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Romhacking => Personal Projects => Topic started by: ShadowOne333 on August 06, 2016, 04:12:41 pm

Title: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: ShadowOne333 on August 06, 2016, 04:12:41 pm
(http://i67.tinypic.com/5kka2o.png)

And a name for each one of the games separately, why not?

(http://i65.tinypic.com/ndx8ok.png)
(Dawn of Dignity & Portrait of Elegace)

Good day, RH Community!

I had this for a long time in my head, and I wanted to finally post it here.

So, this is the deal:

From almost all Castlevania titles, there have been a pair of entries that I always had a grudge against due to being really off in artstyle...
Those two being Dawn of Sorrow and Portrait of Ruin.
For some idiotic reason, Konami decided to ditch Ayami Kojima's gorgeous art design/style and instead use that ugly as f*ck anime "art".

Right now Dawn of Sorrow is finished!
You can check it out here:
http://www.romhacking.net/hacks/3356/

And here's a comparison of the portraits used in the final hack:
(http://i.imgur.com/qFDVR6u.png)

Right now the next on the list is Portrait of Ruin, it's in early stages of planning, but we already have all of the data and the base portraits to work with:
https://www.dropbox.com/s/ok26y9y2n1ibxl6/PoR%20Portraits.rar?dl=0

You can download that RAR, and inside you will find PNG files with the portraits for Portrait of Ruin already ready for editing!
Just remember to use an image editor which supports indexed palettes. The indexed palette number for most of the portraits is 256 colours, only two-three of them are 16 colours.

If any of you guys have any mockups or ideas, feel free to post them here!

Old post:
Spoiler:
If someone knows where I can contact him, that'd be great! :P

That was the main reason I never really enjoyed neither DoS nor PoR.
I mean, just try to compare this:
(https://upload.wikimedia.org/wikipedia/en/d/d9/SomaAoSandDoS.png)

There's no comparison! And yeah, as you might have guessed, I despise the anime "artstyle", I find it overdone and really... REALLY overrated. Everytime I see those portraits in both games, I think to myself: "What the heck is this anime doing in my Castlevania?!"

Spoiler:
NOTE: Please restrain yourself from shitposting about why you like anime or why I'm an asshole due to my opinion, I do not care nor will I reply to any post with those kind of comments.
Any post like that will be reported immediately to a mod. If you won't help with the project, don't derail it with that shit, I made this for the purpose of having the whole series (well, except Rondo of Blood, but that one already has it's Kojima art style in the remake for the PSP) with the Kojima art style as it should have been if it weren't for the stupid demograhics cattering to otakus.

So, with that said, that's why I decided to take it upon myself to give these two games the art style they deserve, and how they should have been back in the day.
I decided to ditch that horrible and overrated anime style and instead try to implement Kojima-like artstyle for the character portraits, giving both games the redemption that they both deserve.

---------------------------------------------------------------

Let's get straight to the point, here's what I have so far:

I have found the starting offset for BOTH ROMs in which the character portraits start appearing.

Here's the portraits as I found them with Tile Molester using 8bpp Linear (using TM 0.19):

Dawn of Sorrow, starting point for the portraits located at 0x011D6000
(http://i68.tinypic.com/2lu6yip.png)

Portrait of Ruin, starting point for the portraits located at 0x01BF2000
(http://i63.tinypic.com/9rm1yf.png)

It's worth noting that all the portraits are all next to each other in the ROM's data, so that's a huge relief.

--------------------------------------------------------------------------

All of this is a huge task for such a humble hacker, so I want to push the community to try to help with this project.
Now here's what I need help with:

  • I need a recommendation.
    I know DS ROMs can be extracted.

    I already extracted Dawn of Sorrow's files, but it seems like all the sprites and backgrounds (palettes too apparently) are inside .DAT files, and I do not know how to view those DAT files so that I can simply export the portraits themselves and edit them as mere images, that would save me the issue of getting the palette too. Portrait of Ruin might have the same DAT files for almost everything.
  • I need to find fanart of any kind that closely resembles the Kojima style for the characters.
    Dawn of Sorrow might be the easiest, since we already have Aria of Sorrow's character portraits, we could port those with a higher resolution if available.

    Dawn of Sorrow's portraits:
    (http://www.spriters-resource.com/resources/sheets/18/19050.png)(http://www.castlevaniacrypt.com/img/aos/sprites/portraits.png)

    Portrait of Ruin's portraits (excuse the redundancy):
    (http://www.spriters-resource.com/resources/sheets/18/19268.png)
    NOTE: Portrait of Ruin has additional Ending portraits too.

    Don't hesitate to post any fan art for a Castlevania character related to DoS or PoR that closely resembles the Kojima style!
    For example, here you have a mockup I did some years ago of Dracula Soma:

    (http://i60.tinypic.com/10rtpgm.png)
    Here are a few others that have been posted in the thread I mentioned at the start of this post:

    (http://i.imgur.com/XnMPvvO.png) (http://i.imgur.com/Se0Ynlo.png)

    Some of the art released for Harmony of Despair will be of great help for this project! :)
  • The last thing I wanted to get help with, it's in case extracting, viewing and editing the DAT files for the portraits directly from the ROM is not possible.
    If we cannot get the DAT files to be viewable/editable, I will have to modify the portraits via Tile Molester.
    The images I posted previously along with the portrait's offsets are the ones with the palette provided by Tile Molester, so I need to find a way to use some sort of save state from Desmume or NO$GBA and import it into Tile Molester, that way we could go through the palettes of the save state until we reach the one we want for a specific character.

    Anyone knows how to import palettes into Tile Molester by using a save state from No$GBA or Desmume (or any other DS emu)?

So, that's what I have so far!
If you have any constructive criticism or want to contribute to the project, please do so!
Any help would be greatly appreciated!
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: ArkthePieKing on August 07, 2016, 01:03:47 am
Wowzer. Well, uh, I don't think you're an asshole for not liking anime, but maybe be less...aggressive about it? I mean I prefer the old artstyle as well. The anime-esque games never really looked right to me either but there's not really any need to get defensive about it like that. Anyway I'll be watching this one with bated breath because it really is an awesome undertaking but you might want to consider taking down the fire and brimstone threats of reports and such. It's really offputting.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: DarkSamus993 on August 07, 2016, 02:15:37 am
I only looked at Dawn of Sorrow so far, but here's what I've found:

1) The correct TM settings for the portraits is actually 4bpp linear, reverse-order (2-dimensional).
            - rom location = 0x11D6000
            - extracted file = sc > ???
2) Palettes can be seen by setting TM to 15bpp BGR (2-dimensional).
            - rom location = 0x1E6A08
            - extracted file = ftc > overlay9_4 - overlay9_22
3) Once a palette is located, you can use TM's palette import feature (select import from this file) and enter the address. Example:
            - rom location = 0x1F35D4 (palette)
            - extracted file = ftc > overlay9_4 (palette)
            - (http://i.imgur.com/MvXz97z.png)
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: JohannGralog on August 07, 2016, 11:40:16 am
Hello,

I never managed to find a speedy workflow and changing the palettes by hand was too time consuming. I actually did finish most of the sprites, iirc.

I uploaded a zip file containing all the artwork here: http://www.mediafire.com/download/x6uynikcvcv4caj/Castlevania.zip (the sprites are the xcf files, for use in Gimp)

The characters who weren’t in AoS have been cobbled together. The colours are the ones of the existing DOS portraits, so if you find a way to properly import and export sprites you might be able to use more fitting colors. Different expressions for the faces are also absent.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: DarkSamus993 on August 07, 2016, 12:21:19 pm
I did a bit more work today and located the palettes for all the portraits:
Code: [Select]
----------------------------------------
CASTLEVANIA - DAWN OF SORROW (USA)
----------------------------------------

PALETTES:
0x1F33DC = Soma Cruz #1
0x1F3400 = Soma Cruz #2
0x1F3424 = Soma Cruz #3
0x1F3448 = Mina Hakuba #1
0x1F346C = Mina Hakuba #2
0x1F3490 = Mina Hakuba #3
0x1F34B4 = Mina Hakuba #4
0x1F34D8 = Genya Arikado #1
0x1F34FC = Alucard
0x1F3520 = Genya Arikado #2
0x1F3544 = Julius Belmont #1
0x1F3568 = Julius Belmont #2
0x1F358C = Yoko Belnades
0x1F35B0 = Hammer
0x1F35D4 = Celia Fortner
0x1F35F8 = Dario Bossi
0x1F361C = Dmitrii Blinov #1
0x1F3640 = Dmitrii Blinov #2

PORTRAITS:
0x11D6000 = Genya Arikado
0x11D9E00 = Alucard
0x11E4000 = Dario Bossi
0x11EBE00 = Dmitrii Blinov
0x11FFE00 = Hammer
0x120A000 = Julius Belmont
0x1222000 = Mina Hakuba
0x1232000 = Celia Fortner
0x123A000 = Soma Cruz
0x124E000 = Yoko Belnades
Code: [Select]
----------------------------------------
CASTLEVANIA - PORTRAIT OF RUIN (USA)
----------------------------------------
PALETTES:
0x275E50 = All Credit Portraits (8bpp)
0x276E04 = All (8bpp)
0x2770B4 = Jonathan Morris (4bpp)
0x2770D8 = Charlotte Aulin (4bpp)

PORTRAITS:
0x1B46200 = All Credit Portraits
0x1BF2000 = Brauner
0x1C0C000 = Charlotte Aulin (8bpp)
0x1C33A00 = Charlotte Aulin (4bpp)
0x1C3A000 = Death
0x1C3DC00 = Dracula
0x1C48000 = Wind
0x1C64000 = Jonathan Morris (8bpp)
0x1C8BA00 = Jonathan Morris (4bpp)
0x1C98000 = Loretta
0x1CE3C00 = Stella
0x1D0E000 = Vincent Dorin

TM Import Internal Palette Settings:
4bpp: Size = 016; Format = 15bpp BGR; Byte Order = Intel
8bpp: Size = 256; Format = 15bpp BGR; Byte Order = Intel

TM Viewing Settings:
GFX = 4bpp linear, reverse-order (2-dimensional)
GFX = 8bpp linear (2-dimensional)
PAL = 15 BGR (2-dimensional)

The graphics/palettes can be exported for use with external image editors if that will aide your workflow. :thumbsup: (Let me know if you need any help with that.)
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: Sephirous on August 07, 2016, 07:19:01 pm
Huge post removed

I can't agree more!
I never noticed that the two games switched to an entire different looking portrait.
Though it may have to do with....And I know this is usually a touchy subject but...The whole Kojima Recognition thing that happened within Konami?

My thoughts are, This is Castlevania! Not.....a Pokemon episode..... :o

Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: Thirteen 1355 on August 07, 2016, 08:51:41 pm
Great idea, Shadow!

Dawn of Sorrow+No Magic Seals Code+Old portrait style=Perfect Castlevania game.

The Seals and anime style were the only things that held that game back.
I don't care about Portrait of Ruin that much.

-Fassad the Fadass ;)

August 08, 2016, 07:43:57 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Sorry for the double post, but I had to tell this:
http://www.romhacking.net/forum/index.php/topic,18562.20.html
JohannGralog (the creator of the original sprite edited hack you mentioned) has replied on his own thread yesterday.

So this could be your chance to contact him.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: JohannGralog on August 08, 2016, 09:56:40 am
Great idea, Shadow!

Dawn of Sorrow+No Magic Seals Code+Old portrait style=Perfect Castlevania game.

The Seals and anime style were the only things that held that game back.
I don't care about Portrait of Ruin that much.

-Fassad the Fadass ;)

August 08, 2016, 07:43:57 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Sorry for the double post, but I had to tell this:
http://www.romhacking.net/forum/index.php/topic,18562.20.html
JohannGralog (the creator of the original sprite edited hack you mentioned) has replied on his own thread yesterday.

So this could be your chance to contact him.
I already replied here too.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: ShadowOne333 on August 08, 2016, 10:27:47 am
Woa @DarkSamus993!
You never seize to amaze me! xD

How the hell did you find that info?

Also, thank you @JohannGralog for posting back here and provide the work you had on Dawn of Sorrow!
It will be of great help!

I'll take a look at the info DarkSamus provided today and see what I can do to start the conversion process for a simple portrait test in DoS. Let's see how it goes.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: Thirteen 1355 on August 08, 2016, 10:38:47 am
Guys, what do you think of  the Magic Seal system the game Dawn of Sorrow uses?
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: ShadowOne333 on August 08, 2016, 10:59:27 am
Guys, what do you think of  the Magic Seal system the game Dawn of Sorrow uses?
I personally think it was nothing but a lame excuse to use the touch controls from the DS bottom screen.
If we could find a way to get rid of that so that the bosses get sealed automatically like in the Julius mode, that would be the best.

However, right now that deviates from the main focus of this hack, which is to modify the portraits of everything that uses the anime style for artwork, so it's most than likely that we won't be tackling that for this project.

August 08, 2016, 11:29:06 am - (Auto Merged - Double Posts are not allowed before 7 days.)
The graphics/palettes can be exported for use with external image editors if that will aide your workflow. :thumbsup: (Let me know if you need any help with that.)
Question about this, DarkSamus.

I already managed to get the portraits looking nicely with the proper graphics and the proper palettes too for each one.
However, I cannot seem to find any option to export graphics at all, nor palettes in TM.
How would I go about exporting the graphics and palettes with Tile Molester?
I'm using this version of the software:
http://www.romhacking.net/utilities/991/

(Which also seems to be the only one that's compatible with the NDS ROMs.)

How can I do so?
Or do I need another version of TM?
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: DarkSamus993 on August 08, 2016, 02:07:15 pm
Woa @DarkSamus993!
You never seize to amaze me! xD

How the hell did you find that info?

I used DeSmunME's palette viewer to get the RGB values (I just took a snapshot of it and got the values from an image editor). To locate the palettes in the rom I create a new file in TM and change the settings to 15 BGR, 2-dimensional (the same as how the game stores palettes). Simply draw (1 pixel each, in a horizontal row) 3-4 colors from the palette that needs to be located. Save and open it in a hex editor to get the hex values you need to search for.

I already managed to get the portraits looking nicely with the proper graphics and the proper palettes too for each one.
However, I cannot seem to find any option to export graphics at all, nor palettes in TM.
How would I go about exporting the graphics and palettes with Tile Molester?

Exporting graphics is easy, simply go to Edit > Copy To... and save as your prefered file type.

Exporting palettes on the other hand is a bit more complicated. To export palettes, you'll need another program (http://www.romhacking.net/utilities/817/). First, using a hex editor, copy the palette(s) you want to export to another file (4bpp=$20 bytes, 8bpp=$200 bytes) and save as palettes.bin or whatever. Now open this new file with Tinke and choose "open as palette". Now you can save them as a Windows palette file for use in other programs.

NOTE: Every $200 bytes will have to be saved as another palette file. You can put all your palettes in palettes.bin, but in Tinke you need to change the "start byte" to view/save the rest (increase by $200).
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: ShadowOne333 on August 08, 2016, 03:53:45 pm
Thanks DarkSamus!

Here's what I have managed to do so far:
https://www.dropbox.com/s/bts7381gbfvgadm/DoS%20Portraits.rar?dl=0

Inside that .RAR file you will find all the portraits for Dawn of Sorrow.
I managed to export them all with their palette in Tile Molester as PNGs, and then I used an external image editor to give the image an indexed palette for editing purposes.

I also added an Alucard portrait mockup I did in like 3 mins.

(http://i67.tinypic.com/fk8t39.png)(http://i67.tinypic.com/rm1s8x.png)

The reason why I wanted to share those portraits is so that people can start making mockups of the portraits in the Kojima style. Doing it all by myself will take quite some time, so if any of you guys want to help to create Kojima-like mockup images, grab those PNG from the RAR and edit them using Paint.net, GIMP or Graphics Gale, then whenever you copy an image without an indexed palette into the portrait, the colours will all change to what the palette considers the closest to the available in the indexed palette.

If you guys need additional colours, modify the ones that already exist in the indexed palette and make sure to specify which colour you changed and to what other one you changed it to.
With the knowledge of where the palettes are exactly, it should be a rather easy task to modify them accordingly to whatever colour is needed, just remember to make notes and document every change in the palette any of you make.

Give it a try, guys!
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: Thirteen 1355 on August 08, 2016, 04:14:03 pm
Wow, this is going smoothly!
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: JohannGralog on August 09, 2016, 06:51:29 am
Also, thank you @JohannGralog for posting back here and provide the work you had on Dawn of Sorrow!
It will be of great help!
Arikado and Hammer are probably the most usable from my zip file. They’re the Aria of Sorrow portraits, but I drew more of their clothing based on their Kojima portraits. I did the same with the Mina sprite, but it didn’t convert well to the anime palette at all and it lost a lot of detail.

Julius and Alucard are passable, but could really use some touch-ups. I like the portrait you use for your Alucard better, but I think it would convert better if you used the anime palette’s golden-yellow for his cape. That and a few touch-ups to the edges of his hair, and he’s probably ready to be imported.

Another issue is of course how to show the different emotions on these portraits.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: MathUser2929 on August 09, 2016, 08:45:35 am
Honestly, you don't need reaction portraits. Cv did fine without them before
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: ShadowOne333 on August 09, 2016, 11:32:46 am
Arikado and Hammer are probably the most usable from my zip file. They’re the Aria of Sorrow portraits, but I drew more of their clothing based on their Kojima portraits. I did the same with the Mina sprite, but it didn’t convert well to the anime palette at all and it lost a lot of detail.

Julius and Alucard are passable, but could really use some touch-ups. I like the portrait you use for your Alucard better, but I think it would convert better if you used the anime palette’s golden-yellow for his cape. That and a few touch-ups to the edges of his hair, and he’s probably ready to be imported.

Another issue is of course how to show the different emotions on these portraits.
How's this for a touch-up?

(http://i64.tinypic.com/2e1ya3a.png)

As for the emotions in the portraits, as long as we have the base portraits, we could work our way around with the eyes/mouth expressions. Someone a little skilled with an image editor could make it work.

Something like Dmitrii's lifted eyebrow's and eyes could very well be done as well as there's a base portrait.
Same for Mina's
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: justin3009 on August 09, 2016, 07:36:16 pm
Portrait base for Alucard there looks good.  The only real outstanding issue is that it clearly looks like a color reduced image and not an actual proper portrait.  It'd need some pixel cleaning up and such to make it look more proper.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: Thirteen 1355 on August 09, 2016, 07:45:24 pm
Now you say it...
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: JohannGralog on August 10, 2016, 05:40:19 am
How's this for a touch-up?

(http://i64.tinypic.com/2e1ya3a.png)

As for the emotions in the portraits, as long as we have the base portraits, we could work our way around with the eyes/mouth expressions. Someone a little skilled with an image editor could make it work.

Something like Dmitrii's lifted eyebrow's and eyes could very well be done as well as there's a base portrait.
Same for Mina's
I’ve given your new file a few touch-ups of my own. Mostly on the face, cape and a bit on the hair.

(http://i.imgur.com/EgRuwvb.png)

I’ve been trying to get some of it closer to the source drawing, while also making the shading of the yellow bits fit better in the pixel art.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: ShadowOne333 on August 10, 2016, 10:04:59 am
I’ve given your new file a few touch-ups of my own. Mostly on the face, cape and a bit on the hair.

(http://i.imgur.com/EgRuwvb.png)

I’ve been trying to get some of it closer to the source drawing, while also making the shading of the yellow bits fit better in the pixel art.
I love it!
Really nice work! :D
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: Thirteen 1355 on August 10, 2016, 10:10:53 am
Looks amazing!
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: MathUser2929 on August 10, 2016, 01:45:07 pm
The new Alucard edit looks really good.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: AxlRocks on August 13, 2016, 11:36:57 am
Looks pretty good, absolutely better than the vanilla anime version! Best of luck with this, I'd love to see it completed. It'll be the only way I ever play Dawn or Portrait again if so.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: ShadowOne333 on August 15, 2016, 11:52:38 am
I took some more time to convert Johann's portraits to the ones we are using:

(http://i65.tinypic.com/3539glv.png) (http://i63.tinypic.com/fyitlx.png) (http://i64.tinypic.com/ipxg2a.png) (http://i66.tinypic.com/25kspoz.png)

I also tried to port over my Mad Soma portrait I made over at the other topic, but it doesn't translate very well in low res:

(http://i68.tinypic.com/rhin9c.png)

As always, if any of you guys want to give some possible ideas of fan art that might fit the portraits, they'd be very much appreciated!
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: Thirteen 1355 on August 15, 2016, 02:05:13 pm
Wow, looks really good!

I will take a look at some fanworks and try contacting the creators.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: MathUser2929 on August 15, 2016, 02:12:14 pm
The last pic would be great for a level with underwater sections.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: ShadowOne333 on August 15, 2016, 02:32:17 pm
Here's another quick conversion I made for Julius and Yoko:

(http://i63.tinypic.com/24e6vte.png) (http://i67.tinypic.com/70bz3q.png)

Might need some touches but it works.
I'm trying to see what I can do for the Soma sprites, since those along with Mina seem to be the most quantity heavy.

