

AlloyBlade>VajraBlade (Not going in liberties, because it jives well with Woolsey's katana names.)
Shiva Blad>Shiva Edge (This happened at some point on accident.  Whoops.)
Sage Bow>Saint Bow (I get the Shaman idea with Prehistoric times, but Saints can exist then too.)
Comet Bow>CometArrow (When did I do this?)
Sonic Bow>SonicArrow (I really don't remember doing this.)
DoomScythe>DoomSickle (After some thought I kinda feel like this should be reverted back.  Magus doesn't get much variety in weapons at all.)

May or may not also change Flash/Glow to Shine later on.  I kinda like Kiyo's idea of single-wording those.

Liberties:
Star Sword>Lord Sword OR King Sword (Or something similar.  I kinda feel like Star isn't quite hitting it.  Nothing else relating to it fits, but either of these ties together both the Sky King thing and Imperial.)

We aren't there yet with updating to the Mega yet, I need to deal with the capitalization first.

January 21, 2018, 06:44:32 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Okay, Mega and the OP are updated.  Thanks to the sudden discovery of item name changes, I may or may not just scuttle this out soon after some more work.

January 21, 2018, 08:33:26 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
I've gone forward and submitted.  As far as I know, this should be the last major script editing pre-FMVs.  So if you have anything to report with this version you should bring it up.  I would love to have it so everything is as clean as possible before big things happen.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Digitsie on January 23, 2018, 08:51:20 pm
'True Sword' in place of Lord / King Sword?
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Chronosplit on January 23, 2018, 09:54:28 pm
'True Sword' in place of Lord / King Sword?
Doesn't quite work either.  Funny you should bring this up though...

I've actually found a better name by now after I addressed a report, and I lumped it in with a missing "a" that was found ("I have birthplace?"  Why I didn't find that before is beyond me).  I decided to basically do a Woolsey themed riff on the cosmic/sky angle and go with AkasaSword, to make it match up with his names for the later weapons and keep things in theme with Zeal.  That means it goes in everywhere like VajraBlade.  Meaning-wise it still holds somewhat to the theme of Woolsey's original, I tried.

Since I'm doing this, I may or may not add the Silver and Platinum things in non-liberties if I need to do a 3b.  Does anyone actually prefer Lode?
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Vanya on January 24, 2018, 10:22:17 am
Definitely don't like Lode. Don't really like AkasaSword.

I'd Rather AkashaEdge...
or Akasha Asi... https://en.wikipedia.org/wiki/Asi_(Mahabharata)
or AkashaVaal...
or AkashaKris (though this is a traditionally an Indonesian weapon)
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Chronosplit on January 24, 2018, 12:04:10 pm
Point made, these do sound better.  I'll look into all of these later.

EDIT: Hmm... Akasha is more correct for the term, yes.  Asi is a no because of the dagger or knife term used for today (though keeping the space in the name would be nice), but Edge works.

So for that:
Lode Sword>SilverEdge
Star Sword>AkashaEdge
Lode Bow>Silver Bow
Lode Vest>PlatinVest
Lode Helm>PlatinHelm

Also Kajar shopkeep editing.

It's in the Mega.  If I'm lucky, I can beat that over to RHDN before 3a.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Kiyoshi Aman on January 24, 2018, 07:07:43 pm
For what it's worth, since we do have icons and since there aren't duplicates that would get in the way, it's probably better to just drop Helm and Vest from the item name entirely. If you want to do this for Chrono's Imperial Sword too, that would probably be fine since his katanas use a different icon from Frog's broadswords.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Vanya on January 25, 2018, 09:55:42 pm
Agreed. That is why the icons were first put into use in the localization of FF in the first place.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: vivify93 on January 25, 2018, 10:08:38 pm
But if you were to pick them up out of a chest, it'd just say "Found Platinum!" Which isn't good game design, necessarily.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Chronosplit on January 25, 2018, 11:55:19 pm
Nice idea, but Vivify is right.  This game was made with seeing the whole name in mind most of the time, to the point that some messages look weird otherwise.  The Trading Hut especially.  I can't do much to address this without it looking silly.

Besides, items like DoomFinger and Iron Blade wouldn't be really fixed by this setup.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: zetraex on January 26, 2018, 12:44:11 am
Hi, would you happen to still have the previous patch version and can you make it available? As you may be aware, the newest version is no longer compatible with the SNES Classic stock emulator.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Kiyoshi Aman on January 26, 2018, 10:59:12 am
Wasn't proposing it as a general solution, just for Platinum Vest/Helm and the Imperial. For that matter, you can probably have the 'Found' text use a different list that has the full names.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Chronosplit on January 26, 2018, 09:38:38 pm
The main problem is that there are two Platinums in the same store page in Kajar, which isn't cool looking at all.  There is no way around that.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Vanya on January 27, 2018, 12:05:57 pm
Doesn't the game already use icons?

Of course the original was meant to show the whole name.
Japanese is a more compact language than English and has very rare instances of having to shorten a name.
Trying to fit English names into the limited space is just the nature of the translation and localization process.

As for Kiyoshi's suggestion of a second list of names for that chests, that seems like a fairly simple solution provided there is enough space to add a second table.

Kajar shouldn't be a problem. The two Platinum items are a helm and a vest. They have different icons.
This situation happens a lot in Final Fantasy 4 on SNES and I've never heard about anyone getting confused by two items with the same name and different icons. In fact the early translations of most RPGs had to do this and it was never a problem.

@Death F. is ok by me. It's better than @DoomFinger.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Rodimus Primal on January 27, 2018, 01:36:12 pm
I always liked the name next to what it is personally, and think DoomFinger has a cool ring to it myself. Personally I think the best thing to do it come up with a compromise where possible between the SNES and DS versions. TBH, I haven't kept up with this since I've been focused on my FF6 update.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Mauron on January 27, 2018, 02:21:39 pm
The shops and other menus display the icon, but the "Got 1 {item}!" dialogue, or any other dialogue boxes will skip the icon, because that font doesn't have an icon set. If you want to use a separate list for those dialogues, make these changes: 0x025BB9: Low two bytes of the second item set. 0x025BC2: High byte of the second item set. 0x025BAB: Length of item names. 0x025BBB: Set to 0xEA to disable skipping the first byte. 0x025D2E: Length - 1 of item names. Should be length if you disable skipping the first byte.

You will need a full second list of item names for this change.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Chronosplit on January 27, 2018, 03:21:35 pm
First of all, yeah I'm in agreement with Rodimus on this issue (for the most part, which come to think of it means I should be changing Rock armor to Stone due to name canon in Cross).  However...

I'm making no promises, but my best plan is to make two more patches later on based on Liberties (because this work quite frankly wouldn't make a lick of sense with Woolsey's katanas).  Mauron is absolutely right in that the icons don't even show, meaning there's no way around this.  This may or may not show it's face until after FMVs, it depends on how this stuff comes along.  From the sound of it this won't break Temporal Flux at least (though I'd wager the second list won't be editable in TF).

First thing's first though, I'll need to look through for things that'll benefit from this.

January 27, 2018, 10:19:07 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Stuff that I can see that would benefit from such a table.  While not tiny it's not big either, and not all of these can be found in chests:
-AkashaEdge
-Luminous, Titanium, and Platinum things.
-R'bow Helm
-Most of Magus's Scythes
-Earrings

I may look at doing an "Extended Liberties" branch for now, with the Imperial, Platinum, and a couple others.  I'm totally unsure about a second item table for various reasons.  At the same time, I'm going to hammer away at getting things set in stone (pun not intended) with what's left of items.  The only things I really have left at this point are Shine items, Stone Helm (another one of the very few equipment items from Cross), and shifting the colored Rocks to Gems (I kinda forgot about that detail until I looked at Stone Helm).
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Kiyoshi Aman on January 28, 2018, 10:44:09 am
The Stone Helm actually isn't a crossover; Cross's localization team just decided to rebadge the Denadoro items as Stone items. ¬.¬
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Chronosplit on January 28, 2018, 11:42:06 am
The Stone Helm actually isn't a crossover; Cross's localization team just decided to rebadge the Denadoro items as Stone items. ¬.¬
I get your point, duly noted.  Still, all translations seem to agree with Stone anyway.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Vanya on January 28, 2018, 02:55:51 pm
If this was a translation patch, I would say to use the proper names for those, but as is it doesn't really fall into the scope of this patch.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Chronosplit on January 28, 2018, 03:25:11 pm
If this was a translation patch, I would say to use the proper names for those, but as is it doesn't really fall into the scope of this patch.
You're actually right, I'm going to revert it in that case.

Alright, I think I'm going to go with a "Liberties Plus" sort of thing, separate from the other four and built off of Liberties (at least for now).  I think at this point that I'm safe in having six patches and if I need to the changes are small enough to remake them.  Here's what I have for that:
AkashaEdge>Imperial
Ice Sickle>KillerHook (The point of this is to be closer to intent; I figure this is the best for the patch.)
StarScythe>Hadean (Hades Hook always sounded off to me at least, one reason why this stayed as-is.)
Titan Vest>Titanium
Lumin Robe>Luminous
PlatinVest>Platinum
PlatinHelm>Platinum

Oh, and the Kajar Shopkeep.  I realize the R'bow Helm could use this, but you can only get it by charming.  I would really feel bad for anyone who charmed a Rainbow off of a monster thinking it was something else, due to sharing names with the best weapon in the game.

January 28, 2018, 04:07:35 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
All that, gems, and reverted Rock Helm is in the Mega and submitted to RHDN.  I'm thinking that this would be about the end of the line for item name changing... I can't really think of anything else to pick up.  Which means outside of issues this could be it for a while.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Kiyoshi Aman on January 30, 2018, 09:04:16 am
No, Stone Helm is correct. The part that wasn't correct was the belief that it was somehow tied to the Denadoro Helm in Chrono Cross. ;)
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Chronosplit on January 30, 2018, 10:22:29 am
No, Stone Helm is correct. The part that wasn't correct was the belief that it was somehow tied to the Denadoro Helm in Chrono Cross. ;)
I agree with you, just Vanya had a good point.  With the reference being non-existent we're mostly splitting hairs, which means in that case I default to the original due to the scope.

February 03, 2018, 05:43:03 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Quick note: I've regulated Liberties Extended to add-on patches which can be put on top of the liberties versions, partially for space saving reasons and to reduce clutter as the changes are quite small between them.  These should go exactly as they say on the tin (they are bps files so they'll tell you if you screwed up, I think), but if you're having any problems let me know.

No one using non-liberties needs to repatch.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Chicken Knife on February 05, 2018, 06:27:51 pm
Chronosplit--I've been following this project, frequently updating my CT rom with your myriad of updates--each and every one promised to be your last until the next major release. I am just as OCD so I am enjoying this all thoroughly. ;-) 

I just wanted to chime in that the content I am most excited about you revising is the Olde English dialect for the inhabitants of 600AD. All the Chrono Trigger fans I've spoken to about this feel that it would be a huge improvement to the atmosphere of that era and I'm amazed that this has never been done over the various official releases.

Btw, with all the hair splitting going on over equipment names, I thought I would add to the headaches and make a vote for Grandleon optionally replacing the Masamune--a weapon which has been a samurai sword in every other RPG I can think of and certainly should have been a Crono weapon for this game.

Thanks again for the great work you are doing.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Chronosplit on February 06, 2018, 03:54:08 pm
Thank you!  I've always tried to be really quick about fixing things (btw there's one in the queue that does another restoration in Bekkler's lab, I had totally not realized Piett (http://starwars.wikia.com/wiki/Firmus_Piett) earlier), my plan right now I think though is to take a small break outside of any other bugfixing that may come up.  This is due to IRL, so I may just get started on the middle ages early after this.

Come to think of it, with all the editing Frog's going to get Grandleon just might not be that hard to do since I'll be treading through the same events.  The previous issues I would have with implimenting that are gone now.

Experimentation with the addons went pretty well and everything being in BPS seems to help things out in that it'll tell you if patching went wrong, I could make it an optional patch to the new middle ages (I would never do this any other way being due to it reappearing after Trigger).
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Chronosplit on February 24, 2018, 01:17:48 pm
It's been almost a month, I think it's time to take the cork off of the new middle ages.

My plan for this is that in order to cut down on space (and time, as there is no duplicate editing) is to make this a separate project.  I am unsure about making another entry into the database for this (though it would help in organization), so by that I mean...

-Unlike the current setup, the new middle ages branch will be one main patch with most things contained.  This will use Bugfix Alone as a base.
-There will be addon BPS files which contain the variants I've made (which will need to be redone), name liberties etc..  The only big difference here is that SkyDark addons will contain shifting Masamune to Grandleon; given how focused I will be to every facet of the Masamune anyway, this seems like a good time to try it!
-Concerning Magus and his generals: I'll be looking through their lines in the process since they are related, and if any changes are made these will be the only ones that concern the other patches.  As for the script editing, they will recieve no added accents but the state of their mooks is unknown.  I'm leaning heavily on not adding any accent to them too.  I may attempt something a little more crass as they're monsters, but they also tend to be smart monsters so I do not really think this will fit either.

February 27, 2018, 09:41:29 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Looks like a certain game got a Steam release.  It is definitely a steam release, and that is all I'll be saying about it here.

Say what you will about it, but of respect for Square-Enix (and out of slight paranoia, can you really blame me?) I will be lying low with CT for a while.  I'm not quitting, just... waiting for the dust to clear.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Rodimus Primal on March 01, 2018, 12:00:57 am
It's been almost a month, I think it's time to take the cork off of the new middle ages.

My plan for this is that in order to cut down on space (and time, as there is no duplicate editing) is to make this a separate project.  I am unsure about making another entry into the database for this (though it would help in organization), so by that I mean...

-Unlike the current setup, the new middle ages branch will be one main patch with most things contained.  This will use Bugfix Alone as a base.
-There will be addon BPS files which contain the variants I've made (which will need to be redone), name liberties etc..  The only big difference here is that SkyDark addons will contain shifting Masamune to Grandleon; given how focused I will be to every facet of the Masamune anyway, this seems like a good time to try it!
-Concerning Magus and his generals: I'll be looking through their lines in the process since they are related, and if any changes are made these will be the only ones that concern the other patches.  As for the script editing, they will recieve no added accents but the state of their mooks is unknown.  I'm leaning heavily on not adding any accent to them too.  I may attempt something a little more crass as they're monsters, but they also tend to be smart monsters so I do not really think this will fit either.

February 27, 2018, 09:41:29 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Looks like a certain game got a Steam release.  It is definitely a steam release, and that is all I'll be saying about it here.

Say what you will about it, blut of respect for Square-Enix (and out of slight paranoia, can you really blame me?) I will be lying low with CT for a while.  I'm not quitting, just... waiting for the dust to clear.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Kiyoshi Aman on March 01, 2018, 09:26:02 am
I wouldn't worry about it too much; it's a lazy port with about as much effort put into it as was put into FF5 and 6 PC.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: John Enigma on March 01, 2018, 12:47:12 pm
^I don't even know why SE even bothers with the half-a** ports. And before anyone says it, I know: money.

But even you have to admit, is a crap job of a port.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: ThegreatBen on March 01, 2018, 01:36:41 pm
I dont mind, I didn’t want it taking the spotlight off of my project anyway.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Chronosplit on March 01, 2018, 04:12:08 pm
I realize this does sound like I'm being silly, but I'll still be working away in silence and I may not be gone for as long as you'd think.  Look at it this way: longer time in the oven means it's better on release.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: ThegreatBen on March 01, 2018, 04:42:57 pm
I was referring to the pc port btw not this project.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Chronosplit on March 02, 2018, 05:24:42 pm
No worries Ben, I knew what you meant. ;)

Alright, here's the timetable:
-I will be taking two weeks of time from today.  By then the rancor will have died down and journos will have stopped looking for things to promote.  This is the extent of my respect for that thing.
-At that time I will be pushing out v4.  What this consists of will be mostly the results of me looking through Magus's lines (currently I'm putting my brain aournd North Cape), which as promised I planned to do.  Not all will be changed, and the name of the game is keeping things in character.  There will also be some changes in the SkyDark patches to Crono's spells to allow marking them as Sky.  V5 will almost certainly be MSU-1 inclusion, because right now things are sitting pretty perfect.
-NME Frog will be a different submission along with a news post (partially why I am so paranoid about this).  All previous stuff still holds.  I anticipate this to be a long runner due to me not wanting to rush what will probably be the biggest script change yet, and I will update on it's progress at the end of the month with hopefully some screenshots.

March 04, 2018, 02:12:19 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
If anyone's really curious about Magus because his lines have become sort of a big deal similar to Kefka (but not as huge):

-In his sidequest, he correctly states that he was doing a power grab.  This is folded in an added line with his other text, so all the rest is intact.  Also the "it was all a dream" line is more descriptive.
-In North Cape, he more correctly describes the easter egg of Frog's curse being gone if Magus is defeated in battle.  The original text does reference it dispelling in time as opposed to just breaking immediately.  I did NOT change the "Play with fire and get burned" line, however I did add some edge back to his insulting with a little help from how the DS version did it.  Not completely that way, it's more of a compromise.
-In the End of Time I have been so far admittedly quite minimal so far.  Honestly the only change made wholesale was to the "Going my way?" line.  The only other thing so far is that his line talking about cretins is kinda awkward like Nizbel Plus's was.  I've reworded that slightly, and I'm going through those slowly.
-On top of the Black Omen, Magus's special lines are tweaked a bit.
-Bundled in will also be a change to Fiona's Forest, where dwelling beneath the earth or whatever will be simply underground.  Small change, but given the earth stuff earlier I find it warranted.  Oh, and slight edits to the Black Omen Entrance.  There's also a bug fixed where in the Seat of Agelessness, there are indents in a line.

EDIT: I found a bug with the SkyDark+Name Liberties version that is kind of a big deal, so this may be coming sooner than I had said.

March 05, 2018, 07:20:14 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Looks like V4 came out a bit earlier than I had mentioned.  Actually a lot earlier, thanks to some bugfixes.

-Magus line updating.
-Spelling fix of Posess to Possess.
-Fix for SkyDark+Name Liberties, where the Battle Enemy Messages were corrupted (either that or a pointer went weird, it was listing other tables.  Either way, fixed. o.O)
-Fixed descriptions in SkyDark not always matching elements.
-While I was at it, in SkyDark patches Lighting spells are now Thunder ones so I could update the descriptions to Sky.
-Fixed an issue in the Black Omen where a string was indented.
-In the Sunken Desert, the inner earth mentions are now all synced to Underground.
-Minor updates to Ozzie's hideout and the Black Omen's Entrance.

