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Romhacking => ROM Hacking Discussion => Topic started by: RobertAugustdeMeijer on November 05, 2015, 05:25:25 pm

Title: Final Fantasy Ultra
Post by: RobertAugustdeMeijer on November 05, 2015, 05:25:25 pm
(http://www.romhacking.net/hacks/nes/images/2602screenshot3.gif)



http://www.romhacking.net/hacks/2602/

It's done, so check it out! I'm not trying to be modest: I really believe everybody should jump ship and never look back at the original  :angel:
Since I really love hearing from others what they like and don't like, I'm making a thread here, too.

Want to shout out some thanks to Disch for helping out with some code, ZzonkMiles for the Int Patch, PinkPuff for all the groundwork, Ralph for making that Let's Play (link is on the download page), and all the other playtesters!



"It's great!"
- OnOurLastLife

"Having a blast!"
- J

"Lots of fun. You've actually got me inspired to work a bit more on my Mod of Balance"
- Jeff Ludwig

" It was amazing! You did an incredible job. Love the new dungeons, the balance, everything."
- Mathew

"Superb and fun hack so far!"
- W_K

"I've been playing a little and really like it so far."
-Titanium69

"Enjoying the game alot!"
-Rare_candy

"He really tightened up the gameplay, though at the expense of actually loosening up those graphics."
-Patrick Dugan


Edit: Here's a link to a walkthrough.
http://www.gamefaqs.com/boards/522595-final-fantasy/72983108

Edit: Here's a list of what the spells do:

Level 1 spells:
Fire = Deal a lot of fire damage to one enemy.
Bolt = Deal a modest amount of lightning damage to all enemies.
Slep = Put your enemies to sleep. This spell can be resisted.
Bind= Lower the evasion of enemies, making them easier to hit with weapons.

Cure = Heal about fifty hit points.
Holy= Deal a lot of holy damage to all undead enemies (like zombies and skeletons).
Invs = Increase the evasion of your party members. Good for long fights.
Wake = This spell will take away any paralyze and sleep effects from party members.

Level 2 spells:
Ice = Damage all enemies with ice. Does more damage than Bolt.
Aero=A lot of wind damage to one enemy, more than Fire.
Blnd=All enemies will go blind, making it harder for them to hit you.
Pois= Poison all your enemies, which will sap away their hit points at 10% a turn.

Heal =Heal about fifty hit points for the whole party.
Will= Reduce the chance of afflictions (like Stun, Sleep and Poison) to your party.
Shld = Raise the armor rating of your whole party. Great with Invs.
Purg= Takes away poison and stun effects from your party.

Level 3 spells:
Fir2 = Deadlier version of Fire
Blt2= Deadlier version of Bolt
Tmpr = Makes the members of your party hit harder. Great for long battles.
Chrm= Makes enemies fight for your. Can be resisted.

Cur2= Heals around 100 hit points.
Hly2 = A stronger version of Holy.
Slow= Makes opponents only hit once.
Clns= Removes all afflictions from your party.

Level 4
HEL2: Heals everybody for quite a bit
SHEL: Defends party against elemental spells
BLNK: One member increases evasion a lot.
LIFE: Revives party member to 1 hp out of battle. Damages one undead in combat.

ICE2: Ice damage to all enemies
COMT: A lot of dark damage to one enemy
HSTE: Double attacks for party member
BIO: Poisons and sleeps all enemies

Level 5
CUR3: Heal a lot of hitpoints for one party member
HLY3: Damage all undead for a lot.
MUTE: Silence all enemies
SOFT: Remove stone out of battle, petrify one opponent in combat

FIR3: Deal a lot of fire damage to one enemy
BLT3: Deal a lot of electric damage to all enemies
STOP: Paralyze one enemy
WARP: Teleport back one story out of battle, lower morale of one enemy in combat

Level 6
HEL3: Heal a lot of hit points for all party members
WALL: Defend against all magic for party
CHKR: Fully heal and cleanse caster
EXIT: Exit dungeon out of battle, lower morale of all enemies in combat

ICE3: A lot of ice damage to all enemies
DARK: A lot of dark damage to single enemy.
TPR2: Increase attack damage of one party member
GLXY: Paralyze and sleep all enemies

Level 7
CUR4: Fully heal and cleanse party member.
HLY4: Deal massive damage to all undead
IVS2: Greatly increase invasion for whole party
HEX: Poison, blind, sleep and mute all enemies

QAKE: Deal a lot of earth damage to all enemies
TNDO: Deal massive air damage to one enemy
DETH: Terminate one enemy
HST2: Whole party doubles attacks

Level 8
HEL4: Fully heal and cleanse the whole party
PERL: Massive holy damage to all enemies
SLD2: Greatly increase armor for whole party
LIF2: Fully heal dead party member out of battle, deal massive damage to one undead in battle.

FLAR: Massive non-elemental damage to one enemy
MTEO: Massive dark damage to all enemies
XZON: Terminate all enemies
TPR3: Massively increase attack power of one party member.
Title: Re: Final Fantasy Ultra
Post by: SunGodPortal on November 05, 2015, 06:31:55 pm
Quote
"It's great!"
- OnOurLastLife

"Having a blast!"
- J

"Lots of fun. You've actually got me inspired to work a bit more on my Mod of Balance"
- Jeff Ludwig

" It was amazing! You did an incredible job. Love the new dungeons, the balance, everything."
- Mathew

"Superb and fun hack so far!"
- W_K

"I've been playing a little and really like it so far."
-Titanium69

"Enjoying the game alot!"
Rare_candy

Siskel and Ebert give it two thumbs up.