Edit:
I also redid one of the Aria of Sorrow artworks of Soma to fit the Dawn of Sorrow appearance (without the fur):

(http://i63.tinypic.com/314xsox.jpg) (http://i64.tinypic.com/16j1qqd.png)

What do you guys think?
I tried to do it somewhat close to the Mad Soma image I made back in the day.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: MathUser2929 on August 15, 2016, 05:23:02 pm
Have a werewolf howl when Soma changes to the last pic.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: justin3009 on August 15, 2016, 05:31:08 pm
Julius worked hilariously well there.  Yoko did as well.  They just need a couple edging touch ups, moreso Yoko though.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: Thirteen 1355 on August 16, 2016, 09:02:10 am
Looks good, real good!
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: ShadowOne333 on August 16, 2016, 11:38:54 am
I will postpone the touch ups for a bit, I wanted to try out actually putting the images into the game and test them out using No$GBA v2.8d. I did a test with Genya Arikado's new portrait, and after the first modification, here's the result in game:

(http://i65.tinypic.com/2qnw9cz.png)

Importing the images into the game is fairly easy thanks to the info Dark Samus provided a few posts back.
With this, we can solely focus on the actual portraits while we can rest assure that the conversion in-game will be loyal to the actual portrait image! :D
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: MathUser2929 on August 16, 2016, 12:48:49 pm
That looks really good. I still make the suggestion you don't make reaction portraits. I don't think ayumi would have drawn those as they would have been time consuming and she's a artist. Then you have less fan portraits to find.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: Thirteen 1355 on August 16, 2016, 01:16:00 pm
But how are you going to do Celia/Dmitrii/Dario?

I found this:
http://vignette3.wikia.nocookie.net/castlevania/images/8/8c/Dos_wp_dar_1024.jpg/revision/latest/scale-to-width-down/185?cb=20141224060719
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: ShadowOne333 on August 16, 2016, 01:44:57 pm
That looks really good. I still make the suggestion you don't make reaction portraits. I don't think ayumi would have drawn those as they would have been time consuming and she's a artist. Then you have less fan portraits to find.
Yeah I've been thinking that for a while now.
I could go for the Aria of Sorrow treatment and avoid using reactions, basically just using the same portrait for the same character without any modifications regarding emotions or anything else.

I am still unsure if this will be done or not, I will wait and see until all characters have a main portrait.
But how are you going to do Celia/Dmitrii/Dario?

I found this:
http://vignette3.wikia.nocookie.net/castlevania/images/8/8c/Dos_wp_dar_1024.jpg/revision/latest/scale-to-width-down/185?cb=20141224060719
Yeah I do have that image.
If you look a few posts back, Johann posted a link in which he had all of his work, inside are several mockup images for Claudia, Dmitrii and Dario.
I have retouched the Dmitrii one a little bit, and the one for Dario I simply modified it to not have such a huge fronthead haha.

Check them out if you can, I continuously look for fanart or some other designs that might look close to the remaining characters to modify them to look even closer to the DoS ones.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: Thirteen 1355 on August 16, 2016, 01:49:14 pm
I'm sorry, but I can't seem to find the post...
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: ShadowOne333 on August 16, 2016, 01:53:29 pm
I'm sorry, but I can't seem to find the post...

It's like the third post. :P
http://www.romhacking.net/forum/index.php/topic,22445.msg314837.html#msg314837
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: Thirteen 1355 on August 16, 2016, 01:58:28 pm
Ah, yes, so you actually have all of them!

Wouldn't that practically mean you have enough art already, if you're going to do without reaction portraits?

August 16, 2016, 01:59:04 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Also, is it possible to remove the animé FMV from the beginning of the game (not replace, just remove)?
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: ShadowOne333 on August 16, 2016, 02:41:44 pm
Ah, yes, so you actually have all of them!

Wouldn't that practically mean you have enough art already, if you're going to do without reaction portraits?

August 16, 2016, 01:59:04 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Also, is it possible to remove the animé FMV from the beginning of the game (not replace, just remove)?
Not quite, I still have to implement the rest of the portraits and test them in-game.
Also, I want to see if I can find some good artwork to match that of Celia, Dario and Dmitrii. I know there's gotta be some artwork there that fits them. xD

As for the anime FMV, I'm not sure, and that's something out of scope for this hack.
It'd be nice, I have to agree, to completely remove all traces of anime from the game, it would be amazing, but I'm not sure where the FMV is located in the ROM since all the data extracted is in either .BAT or some other odd format that's not the usual NDS formats.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: Thirteen 1355 on August 16, 2016, 03:54:25 pm
Hmm...

I will try and look some more for fanart concerning the three antagonists.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: ShadowOne333 on August 17, 2016, 12:07:08 pm
One REALLY good source for new character portraits and also character reactions in the Kojima style is Order of Ecclesia.
Here's the complete character portraits for that game:

(http://www.spriters-resource.com/resources/sheets/18/19208.png)

Notice Shanoa's reactions, the last one could be implemented for Arikado's, the guy at the second row could be used for more reactions basis, we can even use some of those character faces for basis for the ones we are lacking (Celia, Dario and Dmitrii).

This is the option I'm considering at the moment.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: Thirteen 1355 on August 17, 2016, 01:52:32 pm
That's a good idea, I think.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: JohannGralog on August 17, 2016, 04:32:14 pm
Also, I want to see if I can find some good artwork to match that of Celia, Dario and Dmitrii. I know there's gotta be some artwork there that fits them.
My plan was to maybe find some fan artists on deviantart and ask them to do it. :p
One REALLY good source for new character portraits and also character reactions in the Kojima style is Order of Ecclesia.
Not quite Kojima’s dreamy pastels, but it might work for Arikado perhaps.

For Julius, we might actually be able to use both mine and yours as different reactions, since the original anime ones are drawn from different angles too. Yours seems more neutral, while mine is moodier (second reaction).

I wouldn’t go overboard with the reactions. They could maybe be reduced to a few noticeable ones. The first three of Soma’s are pretty similar, for example.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: ShadowOne333 on August 17, 2016, 05:12:38 pm
My plan was to maybe find some fan artists on deviantart and ask them to do it. :pNot quite Kojima’s dreamy pastels, but it might work for Arikado perhaps.

For Julius, we might actually be able to use both mine and yours as different reactions, since the original anime ones are drawn from different angles too. Yours seems more neutral, while mine is moodier (second reaction).

I wouldn’t go overboard with the reactions. They could maybe be reduced to a few noticeable ones. The first three of Soma’s are pretty similar, for example.

I completely agree with the last paragraph, we could very well ditch most of the reaction portraits that seem to only add a few things like an open mouth or such. (Although I want to give Hammer's reactions I try, they seem to be rather easy) XD

And yes, going to DeviantArt is a great idea, the problem is that I can't seem to find any artists who are willing to do that, or even worse, that match Kojima's art.

If you guys find any artists, bring this topic to their knowledge, and let's hope they are kind enough to do the portraits for the remaining characters (at least for Dawn of Sorrow, Portrait of Ruin might come later).
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: JohannGralog on August 20, 2016, 07:45:24 am
(http://i.imgur.com/SVV0qoo.png) A reconstruction of Mad Soma, using part of the portrait from Aria of Sorrow

(http://i.imgur.com/ZhH2Q6f.png) Surprised Arikado, using Shanoa’s mouth. The eyes didn’t translate well to this palette, so I kept the original ones. Fairly subtle like this, but I guess it works.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: Thirteen 1355 on August 20, 2016, 08:00:45 am
Wow, looks pretty neat!

Especially Arikado.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: justin3009 on August 20, 2016, 08:50:47 am
I believe Arikado's portrait needs to be redone or shrunk down more properly.  You can very much clearly see how it was shrunk down incorrectly as there's some spots where it just doubles the pixel width or even the height.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: Thirteen 1355 on August 20, 2016, 08:58:59 am
Now I see it, on his arms.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: JohannGralog on August 20, 2016, 09:28:36 am
Wait, yes. Something really went wrong. Not shrunk down, but scaled up by ShadowOne333. Not sure why. Hadn’t noticed it before. Shows how much I know my own spritework. :p

(http://i.imgur.com/Se0Ynlo.png)(http://i65.tinypic.com/3539glv.png)



I have now extended my original sprite so it fills more space. That should give a better result than just making it larger.

(http://i.imgur.com/rp8rlr2.png)(http://i.imgur.com/uYBFqHe.png)

(http://i.imgur.com/TFRKfbh.png) Depressed Hammer
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: ShadowOne333 on August 20, 2016, 11:04:26 am
Wait, yes. Something really went wrong. Not shrunk down, but scaled up by ShadowOne333. Not sure why. Hadn’t noticed it before. Shows how much I know my own spritework. :p

(http://i.imgur.com/Se0Ynlo.png)(http://i65.tinypic.com/3539glv.png)



I have now extended my original sprite so it fills more space. That should give a better result than just making it larger.

(http://i.imgur.com/rp8rlr2.png)(http://i.imgur.com/uYBFqHe.png)

(http://i.imgur.com/TFRKfbh.png) Depressed Hammer
I believe Arikado's portrait needs to be redone or shrunk down more properly.  You can very much clearly see how it was shrunk down incorrectly as there's some spots where it just doubles the pixel width or even the height.

Whoops...
Yeah sorry, I did notice that when I uploaded the original in-game image.
I redid the image without scaling it and had it working in my personal build of the game, but never even mentioned it here, I forgot to update the thread about that haha.

Sorry.

Those portraits you did Johann look amazing!
We are getting closer and closer to completing the portraits each time. :)
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: Thirteen 1355 on August 20, 2016, 11:07:52 am
Amazing! Really looking forward to it!

Shadow, one question: Why do you do romhacking with so many different games?
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: ShadowOne333 on August 20, 2016, 12:21:43 pm
Amazing! Really looking forward to it!

Shadow, one question: Why do you do romhacking with so many different games?
Well, it's mostly because of personal preference.
I enjoy a lot of retro games, and if I see a way to improve over a certain aspect of a game that I thought was annoying to me, I would give it a try. That might be why I tend to go all over the place with hacks ranging from NES and now up to the DS.
It's a nice way to see how things change from generation to generation and also a bit of a challenge sometimes.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: Thirteen 1355 on August 20, 2016, 12:25:57 pm
Well, I enjoy retro games as well, but I'm unable to hex edit  every retro game I've seen :happy:
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: MathUser2929 on August 20, 2016, 01:59:48 pm
Alucard with his mouth open reminds me of this:

https://www.youtube.com/watch?v=wRAbUE1wSg4
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: ShadowOne333 on August 22, 2016, 04:04:57 pm
Time for some side by side comparisons!

(http://i64.tinypic.com/35lsowo.jpg) (http://i63.tinypic.com/23mwh7q.png)

(http://i66.tinypic.com/2sb4ghv.png) (http://i64.tinypic.com/vo1ulh.png)

(http://i67.tinypic.com/2s621c4.png) (http://i65.tinypic.com/2zovj1t.png)

(http://i66.tinypic.com/15qdmkj.png) (http://i63.tinypic.com/2nid55s.png)

(http://i64.tinypic.com/1565x82.png) (http://i64.tinypic.com/f1bpj4.png)

I'm holding back on the Soma, Julius and Yoko sprites until I've reworked them properly.
I'm thinking of maybe using the second Hammer pic to make the blushy portrait and modify that one a little bit more to open his mouth to closely resemble his original portrait.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: Thirteen 1355 on August 22, 2016, 04:31:03 pm
Hammer might be done a bit better, yeah.

The rest looks good!
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: MathUser2929 on August 22, 2016, 04:43:04 pm
Maybe you should change that blotch in the middle of his forehead to be the same color as the rest of his forehead. How would that look?
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: JohannGralog on August 23, 2016, 04:58:57 am
Maybe you should change that blotch in the middle of his forehead to be the same color as the rest of his forehead. How would that look?
That’s from the official artwork, actually.

(https://s-media-cache-ak0.pinimg.com/736x/4c/17/4f/4c174fd419183ac6ec64ec9c45b41d5a.jpg)

Perhaps some dithering might make it less obvious.

Quote
I'm thinking of maybe using the second Hammer pic to make the blushy portrait and modify that one a little bit more to open his mouth to closely resemble his original portrait.
I’m not sure whether a blushy portrait would work in this art style. Perhaps a smiling portrait might work?

I tried an open mouth for the depressed portrait, but he didn’t look very sad like that.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: Thirteen 1355 on August 23, 2016, 05:24:16 am
ShadowOne's depressed Hammer looks pretty good. But the smiling one looks weird. The Aria styled version looks like he's smiling really sarcastical(ly?).
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: JohannGralog on August 23, 2016, 05:46:17 am
ShadowOne's depressed Hammer looks pretty good. But the smiling one looks weird. The Aria styled version looks like he's smiling really sarcastical(ly?).
It’s his neutral expression. Perhaps he suffers from this (https://en.wikipedia.org/wiki/Resting_bitch_face).
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: Thirteen 1355 on August 23, 2016, 06:15:19 am
Is that canon?
We should edit the text in DoS, so it's canon.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: ShadowOne333 on August 23, 2016, 10:38:09 am
It’s his neutral expression. Perhaps he suffers from this (https://en.wikipedia.org/wiki/Resting_bitch_face).
Is that canon?
We should edit the text in DoS, so it's canon.
Maybe Hammer has Soul Steal and stole a Harpy's soul?
That should be canon.

In other news, what about these?

(http://i67.tinypic.com/2vady10.png) (http://i63.tinypic.com/21nfb5h.png)

(http://i64.tinypic.com/2qcjns7.png) (http://i66.tinypic.com/106na4w.png)

(http://i66.tinypic.com/1085kso.png) (http://i66.tinypic.com/2q1doa0.png)
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: MathUser2929 on August 23, 2016, 11:40:38 am
That looks alot better to me.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: FeRcHuLeS on August 23, 2016, 04:06:44 pm
How about if you post here:
http://castlevaniadungeon.net/forums/index.php/topic,3650.0.html (http://castlevaniadungeon.net/forums/index.php/topic,3650.0.html)

There are people that are talented and maybe got interested to make it.

Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: ShadowOne333 on August 23, 2016, 05:25:41 pm
How about if you post here:
http://castlevaniadungeon.net/forums/index.php/topic,3650.0.html (http://castlevaniadungeon.net/forums/index.php/topic,3650.0.html)

There are people that are talented and maybe got interested to make it.
Thanks for the heads up!
I already left a comment there, you can watch it here:
http://castlevaniadungeon.net/forums/index.php/topic,3650.msg193266.html#msg193266

Hopefully we can get some help to finish this project rather quickly :P
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: Thirteen 1355 on August 23, 2016, 07:29:32 pm
Nice ones this time!
I love Hammer.

If only Yoko would do the same...
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: JohannGralog on August 24, 2016, 03:43:16 am
Maybe Hammer has Soul Steal and stole a Harpy's soul?
That should be canon.

In other news, what about these?

(http://i67.tinypic.com/2vady10.png) (http://i63.tinypic.com/21nfb5h.png)

(http://i64.tinypic.com/2qcjns7.png) (http://i66.tinypic.com/106na4w.png)

(http://i66.tinypic.com/1085kso.png) (http://i66.tinypic.com/2q1doa0.png)
Looks fairly good. The second one looks more awkward than happy, but that kinda fits the character.  :D Probably the best he can do with his RBF.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: ShadowOne333 on August 24, 2016, 12:15:58 pm
Looks fairly good. The second one looks more awkward than happy, but that kinda fits the character.  :D Probably the best he can do with his RBF.
Haha yeah :P
This is a HRBF (Happy Resting Bitch Face, create the Wiki page now!).

So I guess this is it for Hammer, Alucard and Arikado's portraits then?
Are we clear with those ones?

Next up should be Julius, Yoko and Mina.
For Julius I'm still trying to choose between these two:

(http://i63.tinypic.com/5ot9xg.png) (http://i65.tinypic.com/30vdpo4.png)

Yoko should be rather easy, I can make the same thing I did with Hammer and simply rework the base portrait.
Even better, she doesn't have that much changes in the overall portraits other than facial expressions, no head moving around.
Yoko should be somewhat easy too, except for the torture-like portraits of her.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: Thirteen 1355 on August 24, 2016, 12:35:47 pm
July 1 is more into the Aria of Sorrow style (since it is his portrait from Aria of Sorrow), so I would choose that one.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: MathUser2929 on August 24, 2016, 05:57:05 pm
The clothes still have to match tho. Can't just draw whatever. Like they did in SOTN. Now everyone complains why don't Richter wear that outfit instead of the one his gameplay sprite does.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: ShadowOne333 on August 24, 2016, 07:39:49 pm
The clothes still have to match tho. Can't just draw whatever. Like they did in SOTN. Now everyone complains why don't Richter wear that outfit instead of the one his gameplay sprite does.
SotN? Afaik the only returning character from SotN is Alucard.
All the others are new, no returning ones from SotN, so there really is no other way to match the clothes with anything else but with Aria of Sorrow, and the only one with noticeable clothing changes was Soma, which ditched the fur in around the neck with clean fabric.

I'm unaware as of changes in clothing to the rest of the characters (Julius, Yoko, Arikado, Mina and Hammer), they all seem to have the same clothing in general.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: Thirteen 1355 on August 24, 2016, 08:02:24 pm
He means to say that, while the sprite art didn't match the portraits in Symphony, they should do in Dawn.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: MathUser2929 on August 24, 2016, 09:00:04 pm
Yup, in SOTN Richter wore a coat in the portraits used for when he talks, but he wears something with the sleeves torn off when you play as him.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: JohannGralog on August 25, 2016, 06:40:48 am
So I guess this is it for Hammer, Alucard and Arikado's portraits then?
Are we clear with those ones?
Yeah, I believe so.

Next up should be Julius, Yoko and Mina.
For Julius I'm still trying to choose between these two:

(http://i63.tinypic.com/5ot9xg.png) (http://i65.tinypic.com/30vdpo4.png)
Both depict the same iteration. Left is Aria of Sorrow portrait, and the one on the right is from Harmony of Despair. Costume is identical, just drawn with different techniques. There’s also the option of using something derived from the in-game Aria of Sorrow portrait.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: acediez on August 30, 2016, 09:23:05 am
Not to offend anyone involved, but I think it would be a good idea (either as a prototype for the project, or ideally, as an alternate patch) to do without the portrait variations showing emotions, and just repeat the default one for each case.

Unless you get a really good artist to do whole new drawings for the new poses (and not just mouth/eyes edits), you're probably gonna get a amateurish look that goes against the purpose of the "Redemption" you're aiming for. Heck, Aria of Sorrow didn't have all those portrait variations, and no one ever complained for it.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: Thirteen 1355 on August 30, 2016, 09:34:17 am
I can find myself in that.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: MathUser2929 on August 30, 2016, 11:46:07 am
The new Kojima portraits ain't really in line for a sequel to AOS either. I think you should have stuck with the more simplistic ones. Plus since you don't have pictures for all characters like Hammer you'll probably wind up with clashing styles.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: ShadowOne333 on August 30, 2016, 11:47:41 am
I never said I would only do custom portraits and ONLY one patch, did I? :P
I intend to release two patches...
One with static portraits for all messages, and one with the custom portraits I'm doing at the moment.

That was my plan from the start actually.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: Thirteen 1355 on August 30, 2016, 02:51:46 pm
Oh, nice!
Choices, I like them!  :P
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: acediez on September 01, 2016, 05:50:20 pm
That's awesome! Should've figured it was most likely considered from the start that way.

Btw, sorry I started out making suggestions and skipped the thanking part. This project is something I wished someone could do ever since the first time I played DoS, and I'm sure it's the same for a lot of Castlevania fans. I'm really happy and grateful this is being worked on!
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: ShadowOne333 on September 06, 2016, 06:59:39 pm
I'm back again, this time with the mockups for Celia, Dmitrii and Dario:

(http://imgur.com/AGFlWLG.jpg) (http://imgur.com/8pUjPjg.jpg) (http://imgur.com/F5kxrOZ.jpg)

These are the ones Johann had for his mockups, I reworked them a little bit and implemented them into the portraits.
Personally, I like Dimitrii's portrait quite a lot, while I think that Dario's the one that needs a good work to make it somewhat better.
Sadly, these three do not have any official artwork made by Kojima herself, so we would have to dig around until we find a proper portrait for those.

Also, I made Mina and Yoko's initial portraits:

(http://imgur.com/Gpg627b.jpg) (http://imgur.com/9qGeJ12.jpg)

Lastly, I would like to ask you guys which portrait style do you prefer for Soma:

My mockup:
(http://imgur.com/eSmUcAl.jpg)

Johann's original artwork:
(http://imgur.com/gQckdEq.jpg)

Please let me know which one of the two you think would fit better with the overall design, since I'll also use the similar potraits for Mad Soma.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: JohannGralog on September 07, 2016, 05:07:45 pm
My mockup:
(http://imgur.com/eSmUcAl.jpg)

Johann's original artwork:
(http://imgur.com/gQckdEq.jpg)

Please let me know which one of the two you think would fit better with the overall design, since I'll also use the similar potraits for Mad Soma.
I chose the second one when I started because it’s directly based on his Dawn of Sorrow artwork done for Harmony of Despair:
(http://www.cosplayisland.co.uk/files/costumes/2170/34049/Soma_HD.JPG)(http://ci.memecdn.com/748/5531748.jpg)
It’s the closest we have to an official Kojima artwork for Dawn of Sorrow specifically, and most closely resembles the in-game sprite (other than the anime portrait, of course). Even with the fur collar removed, the trenchcoat is still very different.



As for Dmitrii, the only alternative I can think of is to try to work with this:
(http://www.konami.jp/gs/game/dracula_ds/hide/wp/wp_dm_1024.jpg)
And then use some of those OoE faces to make him look slightly more realistic.

There’s one for Dario too, but his face is kinda covered.

