# Romhacking.net

## Romhacking => Personal Projects => Topic started by: Helly_ on April 13, 2017, 04:16:56 pm

Title: Arcturus - The Curse and Loss of Divinity
Post by: Helly_ on April 13, 2017, 04:16:56 pm
Hello there,

I'm currently working on the translation of Arcturus: The curse and loss of divinity.

https://www.youtube.com/watch?v=X1oe0B_3_Qw

(http://i.imgur.com/XVIepHo.jpg)
(http://i.imgur.com/rtODifd.jpg)

What's Arcturus? Why, it's one of the most famous PC RPGs in Korea!
Developed in 2000 by Sonnori  (http://www.hardcoregaming101.net/korea/part2/company-sonnori.htm)and Gravity (the creator of Ragnarok Online), Arcturus uses the Ragnarok engine, has a Grandia 2-like combat, boasts a bunch of tormented characters and has an epic story focused on death, gods and mankind's folly.
Another team already tried to translate this game some years ago, but they eventually abandoned the project. This project uses none of the previously made translations and is based on the Japanese localization of the game by Falcom.

(https://i.imgur.com/5kqGuFX.jpg)
(https://i.imgur.com/erQqMBn.jpg)
(https://i.imgur.com/2VgUYwg.jpg)

Team:
Just me, folks.
Special thanks to MrRichard999, LunaireticOmega, ArcturusFan and peco for the help and support.

Total progress: 90%
Detailed progress:
• Menus: 100%
• Magic: 100%
• Skills: 100%
• Items: 100%
• Books: 100%
• Non cut-scene text: 100%
• Cut-scenes: 100%
• Pictures: 50%
The game is now playable and fully translated. I'm still rewriting some of it and there might still be some mistakes here and there, but the translation is good enough as it is for a full playthrough. Also, pictures are getting done by LunaireticOmega and books are still not showing in english despite being translated.
You might encounter some crash when facing some random enemies (it's quite rare, though), so I advise fleeing when you're not sure!
Also, in some scenes the game will display an error message. You just need to click OK (sometimes several time) and you'll go back to the game with no side effects at all. This is a known bug that will be dealt with soon enough.

You'll find the link to the latest patch below:
http://www.mediafire.com/file/wgnf5wvrqt6nd74/Arcturus%2030-04-2018.7z

I hope you'll enjoy playing this piece of Korean history as much as I do translating it!
Title: Re: Arcturus - The curse and loss of divinity
Post by: Isao Kronos on April 13, 2017, 07:12:56 pm
glad someone stepped up since mirrormoon is probably dead
Title: Re: Arcturus - The curse and loss of divinity
Post by: Helly_ on April 15, 2017, 09:20:39 am
Yeah, can you believe it's been 10 years already?
Anyway, the project is making good progress. You should expect a first patch as soon as this summer and a complete one in early 2018 at best.
Title: Re: Arcturus - The curse and loss of divinity
Post by: Starscream on April 16, 2017, 05:19:09 pm
Very nice to see another PC RPG Project like this. For some reason, I bought the Korean version of this many years ago, never did much with it. I guess it was also considered for an overseas release, I recall there was an English demo.
Title: Re: Arcturus - The curse and loss of divinity
Post by: Pennywise on April 16, 2017, 05:34:47 pm
Cool to see someone working on this, but the purist in me is saying it should be translated from Korean instead of Japan. Although I know the reality of that is nearly impossible considering Korean translators don't really exist around here.

Regarding the WIP screenshots, those first like non-bold characters look weird compared with the rest of the text.
Title: Re: Arcturus - The curse and loss of divinity
Post by: Helly_ on April 17, 2017, 06:26:53 am
I know it ought to be translated using the korean edition but, well, maybe once I've finished my korean studies I guess!
Anyway, there is one main problem with the game right now that I've managed to circumvent somehow: Non-script text doesn't recognize capital letters.
I know that mirrormoon had the same problems, so there might not be any easy solutions. The english demo did have capital letters for instance, but it doesn't help because it's based on the original 4-CD korean version, not the DVD japanese one. For NPC text, the original edition only had .scr files which contained both scripts and text. The japanese edition keep the same .scr files but uses .jp (and .kr) files which replace the original korean text with the japanese one and those .jp files are what I translated. Sadly, using capital letters in those does not work! It's not a problem of fonts since capital letters in the script files are displayed correctly. The problem is probably linked to the .jp injection, but I've yet to find where and how those files are used.
Anyway, I'm using full-width alphanumerical capital letters which appear as they should (but in a different font). It's either that or no capital letter whatsoever...
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: Zoinkity on April 18, 2017, 04:45:28 pm
Really looking forward to this!
Keep up the good work!
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: Helly_ on April 25, 2017, 11:50:48 am
Thanks!
If anyone's interested, I'll soon need native english speakers to proofread the first act of the game. I'll keep you updated!
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: peco on June 13, 2017, 02:48:13 pm
If you want to fix the problem with uppercase characters, we can do that with a small hex edit. The one I looked at has MD5 signature 81fa7042537db090ebcd932dc764ecf2.

• Open ArcExe in your favorite hex editor.
• Go to offset 65CD5h.
• Change the value 55h to C3h and save. Now uppercase characters in your script files should work.

By the way, did you already get the binary scripts (RSA) figured out?
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: SunGodPortal on June 13, 2017, 11:44:08 pm
Funny, I see that title and all I can think of is Emperor's The Loss and Curse of Reverence and how at times they shared members with Arcturus (Samoth, Hellhammer).
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: Helly_ on June 15, 2017, 03:57:55 am
If you want to fix the problem with uppercase characters, we can do that with a small hex edit. The one I looked at has MD5 signature 81fa7042537db090ebcd932dc764ecf2.

• Open ArcExe in your favorite hex editor.
• Go to offset 65CD5h.
• Change the value 55h to C3h and save. Now uppercase characters in your script files should work.

By the way, did you already get the binary scripts (RSA) figured out?
Oh boy, I can't tell you how grateful I am! It worked! Now, at long last, my .jp files won't have anything japanesey in them anymore :)
Regarding RSAs, yes, I'm good. I was lucky enough to find Cyber Warrior X's rsa encryption/decryption tool, and it works amazingly.
I don't see any major problems in this project's future now, apart from maybe some graphical editing (which I could mostly forego since almost everything is both in japanese and engrish).
Thanks!

Funny, I see that title and all I can think of is Emperor's The Loss and Curse of Reverence and how at times they shared members with Arcturus (Samoth, Hellhammer).
Well, this actually makes perfect sense since the Arcturus devs seems to be big fans of Scandinavian metal; the game is full of subtle (and not too subtle) metal references. I'm pretty sure I must have missed some too. You'll see.

Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: peco on September 22, 2017, 02:28:09 pm
No problem. I've been visiting the Mirror Moon forums infrequently for a few years now, so I was very happy to see that someone else is showing interest in translating this old game. If you encounter any other challenges I am more than happy to help. I already have an unhealthily intimate knowledge of Ragnarok's inner workings, so I can more or less do anything with this game.  :-[
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: Helly_ on September 25, 2017, 05:26:39 am
Thanks, bro! I won't forget that :)

Anyway, time for an update:
All scripts files are done. Yep. Which means that right now, the game is fully playable and finishable! I still have to playtest it myself to correct mistakes & improve some sentences, but it's pretty much done.

What I still have to do is the lore; all items, characters and entities have some kind of description. It's fluff and thus not necessary, but pretty interesting nevertheless.

I'll update the OP soon.
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: ArcturusFan on October 10, 2017, 12:20:10 pm
Thanks, bro! I won't forget that :)

Anyway, time for an update:
All scripts files are done. Yep. Which means that right now, the game is fully playable and finishable! I still have to playtest it myself to correct mistakes & improve some sentences, but it's pretty much done.

What I still have to do is the lore; all items, characters and entities have some kind of description. It's fluff and thus not necessary, but pretty interesting nevertheless.

I'll update the OP soon.

As soon as I saw this thread I knew I had to register in order to thank you for your hard work. I've been very interested in Arcturus since a long time ago but, after its localization was quietly cancelled and Mirror Moon's fantranslation effort ended, I accepted it was unlikely I would ever had a chance to experience it in English.

Knowing the game's script is fully translated and that I may finally be able to play it after such a long wait is really awesome and, even if I know Arcturus is as niche as it gets, I'm a bit surprised this project didn't get more attention from fans of Asian rpgs. Who knows, with Arcturus translated there may also be some hope to see the War of Genesis series in English, one day.
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: LunaireticOmega on October 22, 2017, 09:03:49 pm
I've gotta say, I'm very eager to see your efforts pay off, Helly_. Ever since I've found out about this game, I've wanted to play it, as it really does seem like a precursor to Ragnarok Online, with many sounds and special effects even lifted from it for the MMO itself. I also hear that there's supposedly a cameo of Sizz and Maria in-game, but I've never found it.

Thank you so much! ;D

Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: Helly_ on November 11, 2017, 04:19:40 pm
I've gotta say, I'm very eager to see your efforts pay off, Helly_. Ever since I've found out about this game, I've wanted to play it, as it really does seem like a precursor to Ragnarok Online, with many sounds and special effects even lifted from it for the MMO itself. I also hear that there's supposedly a cameo of Sizz and Maria in-game, but I've never found it.

Thank you so much! ;D

Yeah, it's Ragnarok that made me choose to do that translation over others, really. I used to play it a LOT.
Regarding Sizz and Maria in RO, try the item/weapon shops in Izlude :)

(http://large.amigasa.jp/monde/izlu/izluimage/tizlude28.JPG)

As soon as I saw this thread I knew I had to register in order to thank you for your hard work. I've been very interested in Arcturus since a long time ago but, after its localization was quietly cancelled and Mirror Moon's fantranslation effort ended, I accepted it was unlikely I would ever had a chance to experience it in English.

Knowing the game's script is fully translated and that I may finally be able to play it after such a long wait is really awesome and, even if I know Arcturus is as niche as it gets, I'm a bit surprised this project didn't get more attention from fans of Asian rpgs. Who knows, with Arcturus translated there may also be some hope to see the War of Genesis series in English, one day.
Well, I really hoped to release the full translation this year, but I still have a lot of playtesting to do, and I'm just one man ;)
On the other hand, the only stuff left to do now is playtesting it and some graphical editing for the battles' victory screen. I just finished the whole encyclopedia and its descriptions of all the game's items, characters, monsters and specific terms. Phew!
Oh by the way, once Arcturus is done for good, the next game on my list is Rhapsody of Zephyr :thumbsup:
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: LunaireticOmega on November 12, 2017, 03:17:18 am
Well, I really hoped to release the full translation this year, but I still have a lot of playtesting to do, and I'm just one man ;)
On the other hand, the only stuff left to do now is playtesting it and some graphical editing for the battles' victory screen. I just finished the whole encyclopedia and its descriptions of all the game's items, characters, monsters and specific terms. Phew!
Oh by the way, once Arcturus is done for good, the next game on my list is Rhapsody of Zephyr :thumbsup:

I (and probably everyone else) wouldn't mind helping you out on said playtesting. ;)
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: Helly_ on November 14, 2017, 03:22:05 am
I (and probably everyone else) wouldn't mind helping you out on said playtesting. ;)
Thanks! As soon as I have a version I'm satisfied with, I'll post it here.
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: Starscream on November 14, 2017, 10:30:45 am

Oh by the way, once Arcturus is done for good, the next game on my list is Rhapsody of Zephyr :thumbsup:

Niiice  :woot!:
Uncharted Waters III went nowhere though I guess?   :(
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: ArcturusFan on November 14, 2017, 11:25:54 am
Yeah, it's Ragnarok that made me choose to do that translation over others, really. I used to play it a LOT.
Regarding Sizz and Maria in RO, try the item/weapon shops in Izlude :)

(http://large.amigasa.jp/monde/izlu/izluimage/tizlude28.JPG)
Well, I really hoped to release the full translation this year, but I still have a lot of playtesting to do, and I'm just one man ;)
On the other hand, the only stuff left to do now is playtesting it and some graphical editing for the battles' victory screen. I just finished the whole encyclopedia and its descriptions of all the game's items, characters, monsters and specific terms. Phew!
Oh by the way, once Arcturus is done for good, the next game on my list is Rhapsody of Zephyr :thumbsup:
Your speed is really impressive, thanks again for your hard work! As LunarOmega said, if you need help with testing I'm sure plenty of people here would be glad to help (and to play the game in advance :p)!

The news about Rhapsody of Zephyr makes me even happier, since that's also a game I bought a long time ago but never had a chance to play. I hope someone can also tackle War of Genesis 3, that one always seemed like one of the best rpgs ever made in Korea, alongside Arcturus.
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: Helly_ on November 14, 2017, 11:40:14 am
Well, to be fair, I'm still not sure which one I'll start with. I'll eventually do both, though!
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: cccmar on November 14, 2017, 11:52:57 am
Well, to be fair, I'm still not sure which one I'll start with. I'll eventually do both, though!

Oh, awesome - Uncharted Waters is likely a daunting task. I know that UW IV at least has a really substantial amount of script. I looked into it some time ago, and it had somewhere between 15k-20k lines of text (probably 30k+++ with the 3 DLC characters), so I imagine UW III is nothing simple either. That's all not even mentioning the weird ways in which Koei organized their text, making their games a pain to hack usually. All the power in the world to you. :thumbsup:
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: WerewolfX on November 21, 2017, 06:24:04 pm
Hello, I just want to say I've had my eye on this game for ages now, but lacking knowledge in japanese and korean, I thank you from the bottom of my heart for working on this.
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: Helly_ on December 24, 2017, 05:51:33 am
:cookie:(http://www.rpgcodex.net/forums/styles/dark/ratings/santa.png)Merry Christmas!(http://www.rpgcodex.net/forums/styles/dark/ratings/santa.png) :cookie:

You'll find the current version of the patch below (it's for the DVD version of Arcturus). Everything but some menus and documents (don't mind the scenario selection screen placeholder ;)) should be translated but only the Prologue has been fully tested yet. There's probably some bugs still!
Be careful to save whenever you can, savepoints aren't that common!

https://www.mediafire.com/file/xw8u3b27zb3o578/Arcturus+241217.zip

Enjoy.

Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: LunaireticOmega on December 24, 2017, 10:55:28 am
:cookie:(http://www.rpgcodex.net/forums/styles/dark/ratings/santa.png)Merry Christmas!(http://www.rpgcodex.net/forums/styles/dark/ratings/santa.png) :cookie:

You'll find the current version of the patch below (it's for the DVD version of Arcturus). Everything but some menus and documents (don't mind the scenario selection screen placeholder ;)) should be translated but only the Prologue has been fully tested yet. There's probably some bugs still!
Be careful to save whenever you can, savepoints aren't that common!

https://www.mediafire.com/file/xw8u3b27zb3o578/Arcturus+241217.zip

Enjoy.

Thank you very much for this, Helly_, but I can't seem to start the game. It tells me that both the Direct Sound Init and the Audio System Init failed. I have the Japanese DVD version, even right next to me, so I'm not sure what might be causing the issue. I'll have to check a bit more in-depth later when I leave work. However, I'm sure it's something on my end that's the problem. :O

Edit: Apparently a quick reinstallation did the trick, despite the fact I did nothing to my base installation in the past. Oh well, it's working fine now! :D
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: ArcturusFan on December 24, 2017, 06:24:59 pm
:cookie:(http://www.rpgcodex.net/forums/styles/dark/ratings/santa.png)Merry Christmas!(http://www.rpgcodex.net/forums/styles/dark/ratings/santa.png) :cookie:

You'll find the current version of the patch below (it's for the DVD version of Arcturus). Everything but some menus and documents (don't mind the scenario selection screen placeholder ;)) should be translated but only the Prologue has been fully tested yet. There's probably some bugs still!
Be careful to save whenever you can, savepoints aren't that common!

https://www.mediafire.com/file/xw8u3b27zb3o578/Arcturus+241217.zip

Enjoy.
This is a truly wonderful Christmas gift, thanks so much for all your efforts and generosity. I really hope to be able to enjoy Arcturus soon, I would have never believed this could still happen considering how niche the game is and when it was released, and yet you did it!  ;)

In the event I find some bugs, I will report them here in order to give a little bit of help to your project.

Merry Christmas and thanks a lot!

December 25, 2017, 02:00:06 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
I was able to start the game just fine, but unfortunately I can't proceed because of some kind of bug.

After completing Elluard's prologue I played Sizz up to the nightly trip to the island's harbor, when an error message pops up as soon as I board the ship. The game doesn't crash to desktop, but still it's impossible to proceed.

This is the error message:

http://oi63.tinypic.com/qpgpsj.jpg
(http://oi63.tinypic.com/qpgpsj.jpg)

Other than that, I haven't noticed any major issues, either regarding bugs or the script itself, and I enjoyed exploring the cities and talking to everyone quite a lot. There were just a few wrong linebreaks and a "doesn't" that should have probably been a "does", if I remember correctly.
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: LunaireticOmega on December 25, 2017, 03:00:10 pm
After completing Elluard's prologue I played Sizz up to the nightly trip to the island's harbor, when an error message pops up as soon as I board the ship. The game doesn't crash to desktop, but still it's impossible to proceed.

This is the error message:

http://oi63.tinypic.com/qpgpsj.jpg
(http://oi63.tinypic.com/qpgpsj.jpg)

Other than that, I haven't noticed any major issues, either regarding bugs or the script itself, and I enjoyed exploring the cities and talking to everyone quite a lot. There were just a few wrong linebreaks and a "doesn't" that should have probably been a "does", if I remember correctly.

I've always had that issue when Sizz and Maria boarded the ship on the harbor. The game minimizes itself and gives you that error. You simply have to confirm the error and then maximize the game again, and you're back.

I'm assuming the game was trying to load a cutscene there, and told you it can't, but thankfully it doesn't stop you from just proceeding on the ship. :)

As for script/typo issues, the majority of them so far seem to be in Elluard's scenario. It's funny when he calls his brother an "itiod", it ruins the strength behind the word. :laugh:
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: Helly_ on December 25, 2017, 03:13:53 pm
Thank you very much for this, Helly_, but I can't seem to start the game. It tells me that both the Direct Sound Init and the Audio System Init failed. I have the Japanese DVD version, even right next to me, so I'm not sure what might be causing the issue. I'll have to check a bit more in-depth later when I leave work. However, I'm sure it's something on my end that's the problem. :O

Edit: Apparently a quick reinstallation did the trick, despite the fact I did nothing to my base installation in the past. Oh well, it's working fine now! :D
I'm glad it worked out in the end  :thumbsup:

This is a truly wonderful Christmas gift, thanks so much for all your efforts and generosity. I really hope to be able to enjoy Arcturus soon, I would have never believed this could still happen considering how niche the game is and when it was released, and yet you did it!  ;)

In the event I find some bugs, I will report them here in order to give a little bit of help to your project.

Merry Christmas and thanks a lot!

December 25, 2017, 02:00:06 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
I was able to start the game just fine, but unfortunately I can't proceed because of some kind of bug.

After completing Elluard's prologue I played Sizz up to the nightly trip to the island's harbor, when an error message pops up as soon as I board the ship. The game doesn't crash to desktop, but still it's impossible to proceed.