It's in the Mega and submitted to RHDN.  So... enjoy me coming out of my very short haitus!  I'll be making hotfixes when needed, but I doubt any will be necessary.  V5 either way will be the end of the road for this one, as there I plan for that to be the MSU-1 update.
(https://i.imgur.com/6tDL7Bt.png)
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Chronosplit on March 12, 2018, 04:29:31 pm
The screenshots I’ve promised are probably not going to happen.  Real Life™ has crept in to delay things by a large margin, so I’ve had no choice but to wait on that for something tangible.  You may in the meantime expect me to address the prehistoric party at some point.  It's been brought to my attention more than once that there is a small element I need to attend to, and I haven't gotten to my thoughts over that multichoice yet.

Oh yes, partially in response to something brought up to me earlier: if anyone would like to do a script more attuned to the DS version or using more elements from it, they may use my patches as a base with my blessing.  Using them you'd probably only have text insertion and the Light graphic left depending on what you want to do, so I feel it would be a nice base to jump off of.  I do realize that Bugfix doesn't completely attend to those who would like something more along the lines of it (I do try to adhere to the fact that the title still reads "bugfix" after all), I don't really think time is on my side for creating a fixed up DS script, and the script dumps I'm using are less-than-nice enough for it.

March 15, 2018, 03:55:08 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Alright, here's what I'm looking at:
-The Dornio Inn man is now drowning his sorrows.  Living it up had the same intent so I didn't deal with this in the first pass, buuuut I made a judgement call here and this is better.  These people are expecting the worst after all.
 -I did however, keep the clear your conscience thing.  The nun is to call someone to pray because the apocalypse is coming, and honestly as someone who comes from a huge church community being raised around end of the world calls I realize this has the same intent.  I've heard both.
-After the prehistoric party, Ayla now says she drank too much Rock Crash.  I had originally kept the eating part in first pass because she talks about both eating and drinking.  After restoring Rock Crash though this is much more inconsistent.
-Currently I'm looking into the future "lab" locations.  The DS version has these listed as "sites."  Honestly though, since the script and chapter name call them ruins I think these should be named ruins.  This includes Doan, as his Lab mention was capitalized wrong anyway.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: NMMK on March 22, 2018, 12:49:49 am
Will we need to create a new save file for the leap from v4 to v5?
Thank you.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Chronosplit on March 22, 2018, 02:09:08 pm
New hotfix may be soon down the road, I'll be addressing checksums not matching up when I have the time (maybe a factor in Canoe compatibility?  I can't check this.)

EDIT: I gave all the patches a quick spin through ucon64, including the addons.  That should do it.

Will we need to create a new save file for the leap from v4 to v5?
Thank you.
I predict that v5 will not break saves.  I heavily doubt that will ever happen again.

The issue from old to new last time when saves broke was because of CronoNick being standard through all patches, that component basically puts a little bit of data into save files that anything using Crono's Nickname reads from.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: NMMK on March 22, 2018, 04:34:11 pm
Okay cool. Good to know I can start playing now then.
Do you know what kind of conflicts may happen If I try to apply a patch on top of yours to have MSU-1 support? I know that it's a feature coming in the next version, but I'm wondering if it's as easy as I'm making it out to be. I ask because I'm practically all set up to play with the Chrono Symphony music.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Lasciel on March 23, 2018, 04:31:45 am
So let me get this straight here. We can patch and play the ROM as you're creating the patches? Am I understanding this correctly?
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Chronosplit on March 23, 2018, 10:38:39 am
Okay cool. Good to know I can start playing now then.
Do you know what kind of conflicts may happen If I try to apply a patch on top of yours to have MSU-1 support? I know that it's a feature coming in the next version, but I'm wondering if it's as easy as I'm making it out to be. I ask because I'm practically all set up to play with the Chrono Symphony music.
As for MSU-1 alone, I'll have to get back to you.  There may not be any conflicts.

With the FMVs it just plain conflicts completely becasue the events are altered to make the FMV cues happen.  Almost every single grain of text has been touched by my patches due to the alignment stuff, so it overwrites absolutely everywhere.  This is also why Coliseum and the like aren't compatible.

So let me get this straight here. We can patch and play the ROM as you're creating the patches? Am I understanding this correctly?
You're good to go with things I've made up onwards, the only huge thing I have planned is FMV support.  In the eventual point new middle ages are implimented, you should even be able to swap saves into there.

My warning in the patches' description is about way back when this was an addendum, which is why the patch numbers on RHDN say "rebuilt."  You don't need to fear about save breaking as long as you have that name on the version number (and don't use a save from vanilla after Mystic Mountain).  I should probably edit the hack description to be more clear about this.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: NMMK on March 23, 2018, 01:18:45 pm
Currently playing with an MSU-1 patch. Doesn't seem to be any issues so far.
Also I found a typo. One of the dudes in Trann Dome mentions Lab 16 instead of Ruin 16.
He says this even without MSU-1 patch applied.

EDIT:
Okay so playing with both patches in bsnes will cause a black screen after Crono's mother tells him to wake up. This does not happen in Snes9x, though Snes9x makes it so the msu-1 audio doesn't resume after a battle no matter what msu-1 patch is applied.
I'm using RetroArch to play, if that matters.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Chronosplit on March 23, 2018, 10:32:43 pm
Currently playing with an MSU-1 patch. Doesn't seem to be any issues so far.
Also I found a typo. One of the dudes in Trann Dome mentions Lab 16 instead of Ruin 16.
He says this even without MSU-1 patch applied.

EDIT:
Okay so playing with both patches in bsnes will cause a black screen after Crono's mother tells him to wake up. This does not happen in Snes9x, though Snes9x makes it so the msu-1 audio doesn't resume after a battle no matter what msu-1 patch is applied.
I'm using RetroArch to play, if that matters.
Typo noted.  I had forgotten Trann Dome, as the areas don't get mentioned much at all.  I'll get that fixed in a bit. :P

Huh... I doubt this is an issue with MSU-1 alone as it would've been caught either way.  I'll run things through conflict finder after fixing the typo.  I know that the event sequence mentioned works in BSNES with my own patches, I've tested both emulators.

EDIT: By the way, a side note: it appears that it's Temporal Flux that causes the bad checksums.  That means I need to fix them every time before making a patch.  Also, typo fix is in the mega.
EDIT 2: Looks like between Bugfix Alone and the MSU1 resume patch there are 5 conflicts, though they are a lot smaller than with the FMVs.  This is info worth knowing for later, it also means that 0x05F370 - 0x05F71C is most likely where the root of the issue is.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: NMMK on March 24, 2018, 02:40:59 am
Cool!

I'm being led to believe that the music resuming issue is just an issue with the snes9x core in RetroArch. I've seen footage of it working in the real emulator. Given the small amount of conflicts that msu-1 has, I would hope they are relatively easy fixes for you. Idk how long it will take you, but I'm extremely excited for working msu-1 compatibility in this hack. Personally, I don't mind not having the FMVs (even though they are really damn cool). They seem pretty choppy based on what I've seen. Either way, I'm seeing this as the definitive way to play Chrono Trigger.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Chronosplit on March 25, 2018, 11:42:23 am
Cool!

I'm being led to believe that the music resuming issue is just an issue with the snes9x core in RetroArch. I've seen footage of it working in the real emulator. Given the small amount of conflicts that msu-1 has, I would hope they are relatively easy fixes for you. Idk how long it will take you, but I'm extremely excited for working msu-1 compatibility in this hack. Personally, I don't mind not having the FMVs (even though they are really damn cool). They seem pretty choppy based on what I've seen. Either way, I'm seeing this as the definitive way to play Chrono Trigger.
Thank you very much!

I'm thinking that I'll most likely end up putting in the whole thing instead of modifying patches, and event parts will need to be done four times (one for each patch, due to how they're set up now).  This does sound long and daunting on paper, but I'm not sweating the details until everything is actually ready to start.  If nothing else I have a good size chunk of free bytes waiting for it.  Either way both the music and FMVs are opt-in by design (if you don't have the files it'll run normally), so you should be able to run the MSU1 music without the FMVs just fine at that point.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: NMMK on March 26, 2018, 11:34:28 pm
I'll be going through my newgame+ playthrough to look for more errors. I've already found a few more text errors (some I can't list at the moment). I'll also list some more personal gameplay changes that I'd like to see. Not to give you more work to do lol.
Expect a future post.

For now I'll just say that I think it would be cool if you were to consider adding cut content into the patch, but not to go overboard (glitchy, clearly unfinished areas and stuff, etc), similar to how Chrono Trigger+ does things.

I know literally nothing about the difficulties of this, but I wonder what your thoughts are on this.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Chronosplit on March 27, 2018, 12:29:09 pm
I'll be going through my newgame+ playthrough to look for more errors. I've already found a few more text errors (some I can't list at the moment). I'll also list some more personal gameplay changes that I'd like to see. Not to give you more work to do lol.
Expect a future post.

For now I'll just say that I think it would be cool if you were to consider adding cut content into the patch, but not to go overboard (glitchy, clearly unfinished areas and stuff, etc), similar to how Chrono Trigger+ does things.

I know literally nothing about the difficulties of this, but I wonder what your thoughts are on this.
It is not a bad idea, but cut things are kinda out of the focus of this project.  Plus does such a great job at it and it has some (but not all) of my own edits folded in anyway.

If someone wanted to do stuff like this as an addendum I'd be okay with it, though.

Neat "what if" mention speaking of additions: I had a thought one time of "wouldn't it be great if Coliseum could be folded in, with weapons that did things completely differently as a prize like a magically focused Dark Saber for Crono?"  Something like that would be ideal if I were to add anything, due to being completely optional and not bugging it's way in along with mixing up combat as a bonus.  I had thought against it though, as it was thought up too late after the rebuilding so implementation would be extremely hairy (I can only find the coli in patch form, and it of course isn't compatible) let alone making it a separate patch.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: NMMK on March 28, 2018, 03:16:38 pm
Yeah maybe someone will do a merging in the future of the two projects.
Also, here are some more errors to look at.

1. Robo introduces himself as R66-Y, but the R Series bots are addressed in the R-6XY format, he is also referred to as R-66Y throughout other parts in 2300 A.D. So Robo's name should be R-66Y instead.

2. While arriving at the End of Time for the first time, the old man says "Ah, more guests...!", then Lucca replies saying "'What do you mean, "guest"'...?" when it should be "guests."

3. In Kajar, in the Zeal Kingdom, there is a person who says "Why do those the the power of magic and those without both exist? Hmm..." He says "the" two times. The first "the" is probably meant to be "with" instead.

4. In Chorus 1000 A.D., after doing the Cyrus side-quest, there is a person who says "Cyrus's best friend, Glenn, used a legendary sword to beat the Magus's troops." The word "the" between "beat" and "Magus's" shouldn't be there.

5. Power Seal and Magic Seal items have no descriptions.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Midna on March 28, 2018, 03:29:28 pm
Magus isn't his name, it's a title (a translation/localization of "maou" which translates to "demon-king" and is a generic evil-overlord-type title in Japanese media). "The Magus" is correct.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: NMMK on March 28, 2018, 05:17:45 pm
Magus isn't his name, it's a title (a translation/localization of "maou" which translates to "demon-king" and is a generic evil-overlord-type title in Japanese media). "The Magus" is correct.

I see. I just think it's strange that everywhere else in the game he is just called "Magus"
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: DarioEMeloD on March 28, 2018, 08:02:41 pm
What if you (player) change his name though?
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Chronosplit on March 28, 2018, 11:10:44 pm
Yeah maybe someone will do a merging in the future of the two projects.
Also, here are some more errors to look at.

1. Robo introduces himself as R66-Y, but the R Series bots are addressed in the R-6XY format, he is also referred to as R-66Y throughout other parts in 2300 A.D. So Robo's name should be R-66Y instead.

2. While arriving at the End of Time for the first time, the old man says "Ah, more guests...!", then Lucca replies saying "'What do you mean, "guest"'...?" when it should be "guests."

3. In Kajar, in the Zeal Kingdom, there is a person who says "Why do those the the power of magic and those without both exist? Hmm..." He says "the" two times. The first "the" is probably meant to be "with" instead.

4. In Chorus 1000 A.D., after doing the Cyrus side-quest, there is a person who says "Cyrus's best friend, Glenn, used a legendary sword to beat the Magus's troops." The word "the" between "beat" and "Magus's" shouldn't be there.

5. Power Seal and Magic Seal items have no descriptions.
I'll look into these.  Weird about #5, wonder if that's in all patches...

As for merging?  Might be cool but if anyone wants to do it, that might need to be much later (btw if anyone wants any of my ideas for coliseum prizes, I can write down the rough stuff).

What if you (player) change his name though?
I need to check if it's tied to call Magus's name or just Magus.  I'll change the line if it's tied to his name, that would be an error.

Midna is completely right though.

EDIT: Now that's weird.  One Seal has {null} and the other dups it.  This seems to be similar to BraveSword/Demon Hit/Masamune's bug because the duping extends down to Relic which is right under the  Seals.  I can tend to this, best way to go about it is to use existing terms to make up a description.  If I did any riffs I'd be doing the all of the item descriptions (though it's tempting, given that the stamina abbreviation is unneeded... hmm, unifying these terms would be nice too).

March 29, 2018, 01:07:55 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Okay, update's in the Mega.  Hope this worked out right.

-Fixed the Seals not having any descriptions
-Robo's Serial Number is now more consistent
-Fixed a double the in Kajar
-Fixed Lucca's incorrect response to Gaspar in the first dialog thing (probably missed this one due to End of Time having so much).
-Fixed an incorrect tag in Choras.  {Magus} should be Magus, as in his title.  I believe this is the only time in the localization where this sort of title is used.
 -A mention in Truce Inn, Middle Ages talked about The {Magus}, however this actually should be just his name instead of the title.  So "The" was removed.
 -There are actually a couple more mentions of this title in original text, one of them is in North Cape by Magus himself so I let this be.  Another is after you defeat the Heckran, and actually the localization has it more consistent there as the Heckran refers to Magus by his name.

Liberties only:
Bronze Fist>Karma Fist (Why does it go from Iron to Bronze again?  Actually you could put a Street Fighter reference here instead due to the name being shared by Ryu's original trainer, but I decided to keep a space in.)
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Kiyoshi Aman on March 29, 2018, 10:37:37 pm
Bronze is stronger than iron, but iron is far more plentiful in nature than bronze, IIRC.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Chronosplit on May 08, 2018, 02:29:00 pm
I've got good news!  There is now a patch that will make my patches (well, at least one of them but they all should be good) compatible with Canoe, and therefore the SNES Classic natively.  I would like to encourage everyone who can to give it a shot, and give Sluffy word of any issues with it: http://www.romhacking.net/forum/index.php?topic=25789.msg358606#msg358606

Along with this a statement for the future: I can safely say that the files you now see in the zip files will not be altered any more unless a huge bug pops up.  Regard these as complete.  MSU-1/FMVs and whatever else when eventually done will be put up as addons similarly to the Liberties Extended patches, so as not to effect these files (Canoe can't MSU-1 anyway).  So, if you're wanting to stick these on your flashcart (or god forbid a repro, I can't really stop you there) you should be 100% safe if you feel like you may be screwed over later by me adding an updated version.

In a while, I'll be updating the readmes with this new development.

EDIT: Updated this post link to new version.  Also, according to this post you'll want to use Preset ID 110B+03 with my patches: http://www.romhacking.net/forum/index.php?topic=25789.msg358623#msg358623
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: luckoskij on May 15, 2018, 01:54:42 pm
Hello,

First things first; thanks for taking the time to do all of this. However, I think there may be some issues with the current rom hacks up on mega and RHDC. I have patched with what was supposed to be SkyDark + BugFixes (obviously) + Name Liberties. However, the Lightning element doesn't change (the image on Chrono's details page and what Speekkio says). I re-downloaded the rom, patched again with ONLY the bugfixes + skydark and still Lightning remained. The description for the Thunder did change to "sky damage/ one target" so the patch did happen.

Another issue I noticed is that when drinking sake with Lucca, the selector was over the options. So the hand would cover the "it" of "Hit me."

Another issue I thought I saw but cannot confirm is right after Lucca fixes Robo and he says his serial number (the correct R-66Y to match the rest), Lucca then says the incorrect R66-Y format. I may have only imagined that.

[Edit] Additional info: patched using flips. Tested on retropie v4.4 and snes9x.
 
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Chronosplit on May 18, 2018, 02:28:51 am
Huh, I'll check this out later today.  I believe I know what's up with the party choices at least.  The SkyDark stuff is weird though.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: teahouser on May 18, 2018, 03:44:25 am
I can confirm that using your SkyDark patch changes the text (except when speekkio introduces you to magic, he still says lightning/shadow still) but Chronos and Magus elemental menu icons are not the updated Sky/Dark they remain lightning/shadow, respectively. I'm playing on Canoe.

I'm halfway through a new game+ using sluffy's patch with zero problems. I saw your post in his thread, I'll be happy to start another game and test your updated version when it's out.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Chronosplit on May 18, 2018, 09:46:42 am
Well, I've redone the Sky/Dark patching and I can see it now!

Everything else is text based and shouldn't be very long to do.

EDIT: Yep, just as I thought.  Party multichoices with Lucca were missing line breaks (you want to add these, this was their way of making sure the cursor didn't meet in), and the serial number goof is there deep in Proto Dome.
EDIT 2: Yep, Spekkio kinda... reverted himself at one point?  I uh, am not sure what caused that but it's being fixed.  Maybe I missed doing it way back when, I dunno.
EDIT 3: OK, here's what I'm gonna do about Canoe: as the fixpatch is a BPS I cannot use it on the updated version, however they should be compatible.  What I need to do is change the format to IPS so this isn't really an issue anymore.

May 18, 2018, 10:54:04 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Update's in the Mega, submitted in a bit.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: luckoskij on May 18, 2018, 11:20:09 am
Thanks for the quick replies and fixes. I checked the new patch on a clean rom and it works. Sky is shown correctly now.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: teahouser on May 18, 2018, 11:59:26 am
I can confirm that your updated patch works with sluffy's patch, ctfix_1a.bps + 110B + 03 in Canoe. Everything seems to be perfect.