Also, I believe Mina is wearing a different outfit in DoS, now that I look at the sprites.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: MathUser2929 on September 07, 2016, 05:23:35 pm
As for Dmitrii, the only alternative I can think of is to try to work with this:
(http://www.konami.jp/gs/game/dracula_ds/hide/wp/wp_dm_1024.jpg)
And then use some of those OoE faces to make him look slightly more realistic.

Also, I believe Mina is wearing a different outfit in DoS, now that I look at the sprites.

Luke, is that you?

(http://3.bp.blogspot.com/_D1ZZyTOG7tQ/Sy9lOMGpfvI/AAAAAAAAGPQ/YFUbkqzAMFk/s400/Star+Wars+Holiday+Special+cartoon.jpg)
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: JohannGralog on September 07, 2016, 05:57:27 pm
You know, he doesn’t look that bad when converted to the in-game palette.

(http://i.imgur.com/pmsmht6.png)

Not quite happy with Dario yet, but still probably an improvement:
(http://i.imgur.com/lUm3JCD.png)
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: justin3009 on September 09, 2016, 03:18:34 pm
Both of those are HUGE improvement over the others thus far.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: JohannGralog on September 09, 2016, 05:55:17 pm
Both of those are HUGE improvement over the others thus far.
Thanks. I think I’m getting the hang of how to get the most use out of the palettes.

Too bad I don’t have similar source material for Celia.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: Thirteen 1355 on September 10, 2016, 10:22:30 am
I'm back again, this time with the mockups for Celia, Dmitrii and Dario:

(http://imgur.com/AGFlWLG.jpg) (http://imgur.com/8pUjPjg.jpg) (http://imgur.com/F5kxrOZ.jpg)

These are the ones Johann had for his mockups, I reworked them a little bit and implemented them into the portraits.
Personally, I like Dimitrii's portrait quite a lot, while I think that Dario's the one that needs a good work to make it somewhat better.
Sadly, these three do not have any official artwork made by Kojima herself, so we would have to dig around until we find a proper portrait for those.

Also, I made Mina and Yoko's initial portraits:

(http://imgur.com/Gpg627b.jpg) (http://imgur.com/9qGeJ12.jpg)

Lastly, I would like to ask you guys which portrait style do you prefer for Soma:

My mockup:
(http://imgur.com/eSmUcAl.jpg)

Johann's original artwork:
(http://imgur.com/gQckdEq.jpg)

Please let me know which one of the two you think would fit better with the overall design, since I'll also use the similar potraits for Mad Soma.

Wow, these look (mostly) amazing!

Only Dario needs work. Dmitrii is really good. Please use this one, and not the one from that fan art.

As for the Soma portraits, use the second one. It is more unique compared to the one from Aria. That makes Dawn look a bit more like a new game.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: JohannGralog on September 10, 2016, 04:25:05 pm
Only Dario needs work. Dmitrii is really good. Please use this one, and not the one from that fan art.
The newer Dario and Dmitrii I did were not based on fan art, but on a few of the “official wallpapers (http://castlevania.wikia.com/wiki/Category:Official_Dawn_of_Sorrow_Wallpaper)”. Not Kojima artwork, sadly, but I think they’re fairly coherent when converted to the in-game portrait.

The cobbled-together earlier portraits I did are probably easier to add emotes to, but I’m not sure they will ever look right compared to the Kojima portraits. Also, I seem to have forgotten to button up Dmitrii’s shirt.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: acediez on September 12, 2016, 03:40:13 pm
Dmitrii looks greats! Way better than what I anticipated when seeing the art it was based on, you did a great job converting it to the right size and palette

What bothers me about Dario is that the scale is different that the others. The same thing seems off when looking at the Yoko and Mina portraits next to each other...
I would suggest to try to keep the sizes of all the character's heads consistent.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: JohannGralog on September 12, 2016, 06:21:06 pm
What bothers me about Dario is that the scale is different that the others. The same thing seems off when looking at the Yoko and Mina portraits next to each other...
I would suggest to try to keep the sizes of all the character's heads consistent.
Yeah, I was mostly thinking on how to best represent the Dario portrait in the right palette while creating it. The scale is also what bothers me. It’s cut off the way it is because the palette just doesn’t cover enough shades of black to represent his jacket.

I’m not sure I can get it looking this crisp and clear at a reduced size, though. And the jacket will become a problem again. I’ll give it a try once I have some free time again, later this week.

September 14, 2016, 02:03:57 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Redone Dario, next to Dmitrii for scale.
(http://i.imgur.com/gdk21YZ.png)(http://i.imgur.com/pmsmht6.png)

Best I can do with the different poses. Then again, Dario is noticeably larger and bulkier. :p
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: acediez on September 15, 2016, 12:17:39 am
Looks a lot better that way :)

* * *

Ok guys, I didn't want to mention it earlier because I wasn't sure I could find some spare time to work on this, but I can draw. And since there's zero Celia art we can use for this, I did one drawing myself. The face is heavely based on the Succubus art from SotN.

Ta-dah, hope you like it  :)
(http://i.imgur.com/gdM0XDw.jpg) (http://i.imgur.com/l7HJT7U.jpg)

In case you'd like to use it... I did some mockups for the in-game portraits.

**edit: This one's better. Got rid of some of the black on the hair, added more skin tones...
(http://i.imgur.com/uU3t9Jv.png)


pd: And if you like my work so far, I could work on a couple more later one... At least for the ones we don't have any art to work with, either in DoS and PoR. I belive this patch should be based on as much official art as possible (so I would definitely keep the current Dmitri and Dario, since they're at least based on official promotional art.)
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: ShadowOne333 on September 15, 2016, 01:08:38 am
 Holy freaking shit azulo!!!
That drawing is amazing!
I can tell you for sure I'll be using that one for her portrait. :)
If you let me of course. :P

I love your artstyle, very reminiscent of Kojima's!
I'd love to see more of your work for sure :)
You could give Dmitrii and Dario a crack for the hell of it. :P

I'll be implementing the portraits we have to the ROM this week and hopefully we might have a 1.0 patch for DoS soon enough! (With static portraits per character for all dialogue that is)
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: MathUser2929 on September 15, 2016, 02:19:42 am
You should hold off on the 1.0 till she can draw more. I'd like to see Hammer without that blotch on his forehead.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: acediez on September 15, 2016, 02:45:20 am
Holy freaking shit azulo!!!
That drawing is amazing!
I can tell you for sure I'll be using that one for her portrait. :)
If you let me of course. :P

I love your artstyle, very reminiscent of Kojima's!
I'd love to see more of your work for sure :)
Haha thanks for that reaction! That's the best part of getting a drawing done.
Well it wouldn't be fair to call it *my* artstyle, since I was intentionally copying Kojima's on this one, but I'm glad you loved it. You can see more of my stuff on either my tumblr (http://acediez.tumblr.com) or dA (http://acediez.deviantart.com) (name on both: acediez (http://www.acediez.com))... though they've been both abandoned for more than a year (been stuck on a huge project for awhile  :D). For more style mimicking, check my Mega Man stuff.

I'll be implementing the portraits we have to the ROM this week and hopefully we might have a 1.0 patch for DoS soon enough! (With static portraits per character for all dialogue that is)

That's exactly what I wanted to ask. I figured with Celia done, all the static portraits are covered, and a test first release could be the next step... (still room for improvement, but it'd be nice to see in-game what we got so far.)

I'm excited! This is one of the dream projects I wished I had the skill to do. I'm happy to contribute with art and finally have it done as a team effort :)

So count on me to go with this project all the way, both DoS and PoR with whatever characters we need new art for. But I won't work on the portrait variations. I really stand by my opinion that this should be, first and foremost, a "static portraits" deal. I know you said you plan to do both, but I'd really just focus on getting a base "static portraits" for both games before even considering seriously tackling all the variations.

- Maybe it's just me... and I know it's gonna sound bad (I'd really hate to sound like I don't value other people's work)... But, as I said on an earlier post, I do think that "face editing" over official art looks cheap. Not that there hasn't been some great efforts on this thread... I just think that even the best of them won't look right next to actual official art, if only because you can recognize immediately exactly what's been done at a glance.
- To get GOOD portrait variations, there should be complete art done for each and every one of them. It's never just the face... the whole pose has to move. Just look at the Order of Ecclesia ones that were posted earlier on this thread.
- That said, I don't think it's realistic to have the huge amount of art needed. Just go to the first post and see how many of them are. (Even if I stick around, I can only do so much. I don't think I can do more than one per week, I can't drop my non-hobbie projects.) Of course, this could change if more artists show up, but I wouldn't count on it...
- So this is, by far, what would take the most amount of work! And yet, it could be considered entirely optional...

What I propose instead.
- Let's do a hell of a good DoS patch with only the static faces. Sure, I can give Dmitri and Dario a try, and help you edit the one's that still need work. Head-scale issues, edit the one's that need editing to make them all look good next to each other... Whatever.
- When DoS is finished, I'd move right to PoR and do the same thing, the best "static faces" patch we can do. (Again, based on official art first, and new art for characters missing secondly).
- And THEN, only THEN, ---if there's still energy, people, and willingness to go on---... take on the portraits variations for either game. Who knows, maybe getting the first version(s) out helps to get the word out, catch more artists' attention?

I insist on this because I know (I KNOW) it's a lot of work to get art done at a "official artwork standard" so everything looks right together, even a single piece. So I'd just focus on the portraits that count the most.

September 15, 2016, 02:49:29 am - (Auto Merged - Double Posts are not allowed before 7 days.)
You should hold off on the 1.0 till she can draw more. I'd like to see Hammer without that blotch on his forehead.
That's not an issue with the drawing, it's based on official art. It's an issue with the transition to a limited pallete. Just needs a bit of tweaking...

By the way, what's the color limit per portrait? How do I set it up so I know I'm doing something that can be inserted in the game? I kept editing my shrunk down Celia, but I decided to stop since I still don't know what kind of color limit to set up  :P
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: JohannGralog on September 15, 2016, 03:30:27 am
I’ve done a quick reedit of Hammer, considering it was one of my most dated conversions. I’ve removed the highlight on his head, and redone the neck and breast to be closer to the official art.

(http://i.imgur.com/9wpPSSk.png)


By the way, what's the color limit per portrait? How do I set it up so I know I'm doing something that can be inserted in the game? I kept editing my shrunk down Celia, but I decided to stop since I still don't know what kind of color limit to set up  :P
I usually conform to the existing palettes, which works fine for most portraits but not all of them.

Also, I absolutely adore your Celia.



Also, for Yoko we have official Kojima artwork of her Dawn of Sorrow dress:
(http://vignette3.wikia.nocookie.net/castlevania/images/a/a3/Yoko_HD.PNG/revision/latest?cb=20100901192247)

I’ll work on converting that. But if there’s some way to change the palette, that would be really welcome, since the anime portrait is rather ill-suited.

That only leaves us the new Mina, who is in a casual outfit rather than her ceremonial gown.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: MathUser2929 on September 15, 2016, 05:07:41 am
That looks much better.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: JohannGralog on September 15, 2016, 05:23:50 am
Yoko:
(http://i.imgur.com/Y8R0Rs9.png)

It took a lot of editing to get her to fit into the predetermined palette. Not quite happy with the hair, but the more I touch it the worse it seems to look. :p

I don’t have anything to work with for Mina, though. Best I can do is pasting her rotated Kojima face on the anime body, and editing it to look somewhat consistent:
(http://i.imgur.com/Gn61u8k.png)
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: ShadowOne333 on September 15, 2016, 10:29:22 am
@azulo:
Amazing work you have there on your pages!
You are truly an amazing artist. :)
I also used to draw way back in my junior/high school years, but as time went on, I stopped doing it in a consistent basis.
Last time I made a human draw was like 2-3 years ago, and man am I too freaking busy lately to even breathe.
If I can, I might make some mockups too.

I totally agree with you on your points.
I was also going to focus on the static faces first, and then further down the road if we can, start with the reaction portraits.
I have already added Johann's latest portraits of Yoko, Hammer and Mina, and I think I will take those for the initial patch.

Also, your Celia portrait looks like this when converted to the game's palette:

(http://i67.tinypic.com/j6l9x1.png)

And with that, I will answer the following:

By the way, what's the color limit per portrait? How do I set it up so I know I'm doing something that can be inserted in the game? I kept editing my shrunk down Celia, but I decided to stop since I still don't know what kind of color limit to set up  :P

I posted a link in the first page of the thread in one of my posts with ALL of the DoS portraits with the proper indexed palette that the game uses:
https://www.dropbox.com/s/bts7381gbfvgadm/DoS%20Portraits.rar?dl=0

You basically just need to open up the images in an image editor which supports indexed palettes, I use GIMP mainly, Paint.net, Photoshop or GraphicsGale are also good candidates here.
With GIMP you can open up the image, check that the indexed palette is there, then open up your drawing.
After that try to copy a portion of your drawing into the image with the indexed palette, and the software will automatically change the colours to the closest fitting one from the indexed palette. This way you can give yourself the idea of how it will look in game with the proper palette.

The only problem with that is that most of the times the automatic paletting the software does is not that good, and you have to retouch the image to make it look not so bleak.

Another thing to take into consideration is that the portrait has some sort of "imaginary border".
What I mean with this is that the image of the portrait is cutoff from the right, left and bottom sides of the full square image into some sort of rectangle. These imaginary border is the limit that tells us exactly where the image in-game will start to appear, so if you are going to make one image with new artwork, you need to make it fit within that imaginary border/rectangle.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: JohannGralog on September 15, 2016, 10:46:15 am
The only problem with that is that most of the times the automatic paletting the software does is not that good, and you have to retouch the image to make it look not so bleak.
Yeah, by now my process begins with recoloring, brightening/darkening, and changing the saturation of the source artwork before I even convert to the palette. Making sure I get as much use out of the palette as I can, and that I lose as little detail as possible.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: MathUser2929 on September 15, 2016, 11:01:08 am
I think they probably want to know the exact dimensions for the portrait sprites. That would be useful info.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: ShadowOne333 on September 15, 2016, 11:06:40 am
Yeah, by now my process begins with recoloring, brightening/darkening, and changing the saturation of the source artwork before I even convert to the palette. Making sure I get as much use out of the palette as I can, and that I lose as little detail as possible.
That's a really good method too, I used that for the latest Soma portrait I posted and was very happy with the result.
Screwing around with the Saturation, Brightness and Contrast for the source drawing before copying it to the indexed palette image is a really good option and I highly encourage using it.
I think they probably want to know the exact dimensions for the portrait sprites. That would be useful info.
The dimensions are different for each portrait.
Although you don't really have to worry about that if you grab the DoS Portraits.rar file I posted in that link.
If you work over those you can clearly see the dimensions and border limit of each sprite, so all you need to know is simply fit it to that frame/border (it is different for each pose/portrait).
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: JohannGralog on September 15, 2016, 11:13:29 am
Some minor stuff that might still need to be done?
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: ShadowOne333 on September 15, 2016, 01:03:23 pm
Some minor stuff that might still need to be done?
  • Soma’s portrait in the menu — is that a separate graphic, or just the regular portraits?
  • The Julius/Alucard/Yoko hud icons during Julius mode.
I think the Menu's portrait is basically the same one used for the text boxes.
As for the icons in Julius mode, I did think about those but I haven't taken the time to actually look for them in the ROM.

Let me put the Soma portrait and the Yoko portrait we have into the game.
I'll test them out and see if they indeed share the same image or if it's located somewhere else.

-----------------------------------------------------------------------------

EDIT:

Huh...
I was going through the ROM's data and I found something odd.
There seem to be some callbacks to the original portraits in 0x012FE600, there's one with Dimitrii's agonizing face and after that there's one with Mina.

I found the little portraits for the Julius Mode, they're at 0x010F0818 (4bpp linear, reversed-order).
As for Soma's portrait in the menu, I couldn't find any other sprite for him, so perhaps it's using some sort of resizing for the portrait image. I will give it a try and see what I can find.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: acediez on September 15, 2016, 02:44:58 pm
Also, your Celia portrait looks like this when converted to the game's palette:

(http://i67.tinypic.com/j6l9x1.png)

And with that, I will answer the following:

I posted a link in the first page of the thread in one of my posts with ALL of the DoS portraits with the proper indexed palette that the game uses:
https://www.dropbox.com/s/bts7381gbfvgadm/DoS%20Portraits.rar?dl=0

Well, that clarifies a lot. Thanks!
I'm gonna be off my computer till Monday, next week I'll work on the small Celia with the right pallette. It didn't quite translate to the lower resoluton as well as I hoped, I'm gonna improve on it as much as I can.

Till then!
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: ShadowOne333 on September 15, 2016, 03:18:01 pm
Well, that clarifies a lot. Thanks!
I'm gonna be off my computer till Monday, next week I'll work on the small Celia with the right pallette. It didn't quite translate to the lower resoluton as well as I hoped, I'm gonna improve on it as much as I can.

Till then!

Sure thing!
Can't wait to see what you have in store. :)

Also...
Okay let's give this a try:
http://www.megafileupload.com/7xqx/Dawn_Of_Dignity_v01.xdelta

It's just a test build, i want to see if there are any bugs that any of you guys could report.
The only portraits I left off ATM are Dario and Dimitrii's. Be sure to let me know if you find any other that are not fully converted or if we missed one portrait in particular.

Also, it seems like the Menu portrait is located somewhere else in the ROM.
I'll have to take a look to see if I can pinpoint it.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: MathUser2929 on September 15, 2016, 03:33:50 pm
I think sharing the incomplete hack here is best. People can try it and when you have reaction portraits done you can finally release 1.0 o the main site. The rules state that incomplete hacks aren't supposed to be submitted anyway. So you can finish it up here and then release it on the main site when it's ready.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: JohannGralog on September 15, 2016, 04:12:25 pm
Also...
Okay let's give this a try:
http://www.megafileupload.com/7xqx/Dawn_Of_Dignity_v01.xdelta

It's just a test build, i want to see if there are any bugs that any of you guys could report.
The only portraits I left off ATM are Dario and Dimitrii's. Be sure to let me know if you find any other that are not fully converted or if we missed one portrait in particular.
Wow, the portraits look amazing on my DS Lite. Except Celia, but that palette didn’t translate well and wasn’t touched up yet. She looks better in the Library though, with the dark filter and the blue background. Can’t wait to see how she looks once properly converted.

First bug report: when viewing the library, Alucard’s portrait seems to have a messed-up palette.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: ShadowOne333 on September 15, 2016, 04:15:50 pm
First bug report: when viewing the library, Alucard’s portrait seems to have a messed-up palette.
Do you have a pic of that issue?
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: JohannGralog on September 15, 2016, 04:20:04 pm
Do you have a pic of that issue?
(http://i.imgur.com/D0mP7g3.jpg)
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: ShadowOne333 on September 15, 2016, 04:21:56 pm
(http://i.imgur.com/D0mP7g3.jpg)
I might added a wrong palette there. Might have to check it.
Is the Library available from the very start or do I need a complete save file?

Could you also check Alucard's portrait during his text box in Julius mode?
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: JohannGralog on September 15, 2016, 04:24:27 pm
I might added a wrong palette there. Might have to check it.
Is the Library available from the very start or do I need a complete save file?

Could you also check Alucard's portrait during his text box in Julius mode?
Very start.

Alas, I don’t have a Julius Mode save with sufficient progress. Lemme check if there’s a savefile I can download.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: ShadowOne333 on September 15, 2016, 04:32:08 pm
Very start.

Alas, I don’t have a Julius Mode save with sufficient progress. Lemme check if there’s a savefile I can download.

I have one with Julius mode unlocked in my flashcart at home, let me know if you need it.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: JohannGralog on September 15, 2016, 04:43:08 pm
I have one with Julius mode unlocked in my flashcart at home, let me know if you need it.
I have it unlocked, but I never quite finished it. But I downloaded a completed save now. Now speeding my way through the Abyss.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: acediez on September 15, 2016, 04:47:06 pm
Very start.

Alas, I don’t have a Julius Mode save with sufficient progress. Lemme check if there’s a savefile I can download.

I can't test anything right now, but I have a save file backed up you can all use for testing.
I don't remember when I made this backup, but it should at least have a finished game and Julius Mode beaten.

SAV (For DraStic and flashcarts, R4 or DSTWO)
https://www.dropbox.com/s/0mdh73g77inzjyg/Castlevania%201%20-%20Dawn%20of%20Sorrow%20%28USA%29.sav?dl=0

DSV (for DesMUME)
https://www.dropbox.com/s/h9qlan41i718t1r/Castlevania%20-%20Dawn%20of%20Sorrow%20%28USA%29.dsv?dl=0
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: JohannGralog on September 15, 2016, 04:51:28 pm
Yeah, same palette error.
(http://i.imgur.com/StLx3dM.jpg)
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: ShadowOne333 on September 15, 2016, 05:55:05 pm
Yeah, same palette error.
(http://i.imgur.com/StLx3dM.jpg)
Oh yeah, it seems like it was a mistake from my part.
I think I imported the portrait using the wrong palette that I had loaded at the time.