This is the error message:

http://oi63.tinypic.com/qpgpsj.jpg
(http://oi63.tinypic.com/qpgpsj.jpg)

Other than that, I haven't noticed any major issues, either regarding bugs or the script itself, and I enjoyed exploring the cities and talking to everyone quite a lot. There were just a few wrong linebreaks and a "doesn't" that should have probably been a "does", if I remember correctly.
Yeah, I've only managed to make it work until the prologue's end, but this is an error message I'm used too. Displaying that error message doesn't mean that the game has actually crashed, though: you can still keep playing if you click OK (maybe several times, though).
Can you send me your latest save somehow?

I've always had that issue when Sizz and Maria boarded the ship on the harbor. The game minimizes itself and gives you that error. You simply have to confirm the error and then maximize the game again, and you're back.

I'm assuming the game was trying to load a cutscene there, and told you it can't, but thankfully it doesn't stop you from just proceeding on the ship. :)

As for script/typo issues, the majority of them so far seem to be in Elluard's scenario. It's funny when he calls his brother an "itiod", it ruins the strength behind the word. :laugh:
Thanks for sharing that! I can't tell you how many times I've had to redo Elluard's scenario already  ::)
Still, I've never had that issue with Sizz and Maria on board of the ship. Did you do Elluard's scenario first?
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: LunaireticOmega on December 25, 2017, 03:26:34 pm
I'm glad it worked out in the end  :thumbsup:
Yeah, I've only managed to make it work until the prologue's end, but this is an error message I'm used too. Displaying that error message doesn't mean that the game has actually crashed, though: you can still keep playing if you click OK (maybe several times, though).
Can you send me your latest save somehow?
Thanks for sharing that! I can't tell you how many times I've had to redo Elluard's scenario already  ::)
Still, I've never had that issue with Sizz and Maria on board of the ship. Did you do Elluard's scenario first?

It happens at any point (for me at least) Sizz and Maria board the ship at night, and it doesn't matter if you complete Elluard's scenario first, or start theirs first. I'm wondering if it tries to play the animated intro cutscene (does that ever play normally through the course of the game?) but something goes wrong. Other than that, nothing appears to be amiss with the game after that. It just seems like it's trying to call for a specific event to occur, and doesn't get the response it wants.
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: Helly_ on December 25, 2017, 05:52:23 pm
It happens at any point (for me at least) Sizz and Maria board the ship at night, and it doesn't matter if you complete Elluard's scenario first, or start theirs first. I'm wondering if it tries to play the animated intro cutscene (does that ever play normally through the course of the game?) but something goes wrong. Other than that, nothing appears to be amiss with the game after that. It just seems like it's trying to call for a specific event to occur, and doesn't get the response it wants.
Very strange, maybe there's a problem with your video codecs?
Hummm... Can you try again using D3DWindower to start the game?
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: LunaireticOmega on December 25, 2017, 06:03:04 pm
Very strange, maybe there's a problem with your video codecs?
Hummm... Can you try again using D3DWindower to start the game?

I've tried using DxWnd, to worse results because it wouldn't let me click the error prompt, but I haven't tried D3DWindower. I'll do so later.

If it's a video codec problem, I have to remember this game was made in like, 2000/2001. I'd need find the codec that the game expects computers to have at the time.
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: ArcturusFan on December 26, 2017, 08:21:07 pm
Helly was right, that bug could be ignored by just pressing ok on the error window and returning to the game, I assumed that was not the case since a lot of times I seem to be unable to get back into the game if I returned to Desktop (though there are times when this is possible).

Now I started the first chapter after ending the prologues and I really couldn't be happier about the game, so far it's everything I expected :)

As a curiosity, is there some Korean fansite with maps and other data about the game, like side quests? Is there some relevant missable content, like important story events you can only see if you go out of your way?
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: Ikusagami on December 27, 2017, 02:46:17 am
Thank you so very much for this! I've been checking this thread every week in anticipation, hoping you'd meet the slated year-end projection, and dreading this was one of those projects that just meanders off into obscurity. I've wanted to play this for years... even though I'm currently on Chapter 2 of Trails in the Sky SC, so it'll be a while.
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: LuxEtUmbra on December 27, 2017, 08:28:13 am
I was able to start the game just fine, but unfortunately I can't proceed because of some kind of bug.

After completing Elluard's prologue I played Sizz up to the nightly trip to the island's harbor, when an error message pops up as soon as I board the ship. The game doesn't crash to desktop, but still it's impossible to proceed.

Is the opening playing to you? For me, it plays OK on this point. If I remember correctly, there was an AVI video that played at this point. Try setting Windows XP compatibility. Without setting it, no videos are played here (old notebook with vista). On Windows 7 it plays fine.
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: LunaireticOmega on December 27, 2017, 11:06:08 am
Is the opening playing to you? For me, it plays OK on this point. If I remember correctly, there was an AVI video that played at this point. Try setting Windows XP compatibility. Without setting it, no videos are played here (old notebook with vista). On Windows 7 it plays fine.

That seemed to do the trick. I set the main executable to Windows XP SP3 compatibility, and it played the small video file of the ship sailing (kind of an awkward transition, but whatever) when I boarded the ship at the harbor. Thank you!

Edit: The opening animation also played at the start, which it didn't before. I probably should've fiddled with the compatibility on my own time... :O
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: ArcturusFan on December 27, 2017, 04:41:32 pm
Helly was right, that bug could be ignored by just pressing ok on the error window and returning to the game, I assumed that was not the case since a lot of times I seem to be unable to get back into the game if I returned to Desktop (though there are times when this is possible).

Now I started the first chapter after ending the prologues and I really couldn't be happier about the game, so far it's everything I expected :)

As a curiosity, is there some Korean fansite with maps and other data about the game, like side quests? Is there some relevant missable content, like important story events you can only see if you go out of your way?

I'm quoting myself since I seem to have found an optional story event, with a rather lenghty scene of Sizz and Maria's life before leaving the island. It's apparently triggered by speaking with two NPC brothers near Dome's Inn when you go there at the beginning of Chapter 1, I'm not sure if it's really missable but I thought to point it out in case it is.

Another one triggered while speaking with a drunkard in Dome's bar, downstairs from Elluard's mansion. While the first dialogue could be mandatory since it concerns the Dallant, if you talk again with the same NPC (he's called Maverick, if I remember correctly) you will trigger yet another flashback of Sizz and Maria's life on the island. By the way, this event (the one when they try drinking wine for the first time) has an untranslated line, the only one I have seen so far.

I also noticed you can roam most of the Kingdom during Chapter 1's opening, including the capital city Baara and its cathedral, not to mention the port where Sizz landed during the prologue. Is there any point to it, aside from some interesting NPC dialogue? A thief was apparently plaguing Baara, but it didn't seem to be part of a subquest I could unlock at that time, so maybe it's actually foreshadowing for some story events further into the plot?

As a sidenote, the game seems to have a few lines breaking the fourth wall, like when an innkeeper says the party won't find another inn since RPG cities usually have just one, or when an hostile NPC asks Elluard why he dared to intrude his home and he says that he's only doing what his User wants.
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: LunaireticOmega on December 27, 2017, 09:29:09 pm
I'm quoting myself since I seem to have found an optional story event, with a rather lenghty scene of Sizz and Maria's life before leaving the island. It's apparently triggered by speaking with two NPC brothers near Dome's Inn when you go there at the beginning of Chapter 1, I'm not sure if it's really missable but I thought to point it out in case it is.

Another one triggered while speaking with a drunkard in Dome's bar, downstairs from Elluard's mansion. While the first dialogue could be mandatory since it concerns the Dallant, if you talk again with the same NPC (he's called Maverick, if I remember correctly) you will trigger yet another flashback of Sizz and Maria's life on the island. By the way, this event (the one when they try drinking wine for the first time) has an untranslated line, the only one I have seen so far.

I also noticed you can roam most of the Kingdom during Chapter 1's opening, including the capital city Baara and its cathedral, not to mention the port where Sizz landed during the prologue. Is there any point to it, aside from some interesting NPC dialogue? A thief was apparently plaguing Baara, but it didn't seem to be part of a subquest I could unlock at that time, so maybe it's actually foreshadowing for some story events further into the plot?

I've gotten a few of those little side-story events. Some of them I'm unsure if they advance the plot or not, so I just look for them anyway. Right now I'm searching those three islands for the Dallants. I did everything I think I could do, and I'm not sure what to do next, or if I missed anything.

Also, after coming back to Answers, saving at the inn, then leveling up a bit and trying to save at the same inn, I'm told they're doing renovations and can't do so. Is there an invisible passage of time in the game regarding events, or are they locked to average level like some games in the SaGa series are?
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: Ikusagami on December 28, 2017, 12:10:37 am
Okay, I'm encountering a unique problem using the patch. In its native language the game runs perfectly. And I do mean perfectly (a game from 2003 with 1080p widescreen support?!)!
But after applying the patch, I get a screen insisting I insert the disc. I've tried removing and reinserting to no effect. Compatibility tweaks have accomplished nothing.

Although an interesting note on compatibility: runs fine on win7 for me, but XP compatibility gives me an error that the game is not configured.
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: Ikusagami on December 28, 2017, 03:59:56 am
Addendum to my last post (should it ever actually go through),

After a few hours of uninstalling, swapping files, disc drives and experimentation with files, I've found the english files work if I do NOT copy over the new exe. If I swap only the data files, and open from the original ArcExe and not the launcher, it seems to run fine--at least up to the prologue. I haven't tested it any further yet.

Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: Helly_ on December 28, 2017, 02:07:12 pm
As a curiosity, is there some Korean fansite with maps and other data about the game, like side quests? Is there some relevant missable content, like important story events you can only see if you go out of your way?

Yes indeed there is! Japanese ones too.
The biggest wiki I've found is this one: http://ko.projectarcturus.wikia.com/wiki/%EC%95%85%ED%8A%9C%EB%9F%AC%EC%8A%A4(Arcturus,%E3%82%A2%E3%83%BC%E3%82%AF%E3%83%88%E3%82%A5%E3%83%AB%E3%82%B9)_%EC%9C%84%ED%82%A4

I'm quoting myself since I seem to have found an optional story event, with a rather lenghty scene of Sizz and Maria's life before leaving the island. It's apparently triggered by speaking with two NPC brothers near Dome's Inn when you go there at the beginning of Chapter 1, I'm not sure if it's really missable but I thought to point it out in case it is.

Another one triggered while speaking with a drunkard in Dome's bar, downstairs from Elluard's mansion. While the first dialogue could be mandatory since it concerns the Dallant, if you talk again with the same NPC (he's called Maverick, if I remember correctly) you will trigger yet another flashback of Sizz and Maria's life on the island. By the way, this event (the one when they try drinking wine for the first time) has an untranslated line, the only one I have seen so far.

I also noticed you can roam most of the Kingdom during Chapter 1's opening, including the capital city Baara and its cathedral, not to mention the port where Sizz landed during the prologue. Is there any point to it, aside from some interesting NPC dialogue? A thief was apparently plaguing Baara, but it didn't seem to be part of a subquest I could unlock at that time, so maybe it's actually foreshadowing for some story events further into the plot?

As a sidenote, the game seems to have a few lines breaking the fourth wall, like when an innkeeper says the party won't find another inn since RPG cities usually have just one, or when an hostile NPC asks Elluard why he dared to intrude his home and he says that he's only doing what his User wants.

There's a bunch of sidequests, yes, and you need to flag them to encounter them. For example, sometimes, one of the doves in Ragnie (Sizz and Maria's hometown) starts one if you click it without getting too close...

I've gotten a few of those little side-story events. Some of them I'm unsure if they advance the plot or not, so I just look for them anyway. Right now I'm searching those three islands for the Dallants. I did everything I think I could do, and I'm not sure what to do next, or if I missed anything.

Also, after coming back to Answers, saving at the inn, then leveling up a bit and trying to save at the same inn, I'm told they're doing renovations and can't do so. Is there an invisible passage of time in the game regarding events, or are they locked to average level like some games in the SaGa series are?

Good question! I'm not really sure to be honest, but I wouldn't put it past those tricky devs!

Addendum to my last post (should it ever actually go through),

After a few hours of uninstalling, swapping files, disc drives and experimentation with files, I've found the english files work if I do NOT copy over the new exe. If I swap only the data files, and open from the original ArcExe and not the launcher, it seems to run fine--at least up to the prologue. I haven't tested it any further yet.

Hummmmm, have you been using the DVD version of the game? I think the same thing happened to me one day when I tried the CD version.
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: ArcturusFan on December 28, 2017, 03:30:45 pm
Yes indeed there is! Japanese ones too.
The biggest wiki I've found is this one: http://ko.projectarcturus.wikia.com/wiki/%EC%95%85%ED%8A%9C%EB%9F%AC%EC%8A%A4(Arcturus,%E3%82%A2%E3%83%BC%E3%82%AF%E3%83%88%E3%82%A5%E3%83%AB%E3%82%B9)_%EC%9C%84%ED%82%A4
Thanks a lot Helly! I was thinking about a walkthrough more than a Wikia, something with overworld and dungeon maps, optional side quests and a progression list for the main quest, since the game seems quite open ended and I would hate to miss something. I've seen a lot of Japanese walkthrough sites for Japanese RPGs, some of which are extremely detailed, and I was wondering if there was something like that for Arcturus, too.

I've gotten a few of those little side-story events. Some of them I'm unsure if they advance the plot or not, so I just look for them anyway. Right now I'm searching those three islands for the Dallants. I did everything I think I could do, and I'm not sure what to do next, or if I missed anything.

Also, after coming back to Answers, saving at the inn, then leveling up a bit and trying to save at the same inn, I'm told they're doing renovations and can't do so. Is there an invisible passage of time in the game regarding events, or are they locked to average level like some games in the SaGa series are?
I spent a long time in the Kingdom before returning to Dome and combing the city in search for side events, I even tried going to Pergamos (road was blocked) and to Elhive castle (just an optional conversation with a fishy salesman there, nothing too interesting) before finally heading for the mines.

By the way, did you experience a stark difficulty spike as soon as you reached the areas near the mine? I had to level for some time before being comfortable with the monsters two screens north of Dome, and the monsters in the mine are definitely too much for me at the moment, unless I somehow manage to level up a lot using the save point inside the mine. It's very unfortunate you can't get outside the mine, and even before that the game wouldn't let you return to Dome after you talked with the villagers.

The equipment in Dome's shops is also extremely expensive even if one asks the attendant for money, which can't be exploited as much as I would like considering you need to drop below 2000 G before asking for a new subsidy.
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: peco on December 28, 2017, 03:49:08 pm
Thanks for the release, Helly. Looking forward to finally playing this game. :beer:

Addendum to my last post (should it ever actually go through),

After a few hours of uninstalling, swapping files, disc drives and experimentation with files, I've found the english files work if I do NOT copy over the new exe. If I swap only the data files, and open from the original ArcExe and not the launcher, it seems to run fine--at least up to the prologue. I haven't tested it any further yet.

You can try this no-CD/no-DVD patch:

ArcExe.exe file offset 00035A1Bh
Find: 55h 8Bh ECh 81h ECh E0h
Replace: B8h 01h 00h 00h 00h C3h
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: LunaireticOmega on December 28, 2017, 03:59:08 pm
I spent a long time in the Kingdom before returning to Dome and combing the city in search for side events, I even tried going to Pergamos (road was blocked) and to Elhive castle (just an optional conversation with a fishy salesman there, nothing too interesting) before finally heading for the mines.

By the way, did you experience a stark difficulty spike as soon as you reached the areas near the mine? I had to level for some time before being comfortable with the monsters two screens north of Dome, and the monsters in the mine are definitely too much for me at the moment, unless I somehow manage to level up a lot using the save point inside the mine. It's very unfortunate you can't get outside the mine, and even before that the game wouldn't let you return to Dome after you talked with the villagers.

The equipment in Dome's shops is also extremely expensive even if one asks the attendant for money, which can't be exploited as much as I would like considering you need to drop below 2000 G before asking for a new subsidy.

I definitely did have a difficulty spike. What I did was, as expected from a Gravity game headed by Hakkyu Kim, grind my butt off. A really weird thing about the leveling system is that randomly, all the experience will go to the party member in the lead. Since I had Sizz in the lead, he quickly leveled up to 14, and somewhere along the lines of that, he learned the AoE spell Fire Shower, which decimates nearly everything in battle (also, for some reason he's an amazing physical attacker, am I doing something wrong?). I exploited this by leveling up everyone this way (camping at a recovery pad so I can start off every fight with Fire Shower) by shuffling them to the front so they can get big exp boosts and raise their stats.
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: Helly_ on December 28, 2017, 07:39:28 pm
I definitely did have a difficulty spike. What I did was, as expected from a Gravity game headed by Hakkyu Kim, grind my butt off. A really weird thing about the leveling system is that randomly, all the experience will go to the party member in the lead. Since I had Sizz in the lead, he quickly leveled up to 14, and somewhere along the lines of that, he learned the AoE spell Fire Shower, which decimates nearly everything in battle (also, for some reason he's an amazing physical attacker, am I doing something wrong?). I exploited this by leveling up everyone this way (camping at a recovery pad so I can start off every fight with Fire Shower) by shuffling them to the front so they can get big exp boosts and raise their stats.
You're doing it right. By which I mean that AoE spells are a game changer in Arcturus.

By the way, do report any bug or obvious mistake that you see, please. It's still a beta after all :)
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: LunaireticOmega on December 28, 2017, 08:24:16 pm
You're doing it right. By which I mean that AoE spells are a game changer in Arcturus.

By the way, do report any bug or obvious mistake that you see, please. It's still a beta after all :)

Don't worry, I will.

Also, maybe not enough of a game changer...

Spoiler:
I've gotten all the stuff out of the Lachrymosa mine, but the guy's henchmen wreck me with Triple Attack and Deep Stab when I try to leave, the latter of which does 999. How do I fight these guys?
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: Ikusagami on December 29, 2017, 04:05:54 am

Hummmmm, have you been using the DVD version of the game? I think the same thing happened to me one day when I tried the CD version.
It is the CD version.

You can try this no-CD/no-DVD patch:

ArcExe.exe file offset 00035A1Bh
Find: 55h 8Bh ECh 81h ECh E0h
Replace: B8h 01h 00h 00h 00h C3h

Thank you for the advice, but I know less than nothing about hacking, so forgive me if I sound like a complete idiot.   :D
But I downloaded Cygnus hex editor, opened the exe and was unable to find the designated thread. The find function automatically starts with 0000 for some damn reason, which I cannot delete, so using even parts of the string you gave come up with nothing. I searched manually, and had no luck.
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: Helly_ on December 29, 2017, 08:41:35 am
It is the CD version.
Yeah, I'm not too sure how good it'll work on the CD version. The Dvd version will definetely be less buggy, especially since it already includes the patches as far as I remember.
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: ArcturusFan on December 29, 2017, 10:30:32 am
I've gotten all the stuff out of the Lachrymosa mine, but the guy's henchmen wreck me with Triple Attack and Deep Stab when I try to leave, the latter of which does 999. How do I fight these guys?
I'm stuck at the same boss, I leveled my characters a lot in the mine in order to handle the regular enemies, but the three henchmen are a whole new level of crazy and I really don't know how to build a strategy since my frontline fighters get destroyed very fast and Sizz alone can't spam AOE spells fast enough to make a dent into those HP sponges. I've found new weapons for all my party aside from Sizz, which got some nice magical trinkets at the end of the mine, but that wasn't enough either. I'm around level 16-20 depending on the character.
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: peco on December 29, 2017, 11:13:43 am
Thank you for the advice, but I know less than nothing about hacking, so forgive me if I sound like a complete idiot.   :D
But I downloaded Cygnus hex editor, opened the exe and was unable to find the designated thread. The find function automatically starts with 0000 for some damn reason, which I cannot delete, so using even parts of the string you gave come up with nothing. I searched manually, and had no luck.