:D
Title: Re: Final Fantasy Ultra
Post by: Grimoire LD on November 05, 2015, 11:52:40 pm
The amount of changes look startling. This actually sounds like the advanced remake they should have made for Dawn of Souls... but I haven't yet gotten a chance to play it. I will in the next few days as it seems quite interesting.
Title: Re: Final Fantasy Ultra
Post by: magictrufflez on November 06, 2015, 12:00:34 am
I'm actually a big fan of total hacks like this (Grond's revised Frank Ftasny was great)---just one question though:

Since this hack was based off FF negative zero, can I assume you (or pinkpuff) have revamped the items in the game?

I'm looking forward to playing this at some point!
Title: Re: Final Fantasy Ultra
Post by: RobertAugustdeMeijer on November 06, 2015, 02:57:28 am
Pretty much every item and spell has been revamped.

The Cure potion now costs a hefty 250 gold, which can usually only be mass purchased by teams without expensive casters.
The Clns potion (replaces the Pure) takes away all status effects and is only 50 gold. The Clns spell is still worth it because it cleanses all party members in combat.

Tents/Cabins/Inns are pretty much the same, though.

As for magical armor/weapons: there are only ten of them. Eight are rings which cannot be equipped. There are also two magical rods which cast slightly stronger spells. These are mostly in the game so that teams without casters can still beat later bosses.



The amount of changes look startling. This actually sounds like the advanced remake they should have made for Dawn of Souls... but I haven't yet gotten a chance to play it. I will in the next few days as it seems quite interesting.

Jeff Ludwig has made great improvements to the Dawn of Souls versions:
http://www.jeffludwig.com/finalfantasy/download.php
But he hasn't added/changed the maps.
Title: Re: Final Fantasy Ultra
Post by: JCE3000GT on November 07, 2015, 01:39:20 pm
(http://www.romhacking.net/hacks/nes/images/2602screenshot3.gif)



http://www.romhacking.net/hacks/2602/

Just a quick question regarding your change log.  Can you explain in greater detail this point below?

Corneria has two queens. For gender diversity.
Title: Re: Final Fantasy Ultra
Post by: RobertAugustdeMeijer on November 07, 2015, 02:18:40 pm
Sure: I'm one of those folks that's disappointed by the (current) representation of genders in media.

It's much rarer to take orders from female npcs in games. I've also never seen a monarchic homosexual relationship.
Another thing is that now you save a prince.
Finally, the Sorcerer, Ninja and Cleric are described by using female pronouns.

I sincerely don't think this will disrupt anybody's enjoyment of the game, while at the same time, perhaps making the experience a tad more likable, if not more interesting.
Title: Re: Final Fantasy Ultra
Post by: Gideon Zhi on November 07, 2015, 02:49:30 pm
I'm a little concerned by the "enemies drop less gold" thing. FF1 was never very good about broadcasting how any given piece of equipment affected your characters' stats, and "more expensive" didn't always translate to "better". Having decreased purchasing power means less room to make mistakes.

I'm also slightly concerned with altered magic. There were a lot of frankly useless spells in FF1, and there was no way to discard them. I know you've stated that you've improved a lot of things (healing is more effective, intelligence improves magic effectiveness, etc) but the only reason people still put up with the NES version of the game is either because 1) there are guides to help them tell which spells are useless, or 2) they already know which spells are useless. Later versions of the game allow people to drop spells, but again since you've decreased the amount of gold enemies drop, even if you hacked the game to allow for new spells players couldn't necessarily afford them.
Title: Re: Final Fantasy Ultra
Post by: Grimoire LD on November 07, 2015, 03:46:52 pm
Sure: I'm one of those folks that's disappointed by the (current) representation of genders in media.

It's much rarer to take orders from female npcs in games. I've also never seen a monarchic homosexual relationship.
Another thing is that now you save a prince.
Finally, the Sorcerer, Ninja and Cleric are described by using female pronouns.

I sincerely don't think this will disrupt anybody's enjoyment of the game, while at the same time, perhaps making the experience a tad more likable, if not more interesting.

A slight bit of a poor series to discuss that with, especially considering that the sequel is centered around taking orders from a female head of state. Lenna rules Tycoon in FFV after her father's disappearance (I forget if Krile is also made leader). The plot of FFVI is pushed forward in the second half by a lady and FFXII centers around restoring a lady to the throne and she is also the one to move the plot along and for the most part directs the party's movements.

For the other talk about the other three, I thought you were talking about enemies at first which confused me (one of those three is clearly an Eldritch being) but I suppose you're referring to your new class set up.
Title: Re: Final Fantasy Ultra
Post by: obscurumlux01 on November 07, 2015, 03:50:01 pm
Sure: I'm one of those folks that's disappointed by the (current) representation of genders in media.

It's much rarer to take orders from female npcs in games. I've also never seen a monarchic homosexual relationship.
Another thing is that now you save a prince.
Finally, the Sorcerer, Ninja and Cleric are described by using female pronouns.

I sincerely don't think this will disrupt anybody's enjoyment of the game, while at the same time, perhaps making the experience a tad more likable, if not more interesting.

I respect your beliefs and it is your rom hack, but it might help to have a more 'original' version available for those who don't want gender politics inserted into older games.  Please seperate the gender stuff from all the other changes and offer it as a seperate patch within the same download in a way that you can apply both of them to the same ROM if you desire.

There is a clear difference between something like Donkey Kong Pauline or the Female Shadowrun patch and something like this which significantly improves the original in many ways.

This is partly why my releases have been very modular and let you pick and choose which patches to do.  I did this successfully for my 'Amnethen Apocalypse' addendum patch of Dragoon X Omega Gold.  If I'd chosen to make the main character male (because reasons) than it may not have been optimal to just embed that within an otherwise-awesome patch and force people to deal with it.
Title: Re: Final Fantasy Ultra
Post by: Disch on November 07, 2015, 04:24:12 pm
I respect your beliefs and it is your rom hack, but it might help to have a more 'original' version available for those who don't want gender politics inserted into older games.

I could not disagree more.

If you want to have a queen, or 2 queens, or whatever, just put them in your hack and be done with it.  You don't have to draw attention to it or make a big deal out of it, just have it that way.