Try with this one:
http://www.megafileupload.com/7xtr/Dawn_Of_Dignity_v02.xdelta
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: MathUser2929 on September 15, 2016, 11:04:28 pm
Well, the hack really seems to be coming together. I'd like if someone did a cutscene collection on youtube with this hack, or at least some in game screenshots of everyone. I wanna see where it's at. Johann and azulos contributions are really coming together. I kinda wish you could wait for azulos to draw everything, I wonder if everything will mesh well together or if some pieces will look out of place. I know Johan is really doing a good job polishing what you got tho.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: ShadowOne333 on September 16, 2016, 01:25:39 am
Well, the hack really seems to be coming together. I'd like if someone did a cutscene collection on youtube with this hack, or at least some in game screenshots of everyone. I wanna see where it's at. Johann and azulos contributions are really coming together. I kinda wish you could wait for azulos to draw everything, I wonder if everything will mesh well together or if some pieces will look out of place. I know Johan is really doing a good job polishing what you got tho.
Well to be honest I made this patch so that I can get some feedback, and it worked, Johann reported the mistake with Alucard's portrait, which I fixed asap.
I say we should give azulo a break and let him/her make things at his/her own pace.
The work that went into that drawing is simply superb, top notch indeed, I feel honoured to even be making a hack that includes that kind of artwork in there. xD
To be honest, it's the best artwork I have seen from all the others I have searched when I was looking for mockups for the portraits of the lacking characters.

Right now I will be focusing a little bit on feedback, and also we now have the offset for the small icons that appear during Julius Mode (0x010F0818) and I seem to still be missing the Soma's portraits that are eing used for the menu on the top screen.
If someone wants to give a hand into looking for that mssing portrait, that'd be great. :P
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: JohannGralog on September 16, 2016, 04:54:36 am
(http://i.imgur.com/ia4txnN.jpg)
Fixed now.

Seems like Alucard might need a few touch-ups still, especially on the edges of the hair. I’ll see if I can manage it.

Some other pictures I took earlier:
(http://i.imgur.com/32sN98l.jpg)
(http://i.imgur.com/jayRvBQ.jpg)
(http://i.imgur.com/mXQFj1e.jpg)
(http://i.imgur.com/GrJtdWV.jpg)
(http://i.imgur.com/l9kM3KD.jpg)
(http://i.imgur.com/dgI0v4m.jpg)

I might give Arikado a make-over too. It’s the oldest one of the bunch.

Sure, I could be taking screenshots from emulators, but I think seeing how it looks on real hardware is the true test.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: MathUser2929 on September 16, 2016, 05:35:52 am
Yes, it looks good. I just wanted to see what it looks like. I can see the artwork fits very well. Also, wasn't he supposed to change soma? He looks anime still.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: JohannGralog on September 16, 2016, 05:47:46 am
Yes, it looks good. I just wanted to see what it looks like. I can see the artwork fits very well. Also, wasn't he supposed to change soma? He looks anime still.
My photograph of Soma’s portrait is a bit fuzzy so the shading isn’t very visible, but it is the new Kojima Soma.
(http://vignette4.wikia.nocookie.net/castlevania/images/a/aa/Soma_HD.png/revision/latest?cb=20100901193839)
None of the photographs I made do the portrait justice, probably because of the soft grey colouring. It’s actually looking really great in the game, especially considering the limited palette.

A polished Alucard and a redone Arikado (straight from the Kojima portrait, rather than from the Aria of Sorrow spritework):
(http://i.imgur.com/4hz1Bqs.png)(http://i.imgur.com/Sz9CiSn.png)
I worked from the files in the thread, and one of them isn’t the right size exactly. Not sure which. But I think it’s just the borders, and that’s easy to correct, I assume.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: MathUser2929 on September 16, 2016, 09:09:06 am
I don't suppose you guys would do a quick CV Legends patch to change the anime portraits to more detailed kojima style ones, would you?
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: JohannGralog on September 16, 2016, 11:13:08 am
I don't suppose you guys would do a quick CV Legends patch to change the anime portraits to more detailed kojima style ones, would you?
Hah, that would be a challenge. Very limited palette and resolution, plus we’d need a bunch of new artwork for Sonia Belmont. I don’t think Kojima ever depicted her. But if the necessary artwork is provided, I wouldn’t mind giving it a try.

Portrait of Ruin is currently next on the list, I think. That’s a sequel to Castlevania Bloodlines on the Sega Mega Drive/Genesis. Too bad they never remade that one like they did with Rondo of Blood, would have been nice to see it get the Kojima treatment as well.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: Thirteen 1355 on September 17, 2016, 03:28:44 pm
What's Castlevania Legends?
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: justin3009 on September 17, 2016, 03:50:52 pm
(http://i.imgur.com/4hz1Bqs.png)(http://i.imgur.com/Sz9CiSn.png)

All that really needs to be done on Alucard himself is just fixing up some of the extraneous awkward pixels in his palette.  Genya has the same problem but his suit is rather.. leathery.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: JohannGralog on September 17, 2016, 05:43:56 pm
All that really needs to be done on Alucard himself is just fixing up some of the extraneous awkward pixels in his palette.  Genya has the same problem but his suit is rather.. leathery.
I didn’t touch Arikado much post-conversion other than clearly defining the outlines and edges, since I like how the texture of his suit turned out. Pretty similar to the equally grainy and shiny suit of the source. Especially his tie thing comes out pretty clear, unlike the previous one. On the previous version (inserted in the testing patch), the grainier parts come out better than the "cleaner" shadows.
(http://i.imgur.com/rp8rlr2.png)(http://i.imgur.com/Sz9CiSn.png)

As for Alucard, my main issue is that I’m not quite happy with his eyebrow. It looks awkward and wrong, but touching it just makes it look worse. Might have to redraw it entirely. The hair is also fickle to work with.The most notable thing in-game were the non-clean outlines, so my polishing mostly took care of those. I wish there was some actual black in the palette, though, so I could have at least done his shiny cape some justice.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: justin3009 on September 17, 2016, 06:41:27 pm
(http://i65.tinypic.com/2drvyxi.png)

Probably didn't help much.  I cleared out a few extraneous pixels and altered the eyebrow, but that's about it.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: JohannGralog on September 17, 2016, 06:53:48 pm
(http://i65.tinypic.com/2drvyxi.png)

Probably didn't help much.  I cleared out a few extraneous pixels and altered the eyebrow, but that's about it.
Yeah, the eyebrow is significantly better like that.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: ShadowOne333 on September 19, 2016, 02:58:06 pm
(http://i65.tinypic.com/2drvyxi.png)

Probably didn't help much.  I cleared out a few extraneous pixels and altered the eyebrow, but that's about it.

Good touch up. :)
I already added that one to the new portraits, replacing the old one.
It will be up for the next testing patch.

I didn’t touch Arikado much post-conversion other than clearly defining the outlines and edges, since I like how the texture of his suit turned out. Pretty similar to the equally grainy and shiny suit of the source. Especially his tie thing comes out pretty clear, unlike the previous one. On the previous version (inserted in the testing patch), the grainier parts come out better than the "cleaner" shadows.
(http://i.imgur.com/rp8rlr2.png)(http://i.imgur.com/Sz9CiSn.png)

As for Alucard, my main issue is that I’m not quite happy with his eyebrow. It looks awkward and wrong, but touching it just makes it look worse. Might have to redraw it entirely. The hair is also fickle to work with.The most notable thing in-game were the non-clean outlines, so my polishing mostly took care of those. I wish there was some actual black in the palette, though, so I could have at least done his shiny cape some justice.

Johann, which one of those two is the one we'll be using?
The first one (left)?
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: Thirteen 1355 on September 19, 2016, 03:01:17 pm
I think that will depend which one has the style resembling the other pics the most.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: MathUser2929 on September 19, 2016, 03:13:50 pm
Probably the one on the left, cause she was talking about how the tie stands out now.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: JohannGralog on September 19, 2016, 04:33:39 pm
Johann, which one of those two is the one we'll be using?
The first one (left)?
The one on the right is the newer one. Larger face, since Arikado is currently kinda dwarfed by most other portraits.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: ShadowOne333 on September 19, 2016, 04:41:39 pm
The one on the right is the newer one. Larger face, since Arikado is currently kinda dwarfed by most other portraits.
Ah great!
Indeed I do agree, it does look more prominent, and you can see more of his face instead of most of his body.

I will implement the one on the right side then for the next test build
Thanks! :D
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: MathUser2929 on September 19, 2016, 06:37:22 pm
I'm thinking of getting a R4 so I can try out this hack and the others I uploaded last week. Your hacks I'm especially looking forward to.

September 20, 2016, 02:36:25 am - (Auto Merged - Double Posts are not allowed before 7 days.)
I don' suppose you guys can use regular artwork for Julius too? Even tho the one you got now is done by Kojima it is in a different style and has much more shading than the other more simple pics. I'm sure Johann can make it look good.

Edit: Also can you maybe alter Somas palette so that Soma has a black similar to AOS on his sweater? That would look alot better IMO.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: JohannGralog on September 20, 2016, 03:33:57 am
Yeah, when I have some free time I'll see what I can do for Julius.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: acediez on September 20, 2016, 06:31:24 pm
(http://i.imgur.com/Sz9CiSn.png)
I was about to mention I found the previous Arikado portrait weirdly out of scale... But your looks much better!



Well, this is the best I could do for Celia so far.

**edit: reuploaded; fixed pallete
(http://i.imgur.com/Ey5LCab.png) (http://i.imgur.com/Rx6i3et.png)

At first I decided to keep a rough border, since a clean dark outline made it stick out too much among the others... buuuuuuut since then, you've been cleaning up a bunch of portraits with cleaner outlines, so I added one too.

It was a lot more work than expected! Took me way more time than the drawing itself  :D (now I have even more respect for pixel artists than I already had.)

What do you think?
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: MathUser2929 on September 20, 2016, 07:33:52 pm
Looks good!

September 21, 2016, 12:18:24 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Well, the outline will make it fit in with the other portraits.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: acediez on September 21, 2016, 12:30:41 am
(http://i.imgur.com/SVV0qoo.png)
Is this the only option for "crazy Soma" so far?

Here's an alternative.

(http://i.imgur.com/kJwYLzt.png) (http://imgur.com/gQckdEq.jpg)
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: MathUser2929 on September 21, 2016, 02:40:02 am
Soma needs a neck in the Mad Soma pic.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: ShadowOne333 on September 21, 2016, 11:18:41 am
I was about to mention I found the previous Arikado portrait weirdly out of scale... But your looks much better!



Well, this is the best I could do for Celia so far.

**edit: reuploaded; fixed pallete
(http://i.imgur.com/Ey5LCab.png) (http://i.imgur.com/Rx6i3et.png)

At first I decided to keep a rough border, since a clean dark outline made it stick out too much among the others... buuuuuuut since then, you've been cleaning up a bunch of portraits with cleaner outlines, so I added one too.

It was a lot more work than expected! Took me way more time than the drawing itself  :D (now I have even more respect for pixel artists than I already had.)

What do you think?

I love it!
You did an amazing job at recreating it in pixel art. :)
I have now implemented it into the Redone portraits for the next patch, thanks!
Can't wait to see more of your work! :D

Is this the only option for "crazy Soma" so far?

Here's an alternative.

(http://i.imgur.com/kJwYLzt.png) (http://imgur.com/gQckdEq.jpg)

I like it. :)
I didn't notice Mad Soma didn't have the necklace, so I decided to add it, and also I wanted to give it a try too with the face you did because the eyes look amazing. :P

(http://i67.tinypic.com/2zxz31s.png)
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: JohannGralog on September 21, 2016, 01:44:44 pm
I didn't notice Mad Soma didn't have the necklace, so I decided to add it, and also I wanted to give it a try too with the face you did because the eyes look amazing. :P

(http://i67.tinypic.com/2zxz31s.png)
I left it out on purpose, since I assumed the necklace was Mina’s talisman. But since he’s also wearing it before then, it doesn’t matter much, I guess.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: acediez on September 22, 2016, 06:14:17 pm
(http://i67.tinypic.com/2zxz31s.png)

That looks great!

Mine started out similar to that, but then I tried to change the pose a bit, making him slouch down as he does both in AoS and his anime counterpart in DoS. I guess it didn't work that well.

I gotta go back to my own stuff for now, see you again in a week or so, I guess I'll tackle Daario next.

pd: It would be nice to try another patch with the latest portraits, maybe some more stuff to fix come up... (just don't make it public yet  :laugh:)
pd2: If for whatever reason you run out of things to do before all portraits are completed, maybe take a look at PoR's hacking side of the work?
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: ShadowOne333 on September 22, 2016, 06:18:34 pm
That looks great!

Mine started out similar to that, but then I tried to change the pose a bit, making him slouch down as he does both in AoS and his anime counterpart in DoS. I guess it didn't work that well.

I gotta go back to my own stuff for now, see you again in a week or so, I guess I'll tackle Daario next.

pd: It would be nice to try another patch with the latest portraits, maybe some more stuff to fix come up... (just don't make it public yet  :laugh:)
pd2: If for whatever reason you run out of things to do before all portraits are completed, maybe take a look at PoR's hacking side of the work?
Thanks!
Then I'll use this one for the new Mad Soma portraits. :)
Thanks for your work on the face of it, looks really nice and much better than before!

As for your second edit, PoR's hacking is exactly the same as that of DoS.
The exact same steps are done to overwrite the portraits in PoR as I'm doing it with DoS, it's just a matter of having the portraits to start tackling PoR at the moment.
I'd want to finish the static portraits hack of DoS first, release that patch, and then move on to PoR.

Portrait of Ruin is sure gonna be a lot more of work due to the lack of official artwork for its characters.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: MathUser2929 on September 23, 2016, 01:48:31 pm
I don't really mind you guys keeping the builds private. I'm more anxious about seeing the final version than prototype versions. Time is limited and I only wanna play through it once. When I get an R4 next month I think I'll try to beat DOS when you guys release the hack officially, with reaction photos and stuff.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: ShadowOne333 on September 23, 2016, 04:20:23 pm
Oh my... No!
I'm not doing private builds nor sharing them at all.

If that were the case, I would only share the private builds with Azulo and/or Johann, since they are the ones who are mostly involved in the project at the moment.
Last thing I want is people asking me through PM for private build's links. xD
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: acediez on September 23, 2016, 05:13:17 pm
Actually, by "not public yet" I just meant "keep it in this thread"...  as opposed to submitting it as a release to this website for the general public before it's finished and we're all satisfied with it. You know, just like the previous patch.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: ShadowOne333 on September 23, 2016, 05:14:20 pm
Actually, by "not public yet" I just meant "keep it in this thread"...  as opposed to submitting it as a release to this website for the general public before it's finished and we're all satisfied with it. You know, just like the previous patch.
Ah got it. Innocent misunderstanding :P
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: JohannGralog on September 23, 2016, 05:24:39 pm
(http://i.imgur.com/XpaXh9K.png)

It’s been a long week and it’s rather late here, so perhaps I won’t even like what I did when I am properly rested tomorrow. But here’s a revised Julius.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: MathUser2929 on September 23, 2016, 06:28:21 pm
That's a good version too. You really made it fit in with the other pictures now.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: JohannGralog on September 24, 2016, 08:15:38 am
Preliminary planning for Portrait of Ruin

Charlotte and Jonathan:
(http://vignette4.wikia.nocookie.net/castlevania/images/e/eb/Jonathan_HD.png/revision/latest?cb=20100901193947)(http://vignette3.wikia.nocookie.net/castlevania/images/b/b5/Charlotte_HD.png/revision/latest?cb=20100901194116)


Dracula:
The closest we have is his Dracula X Chronicles artwork, which also has him with black hair. The cape on his sprite (http://www.spriters-resource.com/ds/cstlevniaprtraitofruin/sheet/19249/) is slightly different, but we can work with this.
(http://vignette4.wikia.nocookie.net/castlevania/images/3/33/Cdxc-dracula2.jpg/revision/latest?cb=20140417103009)

Death:
Death has a very strange redesign here, only his skull might be reused from an older portrait.

Eric Lecarde:
Very different from his original design, but neither design got a Kojima version. There’s also the radically different Judgment design, and a fan artist created a Kojima version of that, (http://necronaglfar.deviantart.com/art/Eric-Lecarde-372912463) but it wouldn’t fit this game either.

This is the official wallpaper, which might be of some use:
(http://www.castlevaniadungeon.net/Images/Scans/PoR/pic_07.jpg)

Stella and Loretta:
There’s this (http://i.imgur.com/5qhdLFZ.jpg), but it’s not coloured in.

Brauner and Vincent:
Nothing for these two. Requires new artwork.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: MathUser2929 on September 24, 2016, 08:20:35 am
The Stellla and Loretta link don't work.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: JohannGralog on September 24, 2016, 08:35:35 am
The Stellla and Loretta link don't work.
Seems to be something to block hotlinking. I replaced it with another link.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: ShadowOne333 on September 24, 2016, 12:55:45 pm
Oh wow those are some really good images!

For Eric I found this:
(http://www.castlevaniadungeon.net/Images/Scans/PoR/pic_34.jpg)
Removing Alucard from the backgroud and recolouring him might give us the perfect portrait for him.

There's one I found for Vincent:
(http://i145.photobucket.com/albums/r201/gamefunfacts/Castlevania%20Series/Castlevania%20Portrait%20of%20Ruin/Castlevania-Portrait-of-Ruin-Vincent-Dorin_zpsed7d5083.png)

And Brauner:
(http://www.castlevaniadungeon.net/Images/Scans/PoR/pic_20.jpg)

And I found one Jonathan artwork that I really liked:
(http://4.bp.blogspot.com/-S9MpsjvxEKk/Tjl6BeDZjtI/AAAAAAAAXps/uwiIqFAq-Pc/s1600/1317552-pic_01.jpg)

Dracula's:
(http://www.castlevaniadungeon.net/Images/Scans/PoR/pic_36.jpg)

That's the best I could find.
Brauner and Vincent are the ones who seem to be lacking proper artwork that could be used for te project, but out of that I think the rest are okay.
The Stella & Loretta image is perfect, it just needs recolouring and reworking Loretta's right side of her face to ditch the arm and have her full face shown.

---------------------------------------------------------------------------

Also, @Johann, regarding Soma's portrait in DoS and his necklace.
The original normal Soma and Mad Soma portraits for DoS doesn't seem to have the necklace visible at any times, so I was thinking in ditching the nacklace altogether from both portraits, what do you think?
I thought of that to keep consistency between the portraits and not screw up since the Mad Soma portrait will also show up during Julius Mode, and it seems odd that normal Soma has the necklace in one image and when he turns he doesn't anymore. :P
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: JohannGralog on September 24, 2016, 01:16:03 pm
Also, @Johann, regarding Soma's portrait in DoS and his necklace.
The original normal Soma and Mad Soma portraits for DoS doesn't seem to have the necklace visible at any times, so I was thinking in ditching the nacklace altogether from both portraits, what do you think?
I thought of that to keep consistency between the portraits and not screw up since the Mad Soma portrait will also show up during Julius Mode, and it seems odd that normal Soma has the necklace in one image and when he turns he doesn't anymore. :P
Yeah, ditching it makes sense. Unless you manage to find how portraits are shown, and we can show a necklaced portrait from that one scene onwards. :p
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: MathUser2929 on September 24, 2016, 02:03:07 pm
You guys saw how dark Soma's shirt was in AOS right? Shouldn't you make it dark to make it consistant?

(https://upload.wikimedia.org/wikipedia/en/d/d9/SomaAoSandDoS.png)
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: ShadowOne333 on September 24, 2016, 02:16:55 pm
You guys saw how dark Soma's shirt was in AOS right? Shouldn't you make it dark to make it consistant?

(https://upload.wikimedia.org/wikipedia/en/d/d9/SomaAoSandDoS.png)
That's not his shirt.
It's some kind of scarf that he had in Aria of Sorrow.
Dawn of Sorro's clothing design ditched the scarf for a normal kind of white coat.
The overall design of the coat seems to be the same between the two, except for the scarf in AoS only.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: MathUser2929 on September 24, 2016, 02:26:49 pm
The black shirt in the middle I meant, not the coat. Also, now that I look at it, the Alucard image is a little too zoomed in. The other pics show a bit of their body.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: Thirteen 1355 on September 28, 2016, 07:08:38 am
Once again, Romhacking seems to not notify me, while I have turned it on for this thread.
What happened here?
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: MathUser2929 on September 28, 2016, 09:33:12 am
Suprised it's been a while since there's been an update. You guys were really on fire with the updates for a while there.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: acediez on September 29, 2016, 02:26:43 pm
Suprised it's been a while since there's been an update. You guys were really on fire with the updates for a while there.
As for me, I'm still in, I just haven't had the time to keep working on this yet.
No rush...
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: ShadowOne333 on September 29, 2016, 04:42:37 pm
As for me, I'm still in, I just haven't had the time to keep working on this yet.
No rush...
Suprised it's been a while since there's been an update. You guys were really on fire with the updates for a while there.
Yeah same here, I'm still here, reading in the shadows. :P
The fact that there hasn't been that much movement here lately it's just because there hasn't been much to show.

As far as DoS portraits goes, all of the recently posted retouched images have been implemented already, but I don't think that's really worthy of a beta build. Right now it's only azulo's awesome work that I can gladly and patiently wait for, since I know that once he delivers, it'd be awesome. :P

But yeah, there's not really much to comment on.
There's Portrait of Ruin still yet to be done, but I would rather wait until DoS is done to start working on that one.
I could start working on some mockup portraits for it, but having two hacks side-by-side is usually not good. :P
I will, however, try to see what I can do in the meanwhile.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: MathUser2929 on September 29, 2016, 05:08:46 pm
Isn't DOS done yet? I mean, you said 1.0 was just gonna be static faces. I'm looking to order that R4 early next month so I'd like a version to play through.

From this:

(http://www.spriters-resource.com/resources/sheets/18/19050.png)

It looks like all sprites are accounted for.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: ShadowOne333 on September 29, 2016, 05:13:52 pm
It's not complete yet.
There's still Dario and Dmitrii, I didn't include those in the beta patches, nor are they included yet on my current build.
Although all the other are accounted for, yes.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: MathUser2929 on September 29, 2016, 06:15:37 pm
I'm sure I saw portraits for all the characters tho, why don't you include them?