Ok, not really sure what you tried, but here's a step-by-step using XVI32 http://www.chmaas.handshake.de/delphi/freeware/xvi32/xvi32.htm

• Open XVI32.exe and open ArcExe.exe inside it (try using the one you got from Helly)
• Click Address > Goto ... (Ctrl + G)
• In the dialog box, set "Go to" to hexadecimal and "Go mode" to absolute, then type $35A1B in the input field and click OK • Now you should see "55" highlighted in blue in the hex view on the left (click it). The hex sequence will read 55 8B EC 81 EC E0, and you should change it to B8 01 00 00 00 C3 • Simply type the following on your keyboard to overwrite the bytes: b801000000c3 After that you just need to click File > Save, and you're good to go. :) Title: Re: Arcturus - The Curse and Loss of Divinity Post by: LuxEtUmbra on December 29, 2017, 11:14:29 am Although an interesting note on compatibility: runs fine on win7 for me, but XP compatibility gives me an error that the game is not configured. I think the game has the config attached to a specific user, if I try to run the game as administrator, it shows this message, as my user that I installed it, it runs fine, no messages shown. Between, it drops FPS to you all on cutscenes, like when it shows the big character portrait on dialogues? I searched Falcom site, but there was no download patch to it, I'm using the DVD version. Title: Re: Arcturus - The Curse and Loss of Divinity Post by: LunaireticOmega on December 29, 2017, 01:27:04 pm I think the game has the config attached to a specific user, if I try to run the game as administrator, it shows this message, as my user that I installed it, it runs fine, no messages shown. Between, it drops FPS to you all on cutscenes, like when it shows the big character portrait on dialogues? I searched Falcom site, but there was no download patch to it, I'm using the DVD version. I've also had frame drop when portraits appear during cutscenes, but I'm not sure why it happens. It's a little jarring, but it doesn't impact the game. Maybe the engine can't handle it too well? Title: Re: Arcturus - The Curse and Loss of Divinity Post by: selius on December 30, 2017, 05:10:26 am anybody manage to run this in a window without issues? d3d windower and this game dont cooperate at all. i get screen tear no matter what resolution i use Title: Re: Arcturus - The Curse and Loss of Divinity Post by: Helly_ on December 30, 2017, 05:35:06 am anybody manage to run this in a window without issues? d3d windower and this game dont cooperate at all. i get screen tear no matter what resolution i use Works fine for me. Did you try with those settings? (https://i.imgur.com/RAxD5ad.png) Title: Re: Arcturus - The Curse and Loss of Divinity Post by: selius on December 30, 2017, 06:26:21 am i figured out a configuration that works well enough. finally beat the first part of the game. my god i fucking hate maria. this bitch needs to die painfully. Title: Re: Arcturus - The Curse and Loss of Divinity Post by: Ikusagami on December 30, 2017, 10:28:04 am Yeah, I'm not too sure how good it'll work on the CD version. The Dvd version will definetely be less buggy, especially since it already includes the patches as far as I remember. Ah, good to know, thanks. Will have to acquire the superior version. Ok, not really sure what you tried, but here's a step-by-step using XVI32 http://www.chmaas.handshake.de/delphi/freeware/xvi32/xvi32.htm • Open XVI32.exe and open ArcExe.exe inside it (try using the one you got from Helly) • Click Address > Goto ... (Ctrl + G) • In the dialog box, set "Go to" to hexadecimal and "Go mode" to absolute, then type$35A1B in the input field and click OK
• Now you should see "55" highlighted in blue in the hex view on the left (click it). The hex sequence will read 55 8B EC 81 EC E0, and you should change it to B8 01 00 00 00 C3
• Simply type the following on your keyboard to overwrite the bytes: b801000000c3

After that you just need to click File > Save, and you're good to go. :)

Thank you very much for the step by step instructions (and your patience with my noobishness, haha). :)

Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: ArcturusFan on January 02, 2018, 07:02:22 am
Happy new year! I'm back with some questions about progression to Helly or anyone who got further than me in the game's first act.

1) After attempting the mine's boss many times, I resigned myself to the fact that this dungeon wasn't meant to be the first one in this chapter and I loaded an old save back in Dome (losing some 10 levels in the process...). It definitely helped, since I found my way to Pergamos and breezed through the castle dungeon there, as convoluted as it was.

After Pergamos, the party talked about getting information in Dome's library, but unless I'm mistaken there's nothing to be gained there - bookshelves are empty, there is no progression with the NPCs and books in the game are still in Japanese so I wouldn't able to peruse them regardless.

Since going to the mine is still a no-no until I get much better equipment to avoid getting stuck at the boss another time, I went to Answers, but I had the same issue Lunairetic mentioned in the previous page.

Basically, there are plenty of hooks there: two medics missing, an NPC mentioning a mysterious treasure and two NPCs in the tavern providing some more details, another NPC mentioning a mysterious visitor to the lord's mansion with a dog freaking out just outside it... Unfortunately, there doesn't seem to be any way to progress further, since the Inn can't be used and the harbor office doesn't have any ship for rent, nor is there some event in the mansion.

Am I expected to go somewhere else and leave Answers for later? Aside from  Pergamos and the mine, which other destinations with active quests are open in this part of the game?

2) Where are the saves stored, exactly? I can't seem to find the folder to backup them, and the save folder in the main Arcturus folder is empty.

3) In Merhem I did most of the bar girl's quest, up until she disappeared the morning some documents were stolen. Where did she go? An NPC mentioned she liked walking outside the town, but she doesn't seem to be in the areas nearby.
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: Helly_ on January 02, 2018, 10:11:07 am
Happy new year! I'm back with some questions about progression to Helly or anyone who got further than me in the game's first act.

1) After attempting the mine's boss many times, I resigned myself to the fact that this dungeon wasn't meant to be the first one in this chapter and I loaded an old save back in Dome (losing some 10 levels in the process...). It definitely helped, since I found my way to Pergamos and breezed through the castle dungeon there, as convoluted as it was.

After Pergamos, the party talked about getting information in Dome's library, but unless I'm mistaken there's nothing to be gained there - bookshelves are empty, there is no progression with the NPCs and books in the game are still in Japanese so I wouldn't able to peruse them regardless.

Since going to the mine is still a no-no until I get much better equipment to avoid getting stuck at the boss another time, I went to Answers, but I had the same issue Lunairetic mentioned in the previous page.

Basically, there are plenty of hooks there: two medics missing, an NPC mentioning a mysterious treasure and two NPCs in the tavern providing some more details, another NPC mentioning a mysterious visitor to the lord's mansion with a dog freaking out just outside it... Unfortunately, there doesn't seem to be any way to progress further, since the Inn can't be used and the harbor office doesn't have any ship for rent, nor is there some event in the mansion.

Am I expected to go somewhere else and leave Answers for later? Aside from  Pergamos and the mine, which other destinations with active quests are open in this part of the game?

2) Where are the saves stored, exactly? I can't seem to find the folder to backup them, and the save folder in the main Arcturus folder is empty.

3) In Merhem I did most of the bar girl's quest, up until she disappeared the morning some documents were stolen. Where did she go? An NPC mentioned she liked walking outside the town, but she doesn't seem to be in the areas nearby.
1) You've done Valkenswaard, then? The next step is to go back to Tynie if I remember correctly. Ingame books aren't useful, really, and while I've translated them, I couldn't find a way add them to my patch (yet).

2) Saves are in the game directory: .../Arcturus/save
Maybe there was a way to put them somewhere else during the installation process? I'm not too sure.

3) Sonya, right? Well, did you see the different scenes with her and Plums? And the scene where you find her eavesdropping on a strategy meeting? If not, I think you're screwed :-/

All in all, there's a lot of specific side-events you can only get if you do them in the right order at the right time. There's like 5, 6 of them in each town you visit.
I found those wiki pages for those interested:
http://www.geocities.co.jp/Playtown-Dice/8578/
http://www.h-eba.com/gagharv/arcturus/arcturus.html
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: ArcturusFan on January 02, 2018, 11:15:56 am
1) You've done Valkenswaard, then? The next step is to go back to Tynie if I remember correctly. Ingame books aren't useful, really, and while I've translated them, I couldn't find a way add them to my patch (yet).

2) Saves are in the game directory: .../Arcturus/save
Maybe there was a way to put them somewhere else during the installation process? I'm not too sure.

3) Sonya, right? Well, did you see the different scenes with her and Plums? And the scene where you find her eavesdropping on a strategy meeting? If not, I think you're screwed :-/

All in all, there's a lot of specific side-events you can only get if you do them in the right order at the right time. There's like 5, 6 of them in each town you visit.
I found those wiki pages for those interested:
http://www.geocities.co.jp/Playtown-Dice/8578/
http://www.h-eba.com/gagharv/arcturus/arcturus.html
Thanks, that's extremely helpful :)

Looks like the bar girl's quest was actually meant to end in a sad and kinda unresolved way, which makes sense given the context. It also seems Answers' quest is an optional one best left for the game's second chapter.

1) I can't seem to see any reference to Lacrymosa mine or Christian Schultz however, is that also an optional quest you can safely ignore? It seems strange given how huge the mine is, even if in the end
Spoiler:
there was no Dallant there unless you got it after the bosses.

2) Regarding the saves, they aren't in the save folder and I can't seem to find them in the User subfolders that sometimes gets used for videogame saves for random reasons. Even stranger is, one time I started the game after changing screen resolution in the game's Config and the saves were all gone. Then I panicked I bit, I restored the same setting in the Config program and the saves were back there. This is what prompted me to search for them in order to make a backup, by the way  :laugh:

If someone is in need of money during Chapter 1, I happened to find a very useful side quest in Merhem's bar: if you click on the scroll on the wallon the left of the bartender, you can start a mercenary mission against a horde of monsters which pays off some 45.000 gold coins! It isn't too hard, but keep in mind there are five battles and a boss without any pause. They actually ask the player directly if he's interested to help, keeping the fourth wall thing I mentioned earlier going.

Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: LunaireticOmega on January 02, 2018, 12:15:31 pm
I was able to beat the boss fight at Lachrymosa and
Spoiler:
like the three islands, I didn't get any dallants
but when I won, Sizz was the only one left alive (we were all level 27), and he got 30k exp, shooting him up to 32. Now the others have to play catch-up. :(

It seems like going to every bar in each town is a good way to get information on what to do next (sorta like an actual adventure game). I'll have to do that for Valkenswaard and Pergamos, since I get barred from other areas by the ruler's guards.
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: Helly_ on January 02, 2018, 12:30:06 pm
Thanks, that's extremely helpful :)

Looks like the bar girl's quest was actually meant to end in a sad and kinda unresolved way, which makes sense given the context. It also seems Answers' quest is an optional one best left for the game's second chapter.

1) I can't seem to see any reference to Lacrymosa mine or Christian Schultz however, is that also an optional quest you can safely ignore? It seems strange given how huge the mine is, even if in the end
Spoiler:
there was no Dallant there unless you got it after the bosses.

2) Regarding the saves, they aren't in the save folder and I can't seem to find them in the User subfolders that sometimes gets used for videogame saves for random reasons. Even stranger is, one time I started the game after changing screen resolution in the game's Config and the saves were all gone. Then I panicked I bit, I restored the same setting in the Config program and the saves were back there. This is what prompted me to search for them in order to make a backup, by the way  :laugh:

If someone is in need of money during Chapter 1, I happened to find a very useful side quest in Merhem's bar: if you click on the scroll on the wallon the left of the bartender, you can start a mercenary mission against a horde of monsters which pays off some 45.000 gold coins! It isn't too hard, but keep in mind there are five battles and a boss without any pause. They actually ask the player directly if he's interested to help, keeping the fourth wall thing I mentioned earlier going.

1)
Spoiler:
Yeah, the whole Lachrymosa closed mine stuff is entirely a side quest. You could finish the game without ever going in it, as there are no Dallants to be found there, only death and misery (and items and XP!)

I was able to beat the boss fight at Lachrymosa and
Spoiler:
like the three islands, I didn't get any dallants
but when I won, Sizz was the only one left alive (we were all level 27), and he got 30k exp, shooting him up to 32. Now the others have to play catch-up. :(

It seems like going to every bar in each town is a good way to get information on what to do next (sorta like an actual adventure game). I'll have to do that for Valkenswaard and Pergamos, since I get barred from other areas by the ruler's guards.

If it can help you all, I'll make a quick guide of the places you need to go to in the 1st chapter and in what order:
Spoiler:
Martuinie
Pergamos
Valkenswaard
Tynie
Saardis
Philadelphia
Answers
Dome
Martuinie
Nebuchadnezzar
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: LunaireticOmega on January 02, 2018, 01:33:17 pm
1)
Spoiler:
Yeah, the whole Lachrymosa closed mine stuff is entirely a side quest. You could finish the game without ever going in it, as there are no Dallants to be found there, only death and misery (and items and XP!)

If it can help you all, I'll make a quick guide of the places you need to go to in the 1st chapter and in what order:
Spoiler:
Martuinie
Pergamos
Valkenswaard
Tynie
Saardis
Philadelphia
Answers
Dome
Martuinie
Nebuchadnezzar

Thank you very much. As much as I'm not a fan of having too much of an obvious general direction, I also enjoy having even the slightest clue where to go next. Now I'm really over-leveled for the current content, haha!

Edit: Upon returning to Dome after the events of Sardis and
Spoiler:
Elluard chasing the thief
I'm hit with a bunch of errors that go on and on and I'm not sure if they stop, because I have no option of windowed mode. It's bringing up a bunch of actor errors, like they're not properly loading in and performing their actions.
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: Helly_ on January 03, 2018, 12:27:15 pm
Yeah, the actor errors are not game breaking erros, you can bypass them after enough clicking but they're a pain indeed...
Can you tell me whenever they occur so that I can one day patch them? Thanks
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: LunaireticOmega on January 03, 2018, 10:13:16 pm
Yeah, the actor errors are not game breaking erros, you can bypass them after enough clicking but they're a pain indeed...
Can you tell me whenever they occur so that I can one day patch them? Thanks

For now, I've experienced them at Dome after Sardis, and
Spoiler:
young Tenzi's escape from the empire with Tristan
had a few of them too.

Also:
Spoiler:
The scene with young Tenzi and Violet on the hill overlooking the sea was completely untranslated

Edit:
Spoiler:
Peach's name in the menu on the top right is still Carrot, although it's correct on the party order to the left
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: Helly_ on January 04, 2018, 05:13:48 am
For now, I've experienced them at Dome after Sardis, and
Spoiler:
young Tenzi's escape from the empire with Tristan
had a few of them too.
That's...more than I expected.
@peco, if you're still around, is it a bug you're aware of? I know it happens because of the decryption tool i'm using, but I don't have any other working solution but hex editing directly (which means not being able to change the text's size without breaking everything).

I'll take care of the two other bugs, well, if I can find the exact scene! Thanks a lot, bro.
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: peco on January 04, 2018, 05:41:24 pm
Hmm... I'm still on the prologue. Haven't seen any errors yet. 8) I assume you're talking about the RSA files though? I haven't tried the tool you mentioned you were using, so don't really know anything about that. You can try a different approach though. String injection via .kr/.jp files also work for RSA (e.g. opening0.rsa will look for opening0.kr/opening0.jp), so you can translate the RSA files the same way you do the SCR files. All you need is a way to generate the .kr files first, which you can do with this little program: https://pastebin.com/kavdMdfr Afterwards you can take a copy of the .kr file, rename to .jp and put in your translations.
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: LunaireticOmega on January 04, 2018, 08:04:53 pm
I'm having a bit of a progression problem again.
Spoiler:
I've completed the mansion and got the third Dallant (how the hell did that guy survive completely intact? Maria cleaved his ass in half with a battle axe). I'm back at Dome, and I don't know where to go. I tried going beyond Merhem, but the events earlier in Dome prevent me from proceeding, and Sonya's not there after she rejects Plum's love. I tried talking to everyone everywhere, but no dice. That suspicious trader on the bridge didn't lead to an event if I sleep at the inn. I did the divination side-plot which didn't lead to anything either, and I doubt there's more to do in Pergamos.

Edit: Well, nevermind, I have no idea what I did, but I can pass through now.
Spoiler:
Was it the magazine publisher that I missed? I went with the "girl" choice. Talk about shota bait. :3

Edit 2: The game crashes when the party
Spoiler:
meets with Carrot and Peach again in Martuinie inside the inn. Elluard finishes talking about Pal and turns to Maria, but nothing appears in the text box, and that's when it stops working.
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: Helly_ on January 05, 2018, 04:33:13 am
Hmm... I'm still on the prologue. Haven't seen any errors yet. 8) I assume you're talking about the RSA files though? I haven't tried the tool you mentioned you were using, so don't really know anything about that. You can try a different approach though. String injection via .kr/.jp files also work for RSA (e.g. opening0.rsa will look for opening0.kr/opening0.jp), so you can translate the RSA files the same way you do the SCR files. All you need is a way to generate the .kr files first, which you can do with this little program: https://pastebin.com/kavdMdfr Afterwards you can take a copy of the .kr file, rename to .jp and put in your translations.

Sounds great! I'll give it a try tonight, thanks bro.

I'm having a bit of a progression problem again.
Spoiler:
I've completed the mansion and got the third Dallant (how the hell did that guy survive completely intact? Maria cleaved his ass in half with a battle axe). I'm back at Dome, and I don't know where to go. I tried going beyond Merhem, but the events earlier in Dome prevent me from proceeding, and Sonya's not there after she rejects Plum's love. I tried talking to everyone everywhere, but no dice. That suspicious trader on the bridge didn't lead to an event if I sleep at the inn. I did the divination side-plot which didn't lead to anything either, and I doubt there's more to do in Pergamos.

Edit: Well, nevermind, I have no idea what I did, but I can pass through now.
Spoiler:
Was it the magazine publisher that I missed? I went with the "girl" choice. Talk about shota bait. :3

Edit 2: The game crashes when the party
Spoiler:
meets with Carrot and Peach again in Martuinie inside the inn. Elluard finishes talking about Pal and turns to Maria, but nothing appears in the text box, and that's when it stops working.
Ok I'll have a look at it! Do you have a save for me so that I can test it out live?
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: LunaireticOmega on January 05, 2018, 10:50:24 am
Ok I'll have a look at it! Do you have a save for me so that I can test it out live?

Not sure if I have the ability to attach files yet, so I uploaded it to MediaFire:

http://www.mediafire.com/file/pv9nnvxb94bfzke/save.rar

I'm going to try unpatching and seeing if that lets me proceed, then repatching after the cutscene ends.

The save is in Merhem, so you'll have to run to Martuinie and Fire Storm everyone.

Edit: There's some errors in Astennu during the cutscenes when
Spoiler:
Elluard shanks the shit out of the old man, as well as after defeating Cusco. What's the strategy for that fight supposed to be aside from running up to her and using Occipital Burst over and over? It's probably the best tactic for high BP/low HP enemies, and even better with the whip that poisons on hit
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: KingMike on January 05, 2018, 08:07:08 pm
Not sure if I have the ability to attach files yet,
File attachments are disabled for everyone. Too much space required to give everyone a fair amount, so nobody gets any.
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: Helly_ on January 06, 2018, 08:41:58 am
Not sure if I have the ability to attach files yet, so I uploaded it to MediaFire:

http://www.mediafire.com/file/pv9nnvxb94bfzke/save.rar

I'm going to try unpatching and seeing if that lets me proceed, then repatching after the cutscene ends.