When you start to make it a "thing", that's when people start getting all uppity about their opposition to it.  When you even go so far as to create a separate patch so as not to offend anyone... you're basically conceding and admitting that your original take was wrong -- or even controversial (it really, really isn't).

Plus... this is a fantasy world.  You can make up whatever rules regarding gender that you want.  That's the great thing about fantasy and fiction in general.
Title: Re: Final Fantasy Ultra
Post by: RobertAugustdeMeijer on November 07, 2015, 04:26:59 pm
I'm a little concerned by the "enemies drop less gold" thing. FF1 was never very good about broadcasting how any given piece of equipment affected your characters' stats, and "more expensive" didn't always translate to "better". Having decreased purchasing power means less room to make mistakes.

I'm also slightly concerned with altered magic. There were a lot of frankly useless spells in FF1, and there was no way to discard them. I know you've stated that you've improved a lot of things (healing is more effective, intelligence improves magic effectiveness, etc) but the only reason people still put up with the NES version of the game is either because 1) there are guides to help them tell which spells are useless, or 2) they already know which spells are useless. Later versions of the game allow people to drop spells, but again since you've decreased the amount of gold enemies drop, even if you hacked the game to allow for new spells players couldn't necessarily afford them.

Good points:
What I can say is that the weapons and armor are always an upgrade to their cheaper versions in all ways. While some people like to make choices about which equipment they wear, this game instead puts all the focus on which choices you make during combat.

As for the magic, there's now a list of what the spells do in the original post. For those who want the nitty-gritty, there's always Disch's Hackster.
Title: Re: Final Fantasy Ultra
Post by: obscurumlux01 on November 07, 2015, 05:10:13 pm
I could not disagree more.
If you want to have a queen, or 2 queens, or whatever, just put them in your hack and be done with it.  You don't have to draw attention to it or make a big deal out of it, just have it that way.
When you start to make it a "thing", that's when people start getting all uppity about their opposition to it.  When you even go so far as to create a separate patch so as not to offend anyone... you're basically conceding and admitting that your original take was wrong -- or even controversial (it really, really isn't).
Plus... this is a fantasy world.  You can make up whatever rules regarding gender that you want.  That's the great thing about fantasy and fiction in general.

If it was an original game then you would be correct.
But when you alter the original game then choices do matter and offering the choice for a more 'original' experience would be nice to have.
Your 'oh but it is fantasy' is not a good argument, btw.
I could CHOOSE to create a futuristic-fantasy world where non-white women are enslaved to men and serve them as 'basic bitches' and release it as 'my artistic vision'.  See how well that would go over.  There are certain things that are criticized even within the worlds of fantasy.  It is not immune or insulated from public criticism.

This has nothing to do with 'artistic freedom'.  Artistic freedom only matters to you and those like you when it suits your tastes/agenda.  I doubt you care about true freedom of expression (even for those things you strongly hate/dislike).

I've particularly railed against one specific series of hacks (those Mario Dick Nazi ones) as being in bad taste and shouldn't be HOSTED here on RHDN.  I never said they shouldn't be MADE publically available from other sites through other means or even hosted off-site with a link here on RHDN to that website.

A ROM Hack hosted here on RHDN should have more going for it than a simple palette swap or sprite hack.  Yet for whatever reason we are getting many 'female character lol progress' hacks that do nothing but swap sprites/graphics around and alter some pronouns.  If it was part of an original/revamped story or with some balance changes then it deserves a spot here on RHDN.

Seperating the gender stuff from everything else AS PART of another hack (like this one) and bundling them together as an option to patch the way you want is something that would be far more helpful to many people who don't want to deal with gender politics in games.

RHDN in general has an issue with bending/ignoring the rules when it suits their purpose.  I've talked to the mod team about it and their response was basically 'our website, our rules, our needs above yours, fuck you'.  So much for a 'romhacking community'.  :P

If the author of this hack wanted to remake it in their own way using RPG Maker or GameMaker or Unity or whatever and make it an original story with Final Fantasy inspirations then they can do whatever they like without issues.  Go nuts.

TLDR:
Make something yourself?  Do whatever you want since it is YOUR work.
Modify the work of others?  Offer options for those who want the original experience intact without unnecessary Rule 63 (gender swapping) for the hell of it.
Title: Re: Final Fantasy Ultra
Post by: tryphon on November 07, 2015, 05:23:34 pm
This kind of debate should stay in General Discussion section.

Personnally, I found them boring and stupid, like almost anything in General section, but I don't complain : I just don't read General Section. But if you start polluting other sections, since I don't want to lose my time with it, and get angry or anything, I'll just leave rhdn.

Not a big loss, but I may be not the only one. So please, open another topic in General Section and stay there. Thanks :)
Title: Re: Final Fantasy Ultra
Post by: JCE3000GT on November 07, 2015, 08:15:24 pm
Sure: I'm one of those folks that's disappointed by the (current) representation of genders in media.

It's much rarer to take orders from female npcs in games. I've also never seen a monarchic homosexual relationship.
Another thing is that now you save a prince.
Finally, the Sorcerer, Ninja and Cleric are described by using female pronouns.

I sincerely don't think this will disrupt anybody's enjoyment of the game, while at the same time, perhaps making the experience a tad more likable, if not more interesting.