September 29, 2016, 06:24:25 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
(http://i.imgur.com/pmsmht6.png)

(http://i.imgur.com/lUm3JCD.png)
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: ShadowOne333 on September 30, 2016, 01:32:13 pm
Yes sir:
http://www.megafileupload.com/ke0A/Dawn_Of_Dignity_v3.xdelta
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: Thirteen 1355 on September 30, 2016, 01:38:52 pm
Wait what?

Is it done?!
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: ShadowOne333 on September 30, 2016, 01:40:17 pm
Wait what?

Is it done?!
Nah.
It's just the build I have at the moment with the touch ups added and such.
I also added the portraits we already have for Dario and Dmitrii, but not the final ones of course.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: Thirteen 1355 on September 30, 2016, 01:46:27 pm
Ah, alright.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: JohannGralog on September 30, 2016, 04:05:37 pm
Yes sir:
http://www.megafileupload.com/ke0A/Dawn_Of_Dignity_v3.xdelta
You haven’t inserted the new Celia yet?

I seem to have missed a few stray pixels in Arikado, so I'll amend that soon. Other than that, the touched-up portraits are looking really good. Haven’t looked at Dario and Dmitrii yet, since I first gotta figure out the most efficient way of getting to their dialogues.

Any luck with the Soma portrait in the menu, by the way? If you can extract it, I can whip up a replacement.

September 30, 2016, 04:07:02 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
(http://i.imgur.com/lUm3JCD.png)
This is actually the final version of that Dario:
(http://i.imgur.com/gdk21YZ.png)
Smaller, and more in scale with the other portraits.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: Thirteen 1355 on September 30, 2016, 04:11:43 pm
Looks really awesome!
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: ShadowOne333 on September 30, 2016, 07:56:09 pm
You haven’t inserted the new Celia yet?

I seem to have missed a few stray pixels in Arikado, so I'll amend that soon. Other than that, the touched-up portraits are looking really good. Haven’t looked at Dario and Dmitrii yet, since I first gotta figure out the most efficient way of getting to their dialogues.

Any luck with the Soma portrait in the menu, by the way? If you can extract it, I can whip up a replacement.

September 30, 2016, 04:07:02 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
This is actually the final version of that Dario:
(http://i.imgur.com/gdk21YZ.png)
Smaller, and more in scale with the other portraits.
Hey Johann!
Yeah sorry, I did use the first Celia portrait I got from azulo and not the latest one.
I already added it to my build, I also added the Dario one you made to my personal build too.
All the others should be the latest ones provided by all of you guys. :)

As for the menu portrait for Soma, I haven't located it yet. :/
I did make a visual search in the ROM from where the graphics seem to start until where they seem to end, but couldn't find anything yet.
If someone wants to try out looking for that one, it might be of great help.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: DarkSamus993 on October 01, 2016, 02:39:37 am
As for the menu portrait for Soma, I haven't located it yet. :/
I did make a visual search in the ROM from where the graphics seem to start until where they seem to end, but couldn't find anything yet.
If someone wants to try out looking for that one, it might be of great help.
When I need to locate graphics and I can't find it by quickly scrolling through the rom, I make a memory dump with the graphic loaded and find it there with a tile viewer. Then you can use a hex editor and search for the exact bytes that make up the graphic to quickly locate it in the rom.

Code: [Select]
-- PALETTES --
0x1F0224 = Soma Cruz menu portrait

-- GRAPHICS --
0x1F8050 = Soma Cruz menu portrait

The graphics for the menu portrait are stored in an odd manner, so you'll have to set the canvas width to 1-tile wide in tile molester to view them (which is probably why you didn't find them during your searches). After changing the canvans to 1-tile width, you can additionally turn off full canvas block size and increase the width again to view all the tiles as once.
(http://i.imgur.com/Gf6x5qn.png) --> (http://i.imgur.com/5MlpUw1.png) --> (http://i.imgur.com/4kRuiYn.png)
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: JohannGralog on October 01, 2016, 07:01:05 am
(http://i.imgur.com/ExxuEkT.png)
I tried to make the most from the even more limited palette.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: MathUser2929 on October 01, 2016, 07:11:17 am
That is so much better. The old soma looks like he gots a bad haircut.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: Thirteen 1355 on October 01, 2016, 07:23:13 am
Looks really good!
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: JohannGralog on October 01, 2016, 07:25:44 am
Slightly retouched Arikado, since some small issues popped up in-game (a few stray pixels). Also, I added a subtle pupil to his eye.
(http://i.imgur.com/dxecdbF.png)
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: ShadowOne333 on October 01, 2016, 10:22:10 am
When I need to locate graphics and I can't find it by quickly scrolling through the rom, I make a memory dump with the graphic loaded and find it there with a tile viewer. Then you can use a hex editor and search for the exact bytes that make up the graphic to quickly locate it in the rom.

Code: [Select]
-- PALETTES --
0x1F0224 = Soma Cruz menu portrait

-- GRAPHICS --
0x1F8050 = Soma Cruz menu portrait

The graphics for the menu portrait are stored in an odd manner, so you'll have to set the canvas width to 1-tile wide in tile molester to view them (which is probably why you didn't find them during your searches). After changing the canvans to 1-tile width, you can additionally turn off full canvas block size and increase the width again to view all the tiles as once.
(http://i.imgur.com/Gf6x5qn.png) --> (http://i.imgur.com/5MlpUw1.png) --> (http://i.imgur.com/4kRuiYn.png)
Holy hot damn, DarkSamus!
You're like saviour who comes down from the sky to make hacking wonders.
You talented individual. xD
Thank you for the help!

(http://i.imgur.com/ExxuEkT.png)
I tried to make the most from the even more limited palette.
Slightly retouched Arikado, since some small issues popped up in-game (a few stray pixels). Also, I added a subtle pupil to his eye.
(http://i.imgur.com/dxecdbF.png)
Really awesome work, Johann!
I will include the new Arikado this monday and will go my way around the Soma portrait to implement it in game. :)

Now that we are on it, I should probably start exporting the small portraits that appear in Julius mode, I already know the address which is 0x010F0818 (posted here http://www.romhacking.net/forum/index.php/topic,22445.msg318094.html#msg318094), I just need to find the palette for those.
Let me check to make a small image of them to have the base images ready for editing.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: DarkSamus993 on October 01, 2016, 11:19:50 am
Now that we are on it, I should probably start exporting the small portraits that appear in Julius mode, I already know the address which is 0x010F0818 (posted here http://www.romhacking.net/forum/index.php/topic,22445.msg318094.html#msg318094), I just need to find the palette for those.
Let me check to make a small image of them to have the base images ready for editing.

Code: [Select]
-- PALETTES--
0x001E6DE8 = Julius Mode HUD portraits

-- GRAPHICS --
0x010F0818 = Julius Mode HUD portraits
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: justin3009 on October 01, 2016, 12:39:49 pm
(http://i63.tinypic.com/2nszaf4.png) - Edited it a bit.  Not perfect by any means but thought I'd try to make it resemble the dialogue portrait more and fixed up a few messy pixels.  Work needs to be done though still with some of the hair, kind of a mess.  The shirt bothers the hell out of me as well.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: ShadowOne333 on October 03, 2016, 10:52:43 am
Damn DarkSamus you're on fire. :P
Did you use NO$GBA's palette viewer to get the palette for the Julius mode HUD portraits?

Continuing with the images, here's the image for the Julius mode:
(http://i64.tinypic.com/dr5kld.png)
Simply ignore everything past Julius' portrait.

And here's the image I got for Soma in the menu.
I managed to get it fully viewable in Tile molester:
(http://i63.tinypic.com/2monyw3.png)

Here's what I did to make it work properly with Tile Molester:

1) Open up tile molester and the ROM.
2) Go to View -> Codec -> 4bpp linear, reversed-order to change the format to the correct one for the game.
3) Go to offset 0x1F8050 to find the graphics for the menu portrait.
4) Import the palette from the very same ROM. The offset for the palette is 0x1F0224 and it should be Size: 16.
5) Use the Decrease Width option until you cannot decrease the width anymore.
6) Go to View -> Mode -> 1-Dimensional.
7) Now, use the Increase Width option until the tiles for the menu portrait start aligning themselves.

Both images should already have their proper indexed palette, so you can edit over them and post back the edited image with the correct palette.

---------------------------------------------------------

Edit:
@justin3009:
I edited a little bit of the eyes from your edit, here's what I have:
(http://i65.tinypic.com/2ij22i8.png)

What do you guys think?
I already implemented that one into the ROM, I can still change it to whatever edit comes next. :P
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: DarkSamus993 on October 03, 2016, 11:27:02 am
Did you use NO$GBA's palette viewer to get the palette for the Julius mode HUD portraits?

I used DeSmuME's palette viewer to get the RGB values. Then I put the colors in a binary file using Tile Molester to get the bytes to search for (same method I explained earlier (http://www.romhacking.net/forum/index.php/topic,22445.msg314946.html#msg314946)).
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: ShadowOne333 on October 03, 2016, 11:34:55 am
I used DeSmuME's palette viewer to get the RGB values. Then I put the colors in a binary file using Tile Molester to get the bytes to search for (same method I explained earlier (http://www.romhacking.net/forum/index.php/topic,22445.msg314946.html#msg314946)).
Oh yes, sorry, I completely forgot that you already mentioned how you did so.
Guess it's time to move to Desmume. :P

Just tested the in-game Soma's portrait for the menu, here you go:
(http://i64.tinypic.com/16bg4yg.jpg)
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: justin3009 on October 03, 2016, 11:39:55 am
I'm thinking of touching it up a bit more but honestly I think it looks pretty damn good in-game! Nice job on the implementation
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: MathUser2929 on October 03, 2016, 11:44:41 am
That new Soma pic does look kinda bad on the thumbnail, but it don't bother me in game. It's much better than what they had before.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: JohannGralog on October 03, 2016, 12:48:26 pm
(http://i.imgur.com/Z0CzyBT.png)
Gave the HUD icons a try. If anyone can get more detail at this resolution, don't hesitate to do so. I think I made them somewhat recognisable, so that's something at least.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: ShadowOne333 on October 04, 2016, 12:46:32 pm
(http://i.imgur.com/Z0CzyBT.png)
Gave the HUD icons a try. If anyone can get more detail at this resolution, don't hesitate to do so. I think I made them somewhat recognisable, so that's something at least.
Top notch work, Johann! :)
I already implemented that into the ROM. ;)
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: MathUser2929 on October 04, 2016, 01:27:34 pm
Glad to see DOS is still progressing. What is there left to do besides the reaction portraits?
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: ShadowOne333 on October 04, 2016, 01:34:23 pm
Glad to see DOS is still progressing. What is there left to do besides the reaction portraits?
Only Dario and Dmitrii's portraits I think.

One of the main reasons I posted the beta patches here was because I wanted to see if people could bump into yet some unmodified portraits or other kind of imagery which still had the anime style.
The reason for this is that I found some images in a different offset of the ROM which still have some kind of anime style and seems to be similar to the portraits, I mentioned it in this post a few pages back (http://www.romhacking.net/forum/index.php/topic,22445.msg318094.html#msg318094), in which I said the following:

Quote from: ShadowOne333
Huh...
I was going through the ROM's data and I found something odd.
There seem to be some callbacks to the original portraits in 0x012FE600, there's one with Dimitrii's agonizing face and after that there's one with Mina.

I don't know if those two separate images are used anywhere in the actual game, that's why I released the patch, so that people could test it and let me know if there was anything odd or still missing.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: MathUser2929 on October 04, 2016, 02:04:44 pm
I think Dario and Dimitris portraits were posted a while back. Are you saying you want them touched up first?
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: ShadowOne333 on October 04, 2016, 02:06:40 pm
I think Dario and Dimitris portraits were posted a while back. Are you saying you want them touched up first?
Nah those are already implemented.
I mean azulo's work. The best I've seen. xD

Once his/her rendition of Dario and Dmitrii are done, I'll make a proper hack page for DoS. :)
I'm still waiting to see if something else comes up though. You never know what might come up with a hack.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: acediez on October 04, 2016, 02:14:58 pm
Hey, everyone! It's so cool to see more things implemented, I'm excited! :)

Sorry for slowing things down... I've been behind my weekly schedule with work and haven't had much time to work on other things  :'(
So I'm glad ShadowOne did an updated patch with the portraits we got so far. I'm sure some of you will be satisfied with everything as it is :P

I'll make new portraits for Dariio and Dmitri first, but after that, I would like to touch up a couple of the others portraits already done (Mina, specially)... And maybe squeeze in a few variants too, at least the more impactful ones (like the 'defeated' varations of Celia, Dmitri, Dario, and crucified Mina)...

So PLEASE be patient, it'll come ;D

If you need any reassurance that work is being done, here's a FIRST (NOT FINAL) sketch...
(http://i.imgur.com/SEWGmU2.jpg)

(http://i.imgur.com/Z0CzyBT.png)
Gave the HUD icons a try. If anyone can get more detail at this resolution, don't hesitate to do so. I think I made them somewhat recognisable, so that's something at least.
Wow, those look way better than I expected they would! Amazing!
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: ShadowOne333 on October 04, 2016, 02:24:34 pm
Wow azulo!
That Dario mockup looks incredible!
I love the facial touch ups you gave him, it's looking fantastic. :)

You got a fan in me. xD
And don't worry, I'll wait patiently. :D

Right when both Dmitrii and Dario are ready, I'll open up the hack's page for a 1.0 release with static portraits, then later down the road I'll add another one for the dynamic portraits.
That way we can have both patches available with time. :)
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: Granville on October 04, 2016, 06:34:18 pm
Super nice work! Especially the Dario sketch. I mean this in a good way, but is it just me or does that sketch remind anyone else of this?-
(http://cdn.thisiswhyimbroke.com/images/ghostbusters-vigo-painting1-640x533.jpg)

Also come to think of it, Dmitrii's face reminds me of Luke Skywalker.
(http://img.cinemablend.com/cb/0/e/3/0/d/f/0e30df10c386f5311654663ae299eeb6bb29f68aa0cb3d39c0689040493547b0.jpg)
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: MathUser2929 on October 05, 2016, 02:48:03 am
Azulo, if i could suggest, could you just draw the art and then scan it and convert it? Your first version of that one girl was much better than the revised version you touched up. Initially you removed the outline, totally the opposite of what Ayumi Kojima has done.

Edit: see what I mean?

(http://i67.tinypic.com/j6l9x1.png)
(http://i.imgur.com/Rx6i3et.png)

Honestly, I'd prefer all the artwork were redrawn in the style of the first portrait.

Anyway, from this short sampling of pictures being used now:
(http://i.imgur.com/dxecdbF.png)
(http://i67.tinypic.com/2zxz31s.png)
(http://i.imgur.com/XpaXh9K.png)
(http://i.imgur.com/4hz1Bqs.png)

All the characters use black outlines.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: acediez on October 05, 2016, 09:04:18 am
Wow azulo!
That Dario mockup looks incredible!
I love the facial touch ups you gave him, it's looking fantastic. :)

You got a fan in me. xD
And don't worry, I'll wait patiently. :D

Right when both Dmitrii and Dario are ready, I'll open up the hack's page for a 1.0 release with static portraits, then later down the road I'll add another one for the dynamic portraits.
That way we can have both patches available with time. :)

Thanks for your kind words again!
We'll get this done in time, and done well :)

Super nice work! Especially the Dario sketch. I mean this in a good way, but is it just me or does that sketch remind anyone else of this?-

Those are actually very interesting references, thanks  :laugh:

Your first version of that one girl was much better than the revised version you touched up.

You really think that? ::)

I appreciate your feedback, but I really can't agree with the first one being better. The face converted very awkwardly to the smaller size, and the coloring didn't make a very good use of the available palete.

If darker outlines and "outlines consistency" is all that's bothering you, that can easily be modified on the later one. In fact, I would like to touch up the whole set to have consistent borders style once I finish doing the last few missing.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: Thirteen 1355 on October 05, 2016, 09:50:39 am
New girl is much better.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: MathUser2929 on October 05, 2016, 10:07:50 am
Well, if the consensus is to keep the revision, you should at least give it a black outline.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: JohannGralog on October 05, 2016, 11:27:44 am
All the characters use black outlines.
Some of those outlines were added by me to aid the clarity of the spritework, and only the Arikado portrait has an actually black outline.  :huh:
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: MathUser2929 on October 05, 2016, 01:27:14 pm
I guess I'll agree that the 1st pic isn't as colorful as the 2nd pic. But I think the black line should be added to keep it conformed to the other pics. If a black line is no longer azulo's style perhaps JohannGralog could do it.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: Krustentier7 on October 08, 2016, 07:25:10 am
Can someone upload the most recent version of this hack for me? All the links in this thread seem to be down.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: Krustentier7 on October 16, 2016, 08:05:43 pm
This thread was pretty active up until ten days ago, what's going on?
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: MathUser2929 on October 16, 2016, 10:59:26 pm
I'm guessing they are waiting for Azulo now.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: ShadowOne333 on October 17, 2016, 11:53:30 am
Indeed, that's all that's left now.
The rest of the portraits and every other anime-like image in the game has been dealt with already.
There's not much more to do besides what has been previously mentioned.

Although, once again I want to mention this:

Quote from: ShadowOne333
Huh...
I was going through the ROM's data and I found something odd.
There seem to be some callbacks to the original portraits in 0x012FE600, there's one with Dimitrii's agonizing face and after that there's one with Mina.

(Image is separated into two, I just placed one in here to save space, just imagine the second part of the image xD)
(http://i64.tinypic.com/2ib2o0m.png) (Wrong palette btw, this one doesn't take the palette previously specified for Dmitrii's portraits)

(http://i67.tinypic.com/245exw5.png)

Those two seem to be in a completely different part of the ROM, and I cannot seem to find where or when those are being called in-game.
That's why i want to encourage those that are playing the beta versions of the patch to try to find where those two might appear. Try to do a full playthrough of the game if you guys can and try to give as much feedback as possible.
If you notice that there is a part in the game where there's still an anime portrait, or a part in the game where those two images appear (Mina with a black background or Dmitrii with a weird outglow), please let me know.

In case the other links are down, I have uploaded the latest v3 patch to my dropbox, it shouldn't go down anymore:
https://www.dropbox.com/s/pnvg2t19x9jsnld/Dawn%20Of%20Dignity%20v3.xdelta?dl=0

Thank you in advance to all of you closely involved in the development of this hack or have helped in someway (Azulo, DarkSamus, Johann and Justin mainly) and for those who test the patches!
Your help is really appreciated. :)

-------------------------------------------------------------------------------------------------------------

IMPORTANT EDIT:
NOW I know where those two images are being used!
https://youtu.be/TrTbPcgCcsI?t=4m19s

It's at the VERY end of the game, when you fight Menace.
Right when Soma defeats him and starts absorbing the dark souls, those images appear, first Dmitrii and then the Mina with black background image.
The Mina one will be easy, it's a simple matter of recopying a previous portrait and changing the background colour to the 0x01 colour (black), and for Dmitrii I might have to do some trickery. I just need to find his palette offset since none of the portraits seem to have that yellow-ish tone for him.

Pheww, close call there, I almost forgot those two. xD
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: Thirteen 1355 on October 17, 2016, 01:03:14 pm
You forgot about these two? ;D
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: ShadowOne333 on October 17, 2016, 01:04:58 pm
You forgot about these two? ;D
Don't you dare to throw me some innuendos there. :P
How can I forget about these two?
They're my all time pals. :D
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: DarkSamus993 on October 17, 2016, 03:33:11 pm
Here's the palettes/graphics for the cutscene immediately following Menace's defeat:
Code: [Select]
-- PALETTES --
0x001F0118 = Dmitrii Blinov
0x001F0138 = Menace
0x001F0158 = Mina Hakuba

-- GRAPHICS --
0x012FE000 = Dmitrii Blinov
0x01304000 = Menace
0x0130A000 = Mina Hakuba
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: ShadowOne333 on October 17, 2016, 04:04:44 pm
Here's the palettes/graphics for the cutscene immediately following Menace's defeat:
Code: [Select]
-- PALETTES --
0x001F0118 = Dmitrii Blinov
0x001F0138 = Menace
0x001F0158 = Mina Hakuba

-- GRAPHICS --
0x012FE000 = Dmitrii Blinov
0x01304000 = Menace
0x0130A000 = Mina Hakuba

You're at it again. :)
Thank you!