The Sky/Dark elemental menu icons are now displaying Sky/Dark in Canoe, great work Chronosplit! I'll go through a new game+ just to make sure there everything is 100% working, but it looks like Sluffy's patch is completely compatible with your newest release!

EDIT----

I tried patching again using your new ctfix_1a.ips instead of .bps and the game loads, except the .ips patch reverts the menu icons back to lightning/shadow.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Chronosplit on May 18, 2018, 03:41:05 pm
Thanks everyone!

Nice to know that the new Canoe patch format is working with the update.  I very highly doubt there are any issues as they are extremely similar.  There are things that keep liberties extended from being compatible with everything and that's why there are two BPS patches, but there should not be anything that would break Sluffy's patch.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: teahouser on May 18, 2018, 04:41:35 pm
Thanks everyone!

Nice to know that the new Canoe patch format is working with the update.  I very highly doubt there are any issues as they are extremely similar.  There are things that keep liberties extended from being compatible with everything and that's why there are two BPS patches, but there should not be anything that would break Sluffy's patch.

It's working, but sluffy's .bps canoe patch that you converted to an .ips patch for some reason reverts the sky/dark menu icons back to lightning/shadow while using your Bugfix+SkyDark and Name Liberties patch.

Both the .ips and .bps canoe patches change your game from a ExHiROM to ExLoROM + S-DD1 so it plays in Canoe, just that issue with the menu icons when using your patch with the .ips Canoe patch you uploaded.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Chronosplit on May 18, 2018, 05:01:13 pm
It's working, but sluffy's .bps canoe patch that you converted to an .ips patch for some reason reverts the sky/dark menu icons back to lightning/shadow while using your Bugfix+SkyDark and Name Liberties patch.

Both the .ips and .bps canoe patches change your game from a ExHiROM to ExLoROM + S-DD1 so it plays in Canoe, just that issue with the menu icons when using your patch with the .ips Canoe patch you uploaded.
Strange.  Basically what I did was patch the original intended version, and make it out of an unpatched version of that.  Same way of creating any IPS.  There shouldn't be any graphics carried over I think, but there may be a way of finding a remedy.

Take the DarkSky patch out from Chrono Compendium's hard pack here, and use it on the canoe patched version.  Tell me what you get: https://www.chronocompendium.com/Term/Retranslation.html
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: teahouser on May 18, 2018, 05:41:45 pm
I applied the Dark_Sky patch onto the rom that has already been patched by your Bugfix+SkyDark+liberties and the Canoe IPS patch you made. The icons still remain lightning/shadow.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Chronosplit on May 18, 2018, 06:40:26 pm
Welp, I'm out of ideas.  I'll ask around, but in the meantime the other patches should play nice with it.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: pimpinelephant on May 18, 2018, 10:33:33 pm
Hey Chronosplit, I went ahead and made a .bps patch for use with your new BugFix+SkyDark+NameLiberties patch.
The S-DD1 conversion creates some duplicate banks, which was causing the Sky/Dark to still be Lightning/Shadow, so I applied the changes from your new patch into all of the respective banks for the Canoe Fix version.

Updated .bps patch of ctfix_1a:
https://www.sendspace.com/file/0phv7r (https://www.sendspace.com/file/0phv7r)


By the way, just want to say that I'm a huge fan of your work!

P.S. GIVE US OLD ENGLISH IN MIDDLE AGES!!!
Only joking of course! :laugh:
I really do enjoy your patch!
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: sluffy on May 18, 2018, 11:02:56 pm
Good catch about duplicate banks; that was needed to get around some mapping issues.


Something I noticed is that using beat v01, I can apply ctfix_1a to "bugfix only". Even though bps says failed, output rom is perfectly okay and working with bsnes. Tried with older and newer bugfix patches.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: teahouser on May 19, 2018, 01:25:09 am
Something I noticed is that using beat v01, I can apply ctfix_1a to "bugfix only". Even though bps says failed, output rom is perfectly okay and working with bsnes. Tried with older and newer bugfix patches.

Sluffy I had the exact same thing happen while patching using beat v01. I applied chronosplits patch, then after adding yours it says that the patch could not be applied, but it saves and ends up being perfectly patched, I thought it was weird.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: pimpinelephant on May 19, 2018, 02:53:14 am
Huh, that is actually really weird, because I just tried patching the original ctfix_1a.bps to "BugFix Alone" (both new and old) with Floating IPS and both times it gave me an error and did not create a patched ROM.

Possibly a bug with beat v01?
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Kiyoshi Aman on May 19, 2018, 04:10:11 am
I'd recommend trying a different BPS patcher, such as the excellent RomPatcher.js (http://www.marcrobledo.com/RomPatcher.js/) (which RHDN is investigating hosting a copy of).
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: teahouser on May 19, 2018, 04:32:18 am
Huh, that is actually really weird, because I just tried patching the original ctfix_1a.bps to "BugFix Alone" (both new and old) with Floating IPS and both times it gave me an error and did not create a patched ROM.

Possibly a bug with beat v01?

Yeah the surprising part is how it actually does apply the patch and saves it. This only happened to me when using the older ct_fix1a.bps with chronosplit's newest patch. When I used your ct_fix1a(update).bps pimpinelephant I didn't get any error message with beat this time, and it works great good work man.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: pimpinelephant on May 19, 2018, 05:36:38 am
Yeah the surprising part is how it actually does apply the patch and saves it. This only happened to me when using the older ct_fix1a.bps with chronosplit's newest patch. When I used your ct_fix1a(update).bps pimpinelephant I didn't get any error message with beat this time, and it works great good work man.

Yeah, I think it's got to be some sort of bug with beat v01 or maybe the checksum is somehow matching? I have no clue.

All credit goes to the amazing, brilliant, sensational, jaw-dropping, rest-of-the-thesaurus-for-amazing Sluffy!
I just made the fix compatible with the new patch is all. :)
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Chronosplit on May 19, 2018, 10:06:33 am
Hey Chronosplit, I went ahead and made a .bps patch for use with your new BugFix+SkyDark+NameLiberties patch.
The S-DD1 conversion creates some duplicate banks, which was causing the Sky/Dark to still be Lightning/Shadow, so I applied the changes from your new patch into all of the respective banks for the Canoe Fix version.

Updated .bps patch of ctfix_1a:
https://www.sendspace.com/file/0phv7r (https://www.sendspace.com/file/0phv7r)


By the way, just want to say that I'm a huge fan of your work!

P.S. GIVE US OLD ENGLISH IN MIDDLE AGES!!!
Only joking of course! :laugh:
I really do enjoy your patch!
All right, thank you veeeery much, I appreciate this a lot! :D

Mega's readme is now updated with the new link (hope staff doesn't mind a new submission).  I also just realized that I never stuck a link in the OP, so up it goes!

About the compatibility, I actually had no idea that the older patch had a way of working with another.  I use FLIPS to make and apply patches, so I always just get a "this patch is not intended for this ROM" message and it doesn't go through with it.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: teahouser on May 22, 2018, 03:56:44 am
Hey Chronosplit, I've played through a new game+ with your latest release + sluffy's canoe patch and everything no bugs to report!

I found a couple minor text mistakes this playthrough:
-Trading Hut: The caveman on the left who tells you what is available still shows Saint Bow instead of Shaman Bow.
-Rainbow Helm: Still says cuts "Lightning" hits by 50% instead of "Sky"
-Power Seal: description is Power+5 Stam+5, but it should be Power+10 Stam+10 since the Power Seal raises each stat by 10 not 5 in menu.
-Third Eye: Description says 2x evade but the stat actually raises by 2.5x . Noticed Mauron posted about this a few pages back, not sure if the description should read 2.5x or should the menu stat be lower?
 Mauron: "The Third Eye actually applies a 2.5x multiplier to evade, not 2x. This effect works properly in battle, but the menu has different code to display the effect, which matches the item description."


I was wondering why the change from Lightning and Lightning2 techs into Thunder and Thunder2 for SkyDark patch? I thought Lightning and Lightning2 worked well with the Sky element, since Lightning was no longer the element name, it doesn't clash with the tech naming. For accuracy sake, Lightning is the actual electricity itself while thunder is just the sound it makes, so I feel an electric attack name that Lightning works better than Thunder here. It just feels like something that didn't need to be changed, and would be better suited as an add-on option.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Chronosplit on May 22, 2018, 11:40:25 am
I'll be looking into these, thanks!  Since this is all with SkyDark and the element graphic bug has been fixed, I should be able to update the canoe fix to work at the same time like I do with Liberties Extended (for real this time).  I've never tested if TF can read the converted ROM, but I can get around that if so.

EDIT: That would be a no, but I believe that I can easily update that end through other means.  No problem!

Third Eye should be matching with the description across the board, if memory serves me.  I'll look into the hex editor to make sure everything is intact though, TF might have edited where it shouldn't have, but considering there's no crashing in battle I believe it's holding true.

OK, the Thunder thing.  Woosley basically made the spell names match the element in this case.  Before I changed those names I had left Lightning in in descriptions, because originally it was well... Lightning.  I do see your point and I can definitely revert this however, no problem.

About the add-on, one that does both that and the suffixes is not a bad idea.  I'd have to make a patch for each version though, because of the minute differences in that area between them (they'd most likely be very small so it's more of a tedium thing).  I'll give it some thought.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: teahouser on May 22, 2018, 12:24:47 pm
Sounds good, I'll be around for testing whenever you need it. If you need a hand at all editing the canoe patch, I'm sure pimpinelephant would be glad to lend a hand, he's who edited sluffy's patch to work with your latest release.

Your attention to detail really makes this version of CT standout from the crowd, very enjoyable playthough.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Chronosplit on May 22, 2018, 01:55:13 pm
Alright, the Mega's been updated.  RHDN won't be updated so quickly, I'm going to actually try that add-on suggestion later on and we want to make sure the canoe fix has been updated.

New Canoe Fix can be found here, here's hoping it works but it applies right.  Making this honestly isn't so bad now; basically I just made a 1KB IPS between old and updated SkyDark+Bugfixes, applied that to one patched with the canoe fix, and remade the BPS: https://mega.nz/#!XIkRxI7A!Tix4E8cymFR71O3WeGo8sRPryTxaSUj0IdeZpMXFBY4 Nope.

Changelist:

All patches:
-Corrected Power Seal's description.

SkyDark patches:
-Fixed some descriptions still having Shadow/Lightning
-Thunder/Thunder 2 reverted to the original Tech names.

SkyDark+Name Liberties:
-Corrected Saint Bow mention.

Liberties Extended add-ons:
-YashaBlade>Yaksha
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Mauron on May 22, 2018, 02:00:40 pm
My change made the menu effect match the existing effect in battle. I believe I stuck that one in space that Temporal Flux ignores (16 bytes near the beginning of the ROM).
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Chronosplit on May 22, 2018, 02:02:53 pm
My change made the menu effect match the existing effect in battle. I believe I stuck that one in space that Temporal Flux ignores (16 bytes near the beginning of the ROM).
I made a quick check, I believe everything's still working as it should be after the fix.  :thumbsup:
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: teahouser on May 22, 2018, 02:21:51 pm
Tested in Canoe and none of the changes have carried over unfortunately.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Chronosplit on May 22, 2018, 02:26:37 pm
Tested in Canoe and none of the changes have carried over unfortunately.
Well, shoot.  At least I tried while I was at it, I'll go send a PM then.

In the meantime, I'll be tending to addons.  Nothing edited will effect what the canoe fix will touch, so it's still prime for updating that patch.

EDIT: Ooookay, I'm going to say no to making an original spell names/suffixes patch.  The reason because of this is because:

a) Though small, this would entail a total of 6 new patches remade each time an update is made.  As you can imagine, this may get confusing quick.
b) Dual techs pose a problem.  Though the usage of these names are few, limits do present themselves in a way that can get hairy.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: pimpinelephant on May 23, 2018, 03:11:25 am
ctfix_1a (update2) .bps patch
https://www.sendspace.com/file/64boff

I haven't tested this myself yet, so will require confirmation that all of the changes have been applied. Hopefully I got them all.


And no worries at all, always happy to help out. :)

The mapping is different since it's S-DD1, so the changes need to be applied in different areas compared to ExHiROM.
Not too difficult though, I just used Translhextion to get a nice list of differences between ROMs, and then used HxD (any editor will do) to find and replace.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: teahouser on May 23, 2018, 04:55:07 am
ctfix_1a (update2).bps = full Canoe compatibility, works perfect pimpinelephant great work! Everything has taken effect, awesome job you two on getting these fixes out so quickly, seems everything has been addressed  :beer:

Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Chronosplit on May 23, 2018, 09:08:02 am
Thanks a lot to the both of you!  Links are being updated, update submitted, and with luck this should be the main patches' last update.

Also, I put the current canoe fix in Mega in case sendspace goes boom, but I don't want to put that out until it does.  So if the link is ever dead yell at me.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: pimpinelephant on May 24, 2018, 02:16:51 am
Oh, you can put it up on Mega now. It's probably for the better since SendSpace deletes files for inactivity.

Just want to say, loving the bugfix/uncensoring patches! Keep up the great work! :thumbsup:
I've beaten Chrono Trigger more times than I can count (not to toot my own horn ;D) so it's great to play a kind-of "Woolsey Uncensored" edition, especially since I think Woolsey actually did a really good job with Chrono Trigger (don't hate me!). :laugh:
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Chronosplit on May 25, 2018, 11:38:10 am
I juuuuust noticed that Magus's Lightning 2 didn't get updated in the SkyDark patches.  Whoopsie.  Yeah, that's probably going to need a Canoe fix update too.  Pimpinelephant, do you mind doing another quick one?

If you're not using SkyDark, don't worry about this one.

Oh, you can put it up on Mega now. It's probably for the better since SendSpace deletes files for inactivity.

Just want to say, loving the bugfix/uncensoring patches! Keep up the great work! :thumbsup:
I've beaten Chrono Trigger more times than I can count (not to toot my own horn ;D) so it's great to play a kind-of "Woolsey Uncensored" edition, especially since I think Woolsey actually did a really good job with Chrono Trigger (don't hate me!). :laugh:
Noted!  This update has the readme pointing to a mega link which will always have the latest in the canoe fix.

Nitpicky opinions approaching:
I feel the same way after looking over scripts, honestly.  There are bugs (or this wouldn't really be here), and honestly I do feel like there are parts where I will admit the newer script is better (I plan on addressing Slash in the the Frog-centered edited version, none of these will be effected by that), but Woolsey's gets a looot done right the first time around.  There's also something else kinda hard to explain, but SNES got it right by word count where the DS script in particular gets a bit more verbose.  In an RPG, usually more words=better.  However, CT itself's greatest strength is it's ability to be focused and the SNES script aids that by keeping things to a similar length.  If only because of space limits.

That said, I do not hate Slattery's script at all.  I'm just giving it a critical eye is all.  Maybe one of these far off days I'll give the DS version a gander for modification as there are some things which do stick out, but I'm not giving any guarantee whatsoever.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: teahouser on May 25, 2018, 01:45:29 pm
Hey Chronosplit if you're updating patches the only other thing I found is the Third Eye description should be changed from 2x evade to 2.5x evade to match the battle/menu values.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: fool777 on May 25, 2018, 04:12:12 pm
Hey Chronosplit i tried getting chrono trigger to run on a european snes classic mini with hakchi ce 1.2.5. I tried  patching the rom with several of your versions (also the ctfix_1a (update2).bps) but don't get it to work.
I get a checksum failure with the ctfix_1a. I think the only rom that canoe supports need CRC: 2D206BF7?

your normal hacks are patching just fine but on the snes the game freezes after mum tells you to wake up.

Is there any way to get this to work?

Any help would be greatly appreciated =)

Keep up the good work!
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Chronosplit on May 25, 2018, 04:49:20 pm
Hey Chronosplit if you're updating patches the only other thing I found is the Third Eye description should be changed from 2x evade to 2.5x evade to match the battle/menu values.
Alright, hold up.  One of us is wrong here.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Mauron on May 25, 2018, 04:59:09 pm
My fix addressed the number displayed for the evade stat when the Third Eye is equipped, not the item's description.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Chronosplit on May 25, 2018, 05:02:12 pm
No, I see what I've done wrong after a nice search.  Mauron and Teahouser are right, I forgot to update that part looooong ago was all.  Give me a few minutes, gotta update all the patches and all that.

May 25, 2018, 05:21:13 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Alright, it's up.  Also found out one of the patches was made wrong last time, which is fortunate because all patches got built with this one.

Sorry about the misunderstanding!
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: teahouser on May 25, 2018, 06:10:01 pm
Perfect, and once pimpinelephant has had to time to edit the canoe patch I can test it out to make sure changes took effect.

I think Woosley did a great job with his translation. I agree with you Chronosplit that obviously he missed the mark in some places, but the fact that he got most of it right, and his story telling flows and is to the point, works in his favor in keeping the player interested in the story. KWhazit's retranslation just was too literal for me, and felt it took itself too seriously. Also I just can't play a game where the main enemy general and his lieutenants are named after condiments. I can't do it lol.

What about Slash (Soysauce?! Lmao) were you thinking of changing in your new version?
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: pimpinelephant on May 26, 2018, 02:18:40 am
Apologies for the delay!

ctfix_1a (update3)
https://www.sendspace.com/file/e0itja

Again, I haven't tested it myself but I think I got everything.
Needs confirmation though. :)
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: teahouser on May 26, 2018, 03:15:24 am
Apologies for the delay!

ctfix_1a (update3)
https://www.sendspace.com/file/e0itja

Again, I haven't tested it myself but I think I got everything.
Needs confirmation though. :)

Confirmed fixed in Canoe, good job man.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: fool777 on May 26, 2018, 03:59:31 am
New version with update 3 doesn't work for me :/ patching works and rom is created.
when i try to start it on the snes theres just a "loading ..." displayed and i get an error warning c7 and the game shuts down.

What am i missing?
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: teahouser on May 26, 2018, 01:23:06 pm
New version with update 3 doesn't work for me :/ patching works and rom is created.
when i try to start it on the snes theres just a "loading ..." displayed and i get an error warning c7 and the game shuts down.

What am i missing?

The game's preset ID and extra byte value have to be changed in order for this to run on Canoe.