Thank you for the reply and information. Did you change any of the dialogue or can someone simply convert one of those queens back to a King sprite?
Title: Re: Final Fantasy Ultra
Post by: Isao Kronos on November 08, 2015, 12:33:03 am
lol i played the dawn of souls hack by jeff ludwig, shame I kept having weird graphical issues

i'd try this but I haven't been much for NES games lately
Title: Re: Final Fantasy Ultra
Post by: Azkadellia on November 08, 2015, 12:42:16 am
@obscurumlux01: Keep that attitude off the forums. I've had people complain about it and they're staying away from the forums because of it. We don't need stuff like that driving away users.
Title: Re: Final Fantasy Ultra
Post by: Isao Kronos on November 08, 2015, 12:44:34 am
(http://i.imgur.com/rFl24BL.jpg)

can't we all just get along
Title: Re: Final Fantasy Ultra
Post by: Midna on November 08, 2015, 01:10:04 am
I don't see how changing the gender of one extremely minor character will really do anything for gender representation in the game, but do as you like. This sort of thing always seems to result in a huge ugly discussion about whether or not it was a good idea and I'm getting kind of annoyed with it, honestly.
Title: Re: Final Fantasy Ultra
Post by: SunGodPortal on November 08, 2015, 03:43:14 am
Quote
TLDR:
Make something yourself?  Do whatever you want since it is YOUR work.
Modify the work of others?  Offer options for those who want the original experience intact without unnecessary Rule 63 (gender swapping) for the hell of it.

Are you not going to play my Zelda hack because I made the lead a female? :'(

EDIT: I looked up rule 63 and then checked the image search. This was the first result:

Spoiler:
(http://bosslogicinc.com/wp-content/uploads/2013/05/Sexy-Mario.jpg)

LOL
Title: Re: Final Fantasy Ultra
Post by: Isao Kronos on November 08, 2015, 04:44:02 am
brb making a hack of final fantasy ii where everything is a dog
Title: Re: Final Fantasy Ultra
Post by: RobertAugustdeMeijer on November 08, 2015, 04:50:56 am
Thank you for the reply and information. Did you change any of the dialogue or can someone simply convert one of those queens back to a King sprite?

There are, I think, two to four npcs that now refer to their new gender/names.
Swapping the the sprites would take about two minutes in Hackster if you know where to look for them. Changing the dialogue isn't much work, but there's a lot of dialogue to sift through.


I'm trying to stick to discussing my game and not gender issues on a whole: my choice of shaking up representation feels to me like an improvement in the same vein as changing which spells can be cast, how the game looks like, making faster animations, and whether or not to include the 'Peninsula of Power'. Some people might prefer the old list of spells, the original layout, having slower animations (the longer you spend time with your characters the more you bond with them), and not like the choice of being able to fight level 20 enemies when you're level 5. I'm not trying to make everybody happy, but I have stayed true to what I believe is the best for most players.
Title: Re: Final Fantasy Ultra
Post by: SunGodPortal on November 08, 2015, 04:28:10 pm
Quote
brb making a hack of final fantasy ii where everything is a dog

That's rascist!

:D
Title: Re: Final Fantasy Ultra
Post by: magictrufflez on November 08, 2015, 06:38:01 pm
Why are there people still complaining about others wanting to put more females in older games?  As long as the writing is good, I'm very open to people doing whatever they want with their hacks.  I would play Doge-themed FF too if it was written well (and I can easily see that being done btw).

TBH, I just wanna play well-balanced hacks, and this looks like it lives up to that.
Title: Re: Final Fantasy Ultra
Post by: Spooniest on November 08, 2015, 08:04:24 pm
I wonder if people would be offended if I did a hack of Final Fantasy that simply changes the script to DEVO and Talking Heads quotations.
Title: Re: Final Fantasy Ultra
Post by: Midna on November 08, 2015, 08:04:46 pm
I would play Doge-themed FF too if it was written well (and I can easily see that being done btw).

wow
very light warriors
much impertinent fools
such knocking down
wow
Title: Re: Final Fantasy Ultra
Post by: SunGodPortal on November 08, 2015, 08:51:47 pm
I started a new thread to reply to some of the things in here so as to hopefully avoid this thread becoming a repeat of the shameful Lady-Shadowrun incident.

Here:
http://www.romhacking.net/forum/index.php/topic,20698.0.html (http://www.romhacking.net/forum/index.php/topic,20698.0.html)

Suggestion to mods: If anyone doesn't use this new thread for the conversation about you know what and pollutes this one further, ban them and then take their basketball and go home.
Title: Re: Final Fantasy Ultra
Post by: JCE3000GT on November 09, 2015, 12:27:55 am
There are, I think, two to four npcs that now refer to their new gender/names.
Swapping the the sprites would take about two minutes in Hackster if you know where to look for them. Changing the dialogue isn't much work, but there's a lot of dialogue to sift through.

Thank you for the reply and conformation on how to change it.  Have a great rest of your day.  :)
Title: Re: Final Fantasy Ultra
Post by: Lenophis on November 09, 2015, 01:00:21 pm
That's rascist!

:D
Ding!
Title: Re: Final Fantasy Ultra
Post by: Tellah on November 10, 2015, 12:42:15 pm
Corneria has two queens. For gender diversity.

Technically that's less diversity. :laugh:

Here it is just in case you wanted to learn the meaning.
http://www.merriam-webster.com/dictionary/diversity (http://www.merriam-webster.com/dictionary/diversity)
Title: Re: Final Fantasy Ultra
Post by: SunGodPortal on November 10, 2015, 03:35:34 pm
Quote
Corneria has two queens. For gender diversity.

Technically that's less diversity. :laugh:

Maybe it's promoting diversity by representing the LGBT community. :)
Title: Re: Final Fantasy Ultra
Post by: Zynk on November 10, 2015, 09:27:35 pm
Maybe it's promoting diversity by representing the LGBT community. :)

Ahahah not this again  :police:
Title: Re: Final Fantasy Ultra
Post by: RobertAugustdeMeijer on November 11, 2015, 05:14:22 pm
Trying to get back to other "improvements":

What do you guys think of the class balance/diversity?
My main reason for making this hack was to have the kind of rpg where, once you beat it, you'd be like "let's try this again with other classes!".
Title: Re: Final Fantasy Ultra
Post by: sslrranma on November 12, 2015, 03:38:10 pm
just started playing this using jnes. just some things i noticed
1) When selecting character classes, sage and fool have broken sprites, with paladin and cleric also having the wrong sprites after 1 rotation.