Here's the image(s) for Dmitrii's:

(http://i67.tinypic.com/16jeowk.png)
(http://i68.tinypic.com/34ihlle.png)

Be careful, as this one is divided into two images because I couldn't get it to show into just one.
And here's the one for Mina's:

(http://i67.tinypic.com/245exw5.jpg)

I think that covers all of the remaining stuff from the anime portraits.
Mina is easy to redo, I can simply paste the redone image we already have.
I would just need to fit the redone image of Dmitrii into the above one, and I think I might wait until we have the definitive Dmitrii to edit that one, I don't want to make any efforts in vain if we'll end up replacing the current Dmitrii with the one from azulo. :P
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: acediez on October 17, 2016, 05:25:52 pm
I'm about to finish a milestone on the project I'm working on, so I'm gonna give myself a couple of days to draw soon, expect some updates later this week  ::)
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: ShadowOne333 on October 17, 2016, 05:32:24 pm
I'm about to finish a milestone on the project I'm working on, so I'm gonna give myself a couple of days to draw soon, expect some updates later this week  ::)
ah don't worry!
I can wait for sure. :)
Don't feel like you are being rushed or something, a rushed work usually doesn't go well.
Take your time, my friend :)
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: MathUser2929 on October 17, 2016, 07:23:15 pm
I tried the hack on the DS via R4 and it looked pretty good. I imagine it's leagues above the anime version. I ain't gonna play it the anime way. I am having a hard time with the boss seal thing tho. I don't know where the stylus is and when I try to do it with my fingernail I can't get a straight line.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: Thirteen 1355 on October 17, 2016, 07:49:05 pm
I have a code that removes the seal stuff.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: MathUser2929 on October 17, 2016, 11:21:59 pm
What is it?
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: Thirteen 1355 on October 18, 2016, 06:29:33 am
I will PM you.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: ShadowOne333 on October 18, 2016, 11:09:20 am
No need to PM, codes aren't illegal :P

But why wouldn't you want seals in the game?
I mean, just look at them:

(http://p.fod4.com/p/media/8db0ba01ec/5j4fHbFTsOmq8E4oIiz6_BabySeal_Thumb_01.jpg)

You can't just simply ditch those beautiful eyes!  :-[
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: acediez on October 18, 2016, 07:07:28 pm
 :laugh:

Beautiful eyes aside, would it be possible to hard code that into the game? To keep it as a separate patch maybe?  ::)

A bit offtopic, but fixing the portraits AND removing the seal nonsense would completely fix the game for my taste...
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: ShadowOne333 on October 18, 2016, 07:13:18 pm
:laugh:

Beautiful eyes aside, would it be possible to hard code that into the game? To keep it as a separate patch maybe?  ::)

A bit offtopic, but fixing the portraits AND removing the seal nonsense would completely fix the game for my taste...

I was thinking about making a CV Dawn of Seals and replace all portraits with that one :D

As for the Seals thing, it's definitely doable.
You can hack AR/GS codes into the game, I just have to find a way to do so, if I get it working I might release two patches for each one, one with and other w/o seals.

(Sorry chubby fellas, you are not wanted here)
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: Thirteen 1355 on October 18, 2016, 07:28:50 pm
Well, today I had a talk with the creator of the code, Hextator.

Maybe we can ask him to insert the code into the rom/ram (whatever).
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: ShadowOne333 on October 18, 2016, 07:30:22 pm
Well, today I had a talk with the creator of the code, Hextator.

Maybe you can ask him to insert the code into the rom/ram (whatever).
You already broke the ice, why don't you? :P
Or redirect him here so that he could hopefully shed some light about it.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: Thirteen 1355 on October 18, 2016, 07:31:25 pm
He's still online on Discord. I can literally write something now, and he'd read it.

EDIT: I wrote him about it, and he reacted. I will redirect him soon.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: justin3009 on October 18, 2016, 07:54:39 pm
Why would he freak out about the no seals code spreading?  I truly don't understand that.  It's kind of a god send to NOT have those seals.  They're interesting but it's kind of a jank forced use of the touch screen.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: dACE on October 18, 2016, 08:10:40 pm
If you delete the code, I will redirect him to this thread ;D
I don't want him to leave this thread angrily, because his code has been spread.

He's still online on Discord. I can literally write something now, and he'd read it.

EDIT: I wrote him about it, and he reacted. I will redirect as soon as you have removed the code.

Uhr ma gurd - my secret code that only I knew of is out on the internet!

Somebody call the police or something...

/dACE
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: Thirteen 1355 on October 18, 2016, 08:14:48 pm
It would be kind of awkward to direct him now, with this insulting post. It's not of my concern, but if someone wants him to help out and he does have a problem with that...
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: ShadowOne333 on October 18, 2016, 08:26:32 pm
Wait so it's dACE?
Are you the one who made the No seals code?
Or who did?

And what code? I don't see anything :P
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: Thirteen 1355 on October 18, 2016, 08:59:21 pm
Nice, man!
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: JohannGralog on October 19, 2016, 09:45:35 am
A bit offtopic, but fixing the portraits AND removing the seal nonsense would completely fix the game for my taste...
For good measure, let's also give it a proper musical title… like "Dirge of Sorrow".
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: MathUser2929 on October 19, 2016, 10:35:07 am
yeah, if someone can make that patch I'd definately use it.

Edit: Someone posted the Action Replay code before but I don't see it now. Was it removed by mods? They should know there was actual cheat devices made for the DS so posting that code should have been allowed.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: Thirteen 1355 on October 19, 2016, 11:30:25 am
I've just contacted the creator of the code, Hextator, and he doesn't like it one bit ShadowOne just posted the code without giving any credit, or linking to the videos which show off the code.

If anyone wants more info concerning the code, watch these videos and try contacting the creator:
https://www.youtube.com/playlist?list=PLAsnExvgO1AqxxuhJSfn3xZIGJ6LE77za
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: ShadowOne333 on October 19, 2016, 11:43:25 am
Oh welp, I just saw the codes in this page:
http://www.gamefaqs.com/boards/922145-castlevania-dawn-of-sorrow/67899692

I didn't know he made those codes nor do they mention it at all.
At least we know now.

In a somewhat related matter, I've been researching a little bit about hardcoding cheat codes into ROMs, I might struggle a bit with it due to the changes in cheat codes between consoles (since most tutos are made for older consoles), but I will give it a try once I understand it a little bit more.

Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: Thirteen 1355 on October 19, 2016, 12:25:13 pm
Ah, thanks for clearing that up.
Maybe Hextator can help us and make the code truly part of the game :)
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: ShadowOne333 on October 19, 2016, 01:18:49 pm
Ah, thanks for clearing that up.
Maybe Hextator can help us and make the code truly part of the game :)

Upon researching a little bit more about the code and Hextator, I found this:
http://www.kodewerx.org/forum/viewtopic.php?f=19&t=1549&start=30#p80142

That seems to be the original post from 3 years ago where Hextator made both the No seals code and the Always drop souls code too.
There's also what seems to be ARM code below the Action Replay one, but the code itself seems to modify RAM address directly, so one would have to look for the routine in charge of modifying said RAM address to be able to apply this code as a patch.
Aaaaaaaaannnnnnndddddddd... I suck at ASM/ARM, so yeah.  ;D
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: Thirteen 1355 on October 19, 2016, 01:38:13 pm
Yeah, that's where I found the code.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: x0_000 on October 20, 2016, 03:16:06 pm
Applying it is fairly simple, if I understand it correctly (I might not :v) you should just need to change the 4 bytes starting at 205a8 to 00 00 A0 E3. Good to see this project is back!
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: ShadowOne333 on October 20, 2016, 04:40:23 pm
Applying it is fairly simple, if I understand it correctly (I might not :v) you should just need to change the 4 bytes starting at 205a8 to 00 00 A0 E3. Good to see this project is back!
Can someone try this on my behalf? :v
It'll be a while until I get my hands on my DS to test it with an R4 and AR codes.

One question though, why E3A00000 is backwards?
Is it in little endian for DS games?
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: acediez on October 20, 2016, 05:28:36 pm
Is that an address to be modified of the actual rom? Like, just go to that address on an hex editor and replace those few bytes?
But.. doesn't the cheat write over the system's RAM? :huh:
I'm confused, don't really know how the different types of cheats work  :laugh:
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: justin3009 on October 20, 2016, 06:13:08 pm
Just go to x205A8 as an offset and change it to 00 00 A0 E3.  This way when you 'tap' one of the seal circles to do a magic seal, it automatically does it instantly no matter what you do.  But you DO have to touch the seal circle for it to work.. from what I'm testing anyway.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: MathUser2929 on October 20, 2016, 10:45:43 pm
I got a R4 but I haven't played it much so I wouldn't be able to try it on a boss unless I got further. Someone is using the DS and R4 now so I'll have to try it sometime later. Someone else should try and make a patch if it works.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: x0_000 on October 20, 2016, 11:25:19 pm
Can someone try this on my behalf? :v
It'll be a while until I get my hands on my DS to test it with an R4 and AR codes.

One question though, why E3A00000 is backwards?
Is it in little endian for DS games?
Yes, that's exactly why it's backwards. There was a code for guaranteed soul drop on the same page which I tested and it appeared to work so I think it'll work!

Is that an address to be modified of the actual rom? Like, just go to that address on an hex editor and replace those few bytes?
But.. doesn't the cheat write over the system's RAM? :huh:
I'm confused, don't really know how the different types of cheats work  :laugh:
Yeah, part of the ROM is referenced in the RAM (although I don't know the exact physical details of whether it's an actual copy of the ROM in memory). The area of RAM that cheat is referencing contains ROM code and changing an assembly instruction. I just had to do a search of the bytes near the RAM location to figure out where it was in the ROM. Assuming the ROM I was working with was a standard rip I'm confident that the change should work.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: Thirteen 1355 on October 21, 2016, 04:15:36 am
Problem is that the creator of the code told me it causes many problems in the game, mainly concerning bosses.

When my dumb friend finally has found his save file for Dawn of Sorrow (he has fully played the game with the code on) I can test the game further with the code.

I think before we decide to get the code IN the game, we need to try out the code itself.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: MathUser2929 on October 21, 2016, 01:17:53 pm
I tried it and beat the first boss and had no problems. But that's as far as I played it. Here's a patch if someone wants to try it. I believe you have to have it patched with the ayumi kojima patch already applied but I'm not sure.

http://www.bwass.org/bucket/CvDOS-BossDraw.zip
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: ShadowOne333 on October 21, 2016, 03:29:22 pm
I tried it and beat the first boss and had no problems. But that's as far as I played it. Here's a patch if someone wants to try it. I believe you have to have it patched with the ayumi kojima patch already applied but I'm not sure.

http://www.bwass.org/bucket/CvDOS-BossDraw.zip
Does it work by just tapping the screen or does it automatically finish the Seals without any inputs?
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: MathUser2929 on October 21, 2016, 03:42:41 pm
You have to start it but it finishes most of it.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: Thirteen 1355 on October 21, 2016, 03:53:00 pm
You have to draw one line, and it autofinishes.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: ShadowOne333 on October 21, 2016, 04:14:10 pm
I wonder if the same routine made for Julius mode might work with the Main Game.
I mean, this is my theory:


Might be purely theoretical, but it might work, although it would require someone quite knowledgeable in ARM and NO$GBA to properly debug it (or whatever other DS debugger thee is)
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: Thirteen 1355 on October 21, 2016, 04:48:34 pm
That's even better than what we have now!
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: Bahamut ZERO on October 21, 2016, 05:17:11 pm
No need to PM, codes aren't illegal :P

But why wouldn't you want seals in the game?
I mean, just look at them:

(http://p.fod4.com/p/media/8db0ba01ec/5j4fHbFTsOmq8E4oIiz6_BabySeal_Thumb_01.jpg)

You can't just simply ditch those beautiful eyes!  :-[

Oh how I'd love to see some seperate hack that just pops that picture up with a sound effect before a boss dies rather than those dumb stylus minigames.  :laugh:

"Graaaaah!!!" *flash* *seal pic* "ART! ART! ART!" *flash* *boss dies*
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: Thirteen 1355 on October 21, 2016, 05:23:37 pm
https://drive.google.com/file/d/0B-34OryqjodWMklMc1BqZFZnQk0/view?usp=sharing

Here's the complete save file for Dawn of Sorrow (my friend's, he played through the entire game with the code). This is great for testing if some mobs start acting strangely with the code patch.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: MathUser2929 on October 21, 2016, 10:25:32 pm
Gamefaqs saves also work fine, you just need a offline convertor.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: Thirteen 1355 on October 22, 2016, 07:40:24 am
Too much of a hassle for some people.
Why doesn't Gamefaqs just upload proper game saves?

Yesterday I was busy converting a Rayman Revolution game save. It's not hard, but you have to look up how it works.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: MathUser2929 on October 22, 2016, 08:47:14 am
They've never supported emulation or flash carts.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: Thirteen 1355 on October 22, 2016, 08:48:57 am
Hehe, then why do they upload these saves?
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: MathUser2929 on October 22, 2016, 09:43:29 am
You need a action replay to use them. Or converter.

October 25, 2016, 11:20:36 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Well, I beat the 2nd boss finally and the seal was still easy to do. I was testing with the patch. For some reason some seals to complete automatically but some you still have to do.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: acediez on November 04, 2016, 03:48:55 pm
Hey guys, I haven't had as much time to work on this as I thought I would, so for now I'll just drop another drawing. This time it's Dmitri, lines already cleaned.

(http://i.imgur.com/IyXrYAI.jpg)
(a bit more handsome than it should, maybe, but I couldn't help it :laugh: )

Only after I've colored both Dmitri an Dario (in line with my finished Celia drawing), I'll start working on them as sprites. And after that, as I said earlier, I also plan to give some of the other portraits a personal tweak as well, for consistency's sake (you'll judge if you want to use them or not).

... So yeah, I still have lots of stuff to do for DoS, and I might take awhile, but take this humble update as an assurance: this won't go off my to-do list until it's done properly :beer:
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: ShadowOne333 on November 04, 2016, 03:51:47 pm
Nice to hear from you again, azulo! :D
Amazing work you did there with Dmitrii, I'm sure the coloured versions will be superb. :)

I didn't know you wanted to retouch the others, it's fine by me!
Thanks for helping out with this project!
I really appreciate it.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: Thirteen 1355 on November 04, 2016, 07:11:05 pm
Amazing work, Azulo! 8)
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: Thirteen 1355 on December 04, 2016, 05:18:31 am
Hey everyone! How's it going? Is the project coming along?
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: ShadowOne333 on December 04, 2016, 12:01:06 pm
I assume that with the holidays, end of semester and such azulo might busy.
Let's just let him have his space to work his wonders, he already expressed he is determined to the project, so I'd like to give him his time and space to do so. I can happily wait for him. :)
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: Thirteen 1355 on December 04, 2016, 12:02:56 pm
Ah, yes, I kind of forgot at which stage we were in. Take your time Azulo, a rushed project is an unprofessional one :laugh:
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: MathUser2929 on December 18, 2016, 10:00:25 am
Well, that drawing looks pretty good. Can't wait to see the guy with the fur collar too.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: acediez on January 28, 2017, 09:47:29 pm
Thanks for your kind comments, trust and interest guys. I didn't want to bump up the thread before I finished, but one of you just PM'd me, so maybe I do need to reassure you that YES, I'M STILL GOING TO DO IT. In fact I already inked and did 90% of the coloring of both portraits I previewed on my last couple of posts.

If you're curious why I disappeared: I've been working on this on-and-off, but my current project/job is mostly writing, and switching back to a drawing mentality takes a bit of extra effort during this time (I need to practice quite a bit before tackling public stuff so I won't suck).

But yeah, you guys have been patient enough. I'm currently on a summer trip, but I'll get it done asap.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: MathUser2929 on January 28, 2017, 10:38:22 pm
Last time I tried the hack I really enjoyed it. I don't think I got to the part with those two characters you were gonna draw. I still got alot of psp games to play so no rush. I don't plan on getting the ds back for a while.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: ShadowOne333 on January 28, 2017, 11:33:49 pm
Well, seems not all are as patient as I am :P
I know this kind of work is really time consuming, and you seem really loyal to the proyect, I trust you and you can take as much time as you need, azulo.
You already know I can wait for as long as you consider it.
And also, I know that when it comes to art-work, the artist wants everything to be perfect to his eyes, I have my own share of artistry and definitely can understand it, so yeah, take your time my friend :D

And enjoy your... summer in winter? trip  ;D
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: acediez on January 29, 2017, 01:27:36 am
It's summer here in Chile  ;D
We're literally burnin' up.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: ShadowOne333 on January 30, 2017, 10:04:29 am
Oh well that explains it haha.
Enjoy your trip!
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: acediez on March 06, 2017, 01:48:48 pm
Hey everyone!

As I said, I didn't want to bump up the thread until I had something to show. That doesn't mean I haven't been working on it. There's been A LOT of development behind the scenes, and now is the time to show it  :)

I've been exchanging PMs with ShadowOne and we agreed on the selection of portraits that will be in the first official version of the patch. So it's just a matter of time until he implements them and makes the first official release of the patch!  :beer:

In the meantime, here's what's been done so far:

There's gonna be two patches: a main one, based on Aria of Sorrow portraits, and a second one using the Harmony of Despair variants for Soma, Yoko and Julius.
Here they are, compared side to side to the original DoS anime portraits (click to see full size):


Main patch (Aria of Sorrow style)
(http://i.imgur.com/HpDn99m.png)

Variants patch (Harmony of Despair style)
(http://i.imgur.com/CRtntZK.png)

There was a lot of inconsistencies in size, constrast, saturation, etc. among all the sprites we had so far, so I ended up editing all of them again. I only kept the Alucard portraits that bounced back and forth by various users (only made some minor touchups), and reedited all others portraits using the best resolution artwork I could find. Also note that there was no point on adapting the smaller AoS sprites since we have a much better resolution in DoS.

As for the HoD variants, there I only made Soma again. Yoko and Julius were left intact as they were posted on this thread before.

So there you have it, thanks everyone for your interest and patience!
Here's a few other comparison charts so you can see all the work done:


Current selection vs. What we had in the thread so far
(http://i.imgur.com/vBgB7sE.png)

Current selection vs. What we had in the thread so far (HoD style variants)
(http://i.imgur.com/z6WrapH.png)

Current selection vs. Aria of Sorrow sprites
(http://i.imgur.com/OofVz2b.png)

And since this post is already too busy, you can go see the art I did for the three new portraits (Celia, Dario, Dmitri) in my gallery, acediez.tumblr.com (http://acediez.tumblr.com), acediez.deviantart.com (http://acediez.deviantart.com)
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: ShadowOne333 on March 06, 2017, 01:54:02 pm
@acediez I just noticed something.
it might be very minor, but worth noting.

The Yoko variant from the AoS set is missing her Dawn of Sorrow outfit, she is still using the Aria of Sorrow one.
Soma got the proper outfit, and Julius didn't change at all, it's only Yoko which might need the clothing change.

Just that :)
Everything else, as we spoke before, is in the process of being implemented back into the ROM for a proper first final patch. :D
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: JohannGralog on March 06, 2017, 03:28:03 pm
@acediez Great work. I really like your Dario.

Both versions of Julius still look kinda out of place, but neither source file seems to be sufficient for better conversion (blurrier and more sketched AoS version, and the HoD version is of too small resolution to upscale).

The correct look for Yoko’s clothing can probably be achieved with minor edits. Cover up the neck and curve the collar.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: Thirteen 1355 on March 06, 2017, 04:29:33 pm
Wow, these portraits look wonderful.

You have my respect  ;)
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: JohannGralog on March 06, 2017, 04:53:58 pm
Portrait of Ruin
Higher resolution artwork of the two main characters:
http://vignette4.wikia.nocookie.net/castlevania/images/e/eb/Jonathan_HD.png/revision/latest?cb=20160522202226&path-prefix=es
http://vignette3.wikia.nocookie.net/castlevania/images/b/b5/Charlotte_HD.png/revision/latest?cb=20160522201755&path-prefix=es

Dracula:
Slight edit of this should suffice.
http://vignette4.wikia.nocookie.net/castlevania/images/3/33/Cdxc-dracula2.jpg/revision/latest?cb=20140417103009

Other characters
Uncharted territory. Possible source here is Santa Lilio Sangre (http://castlevania.neo-romance.net/kojima.php?lily), Kojima’s artbook featuring a lot of non-Castlevania works in her trademark style.

Eric Lecarde:
http://castlevania.neo-romance.net/kojima/lily/color/045-color.jpg

Always been depicted a bit effeminately.

Brauner:
Clearly inspired by Count Orlok from Nosferatu. Bald version of this face might work: http://castlevania.neo-romance.net/kojima/lily/color/040-color.jpg (other scan: http://castlevania.neo-romance.net/kojima/misc/yaso02.jpg)

Vincent:
Any softer, friendlier face from the artbook might suffice.

Stella and Loretta:
These’ll need more work.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: MathUser2929 on March 06, 2017, 09:20:23 pm
New artist eh? The other person seemed like she had talent but I guess you guys waited long enough. I really like the new drawings. I notice that the two Alucards have different skin tones tho. That might need to be adjusted.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: acediez on March 06, 2017, 11:08:08 pm
I did new versions of Yoko and Julius, as well as some other very minor improvements you probably won't even notice. I sent them directly to ShadowOne.

(http://i.imgur.com/qFDVR6u.png)

For Yoko's clothes, I decided to use the same HoD portrait design for consistency among the two versions, even if it's a bit different to the in-game sprite. That's how they go in Harmony of Despair anyway, using the same in-game sprites.

That'll be all, for now! I need to get back to work on my own stuff for now (and I mean, for the next few months, I have a deadline ahead!). That means I can't work on the Portrait of Ruin side of the project immediately. But maybe after that? ::)

I hope you guys enjoy the patch once it's released! I'm very excited to see the reception it gets once it's public.