To do so: select the game's name on the left hand side in Hakchi's menu, then press control+alt+e which will bring up the preset ID selection menu for that game. Change the preset ID to 0B11 and the extra byte value to 03. Now resync with your snes mini and you should be good to go.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Chronosplit on May 26, 2018, 02:07:31 pm
Thanks a lot for the quick patch-up, pimpineelephant!

Quick heads up because I need to make this quick: Mega slipped on a banana peel while I was updating the canoe fix download, so I needed to make a different link URL earlier today.  Either way the mirror's was updated.

The readme's been updated with this and the correction of Third Eye's ancient whoopsie in the mega download.  I'm not getting this to RHDN yet; partially because no patches are updated, partially because I want to wait a week or so just in case, and partially because I want to look over the readme for any more mistakes when I have the time.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: teahouser on May 26, 2018, 03:06:14 pm
Chronosplit may I make a suggestion for an update on a future patch release? Changing the stars in front of single techs to properly display elemental damage. It's something that's always bugged me because I'm super OCD about stuff, the game uses them improperly a few times for buffs/status moves as well as flat out missing for a bunch of techs that actually cause elemental damage. Correcting this would improve the move selection at its core for most players who don't memorize elemental damage moves.
Here's a list of what the changes for each character would be:
-Crono-
Almost all right, except for Life, it should not have a star since it's a heal.
-Lucca-
Flame Toss, Napalm, and Mega Bomb should have a star in front (there's even room for it with leaving a space in between flame toss).
Protect needs to have the star removed since it's status effect.
-Marle-
Cure, Haste, Cure 2, Life 2 all need to have their stars removed since they are status effect/heals
-Frog-
Heal and Cure 2 need the stars removed.
-Robo-
Laser Spin, Proximity Bomb, and Shock all need stars added in front.
-Magus-
Magic Wall needs star removed since it's a buff.
-Ayla-
Only one they didn't make any mistakes lol

Now if you do that, the stars for single techs will become useful and coherent feature, instead of useless and misinforming.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Mauron on May 26, 2018, 03:16:54 pm
I thought the star was magic, not elemental.

Slash would need a star as well for an elemental pattern.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Chronosplit on May 26, 2018, 03:28:17 pm
IIRC the star represents magic, as in what Spekkio grants you.  That's why Robo doesn't get any in the game, because he says the lasers aren't magic even though they have an element and use the right stat.

Maybe as an optional addon though?  I don't see it crashing into names all that much, but I'll have to check.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: teahouser on May 26, 2018, 03:34:11 pm
IIRC the star represents magic, as in what Spekkio grants you.  That's why Robo doesn't get any in the game, because he says the lasers aren't magic even though they have an element and use the right stat.

Maybe as an optional addon though?  I don't see it crashing into names all that much, but I'll have to check.

But then Spekkio goes on to say that laser causes Shadow damage, but no star? Technically every tech can be viewed as magic, they all require MP.

I'm almost 100% positive the stars are meant to show elemental damage and are just horribly implemented. Look how some status/cures have stars and others don't? There is literally no pattern to the stars currently. I think you have an opportunity to greatly improve the move menu. I've read from multiple sources the stars are for elemental damage attacks but just arent used right.

Wind Slash is a tough one, its an elemental attack you're right, but causes physical damage. The stars are for elemental damage.

EDIT:
Ok I see where you guys are coming from, you're saying the stars are for spells only, and have nothing to do with the elements themselves, I can see your point. If this is the case though, the stars are still all wrong, Marle's Aura and Provoke should both have stars then but don't. Frog's Slurp should have a star then but it doesn't. I just feel the stars showing elemental damage instead is of much greater use then currently showing that it's a spell, which doesn't serve much use at all.

So currently even if the stars are only to show "magic spells" they are still wrong and are missing a bunch.  With the stars meaning elemental damage they become useful to gameplay. One of the main things about this game is needing to know what type of element a enemy is weak to (by what character you have selected) and what tec will cause damage with said element. Stars showing elemental damage clearly show the player what attacks from that character will be useful against the enemy. It makes the most sense in my head and also is useful for the majority of players.

The more you think about it my way, the more it will make sense to you I think. Especially when if you still want it to show magic spells only, its wrong and missing a bunch currently, so right now it serves zero function. Switching it to all elemental damage attacks seems like the clear choice once you realize it's wrong and needs correcting anyways.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Chronosplit on May 26, 2018, 04:15:47 pm
I do see your point either way, that's why I propose an optional thing.  People can choose and by that everyone wins.  Only weakness to this is that I'm not sure if the Canoe fix will cover addons.

Either way, it'll take a while to impliment.  IRL, you know. :P
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: teahouser on May 26, 2018, 04:22:23 pm
I do see your point either way, that's why I propose an optional thing.  People can choose and by that everyone wins.  Only weakness to this is that I'm not sure if the Canoe fix will cover addons.

Either way, it'll take a while to impliment.  IRL, you know. :P

If the stars are to only show magic spells, then Marle is still missing stars for Aura and Provoke, and Frog should have one for Slurp, so  even as is it's wrong which bugs me lol. Yeah only spend time on this if you think it's worth it, I really feel it would be a useful edition to the game, and also what the original developers intended for them to mean. The whole battle system revolves around knowing what tecs cause elemental damage, so having stars to show that would be ideal.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Xaliphe on May 26, 2018, 06:08:51 pm
All of the techs tagged with stars are actual magic while the ones that are not come from more physical means. To be honest it would be more consistent to remove the stars all together since techs that use magic are not tagged with them and they really can't be since a lot use the max space possible for naming. Which also would mean they can't be tagged with their element outside of the tech's description.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: teahouser on May 26, 2018, 06:47:59 pm
All of the techs tagged with stars are actual magic while the ones that are not come from more physical means. To be honest it would be more consistent to remove the stars all together since techs that use magic are not tagged with them and they really can't be since a lot use the max space possible for naming. Which also would mean they can't be tagged with their element outside of the tech's description.

I think the stars would be limited to single techs anyway, but you bring up a good point that deleting them all together would clean it up and probably be the easiest to do.

Either way it's pretty minor thing, so maybe if you get bored sometime Chronosplit you can make element star/delete star add ons lol  :thumbsup:
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Chronosplit on May 26, 2018, 06:54:41 pm
I did a quick check, and more menu space is used by adding stars in places than I had originally estimated.  I am not going to shorten any names for this sort of thing, as for a lot of these space is at a premium already.

As for outright removing them as an addon, that is possible and I'll look into it.  As for space opening, it won't make a suffixes patch easier or anything.  You get a space in Lightning 2 and that's about it.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Xaliphe on May 26, 2018, 10:56:25 pm
I did a quick check, and more menu space is used by adding stars in places than I had originally estimated.  I am not going to shorten any names for this sort of thing, as for a lot of these space is at a premium already.

As for outright removing them as an addon, that is possible and I'll look into it.  As for space opening, it won't make a suffixes patch easier or anything.  You get a space in Lightning 2 and that's about it.

Are suffixes held back by a space problem? *Lightning2 is eleven characters while *Thundara is only nine. Multi techs that use things like Fire or Ice don't seem like they would have space problems either (Fire Tackle -> Fira Tackle, FireSword 2 -> Fira Sword, Ice Sword 2 -> Ica Sword, etc.)
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Chronosplit on May 27, 2018, 08:09:17 am
Are suffixes held back by a space problem? *Lightning2 is eleven characters while *Thundara is only nine. Multi techs that use things like Fire or Ice don't seem like they would have space problems either (Fire Tackle -> Fira Tackle, FireSword 2 -> Fira Sword, Ice Sword 2 -> Ica Sword, etc.)
I was planning on doing this similar to the closest FF analogy because they share a lot with it in the spell names.  Last I checked the suffixes are the -ga ones instead of -ra similar to how FFV does two spell tiers, so it'd be something like...

Fire/Firaga
Thunder/Thundaga
Water/Waterga
Ice/Icega or Blizzard/Blizzaga (Probably the former due to space)
Cure/Curaga
Life/Full-Life or Raise/Arise (For consistency's sake.)
Antipode/Antipodra/Antipodga (Or something like that, maybe remove the d.  These are numbered in original text, but I'd rather consistency.)

You don't really hit the limit with the Sword ones so hard if Ice is kept, but you tend to smash into it with things like Fire Tackle and dual tech Cures.  The latter can at least be mitigated though.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Xaliphe on May 27, 2018, 06:24:36 pm
Didn't know they went with the -ga suffixes. Also completely forgot about blizzard being a thing for ice. lol
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: fool777 on May 28, 2018, 01:31:13 pm
The game's preset ID and extra byte value have to be changed in order for this to run on Canoe.

To do so: select the game's name on the left hand side in Hakchi's menu, then press control+alt+e which will bring up the preset ID selection menu for that game. Change the preset ID to 0B11 and the extra byte value to 03. Now resync with your snes mini and you should be good to go.

Thx a lot mate =)
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Chronosplit on May 29, 2018, 04:21:04 pm
Gotta make this quick again, Memorial Day helped.

Welp, I looked through the readme.  I realized that I never put in the modifications I took from reading over the original Bugfix patch's notes, that was a whoopsie from back when this was a messed up addendum.  So all credit is where it's due now.  Also, while looking through it I noted a few things that should have been tended to in the first place.

I wanted to push this out quick because the Canoe Fix probably needs to be updated again.  This is like, the bottom of the barrel of things to fix, so I'm sorry that I need to ask you guys to do so again over two small changes. >.<

So...

All patches:
-Drop Kick>Dropkick (I'm thinking Woolsey meant this spelling, there is an actual meaning for the two word version but I do not imagine that he was thinking football here).
-I'm sure this one was very much wanted, Luminarie's description was completely corrected to the original (Ultimate holy tech / all enemies).
 -SkyDark says Sky instead of holy, kinda like Flare does.

Readme:
-Added stuff missing.

As for star removal, I'm attempting to make it so one doesn't need six patches for such a simple thing.  I don't know if it's possible with how things are now though.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: pimpinelephant on May 29, 2018, 07:45:24 pm
ctfix_1a (update4)
https://www.sendspace.com/file/kqof1a


I also just wanted to mention that the Preset ID is incorrect in the ReadMe.
It currently says
Quote
I have been told that Preset ID 100B + 03 is the way you want to get this to work natively.

It should be 110B instead of 100B.

Not a big deal at all, but just wanted to mention it just in case anybody got confused. :)
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Chronosplit on May 29, 2018, 09:18:58 pm
Oh shoot.

Eh, I'll deal with that next update since it's already uploaded.  I'll get that in the mega in a bit though.  Thanks a lot again!

EDIT: Quick note, the patch on my mirror still says update 3 but it's the new version.  I just changed the name so it would update in the same place easier. :P
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: teahouser on May 31, 2018, 10:56:26 am
Tested new update in Canoe, everything looks good  :thumbsup:
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: the_E_y_Es on June 02, 2018, 02:35:52 pm
Don't know if this has been asked before, but could you post a screenshot of what the Sky/Dark patch does in-game?
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Chronosplit on June 03, 2018, 08:19:57 pm
Don't know if this has been asked before, but could you post a screenshot of what the Sky/Dark patch does in-game?
Nice idea.  I should probably throw one in the screenshots.  Here's what happens with Crono!

(https://i.imgur.com/LPs5kaE.png)
(https://i.imgur.com/3dHu9eT.png)

And while looking at that... for some reason Area Bomb is Firebomb?  Uh.  I'll tend to that next update.  Just have one, other, thing to make sure I'm not doing just that...

June 03, 2018, 08:38:56 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Alright, nope.  All I did was a check on Marle's dancing, and I can assure you that isn't being changed (not for these patches anyway, I'll have something about drunken slurs in stuff not changed).  All we have to be uploaded is:

All patches:
Firebomb>Area Bomb

Readme:
More clarity.

Probably going to need an update for canoe fix too.  For one string?  I'm not sure.

EDIT: I think I'm going to be looking at one more update a bit later, FYI.  Chicken knife's come to me with a scene that could use some consistency (when they first see the Lavos footage), and there may or may not be more later.  If I can get no stars in order, that will come along for the ride.  This one may take a while, kinda want to make sure all gets in at once so the big update needs to happen only once. :P

June 04, 2018, 01:19:58 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Still working, but this is what I have so far.  Because of the Canoe Fix, I'm going to be as detailed as I can.  It WILL need to be updated.

Arris Dome Command Center:

Code: [Select]
{Marle}: There's only one thing we
can do!
We must change history! Just like
{Crono} did when he saved me!{null}

{Marle}: Right, {Lucca}?{null} (Right sounds a lot better than Okay here.)

{Marle}: Right, {Crono}?!!{null}

{Lucca}: I... guess so...{null}

{Lucca}: We can't just go back to our world and live comfortably after seeing this.  (note: for some reason I can’t seem to track this line down in the events, but it must be there.)

{Lucca}: It was a stroke of luck that
we were sent here through that
Gate.{null}

{Lucca}: Shall we do it, {Crono}!?{line break}
   Okay, let's do it!{line break}
   Y-you can't just change the future!{null}

Ioka Meeting Site:

Code: [Select]
{Robo}: G-good morning.
That substance seems to affect humans.{null}

Ioka Meeting Site (party)"

Code: [Select]
{Ayla}: {CronoNick}, eat, drink, sing, dance!{null} (note: a lot of these will sound similar, basically I left a loooot of soup and eating in that I didn't realize about.)

Meet {CronoNick} today.
Good day!
Eat, drink, party, sing, dance!{null}

{Ayla}: Bring plenty Rock Crash!{null}

{Ayla}: Party now, so drink!
{CronoNick} and {Ayla} have Rock Crash
race!{null}

{Ayla}: {CronoNick} drink more?
{Ayla} no can...{null}

{Ayla}: Stop already?
You strong, but no can drink much.{null}

{Ayla}: {CronoNick} drink plenty.
Drink last bowl for strength!{null}

{Ayla}: Ok, drink.{null}

{Ayla}: Maybe drink too much!{null}

EDIT: Alright, all updated for now.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: the_E_y_Es on June 05, 2018, 11:52:31 am

(https://i.imgur.com/LPs5kaE.png)
(https://i.imgur.com/3dHu9eT.png)

Oh, I like that.

I looked through the ReadMe more thoroughly, and changes are more extensive than I thought. I'm not really familiar with the patch's history but it seems it grew from a bugfix to a more fleshed out project. 'Diva Flea' and using ChronoNick for Falcon Hit/Cut description are interesting choices, I like where your head's at. If I may offer some nitpicks: AmpliFire seems like the same kind of pun as Ice Sickle, maybe they could share the Name Liberties patch. Also, the equipment names that glue two words together seem inelegant to me. SilverEdge and AkashaEdge, for example. PlantinHelm, etc. The Liberties Extended patch addresses some of these, so maybe I'll use that. Although it's possible that during the normal course of gameplay I wouldn't mind these names at all.

Either way it's a nice thing you have here, and very much needed in my opinion. Keep it up.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Chronosplit on June 05, 2018, 08:32:39 pm
Quick fix; SkyDark+Name Liberties didn't have the notices about upgrading the colored vests into plates right.  Just a small oversight, with thanks to Chicken Knife for pointing it out.

Oh, I like that.

I looked through the ReadMe more thoroughly, and changes are more extensive than I thought. I'm not really familiar with the patch's history but it seems it grew from a bugfix to a more fleshed out project. 'Diva Flea' and using ChronoNick for Falcon Hit/Cut description are interesting choices, I like where your head's at. If I may offer some nitpicks: AmpliFire seems like the same kind of pun as Ice Sickle, maybe they could share the Name Liberties patch. Also, the equipment names that glue two words together seem inelegant to me. SilverEdge and AkashaEdge, for example. PlantinHelm, etc. The Liberties Extended patch addresses some of these, so maybe I'll use that. Although it's possible that during the normal course of gameplay I wouldn't mind these names at all.

Either way it's a nice thing you have here, and very much needed in my opinion. Keep it up.
AmpliFire I'll see about at a later time. I think Woolsey meant completely for this to be a pun, but original text says Amplifier.  That said, it stays true to the enemy names and all that.  I may or may not look into Lavos's techs again at the same time.

As for the wordsmash, I tried generally to preserve the original method used in naming things when I went about fixing them.  This is partially personal preference, and partially due to the original nature of the patch.  I may think about expanding Liberties Extended to address more of these items later on (as said earlier in the thread we do have item icons), but I'm not sure about how many items I can actually do that with according to keeping them true to text.  If I do that I might even have to retire them from being addons, the patch size may get bigger. XD

(In all honesty about the above two though, I think after Chicken Knife finishes the playthrough I'm going to take a small break.  With the drinking scene now completely synched I'm feeling pretty comfortable with where things are at.)

I agree with you a bit.  I do my hardest not to completely rewrite anything or actually deviate from the script, but what basically happened was when I had rebuilt the patch I let the boundaries become a little more lax.  At first this was meant to fix areas the original Bugfix patch didn't touch (or couldn't I guess), but with the ability to delve into points that I couldn't touch before, things went a little more towards general improvement.  Basically it went from "just a few small orderly text screwups along with all the drinking as a bonus" to "let's take this a little farther and fix/improve the original script as a whole now, but keep it all intact."

Thank you very much!
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: pimpinelephant on June 06, 2018, 10:57:30 am
Apologies for the long delay!

ctfix_1a (update5)
https://www.sendspace.com/file/se8vks

Hopefully I got everything. :)
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Chronosplit on June 06, 2018, 05:05:27 pm
Give me a minute, I'll get it uploaded.  Thanks a lot!  I hope I was detailed enough.

June 06, 2018, 09:36:43 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Groan... hold on, one more.

SkyDark and SkyDark+Name Liberties somehow, had Shine Helm as Stone Helm.  How did I do that?  Probably happened around the Rock Helm thing and I made a whoopsie while I was tired and editing the lists.  Do I need to fix it?  Yeah, it already is in the Mega.  I'm just going to keep the RHDN version un-updated for a bit for things to catch up.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: pimpinelephant on June 07, 2018, 02:43:12 pm
ctfix_1a (update6)
https://www.sendspace.com/file/1qh82t

Two whole bytes! :P

Always happy to help! :)
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: teahouser on June 08, 2018, 03:54:50 pm
Everything seems to have taken effect in canoe, good work you two!  :thumbsup:
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Chronosplit on June 08, 2018, 07:17:50 pm
It's all updated in the mega a while ago, thanks a lot to you both!