The save is in Merhem, so you'll have to run to Martuinie and Fire Storm everyone.

Edit: There's some errors in Astennu during the cutscenes when
Spoiler:
Elluard shanks the shit out of the old man, as well as after defeating Cusco. What's the strategy for that fight supposed to be aside from running up to her and using Occipital Burst over and over? It's probably the best tactic for high BP/low HP enemies, and even better with the whip that poisons on hit

Great, thanks! When you say errors, you mean the Actor error stuff that forces you to click OK to continue, right?
Anyway, here's a new version of the patch that should still be compatible with all your saves. The game shouldn't crash anymore in Martuinie, and it also includes some proof-reading stuff and the correct menu name for Peach and Carrot.
http://www.mediafire.com/file/86l1ea75w6u5h7f/Arcturus%2006012018.rar (http://www.mediafire.com/file/86l1ea75w6u5h7f/Arcturus%2006012018.rar)
It also seems like the 'Scraps' part of the menu isn't displayed correctly. I'll have a look at it.
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: LunaireticOmega on January 06, 2018, 01:24:47 pm
Great, thanks! When you say errors, you mean the Actor error stuff that forces you to click OK to continue, right?
Anyway, here's a new version of the patch that should still be compatible with all your saves. The game shouldn't crash anymore in Martuinie, and it also includes some proof-reading stuff and the correct menu name for Peach and Carrot.
http://www.mediafire.com/file/86l1ea75w6u5h7f/Arcturus%2006012018.rar (http://www.mediafire.com/file/86l1ea75w6u5h7f/Arcturus%2006012018.rar)
It also seems like the 'Scraps' part of the menu isn't displayed correctly. I'll have a look at it.

Thank you. I can proceed normally and watch the scene I missed. :)

That's right, when I mention errors, I'm referring to the actor errors that include stuff like "macro", "warp", and all that. I'll continue to let you know when and where I find more. ^^
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: ArcturusFan on January 07, 2018, 12:10:56 pm
Thanks for the updated patch Helly!

I have a question for you regarding the Golden Temple: after you complete the first puzzle (the V9 one with the switches) and unlock the secret room in the forest with the treasures, there's some kind of light sphere with a force field that doesn't let me proceed further, and an inscription with some gibberish and "mz 412 04 27". What exactly is required to proceed? Even Sizz was confused :laugh:

I would leave the issue for later, but it seems you can't return to the Golden Temple once you leave. The Golden item set found in the secret room is also kinda underwhelming, which makes me think there's more to those ruins.

I have also noticed the books (or at least some of them) seems to be translated on the site you linked, even with Google Translate the book about Emperor Pal mostly made sense.
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: Helly_ on January 07, 2018, 01:03:48 pm
Thanks for the updated patch Helly!

I have a question for you regarding the Golden Temple: after you complete the first puzzle (the V9 one with the switches) and unlock the secret room in the forest with the treasures, there's some kind of light sphere with a force field that doesn't let me proceed further, and an inscription with some gibberish and "mz 412 04 27". What exactly is required to proceed? Even Sizz was confused :laugh:

I would leave the issue for later, but it seems you can't return to the Golden Temple once you leave. The Golden item set found in the secret room is also kinda underwhelming, which makes me think there's more to those ruins.

I have also noticed the books (or at least some of them) seems to be translated on the site you linked, even with Google Translate the book about Emperor Pal mostly made sense.

Yeah, I have no idea either!
Maybe this map might help you:
http://www.ito.cside.com/jk/game/arc/sub/gold.html (http://www.ito.cside.com/jk/game/arc/sub/gold.html)
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: ArcturusFan on January 07, 2018, 04:56:35 pm
Yeah, I have no idea either!
Maybe this map might help you:
http://www.ito.cside.com/jk/game/arc/sub/gold.html (http://www.ito.cside.com/jk/game/arc/sub/gold.html)
Thanks! Unfortunately both walkthroughs don't seem to have any info regarding the endgame of that dungeon, the map on the other site has a big ? in the area hidden by the forcefield and the one you linked doesn't seem to have any clue regarding the second puzzle (in case I'm missing something, it's the room further down, the one with the circle in the middle).

It would be great if we were able to look at the game's flags to solve this riddle that apparently even Japanese players didn't manage to unravel, or at least look at the dialogues set in the Golden Temple to see if there's any conversation after the very first one when they discuss how it isn't actually made of gold  :)
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: Helly_ on January 07, 2018, 05:35:21 pm
Thanks! Unfortunately both walkthroughs don't seem to have any info regarding the endgame of that dungeon, the map on the other site has a big ? in the area hidden by the forcefield and the one you linked doesn't seem to have any clue regarding the second puzzle (in case I'm missing something, it's the room further down, the one with the circle in the middle).

It would be great if we were able to look at the game's flags to solve this riddle that apparently even Japanese players didn't manage to unravel, or at least look at the dialogues set in the Golden Temple to see if there's any conversation after the very first one when they discuss how it isn't actually made of gold  :)

Ah, yes, I thought I remembered something about the Golden temple. Well, there is indeed one hidden room with goodies inside. You have to use the level to get to +9 or something, and then you get the goodies, but that's the whole dungeon. It was supposed to be a full fledged one, but they scrapped their original plans and only made it 2 levels long.
Also, it's one of the rare places where you can meet a very secret character...
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: ArcturusFan on January 07, 2018, 06:36:47 pm
Ah, yes, I thought I remembered something about the Golden temple. Well, there is indeed one hidden room with goodies inside. You have to use the level to get to +9 or something, and then you get the goodies, but that's the whole dungeon. It was supposed to be a full fledged one, but they scrapped their original plans and only made it 2 levels long.
Also, it's one of the rare places where you can meet a very secret character...
Which character? Please enlighten me, I can't return to that dungeon so I would like to see everything before leaving, I've been there since one or two days ago just because I feared missing something and I gained so many levels I didn't want to lose them after the progress I already scrapped in the mines :laugh:

As for the puzzles, the one you mentioned is the one that opens the secret room, but once you're inside there's that forcefield and the glowing sphere with the puzzling inscription, which seems to hint at another puzzle to progress further. Is the dungeon actually over and is that "mz 412 04 27" clue completely useless?
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: LunaireticOmega on January 08, 2018, 03:54:31 am
Got another text crash right after
Spoiler:
defeating Empeneza and unlocking Celine's memories. The crash happens right after the truth behind everything is revealed, and the scene returns to the present with the party. I think it's when Celine responds to her father after he laments his actions as a parent. Man, that cutscene was loooooong...

I've included the save file. You'll have to run halfway to the party's camp, then run back to Philadelphia, and then
Spoiler:
have Elluard use Occipital Blast over and over on Empeneza while others chuck items to refill his gauges.

http://www.mediafire.com/file/bscq60ndb12daai/save2.rar
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: Helly_ on January 08, 2018, 05:35:11 am
Got another text crash right after
Spoiler:
defeating Empeneza and unlocking Celine's memories. The crash happens right after the truth behind everything is revealed, and the scene returns to the present with the party. I think it's when Celine responds to her father after he laments his actions as a parent. Man, that cutscene was loooooong...

I've included the save file. You'll have to run halfway to the party's camp, then run back to Philadelphia, and then
Spoiler:
have Elluard use Occipital Blast over and over on Empeneza while others chuck items to refill his gauges.

http://www.mediafire.com/file/bscq60ndb12daai/save2.rar
Thanks, bug found.
I'll upload a patch tonight.
Edit: I couldn't try your save, it needs the index file to work :)
Still, this should do the trick:
http://www.mediafire.com/file/n0ag6zj6rznj8ja/Arcturus%2008012018.7z
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: LunaireticOmega on January 08, 2018, 03:18:08 pm
Thanks, bug found.
I'll upload a patch tonight.
Edit: I couldn't try your save, it needs the index file to work :)
Still, this should do the trick:
http://www.mediafire.com/file/n0ag6zj6rznj8ja/Arcturus%2008012018.7z

Crap, I forgot the index file, sorry about that!

Thank you for the patch, but I was playing ahead a bit after unpatching past the text error and repatching after I found a save point. Right before you made the post edit, I found out that the game crashes upon transition to Constellarium after all hell breaks loose (almost literally), with an "unknown map name" error.

I'll include an actual complete save this time, hehe.

http://www.mediafire.com/file/k8bzti0syg1d68k/save3.rar

Edit: Playing through that scene again, the crash is still present, unfortunately.
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: Helly_ on January 09, 2018, 05:36:45 pm
Which character? Please enlighten me, I can't return to that dungeon so I would like to see everything before leaving, I've been there since one or two days ago just because I feared missing something and I gained so many levels I didn't want to lose them after the progress I already scrapped in the mines :laugh:

As for the puzzles, the one you mentioned is the one that opens the secret room, but once you're inside there's that forcefield and the glowing sphere with the puzzling inscription, which seems to hint at another puzzle to progress further. Is the dungeon actually over and is that "mz 412 04 27" clue completely useless?

Spoiler:
If you really want to know, it's a cameo by the game director himself ;)
I don't really know how you're supposed to find him, but he's there for sure!

Crap, I forgot the index file, sorry about that!

Thank you for the patch, but I was playing ahead a bit after unpatching past the text error and repatching after I found a save point. Right before you made the post edit, I found out that the game crashes upon transition to Constellarium after all hell breaks loose (almost literally), with an "unknown map name" error.

I'll include an actual complete save this time, hehe.

http://www.mediafire.com/file/k8bzti0syg1d68k/save3.rar

Edit: Playing through that scene again, the crash is still present, unfortunately.

So the save before last is actually the one that has a text error and the last save has that unknown map name error, right?
I only have access to the last save, so I do have that crash indeed, but it seems like it happens whether or not the game is patched... Hummm...
Ah... It's the actual patched .exe that crashes the game...
Let's see...
Further remarks about the ArcExe file. The devs' exceptions for ingame errors include a 'fucking Error' and a 'Damn it Error'...
Ok, got it. And patch uploaded!
http://www.mediafire.com/file/24i3ivd558fn772/Arcturus%2010012018.rar
I didn't expect you to have gone this far already! I hope you're enjoying the game :)
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: ArcturusFan on January 09, 2018, 06:12:39 pm
I hope you're enjoying the game :)
I can't speak for Lunairetic, but I'm enjoying this game a lot myself and I'm really grateful about the gargantuan translation work you handled  ;)

It has a lot of charm and tons of interesting optional contents you have to find, even more than in Falcom's LoH games thanks to its beefy side quests you can easily mistake for main events and the game's lack of linearity. I've spent a lot of time exploring, talking to NPCs and grinding, not to mention the hellish mistake I made by trying to tackle the mines too early  :laugh:

If anything, the only bad thing about Arcturus is that after the patch came out I immediately dropped Xenoblade 2, even if I was really enjoying that game too. After all, I waited for Arcturus for such a long time that very few games could compete with it in terms of hype  :P
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: Helly_ on January 09, 2018, 06:24:08 pm
Thanks! It means a lot to know people other than me still love those old school rpgs :thumbsup:
I've added the latest patch in my previous post, but for clarity's sake I'll put it here too since it solves a game-breaking bug:
http://www.mediafire.com/file/24i3ivd558fn772/Arcturus%2010012018.rar
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: LunaireticOmega on January 09, 2018, 06:34:05 pm
So the save before last is actually the one that has a text error and the last save has that unknown map name error, right?
I only have access to the last save, so I do have that crash indeed, but it seems like it happens whether or not the game is patched... Hummm...
Ah... It's the actual patched .exe that crashes the game...
Let's see...
Further remarks about the ArcExe file. The devs' exceptions for ingame errors include a 'fucking Error' and a 'Damn it Error'...
Ok, got it. And patch uploaded!
http://www.mediafire.com/file/24i3ivd558fn772/Arcturus%2010012018.rar
I didn't expect you to have gone this far already! I hope you're enjoying the game :)

Thanks again for another patch. The previous save I uploaded (without the index file) was before the text crash, but the latest one I did is after the text crash (having unpatched) but before the map crash.

I'm actually much farther now, since I'm in
Spoiler:
Eden, but holy cow the enemies are really strong, maybe I should go back a save and grind in the ark for a bit longer.

I greatly appreciate everything you've done so far. Like ArcturusFan, I've been putting off other games and stuff to complete this one. :)

Edit: Apparently you can just walk around the battle trigger for the
Spoiler:
second Bjorn fight, which I did because I wanted to see if I could, since that fight is extremely annoying. >:C
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: Helly_ on January 09, 2018, 07:44:40 pm
When you finish the game, keep the credits rolling 'till the end if you can  ::)
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: LunaireticOmega on January 09, 2018, 10:53:48 pm
When you finish the game, keep the credits rolling 'till the end if you can  ::)

I'll be there in a bit, I need to grind some more. Speaking of grinding...

Spoiler:
Did the game seriously call me out for grinding before Elizabeth by giving me an amazing sword and disabling the save skeleton?
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: Helly_ on January 10, 2018, 02:54:28 am
I'll be there in a bit, I need to grind some more. Speaking of grinding...

Spoiler:
Did the game seriously call me out for grinding before Elizabeth by giving me an amazing sword and disabling the save skeleton?
Yes. Yes it did.  :laugh:
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: LunaireticOmega on January 10, 2018, 03:09:31 am
Yes. Yes it did.  :laugh:

And yet, I still need to grind more because

Spoiler:
I apparently have terrible accuracy against Ahriman, and that's if I get lucky in beating Elizabeth if she doesn't cast Meteor Shower over and over. Funnily enough, status items like the tear-gas grenade work on all bosses, and are amazing in stalling for time to recuperate. Also, the disabled save means I had to go back and spend 15 minutes whipping that fat bastard in the forehead because direct HP damage is so good, I wish others had similar moves to that. :C

Is there any reason why my Lv46 Tenzi with no equipment whatsoever is taking 2 damage from Ahriman's lasers and lightning?

Edit: Alright, I beat the game! All thanks to Elluard and the best skill in the game, Occipital Blast, of course. What an amazing experience that was! Also, the after-credits stuff was grand. :)

Spoiler:
Was Lee Jaesong (the character) simply named after the battle planner, or was that actually her in the game, save for the purplish hair?
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: Helly_ on January 11, 2018, 06:15:47 pm
And yet, I still need to grind more because

Spoiler:
I apparently have terrible accuracy against Ahriman, and that's if I get lucky in beating Elizabeth if she doesn't cast Meteor Shower over and over. Funnily enough, status items like the tear-gas grenade work on all bosses, and are amazing in stalling for time to recuperate. Also, the disabled save means I had to go back and spend 15 minutes whipping that fat bastard in the forehead because direct HP damage is so good, I wish others had similar moves to that. :C

Is there any reason why my Lv46 Tenzi with no equipment whatsoever is taking 2 damage from Ahriman's lasers and lightning?

Edit: Alright, I beat the game! All thanks to Elluard and the best skill in the game, Occipital Blast, of course. What an amazing experience that was! Also, the after-credits stuff was grand. :)

Spoiler:
Was Lee Jaesong (the character) simply named after the battle planner, or was that actually her in the game, save for the purplish hair?

Congrats!
You're quite probably the first non-japanese/korean speaker to have ever finished Arcturus  :beer:
Thanks to you I've managed to put my hand on valuable saves all over the game, as well as correct some nasty bugs, so thank you for your hard work play!
And the answer is: I don't know, but it's quite possible  :thumbsup:

Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: LunaireticOmega on January 11, 2018, 08:01:29 pm
Congrats!
You're quite probably the first non-japanese/korean speaker to have ever finished Arcturus  :beer:
Thanks to you I've managed to put my hand on valuable saves all over the game, as well as correct some nasty bugs, so thank you for your hard work play!
And the answer is: I don't know, but it's quite possible  :thumbsup:

Well, I have you to thank for that, don't I? Your work and the tools you've acquired have made this all possible.

I think most of the bugs left that aren't game-breaking, mostly just annoying, are the actor bugs, which I think I've detailed all of them (or most, if they're in side-quests I've missed) since they're somewhat sparse. They even happen during the
Spoiler:
N.G. segment, since it uses the Dome thieves scene, which already had actor issues of it's own.

Edit: If you want, I can give you my final save for the after-credits sequence, if you need it to fix the errors. :) Also, after checking again, the game still crashes after the flashback in Philadelphia.
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: Helly_ on January 12, 2018, 07:11:45 am
Well, I have you to thank for that, don't I? Your work and the tools you've acquired have made this all possible.

I think most of the bugs left that aren't game-breaking, mostly just annoying, are the actor bugs, which I think I've detailed all of them (or most, if they're in side-quests I've missed) since they're somewhat sparse. They even happen during the
Spoiler:
N.G. segment, since it uses the Dome thieves scene, which already had actor issues of it's own.

Edit: If you want, I can give you my final save for the after-credits sequence, if you need it to fix the errors. :) Also, after checking again, the game still crashes after the flashback in Philadelphia.
Yeah, I do have to take care of those actor bugs, even if the game is still playable.
Anyway yes, i'd love your entire save folder! It should help me fix the bug in philadelphia
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: LunaireticOmega on January 12, 2018, 01:35:26 pm
Yeah, I do have to take care of those actor bugs, even if the game is still playable.
Anyway yes, i'd love your entire save folder! It should help me fix the bug in philadelphia

Sure thing, here's my save folder compressed and zipped:

http://www.mediafire.com/file/qp80f71dtzf63ok/lunaireticomegasaves.rar

There isn't a save for every place in the game, but I hope you can find some that are useful! :D

Edit: So I wanted to see what would happen if I chose
Spoiler:
to open the chest (take the blue pill) and live forever in a world of dreams instead of passing through the doorway to reality (take the red pill).

I probably should've seen that coming. Well played, Hakkyu. ;)
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: ArcturusFan on January 13, 2018, 06:47:17 am
Ok, the end of Chapter 1 was among the longest cutscenes I have seen in a game so far  :laugh:

Since it was a lot to take in and I would hate to miss some key story detail, I have some questions\rambling below and I would appreciate the veterans here to clarify those plot points:

Spoiler:

Thanks a lot Helly!

A few other questions:

Spoiler:
1) So the war is Molay faction vs Empire + Leigh faction + Kingdom? It seems the Kingdom is involved in the war judging by the NPCs dialogues in Baara, but I didn't see any clear reference as to the factions.

2) Why are the Gritt cultists obsessed with Ai's weapon, exactly? Also, is Ai's ancestor the Gritt founder? She calls herself the founder but it seems suspicious.

3) I didn't quite understand Bernham's role and why they are searching for him exactly.
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: Helly_ on January 13, 2018, 07:15:57 am
Ok, the end of Chapter 1 was among the longest cutscenes I have seen in a game so far  :laugh:

Since it was a lot to take in and I would hate to miss some key story detail, I have some questions\rambling below and I would appreciate the veterans here to clarify those plot points:

Spoiler:
1) Sizz was controlled by Empenza to kill Celine and take out her Dallant heart because Empenza couldn't do it himself or because he wanted to make him suffer? Judging from Empenza's last lines, it does seem the former rather than the latter.

2) Which town was destroyed by Elizabeth's Meteor, and why? Did Empenza trigger this by reuniting the Dallants?

3) The Republic is in civil war now between Leigh and Molay's factions, but are the Kingdom and Empire directly involved in the war? Who are the "Government" soldiers in Martunie, since they have a different uniform from the soldiers seen previously?