2) Should the monk not be able to equip any armor? Tried them all and he cant even equip cloth. know they could equip bracelets in the original

3) early game grind could be improved a bit. the reason for grinding in the old nes days was to artificially increase play time. don't think you need it that bad here.

other than that this is good so far. keep it up. got up to elf land while experimenting.
Title: Re: Final Fantasy Ultra
Post by: RobertAugustdeMeijer on November 12, 2015, 04:26:48 pm
Indeed, the graphics for the character select screen are bugged, but the classes look fine afterwards.

The Monk doesn't wear any armor: the game is balanced around him being fairly weak defensively. He will get armor points as he levels up.

As for grinding: the game is balanced to take on Garland at level 2, the Pirate cave at level 4, the Marsh Cave at 6 and finally Astos at 8. This does mean a little bit of grinding, but you always have the challenge of trying to beat them at earlier levels. One of the biggest complaints people have about the PS1/GBA versions is that you level up too fast. The way the game is now, there's room for exploring and fighting around without the the danger of making the game too easy in the long run.
As for grinding for gold: it's very expensive to buy everything and while doable if you get all the chests, the game lets you keep a challenge by going onward without 'perfect' equipment.

Thanks for the feedback!
Title: Re: Final Fantasy Ultra
Post by: Lilinda on November 12, 2015, 08:54:49 pm
So, what's the Fool class for? Is it like other games where it starts off weak as all fuck and then at the end is able to one shot Archangels?
Title: Re: Final Fantasy Ultra
Post by: RobertAugustdeMeijer on November 13, 2015, 02:53:53 am
Although I have flirted with the idea of giving the Fool special abilities near the end of the game, I've decided to just keep him the weak pathetic fool he is at the start. Having him in your party is nothing but a badge of pride  8)
Title: Re: Final Fantasy Ultra
Post by: SunGodPortal on November 13, 2015, 03:18:26 am
Quote
Although I have flirted with the idea of giving the Fool special abilities near the end of the game, I've decided to just keep him the weak pathetic fool he is at the start. Having him in your party is nothing but a badge of pride  8)

That's what I thought. Cool idea. I guess that could be like a difficulty setting.
Title: Re: Final Fantasy Ultra
Post by: Disch on November 13, 2015, 01:37:08 pm
Indeed, the graphics for the character select screen are bugged, but the classes look fine afterwards.


Graaaah!!!  How can you stand it!  It's so unprofessional!    ;)

I went ahead and tweaked the drawing routine for the party select screen to allow it to draw up to 12 classes properly.  I didn't try this patch specifically with your hack, but it works on a vanilla ROM.

https://www.dropbox.com/s/4frno4jzuraykmv/FixForTwelveChars.ips?dl=0
Title: Re: Final Fantasy Ultra
Post by: RobertAugustdeMeijer on November 13, 2015, 01:50:08 pm
Ooh, thanks Disch! You're the man, as always!

The patch seems to work on the original Final Fantasy Ultra. I'll do some thorough playtesting before I upgrade the current download.
Title: Re: Final Fantasy Ultra
Post by: magictrufflez on November 20, 2015, 12:08:29 am
One thing I can suggest so far (I'm only in the 2nd town) is some sort of "instruction manual" text file with some explanations of some of the changed items.  Packaging a list of spell effects, class summaries, and explaining what counts as "direct" and "indirect" magic would be super helpful, especially as there is at least 1 spell I feel doesn't really fit where it's at in the dichotomy (WILL).

I like a lot of the stuff going on in the hack so far, but I just feel like some sort of short starters guide packaged with the patch would help players a lot more than doing a lot of trial and error.

1 thing I haven't liked so far is the stat progression.  It seems like everyone (including non-magic using classes) gain MP at a similar rate, and HP at also a somewhat similar rate, albeit with my Sage less than the other classes.  I did always like the originals balance as far as classes went in this respect, and especially since Magic is so much more powerful in this hack (read: useful), I don't think a little more glass cannon is totally uncalled for here.
Title: Re: Final Fantasy Ultra
Post by: RobertAugustdeMeijer on November 26, 2015, 07:08:31 am
I'll be working on a FAQ/Walkthrough soon enough: I have indeed overestimated how clear the spells and equipment was.

As for the glass cannon thing: At the start of the game, there's little worry of characters dying. But by the second half, you'll really notice who's wearing which armor type. One thing though: I tried to balance the game so that it's beatable with any combination of classes. This meant reducing the amount of times a character would be killed in one hit. I'm very happy with the results, as I think it's a good mix of differences between classes, and every class being able to withstand enough damage.
Title: Re: Final Fantasy Ultra
Post by: magictrufflez on November 26, 2015, 09:17:27 am
I'm probably ~3/4 of the way through the hack so far, and I think you're kind of right on making HP progression more friendly.  I certainly notice who's wearing what, but my Sage with a Merlin Robe (which is surprisingly easy to get) seems pretty durable.  Actually, I think access the the special equips from the optional side-dungeons is easy enough to get that it could be a BIT harder IMO, but I understand your point about balancing.

Some hints as far as key items locations would be pretty helpful (I still can't find the canoe!), but I think you did a good job of sticking side dungeons around the world map.

Overall though, even though I'm complaining, I think this is a really good hack.  I actually use "indirect" spells a lot more than I've ever used them in past FF1/FF1 hack runs, and I think you can build a much more strategic party than in any other version I've played. (I'm running a Viking, Ranger, Monk, and Sage right now)
Title: Re: Final Fantasy Ultra
Post by: RobertAugustdeMeijer on November 26, 2015, 09:26:18 am
The canoe is in the Crescent town: talk to the guy in the upper left corner. I hope you've at least found the airship!