June 09, 2018, 11:16:37 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Chicken Knife's cleared his game, and I can now say with utmost confidence that we are 100% consistent between versions.  Now, for the future... hopefully not a thousand years into the future.  :laugh:

The plan right now for me is to take a break, and let IRL take it's course while I possibly get a playthrough of Chrono Cross or Dragon Warrior 1/War of the Lions in the hole for research purposes on the next step.  At the time I return we're going whole hog on the Frog/Middle Ages project, until the point of time when MSU-1 is ready.  Then I will come back to these patches to get started in making those addons (yes, they'll be addon patches because Canoe can't MSU-1.  The Canoe Fix won't be bothered by this at all), and we'll consider the fate of Liberties extended as addons then as they might become main patches to make the folder less cluttered.

In case you're wondering about no stars: I've done my tests, things don't look positive in condencing down the number of patches.  I frankly don't feel like anyone wants to see a whopping 18 patches total with No Stars in the addon folder, as opposed to only the 6 I would need to make for the FMVs now.  Yep, that's how it looks.

Thank you all so much, it's been a fun ride through to ~95% completion.  Yeah, that's the tally I give it.  5% is what's left.

June 10, 2018, 09:48:25 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Wait, one last minute thing... looks like in my haste making 5b I failed to notice that Rock Helm and Shine Helm were switched.  So SkyDark and SkyDark+Name Liberties has been corrected.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Chronosplit on June 19, 2018, 10:52:41 am
A quick talk about what's on the docket now, it'll be some time before I can get to working in earnest again, but writing down the plans is a good way to coordinate.

Middle Ages: Alright, we've danced around this a lot.  With everything consistent it's finally time to go full steam ahead on this.  I plan on tackling just 600 AD first and seeing how this goes; I know everyone has a different opinion on this whole thing (I know full well what I'm getting into) so by doing it more gradually as a beta I can get feedback and bugs will be addressed quicker.  I still have plans to improve both 600 AD and Frog, don't worry.

To speed things up this will not have an addon option for the current patches.  We're still going for the completely different database entry, as frankly no one wants to do a whole era and major character six times and expect it to be flawless.  As for which version to use as a base, I'm still deciding between Bugfix Alone and SkyDark.  The latter will make things easier on me as it means less addons to make (I plan on doing a single patch and optional addons setup for liberties and the like), and will make a "Masamune to Grandleon" patch less of an issue.

Side note: I don't know if the Canoe Fix needed updating at 5c.  Can anyone confirm?  I don't plan on doing anything else in the (immediate at least) future so this would be the last for real update of that.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Chicken Knife on June 20, 2018, 09:15:04 pm
So I get this straight, the middle ages English hack would be standalone but then all your current bugfix options could be applied on top of it? Sounds like the right approach if it's all compatible.

Also, I'm curious what your vision is for changing Frog. I was under the impression that everyone else would end up sounding like Frog and that he would simply fit right in.

I'll be on it with feedback as soon as you launch your first beta

Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Chronosplit on June 21, 2018, 12:15:06 am
So I get this straight, the middle ages English hack would be standalone but then all your current bugfix options could be applied on top of it? Sounds like the right approach if it's all compatible.

Also, I'm curious what your vision is for changing Frog. I was under the impression that everyone else would end up sounding like Frog and that he would simply fit right in.

I'll be on it with feedback as soon as you launch your first beta
Yep, completely standalone.  It'll be one or two main patches (hopefully) with various addons containing the rest of the options available like Liberties and a patch that shifts the Masamune to Grandleon (along with Masa and Mune to Gran and Leon).  They won't be in the beta though.

Of Frog himself, there was an idea that Digitsie brought up earlier of a localization trick for making Frog still stand out for various character reasons: The Middle Ages would play similar to Frog's normal speech, but Frog would end up being even more archaic.  I'm still coming up with the nitty-gritty for that, but it was theorized that a more archaic Frog would come off similar to Vagrant Story or Slattery's Final Fantasy Tactics at times (but not always).  This I'm probably going to end up either making into a second patch or an addon; the reason being that some I realize just want everyone talking the same like Ayla and the Prehistoric Era, and he may end up becoming less readable to some (a common worry about these sorts of things, another reason why this whole thing is standalone).
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: teahouser on June 21, 2018, 02:47:18 am
What do you want me to check in Canoe Chronosplit? Last thing I checked was you said you had the shine helm as the rock helm but you changed it back and that took effect. Are you saying that now the shine helm and stone helm have switched places?
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Chronosplit on June 21, 2018, 09:28:11 am
What do you want me to check in Canoe Chronosplit? Last thing I checked was you said you had the shine helm as the rock helm but you changed it back and that took effect. Are you saying that now the shine helm and stone helm have switched places?
Rock Helm and Shine Helm are in their proper places, yeah.  Same as in the rest of the versions (and CT in general).
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Chicken Knife on June 21, 2018, 05:56:44 pm
Thanks for clarifying your concept for revising Frog's script. I'm glad you're keeping it separate as I thought Woosley already stuck a fine balance between it being both archaic and readable. Push that bar further toward the former and the effect may be alienating. I think there's a way for his personality to stand out dramatically without him speaking English from a different era. Wouldn't that ultimately leave us with the same feeling of inconsistency?
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Chronosplit on June 21, 2018, 06:20:14 pm
Thanks for clarifying your concept for revising Frog's script. I'm glad you're keeping it separate as I thought Woosley already stuck a fine balance between it being both archaic and readable. Push that bar further toward the former and the effect may be alienating. I think there's a way for his personality to stand out dramatically without him speaking English from a different era. Wouldn't that ultimately leave us with the same feeling of inconsistency?
Point noted.  If I feel things go to far on the Frog disconnect no matter what I do I may just trash it, we'll see what happens.  For inconsistency: yes and no.  Yes in that because he uses a different tone he would stick out at times.  No because a) original text has Frog speaking in a different tone in the first place, b) if done successfully things would be more subtle in differences.

That said 600 AD is the main aim here, second place are minor things in the era like addressing Slash.  As for the Mystics themselves, I am still somewhat conflicted of what to do with them yet (because Magus is being left alone obviously, I'm most likely going to leave most Mystics alone) but I know I want Slash more towards the original since I'm in the era and looking at Frog's speech anyway (his childhood will be made consistent in both).
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: ThegreatBen on June 22, 2018, 07:24:43 am
What are you doing with Slash?
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Chronosplit on June 22, 2018, 12:02:52 pm
What are you doing with Slash?
To put it short, Slash's going to be less "kill everybody" and Frog's going to be less "make fun of his name."  It's going to be more towards the original rivalry, possibly a compromise in parts.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: teahouser on June 24, 2018, 04:33:28 pm
Hey Chronosplit regarding whether the rock and shine helm were switched in Canoe, I just realized the rock helm is +5 higher then Shine Helm, so in Canoe they are switched still. I think it will require another update from pimpinelephant.

*edit*
Nvm we're all good, even though I was getting an error message saying the patch didn't work while using Beat, pimpinelephants latest update 6 works with your latest patch and Shine helm is now above Rock helm in defense as it should be. So even though Beat gives an error message when patching the Canoe fix, it still works. Not sure if this is the case when using other patching programs.

Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Chronosplit on June 24, 2018, 06:40:22 pm
Oh, I see!  Thanks for the info then.  Maybe I'll stick that in the readme in a bit.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: teahouser on June 24, 2018, 07:38:40 pm
The changes you have instore for 600AD are right up my alley, super excited for your work  :beer:
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Chronosplit on June 25, 2018, 08:48:36 pm
Thank you!

Welp, I hate to be the bearer of bad news, but... no, no we're not dead.  Just delayed longer.  I was hoping to begin working again in some small way, and then my AC started to crap out.  I know that this is personal stuff, but it pertains to my working on the hack because I can't keep the computer on for too long of a time under these conditions and I need to focus on IRL activities with it; as bad luck always happens at the same time the hottest week of the year's incoming.  Don't worry about me, I'll be fine.  Just be aware that no work's really going to happen until further notice for the safety of my big machine which has crappy cooling methods.  I'll be able to keep in touch with here a little via mobile stuff at least, however.  A solution to all this garbage is in the works.

No work's been lost, everything's intact here.  That said, once I get back there's going to be an update to the main patches before the 600 AD Beta.  Why?  Because I'd rather get these things out of the way so I don't need to do them extra to the beta later.  Honestly, really small stuff:

-In the Winged Epoch's control explanation, you're told to press Y first.  This is obviously not correct.
-Inside of Lavos, one of Frog's lines is without accent.  I'll need to tend to this anyway.  Frog's childhood will be kept unaltered in the main patches, at least for now.
-In Arris Dome, The person telling you to stay off of Death Peak should be mentioning it's importance.
-Lucca still mentions laboratories at Arris Dome.  Not sure if to redirect this to the Ruins just gone through or Trann Dome yet.
-In at least one version, the text box when you open the chest with Valkyrie in the hero's tomb has a space between Valkyrie and the exclamation mark.
-I need to check the Dragon Tank Manual in SkyDark just in case.
-I need to make a decision about what to do with AmpliFire/Amplifier.
-Triple Raid learned display bug (possible misalignment, hopefully forcing TF to re-save the name will fix this).
-Something something drinking game.
-Lookover with Toma and his drinking.  Most likely should tend to this before 600 AD.
-Hero Medal needs to be capitalized in the king's line when he's injured in bed.  Hero itself is wrongly decapitalized in a couple places in the 600 AD castle too.
-Taban may be missing a comma or two in Lucca's House.  Same with Masa and Mune after the first battle.
-Dornio Inn's uncensoring can be slightly improved, I think.

-Debuggest>Debugger EX (or something similar).  It should be more like a Debugger Plus, and stealing from the DS version seems to fit just fine.  Also, since the Proto line has version numbers it's only fitting that we treat this as an upgraded machine as well.  This has some stakes in the previous point; if I revert Amplifier in some patches, Debuggest may also get the same treatment.

-Various indent cleaning:
 -Truce Canyon Portal's got a line with an indent.  Actually no, this isn't a line break.  But I'll be tending to this anyway.
 -It looks as if there is a one-space indent on the Zenan Bridge battle, but I need to make sure.  It could just be the font.
 -Ocean Palace has an indent or two.
 -There appear to be some random indents in Magus's lines at the first meeting.  Not sure quite how to handle this one yet.
-The line before the CronoNick prompt appears to either have a line break, or it's a case like Truce Canyon.

After this, there may be at least one update after the beta.  It depends on if I feel like some changes need to be "ported over" or not.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Apex on June 29, 2018, 09:32:55 am
New member here, specifically transitioned from lurker to poster just to ask this question. Can someone please help me get this mod running on my SNES Classic? I've been trying for multiple hours the other day using all different configurations of CT roms. Any help would be greatly appreciated.

This is what I have done so far.
1. I've taken my Chrono Trigger (U) rom (made sure the crc matched the one listed in the snes classic compatibility spreadsheet)and patched it with the BugFix+SkyDark+Names bps patch using Flips. I saved that file as file 2.

2. I then ran file 2 through Flips and patched it with ctfix_1a(update3) which I downloaded from the mega link on the 1st page of this topic. I received an error stating that this patch isn't for this game. I read up that I should ignore that and that Flips still patches it(?) So, that's what I did.

3. I then added the game using hakchi 1.25 CE w/ SFROM Tool installed. I changed the preset ID to 11B0 and SuperFX to 00, 30, and 03. When set to 00 and 30, the game would boot up to the point where Chrono needs to get out of bed and then it would black screen. When set to 03, the game would fail to boot.

Furthermore, by using Rompatcher.js, I was able to conclude that the reason why the canoe compatibility patch won't patch properly is because none of the rom's checksums match up. I've had maybe 4 or 5 different roms so I really don't know what's up and am beyond confused.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Chicken Knife on June 29, 2018, 10:03:49 pm
Apex: I can't speak for the whole process but just a couple things: the patch you are using from page one of this thread is old. The way I would find the updated patch here on romhacking.net is going to search > games > chrono trigger (snes) > hacks > bugfix & uncensoring. Here is a link though: http://www.romhacking.net/hacks/3147/ 5c is the up to date version. That's only a small part your issue but I hope it helps. Btw, I was a lurker for years on here too until not too long ago so welcome :-)

Chronosplit: I love the list of items on your agenda. Your gonna have me replaying this game forever, but loving it more each time. ;-)

Hang tight with the coming weather and no AC. I'm in the NY / NJ area and the next week is an absolute killer.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Chronosplit on June 30, 2018, 04:56:29 pm
Latest compatibility patch was made for 5b, of which the only change between that and 5c was a minor switchup in helm names.  I've been told in earlier posts that older versions of Beat should patch the compatibility patch fine when the versions don't match, even though there's a notice.  I don't really know much more as I myself can't test Canoe, sorry!

Hang tight with the coming weather and no AC. I'm in the NY / NJ area and the next week is an absolute killer.
Thanks!  I'm only halfway melted right now. :laugh:
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Cthulhu88 on July 07, 2018, 12:16:26 am
Hey man, I've been using your patch for a long time now and combining it with some simple difficulty patches make the game even better (something I didn't think possible without a remake).

But one thing always puts me off playing Chrono Trigger post Magus... Steal.
If you are an OCDer like me and want all the rare items and capsules, you are stuck with the overpowered and brain dead dialogue Ayla (mah independent strong woman).

I've seen in another patch that they put the contents of the steal list into the drop list, making her not so absolutely necessary.
Any chance you could do the same as an optional patch, and maybe rework steal into something else?

Regards.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: andrewclunn on July 07, 2018, 10:07:33 am
Hey man, I've been using your patch for a long time now and combining it with some simple difficulty patches make the game even better (something I didn't think possible without a remake).

But one thing always puts me off playing Chrono Trigger post Magus... Steal.
If you are an OCDer like me and want all the rare items and capsules, you are stuck with the overpowered and brain dead dialogue Ayla (mah independent strong woman).

I've seen in another patch that they put the contents of the steal list into the drop list, making her not so absolutely necessary.
Any chance you could do the same as an optional patch, and maybe rework steal into something else?

Regards.

I doubt that's really covered by the scope of this hack, but switching out Cure or Cure2 for Charm in Marle's tech list would be a wonderful little hack.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Chronosplit on July 07, 2018, 01:37:24 pm
Naaaaah, I don't think that's within the scope.  Interesting idea though.  I wonder if you could even attach the steal effect to a weapon, like a Thief Bow or something?
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Mauron on July 07, 2018, 02:10:05 pm
A Thief Bow wouldn't be possible. Steal needs to be done as a tech. There's some incomplete code that would allow a Final Fantasy style Mug if it was fixed, but I haven't gotten around to touching that up.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Cthulhu88 on July 07, 2018, 11:52:35 pm
The mod I was referring to was Chrono Trigger Lavos' Awakening. Apparently only a few items still need to be charmed (ala, the ones in Ozzie's Fort).

Having to keep Ayla 24/7 in my party is making me not want to launch the game anymore  :'(.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Chronosplit on July 10, 2018, 08:28:17 pm
Good news for once: tonight the personal issues should be resolved, mostly.  I won't be at 100% speed but I do expect the small update (it will look bigger thanks to me posting in code tags as before) out soon after this.  In the meantime, a couple of discussions about how I'm handling a couple of things in the last lookover for a good while (no, really, I've got to put this down for 600 AD).  These are very small and hairy situations, but they are judgement calls that I realize some will not like.  I'd like to make an optional patch but it's just too much for too little.

1) No Woolsey made puns in the Future, Amplifier stays.  I'd like to point out that CT does have punny names, but it's played the Future (mostly) in a more serious tone with these things.  Plus, given what's revealed in the sidequests about the robots' origin I do not think their creators would be giving them humorous names.

2) Soda guzzling: Trust me, I've taken concerns about this one pretty seriously.  I've let it stand before, and after looking at it again I'm standing firm on that.  This is mostly because Woolsey's text is actually more consistent with the game than original text.  Original just talks of it as drinking, which while I do realize can imply as an alcohol reference... well, let me line out just what I'm thinking in detail:

1. Unlike the game with Ayla there isn't anything about anyone getting drunk, or drinking anyone under the table.  It's pretty ambiguous in comparison, and though you can argue it's the difference between time periods Marle doesn't even mention the alcohol.  This leads me to believe that there is another substance involved, because you just downed most of a six pack and no one's bringing it up.  Yeah I know, this is just a minigame, but once again I'm comparing this with Ayla's similar game.  In consistency, the localization wins out.

2. I know of two types of drinking game versions: those with alcohol and those with water, soda, etc..  Under the latter, Woolsey actually isn't wrong.  This only really ends up being relevant with the lighter touch I've been giving some Woolseyisms (Slash for example), combined with how I handled the Moonlight Parade alcohol reference (kept the current line, changed the product).

As you can see, I've given this probably more thought than I'd like to admit.  But there you have it.  If you're not okay with these, it's pretty easy to shift them over and I am perfectly okay with that!
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Chicken Knife on July 10, 2018, 09:32:53 pm
Great to hear those issues have been resolved.

As far as the soda guzzling contest at the fair, I agree 100 percent and find it very odd that people would want it to be alcohol. The overall tone of the millennial fair is extremely childlike and innocent. While I'm sure alcoholic beverages have been served at such events historically, it just doesn't fit what we are presented with here. Also, wouldn't a charge of drunk and disorderly conduct be one of the prosecutions points on trial if the game actually intended this to be alcohol? Making that change would be akin to some of the excesses of J2E's FFIV translation.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Barnio on July 11, 2018, 06:24:48 am
Hi,

First of all, as a newly arrived here, let me thank you for the incredible work and dedication you guys put into conceiving the various patchs, it is oh so enjoyable.   :thumbsup:

Now, I come with exactly the same issue as Apex a couple posts earlier - :  I tried to patch CT with Chronosplit mod, initially the bugfix+sky+liberties, and it doesn't launch on snesc/canoe (more precisely, it freezes when Chrono shoould wake up, and if I input 11B0 [zero, or letter O?) +03, it doesnt charge at all).

My issue is that I can't get ctfix_1a (update6).bps to apply on the rom, using Flips 1.31 "apply patch" option (getting the error message, and Rom file, from its time of modification, doesnt seem to get patched). I tried, 2 different roms, with the various Chronosplit mods, like just bug fix, uncensor, or even the extended versions.