4) So Sizz holds both godly and devilish potential, we don't know as of yet who his real parents were but he was contended by two "human dolls" with different objectives, Empenza and Senkrad, and then went to live with the Flair family. As of the start of Chapter 2 we still don't know what human dolls are exactly or who their Father is, right?

5) Sizz's body, the godly part, was taken in by Baara's Cardinal, which is secretly plotting to use it to resurrect some kind of devil. Meanwhile, the Gritt faction led by Senkrad captured his evil soul, divided from his body by the accident's shock. Is it right?

6) Is the Gritt church the same as the Church in Baara? The Baara Church seems based on Christianity while the Gritt one seems based on Zoroastrianism, but maybe I missed something. I also don't understand Ai's role in the Church, how she met Senkrad and so on.
Yeah, there's a lot of cutscenes, and they were a pain to translate ;) Once I've done a full proofreading and bug squishing pass, I'll focus on improving the dialogue by replaying the whole game, talking to everybody and making the dialogues more relevant.
To answer your questions:
Spoiler:
1) Only those with 'black blood', as in Sizz, can do this. It'll be explained a bit more later on.
2) I don't remember :3
3) Yes, the Empire is directly backing the Republican coup d'état. Technically, the Kingdom is a de jure vassal of the Empire, so we could say the Kingdom is behind it too indirectly. It's detailed in some cutscenes and dialogues. Governmental troops are troops that work for the new government post coup d'etat, so they're technically republican troops.
4) Right. You'll hear more about all this later on.
5) That's it!
6) No, they are two different things entirely. You'll learn more about it later on, but you're right: one is based on Christianity and the other on Zoroastrianism.
Sooner or later, I'll have the 'scraps' part of the encyclopedia working. It contains knowledge about every person, place & concept in the entire game that you need to unlock by looking them up in Dome's library.
More questions, more answers!
Spoiler:
1) Well, the Empire is funding the coup d'état with money and weapons, but they're not directly involved in the fighting, though.
2) The Holy Fire Bell is an old relic of the Grit religion that dates back to the Ancient ones. More details to come in the scraps ;)
3) He's a higher-up of the Grit religion and one of Ai's father's protégés, along with Senkrad. Senkrad received the Holy Fire Bell and that guy received the Avesta scriptures, the two main artefacts of the Grit religion. They were supposed to work their difference together and make Ai the next founder, but Behrman decided that he would be a better founder than her and tried to take control of the sect.

Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: LunaireticOmega on January 13, 2018, 01:10:45 pm
I'm certain there's far more spell creation books than the one the game expects me to find, Salamander, a spell that seems like it would've helped me progress without relying on Fire Shower so much had I known how to use the catalysts before I beat the game. I just couldn't seem to find any others.

Edit: And a lot of questions for Helly_, when the ending reveals
Spoiler:
Lee Jaesong suspended in a high-tech pod, I didn't quite follow the details as much as I wanted, maybe I'm just not good at picking up on certain things. Was Jaesong "playing" as Celine the whole time? Does that mean we were in the virtual world all along hence the binary rifts in the sky and the wireframe apostles? Or was this the virtual world in the virtual world? Was Sizz (Mitra)the eyes for Ahura Mazda, who might've been the eyes for Lee Jaesong if it was the virtual world? If Sizz was truly female all along, why did Ahura refer to him as her son? She could've said "my child" unless (going back to the Jaesong's eyes idea) Jaesong was not expecting Sizz to be female. On another note, wouldn't it have been such a cool reveal if it turned out that the virtual-virtual world was Ragnarok Online considering the death of major figures in this game and a cataclysm that shakes the world to its core?
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: Helly_ on January 13, 2018, 05:40:03 pm
I'm certain there's far more spell creation books than the one the game expects me to find, Salamander, a spell that seems like it would've helped me progress without relying on Fire Shower so much had I known how to use the catalysts before I beat the game. I just couldn't seem to find any others.

Edit: And a lot of questions for Helly_, when the ending reveals
Spoiler:
Lee Jaesong suspended in a high-tech pod, I didn't quite follow the details as much as I wanted, maybe I'm just not good at picking up on certain things. Was Jaesong "playing" as Celine the whole time? Does that mean we were in the virtual world all along hence the binary rifts in the sky and the wireframe apostles? Or was this the virtual world in the virtual world? Was Sizz (Mitra)the eyes for Ahura Mazda, who might've been the eyes for Lee Jaesong if it was the virtual world? If Sizz was truly female all along, why did Ahura refer to him as her son? She could've said "my child" unless (going back to the Jaesong's eyes idea) Jaesong was not expecting Sizz to be female. On another note, wouldn't it have been such a cool reveal if it turned out that the virtual-virtual world was Ragnarok Online considering the death of major figures in this game and a cataclysm that shakes the world to its core?
Yeah, spell creation was originally going to be something much more complex according to the devs, something akin to what you have in Morrowind for example.

Regarding your questions:
Spoiler:
There's no official answer. I think it's indeed that the world they live in is itself a simulation. Jaesong is Celine, but she didn't remember it until her memories were unlocked by Ai and Sizz. Regarding Sizz's sex, he's actually referred to as 'My son' by Ahura Mazda in the original version, so I think she is referring to his 'complete' being which is masculine. He became a woman because at the end, only his body of good remains. I'm not really sure why we see Celine/Jaesong in that pod, unless maybe she decided to seal herself away from the world somehow?
The whole mythos has remained quite a mystery, even for koreans and japanese...
Ragnarok Online came several years later, actually, so it might be possible that it's the same world! Maybe there are clues to be found in RO ;) (apart from Sizz and Maria existing as shop NPCs, of course.
You know, I still don't know if Maria really deserves her ending. I mean, she was a true sadistic despot during the whole 1st chapter...
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: LunaireticOmega on January 13, 2018, 05:56:51 pm
Yeah, spell creation was originally going to be something much more complex according to the devs, something akin to what you have in Morrowind for example.

Regarding your questions:
Spoiler:
There's no official answer. I think it's indeed that the world they live in is itself a simulation. Jaesong is Celine, but she didn't remember it until her memories were unlocked by Ai and Sizz. Regarding Sizz's sex, he's actually referred to as 'My son' by Ahura Mazda in the original version, so I think she is referring to his 'complete' being which is masculine. He became a woman because at the end, only his body of good remains. I'm not really sure why we see Celine/Jaesong in that pod, unless maybe she decided to seal herself away from the world somehow?
The whole mythos has remained quite a mystery, even for koreans and japanese...
Ragnarok Online came several years later, actually, so it might be possible that it's the same world! Maybe there are clues to be found in RO ;) (apart from Sizz and Maria existing as shop NPCs, of course.
You know, I still don't know if Maria really deserves her ending. I mean, she was a true sadistic despot during the whole 1st chapter...

Hmm...
Spoiler:
I know that Celine is Jaesong, but wasn't there some detail about Celine being a clone of Jaesong or something, or am I making that up in my head? She looks much younger as Celine, adolescent age, as opposed to Jaesong who looks to be in her 20s, but I'm not sure if the magi ritual involves de-aging along with immortality, and if it would be passed via cloning. It's not the twin sister thing (since that was Elizabeth). The whole thing about Jaesong in the pod leads me to believe that she had the Dallant transplanted, then was chosen as one of the 144,000 humans to be placed in stasis on the ark. If that's the case, and she was using Celine as her "avatar" to experience the virtual world that might be the world of Arcturus, then it would make sense that the Dallant is in Celine because it's in her body in the real world.

About Maria... I've never gone from disliking a character so much to feeling really sorry for them in the span of a single act change. I guess a lot happened in those two years, and that whole experience really got to her. If we're talking about people not deserving endings, Elluard shoved the business end of a knife into an old man not several days ago.
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: Helly_ on January 13, 2018, 06:58:34 pm
Hmm...
Spoiler:
I know that Celine is Jaesong, but wasn't there some detail about Celine being a clone of Jaesong or something, or am I making that up in my head? She looks much younger as Celine, adolescent age, as opposed to Jaesong who looks to be in her 20s, but I'm not sure if the magi ritual involves de-aging along with immortality, and if it would be passed via cloning. It's not the twin sister thing (since that was Elizabeth). The whole thing about Jaesong in the pod leads me to believe that she had the Dallant transplanted, then was chosen as one of the 144,000 humans to be placed in stasis on the ark. If that's the case, and she was using Celine as her "avatar" to experience the virtual world that might be the world of Arcturus, then it would make sense that the Dallant is in Celine because it's in her body in the real world.
Well...
Spoiler:
A clone of Jaesong? No, as far as I remember, she and Celine really are the same being.
According to your theory, everything was a 'dream' and thus didn't matter at all? That's harsh!  :laugh:
Also, who would then be Ahura Mazda? Celine/Jaesong too?
Regarding Maria, I actually do like her character arc, since she became a better person through helping Elluard despite everything. He himself is still as thuggish as ever, however.
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: LunaireticOmega on January 13, 2018, 07:56:31 pm
Well...
Spoiler:
A clone of Jaesong? No, as far as I remember, she and Celine really are the same being.
According to your theory, everything was a 'dream' and thus didn't matter at all? That's harsh!  :laugh:
Also, who would then be Ahura Mazda? Celine/Jaesong too?
Regarding Maria, I actually do like her character arc, since she became a better person through helping Elluard despite everything. He himself is still as thuggish as ever, however.

True...

Spoiler:
I can probably perceive Jaesong as Ahura Mazda and Hyongi as Ahriman then. Both would be vying for the outcome of the Arcturus world if that's the case, and both are assumed to be connected to the virtual world, with Jaesong in the pod and Hyongi as part of the engine.

This may sound silly, but with the fact that the real world appears to be long ruined at that point, I would prefer to believe that the Arcturus world (if it's the virtual one) succeeds it as the real world. A neat twist would be instead of Sizz teleporting the party to safety from the crashing ark, they unexpectedly end up in the real world (Eden) directly because of Ahura Mazda giving Sizz her "power", since nothing really came of that scene aside from Sizz blocking an attack. With all the flickering spirits (digital holograms?) telling you about the outcome of their world, it could mean regrets from the past, or the real world warning the virtual one. Of course, that wouldn't exactly explain the ending, unless they decided to go back to the virtual world, but why would they do that? :-\

For Elluard, I think he deeply regrets everything that happened. Hell, the whole playable party went through some serious shit.

Edit: What is the code combination for
Spoiler:
the fifth floor of the ark that requires four inputs of 0/1/2/3? And what's the point of the login data?
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: Helly_ on January 14, 2018, 04:28:37 am
Spoiler:
I can probably perceive Jaesong as Ahura Mazda and Hyongi as Ahriman then. Both would be vying for the outcome of the Arcturus world if that's the case, and both are assumed to be connected to the virtual world, with Jaesong in the pod and Hyongi as part of the engine.

Spoiler:
It's possible. But I'm pretty sure there is no official answer in any case - there has been many debates on the jap webosphere since 2000 about it

Spoiler:
This may sound silly, but with the fact that the real world appears to be long ruined at that point, I would prefer to believe that the Arcturus world (if it's the virtual one) succeeds it as the real world. A neat twist would be instead of Sizz teleporting the party to safety from the crashing ark, they unexpectedly end up in the real world (Eden) directly because of Ahura Mazda giving Sizz her "power", since nothing really came of that scene aside from Sizz blocking an attack. With all the flickering spirits (digital holograms?) telling you about the outcome of their world, it could mean regrets from the past, or the real world warning the virtual one. Of course, that wouldn't exactly explain the ending, unless they decided to go back to the virtual world, but why would they do that

Spoiler:
They might do that because the virtual one is still salvageable whilst the real world has been truly annihilated and nothing but those in the arch survived after launching in space?

Spoiler:
Edit: What is the code combination for
Spoiler:
the fifth floor of the ark that requires four inputs of 0/1/2/3? And what's the point of the login data?
Spoiler:
Hint: Check the computer on the 12th floor :)
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: LunaireticOmega on January 14, 2018, 04:34:04 am

Spoiler:
Hint: Check the computer on the 12th floor :)

Spoiler:
I did check the computer (or well, a stone tablet) on the 12th floor, but I only got the login credentials that didn't seem to have a place to input them. I tried running the string of 0s and 1s through a binary converter, but I didn't get anything from that either. :C

Edit: Nevermind, I must have

Spoiler:
used a terrible converter, because I just did it again and unlocked it. XD
Gaia Theory, huh? It's still in Japanese, but I see an ARC-TORUS at the bottom.  :o
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: Helly_ on January 14, 2018, 09:59:31 am
Spoiler:
I did check the computer (or well, a stone tablet) on the 12th floor, but I only got the login credentials that didn't seem to have a place to input them. I tried running the string of 0s and 1s through a binary converter, but I didn't get anything from that either. :C

Edit: Nevermind, I must have

Spoiler:
used a terrible converter, because I just did it again and unlocked it. XD
Gaia Theory, huh? It's still in Japanese, but I see an ARC-TORUS at the bottom.  :o

Spoiler:
Yeah, I still have to find a way to display books correctly. In any case, it's that crazy scientist explaining the design of the Ark: It's in the form of a torus, thus ARC TORUS thus Arcturus...
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: LunaireticOmega on January 14, 2018, 02:14:25 pm
Spoiler:
Yeah, I still have to find a way to display books correctly. In any case, it's that crazy scientist explaining the design of the Ark: It's in the form of a torus, thus ARC TORUS thus Arcturus...

Spoiler:
I was hoping jumping on that big glass orb would crack it and give me an ending. ;)

Nevertheless, I kinda want to actually speedrun this game, but it would be a lot of work and planning involved, especially for later bosses since I might be very underleveled. Fire Pillar (a spell I didn't use because I couldn't figure out the mechanic) seems to be one of the best spells in the game aside from Fire Shower and Seism (maybe Salamander too) (which I've read from a Japanese thread that people all over thought were good "carry me" spells, as well as everything thinking Peach is a very weak fighter aside from poisoning and stealing, something I agree with to the point where a playthrough I viewed on YouTube for spell combos always left out Maria and Peach).
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: ArcturusFan on January 15, 2018, 12:55:15 pm
Sometimes the game crashes if I use Salamander, and unfortunately it isn't an error I can just skip through like during that event in Dome. Did this happen to you too, LunaireticOmega?
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: LunaireticOmega on January 15, 2018, 01:01:08 pm
Sometimes the game crashes if I use Salamander, and unfortunately it isn't an error I can just skip through like during that event in Dome. Did this happen to you too, LunaireticOmega?

I haven't used Salamander to that extent yet, but an enemy in the endgame uses Salamander and it didn't crash. However, I have had audio error crashes against those whirlwind and skinny white fairy (with the hairdos) enemies. Perhaps I overloaded the sound channels, or it called for a sound effect it couldn't pull from the files. Either way, it tends to crash against those two.
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: ArcturusFan on January 15, 2018, 01:06:22 pm
I haven't used Salamander to that extent yet, but an enemy in the endgame uses Salamander and it didn't crash. However, I have had audio error crashes against those whirlwind and skinny white fairy (with the hairdos) enemies. Perhaps I overloaded the sound channels, or it called for a sound effect it couldn't pull from the files. Either way, it tends to crash against those two.
That's exactly it! I just had the same error using Fire Pillar against those enemies, which means it wasn't Salamander's fault  :laugh:

If it helps, my error states: Direct Sound Buffer Creation Failed (80004001)
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: LunaireticOmega on January 15, 2018, 01:08:11 pm
That's exactly it! I just had the same error using Fire Pillar against those enemies, which means it wasn't Salamander's fault  :laugh:

If it helps, my error states: Direct Sound Buffer Creation Failed (80004001)

I get that same error too. Does this mean technically they're the strongest enemies in the game if they crash said game? ;)
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: ArcturusFan on January 15, 2018, 06:46:38 pm
Unfortunately the same bug we were talking about keeps appearing randomly whenever I fight some of the monsters in Chapter 2, nuking the game and making me lose all progress  :-\

Going to Merhem with Sizz was a bit of a chore but somehow I thought the new spells were triggering it, but the trip to Dome with Elluard is very frustrating since the bug is often triggered before I can even flee the battle, and the monsters triggering it are in very narrow corridors and aren't limited to a single area.

How could we fix it? Is it somehow linked to the patch or is this something the original version had, too?
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: LunaireticOmega on January 16, 2018, 01:42:38 am
Unfortunately the same bug we were talking about keeps appearing randomly whenever I fight some of the monsters in Chapter 2, nuking the game and making me lose all progress  :-\

Going to Merhem with Sizz was a bit of a chore but somehow I thought the new spells were triggering it, but the trip to Dome with Elluard is very frustrating since the bug is often triggered before I can even flee the battle, and the monsters triggering it are in very narrow corridors and aren't limited to a single area.

How could we fix it? Is it somehow linked to the patch or is this something the original version had, too?

You might just have to hope you can outspeed them and flee. :o
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: ArcturusFan on January 16, 2018, 10:38:14 am
You might just have to hope you can outspeed them and flee. :o
Let's see if Helly can help with this bug, otherwise I would have to do as you said.

Unfortunately the start of Elluard's mission in Chapter 2 is also a bit of a difficulty spike (especially compared to Sizz, which was able to devastate an optional werewolf boss and gain almost 10 levels thanks to Fire Pillar alone  :laugh:), so I fear I actually need to grind a bit.
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: LunaireticOmega on January 16, 2018, 02:14:35 pm
Let's see if Helly can help with this bug, otherwise I would have to do as you said.

Unfortunately the start of Elluard's mission in Chapter 2 is also a bit of a difficulty spike (especially compared to Sizz, which was able to devastate an optional werewolf boss and gain almost 10 levels thanks to Fire Pillar alone  :laugh:), so I fear I actually need to grind a bit.

Fire Pillar is all around an incredible spell, for its damage, duration, and ability to lock down enemies.

Unfortunately, for Elluard's situation, none of your party members are Humanists, and normal attacks, along with regular skills, are pretty iffy in terms of damage. You might have to rely on Elluard's Occipital Blast for high BP/low HP enemies and bosses like I did.

---

Helly_, how are the graphics placed in the game? I'd like to try helping with the visuals if I can, like the scenario selects and the character names on the status screen.
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: ArcturusFan on January 16, 2018, 09:02:55 pm
Unfortunately, for Elluard's situation, none of your party members are Humanists, and normal attacks, along with regular skills, are pretty iffy in terms of damage. You might have to rely on Elluard's Occipital Blast for high BP/low HP enemies and bosses like I did.
Occipital Burst is almost unbalanced, some of the human bosses go down in two or three hits  :laugh:

I noticed that sometimes my skill disappear and aren't even listed in the status menu anymore, only to reappear randomly, usually after a story event. Is this a bug or is it supposed to happen?

As for Elluard's story in Chapter 2, I am breezing through the bosses but I have a very hard time fighting regular enemies, especially after Astennu Chodal. Even dismissing the ones that are bugged and crash the game, the others seems so much stronger than the story bosses it's really puzzling and I feel I'm doing something wrong even if I grind and buy new equipments as usual.
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: LunaireticOmega on January 16, 2018, 09:30:22 pm
Occipital Burst is almost unbalanced, some of the human bosses go down in two or three hits  :laugh:

I noticed that sometimes my skill disappear and aren't even listed in the status menu anymore, only to reappear randomly, usually after a story event. Is this a bug or is it supposed to happen?

As for Elluard's story in Chapter 2, I am breezing through the bosses but I have a very hard time fighting regular enemies, especially after Astennu Chodal. Even dismissing the ones that are bugged and crash the game, the others seems so much stronger than the story bosses it's really puzzling and I feel I'm doing something wrong even if I grind and buy new equipments as usual.