New artist eh? The other person seemed like she had talent but I guess you guys waited long enough
If you mean "azulo", that was me too. I just changed username (it was an old throwaway account)
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: MathUser2929 on March 07, 2017, 09:23:40 am
Oh, so that was you. Well, good job then.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: ShadowOne333 on March 07, 2017, 11:15:41 am
Quote
HacksNewCastlevania: Dawn of Dignity (New Portraits Hack)   ShadowOne333   2017-03-07 11:08:33No

It's up for submission guys  ;)
After the hack gets accepted, it's just a matter of adding the credits for it (since the submission form doesn't have a Credits section from the get-go).
Then that should be it for Dawn of Sorrow! :D

That'll be all, for now! I need to get back to work on my own stuff for now (and I mean, for the next few months, I have a deadline ahead!). That means I can't work on the Portrait of Ruin side of the project immediately. But maybe after that? ::)

I hope you guys enjoy the patch once it's released! I'm very excited to see the reception it gets once it's public.
If you mean "azulo", that was me too. I just changed username (it was an old throwaway account)

Thank you so much for all your work, acediez!
It certainly was of great help for reworking all of the artwork, and not even mention the original one, which was superb :)
Wish you best of luck with your incoming work, and you're welcome to contribute to this project whenever you feel like it! :D
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: JohannGralog on March 07, 2017, 01:25:50 pm
That means I can't work on the Portrait of Ruin side of the project immediately. But maybe after that? ::)
We’ll cobble stuff together and then you can salvage anything of worth later on. :p
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: Thirteen 1355 on March 07, 2017, 01:47:50 pm
Cheers guys!  :beer:
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: ShadowOne333 on March 07, 2017, 02:35:52 pm
Okay guys, while the hack gets accepted I will leave the portraits for Portrait of Ruin:
https://www.dropbox.com/s/ok26y9y2n1ibxl6/PoR%20Portraits.rar?dl=0

So far that RAR includes all of the individual character portraits with their correct indexed palette, as well as the 4bpp images for Charlotte and Jonathan, and a big Credits portraits image.
I am unsure as to what other images in the anime artstyle are there left besides from those, since it has been 5+ years since I last played it, but please let me know if I'm missing some.

Thankfully, PoR uses 8pp for the portraits alongside a 256 colour palette, which means we have WAY more freedom when it comes to colouring the portraits now thanks to that.

If anyone wants to start making mockups for the portraits, be my guest, you're welcome to contribute to this.
I might take a while before attempting to start Portrait of Ruin, I want to finish the Wrecking Crew 98 translation first and then come back to this.

In the meanwhile, feel free to post anything related to the project :D
And don't forget to give feedback on the upcoming Dawn of Dignity hack too!
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: JohannGralog on March 07, 2017, 05:32:01 pm
Turning DXC Dracula into something resembling the PoR Dracula sprite.

(http://i.imgur.com/BSDnlPO.jpg)(http://i.imgur.com/F5Km9Wh.jpg)

Early work in progress, obviously. Especially the collar, since I’m still trying to figure out a good shape.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: ShadowOne333 on March 07, 2017, 05:40:10 pm
The only thing that bothered me about the Dracula X Chronicles artwork is that Dracula looks like he has some sort of wimpy moustache on his face. xD
I found this artwork:
(https://www.wired.com/images_blogs/gamelife/images/2008/07/02/dracula.jpg)
And this:
(http://www.mobygames.com/images/covers/l/176733-castlevania-the-dracula-x-chronicles-psp-inside-cover.jpg)

It seems like most of the PoR portraits tend to follow a straight-up face for most of them.
Gotta say the mockup you did is really amazing, I like the changes in the clothes you made.
Just ditching the moustache would make it  :thumbsup: absolute fantastic haha.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: JohannGralog on March 07, 2017, 05:49:52 pm
(http://i.imgur.com/rdltLf7.jpg)
Voila, quick trip to the barber.

Looks a bit younger like this, but that fits the PoR design. Also looks a bit more distinct from the source portrait.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: Thirteen 1355 on March 07, 2017, 05:51:49 pm
Wow, the last one looks really good!
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: ShadowOne333 on March 08, 2017, 12:59:50 am
(http://i.imgur.com/rdltLf7.jpg)
Voila, quick trip to the barber.

Looks a bit younger like this, but that fits the PoR design. Also looks a bit more distinct from the source portrait.
Incredible what a trip to the barber can do!
Looks so much more menacing without the 'stache!

BTW guys!
http://www.romhacking.net/hacks/3356/

Dawn of Dignity is up and running!
ENJOY! :D

PS: I'll add the credits tomorrow morning, right now I have acediez, JohannGralog, DarkSamus993 and justin3009 in the list, think I got most of the contributions, but might be wrong.

--------------------------------------------------------------------------------------------------

Edit:
Okay Credits submission is sent now :)
I also took the liberty to edit the OP of this thread to reflect the newest changes made, which are Dawn of Sorrow already done and Portrait of Ruin in early stages of mockups.
I also included the base portraits pack to the OP for easy access.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: Ziko on March 08, 2017, 03:05:46 pm
I'm using this patch to play Dawn of Sorrow again and this is really amazing work that you did. Can't wait until you apply Kojima's touches on Portrait of Ruin as well! This is what the games should've looked like back then. Order of Ecclesia had great art for the portraits but I wonder why they used the animeesque art for the other games?
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: JohannGralog on March 08, 2017, 04:57:43 pm
I’m happy for now. Once again with the original for comparison.

(http://i.imgur.com/BSDnlPO.jpg)(http://i.imgur.com/ye0sQik.jpg)

I coloured the gemstones green to match the sprite.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: ShadowOne333 on March 08, 2017, 05:10:57 pm
It's coming along really nice! :D
I like it!
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: Dev Anj on March 08, 2017, 09:34:15 pm
Congratulations on getting the Dawn of Sorrow part of this mod released! I must admit they do look quite good, although Dawn of Sorrow is my least favorite of the 3 Castlevania DS games. I really hope the Portrait of Ruin side comes out just as well, if not better. I actually liked the costume design of Jonathan and Charlotte and always was a bit disappointed that they never got a non animu official drawing besides the two mugshots in Harmony of Despair, which are admittedly good though missing some of the charm of Ayami's earlier artwork.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: JohannGralog on March 09, 2017, 06:03:13 am
Early WIP of Death

(http://i.imgur.com/d3urZVM.png)
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: MathUser2929 on March 09, 2017, 06:44:58 am
I can see the potential. Hope to see the final product.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: ShadowOne333 on March 09, 2017, 10:25:02 am
That Death looks neat :D
I would only make its eye-sockets a little bit wider from the upper part to make it look more menacing.
The thing around his neck from the original reminds me of Apocalypse from the X-Men. xD
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: JohannGralog on March 09, 2017, 10:42:41 am
(http://i.imgur.com/EB0Rq5q.png)
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: ShadowOne333 on March 09, 2017, 11:05:11 am
Retouched the eyes a little bit and added the green colour to the inside of the hood.

Spoiler:
(http://i65.tinypic.com/2qnxtfc.png)
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: JohannGralog on March 09, 2017, 11:32:18 am
Hah, I hadn’t even noticed the cowl. I’ve reimplemented your changes on my source file, since it has a lot of different layers + transparency (which I’m showcasing now) in case I need to edit stuff again.

(http://i.imgur.com/RR4AZa2.png)

I think I’m happy with the way the weird neck-armour thing turned out. I still don’t know what it’s supposed to be, but at least it looks a bit watercolor-ish now.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: ShadowOne333 on March 09, 2017, 11:55:08 am
I always forget layers are a thing :P
Should use them more often for image editing.

I'd go with a more opaque tone of green for the cowl, as the original does use more of a dark-ish green for it:
(http://www.vgmuseum.com/mrp/cv-por/screens/storyline3.png)

But out of that it looks good. :)
Next would be maybe removing the bandana/head strap to closely resemble the sprite for Death in-game.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: JohannGralog on March 09, 2017, 05:20:16 pm
(http://i.imgur.com/eDb5TtW.png)
Bandana-be-gone

Might change the green depending on the palette we’ll be working with.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: ShadowOne333 on March 09, 2017, 05:29:16 pm
It's looking awesome!
Thankfully Portrait of Ruin uses 256 colours for all portraits, which means we won't be as limited as with Dawn of Sorrow.
Take a look at this for example:

(http://i64.tinypic.com/5nlkz8.png)

(Shitty scaling, I know)
I did that quick mockup with the image you posted (without modifying a thing).
This might you give an idea of how it looks in game.
It is by no means the final Redone portrait for Death, of course not, I don't have the proper scaling tools to do so at hand right now, but at least it helps to carry over the idea :)
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: MathUser2929 on March 10, 2017, 08:03:50 am
That isn't the final death isn't it? I thought that was just getting started before adding details. The collar really stands out right now.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: JohannGralog on March 10, 2017, 12:14:12 pm
That isn't the final death isn't it? I thought that was just getting started before adding details. The collar really stands out right now.
I doubt the collar can ever not stand out. I’m not sure what details can even be added, since there’s little to work with and I’m still not even sure what it is supposed to be. Glowing arcane runes engraved on the plates? Small cracks and other wear and tear? That’s stuff that would get lost in pixelization.

Nothing is final, though. I have layered files that I can easily come back to, should I find more inspiration or get better techniques.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: ShadowOne333 on March 10, 2017, 02:01:31 pm
The collar-like thing is indeed a prominent feature of the PoR Death sprite.
It has to stand out. Even in the original sprite, the head was quite small compared to it.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: JohannGralog on March 10, 2017, 08:50:20 pm
(http://i.imgur.com/opLUhYc.png)

The hat from that official wallpaper (link (http://ilarge.lisimg.com/image/216184/1024full-castlevania%3A-portrait-of-ruin-screenshot.jpg)) fits pretty well with the random Kojima artwork I found earlier. I’m gonna work with this combination to try and get a suitable Eric Lecarde/Wind.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: XDel on March 11, 2017, 03:41:03 am
You are a saint my man! Thank you so much for this! You have redeemed it!!!!
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: acediez on March 24, 2017, 03:56:20 pm
Hey guys, I thought that after all the work we've done now we should be getting the word out, so I made a video showcasing the DoS.

I just uploaded it, so it may not be immediately available, but here's the link: https://youtu.be/WXlfLj_Jq5I (https://youtu.be/WXlfLj_Jq5I).

Now, do me a favor and go crazy sharing it wherever you feel it may be welcomed (videogames and/or Castlevania websites, forums, subreddits, whatever).
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: MathUser2929 on April 06, 2017, 02:20:04 pm
I watched the youtube video. It's good that you made it, but you left out two characters. You should redo it with all of them, even if you have to play a little further. It might actually be more than two cause I remember they drew a Alucard too.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: ShadowOne333 on April 12, 2017, 05:33:13 pm
Huh I was about to reply to the joke post from some days ago but it seems to have been remved.
Thank you, mods!
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: JohannGralog on July 08, 2017, 08:18:30 am
(http://i.imgur.com/dub5vA9.png)
Finally had some time to finish Eric Lecarde / Wind.

And Brauner:
(http://i.imgur.com/NkOVJjf.png)
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: Granville on July 09, 2017, 01:25:50 am
Eric looks mostly fantastic, especially the face and hat. The jacket outlines are a bit rough though, can anything be done to soften and lighten up the lines? The belt slung around the shoulder and chest looks very good too. :beer:

The Brauner drawing needs some work though IMO, no offense. The head proportions are very odd, the forehead in particular is way too small. The shape of the other facial features (nose, jaw, ears and overall expression) could also stand some work.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: JohannGralog on July 09, 2017, 08:54:37 am
Eric looks mostly fantastic, especially the face and hat. The jacket outlines are a bit rough though, can anything be done to soften and lighten up the lines? The belt slung around the shoulder and chest looks very good too. :beer:
I didn't bother much with the jacket since only a small bit of it will likely get used in the final sprite.

The Brauner drawing needs some work though IMO, no offense. The head proportions are very odd, the forehead in particular is way too small. The shape of the other facial features (nose, jaw, ears and overall expression) could also stand some work.
I'm not quite happy with it either.

Kojima sadly didn't have good bald faces to work with, so I worked from an illustration that had hair.

(http://i.imgur.com/DQziKcr.png)

I tried modeling it a bit after the sprite. There's a pixel portrait of him too, but I understood that to be before his vampirism since it lacks, for example, the prominent ears of his sprite.

(http://www4.pictures.zimbio.com/mp/cgtI8-RkFYtl.jpg)

He's obviously modeled after Count Orlok from Nosferatu, though more of a dandy. I suppose I could try imitating Orlok’s face, but I'm not sure how I could make it resemble something Kojima-esque.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: richterwilker on July 13, 2017, 07:36:37 pm
Brilliant work.
I'm playing Dawn of Sorrow right now, while i wait for PoR to be done.
I was going to offer my help with drawing and photoshopping, but the portraits done by JohannGralog are actually pretty good.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: ShadowOne333 on July 14, 2017, 03:18:24 am
Awesome work with Wind there Johann!
As for Brauner, he does look odd.
He looks more like an Eeyore type of character instead of a distinct bald vampire.
I'll try looking around for drawing which might match him.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: -pepodmc on October 21, 2017, 09:42:02 pm
can you make this patches for the Europe releases? please   :beer:
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: JohannGralog on August 31, 2018, 08:24:47 pm
It's been a while…  :P

Vincent
(https://i.imgur.com/6RZRfyz.png)

Another attempt at Brauner
(https://i.imgur.com/qjk4HZl.png)

Followed Count Orlok from Nosferatu for this design. Rather happy with how the coat turned out. Face obviously still isn't right, but Kojima doesn't seem to be fond of drawing ugly old men. Might at the very least try to make the ears look slightly more real, I suppose.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: ShadowOne333 on August 31, 2018, 09:15:13 pm
That Vincent looks really good!
And taking Orlok as inspiration for Brauner is quite interesting,  I'd love to see how that one evolves :)
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: JohannGralog on September 01, 2018, 09:45:17 am
Loretta
(https://i.imgur.com/Yeze4b6.png)
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: ShadowOne333 on September 03, 2018, 11:42:44 am
That Loretta looks damn sexy af :P
These portraits are coming along really nice!
I might start importing some of these into the game once I am done with Zelda 2 Redux :)
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: JohannGralog on September 05, 2018, 07:22:09 pm
Stella
(https://i.imgur.com/4ZqFyXz.png)
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: ShadowOne333 on September 07, 2018, 12:19:23 pm
Damn, these are looking really good!
I'm already storing them in the folder with all the portraits dumped.
How are you doing these btw? :P
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: JohannGralog on September 08, 2018, 08:10:44 am
Damn, these are looking really good!
I'm already storing them in the folder with all the portraits dumped.
How are you doing these btw? :P
I try to find Kojima artwork that looks the most like the character.
(https://vignette.wikia.nocookie.net/castlevania/images/f/f1/Cdxc-tera.jpg/revision/latest?cb=20140417102958)
(https://vignette.wikia.nocookie.net/castlevania/images/b/be/Cdxc-annette2.jpg/revision/latest?cb=20140417102922)

I load it up in GIMP and I cut them up in sensible layers. Hair, head and body for example. I remove what shouldn't be there and then work on new elements in separate layers. I cut stuff from other Kojima drawings, I trace elements from the anime artwork and use textiles from Kojima's drawings to add texture, …

So for Loretta I elongated the hair and modified the clothes.
Then I traced the bonnet from the anime artwork, used the textile from the clothe to color it in and used one of the filters to generate a texture that I then modified into something lace-like. Finally I pasted buttons and a rose from other Kojima artwork.

For Stella, I used the general outline of the anime corset thing to sculpt her body. I traced the ruf and integrated it with the clothing around her shoulders, I recolored and darkened the hair and tried adding the harsher highlights to compensate for it, integrating a rough trace of the anime's buns in the hair.

It's a lot of fiddling and trial & error. :p

(That's also why Brauner is still so rough, I have no good base Kojima drawing to work from)
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: ShadowOne333 on September 10, 2018, 03:47:07 pm
The first character you posted actually looks a lot like Charlotte :laugh:
Stella also looks a damn lot like Anette Renard from Rondo of Blood, or even Lisa (Dracula's wife).

But damn do I have to say what you've done so far is great!
They're coming along quite nicely :)
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: Orochi Kusanagi on September 10, 2018, 11:43:55 pm
Johann, I PMed you a rough version of a Brauner I came up with.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: JohannGralog on September 11, 2018, 04:30:08 am
The first character you posted actually looks a lot like Charlotte :laugh:
Stella also looks a damn lot like Anette Renard from Rondo of Blood, or even Lisa (Dracula's wife).

But damn do I have to say what you've done so far is great!
They're coming along quite nicely :)
Official portraits for the main characters,
(https://i.imgur.com/wmN4jfA.png)
(https://i.imgur.com/aMkpjDI.png)

Which means we have everything covered now, once Brauner is finished. Might have to sharpen Charlotte's face, not sure how well it would look after conversion.

I might go over my earlier work after Brauner. Touch up Eric and Death a bit, and perhaps have another go at Vincent's scarf thing.


Johann, I PMed you a rough version of a Brauner I came up with.
Nice, that head shape is a lot better than mine. And yeah, I found some good GIMP filters for cloning, which is what sped up my workflow tremendously.

I'll probably redo the texture of the clothes though. I like what I did with the second Brauner better, and should be able to recreate it.

Edit:
Ah right, Richter/Maria mode also has tiny face icons.

We can work from:
(https://i.imgur.com/8gbkkg9.jpg)
(https://i.imgur.com/8RzNsuj.png)
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: Orochi Kusanagi on September 11, 2018, 04:36:40 am
Cool, glad I could be of help!
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: SCO on September 12, 2018, 10:56:20 am
It actually feels like there is a slight perspective error on this one:

(https://i.imgur.com/Yeze4b6.png)

The head gear seems to be at a more oblique perspective than the head itself so it looks like it's 'painted on' because of the conflicting perspectives.

The 'shadow' on the underside of the headgear clashes quite a bit with the shine of the top hair too. Since he light focus seems to be frontal on the original, the shadow probably needs to be severely minimized until it's a slightly darker shade of hair on the very top of the head OR the shine at the top of the head removed. Another alternative is to make the whole underside darker and remove the 'shine' of all the hair.

I understand the shadow was probably to distract from the 'paint on' look, but you probably need a better solution i'm not painter enough to notice, even if it's hard with such a rigid surface. The fabric on the sleeves has a much more natural organic shadow look... this is mostly due to the shadow play and organic creases changing the colors and grain. Consider making a slight 'shadow' on the visible part of the back of the hat in addition to the suggestions on the previous paragraph. The underside of the hat color looks fine for a 'frontal light' thing but it also makes the decorative fringe look artificial because of lack of relief. Dunno how to make it better cause not a painter.

All this criticism might be pointless when the images are downsampled to the NDS resolution ofc. No one might notice.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: ShadowOne333 on September 12, 2018, 05:44:26 pm
Awww I wanted to take a peek at Brauner.
Oh well, perhaps later. :P

Are you going to retouch the previous Death mockup we had in this thread, Johann?
Or are you going to make a new head for that one to be more akin to the original design?
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: JohannGralog on September 13, 2018, 08:50:39 am
Awww I wanted to take a peek at Brauner.
Oh well, perhaps later. :P
(https://i.imgur.com/iTclOjb.png)
Orochi Kusanagi's head shape, filled in + redone clothes texture.

Are you going to retouch the previous Death mockup we had in this thread, Johann?
Or are you going to make a new head for that one to be more akin to the original design?
My main intent is to be true to the sprite art. Might retouch it in function of the sprite conversion, though.


It actually feels like there is a slight perspective error on this one:

(https://i.imgur.com/Yeze4b6.png)

The head gear seems to be at a more oblique perspective than the head itself so it looks like it's 'painted on' because of the conflicting perspectives.

The 'shadow' on the underside of the headgear clashes quite a bit with the shine of the top hair too. Since he light focus seems to be frontal on the original, the shadow probably needs to be severely minimized until it's a slightly darker shade of hair on the very top of the head OR the shine at the top of the head removed. Another alternative is to make the whole underside darker and remove the 'shine' of all the hair.

I understand the shadow was probably to distract from the 'paint on' look, but you probably need a better solution i'm not painter enough to notice, even if it's hard with such a rigid surface. The fabric on the sleeves has a much more natural organic shadow look... this is mostly due to the shadow play and organic creases changing the colors and grain. Consider making a slight 'shadow' on the visible part of the back of the hat in addition to the suggestions on the previous paragraph. The underside of the hat color looks fine for a 'frontal light' thing but it also makes the decorative fringe look artificial because of lack of relief. Dunno how to make it better cause not a painter.

All this criticism might be pointless when the images are downsampled to the NDS resolution ofc. No one might notice.
Lol yeah, I literally traced that headgear from the anime portrait because I couldn't find a reference that looked like it. Yes, I should probably at the very least remove the topmost shine of the hair.

No clue how to make the lace fringe less artificial. I think I used a lava effect to generate it. I honestly have no clue what I'm doing.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: ShadowOne333 on September 13, 2018, 10:32:34 am
Orocho did send me the mockup he did, it's quite good I gotta say :)
It's coming along nicely.

Only thing I would add would be some wrinkles and the facial expressions for the chin and eyes to it to make him look older.
But it really is looking great!
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: mz on September 22, 2018, 03:36:42 pm
Some quick ideas, feel free to use/polish them if you like any:

(https://i.imgur.com/KYMp4iL.png)
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: ShadowOne333 on September 22, 2018, 03:54:22 pm
Loving that mockup, @mz!
The higher head and facial expressions were greatly caught from the original into a more realistic version.
Great work :)
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: JohannGralog on July 11, 2019, 08:34:37 am
It's been a while…

That Brauner looks pretty good.

Slightly retouched Loretta
(https://i.imgur.com/qWNGHAQ.png)

Loretta with no headcovering, in case someone wants to draw a better bonnet
(https://i.imgur.com/s41CkS6.png)

Now, the only portrait I'm still not happy with is Vincent.