Where is noobish me doing it wrong?
Thanks in advance for any hint !  ^^
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Chronosplit on July 11, 2018, 10:30:10 am
If the older Beat suggestion I made earlier does not work, my advice is to sit tight.  After I update, when Pimpinelephant updates the canoe fix it'll be 100% compatible for a good while.

July 11, 2018, 08:17:38 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Aaaaaand here we are, the new update!  It's in the mega, and I'll be submitting to RHDN soon.

Like before, I've lined out things as detailed as possible for the sake of the Canoe patch.

Lucca’s Workshop:
Code: [Select]
Taban: Oh, you’re just in time!{null}
Guardia King’s Chamber (Middle Ages}:
Code: [Select]
Oh, {Crono}…
I’ve let down my kingdom.{full break}
Since we cannot locate Cyrus, our sole
hope rests on the boy who has the
Hero’s Medal…{full break}
He searches the southern continent
for the sword that can defeat
{Magus}.{null}

I’m so ashamed… {full break}
I treated him badly, thinking he was
just some brat.{full break}
Luckily, he forgave me.
A Hero, HE IS.{null}

(Note: I’m going with what Frog calls it at the end of his flashback.  There’s too little space to add the ’s to the accessory itself.)

Guardia Barracks (Middle Ages):
Code: [Select]
Heard something ‘bout a Hero showing
up.{null}

Arris Dome:
Code: [Select]
{Lucca}: We came from the Ruins to
the west. Why do you ask?{null}

You can reach the continent to the
south through the Sewer Access,
but stay off of {“1}Death Peak.{”2}
That’s the disaster’s source!{null}

Sandorino Inn:
Code: [Select]
They stopped {Magus}.{full break}
Now that it’s safe I’m enjoying my
red wine!
It’s good for your heart, you know!{null}

(Note: I should probably mention here that the localized line talked about orange juice and Vitamin C.  I stuck really close to this.)

Denandoro Cave of the Masamune:
Code: [Select]
Mune: Hey, they’re pretty tough!{null}
Reborn Epoch:
Code: [Select]
{Marle}: {PC1}!
Hit the A Button, quick!{null}

{Lucca}: {PC1}!
Hit the A Button, quick!{null}

{Robo}: {PC1}!
Please press the A Button!{null}

{Frog}: {PC1}!
Me thinketh, ’tis the A Button!{null}

(I do not see Ayla’s line for this specific function, I guess she can’t really make anything of it!)

West Cape:
Code: [Select]
Toma: You guys are a riot a minute!
The booze is always the best when
you’re around.{full break}
See ya!{null}

Lavos Tunnel:
Code: [Select]
{Frog}: ’Tis most disturbing.
This place be fouler than even the lair
of {Magus}…{null}

-Removed a two space indent in the beginning of a line in Truce Canyon Portal.
-Removed a line break when Ayla asks for your name.
-Fixed Lucca’s Workshop having no music in some patches.  You wouldn’t have really noticed it due to it being on the world map, though.
-Forced TF to re-save Valkyrie and Triple Raid to hopefully fix issues (The former had a space after it, the latter was displaying weirdly when the learnt message popped up but was working correctly.)
-Debuggest>Debugger EX

SkyDark patches only:
-Changed Lightning to Sky in the Dragon Tank Owner’s Manual.

Not fixed/cannot be fixed:
-Not sure about Triple Raid yet.
-Magus’s indents I do not think I can really fix, it appears to be a product of the scripting that isn’t a line break?
-I can’t appear to find the Ocean Palace indents.  I’ve looked through the throne room and time freeze, that could also be the same thing as above.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Barnio on July 11, 2018, 07:18:04 pm
Thanks for the quick answer Chronosplit!

It did indeed work using Beat for the pstching (error returned, but still created patch)!
  :thumbsup:
Thanks a lot for that!

May I humbly suggest to add the required presetID and +03 thing in the readme file alongside your patch? I could be handy to have that info more easily associated.

Looking forward to your future work!  :beer:
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Chronosplit on July 11, 2018, 08:24:14 pm
Thanks for the quick answer Chronosplit!

It did indeed work using Beat for the pstching (error returned, but still created patch)!
  :thumbsup:
Thanks a lot for that!

May I humbly suggest to add the required presetID and +03 thing in the readme file alongside your patch? I could be handy to have that info more easily associated.

Looking forward to your future work!  :beer:
I'll definitely do that to the readme in another upload after this is up on RHDN, which will not contain a patch update.  I'll probably do that around next canoe fix update (there's a lot here though, so hold your horses) in case I need to relocate the mega link.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Xaliphe on July 11, 2018, 09:34:50 pm
Do you have a save file around the time of Magus' speech? Also, I don't remember seeing any display bug when learning Triple Raid in my recent playthrough not that long ago. :huh:
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Chronosplit on July 12, 2018, 12:53:05 am
Do you have a save file around the time of Magus' speech? Also, I don't remember seeing any display bug when learning Triple Raid in my recent playthrough not that long ago. :huh:
The Triple Raid thing is weird.  I ran into this myself in my last playthrough, and I didn't really find anything wrong with the listing itself.  After learning it everything acts like it never happened though, so if the bug's still around it's completely harmless!  Maybe I ran into something random even, but I wanted to make sure.

Uh, save files... closest I have at this exact moment is right after Magic Cave: https://www.sendspace.com/file/c8a0vj (https://www.sendspace.com/file/c8a0vj)
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Chicken Knife on July 13, 2018, 07:45:10 pm
I downloaded the 5g update and encountered an issue when I use the flips patcher to apply the skydark + liberties extended patch to the same chrono trigger rom I've been using for all your recent updates. It gave me a message about it being an incompatible rom. After that, I applied the skydark + liberties (not extended) to the same rom and it worked fine.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: teahouser on July 14, 2018, 01:43:59 am
I've found that if you patch using the program beat, even if there says that an error occurred while patching, it still applies the patch and saves a working rom. I think this is the only option until Pimpinelephant comes out with an updated canoe patch. Hope this helps you.




I downloaded the 5g update and encountered an issue when I use the flips patcher to apply the skydark + liberties extended patch to the same chrono trigger rom I've been using for all your recent updates. It gave me a message about it being an incompatible rom. After that, I applied the skydark + liberties (not extended) to the same rom and it worked fine.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Chronosplit on July 14, 2018, 09:32:53 am
I downloaded the 5g update and encountered an issue when I use the flips patcher to apply the skydark + liberties extended patch to the same chrono trigger rom I've been using for all your recent updates. It gave me a message about it being an incompatible rom. After that, I applied the skydark + liberties (not extended) to the same rom and it worked fine.
I've just rebuilt the addons and reuploaded, RHDN soon to follow.

I've tested and it all works now. Do not forget, it's an addon.  Apply after SkyDark+Name Liberties.  :P
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: teahouser on July 14, 2018, 05:47:17 pm
Hey Chronosplit just throw me a message when the canoe patch is done for the latest update and I'll test it out for you.

I recently had another playthrough with your update before this one, and noticed zero issues  :thumbsup:
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Chicken Knife on July 15, 2018, 09:45:24 am
Thanks guys. Not a canoe user so I think my issue was, as Chronosplit pointed out, forgetting it was an add-on patch.  :banghead:

The differences between liberties and extended may be small but I truly adore the changes in the latter.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Chronosplit on July 19, 2018, 02:41:30 pm
Alright, on with 600 AD!

First of all, the base is SkyDark and Name Liberties.  It's in the name of simplification: this way the only other patches I need to make will be Liberties Extended and an addon which changes the Masamune to Grandleon, and it's less for you to sift through.  I do not have screenshots yet (expect these at a minimum, this is all purely textual after all), but I do have a map's worth of dialog for an example.  This comes from the normal couple's residence, in all 600AD chapters:

Quote
A Millennial Fair?  Here?
Art thou still asleep!?
’Tis the year 600, and the 21st King of Guardia reigns.
(note: original text asks if you're half-asleep; I thought this was better for the new lines.  I'll probably work on the second line a bit more.)

Alas, I have heard Magus’s army hast
made it to Zenan Bridge.
What fortune will befall us now?

My dream hast come true.
Peace hath finally come!

Already, years hath passed since the start
of this war.
When will it end?

Donning the “Hero Medal,” the chosen
one hath appeared!
Hurrah!  We hath been saved!

Let us wage only peace from now on!

If anyone is kinda miffed about what I have, like I'm laying it on too thick or whatever, let me know.  There is a fine line between doing it right and wrong here.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Chicken Knife on July 19, 2018, 09:36:34 pm
Not bad so far. I think that a significant challenge to this kind of project is the risk of falling into repetitive phraseology. The style of speech you're going for is obviously not native and we are naturally going to have a limited range in the vocabulary and use of idiom. I think that the more sources you can draw from in bringing fresh use and real character to this language, the better.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: the_E_y_Es on August 19, 2018, 03:24:46 pm
I like the changes to 600 AD dialogue so far. How's progress?
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Chronosplit on August 20, 2018, 11:05:36 am
I like the changes to 600 AD dialogue so far. How's progress?
Slow unfortunately.  Things are still going, but I don't have much to update on.  A combination of software issues (I switched to a beta wineskin wrapper due to using High Sierra and some needs I had for other apps, it's much more stable now at least) and a small bit of IRL is mostly to blame.

I know, this again, but things are gradually picking back up!
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: R1SKbreaker on August 22, 2018, 12:45:17 am
Hello Chronosplit, thanks for all you've done with this project. I just had a few questions if you could please clarify. The canoe patch on the front page is outdated correct? That says update 3. Digging into messages, it looks like the most recent update is Update6? But from what I understand that compatibility patch was for version 5b, but the current version is rebuilt 5d?

Will this patch still work or will there be issues? Now that the patch seems mostly complete, until 600 AD Retranslation is done anyway, do you think you could ask pimpinelephant to make an updated compatibility patch?   I'd really appreciate it and I look forward to playing this game on my SNES Classic in its most up to date form.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Chronosplit on August 22, 2018, 09:47:11 am
Hello Chronosplit, thanks for all you've done with this project. I just had a few questions if you could please clarify. The canoe patch on the front page is outdated correct? That says update 3. Digging into messages, it looks like the most recent update is Update6? But from what I understand that compatibility patch was for version 5b, but the current version is rebuilt 5d?

Will this patch still work or will there be issues? Now that the patch seems mostly complete, until 600 AD Retranslation is done anyway, do you think you could ask pimpinelephant to make an updated compatibility patch?   I'd really appreciate it and I look forward to playing this game on my SNES Classic in its most up to date form.
The MEGA link goes to the latest.  I had it renamed so that it would retain the same URL for download easier, since it's in the readme and canoe patch updates usually came out after I had uploaded the latest to RHDN.  It just had a lot of revisions as my patches were revised, that's all.

You'll want to apply the patch with older versions of Beat.  It'll throw up a warning but will apply the patch anyway, but you may be stuck in the version it was made for (it's still good, no worries).  There is more info in previous posts on making it work.

I guess since it got brought up, I need to update on the Canoe situation.  I've tried to contact Pimpine but they may possibly be MIA.  I didn't really want to mention this unless I was absolutely sure.  I do have a couple of options for making the canoe patch not require Beat, but none for actually updating it.

August 25, 2018, 02:37:56 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
I'm able to do a tiny bit more teasing.  One of my more liberal approaches:
Code: [Select]
Perhaps 'tis because the Queen hast
been through a lot, but I hear she's been
babbling about such nonsense lately. I
fear she may have gone mad!

I won't be drawing conclusions nearly so much, but it's somewhat established later that the "Queen" talks a lot about things no one knows the existence of.  I think after looking at the line it is somewhat implied that this is what the rumors are talking about.

Something less conclusion jumping:
Code: [Select]
I hear of plans for a Town Square,
built with the hope that peace shall last
a great many years.{null}

And they shall name it after Queen
Leene.{null}

It appears that Woolsey got the tense wrong when shortening the line, and this sounds more correct as you obviously can't see the Town Square yet.  I may be putting a similar line in the other patches.

Next post, probably lines from the King.  So far these quotes have been from town residents.  The Castle, the King, and his soldiers will all have marked differences.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Chronosplit on September 05, 2018, 09:57:44 pm
Update time.  I have a few things to touch up on that haven't been mentioned in a while.

1. I'm tossing the more archaic Frog idea, at least for now.  Every time it either makes lines much too long (CT isn't one of those games with lots of text walls, and I've always tried to keep as much within the original's brevity where I can), or it ends up being hard to comprehend in one way or another.  Nope, sorry.  There are some artifacts of this that I may port over to other characters however, speaking of which...

2. Most of this waiting has been spent on both #1 and "higher class" indivduals.  The quotes you've seen me do are of those in towns, the normal peasants for the most part.  As this is the middle ages, I have it in mind to write the King and his Knights in a more formal tone.  Text will also be altered more.

3. You may have also noticed that I've kept -th suffixes out of my quotes, in spite of Frog using them commonly.  I'm honestly not one for them, but if I can make them work it'll be on the knights for familarity's sake, and not overused.  I may also just keep it specific to Frog, because... frog lippeth?

4. Toma: Not sure what to do with him yet, but I want him to be handled differently due to being somewhat important and a named guy.  He would certainly not be formal.  I realize that it sounds like I may have just glossed him over earlier, but never fear!

5. Mystics: I'm not keen on altering these much at all, outside of being disguised or talking about disguising.  I'm probably not going to alter these much at all, if for nothing else other than Magus's involvement.  The only exception here is Slash for the confrontation's sake.

No quotes this time, sorry for being empty handed!
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Chicken Knife on September 06, 2018, 07:22:56 pm
I like your line of thought with all these points. Frog should be in line with the rest of the 600AD humans and the mystics should not be changed much.

Toma is an interesting question. It's hard to imagine him speaking with a medieval accent, but it's hard for me to come up with a good reason he wouldn't be.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Chronosplit on September 13, 2018, 01:17:58 pm
I'm thinking of Toma being a bit of a rogue at this point, but I'm still working on ways to do it.

I'm thinking that it's time that I rolled out an update to the main patches.  I said these would be out later, but since things are going slow I figured these would be the major touch-ups anyway.  Give me a day or two, but here's my list:

-Fix to the lines mentioned in earlier quotes.
-Minor item description fixes (the original SNES ones still aren't the best, but text limits are a major problem).
-Given the current situation with it, I'm going to attempt making up either a standalone for Canoe or a version of the patch in addons (most likely the former).  For now it'll basically the same exact thing as the Canoe patch, except all you need is a clean ROM and it won't give you warnings.  This may or may not be updated after by me, but hey what you have is pretty good there anyway and it's sure a lot less confusing.
-Readme fixes on the Canoe front.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Digitsie on September 13, 2018, 02:28:06 pm
If you're poking around trying to find an alternate accent for Toma, consider:

http://the-toast.net/2014/03/19/a-linguist-explains-british-accents-of-yore/
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Chronosplit on September 13, 2018, 08:51:17 pm
If you're poking around trying to find an alternate accent for Toma, consider:

http://the-toast.net/2014/03/19/a-linguist-explains-british-accents-of-yore/
Thanks!  I'll keep this article in mind.

September 17, 2018, 12:43:43 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
We're almost done, and this will be out tomorrow if not today.  Here's the list for descriptions so far as it's the meatier part:

Armor:
-On the whole, elemental resistant armor is more consistent in descriptions.
-The word “hits” is no longer used in these descriptions.  Taking the lead from Safe Helm, it now reads “damage” across the board.
-Armor that resists an element by a percentage now says “Cuts (element) damage by (percentage).”
-Only armor that heals from damage says “absorbs,” vests now say “cuts.”
-There isn’t enough room for Taban Vest/Suit to carry these however.  Or at least I believe there isn’t.  I've at least changed the "fire guard up" thing to "50%/90% "Fire" dam. cut" respectively (the 90% is according to Chrono Compendium, the others say 50%, uh... Itemizer says around 80%?).
-Unified Mg Defense and the like to be more like how I fixed Magic Wall, fixes Vigil Hat's description being the wrong kind of defense.
-Protects/Locks status>Prevents all status.  I don't think that Lavos's removal of this benefit will be able to carry this.
-Fixed a spacing issue or three.

Weapons:
-The same goes for weapons that hit Magic enemies; Hit is a statistic found in item descriptions, so it’s best to replace this with damage for consistency’s sake.
-Also, Magic instead of Mg in these descriptions.  Yes, it is extra damage towards those that are magical.  Magical may be a little too big, however.
-Hero in the new Masamune's description is capitalized, to carry over the earlier 600 AD event fixes.
-Fixed a spacing issue in Rainbow's description.

Accessories:
-Magic/Power Seal’s description now correctly uses a slash.

Items:
Barrier and Shield have the hits to damage thing too.

For example…

Ruby Armor: Cuts “Fire” damage by 80%
Blue Mail/Plate: Absorbs “Water” damage
Red Vest: Cuts “Fire” damage by 50%
Nova Armor and Amulet: Prevents all status
Vigil Hat: Mag. Def. +9/Prevents all status
Demon Edge/Zanmato: 1.5x damage to Magic enemies

September 17, 2018, 04:27:20 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Update's in the Mega with only the description fixes.  The rest will follow tomorrow, and only at that point will it be on RHDN.  All of this took longer than I thought it would.

September 20, 2018, 02:00:58 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Middle Ages lines are fixed, standalone canoe is in, it's all in the MEGA.
Code: [Select]
They’re going to build a Town Square,
with the hope that peace will last for
many years to come.{null}

And they’ll name it after Queen Leene.{null}

The Canoe version is basically the latest with the fix applied using old Beat (for now, after 600 AD I am prepared to figure out how to do some compare and replace to bring it up to the rest), but this time it uses a clean ROM as a base and is therefore compatible with all BPS patchers.  If anything's amiss or if the readme included in the Canoe folder is missing something, let me know!

As for why this was done I've given this a lot of thought, and I mean no disrespect to anyone but this is how I think about it.  There are three reasons here:

Spoiler:
1) Some are mightily confused at the setup with the patch (which is completely understandable I might add), and being holed into an older patcher may screw things up in the long run.  This nips that issue in the bud, and it's also even easier for everyone to use as it's all one file.

2) With the radio silence I'd rather it be on the database and in the main zip file.  If I happen to go poof for whatever reason, it's all in one place and easily mirrored without a weird explanation of how to apply the patch.