Occipital Blast is how I beat the game, actually. It's just so much more effective to directly whittle away at boss HP than it is to go through their massive BP amount.

I think skills are tied to types of weapons, and some individual weapons have built-in skills of their own, although I have heard of a bug involving skills vanishing and reappearing later in battle if you swap equipment around.

Regular enemies become a chore to fight, and are likely to outright kill you if they outspeed you, until you find ones that have low HP but give lots of EXP. It's like SaGa where it's very hard to actually survive attacks, and you have to strike first if you can.

I've started my speedrun notes, and my main method of attack are Staurolites from Act 1 Pergamos, because they deal a fixed 300 damage no matter the defense of the enemy, and I think 450 with back attacks. I use Fire Pillar to keep them at bay while I chuck rocks for the kill.
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: Helly_ on January 17, 2018, 04:03:53 pm
That's exactly it! I just had the same error using Fire Pillar against those enemies, which means it wasn't Salamander's fault  :laugh:

If it helps, my error states: Direct Sound Buffer Creation Failed (80004001)
Never had that one before!
I'm trying to reproduce it, will keep you updated.

Helly_, how are the graphics placed in the game? I'd like to try helping with the visuals if I can, like the scenario selects and the character names on the status screen.
If you want to help, I'd be glad to let you have a try at them ;)
You'll find below a link to both the scenario
http://www.mediafire.com/file/h122r32h3m1b1li/result.7z
http://www.mediafire.com/file/ppo2j2nbxi1vb52/scenario.7z
http://www.mediafire.com/file/5pc7tfa4i0x6aj0/userinterface.rar

The 'result' stuff needs to be put in data/texture/result
The 'scenario' stuff needs to be put in data/texture/scenario
The 'userinterface' stuff needs to be put in data/bmp/userinterface

Thanks!
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: LunaireticOmega on January 17, 2018, 07:32:50 pm
Never had that one before!
I'm trying to reproduce it, will keep you updated.
If you want to help, I'd be glad to let you have a try at them ;)
You'll find below a link to both the scenario
http://www.mediafire.com/file/h122r32h3m1b1li/result.7z
http://www.mediafire.com/file/ppo2j2nbxi1vb52/scenario.7z
http://www.mediafire.com/file/5pc7tfa4i0x6aj0/userinterface.rar

The 'result' stuff needs to be put in data/texture/result
The 'scenario' stuff needs to be put in data/texture/scenario
The 'userinterface' stuff needs to be put in data/bmp/userinterface

Thanks!

Thank you. What are the results translated to, aside from MVP? And the Act 2 location names?

Edit: How does this look? (https://i.imgur.com/D2amo5Z.png) (https://i.imgur.com/QdEK6z9.png)
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: ArcturusFan on January 18, 2018, 02:12:37 pm
Lunairetic, how did you replenish the Catalysts needed for the Combined Spells? I noticed too late that those sweet Fire Pillars were eating one Kronheim each and the same, albeit with different Catalysts, seems to be true for the Heal spells, Salamander and so on.

This brings up a second issue, the AI's use of COmbo Spells if you set Auto behaviors, consuming even more Catalysts in useless situations. Is there a way to disable those spells for the AI?

I have reached the end of Chapter 2 with the
Spoiler:
six wizards
boss fight and I can't seem to dent their defence. I killed the only one with 450 HP instead of that 2000\450, but nothing seems to change regarding their barrier. What am I doing wrong?

Never had that one before!
I'm trying to reproduce it, will keep you updated.
If it helps, the bug was instantly triggered each time I attacked the female fairy monster, the one with the strange hair\hat you find in the fields during Chapter 2. Sometimes the bug was also triggered while fighting the typhoon enemies, but that was far less frequent and I wasn't able to replicate it.

Another strange thing I noticed since the Prologue is that, by manipulating the game's camera, you can open treasure chests that are actually far or out of reach, almost as if the game was calculating the distance based on the camera's angle rather than the real distance between the chest and the characters. If that's a bug, it's definitely one I would like to keep though  :laugh:
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: Helly_ on January 18, 2018, 06:58:49 pm
Thank you. What are the results translated to, aside from MVP? And the Act 2 location names?

Edit: How does this look? (https://i.imgur.com/D2amo5Z.png) (https://i.imgur.com/CFi4fvN.png)
Yes, I should have translated them before sending those pics over ;)
Anyway, it looks really really great! Thanks a bunch  :)

Translations:
bushrmks is 'Distribution'
dodnhage is 'Shared'
mlaajugi is 'Monopoly'
MVP is MVP!

Regarding the scenarios,
sselecta1 & 3 is :
Year 738
Republic's capital Dome
Difficulty: Hard

sselectb4:
Year 738
Tranquilee
Difficulty: Normal

sselectc2:
Year 739
Nebuchadnezzar

sselectd3:
Year 740
Thyatira

If it helps, the bug was instantly triggered each time I attacked the female fairy monster, the one with the strange hair\hat you find in the fields during Chapter 2. Sometimes the bug was also triggered while fighting the typhoon enemies, but that was far less frequent and I wasn't able to replicate it.

Another strange thing I noticed since the Prologue is that, by manipulating the game's camera, you can open treasure chests that are actually far or out of reach, almost as if the game was calculating the distance based on the camera's angle rather than the real distance between the chest and the characters. If that's a bug, it's definitely one I would like to keep though  :laugh:
I'll keep looking, but I've yet to make it crash :-/
And that camera thing is not a bug, it's a feature! Well, I don't think I can do much about it anyway ;) (Also, it's the only way to get to some hidden characters in the game)
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: LunaireticOmega on January 18, 2018, 09:34:49 pm
Yes, I should have translated them before sending those pics over ;)
Anyway, it looks really really great! Thanks a bunch  :)

Translations:
bushrmks is 'Distribution'
dodnhage is 'Shared'
mlaajugi is 'Monopoly'
MVP is MVP!

Regarding the scenarios,
sselecta1 & 3 is :
Year 738
Republic's capital Dome
Difficulty: Hard

sselectb4:
Year 738
Tranquilee
Difficulty: Normal

sselectc2:
Year 739
Nebuchadnezzar

sselectd3:
Year 740
Thyatira
I'll keep looking, but I've yet to make it crash :-/
And that camera thing is not a bug, it's a feature! Well, I don't think I can do much about it anyway ;) (Also, it's the only way to get to some hidden characters in the game)

I appreciate the compliment! I'll see about working on the other ones too, and the act 2 map screens. The quickly-translated Tranquilee was tasked as "easy", but is it actually "normal", and is Dome "hard" instead of "normal too?

The game crashes for me on those two enemies too, consistently.

By hidden characters, are we talking about cameos, overall plot-related characters, or optional party members like Vincent and Yuffie in Final Fantasy VII?

Edit: Went ahead with "hard" (https://i.imgur.com/kfO77QF.png) (https://i.imgur.com/aiw0gu1.png)
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: ArcturusFan on January 19, 2018, 09:46:35 am
I appreciate the compliment! I'll see about working on the other ones too, and the act 2 map screens. The quickly-translated Tranquilee was tasked as "easy", but is it actually "normal", and is Dome "hard" instead of "normal too?

The game crashes for me on those two enemies too, consistently.

By hidden characters, are we talking about cameos, overall plot-related characters, or optional party members like Vincent and Yuffie in Final Fantasy VII?

Edit: Went ahead with "hard" (https://i.imgur.com/kfO77QF.png) (https://i.imgur.com/aiw0gu1.png)
When you have a minute, could you help me understand the Catalyst and boss issues I mentioned before? Sorry, but there are probably three people playing the game right now and finding information is very hard  :laugh:
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: LunaireticOmega on January 19, 2018, 06:38:51 pm
When you have a minute, could you help me understand the Catalyst and boss issues I mentioned before? Sorry, but there are probably three people playing the game right now and finding information is very hard  :laugh:

Sorry about that. As for the AIs during auto-battle, I think Attack uses anything at your disposal regardless if it's a wise choice in that situation. Watch as the characters cast spells at their leisure, Elluard using Occipital Blast on BP-less enemies, throw attack items willy-nilly, and then some.

The best way to net more catalysts, like Kronheims for Fire Pillar, would be to fight the mimics that appear on the map. You can also buy them in certain item shops.

Regarding the
Spoiler:
wizards fight in Act II, you're meant to nearly lose the first fight and do the second at a slight disadvantage. The goal is to kill the wizard with 450HP. That allows you to actually start inflicting damage on the other wizards' HP, because if you don't, you can still deplete their barrier, but their HP can't be attacked.

Edit: I'm near the end of Act 1, and I have over 300 Staurolites, which is essentially 90k damage, which I hope lasts me to the endgame along with Kronheims for Fire Pillar. I read from one of the Japanese threads that having Carrot and Peach use Steal over and over on
Spoiler:
Grandeur
to rack up thousands and thousands of gild is a great way to make money in the early game (and it makes total sense considering what the boss is known for).
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: Helly_ on January 20, 2018, 06:30:39 am
I appreciate the compliment! I'll see about working on the other ones too, and the act 2 map screens. The quickly-translated Tranquilee was tasked as "easy", but is it actually "normal", and is Dome "hard" instead of "normal too?

The game crashes for me on those two enemies too, consistently.

By hidden characters, are we talking about cameos, overall plot-related characters, or optional party members like Vincent and Yuffie in Final Fantasy VII?

Edit: Went ahead with "hard" (https://i.imgur.com/kfO77QF.png) (https://i.imgur.com/aiw0gu1.png)
Yeah, Easy difficulty doesn't exist in Arcturus it seems ;)
It's indeed Normal for Tranquilee and Hard for Dome.

I really have to find those enemies, then :-/

No, no optional party members, sadly.
Spoiler:
There are cameos by Gravity's staff, however. Look Passman 2000 up if you want ;)
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: LunaireticOmega on January 20, 2018, 11:49:26 am
Yeah, Easy difficulty doesn't exist in Arcturus it seems ;)
It's indeed Normal for Tranquilee and Hard for Dome.

I really have to find those enemies, then :-/

No, no optional party members, sadly.
Spoiler:
There are cameos by Gravity's staff, however. Look Passman 2000 up if you want ;)
Okay, I'll change my Tranquilee to Easy then.

If you can't find those enemies, you can try my saves out on the various 12 floors. I think they might be around the 6th floor?
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: Helly_ on January 20, 2018, 05:31:08 pm
Okay, I'll change my Tranquilee to Easy then.

If you can't find those enemies, you can try my saves out on the various 12 floors. I think they might be around the 6th floor?
Alright, found! Thanks, so it's something about the Queen bee that's bugged...
I'll test it out!
Oh, and I updated the OP with the latest patch.
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: LunaireticOmega on January 20, 2018, 06:12:35 pm
Alright, found! Thanks, so it's something about the Queen bee that's bugged...
I'll test it out!
Oh, and I updated the OP with the latest patch.

Thanks for the latest patch. Is it a fix for the Philadelphia after-flashback crash?
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: Helly_ on January 20, 2018, 06:22:30 pm
Thanks for the latest patch. Is it a fix for the Philadelphia after-flashback crash?
That and a fix for the Scrapbook (encyclopedia for people, places and concepts).
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: LunaireticOmega on January 20, 2018, 06:27:34 pm
That and a fix for the Scrapbook (encyclopedia for people, places and concepts).

Excellent, I'll check it out right now after I finish editing the Act 1 map screen. :laugh:

Edit: Patch worked! The major stuff has been taken care of at this point, now there's just the actor errors and sound bugs on certain enemies.
Additionally, here's .BMP files of the translated Act 1 map screen: http://www.mediafire.com/file/dx0071rr1xkk38d/act1english.rar
(https://i.imgur.com/E7GlaOX.png)(https://i.imgur.com/FJSZWGC.png)

Hmm... perhaps I could do a slightly more stylized approach for Dome's map name, and change the sizes around for the text...

I know some people can be sticklers for direct translations, so I'm not sure if I should go with "Republic's Capital Dome", or "Capital of the Republic Dome".

(https://i.imgur.com/lreyuao.png)
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: mansanram on January 20, 2018, 11:52:32 pm
Helly, great job on this. With the 1/20 patch I notice that when you go out of Sizz's or Maria's rooms instead of appearing on that walkway that's connecting the two rooms, you appear outside on the ground. This is of course not a big deal, and I noticed some text that could be better translated in the conversation with the Inn Keeper in Ty-whachamacallit when she suspects Maria is a guy. Maria says something about not wanting to stay at "that hotel" which should be "this hotel" and also she tells Sizz's if he's "taking her defense or something" which I'm assuming should be "taking her side or something".

If I notice any other things I'll try to let you know, though I progress very slowly through games. If you can use some help proofreading the translated text I'm willing to help out :thumbsup: ... though that would spoil the game for me a bit :-\ but if you need help I'll take one for the team, this community has given me plenty already anyways.
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: Midna on January 21, 2018, 03:39:15 am
"Republic's Capital" and "Capital of the Republic" both mean exactly the same thing. Maybe the emphasis is slightly different, but I don't think anyone's going to pitch a fit either way.

Personally, I think "Capital of the Republic, Dome" flows better than "Republic's Capital, Dome".
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: LunaireticOmega on January 21, 2018, 03:45:44 am
"Republic's Capital" and "Capital of the Republic" both mean exactly the same thing. Maybe the emphasis is slightly different, but I don't think anyone's going to pitch a fit either way.

Personally, I think "Capital of the Republic, Dome" flows better than "Republic's Capital, Dome".

I realize they mean the same thing, and Capital of the Republic definitely sounds better too, but I'm willing to stay truthful to the original intended name structure if Helly_ wants that. :)

The R.O.S.C part (when you start playing as Elluard) I'm assuming stands for "Republic of Seven (lords) Committee".  I guess calling it:

Republic of Seven Committee
Dome

would be too much of a departure from the original name?

Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: LucaLink on January 21, 2018, 04:30:17 am
A friend once told me about this game, so thank you a lot for making it playable for everyone! Great job!
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: LunaireticOmega on January 22, 2018, 01:51:46 am
I started working on the character names in the UI, what do you guys think? I need to touch them up a bit on the edges though.

(https://i.imgur.com/eWxQRSu.png)(https://i.imgur.com/H1RBlrg.png)

Also Act 2.

Spoiler:
(https://i.imgur.com/eEPRNqp.png)(https://i.imgur.com/iU2fPqv.png)
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: Helly_ on January 22, 2018, 01:25:19 pm
Excellent, I'll check it out right now after I finish editing the Act 1 map screen. :laugh:

Edit: Patch worked! The major stuff has been taken care of at this point, now there's just the actor errors and sound bugs on certain enemies.
Additionally, here's .BMP files of the translated Act 1 map screen: http://www.mediafire.com/file/dx0071rr1xkk38d/act1english.rar
(https://i.imgur.com/E7GlaOX.png)(https://i.imgur.com/FJSZWGC.png)

Hmm... perhaps I could do a slightly more stylized approach for Dome's map name, and change the sizes around for the text...

I know some people can be sticklers for direct translations, so I'm not sure if I should go with "Republic's Capital Dome", or "Capital of the Republic Dome".

(https://i.imgur.com/lreyuao.png)
Great job, thanks!
Personally, I like 'Dome, Capital of the Republic', but that's just me :)

Helly, great job on this. With the 1/20 patch I notice that when you go out of Sizz's or Maria's rooms instead of appearing on that walkway that's connecting the two rooms, you appear outside on the ground. This is of course not a big deal, and I noticed some text that could be better translated in the conversation with the Inn Keeper in Ty-whachamacallit when she suspects Maria is a guy. Maria says something about not wanting to stay at "that hotel" which should be "this hotel" and also she tells Sizz's if he's "taking her defense or something" which I'm assuming should be "taking her side or something".

If I notice any other things I'll try to let you know, though I progress very slowly through games. If you can use some help proofreading the translated text I'm willing to help out :thumbsup: ... though that would spoil the game for me a bit :-\ but if you need help I'll take one for the team, this community has given me plenty already anyways.
Don't worry about it bro, I should be fine! After all, replaying the game in full and reworking the translation line is basically next on my agenda so just enjoy the game and have fun, please :)
Thanks for the remarks in any case!

I realize they mean the same thing, and Capital of the Republic definitely sounds better too, but I'm willing to stay truthful to the original intended name structure if Helly_ wants that. :)

The R.O.S.C part (when you start playing as Elluard) I'm assuming stands for "Republic of Seven (lords) Committee".  I guess calling it:

Republic of Seven Committee
Dome

would be too much of a departure from the original name?

Basically nobody in the game calls it the ROSC; for anybody but historians, ROSC is just the Republic.

A friend once told me about this game, so thank you a lot for making it playable for everyone! Great job!
I hope you'll enjoy Maria's shenanigans!

I started working on the character names in the UI, what do you guys think? I need to touch them up a bit on the edges though.

(https://i.imgur.com/eWxQRSu.png)(https://i.imgur.com/H1RBlrg.png)

Also Act 2.

Spoiler:
(https://i.imgur.com/eEPRNqp.png)(https://i.imgur.com/iU2fPqv.png)
A bit too shadowy maybe, but still much better than what I did myself ;)
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: LunaireticOmega on January 22, 2018, 01:37:54 pm
Great job, thanks!
Personally, I like 'Dome, Capital of the Republic', but that's just me :)
Basically nobody in the game calls it the ROSC; for anybody but historians, ROSC is just the Republic.
A bit too shadowy maybe, but still much better than what I did myself ;)

I was trying to replicate the shadow effect used with the font, but looking back, I definitely made it way too dark. Perhaps I can set the opacity a bit lower to make the shadow a bit grayer.

In addition, the thin Japanese characters make the shadow a bit more spaced-out and prominent, giving it the impression that it's lighter. I'll experiment with it though. :)

Helly_, I don't suppose you can extract character portraits (the ones used during cutscenes when an important character is talking) so I can use them to touch up the menu portraits if their English name is covering them up a bit?
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: Helly_ on January 22, 2018, 07:34:46 pm
I was trying to replicate the shadow effect used with the font, but looking back, I definitely made it way too dark. Perhaps I can set the opacity a bit lower to make the shadow a bit grayer.

In addition, the thin Japanese characters make the shadow a bit more spaced-out and prominent, giving it the impression that it's lighter. I'll experiment with it though. :)

Helly_, I don't suppose you can extract character portraits (the ones used during cutscenes when an important character is talking) so I can use them to touch up the menu portraits if their English name is covering them up a bit?

Why I can, and I did!
http://www.mediafire.com/file/8563zeyeh2c80ss/bmp.7z

(https://i.imgur.com/3gN03X2.png)

Spoiler:
I'm just missing Elluard's second picture.
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: LunaireticOmega on January 22, 2018, 08:30:55 pm
Why I can, and I did!
http://www.mediafire.com/file/8563zeyeh2c80ss/bmp.7z

(https://i.imgur.com/3gN03X2.png)

Spoiler:
I'm just missing Elluard's second picture.

Very appreciated! I'll see what I can do with these!

Edit: I found out a few skips for speedrunning. In Act 2:
Spoiler:
For Sizz and Ai's segment, you can completely skip getting the first two Avesta texts by jumping toward the path leading to Merhem. The guards will tell you to go back, but if you jump far enough into the "rebound" point (where the guards will send you back into Martuinie) and switch the lead character as you're automatically running back, you'll stop in your tracks, and you can proceed onward to Merhem and watch Maria get taken to Fort Elhive. This means skipping the Grit follower fight, the entire Baara segment, and the entire Sardis segment. Unfortunately, you can't skip past Merhem and fight moving-Fire-Pillar-guy with just Sizz and Ai.