I think you have a point about the bonus dungeons being perhaps too easy. I want them to be able to be done in any order, so two of them are always going to be a bit on the easy side. Another things is, they have maze like tendencies, so they get even easier if you know which way you're going. Finally, most folks, not knowing where to go and such, will have extra xp from random battles (but I want the game to be beatable without grinding if you know the game well). I'll keep an eye on this.
Title: Re: Final Fantasy Ultra
Post by: keithisgood on December 04, 2015, 11:26:29 am
really enjoying this hack! I've made it to the Temple of Fiends (Past), but the stone plate in the water section doesn't want to budge. I've tried the Rod and Lute (and every other item) with no success. Is this a glitch or did i simply overlook something?
Title: Re: Final Fantasy Ultra
Post by: RobertAugustdeMeijer on December 04, 2015, 11:33:55 am
Yups, the rod and lute aren't working correctly. You can use the alternative portal to the right. The portal on the next floor (requiring the cube) works fine though. Glad to hear you've made it so far and enjoying it!
Title: Re: Final Fantasy Ultra
Post by: RobertAugustdeMeijer on January 29, 2016, 05:15:44 am
I was wondering if anybody had the chops to fix the Lute and Rod bug on this rom. It would be such a nice finishing touch!  8)
Title: Re: Final Fantasy Ultra
Post by: Pesmergia on February 05, 2016, 07:06:44 am
Thanks for the hack!  Loving it.  Running Rogue/Viking/Priest/Warlock and man that black attack magic is unreal.  I'm assuming this hack has no class change in it.

Where are these early game spots for tougher enemies?  You mentioned them but never really got specific about where they are specifically.  I'd love to try them, but have no idea where to start searching.  Are they better than the old Zombul/Troll + Giants at PNEoP?
Title: Re: Final Fantasy Ultra
Post by: RobertAugustdeMeijer on February 05, 2016, 10:02:15 am
The first (and hardest) is the good ol' Peninsula of Power.
The second is the bit of swamp south of the second town.
The third is the swamp east of the Elf town.

Glad to hear you're enjoying the game! If you're stuck anywhere, check out this walkthrough:
http://www.gamefaqs.com/boards/522595-final-fantasy/72983108
Title: Re: Final Fantasy Ultra
Post by: Pesmergia on February 06, 2016, 10:26:59 am
I could not find the Peninsula of Power since you moved the landmasses around and cut off parts of it.  Looked around Pravoka and tried a few spots, mainly the land directly south of the Northern continent Peninsula with no luck.

Another question and I'll leave you alone, there's no class upgrade?

Edit:  Nevermind on the PoP.  Managed to stumble onto your youtube videos and it showed me that it doesn't show on the map SE of Pravoka, but is actually there.
Title: Re: Final Fantasy Ultra
Post by: RobertAugustdeMeijer on February 06, 2016, 07:04:33 pm
Nope, no class upgrades. But six new classes  :angel:

Yups, the PoP is still there, it's just a different route.
Title: Re: Final Fantasy Ultra
Post by: Pesmergia on February 07, 2016, 07:28:08 am
Did you change your hack since June 2015?  I watched your video getting the Oxyale in the caravan dungeon, but I am currently in there, and the final room is different than which is shown in your vid.  In your vid the final room is the Oxyale between some statues.  In the one I am playing, the final room has a table and 2 chairs, and a chest that gave me a piece of equipment. 

Then the dungeon ends, there's no Oxyale to be found unless you moved it.  Also I noticed right after the room with the Oxyale in your video you walk a few steps south and you exit to the world map.  In the one I am playing, you don't exit, but can walk around the inner desert area in the dungeon to finally exit to the world map to the northeast by wrapping around.
Title: Re: Final Fantasy Ultra
Post by: RobertAugustdeMeijer on February 07, 2016, 07:47:28 am
Indeed, there are some changes from the Let's Play I've made.
The Oxyale is still in the same area, but it's not in the chest anymore!

Spoiler:
You can find it in the water now!
Title: Re: Final Fantasy Ultra
Post by: Pesmergia on February 07, 2016, 07:52:06 am
Ah thanks.  I got scared and thought I had a buggy rom patch.  Headed back in there now.  I know exactly where you're talking about. :)

February 08, 2016, 05:58:33 am - (Auto Merged - Double Posts are not allowed before 7 days.)
I beat it, woo hoo, what fun.  I am about to start my next playthrough and have a couple last questions because I am planning on a Ranger/Monk/Warlock/Sage party.

1) How many spell charges do Sages/Rangers/Monks get in each tier of magic?

2) Rangers and Monks have access to Haste 2, Temper 2, and Invis 2?  Does the "weaker" casting make the potency of them weaker?

3) Is Ranger healing spells a lot weaker than Priest?  Do you know how much?  AoE heal 3s for less than 100 hp would not help much.  Nor would Cure 3s hitting for less than 100 if my Priest can cast them for 200 or so a pop.

4) Is Monk damage end game balanced with those new ultimate class weapons in mind?  Seems Monks would get the shaft on what weapons are strong against what type of enemy, since they get no weapon and must remain with their fists, unless you balanced their end game damage around level 30-35 already with this in mind.

Thanks!
Title: Re: Final Fantasy Ultra
Post by: RobertAugustdeMeijer on February 08, 2016, 09:13:38 am
Rock and roll, Pesmergia! Glad to hear you like it so much you immediately want to try another party. I hope feels like a fresh run!

Some answers:
1) Rangers and Monks (and Paladins and Ninjas) have about half the amount of spells as Clerics/Warlocks/Priests/Wizards. That means they'll have one of two level 7 spells by the time you beat the game (although you can grind your way to them having level 8 spells)

2) Haste2, Temper1/2/3, Invs1/2 and the like are all the same when it comes to casting power. To be honest, the intelligence stat doesn't play a huge role in the game; tweaking it is a hastle.