3) When/if Pimpinelephant comes back around, a standalone will be easier to maintain.  With the previous setup, if I had the need to make another update right after a canoe fix was updated things would get confusing again.  With a standalone version, it’s able to be maintained separately and therefore kept away from what some would call my shenanigans.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Chronosplit on October 11, 2018, 04:33:10 pm
A very small update was put in for the main patches.  Fixed one single typo that I completely forgot to insert last version, where an NPC was never updated in badge name.  But honestly I put this up mainly because of some readme typos and additions, and because it's zipped in a way that you have everything in one folder again (outside of the OSX garbage, not fixable).  For your organizational pleasure due to more items being in there now.

Nothing for Canoe yet, sorry!  Still looking into the whole compare and replace thing on top of 600AD.  Both are getting there.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Chronosplit on November 01, 2018, 05:05:14 pm
Interesting news.  The Catalan translation of CT uses some bugfixes found in these projects. (https://www.romhacking.net/translations/3954/)

This is something I never dreamed would happen as a result of all this.  So if anyone can use anything found in here for a translation in any language, you have my blessing.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Mauron on November 02, 2018, 04:00:48 am
It's great to see some of those fixes being spread to other projects.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: hark_ on November 10, 2018, 02:06:08 am
Complete newbie, hoping someone can help-

Attempting to run the Canoe version of the patch on a clean rom to play on SNES Classic. Patched clean Chrono Trigger ROM with the Canoe.bps file, whenever I do this and add to Hakchi2 CE, I use the SFROM tool to change the Preset ID to 0B11, extra bit to 03. I then sync it with my SNES Classic, however I keep getting C7 error whenever I try to launch the game! I've verified the MD5/SHA-1 of the ROM is correct, and have used both FLIPS and Beat to patch the game with the Canoe.bps file. Am I missing something or doing something wrong? Thank you very much for your time.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Bosco82 on November 12, 2018, 05:56:55 pm
When using the canoe patch make sure to change the rommap to LoRom and when using sfromtool the preset should be 110B
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Chronosplit on November 13, 2018, 10:37:39 am
When using the canoe patch make sure to change the rommap to LoRom and when using sfromtool the preset should be 110B
Does this work for everyone?  If so I'll add the extra info to the canoe readme.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: hark_ on November 13, 2018, 11:35:09 am
Does this work for everyone?  If so I'll add the extra info to the canoe readme.
When using the canoe patch make sure to change the rommap to LoRom and when using sfromtool the preset should be 110B
Worked for me, after I unchecked the rom compression box in Hakchi2. Thanks!
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: OliviérBaguette on November 19, 2018, 04:54:05 pm
Maybe I'm missing something, because every time I patch the Clean ROM first with the bugfix and then the canoe patch, I get a popup saying "This patch is not intended for this ROM." The same thing goes for patching with the canoe fix first. If there is a step I am missing, can someone please explain it to me?
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Chronosplit on November 19, 2018, 08:19:17 pm
Maybe I'm missing something, because every time I patch the Clean ROM first with the bugfix and then the canoe patch, I get a popup saying "This patch is not intended for this ROM." The same thing goes for patching with the canoe fix first. If there is a step I am missing, can someone please explain it to me?
Canoe is standalone, and it would be impossible to roll it into the other patches.  The BPS is working as intended, by telling you not to do that because you're not patching on a clean ROM.  If you want to play on Canoe, use the Canoe patch only.

The only time where applying two patches is needed is for Liberties extended, and that's only for the Liberties patches.  And I'm definitely thinking of making those two standalone at some point too, so everything only requires one patch in general.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: OliviérBaguette on November 19, 2018, 11:45:28 pm
Canoe is standalone, and it would be impossible to roll it into the other patches.  The BPS is working as intended, by telling you not to do that because you're not patching on a clean ROM.  If you want to play on Canoe, use the Canoe patch only.

The only time where applying two patches is needed is for Liberties extended, and that's only for the Liberties patches.  And I'm definitely thinking of making those two standalone at some point too, so everything only requires one patch in general.
Alright. Thank you for the information, and thank you for making this awesome patch!
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Chicken Knife on December 18, 2018, 08:51:50 am
@ Chronosplit

Any news on the medieval language update? I'm still really excited for this.

(which is ironic coming from the guy that removed medieval language in Dragon Warrior 1 & 2  :laugh:)
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Chronosplit on December 18, 2018, 01:06:01 pm
@ Chronosplit

Any news on the medieval language update? I'm still really excited for this.

(which is ironic coming from the guy that removed medieval language in Dragon Warrior 1 & 2  :laugh:)
Sorry about being so long with no talk, but I don't have any news.  I haven't been able to update yet, in fact it's been placed on the back burner for a while.

To put it short: holiday time is my busiest time of the year, and I've been focusing on some other writing projects of my own.  None of which have anything to do with games at all.  That said I've never left a project unfinished and I don't intend to start here!  My motivation's still there, just regard everything as being on haitus until next year.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Chicken Knife on March 28, 2019, 07:27:54 am
I see a mysterious 6b update has released. I'm curious on the details.

**Nevermind now I'm seeing the note on the update. It wasn't showing for some reason before.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Chronosplit on March 28, 2019, 12:47:48 pm
I see a mysterious 6b update has released. I'm curious on the details.

**Nevermind now I'm seeing the note on the update. It wasn't showing for some reason before.
It does the same with any mobile device, so I'll post it anyway. :P

I had been asked to update the Liberties patches' incorrect use of YashaBlade to go with Liberties Extended's use of Yaksha, that's all.  I slipped on that one and should've done that from the start.

This should be the only time moving something from extended happens.  Extended addons are the same outside of working off of the new patches, but I'm brewing something... I've still got my main commitments but I can at least devote some time to extended.  In the meantime, if you find anything else that's weird shoot it my way.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Chicken Knife on March 30, 2019, 10:50:20 pm
Hey! I'm watching my friend play Chrono Trigger for the very first time on twitch and it's your version they are playing. When my friend got to 2300 AD and encountered the rat that brings up the text "Stole a tonic!", they were under the impression that they were stealing from the rat rather than the rat stealing from them. I think it was a reasonable incorrect interpretation based on the text. My suggestion would be to change the text to "It stole a tonic!"
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: nejimakipiyo on April 01, 2019, 12:04:49 am
*waves* Hello, I'm the friend who's playing Chrono Trigger and streaming it on Twitch! I'm very happy to be playing this game - it's actually my first time playing it, and Chicken Knife suggested I use your patch so I did. :)

By the way, today I found something in the Millenial Fair that is hopefully a minor and easy change.

When you play the 10 point game, this guy introduces himself as Piette:
(http://oi66.tinypic.com/2d1uvmg.jpg)

But if the floaty guy asks you to find him, he says Piett:
(http://oi63.tinypic.com/2qxotmt.jpg)

...I sure hope those image uploads worked!
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Chronosplit on April 01, 2019, 09:36:07 am
Hey! I'm watching my friend play Chrono Trigger for the very first time on twitch and it's your version they are playing. When my friend got to 2300 AD and encountered the rat that brings up the text "Stole a tonic!", they were under the impression that they were stealing from the rat rather than the rat stealing from them. I think it was a reasonable incorrect interpretation based on the text. My suggestion would be to change the text to "It stole a tonic!"
That is actually a good idea.  That line was probably shortened due to space constraints.

*waves* Hello, I'm the friend who's playing Chrono Trigger and streaming it on Twitch! I'm very happy to be playing this game - it's actually my first time playing it, and Chicken Knife suggested I use your patch so I did. :)

By the way, today I found something in the Millenial Fair that is hopefully a minor and easy change.

When you play the 10 point game, this guy introduces himself as Piette:
(http://oi66.tinypic.com/2d1uvmg.jpg)

But if the floaty guy asks you to find him, he says Piett:
(http://oi63.tinypic.com/2qxotmt.jpg)

...I sure hope those image uploads worked!

Sounds like there's a string I left out somewhere, which is somewhat easy to do in that area because there are a ton of strings.  I'll look into it!

April 02, 2019, 02:21:22 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Alright, a couple of things on this.  Interesting thing I found: it's no wonder that the tonic stealing line is so short, there's some unused stuff in both Ruin 16 lines!  Right after both there's a delay and a scream, and the second one even has an instance of stealing 500G.  I've never run into the latter, but I'll address it as well.  Probably something everyone knows about, but I hadn't yet.  Either way, these are the only two instances of this string.  So add a word, space it back once to make sure it looks about the same, done.

The error in Piette>Piett is indeed a missing string, but not in all patches.  There are loads of little strings in the minigame, so I'm going to go over this about three times more to make sure. :P

One more thing: either way, the extended patches will no longer be addons.  They'll be their own one time patch.  This means that everything is included in one patch, no matter what you want.  It's just better for all of us.

April 02, 2019, 03:40:41 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Submitted and in the Mega.  The remaining Piette strings were only in the Skydark patches.  File size is a little bigger now but it's not enough to impact really slow connections all that much (I think).

EDIT: Whoops!  Forgot a small changelog.

Code: [Select]
-Added an "it" to the stolen item prompts in Ruin 16, so it's more clear that the mouse stole a Tonic from you.
-Fixed SkyDark patches having a string that still said Piette.
-Liberties Extended patches are now standalone instead of hiding out in the addons folder.  This basically makes everyone's patching experience easier while I gear up for a major update to those.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: nejimakipiyo on April 23, 2019, 02:49:09 pm
I just finished last night, and want to thank you for this hack. Of course it was my first time playing so I can't compare to the original localization but this was a great first experience of the game and I'll definitely be using your version for replays as well!

I have several screenshots of text errors that could be fixed, but before that, Chicken Knife and I noticed an issue with the character Magus. Being the fool that I am, I renamed him to Janus in my playthrough (I like that name better anyway) and then all of the NPCs started referring to him as Janus as well. That seemed a bit silly to us, because they would only know him as Magus!
So it seems like the name is in the NPC dialogue as an op code; would it be possible to change that to Magus to allow for some consistency for people who rename characters?


And without further ado, the screenshots!

The correct spelling of this should be "polliwog":
(http://i66.tinypic.com/dzyrmw.png)

This should be "a while" here:
(http://i64.tinypic.com/2w23a4k.png)

This it's should be its:
(http://i68.tinypic.com/jugzet.png)

And finally, Kin should be Kino:
(http://i66.tinypic.com/2n9lyee.png)


I believe those were the only things I caught. Sorry to be annoying!
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Chronosplit on April 23, 2019, 04:39:58 pm
Thank you very much, and it's no problem at all!  The minor text issues, I thought that there would be more from original text. Two of those three are original text issues and one is my fault, I'll get them all however.

The name of Magus is a bit of an issue, isn't it?  The weirdness here is original intent and can be chalked up to the limitations of the game along with being a "hidden" character (we can't just have NPCs call back to his old name yet use his new name in a New Game+, at least I don't think so...), however at the same time lorewise the name is actually more of a title (from Midna's post a few pages back: it's a translation/localization of "maou" which translates to "demon-king" and is a generic evil-overlord-type title in Japanese media).  Thing is that this fact is used very little in the game by all, even moreso in the SNES translation.

Using the title part more can fix this.  Slattery had saught to remedy this in the DS version by these NPCs using Fiendlord instead of his name.  Before I was hesitant about it, but this time I'll look into this as something like this is actually doable with the formatting fixes.  It would also help with the legend of Frog that you hear in sidequests.  Maybe just The Magus, Plus had a similar idea IIRC :P
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Chicken Knife on April 23, 2019, 08:40:34 pm
@Chronosplit

I experienced the use of Fiendlord in the frozen flame hack that made its way to this site recently. It worked quite well for me. It would certainly make it far less awkward by not having this very public figure's name suddenly change in countless entries of NPC text after renaming him. Even if you didn't go that route and kept them referring to Magus after the name change, I still think it would be better that way. This might be a minority opinion, but when I think about renaming a character, I always think of it as giving them a private name that your party calls them--not retroactively changing their name for their entire life. Debates around this don't generally arise because RPGs tend to give you the rename option just after meeting a character. But in this case, there is already this huge legacy of people using the name Magus before you get the opportunity to rename him. It creates an awkward scenario when you go back and talk to them afterwards. Nejimakipiyo and I both strongly felt that. We wouldn't have batted an eye if they were still saying Magus however.

Btw, I have a couple other notes I wrote down that were not covered in nejimakipiyo's 4 screenshots.

When you fight the elemental scout creatures in the Ocean Palace, it displays in battle text of "Blue Scout fights all mag but "Water." We didn't like the word "fights." Counters would seem to be the appropriate word based on what they do, and it looked like there was additional character space in the text box. If there is in fact not enough space, I think it would be better to lose the quotation marks around "Water" for instance.

Also, I can't remember where this was in the game, but there was a line:

           Yum
Tastes like chicken

It appeared just like that with the Yum indented in a way that looked awkward.

That's all I had to say additionally.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: nejimakipiyo on April 24, 2019, 11:02:37 am
Yes, that is what I meant re: Magus. Whether the NPCs refer to him as Magus, or Fiendlord, or The Magus, it would be fine, as long as they don't start calling him Janus (or whatever else a player may rename him to).
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Chronosplit on April 24, 2019, 01:52:00 pm
I'll consider both names!  There's a lot of lines attributed however, I need to also consider who in 600 AD calls him what (do the monsters know him by name?), with the rest of the eras it's pretty easy.

Also, good news: I'm finally getting a windows machine back in action, and with that you'll see no more weirdness that I can attribute to OSX Wine wrappers or that odd macosx folder.  Also the latest BSNES to test with, which will be important whenever the FMVs come around.  Thing is though, some time needs to be alotted for configuration (updating forever, etc.).  Shouldn't be very long.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Chicken Knife on April 25, 2019, 10:42:28 am
I'll consider both names!  There's a lot of lines attributed however, I need to also consider who in 600 AD calls him what (do the monsters know him by name?), with the rest of the eras it's pretty easy.

Also, good news: I'm finally getting a windows machine back in action, and with that you'll see no more weirdness that I can attribute to OSX Wine wrappers or that odd macosx folder.  Also the latest BSNES to test with, which will be important whenever the FMVs come around.  Thing is though, some time needs to be alotted for configuration (updating forever, etc.).  Shouldn't be very long.
I know you've been having computer struggles for awhile. Glad to hear those issues should be all sorted out now!
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Chronosplit on April 25, 2019, 12:32:54 pm
I know you've been having computer struggles for awhile. Glad to hear those issues should be all sorted out now!
That also means that after this update's in the bag, I can gear up for some other projects again.  Like I can use Polished Map now for pokecrystal.  But that's for later.

April 28, 2019, 07:18:52 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Sorry about the pause, I had to sort out some issues before getting w10 on here.

Work on this starts tomorrow.  I plan to round all these up together best as I can, including a larger name update for the Extended patches.  I'll let more about that out of the bag when it's time.

April 30, 2019, 11:09:40 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Using Fiendlord isn't so easy as it looks.  It depends on how much I want to change the script.

The thing that makes this title work is that Mystics are Fiends there (https://chrono.fandom.com/wiki/Fiend), IIRC they were originally Demons to coincide with his original name (which would make the DS script's usage a bit of a compromise between the two).  Mystic Lord feels like it'd be too long for a lot of these one-off lines, but I can try it!  Or I can just change Mystics to Fiends (or even Demons/Demonlord, if we're going to change it we may as well do it that way), though Mystic works perfectly fine as-is.

The Magus is out either way.  It just doesn't work as it should.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Chronosplit on May 07, 2019, 04:06:26 pm
I tried to post right before RHDN went down today (as you do), so let's see if this one works.  Time for an update to the update.  I'm going to call this version 7, as it quickly looks to be a long and big one.  Many things to do.

Magus title: I'll be using The Fiendlord for Magus's name in the Middle ages and the Present where it fits.  I'll also be renaming the Mystics to Fiends (the reason why Fiendlord even worked, and as it turns out Mystic is a censored form of this due to Fiend being a synonym of demon).  I have tried other alternatives (Mystic Lord, Demons/Demonlord) but none of them stuck like Slattery's usage.  There will also be an offhand reference to this in the cove.  Magus's name will be used all other times and also in places like Medina, Magus's generals, and the Cathedral's chanting room.

There will not be a version that omits these changes.  It's simply too large.

Quotation marks: Quotation marks around items, status effects, elements, etc. is something that really isn't needed in the script at all.  I'm looking into this, but I'm not going to do it unless it can be consistent (the tutorial about status effects is the big one here).

Liberties Extended: These patches will be receiving a minor overhaul, in that more item names will be updated in kind (only in these patches).  While I'm not sure about just how many, if something can improved by it I will make an attempt.  I'll be using LethargicOwl's item names as inspiration here, though I won't be defaulting to DS at all.

Other stuff:
-P.E. no longer has that strange page break in the castle.
-Spelling fixes in the tale about Cyrus, Magus's edited lines in the Lavos Core battle, the ending, and in the Genocidome.
-The readme document will be an ODT.  No reason to keep an RTF around after a computer switch to Windows.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Special on May 07, 2019, 04:26:29 pm
-The readme document will be an ODF.  No reason to keep an RTF around after a computer switch to Windows.

Just make these kind of things a simple .txt file...
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Chronosplit on May 07, 2019, 05:31:41 pm
Just make these kind of things a simple .txt file...
I do for the readme files in the database, but I'm thinking of making things a bit more readable to make the format worth it.  At least later on, as the thing is pretty cluttered right now what with the long lists of just about every single change thus far.  I don't blame people for not finding the information they need immediately.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Chicken Knife on May 08, 2019, 07:00:09 am
Since the equivalent of Fiendlord was used for Magus in the Japanese version, how did his name default when he joins your party? Fiendlord? Janus?

How would it default in yours?
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Chronosplit on May 08, 2019, 11:54:12 am
Since the equivalent of Fiendlord was used for Magus in the Japanese version, how did his name default when he joins your party? Fiendlord? Janus?

How would it default in yours?
That's a good question, because in spite of the language barrier I believe the original japanese had the same issue with changing his name.

He's still Magus though.  I realize that this is basically like calling a ruler "King Chief Engineer," but given the situation I don't really think there's another way around it.  His generals and such calling him Janus before the reveal of his past (in the first playthrough that is) just wouldn't work right.  It's supposed to be a surprise after all, or at least a mystery.