Edit 2: I just discovered how to skip directly to Act 2 with Act 1 characters.
Spoiler:
If you perform the same technique I described above and try to get into Astennu early, you'll warp to Act 2 right before Elluard first goes through the devastated Dome, but you'll have your current party. The game has some errors when you're moving through Dome because the game expects you to have Act 2 Maria and Kreutzer there, but it otherwise plays fine aside from the fact that my party has an average level of 3.

Unfortunately, it seems you can't progress in the story unless you go back to Thyatira, which automatically starts Elluard's half of Act 2. Aaron, or whatever purple-hair-guy's name was, doesn't show up until you have the proper party of Elluard, Maria, and Kreutzer. It's still interesting enough though, since it's the only time you'll ever see Sizz with a Triple Dagger. Also, the party you get in Thyatira are all Lv1 at 0 exp. Harsh.

An intriguing anomaly is the damage output. I'm assuming the game scales it so that the greater the level difference, the lower the damage you do by default. However, this also strangely applies to the enemy, so you can be fighting something 50 levels above you, and they're only doing like 1 or 2 damage while you're at Lv1. This makes a lower level run even more feasible because attack items deal fixed damage, making it easier to fight bosses, and making poison a viable status effect if you're patient.

Another discovery is location displacement. If you open the menu during a fade-out as you transition to another "map" and change the lead character, you'll displace the intended location, most likely ending up out of bounds, and can sometimes use this to access almost any part of the map.
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: ArcturusFan on January 26, 2018, 12:40:07 pm
Lunairetic, is there a Catalyst seller in Chapter 2? I found one in Elhive during Chapter 1 but didn't buy anything since I didn't know the Combo Spells required those items and, since I reloaded an older save in Chapter 2 due to being stuck with the boss I mentioned before (I used all my BP items for the four bossess before that and I didn't have a chance to buy more since there were no vendors or inventory chests), I was wondering if there was a way to refill my Fire Pillars before trying again.
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: LunaireticOmega on January 26, 2018, 02:11:20 pm
Lunairetic, is there a Catalyst seller in Chapter 2? I found one in Elhive during Chapter 1 but didn't buy anything since I didn't know the Combo Spells required those items and, since I reloaded an older save in Chapter 2 due to being stuck with the boss I mentioned before (I used all my BP items for the four bossess before that and I didn't have a chance to buy more since there were no vendors or inventory chests), I was wondering if there was a way to refill my Fire Pillars before trying again.

The item shop in Martuinie sells the three catalysts uses for created spells, even in Act 2. As long as you can get there, it should be fine. :)
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: ArcturusFan on January 28, 2018, 10:46:37 am
The item shop in Martuinie sells the three catalysts uses for created spells, even in Act 2. As long as you can get there, it should be fine. :)
That's the town I can't visit due to the war, maybe I could reload a save made during Sizz's events but that would set me back some 10 hours. Between this and the mine, I think this game hates me as much as I love it  :laugh:

Is there a chance to buy some Catalysts later on, during Chapter 3? The only towns I can access right now are Thyatira and Pergamos, I'm currently back at the boss near Answers right before the game sends you to Elhive.
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: LunaireticOmega on January 28, 2018, 10:50:15 am
That's the town I can't visit due to the war, maybe I could reload a save made during Sizz's events but that would set me back some 10 hours. Between this and the mine, I think this game hates me as much as I love it  :laugh:

Is there a chance to buy some Catalysts later on, during Chapter 3? The only towns I can access right now are Thyatira and Pergamos, I'm currently back at the boss near Answers right before the game sends you to Elhive.

I don't really recall any of the shops that sell catalysts in Act 3. If you're willing to be patient, you can try stealing from every enemy to see if they drop catalysts, or if you're gutsy, the boss guarding Answers actually has all kinds of catalysts to steal. :O
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: ArcturusFan on January 28, 2018, 12:12:29 pm
I don't really recall any of the shops that sell catalysts in Act 3. If you're willing to be patient, you can try stealing from every enemy to see if they drop catalysts, or if you're gutsy, the boss guarding Answers actually has all kinds of catalysts to steal. :O
Looking at one of the sites Helly linked, it seems Martinui's shop could still sell Catalyst in the third Chapter. Do you remember if you can travel there in that phase? It's apparently on the road to Constellarium.
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: LunaireticOmega on January 28, 2018, 08:28:10 pm
Looking at one of the sites Helly linked, it seems Martinui's shop could still sell Catalyst in the third Chapter. Do you remember if you can travel there in that phase? It's apparently on the road to Constellarium.

I'm not sure. Could you give me your save folder?
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: Imaynotbehere4long on January 30, 2018, 01:23:46 am
I know some people can be sticklers for direct translations, so I'm not sure if I should go with "Republic's Capital Dome", or "Capital of the Republic Dome".
I can give some feedback on this one: "Republic's Capital Dome" makes it sound like the Republic has a bunch of domes, and that one is the main dome, while "Capital of the Republic Dome" makes it sound like there are multiple cities in the dome, and that city is the capital of the ones in the dome (but not the Republic's main capital).

Personally, I like 'Dome, Capital of the Republic', but that's just me :)
How about "Dome, the Republic's capital city"? I always prefer when text is altered to make things clearer, even if it means not being completely faithful to the original dialogue.
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: ArcturusFan on January 31, 2018, 09:04:32 am
The guide was right, the item shop in Martunie thankfully still sells Catalysts in Chapter 3. Apparently the guards in Elhive were very wealthy, since I ended Chapter 2 with more than 300k gold without even noticing I had amassed such an amount of money  :laugh: In the end I bought some 250 Kronheim and a lot of other Catalysts plus 50 revive items, since all the new armors and shields available were so heavy and damaging to my fighters' speed they didn't seem very useful.

I have a little question about this: are those heavy armor and weapons I keep finding and seeing in shops supposed to be used later, when the speed stat goes higher by levelling, are they completely useless or does the game suggest having a tank with a lot of BP is a viable option, even if he has a turn  while Sizz does four? Sizz and Ai are as fast as lightning and hit harder than my fighters despite having worse weapons, without even considering their spells, while the fighters are mostly useless aside from the higher BP and Elluard's HP damage skill.
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: LunaireticOmega on January 31, 2018, 09:10:22 am
I have a little question about this: are those heavy armor and weapons I keep finding and seeing in shops supposed to be used later, when the speed stat goes higher by levelling, are they completely useless or does the game suggest having a tank with a lot of BP is a viable option, even if he has a turn  while Sizz does four? Sizz and Ai are as fast as lightning and hit harder than my fighters despite having worse weapons, without even considering their spells, while the fighters are mostly useless aside from the higher BP and Elluard's HP damage skill.

To be quite honest, that's how my party ended up. Sizz and Ai, the two Humanists, are amazing characters even with default attacks, while everyone else aside from Elluard with Occipital Blast ended up being rather mediocre in terms of damage, so I had to relegate them to tank status because they were also too slow. I'm not sure how others played the game, but my only two speedy characters were Sizz and Ai with the Winged Boots and Loose Socks.

Ai is an interesting case because she doesn't learn offensive magic normally, so it's actually viable to replace the Holy Fire Bells with any of the hand-to-hand weapons. If I remember right, those actually hit three times with a single normal attack.
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: ArcturusFan on January 31, 2018, 01:36:22 pm
To be quite honest, that's how my party ended up. Sizz and Ai, the two Humanists, are amazing characters even with default attacks, while everyone else aside from Elluard with Occipital Blast ended up being rather mediocre in terms of damage, so I had to relegate them to tank status because they were also too slow. I'm not sure how others played the game, but my only two speedy characters were Sizz and Ai with the Winged Boots and Loose Socks.

Ai is an interesting case because she doesn't learn offensive magic normally, so it's actually viable to replace the Holy Fire Bells with any of the hand-to-hand weapons. If I remember right, those actually hit three times with a single normal attack.
Really? I never changed Ai's weapon so far since the stats seemed to go down with everything else, if there's an additional hit though the damage should actually improve.

Any other tip for the game's last stretch?

Another question, I noticed the game has been throwing areound a ton of new characters since Chapter 2,
Spoiler:
like the Leighrant generals, the Imperial Kings generals and others, will any of them amount to something or are they unimportant like that farmer in Merhem or the Six Sages, which were killed off surprisingly fast without explaining their role whatsoever?
Normally I would assume those characters to have a stronger role, but the game doesn't really give the enemies much screen time.
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: LunaireticOmega on January 31, 2018, 07:11:14 pm
Really? I never changed Ai's weapon so far since the stats seemed to go down with everything else, if there's an additional hit though the damage should actually improve.

Any other tip for the game's last stretch?

Another question, I noticed the game has been throwing areound a ton of new characters since Chapter 2,
Spoiler:
like the Leighrant generals, the Imperial Kings generals and others, will any of them amount to something or are they unimportant like that farmer in Merhem or the Six Sages, which were killed off surprisingly fast without explaining their role whatsoever?
Normally I would assume those characters to have a stronger role, but the game doesn't really give the enemies much screen time.

If you plan to use her for magic attacks, always keep the Holy Fire Bells.

The last stretch is a doozy because enemies and bosses continue to rise in HP while your characters deal very lackluster damage with normal attacks. Sizz will be your primary damage dealer, most likely with Fire Shower/Salamander/Fire Pillar. Mastema and Meteor Strike cost too much for what Fire Shower can already do. You'll most likely be using Occipital Blast over and over like I did.

As for the characters introduced... they kinda don't get any more screen time or importance beyond the scene they're present in, even though they get full-screen portraits. It's a shame, because they seem like they should've been more developed than they were. Perhaps budget costs or deadline issues?
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: ArcturusFan on February 01, 2018, 10:23:14 am
As for the characters introduced... they kinda don't get any more screen time or importance beyond the scene they're present in, even though they get full-screen portraits. It's a shame, because they seem like they should've been more developed than they were. Perhaps budget costs or deadline issues?
This is exactly what I thought, to be honest it feels they had a ton of ideas for the game but they ended up having to downsize or scrap a lot of them once they get halfway. Chapter 1 was wonderful because it had a lot of freedom and side contents, which added a lot to the lore and made it possible to develop all characters and create a bit of foreshadowing. Some things were apparently a bit rushed, at least going with what Helly said about the Golden Temple being partially downsized during development and ending up being an incomplete dungeon, but overall it was a very strong chapter with tons of locations to visit, a lot of material and a better sense of scope than most jrpgs, especially story driven ones.

At the beginning of Chapter 2, however, it felt like the story progressed way too fast for its own good during the painfully long cutscene after Nebuchadnezzar, and after that the game became much more linear, side content basically disappeared and whole plotlines seem to be scrapped
Spoiler:
(the Cardinal in Baara and the King's Fate, Elluard's sister, the conflict within Ai's sect, the Six Sages)
even as a lot of new characters were introduced just for a single event. Even party members started feeling underdeveloped, I think Chapter 2 ended up giving only Elluard and Sizz the time they deserved, and even then they didn't feel as fleshed out as they were in Chapter 1 despite their changes.

Chapter 3 possibly feels even more rushed, with a lot of maps that feel both huge and incomplete, like Constellarium with its missing third floor and Laodicea. That one is so big it seems like a town they planned to use a lot and yet it apparently became a completely optional map with lots of buildings you can't access and a lack of field connections to the rest of the world. I haven't explored the optional castle yet, but the fact it's the only area connected to Laodicea and that the
Spoiler:
Emperor died off screen in a really anticlimatic way
makes me think the story could have initially been a bit different, maybe requiring the party to actually chase Dain to the castle after his escape from Constellarium. Of course I'm still in Chapter 3, so maybe both Laodicea and the castle will show up as story location and this paragraph will be contradicted by facts  :laugh:

Regardless, I'm still enjoying this game a lot and I'm curious to see where the story is heading, I just hoped the game would progress at the same pace as Chapter 1 in order to explore its themes and characters a bit better.

February 02, 2018, 12:05:22 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Probably Lunairetic already submitted those bugs, but I had a ton of missing actor\warp errors in the long cutscene  at the end of Chapter 3, so many in fact that I think I missed all the
Spoiler:
Apocalypse
events aside from the Bible quotes until I had what seems to be an hard crash (it looked like yet another warp\actor error before the game went black screen on me) a bit after Ai quoted the Avesta.

Is there a way to fix this? Unfortunately there's no way to save between those events and to reach that point I would have to sit through roughly 40 minutes of cutscenes :-X
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: LunaireticOmega on February 02, 2018, 02:44:24 pm
This is exactly what I thought, to be honest it feels they had a ton of ideas for the game but they ended up having to downsize or scrap a lot of them once they get halfway. Chapter 1 was wonderful because it had a lot of freedom and side contents, which added a lot to the lore and made it possible to develop all characters and create a bit of foreshadowing. Some things were apparently a bit rushed, at least going with what Helly said about the Golden Temple being partially downsized during development and ending up being an incomplete dungeon, but overall it was a very strong chapter with tons of locations to visit, a lot of material and a better sense of scope than most jrpgs, especially story driven ones.

At the beginning of Chapter 2, however, it felt like the story progressed way too fast for its own good during the painfully long cutscene after Nebuchadnezzar, and after that the game became much more linear, side content basically disappeared and whole plotlines seem to be scrapped
Spoiler:
(the Cardinal in Baara and the King's Fate, Elluard's sister, the conflict within Ai's sect, the Six Sages)
even as a lot of new characters were introduced just for a single event. Even party members started feeling underdeveloped, I think Chapter 2 ended up giving only Elluard and Sizz the time they deserved, and even then they didn't feel as fleshed out as they were in Chapter 1 despite their changes.

Chapter 3 possibly feels even more rushed, with a lot of maps that feel both huge and incomplete, like Constellarium with its missing third floor and Laodicea. That one is so big it seems like a town they planned to use a lot and yet it apparently became a completely optional map with lots of buildings you can't access and a lack of field connections to the rest of the world. I haven't explored the optional castle yet, but the fact it's the only area connected to Laodicea and that the
Spoiler:
Emperor died off screen in a really anticlimatic way
makes me think the story could have initially been a bit different, maybe requiring the party to actually chase Dain to the castle after his escape from Constellarium. Of course I'm still in Chapter 3, so maybe both Laodicea and the castle will show up as story location and this paragraph will be contradicted by facts  :laugh:

Regardless, I'm still enjoying this game a lot and I'm curious to see where the story is heading, I just hoped the game would progress at the same pace as Chapter 1 in order to explore its themes and characters a bit better.

February 02, 2018, 12:05:22 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Probably Lunairetic already submitted those bugs, but I had a ton of missing actor\warp errors in the long cutscene  at the end of Chapter 3, so many in fact that I think I missed all the
Spoiler:
Apocalypse
events aside from the Bible quotes until I had what seems to be an hard crash (it looked like yet another warp\actor error before the game went black screen on me) a bit after Ai quoted the Avesta.

Is there a way to fix this? Unfortunately there's no way to save between those events and to reach that point I would have to sit through roughly 40 minutes of cutscenes :-X

Yeah, almost everything from Act II onwards is definitely linear and not really tailored toward general exploration. They may have wanted to get the ball rolling and bring out the meat of the story straight away. Unfortunately, that means too much of everything locked away for plot reasons, like the availability of high-end equipment shops at the endgame (where you'll be making so much gild and have nothing good to spend it on, and even getting equipment for Act I Sizz).

That female farmer probably died in the divine apocalypse too. A lot of side-stuff doesn't really tend to go anywhere, and she was most likely character development for Tenzi's sake, as well as getting a critical chance accessory.

Also, that castle beyond Laodicea seems to require something to bypass its barrier, so I did the obvious thing and jumped into the send-back zone, switched lead characters, and ran inside. ;D
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: ArcturusFan on February 04, 2018, 08:08:15 am
Probably Lunairetic already submitted those bugs, but I had a ton of missing actor\warp errors in the long cutscene  at the end of Chapter 3, so many in fact that I think I missed all the
Spoiler:
Apocalypse
events aside from the Bible quotes until I had what seems to be an hard crash (it looked like yet another warp\actor error before the game went black screen on me) a bit after Ai quoted the Avesta.

Is there a way to fix this? Unfortunately there's no way to save between those events and to reach that point I would have to sit through roughly one hour of cutscenes and two bosses :-X

Yeah, almost everything from Act II onwards is definitely linear and not really tailored toward general exploration. They may have wanted to get the ball rolling and bring out the meat of the story straight away. Unfortunately, that means too much of everything locked away for plot reasons, like the availability of high-end equipment shops at the endgame (where you'll be making so much gild and have nothing good to spend it on, and even getting equipment for Act I Sizz).

That female farmer probably died in the divine apocalypse too. A lot of side-stuff doesn't really tend to go anywhere, and she was most likely character development for Tenzi's sake, as well as getting a critical chance accessory.

Also, that castle beyond Laodicea seems to require something to bypass its barrier, so I did the obvious thing and jumped into the send-back zone, switched lead characters, and ran inside. ;D
I think I missed the chance to visit the castle, I thought it would unlock normally. I also noticed the compass mentions another town when you're in Philadelphia, but the entrance is blocked. I guess it was the village where Tenzi was exiled long ago? Maybe they wished to make it explorable and then cut it.

After the events at the end of Chapter 3, I was wondering
Spoiler:
what the point of Chapter 2 and 3's events were, considering the bigger picture. The whole Republican civil war and the attack on the Empire could have never happened, or happened without the party's involvement, and the Apocalypse would apparently have still taken place regardless, so the party's actions seemed unconsequential whereas going to Baara to rescue Sizz's original body and prevent Elizabeth's ceremony could have stopped everything. It's strange Sizz got sidetracked so much and didn't even attempt to rescue himself, I also wondered if he told the party what happened in Baara since when he told Elluard and Peach in Elhive about the events after Nabuchadnezzar they basically said "well, we all had it rough" without even showing surprise about his other body, or the Cardinal turning into a demon.
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: LunaireticOmega on February 12, 2018, 03:08:12 am
Probably Lunairetic already submitted those bugs, but I had a ton of missing actor\warp errors in the long cutscene  at the end of Chapter 3, so many in fact that I think I missed all the
Spoiler:
Apocalypse
events aside from the Bible quotes until I had what seems to be an hard crash (it looked like yet another warp\actor error before the game went black screen on me) a bit after Ai quoted the Avesta.

Is there a way to fix this? Unfortunately there's no way to save between those events and to reach that point I would have to sit through roughly one hour of cutscenes and two bosses :-X

I think I missed the chance to visit the castle, I thought it would unlock normally. I also noticed the compass mentions another town when you're in Philadelphia, but the entrance is blocked. I guess it was the village where Tenzi was exiled long ago? Maybe they wished to make it explorable and then cut it.

After the events at the end of Chapter 3, I was wondering
Spoiler:
what the point of Chapter 2 and 3's events were, considering the bigger picture. The whole Republican civil war and the attack on the Empire could have never happened, or happened without the party's involvement, and the Apocalypse would apparently have still taken place regardless, so the party's actions seemed unconsequential whereas going to Baara to rescue Sizz's original body and prevent Elizabeth's ceremony could have stopped everything. It's strange Sizz got sidetracked so much and didn't even attempt to rescue himself, I also wondered if he told the party what happened in Baara since when he told Elluard and Peach in Elhive about the events after Nabuchadnezzar they basically said "well, we all had it rough" without even showing surprise about his other body, or the Cardinal turning into a demon.