Old work for reference, no work has been done on that since last year:
(https://i.imgur.com/6RZRfyz.png)

Maybe it looks fine when scaled down, though.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: Vanya on July 11, 2019, 09:06:55 am
He looks too young to me. Otherwise, it's fine. Just needs a scruffier, chubbier face.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: MathUser2929 on July 12, 2019, 05:52:13 pm
They look nice, but I wouldn't say they look like Kojimas artwork.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: Vanya on July 13, 2019, 02:18:52 am
I think they'll look close enough to the real McCoy when they are pixelized into the game.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: JohannGralog on July 13, 2019, 09:41:16 am
I think they'll look close enough to the real McCoy when they are pixelized into the game.
It's probably also that Portrait of Ruin has pretty wacky character designs and that all I'm doing is just editing existing artwork.

Slightly reworked Vincent:
(https://i.imgur.com/04eBcnV.png)
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: ShadowOne333 on July 13, 2019, 12:31:18 pm
I'm liking these new mockups :)
What characters from PoR have been done far?
I have Loretta, Brauner and Vincent counted for, did I miss some?

I might go back to these once I get back from vacations.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: JohannGralog on July 13, 2019, 03:56:47 pm
I'm liking these new mockups :)
What characters from PoR have been done far?
I have Loretta, Brauner and Vincent counted for, did I miss some?

I might go back to these once I get back from vacations.
All of them are covered.

Kojima's main characters
(https://i.imgur.com/wmN4jfA.png)
(https://i.imgur.com/aMkpjDI.png)

mz's Brauner
(https://i.imgur.com/KYMp4iL.png)

Loretta
(https://i.imgur.com/qWNGHAQ.png)

Stella
(https://i.imgur.com/4ZqFyXz.png)

(I can also provide non-heterochromic eyes for when their vampirism is lifted, though that's probably easier to change after conversion to pixel art)

Wind / Eric
(http://i.imgur.com/dub5vA9.png)

Vincent
(https://i.imgur.com/04eBcnV.png)

Dracula
(http://i.imgur.com/ye0sQik.jpg)

Death
(http://i.imgur.com/eDb5TtW.png)

Edit:

Some first attempts at turning a few of these into something fitting for the game:
(https://i.imgur.com/s8AqnGm.png)
(https://i.imgur.com/wALAVaA.png)(https://i.imgur.com/pykUWCe.png)
(https://i.imgur.com/WbjL9Yb.png)
(https://i.imgur.com/RgHW2PL.png)
(https://i.imgur.com/EDTmeyU.png)
(https://i.imgur.com/WKo8ZSy.png)(https://i.imgur.com/5Sw5UG4.png)
(https://i.imgur.com/0LLIwOw.png)(https://i.imgur.com/jaaYl7M.png)
(https://i.imgur.com/N41Orf0.png)
(https://i.imgur.com/oeyEEM9.png)

Spoiler:
Earlier, discarded attempt(https://i.imgur.com/mcdf4x3.png)
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: justin3009 on July 14, 2019, 10:35:30 am
I'd say for Loretta and Stella's portraits in-game wise that you posted Johann, move their heads down a bit. Right now you're seeing more of their neck and outfit than their actual face. Especially Stella, that neck is taking up most of the portrait.

Otherwise I think with some tweaking here and there in their in-game portrait form, these could work incredibly well!
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: ShadowOne333 on July 14, 2019, 11:42:44 am
Those portraits look great!
I do agree with Justin, in that both the girls portraits, their image should be moved down a bit, since their neck does take a good portion of the image.

As for the rest, they look great!

I do have some little irk with Charlotte, Morris and Death though.
Like both Charlotte and Morris' current images don't have some sort of side view, like the rest of the portraits, so they look a bit off. But so far they look good I gotta say

Only one I might further modify is Death.
For some reason, the skinny skull doesn't fit well for me, I:ll try to see if I can find a more prominent/rectangular shaped skull for Death to go along his portrait.

The rest look  :thumbsup:
Incredible.
I can't wait to make the patch for this game as soon as I get back from vacations!
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: Azwel on July 14, 2019, 12:17:20 pm
Here's an alternate portrait for Charlotte from grimoire of souls

(https://vignette.wikia.nocookie.net/castlevania/images/e/e1/Castle.jpg/revision/latest?cb=20180814191256)
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: JohannGralog on July 14, 2019, 12:24:21 pm
I'd say for Loretta and Stella's portraits in-game wise that you posted Johann, move their heads down a bit. Right now you're seeing more of their neck and outfit than their actual face. Especially Stella, that neck is taking up most of the portrait.

Otherwise I think with some tweaking here and there in their in-game portrait form, these could work incredibly well!
Keeping it like that for Loretta means the awkward perspective of the bonnet is avoided.

I'll try to move Stella down a bit. I hope I can remember by what percentage I scaled down so I only have to retouch the top part and can salvage the rest.

Edit:
new v old
(https://i.imgur.com/Cf5TKXw.png)(https://i.imgur.com/WKo8ZSy.png)
Like both Charlotte and Morris' current images don't have some sort of side view, like the rest of the portraits, so they look a bit off.
Jonathan is somewhat sideways. It's mostly Charlotte, Vincent and Brauner who are front-facing.

The original portraits were rather inconsistent about this as well. Both Brauner and Dracula were depicted front-view.

Only one I might further modify is Death.
For some reason, the skinny skull doesn't fit well for me, I:ll try to see if I can find a more prominent/rectangular shaped skull for Death to go along his portrait.
It's the only suitable skull I remember finding among Kojima's art, but I suppose any realistically illustrated skull would do.

Edit: A first rough version of the ending portraits. I assumed they shared a palette.

(https://i.imgur.com/trhlfLt.png)
I went with a gold leaf background for the good ending Vincent portrait. I feel like that translated well.

The black Kojima gouache background isn't very recognizable on the other portraits, unfortunately.

Here's an alternate portrait for Charlotte from grimoire of souls
Oh, I totally forgot about Grimoire of Souls since it still hasn't been released. I'll see if I can cobble together a new Charlotte based on that (the arm is positioned a little unfortunately, but that's probably an easy fix)
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: MathUser2929 on July 14, 2019, 03:16:51 pm
Good that you guys are finally working on this.

The thing that stands out to me is not everything has a distinguishing line around it.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: JohannGralog on July 20, 2019, 01:18:09 pm
The Grimoire of Souls image was pretty compressed so it took a lot fiddling to get something nice out of it.
(https://i.imgur.com/Sp5Geen.png)

It's a better pose for the portrait, but I'm still not happy with the colors &c.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: MathUser2929 on July 20, 2019, 06:56:49 pm
Shouldnt her mouth be closed tho? Glad to see the hack is still going tho.

July 20, 2019, 08:09:38 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Oh,I get it. The extra pic is for the ending.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: ShadowOne333 on July 23, 2019, 11:43:00 am
A possible base image for Morris or one of his portraits, sent to me by MathUser:
(http://www.bwass.org/bucket/nathan.jpg)
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: ShadowOne333 on July 31, 2019, 11:13:56 am
Dropping by to say that I am doing work on the background for the PoR side, just that I don't post often due to most of my attention being focused on MaternalBound Redux at the moment :P

That said, I went ahead and set all the portraits that JohannGralog has done so far.
They look wonderful to say the least!

With that said, there are a couple of things I want to address, hopefully you can help me with these, Johann.

1) Charlotte's default pose is more to the side. Perhaps the current one could be changed for one that matches that side view of her face, if not, then I think the current one will do by just closing her mouth in the pic.

(https://i.imgur.com/DCTo3P9.png) (https://i.imgur.com/K06BTxn.png)

2) The second portrait you made for Charlotte is wonderful, although I think it would fit better for her Menu portrait instead, given how much it resembles her original one. Simply making it fit to that palette, and mirroring the picture horizontally will do:

(https://i.imgur.com/TMPpPHn.png) (https://i.imgur.com/zFahSeY.png)

3) The same points for Charlotte apply to Jonathan's portraits as well. Although I think that for him, we need to find a second portrait to use for the main game, since the current one we have closely matches that of the menu one for him (which is where the current one will most likely be used). With that, the current one could maybe be reworked to fit the menu portrait for Jonathan, and maybe the one sent to me by MathUser could be reworked for the main Jonathan portrait in-game.
Standard portrait in-game:                    Portraits for Jonathan's menu:
(https://i.imgur.com/tE89DEB.png)                     (https://i.imgur.com/gT5o7KF.png) (https://i.imgur.com/x8X8Nzv.png)

4) Both Loretta and Stella's portraits are awesome, just Loretta's would only need to be lowered a bit, same as what was done with Stella's. Also, for Stella's, if you can Johann, could you please post a non-vampire version of Stella's with the new height?

5) Make Wind's eyes face forward instead of to the side.

6) For Death, I am still pretty indecisive about it. We have the current portraits for him:
(https://i.imgur.com/hPYTmHc.png) (https://i.imgur.com/2qwO2kz.png) (https://i.imgur.com/5Dq4Ytw.png)

I want to find a way to make the skull for Death more prominent and not as skinny. Something similar to the original but in a more realistic art.



All in all, I think those are all the points to make an initial beta ROM with the new portraits included.
If there are any more suggestions or such, please drop them by!
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: MathUser2929 on July 31, 2019, 02:08:26 pm
Have you guys considered doing a ayumi kojmaizing of Castlevania Legends. Should probably do it for US and JP cause the JP version has backup battery. I'm sure it'd take you less than a week to finish. There are only 3 colors to use.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: ShadowOne333 on July 31, 2019, 04:01:38 pm
Have you guys considered doing a ayumi kojmaizing of Castlevania Legends. Should probably do it for US and JP cause the JP version has backup battery. I'm sure it'd take you less than a week to finish. There are only 3 colors to use.
You mean like removing the whole anime-like aesthetic of it?
It could be done for sure, but I am not sure how well the gothic artstyle might translate to the 8-bit console.
Could be a neat project for sure, might try it out as a later project.

Also, Math, do you happen to have the image you sent me available?
I cannot access the link anymore, it seems like the page is not available or something.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: MathUser2929 on July 31, 2019, 04:17:27 pm
(http://www.bwass.org/bucket/nathan.jpg)


(http://www.bwass.org/bucket/nathan2.jpg)
I see it fine. It was on the previous page.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: JohannGralog on July 31, 2019, 05:57:20 pm
I'm rather hesitant to cobble together a new portrait for Jonathan considering we have a Kojima portrait. And it would probably be ideal to get permission from that fan artist first. I'm confident about the clothes, but I doubt that I could get the hair right. This portrait could work (https://www.deviantart.com/ximonr/art/JONATHAN-MORRIS-63249010) in its whole (the slicker style might fit well with the smoother Charlotte portrait), but again, permission should be obtained first. All in all, my preference would probably still go to sticking to actual Kojima artwork when possible.

Maybe we'll eventually see a new portrait in Grimoire of Souls, if that game ever gets a proper release at all.  ;D

I'll see if I can find time for the other stuff in the next few days.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: MathUser2929 on July 31, 2019, 07:47:43 pm
Your artwork in the previous hack was alot better than that fanart. You should touch up on clean ayuni kojima pics.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: ShadowOne333 on August 01, 2019, 10:14:53 am
@Johann what about this for Jonathan's main portrait?

(https://castlevaniadungeon.net/Images/Scans/PoR/pic_01.jpg)

It's one of the promotional artworks for Castlevania characters.
Here's the full list of those for anyone that is interested:
http://somacruz.wapgem.com/Promotional%20Arts

The one found there for Dracula is also really good, I just haven't found a way to make a full frontal image of him from that side-view one :P
https://castlevaniadungeon.net/Images/Scans/PoR/pic_36.jpg
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: MathUser2929 on August 01, 2019, 02:22:57 pm
That pic is good. You might need to crop out the whip. I don't remember portraits ever showing their weapons.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: JohannGralog on August 02, 2019, 11:49:16 am
I touched it up and replaced the face with something from Kojima's art.
(https://i.imgur.com/zmHJbNV.png)
Might play with the colors some more.

I used a part of those promotional images for Wind's hat.

Edit: The guy who did that Nathan Graves also did a Vincent https://old.reddit.com/r/castlevania/comments/cfvb0q/vincent_the_shopkeeper_ayami_kojima_concept/
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: ShadowOne333 on August 02, 2019, 12:45:10 pm
That looks really good :D
I would only apply some shading, and make his eyebrows match his hair colour, that's it!

Also, I didn't notice that Vincent drawing before, looks fairly good tbh.
(https://i.redd.it/6vpko8op6lb31.jpg)
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: acediez on August 02, 2019, 01:17:00 pm
Have you considered contacting that artist? He might be interested in being part of this hack. Maybe even make new art if needed.

Just sayin’
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: JohannGralog on August 02, 2019, 02:29:14 pm
Have you considered contacting that artist? He might be interested in being part of this hack. Maybe even make new art if needed.

Just sayin’
We probably should. He might even already be aware of this project, considering he seems to have been inspired by your Dmitrii (https://www.deviantart.com/inabiuchiha98/art/Dmitrii-Blinov-Ayami-Kojima-Style-805365066).
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: ShadowOne333 on August 12, 2019, 03:11:18 pm
I was about to compile and make a beta patch for PoR today, but decided I wanted to give Death a try at a new portrait image.
I made a quick mockup of the new portrait for him, although it is still far from being polished, but more or less give the idea:

(https://i.imgur.com/0JcgorS.png)

Once the new Death and Jonathan's sprites are finished, I will make a beta patch for PoR :)
Also, for the Credits portraits, I noticed some of them have a slight background images behind the characters, implementing this into the new Credits portraits might give it a more faithful feel to them.

Let me know what do you guys think of the new Death. I tried to make it fit as close to the original artwork, but in a more gothic artstyle.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: MathUser2929 on August 12, 2019, 04:09:02 pm
Looking good. when you finish can you post pics of everyone? I wanna see it in action.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: ShadowOne333 on August 13, 2019, 12:57:46 pm
Here's an attempt I gave to Dracula:

(https://i.imgur.com/VoN96ra.png)

It's very rough still.
It needs some edge cleaning, and perhaps a slight shade fixing here and there, but so far I like how it's looking :)
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: MathUser2929 on August 13, 2019, 03:28:38 pm
kinda looks like cg or polygons.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: JohannGralog on August 14, 2019, 05:18:24 pm
In my opinion, despite how good the final result is, your Pachislot Dracula mashup doesn't really look like Kojima's style, even if the eyebrows and nose originate from the DXC cover. For what it's worth, the CG clothes are still entirely the Dracula X Chronicles style as well (that is something you might want to address).

I understand my edits were far from perfect, but I paid attention to keep it as true to Kojima's style as I possibly could (probably to the detriment of any aesthetic value). I personally wasn't very comfortable moving away from subjects we had Kojima artwork for, like Jonathan. I think we don't really share a vision on this, so I'm probably done with this project. :-\

With some more work, you can probably continue this CG-based style to all portraits to great effect, not unlike how Order of Ecclesia had its own distinctive portraits.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: ShadowOne333 on August 14, 2019, 05:25:55 pm
The Dracula clothing I am aware, it's something I wanted to mention actually in the post for it, but just forgot.

Now back into the main topic at hand.

I'm sorry if it somehow made you think I underappreciated your work, because that is not the intend at all.
Going over the current project notes and thread overall, and after some re-evaluation, you are indeed right.

The original intend was to make the portraits as close to an official Kojima artstyle as possible, and it will follow through as such :)
The new ones I've been suggesting I might probably keep to myself, the release hack of Portrait of Ruin will go through with the portraits already posted here.

With that said, I apologize if I made you feel uncomfortable with all my previous chit-chat.
I will continue on with the current portraits we have. If you do have other suggestions, feedback or contributions, please do so. This whole pair of projects wouldn't even have been a thing if it weren't for you and what you started many years ago, I do wish we both can continue this through until the end of this project with both agreeing in the overall portraits and designs for them all.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: JohannGralog on August 14, 2019, 05:52:14 pm
The Dracula clothing I am aware, it's something I wanted to mention actually in the post for it, but just forgot.

Now back into the main topic at hand.

I'm sorry if it somehow made you think I underappreciated your work, because that is not the intend at all.
Going over the current project notes and thread overall, and after some re-evaluation, you are indeed right.

The original intend was to make the portraits as close to an official Kojima artstyle as possible, and it will follow through as such :)
The new ones I've been suggesting I might probably keep to myself, the release hack of Portrait of Ruin will go through with the portraits already posted here.

With that said, I apologize if I made you feel uncomfortable with all my previous chit-chat.
I will continue on with the current portraits we have. If you do have other suggestions, feedback or contributions, please do so. This whole pair of projects wouldn't even have been a thing if it weren't for you and what you started many years ago, I do wish we both can continue this through until the end of this project with both agreeing in the overall portraits and designs for them all.
No apologies needed at all, and I offer mine if my post came across more negatively than I intended.

I'm actually pretty sure a lot of people will prefer your new CG-ish style and I still mean it that you should carry on with those (I think in general people dislike the anime portraits more than they like Kojima's portraits). Maybe do two patches, if it's not too much work. ;)

Don't implement "my" current portraits just yet either, I just contacted the Reddit/DeviantArt guy, and he gave me permission to use his Vincent (and he might try his hand at Brauner soon).
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: ShadowOne333 on August 14, 2019, 05:54:51 pm
Maybe I might take your word on the two patches thing :P
Will be fairly neat to see two patches for the game!

Oh and that is awesome news!
Do let him know about the project, and drop the link to him so he can also post in the thread and follow on the development of the hack :)

Thanks for everything so far!
And here's for going forward until we can see this project through :beer: :thumbsup:
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: MathUser2929 on August 14, 2019, 06:12:59 pm
Bummer, you guys quit before CV Legends happened.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: JohannGralog on August 14, 2019, 06:57:02 pm
(https://i.imgur.com/22doMy3.png)
First attempt at converting ExdeathAnimus' Vincent.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: MathUser2929 on August 14, 2019, 07:08:15 pm
It's probably also that Portrait of Ruin has pretty wacky character designs and that all I'm doing is just editing existing artwork.

Slightly reworked Vincent:
(https://i.imgur.com/04eBcnV.png)

Ok, you just changed this guy. It's a good version of it.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: JohannGralog on August 14, 2019, 07:12:13 pm
Ok, you just changed this guy. It's a good version of it.
Yes, ExdeathAnimus' Vincent would replace the cobbled-together Vincent I did before. I feel like Vincent was by far the weakest link of my "creations".

----
Two Brauners by ExdeathAnimus:

https://www.deviantart.com/inabiuchiha98/art/Brauner-Ayami-Kojima-Style-809714539
https://www.deviantart.com/inabiuchiha98/art/Brauner-Alternate-Ayami-Kojima-Style-809719110

Pixelization:
(https://i.imgur.com/yvFF4UY.png)

I'm gonna use the version with the longer collar for the ending portraits.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: SiegfriedBelmont on August 14, 2019, 09:49:31 pm
Alright guys, so here it is, Brauner in all his glory. This was requested to me in the Castlevania subreddit, after one of you guys messaged me about my Vincent drawing. Glad I could be a part of this project, I’ve actually never been part of a rom hack. https://www.deviantart.com/inabiuchiha98/art/Brauner-Ayami-Kojima-Style-809714539
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: ShadowOne333 on August 15, 2019, 10:27:29 am
Awesome!
ExdeathAnimus does such great artwork.
The new portraits with his style are coming along nicely :)
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: JohannGralog on August 15, 2019, 12:13:20 pm
So far, those were the only ones I've requested, as I feel both were the weakest links in the line-up. If SiegfriedBelmont wants to tackle any of the others, that's alright with me too.

I've fit them in the ending portrait thing.
(https://i.imgur.com/TiW6Bns.png)

Color-coded backgrounds this time. Red for the main characters, green for the side characters, gold for the unlockable portraits. I think this time the thick and textured idea I had for the background is still somewhat noticeable.

For the CG version, smooth backgrounds, maybe gradients, would probably fit better?

----
I used Annette for Stella. Maybe Pachinko Annette could work as a base for yours.
https://castlevania.fandom.com/wiki/Annette/Pachinko
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: MathUser2929 on August 15, 2019, 02:02:45 pm
Its looking good. Which characters are left?
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: JohannGralog on August 15, 2019, 07:33:23 pm
Here's his Dracula:
https://www.deviantart.com/inabiuchiha98/art/Dracula-from-Portrait-of-Ruin-Ayami-Kojima-Style-809795136

And the portrait:
(https://i.imgur.com/0dND4iW.png)
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: MathUser2929 on August 15, 2019, 08:54:56 pm
Very Nice.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: Azwel on August 16, 2019, 10:57:33 am
for vincent's vampire ending portrait wouldn't it be better to make his skin pale ?
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: MathUser2929 on August 16, 2019, 12:54:46 pm
Dracula has a slight smile.
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: SiegfriedBelmont on August 16, 2019, 03:09:12 pm
Vampire Vincent
https://imgur.com/RUAtS4Q
Title: Re: Project Castlevania: Choir of Redemption (CV DoS & PoR portraits hack)
Post by: JohannGralog on August 16, 2019, 04:03:02 pm
for vincent's vampire ending portrait wouldn't it be better to make his skin pale ?
The different ending portrait is for beating hard mode. There are also unlock conditions for Dracula and Death.


----

SiegfriedBelmont's Vampire Vincent: https://i.imgur.com/RUAtS4Q.jpg

And the pixel portrait, overlaid on his normal portrait and it fits perfectly.
(https://i.imgur.com/3jTWBrX.png)(https://i.imgur.com/22doMy3.png)