I like to think in this case that there's the big scary name the humans gave him over the war, there's the name he assumes during that time period (out of hatred for his mother I guess), and then there's his original name.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: nejimakipiyo on May 09, 2019, 01:18:08 pm
This is all coming back to what I said before. I don't think a retranslation of his name is necessary per se, unless you were going to retranslate the names of all of the characters too. Magus is fine. My specific problem was that changing the character's name in the game (I named him Janus, but i dunno what if someone else wanted to name him something different, for example their own name) also changes how everyone else refers to him, which it shouldn't. Regardless of what his name actually is, I think that's the biggest problem here.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Chronosplit on May 09, 2019, 07:52:29 pm
Honestly I feel the same way.  I'm pretty sure that no one really wants me going that far anyway.  I always try to keep with the slightest approach possible in matters like this, and besides I feel that no default character names really need a redo. :P
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Chicken Knife on May 09, 2019, 08:01:50 pm
Honestly I feel the same way.  I'm pretty sure that no one really wants me going that far anyway.  I always try to keep with the slightest approach possible in matters like this, and besides I feel that no default character names really need a redo. :P
I'm also in agreement with leaving Magus Magus. If you were going to use fiendlord or archfiend or demon king it should totally replace Magus like it does in the Japanese game and I don't think any of those really work for that purpose. Magus works well for his public name (and even default) with Janus working as his private name. Since a lot of players will want to change to Janus, I would definitely make all the public text still say Magus since it is so established in the game by the point he joins.

One more thing: reading over info on chrono compendium, it looks like Ayla's Crononick name defaulted to just "Cro" in the Japanese. I think that's really good actually. It sounds like a reference to Cro Magnon while being something I could hear Ayla saying. Plus the feature itself would get more mileage from people that always stick to defaults.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Chronosplit on May 14, 2019, 12:28:51 pm
One oddity here is the Heckran battle.  Actually, it was always an oddity... at least according to the awkward retranslation notes which I won't be using much in this case.  Anyway!

The Heckran is the one who tells everyone that Magus summoned Lavos.  I always thought that this stuck out as kinda odd, because the town just before already has that information.  However with the name alterations, this little thing can have a band-aid put onto it.  It's now done so that it's the first time the party puts Fiendlord and Magus together as the same person, as at this point no one has seen him in person yet.  Here's the idea:

Code: [Select]
If only the great Fiendlord {Magus},
who brought forth Lavos 400 years ago,
had destroyed the human race!{full break}
The world would've belonged to us
Fiends!{null}

Question is though, does the party name him The Fiendlord or Magus after this?  I'm willing to say the latter, because they deal with Magus far after The Fiendlord bit (plus that means a lighter touch, with no need to edit those lines).  So the question now is what about Frog?  He's part of the party, so maybe the same deal?  In the meantime, I also found that in Choras I hadn't even edited the Magus line right.  The legend is spoken in more than one place in the area.  Now that's consistent!

Also, here's a neat little thing I found that people reading this should like.  It's the HD Mode 7 beta playing CT's ending credits! https://www.youtube.com/watch?v=Ss49vVbULOQ&feature=share
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Mauron on May 14, 2019, 03:51:26 pm
Heckran forces the party to learn about Lavos, causing the cutscene. It's important to plot advancement, but some players might miss the town version. Probably beyond the scope of this hack, but theGreatBen should have the party react if they learn it in town first.

I'd go with the party calling him Magus. Frog might go with Fiendlord Magus.

I like that video... but I need to hack it to make the text boxes less ugly.

Did I give you my HP to 1 Barrier/Shield fix? HP to 1 attacks disable the effect of Barrier/Shield for the remainder of the battle. I had a simple fix that changed this, but I later realized that the 6 Nu fight relies on this behavior. Three of the Nus in there reduce your HP to 1, but the other three do the minimum of 1 damage, unless you have Barrier/Shield up, which reduces it to 0. I'll have a more extensive patch later to address this, but for now leaving the bug alone seems like the best course of action.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Chronosplit on May 14, 2019, 06:49:47 pm
Heckran forces the party to learn about Lavos, causing the cutscene. It's important to plot advancement, but some players might miss the town version. Probably beyond the scope of this hack, but theGreatBen should have the party react if they learn it in town first.

I'd go with the party calling him Magus. Frog might go with Fiendlord Magus.
Good points there.  The town is setup so that it's completely optional, what with the fights and all.  If the player gets fed up with being refused and leaves after eating the cake at the portal the plot still stands.

Fiendlord Magus might work, for some lines I'm unsure though.  I'll have to test it!

Quote
I like that video... but I need to hack it to make the text boxes less ugly.
That's a valid concern and I kinda anticipate similar hacks to come out for the same reason.  I'm reading that some feel things like menu hacks for this feature would be more emulator-specific (for now this is only present on a beta BSNES build), but then again we could've said the same about MSU-1 for a little bit.

Quote
Did I give you my HP to 1 Barrier/Shield fix? HP to 1 attacks disable the effect of Barrier/Shield for the remainder of the battle. I had a simple fix that changed this, but I later realized that the 6 Nu fight relies on this behavior. Three of the Nus in there reduce your HP to 1, but the other three do the minimum of 1 damage, unless you have Barrier/Shield up, which reduces it to 0. I'll have a more extensive patch later to address this, but for now leaving the bug alone seems like the best course of action.
You did give me the simple version, so this sounds like something I'll have to revert for now.  That shouldn't be a problem for me at least!
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Mauron on May 14, 2019, 10:54:03 pm
I'd have to look more into the details of the widescreen support, but I have been looking at menu hacking lately, so I'd see what I can do if I can get my hands on that.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: ThegreatBen on May 15, 2019, 09:59:45 pm
Never really thought about it, I guess I always assumed the party was responding to the conclusion of the events of the area rather than Heckran specifically.

I forget where I read it (maybe a cut line) that Heckran was appointed by Magus to guard the future site where Lavos would appear.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Chronosplit on May 16, 2019, 06:04:56 pm
I forget where I read it (maybe a cut line) that Heckran was appointed by Magus to guard the future site where Lavos would appear.
That's the first time I've heard that one!  I think it might be a headcanon though, it's implied that there's more than just one Heckran in Cross, and the only mentions anywhere of the Heckran is as your regular boss.  Heckran is one of the bosses Lavos assumes in it's "boss gauntlet" fight though.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: ThegreatBen on May 16, 2019, 06:44:18 pm
Nope, it was a cut line from the prerelease, check it out.

https://www.chronocompendium.com/Term/Heckran.html
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: DerKoun on May 16, 2019, 07:26:48 pm
I'd have to look more into the details of the widescreen support, but I have been looking at menu hacking lately, so I'd see what I can do if I can get my hands on that.
I'll post some details on widescreen and reply to questions in the dedicated thread: https://www.romhacking.net/forum/index.php?topic=28485.0
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Chronosplit on May 16, 2019, 09:26:12 pm
Nope, it was a cut line from the prerelease, check it out.

https://www.chronocompendium.com/Term/Heckran.html
Huh, that's really something.  It must've been changed a lot last minute!  In the pre-release there's also altered dialogue of the event after the Heckran fight.  It contains Ayla! https://www.chronocompendium.com/Term/Translated_Text_(CTP).html#Lost_Residence_II_-_A_Heckran_Guard

Maybe that's why the Mystic Mountain portal was already open when you got to the End of Time?  Like, at one point you were supposed to do the Prehistoric events before Medina?
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: ThegreatBen on May 17, 2019, 12:30:28 pm
You mean you can't do the prehistoric events first in your hack? JK

Seriously though there are some great lines in the prerelease having just looked at it again I might add a few more of them to fill out scenes.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Chronosplit on May 21, 2019, 11:13:14 am
Still plugging away, sometime this week I'll have a list of areas effected by this (in other words, the first run of 6 will be done).  Oh, and while I'm surprised that I didn't need to do this more often given how much longer The Fiendlord is than a character name, I did have one case where I had to reconstruct a line in the King's Chamber for formatting:
Code: [Select]
The King fought bravely against
The Fiendlord's troops.{full break}
Had he not heard of the arrival of the
Hero, he might have fought to the death!{null}

Another quick thing found, Lucca says Marle "ceases to exists."  Taken care of!  Also, the "maid" not being the chef's wife is finally taken into account... I was meaning to do that.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Recca on May 22, 2019, 05:11:41 am
Quote
It's revealed in the Prerelease that Magus ordered Heckran to protect the spot over which Lavos sleeps.
That's very interesting, I wonder why they chose to remove this detail in the final release? There's one thing that I don't quite understand though. Why would Magus order Heckran to "protect the spot over which Lavos sleeps"? Was this some kind of back-up plan in case he either lost or failed to summon Lavos the first time (in the original Middle Ages timeline before Crono and party interfered)? Surely he didn't believe that some random person would just dig deep in that exact spot and accidentally awaken Lavos. And could Heckran really be over 400 years old? Mystics might have a longer lifespan than humans, but this just seems too much. I'm assuming that Magus can feel the dark energy of Lavos or something which is how he knew the exact spot where Lavos was in. Does this mean that Heckran's Cave in the Present time is where Magus' Castle was in the Middle Ages? Or could Magus summon Lavos without actually being directly underneath it? And lastly, would Heckran really choose to continue guarding the same spot for over 400 years after Magus was defeated and disappeared? If so, that's quite some level of dedication! Maybe Heckran was still hoping that Magus would return some day.

All this just doesn't quite make sense. Perhaps that's why this detail was removed before release? Or does anyone here have any ideas how all this could have been explained in the game?
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Mauron on May 22, 2019, 12:33:11 pm
I would assume it's more about Heckrans as a species than an individual. The closest point to Lavos's eruption is Melchoir's hut in the present, or the Magic Cave exit in the Middle Ages.

I think Heckran guarding the exit to Vortex Point makes more sense overall.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Chronosplit on May 22, 2019, 01:48:27 pm
My assumption is either:

A) This was meant to be a sidequest, probably involving Magus in 600 AD.  At least most Mystics don't have a longer lifespan, because of Ozzie's ancestor, so maybe the boss is merely from a long line of noble Heckrans?  Maybe there's some overzealous Mystic who wanted to awaken Lavos themselves?

B) This is something for an ending.  Like if you end either after defeating Magus or after obtaining Magus.  But this was pre-release so I doubt it.

Either way the current Heckran does feel like it makes more sense in the current game.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Chronosplit on May 30, 2019, 02:11:12 pm
Here's a list of maps of which the events needed to be edited for Magus>The Fiendlord.  It's only for those using Temporal Flux due to only having the hex numbers.  Unless you'd like to see how many I've had to go through (there are about four more added to my list of changes that aren't here, due to the need to update for the other spelling errors mentioned here).  I figure it may be useful to someone.

Spoiler:
005
018
01F
024
02F
030
03A
03E
049 (realign the grave space)
072
073
074
076
078
079
07B
07C
085 (use Fiends the second time on the line where his army is mentioned twice)
087 (not Ozzie)
088
089
08A
09D
09E
0A4 (Magicians mention should also be Fiends)
0C7
1D1 (wizards/Mystics>Fiends)

Also anything having to do with The Oath ending.  This is very odd in it's scripting, so I just made sure to edit everything in The Oath's beginning map (159) and Magus's Inner Sanctum (0FD)

EDIT: Whoops, forgot some 0s.

June 06, 2019, 01:50:19 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
All that's left for me to do is copy work (slow going), look into Liberties Extended stuff, and other small things.  But one more note before release.  I had about forgotten about North Cape.

There is a string that wasn't brought into the localization due to how Magus's name is played out.  When you challenge him, he should be mentioning how he is The Magus.  The interesting thing here is that during these lines, they are literal strings and don't use {Magus}.  This is because they're able to use this as a title.  So I decided to use this as a last reference, because the line can now be used correctly:

Code: [Select]
{Magus}: Very well then...{full break}
But I'm also feared as The Fiendlord...
You shall not defeat me easily!{null}

This is very similar to how the DS's script restored this line's meaning using the same title, though it was under Magus's new script.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Chronosplit on June 11, 2019, 12:46:05 pm
Here's a beta of Bugfix Alone version 7.  All the text stuff is done for now, last to do with this patch outside of whatever's reported is to revert the HP-to-1 fix (I wanted to do that all at once after the text). https://mega.nz/#!TJtXBCrT!bhDvUGzaWoOPjDpFhIEUWEqjXuC7XMHqG1aQBSRnzdE

Code: [Select]
Dialog:
-Magus is now The Fiendlord when talked about by humans in the present and middle ages, and Mystics are now Fiends.  The exception to the human rule is the party, who is still required to call Magus by name due to plot events (but will still call the Mystics as Fiends when it pops up).  The Heckran calls him by a hybrid of both for consistency's sake.
 -This also fixes the rest of the wizard mentions, and Choras’s legend once and for all.
-The weird break in P.E. is gone.
-"Ceases to exists" is now fixed.
-Middle Ages’s Maid is now the cook’s wife.
-Lofty Robo is now properly Holy Robo
-The correct spelling for Polliwog is used.
-awhile is now a while.
-Magus’s Lavos Core dialog now uses the correct form of its.
-Fixed the ending mentioning Kin instead of Kino.
-Fixed the last of The Oath ending’s frog issues along with the above (at least I think so.  This event’s scripting is kinda weird as it keeps repeating multiple times.  I took them all on just in case).

Battle Messages:
-Magus’s name is now used instead of just Magus (kinda weird, as names should be supported fine.  This mostly has something to do with NG+ though.)
-Scouter/Red Scout/Blue Scout: “fights” is now “counters,” quotes are removed. (Either way, elements aren’t quoted in any other battle message.)

Please report any text overflows or Magus mentions still hanging around.  So far these areas are untested:
-The Oath ending.
-Battle with Magus.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Rodimus Primal on June 11, 2019, 02:44:13 pm
Here's a beta of Bugfix Alone version 7.  All the text stuff is done for now, last to do with this patch outside of whatever's reported is to revert the HP-to-1 fix (I wanted to do that all at once after the text). https://mega.nz/#!TJtXBCrT!bhDvUGzaWoOPjDpFhIEUWEqjXuC7XMHqG1aQBSRnzdE

Code: [Select]
Dialog:
-Magus is now The Fiendlord when talked about by humans in the present and middle ages, and Mystics are now Fiends.  The exception to the human rule is the party, who is still required to call Magus by name due to plot events (but will still call the Mystics as Fiends when it pops up).  The Heckran calls him by a hybrid of both for consistency's sake.
 -This also fixes the rest of the wizard mentions, and Choras’s legend once and for all.
-The weird break in P.E. is gone.
-"Ceases to exists" is now fixed.
-Middle Ages’s Maid is now the cook’s wife.
-Lofty Robo is now properly Holy Robo
-The correct spelling for Polliwog is used.
-awhile is now a while.
-Magus’s Lavos Core dialog now uses the correct form of its.
-Fixed the ending mentioning Kin instead of Kino.
-Fixed the last of The Oath ending’s frog issues along with the above (at least I think so.  This event’s scripting is kinda weird as it keeps repeating multiple times.  I took them all on just in case).

Battle Messages:
-Magus’s name is now used instead of just Magus (kinda weird, as names should be supported fine.  This mostly has something to do with NG+ though.)
-Scouter/Red Scout/Blue Scout: “fights” is now “counters,” quotes are removed. (Either way, elements aren’t quoted in any other battle message.)

Please report any Magus mentions still hanging around.  So far these areas are untested:
-The Oath ending.
-Battle with Magus.

I really need to take some time soon to do a play through of your version. I hope one of my favorite lines is still intact as it was changed in the DS-Steam releases. In the Middle Ages, a soldier in the beginning of the game says "Shut yer pie hole." It's stupid and out of place for the time period, but I always loved that line.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Chronosplit on June 11, 2019, 03:01:46 pm
I really need to take some time soon to do a play through of your version. I hope one of my favorite lines is still intact as it was changed in the DS-Steam releases. In the Middle Ages, a soldier in the beginning of the game says "Shut yer pie hole." It's stupid and out of place for the time period, but I always loved that line.
Oh yeah, that's definitely still there.  Wouldn't dream of nixing that one. XD

Typically I still try to keep as much originally there as possible.  Fiendlord/Fiend is (mostly) straight word replacement outside of the Heckran and North Cape.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Dzumeister on June 14, 2019, 09:11:57 pm
The issue I have with Frog and the way he speaks is that it's inconsistent with everyone else in his era.
Either everyone in that era should speak like him or he should speak like everyone else.
I would very much like a patch to give Frog his dialogue from the DS localization. He has a more elevated kind of speech, but not bastardized Shakespearean.
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Chronosplit on June 15, 2019, 02:13:21 am
I would very much like a patch to give Frog his dialogue from the DS localization. He has a more elevated kind of speech, but not bastardized Shakespearean.
Sorry, but I've got to draw the line somewhere.  Frog isn't a bug, while Magus's name shenanigans are still a textual bug in a manner of speaking (mostly with changing Magus's name).  Rewriting a whole major player character is pretty far from the scope of this project.  And yes it would have to be an original rewrite instead of ripping off Slattery's version wholesale for multiple reasons (if I were to guess it'd be similar to FFVI TWUE's Cyan, but not completely the same).  The only thing I did that's even close to any character rewrite is Nizbel, which only had lines right before getting killed off for good.

You can try to do it yourself if you wish; all you really need is a DS/PC script to read from, Temporal Flux, and a good amount of time for writing and testing.  Dialog room shouldn't be an issue, and using TF is easier than it sounds (no really, it looks daunting but it's way easier than most out there).
Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Heaven Piercing Man on June 15, 2019, 03:52:46 am
I can confirm, I got FF3usME just to fix one or two pet peeves from FF6, but inspiration struck and ended up retranslating the entire game. (why I didn't release it? that's a different story) It's very simple to use these editors to tailor your own ROM. Then you can release it as an addendum I guess?

Title: Re: Chrono Trigger Bugfix and Uncensoring Patch
Post by: Chronosplit on June 15, 2019, 11:41:59 am
Then you can release it as an addendum I guess?
Sure, but I'll give you a quick tip about that: you'd save yourself some major headaches by releasing it with the whole patch included as opposed to just the addon patch.  A little tidbit that I learned from Liberties Extended is that over updates the data can shift in a way that can make text addons go haywire.

I would also suggest using the beta as a base, if you don't mind making some last minute changes if needed.  No one's alerted me to any changes I need to make to Bugfix Alone since that release so far, however.  If you want to use another version, you might want to wait.