3). I feel like the Ranger's heal 2 and 3 spells are about 20% weaker than the priest's. You're probably best off giving heal spells to both the ranger and Sage.

4) The Monk doesn't really amazingly hard compared to the others. When he gets his 8th hit, the others start getting super weapons. But he's great to buff with Temper. To me he feels balanced, but with your party having such a huge access to spells, you might consider getting a Viking if you really want to min/max.
Title: Re: Final Fantasy Ultra
Post by: Pesmergia on February 09, 2016, 01:24:51 pm
Good LORD this Ranger/Monk/Warlock/Sage party is EXPENSIVE.  Every single one of them can use most, if not ALL spells.  I am grinding 2x-4x Giants at PoP before I head into the Earth Cave to get a head start on spells.  I am lacking so many still of the level 1-5 ones.  This is going to take FOREVER to grind the money for all of these, I shudder to think of the level 7-8 spells with this group.  (Yes I plan on grinding to 50)

This party is the most fun I've ever had in FF1.  It doesn't take damage well.  Monk can buff with Tempr+Invis+Shield+Haste as well as CLNS/PURG and even has access to exit so I can keep the offensive spells rolling on my Ranger and Sage.  It's basically a heavy caster party also with the huge utility of a cleric, and decent melee damage.  Ranger/Sage can manage spell charges and nuke on one tier while healing on the other tiers when needed.  And I STILL have the Warlock as a dedicated nuker/AoE nuker.  The damage is quite awesome.

By golly I am in heaven with this group.  Only downside is that it's VERY PAINFUL to get started with this group at the beginning up to the Earth Cave, due to spell charges coming noticeably slower on the Ranger mainly, the Sage is lagging behind the Warlock but not too much....yet.
Title: Re: Final Fantasy Ultra
Post by: RobertAugustdeMeijer on February 10, 2016, 05:01:18 am
Magic is indeed expensive, but powerful.

I want players to consider which spell they want first, second and perhaps third.
But if you get every chest in the game and don't spend too much on Cure potions, you should usually exit a part of the game having most of the spells.
Title: Re: Final Fantasy Ultra
Post by: Pesmergia on February 13, 2016, 12:08:15 pm
Game 95% finished with Ranger/Monk/Warlock/Sage.  I am nearly level 38 with every dungeon cleared but the final one.  Tons of grinding for gold and still I am missing about 400k worth of spells.  I'd have to grind to 40 at least to get this.

What do you consider the best leveling spot in the game?  I've looked everywhere and the best spot I found is the last floor of the Time Tower bonus dungeon with the inn and the Guards/Sentries/Magiteks/Sages/PinkPuff monsters.  The Holy bonus dungeon felt a lot weaker.  If you're into power leveling I usually do PoP to 20s > WizGiants and Basilisks outside the Papyrus dungeon till 30s, then Time Tower.

Starting my third playthrough soon, cannot decide on last slot.  Paladin/X/Wizard/Sage.  Any recommendations for the 2nd slot?  I like crazy weird/different parties.  Hung on just gnabbing a Viking/Monk, or possibly tossing in another Warlock for yet another magic heavy party, not sure yet, since Warlock picks up spell charges very quickly.  Paladin could use heal1-4 + cures to help the Sage keep up, while the Sage can spend some charges nuking to help the Warlock, along with the Wizard tossing debuffs out to help them both, while he can conserve his charges since he attacks well.

Plus for bosses that would give me SLD2 with Paladin, Haste 2/Temper 3 with Wizard to use on Wizard since he hits well, and INVS2 +Shell with Sage as well as WILL + another will from the Willring.  Having melee in this game makes bosses way too easy.  My Monk tossed out a 3300 melee attack against Tiamat (I think) in the low 30s as soon as he got his 12th hit, and straight up rocked the boss with 2 of those back to back.  The way TMPR/HST is balanced is way off.  HST is probably hard coded that way, but surely TMPR could be lowered in effectiveness.  It makes bosses trivial, and bosses merely feel like a slightly harder regular encounter. 

The strongest black magic hits for 700-900ish on bosses (Flare) and that's nearly 4 times less than what melee attacks are capable of with just 1 x HST2 and 1x TPR3 used on my monk, all which was done on one turn by my Sage + Ranger.
Title: Re: Final Fantasy Ultra
Post by: RobertAugustdeMeijer on February 13, 2016, 12:59:56 pm
Since Paladin/Wizard/Sage has access to all spells, I would go for the Viking or Rogue. A neat thing is, the Sage would then have to get two indirect white spells and nuke spells (if you want all spells). So the Paladin has to do all the healing. I bet a smart player can manage doing that and actually breeze through the game by using the right spells at the right time (and running away, hah).

It could also be fun finding out who makes a better leader: Rogue or Paladin. Also: since you know your way around now, you can 'steal' the Rogue's best weapon early on and have fun with that!


I've taken note of what you say about bosses. They all have harder attacks while the fight progresses, so the timing of buffs and attacking is critical. You get extra time against bosses with SHEL and SHLD, true, but you might not still have those spells by the time you make it to the boss. If you do, you probably went back and forth a lot in the dungeon. Maybe I'm wrong about my assumptions.
My philosophy is that if you take the time to grind and search out the dungeon, the boss is going to be quite doable; that's the reward for being well-prepared. If players want to head right into the boss, that's also possible, but the odds are more against you.
Parties with access to buffs also take longer to deal with trash mobs.
Finally, I want the game to be beatable by any 4x different character (no Fools) combination, which means I bosses have to be beatable by a team with Thief, Ninja, Warlock, Viking.

I'm quite happy with the balance of the bosses, but it's good to hear what people are saying and I'm taking notes for further projects. So sincere thanks!