Sorry for taking a long while to respond, work comes first. :o

I never had those errors, are you on the current patch? It could be that, or maybe your system configuration? I dunno. :(

As for the story...

Spoiler:
Humans continue to vie for land, wealth, and influence throughout the continent. Even with all the chaos sweeping the final landmass, they didn't stop their conquest for power.

The party didn't exactly have any leads to where Bjorn (with Sizz's good body) and Elizabeth were, whereas Leighrant, along with his forces, were the immediate threat that had to be stopped, and Maria needed to be saved. The fact of Elluard and Peach not showing any surprise... at that point, everyone's pretty much seen it all. Peach was in a very traumatizing situation where she could've been experimented on had Elluard's party not reached her in time (and the fight with floating masses of bloody human corpses that burst into chunks with each hit wasn't a pretty sight). Elluard was permanently disfigured and his family, and homeland, all but ruined beyond recognition, almost like himself. All of the characters become desensitized quickly, and I don't blame them.
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: Helly_ on February 13, 2018, 04:56:38 pm
Sorry for the lack of replies, irl work has been quite a pain these last few weeks. I hope I'll have more time soon to keep working on the next patch :)
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: LunaireticOmega on February 13, 2018, 05:32:48 pm
Sorry for the lack of replies, irl work has been quite a pain these last few weeks. I hope I'll have more time soon to keep working on the next patch :)

Looks like we're in the same boat, lol. Are the actor errors correctable via a patch, or are they the result of a game too old to run properly on modern PCs?
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: ArcturusFan on February 18, 2018, 06:14:35 am
I was wondering if those actor\warp errors could be fixed, too, since I'm still stuck at the end of Chapter 3  :( Even if I was able to progress, I fear I'm losing huge chunks of story events since the game continually gives me error after error and, basically, I'm only able to see the screens with Bible quotes. The crash happened when Ai quotes the Avesta on the little island. I'm using the last uploaded patch, to answer Lunairetic's previous question.

Sorry for taking a long while to respond, work comes first. :o

I never had those errors, are you on the current patch? It could be that, or maybe your system configuration? I dunno. :(

As for the story...

Spoiler:
Humans continue to vie for land, wealth, and influence throughout the continent. Even with all the chaos sweeping the final landmass, they didn't stop their conquest for power.

The party didn't exactly have any leads to where Bjorn (with Sizz's good body) and Elizabeth were, whereas Leighrant, along with his forces, were the immediate threat that had to be stopped, and Maria needed to be saved. The fact of Elluard and Peach not showing any surprise... at that point, everyone's pretty much seen it all. Peach was in a very traumatizing situation where she could've been experimented on had Elluard's party not reached her in time (and the fight with floating masses of bloody human corpses that burst into chunks with each hit wasn't a pretty sight). Elluard was permanently disfigured and his family, and homeland, all but ruined beyond recognition, almost like himself. All of the characters become desensitized quickly, and I don't blame them.
That's actually a very good point, but
Spoiler:
I still think there's a difference between getting used to harsh situations because of war and not getting fussed by a supernatural event that never happened before. Then again, even if Sizz's situation is unique their world does have magic and bizarre events like what happened in Nebuchadnezzar, so I guess they could get desensitized and avoid considering all the implications of that event.
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: Helly_ on February 25, 2018, 01:01:59 pm
Warp errors?
Can you be more precise, please?

The actor errors, while annoying, do not seem to result in any lost of text - once you've clicked past them, you're back to where you were before they started happening.

That crash with Ai, is that something roughly around that line?
Spoiler:
Avesta 8:13... Three great disasters without comparison...
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: LunaireticOmega on February 25, 2018, 01:36:37 pm
Warp errors?
Can you be more precise, please?

I get those warp errors among the actor errors. I assume they either mean actors "warping" into the current cutscene, or the scene "warping" to a different map/fading to black for another scene.
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: ArcturusFan on February 26, 2018, 09:23:15 am
Warp errors?
Can you be more precise, please?

The actor errors, while annoying, do not seem to result in any lost of text - once you've clicked past them, you're back to where you were before they started happening.

That crash with Ai, is that something roughly around that line?
Spoiler:
Avesta 8:13... Three great disasters without comparison...
It's exactly as Lunairetic said, i get a lot of warp errors mixed with the usual actor errors during the whole cutscene at the end of Chapter 3 (except for the long flashback
Spoiler:
about Celine's previous self,
which went rather smoothly), and the one that appears along the Avesta reference unfortunately result in a black screen once I return to the game.

It's very unfortunate because, even without the crash, I'm still missing most of the
Spoiler:
Apocalypse events, the only parts I'm able to visualize correctly are the black screens with the Bible quotes and the small parts with the party on the little island where they are warped by the last Sage.

I imagine it could be quite hard to fix so many bugs, so I want to thank you for your work regardless of the outcome, since I enjoyed my time with Arcturus regardless of being able to complete it or not :)
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: Helly_ on March 06, 2018, 07:49:56 pm
I'm really sorry for not being able to work more on the game  :-[

Do you have a save that's just before the crashes?
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: ArcturusFan on March 07, 2018, 10:58:32 am
I'm really sorry for not being able to work more on the game  :-[

Do you have a save that's just before the crashes?
You translated one monster of a game and already provided some patches, you have nothing to feel sorry about  :P

As for the save, I could provide one right before the end of Chapter 3, but unfortunately the crash happened more than one hour after the last save point and there's no way to save between those huge cutscenes. The part regarding Celine's past is perfectly fine if I remember correctly, while the later events are almost completely obscured aside from a small glimpse at the destruction of a city and the aforementioned Bible quotes, with dozens of actor and warp errors happening one after another.
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: LunaireticOmega on March 07, 2018, 05:33:28 pm
You translated one monster of a game and already provided some patches, you have nothing to feel sorry about  :P

As for the save, I could provide one right before the end of Chapter 3, but unfortunately the crash happened more than one hour after the last save point and there's no way to save between those huge cutscenes. The part regarding Celine's past is perfectly fine if I remember correctly, while the later events are almost completely obscured aside from a small glimpse at the destruction of a city and the aforementioned Bible quotes, with dozens of actor and warp errors happening one after another.

Do you want my save right after the apocalypse? It might not be your party, but it's a good way to let you keep going in the game. :)
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: Helly_ on March 12, 2018, 04:30:31 pm
I'm replaying the whole game to find all the remaining bugs, just give me some time ;)
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: ArcturusFan on March 12, 2018, 08:12:17 pm
Thanks Helly!

Do you want my save right after the apocalypse? It might not be your party, but it's a good way to let you keep going in the game. :)
That's very nice of you! My only issue with using another save game (aside from losing the hundreds of Catalysts I farmed  :laugh:) is that I would completely miss out on the Chapter 3 ending events and would likely end up not fully understanding the events before the final chapter.
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: LunaireticOmega on March 13, 2018, 01:09:15 am
Thanks Helly!
That's very nice of you! My only issue with using another save game (aside from losing the hundreds of Catalysts I farmed  :laugh:) is that I would completely miss out on the Chapter 3 ending events and would likely end up not fully understanding the events before the final chapter.

That reminds me, there's a text scroll completely in Japanese, and since it's most likely another .avi file, I doubt it could be translated unless someone were to create their own .avi file of a text scroll in any movie production software.  :o
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: Helly_ on March 31, 2018, 09:24:38 am
Hi there!
Just a heads-up to tell you that I will be releasing a patch in april that should solve all remaining bugs!
You can also expect some rewriting patch in may :)
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: LunaireticOmega on March 31, 2018, 01:26:33 pm
Hi there!
Just a heads-up to tell you that I will be releasing a patch in april that should solve all remaining bugs!
You can also expect some rewriting patch in may :)

Sweet~

When the April patch hits, I'll test the common areas with the actor bugs! ...That also includes fighting

Spoiler:
Elizabeth again to watch N.G. despite the fact that that boss fight is literally pure RNG what with her raising the roof and my characters keeling over one by one.
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: ArcturusFan on April 13, 2018, 05:42:43 pm
Hi there!
Just a heads-up to tell you that I will be releasing a patch in april that should solve all remaining bugs!
You can also expect some rewriting patch in may :)
Much appreciated, I will wait for it in order to get to the final chapter!  :)
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: Arleen on April 19, 2018, 02:01:16 pm
Good to see that this game has finally been translated.

Does anyone else have a problem running the game on 1920x1080 or higher for it to crash during startup? Anything below 1920x1080 does work tho.
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: Helly_ on April 30, 2018, 04:37:22 pm
New patch released!
It's no panacea, sadly, but it does correct a number of bugs/crash in the second chapter. I'm still working on the 3rd and 4th ones, though.
I should have another patch soon, especially since I have a full week of holidays next week and not much else to do  :-\
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: LunaireticOmega on April 30, 2018, 06:48:25 pm
New patch released!
It's no panacea, sadly, but it does correct a number of bugs/crash in the second chapter. I'm still working on the 3rd and 4th ones, though.
I should have another patch soon, especially since I have a full week of holidays next week and not much else to do  :-\

Which bugs would those be? I still have some of the actor bugs, although I haven't tested to see if some of the enemies still crash the game. :o
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: Helly_ on May 01, 2018, 08:04:34 am
Which bugs would those be? I still have some of the actor bugs, although I haven't tested to see if some of the enemies still crash the game. :o
Yeah I can't do much about the enemies, apart from removing them from the game altogether...
I still don't know what make them crash... Maybe one of their attacks' name?

In any case I rewrote a bunch of lines that must have been causing crashes but I've yet to finish the game to try them out.
Actor bugs will be solved in this month's patch  :thumbsup:
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: LunaireticOmega on May 01, 2018, 10:04:20 am
Yeah I can't do much about the enemies, apart from removing them from the game altogether...
I still don't know what make them crash... Maybe one of their attacks' name?

In any case I rewrote a bunch of lines that must have been causing crashes but I've yet to finish the game to try them out.
Actor bugs will be solved in this month's patch  :thumbsup:

Yeah, those little fairy enemies with the beehive hairdos still crash the game when attacked. I'm assuming it has to do with their "hurt" sound not playing correctly. Would it be possible to assign another enemy's sound to it?
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: ArcturusFan on May 01, 2018, 10:10:38 am
Yeah I can't do much about the enemies, apart from removing them from the game altogether...
I still don't know what make them crash... Maybe one of their attacks' name?

In any case I rewrote a bunch of lines that must have been causing crashes but I've yet to finish the game to try them out.
Actor bugs will be solved in this month's patch  :thumbsup:
Thanks Helly, I will eagerly wait for the patch related to the last chapters :)
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: ArcturusFan on July 06, 2018, 07:32:24 pm
If someone else is stuck at the end of Chapter 3 and isn't able to see the
Spoiler:
Apocalypse
cutscenes, there's an Arcturus walkthrough on Niconico that shows all the cutscenes, around episode 90. Not optimal, but at least it shows what the actor errors are hiding :laugh:

Speaking of which, I tried getting to the end of that cutscene but I ended up with another crash, this time even sooner than last time. It's really a shame the game doesn't let one save during those events, I hope I can get to the final chapter in one of the next attempts.
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: ArcturusFan on July 21, 2018, 07:16:12 am
After countless attempts, I finally managed to survive the end of Chapter 3 without any hard crash to desktop and I was able to smoothly complete the game (well, I did have to grind a bit in one of the last dungeons :P) :crazy:

I want to thank again Helly for his outstanding work, playing Arcturus was something I wished to do since a long time ago and his translation finally made it possible. The game has its flaws, especially in the last two chapters where the story feels a bit rushed and a lot of characters end up being underused, but it still was an extremely enjoyable and unique experience with a surprising amount of contents, a rich setting, lots of interesting locales to explore and some memorable characters and tonal shifts, not to mention an addicting (if somewhat questionably balanced) combat system.

More people should give a chance to this game, and I think it would make a good fit for a Steam\GOG release if someone was able to contact Gravity and Sonnori (or whoever has the rights to Arcturus nowadays) and arrange a localization agreement.

I can only hope more Korean rpgs are translated in the future, I feel there are still a lot of hidden gems that deserve a second chance in a bigger market, like War of Genesis 3 or Rhapsody of Zephyr.
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: SizzFlair on August 12, 2018, 05:17:25 pm
Hi there!

I am wondering if it's possible to switch maps to test out different areas like the dummy maps and such and if so, how is it possible? Thank you for translating this wonderful game to English  :)
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: SizzFlair on September 14, 2018, 06:51:23 am
Hey, sorry for messaging again but I'm in a bit of a pickle here. I followed the instructions but I seem to get a small error when launching!

The following error is;

"Invalid player engName in int      CSession ;;GetPlayerId(string name) sizz"

After that, everything closes.

A little help to a very avid Arcturus fan, please!

Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: ArcturusFan on September 16, 2018, 02:41:45 pm
Hey, sorry for messaging again but I'm in a bit of a pickle here. I followed the instructions but I seem to get a small error when launching!

The following error is;

"Invalid player engName in int      CSession ;;GetPlayerId(string name) sizz"

After that, everything closes.

A little help to a very avid Arcturus fan, please!
I didn't experience that error, unfortunately I don't know what could be triggering it. Are you using Arcturus' DVD version? Have you tried reinstalling and repatching the game to see if the error happens again?
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: LunaireticOmega on November 21, 2018, 09:33:46 pm
It's been a while since a new update has been posted. I guess we've all been busy with life. :(

I do hope there's more changes in the future. I'd love for this game to have its translation refined, and the actor bugs ironed out if possible. :)
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: ripint on December 16, 2018, 03:20:40 am
i figured out a configuration that works well enough.

finally beat the first part of the game. my god i fucking hate maria. this bitch needs to die painfully.

anyone have an update on how to play in windowed? I've tried dxwnd and d3dwindower but neither allow me to keep the game open in a window. Would love to take screenshots but the game simply will not allow it.
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: ArcturusFan on December 23, 2018, 05:21:53 pm
It's been a while since a new update has been posted. I guess we've all been busy with life. :(

I do hope there's more changes in the future. I'd love for this game to have its translation refined, and the actor bugs ironed out if possible. :)
That would be awesome but regardless I'm still extremely grateful to Helly for all the work he has done to make Arcturus playable in English.

Months after completing it, and despite its issues, Arcturus is still one of the most memorable RPGs I've played in a long while. I wish more Korean RPGs were available in English, especially War of Genesis 3, Rhapsody of Zephyr and Seal, which had a translation project that unfortunately seems to be either inactive or dead.
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: LunaireticOmega on January 20, 2019, 12:13:40 am
I hope Helly is alright. It's been a long time without any word.

I wanted to see if I could try to fix the actor errors myself, but I'm not sure how to extract these .pak files. :O
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: peco on February 24, 2019, 10:22:00 am
You should be able to extract the .pak files with this http://qluster.net/software/grfextractor/

I haven't gotten around to playing this yet, but I may be able to help with crash fixes once I get to a point where I can reproduce them.
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: LunaireticOmega on February 24, 2019, 02:08:25 pm
You should be able to extract the .pak files with this http://qluster.net/software/grfextractor/

I haven't gotten around to playing this yet, but I may be able to help with crash fixes once I get to a point where I can reproduce them.

Unfortunately this program isn't working in unpacking these .PAK files, but I appreciate the file. It could come in handy later.

There's only a handful of crashes, the main issues are errors that, although they take you out of the game, it still lets you play it once you press "ok" to acknowledge the error itself.  :o
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: peco on February 25, 2019, 04:04:01 pm
Okay. Try this one then https://mega.nz/#!r9MHxaAJ!JX6FY2y6o0rUf1vpILEQgg5OMwfI_CeKHCU6iGMv6jM

You can use it from command prompt like so: "grfio.exe data.pak ./data". I made it a long time ago, but I verified just now that it will extract the Arcturus format just fine.

Regarding the message box spam, if the errors are recoverable we can just patch out the message box function.
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: LunaireticOmega on February 25, 2019, 04:11:12 pm
Okay. Try this one then https://mega.nz/#!r9MHxaAJ!JX6FY2y6o0rUf1vpILEQgg5OMwfI_CeKHCU6iGMv6jM

You can use it from command prompt like so: "grfio.exe data.pak ./data". I made it a long time ago, but I verified just now that it will extract the Arcturus format just fine.

Regarding the message box spam, if the errors are recoverable we can just patch out the message box function.

Thank you for this. :)

I think most of the errors are related to the translation itself, and the game trying to call upon assets and actors, but is unable to find them due to potential misnames. Probably the worst offender is one enemy first encountered in the second act of the game who, if attacked, tries to play its "hurt" sound, but the game can't find it and it crashes instantly. The other errors are minor, but still annoying since it can take tens of minutes out of your time to get through one scene.
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: ArcturusFan on March 02, 2019, 11:34:28 am
Yeah, that monster is quite frustrating since its cry instantly results in an hard crash and it has a few recolored versions, meaning you will likely encounter it for most of the game's second half. The error boxes during events are really annoying but overall less impacting, even if they are still a chore and almost completely ruin one of the game's most impacting event near the end.

I hope part of those issues will be fixed in the future in order to make more people give a try to Arcturus, it definitely deserves it. I also hope Helly is fine since, as Lunairetic mentioned, it's been a while since his last post here.
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: LunaireticOmega on March 03, 2019, 10:53:55 pm
Using the tools, I managed to extract a cutscene in Act 2 of the game to see if I can fix some of the actor errors myself.

What's perplexing me is that I can replace the cutscene file with the original Japanese one, and it works fine, but when I try to modify some of the Japanese dialogue by translating it to English, encrsa finds errors in the file when it tries to repack it into an .rsa file.

I'm not sure what's causing it, because all the text is the same, save for the dialogue. :C
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: peco on March 05, 2019, 03:37:27 pm
This command should disable the error nag function (untested):

cp ArcExe.exe ArcExe.bak && (printf  '\xc3' | dd of=ArcExe.exe bs=1 seek=211633 count=1 conv=notrunc)

For the monster that is crashing the game I'm guessing it says the name of the sound file it is expecting to find? It should give the file name for all missing resources. If so you can just put a placeholder in the data/wav folder.
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: LunaireticOmega on March 05, 2019, 05:00:05 pm
This command should disable the error nag function (untested):

cp ArcExe.exe ArcExe.bak && (printf  '\xc3' | dd of=ArcExe.exe bs=1 seek=211633 count=1 conv=notrunc)

For the monster that is crashing the game I'm guessing it says the name of the sound file it is expecting to find? It should give the file name for all missing resources. If so you can just put a placeholder in the data/wav folder.

Is that a shortcut command I add in the properties, or a command line input?

Also, the error I get for attacking the monster isn't a specific file, but instead it tells me "direct sound input buffer failed" or something to that effect.
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: peco on March 06, 2019, 03:19:04 pm
You need to run it from the command line. It will patch the executable with the required change.
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: LunaireticOmega on March 06, 2019, 03:38:31 pm
You need to run it from the command line. It will patch the executable with the required change.

Hmm, didn't seem to work. It says the "cp" command isn't valid, so I checked for a solution and I installed Cygwin, but that didn't change much.

Edit: followed a cygwin tutorial and modified the system variables to include the cygwin commands, then was able to patch the executable with the command you gave me. I tested it on a part that errored, and nothing popped up. Thank you so much!
Title: Re: Arcturus - The Curse and Loss of Divinity
Post by: peco on March 06, 2019, 04:00:05 pm
My bad actually. 'copy' would be the appropriate substitute for Windows. Glad you got it to work.