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Romhacking => Programming => Topic started by: Spooniest on March 29, 2016, 08:27:56 pm

Title: A Silly Question About NES Sound Effects
Post by: Spooniest on March 29, 2016, 08:27:56 pm
Why do NES games tend to have a "pause tone" that is 4 notes long?

Super Mario Bros, Mega Man and Castlevania all qualify.

This is a weird trivia question that I've wondered about for years.
Title: Re: A Silly Question About NES Sound Effects
Post by: Disch on March 29, 2016, 09:19:45 pm
Familiarity and/or coincidence.

There is no technical reason for it.
Title: Re: A Silly Question About NES Sound Effects
Post by: Bregalad on March 30, 2016, 02:57:13 am
All Konami games have the same pause tune, not only on NES.

Other companies just copied Konami but changed it a bit so that it wasn't plagarised, I guess.

Besides, not all NES games have a pause tune of 4 notes, Double Dragon for instance.
Title: Re: A Silly Question About NES Sound Effects
Post by: Greyfox on March 30, 2016, 12:17:04 pm

It is not exactly a trend , it's a conincidence to overworked music , my opinion of course.
Title: Re: A Silly Question About NES Sound Effects
Post by: KingMike on March 30, 2016, 03:06:15 pm
Besides, not all NES games have a pause tune of 4 notes, Double Dragon for instance.
Can't avoid it (https://www.youtube.com/watch?v=JRPXRHS4XNQ) :D