Oh yeah, I'm happy with the Monk hitting so hard after two buffs at level 38. He's a subpar class up until the later phases, so I'll let him enjoy being the best all the way at the end : )
Title: Re: Final Fantasy Ultra
Post by: Pesmergia on February 13, 2016, 01:43:15 pm
Oh no he hit for 3300 at level 29-31 whenever I got my 12th hit on my Monk.  Afterwards I directly headed to the Ice bonus dungeon and did the same thing.
Title: Re: Final Fantasy Ultra
Post by: RobertAugustdeMeijer on March 03, 2016, 12:30:52 pm
I'm now making a walkthrough for Final Fantasy Ultra: Championship Edition

This version has dozens of tweaks, o.a. more hit points for enemies, more difficult to run away from battles, BLNK being replaced by a weaker SLD2, numerous aesthetic improvements, character selection bug removed (thanks Disch!), descriptions of spells told by NPCs, and more.

You can see this walkthrough and commentary here:
https://www.youtube.com/watch?v=sG8tnpjgDvw&list=PLUB6ztqZD5EuxZ74ipd48L93Een2FSlbY


I hope to release this version of this game in a month or two, but playtesters are welcome to play an earlier version.
Title: Re: Final Fantasy Ultra
Post by: brittmarv on April 17, 2016, 09:47:48 pm
So.. After so many years of lurking, I had to create an account just to comment on this hack.

This truly is a great hack.. one of the best in my opinion.

Like most classic rpgs, I have played this one at least 10 or 15 times since I was a kid. Yet, it has been many years now since I have played much of any classics. This was a breath of fresh air.

I am playing through the marsh cave now. The freshness and newness of this hack has brought back many memories. I may have been 7 or 8 the first time I was able to beat Marsh Cave and I was too young to know that I should have stocked up on Pures and Tents. I used my last tent to save after exiting marsh cave and, try as I might (and I tried.. like 20 times..) i couldn't get back to town without dying because my team was poisoned and close to death.

These are some things that have really impressed me and also made this the best version of final fantasy (hack or square produced) out there..

Spoiler:
I just _knew_ that the empty room with the 3 statues at the bottom of the marsh cave must have had a secret battle. It did.. but.. wow, I stand no chance. It is 2 Clay Golems and 5 Squids (Squidlarkin?). Maybe If I had a Sage or Warlock but my only offensive caster is a wizard. I can tell you love this game as much as I do based on changes such as this.

It was great that Astos' castle was now a dungeon and , surprise, he was hostile from the get go. I beat him before Marsh Cave. Love that you flipped some things around. No Crown required now. It is almost open-world feeling. Great!

I could run to Elf Town before getting the ship? And the ship required a dungeon? And.. the pirates actually had Bikke fighting with them? Awesome.

You would be surprised how many people don't know about the Peninsula of Power. I found it on my own as a kid and of course abused it, which was easy with Fire 2. You have changed that in a great way. Now that fire spells are single target only, it takes much more strategy to tackle the Zombulls and Frost Enemies.

Not only that, but you included two other areas (the swamps of power?) Based on your sense of balance and accessibility, I would say you did that not only to offer some variety but to cater to different playstyles. Nice.

I remember you saying gold would be scarce. I was a little worried but you have done well with it. Some battles are still profitable, as intended, Such as Kyzoku. And of course, the 4x Giants are the go-to farm to afford elf-land equipment.

I love what you have done with the equipment system. It is more streamlined, takes less inventory space (did we really need gauntlets?) and, naturally, would allow more space in the code for cool weapons in the end-game. Which I am stoked about. End Game variety is a must for supporting various play styles and I have no doubt that you have put a lot of thought into that.

Also, this allows a new way to play the game for those seeking a challenge. It is pretty fun to hit the dungeon before you buy equipment.. You will probably get some of the gear you intended to buy anyway. It would save you gold as well.

Little things make a big difference. Love the Ravens and Dark Imps.. almost feel like those guys should be grouped together in some randoms. Squires in the marsh dungeon made me smile.


Ok.. now that the spoilers are out of the way, I have some other thoughts.

This hack really is a diamond in the rough. Despite the vast fan base and the great documents and tools that our community have produced, this game has, up until now, never really seen a hack of this magnitude. I believe bigger things are to come but for now, I can see myself playing through this hack again and again over the years. Thanks for that

What would I like to see change? Well, everything is solid on code end. But I do think i would be cool to see someone do a graphical hack of your hack. I remember in the golden age of rom hacking.. back when we had to hex edit with "FF Bytes" and edit graphics with DOS based tools.. it seemed that every day a graphics hack would pop up. Those are not as popular now, because we have entered the age where visionaries such as yourself now have the means and the support to do great things such as this. But, I have a bit of nostalgia about those old graphics hacks. I remember seeing things such as the Ogre from FF4 sprite being used in place of FF1's. and that was amazing. Zombie/Ghoul etc has a notoriously ugly sprite and there were some great changes to that one in particular.

Those were fun times but they were chaotic and unfocused. Now, if someone in this day and age, with the chops and ambition and discipline required was to get ahold of this hack, that would be pretty awesome.

That being said, this hack is as close to perfect as any hack I've played over the years and I can see your love of the game in every nook and cranny.

If I had to put a number on things.. this is an 11 man. Congrats on your effort!



EDIT:

Just wanted to share some more of my progress and cool stuff I have found

Heavy spoilers ahead

Spoiler:
So I managed to get the airship at level 11 now but have yet to find the canoe. Really loving the changes. It is like a whole new game.

To anyone who wants to get the airship early like I did.. it probably wouldn't have been possible without first raiding the Sunken Palace.

Getting the oxyale required going through a small dungeon. After entering the Sunken Palace you can get a Mithril Axe pretty early on and some Mithril Chainmail.

That axe has me hitting pretty hard for level 11 and I was able to kill the "Eye" monsters guarding the Floater in two hits. Oh - my Rogue was using a silver sword I bought from crescent town, he was hitting decently hard as well.

I found a (secret?) battle just as soon as I opened the Dwarf canal. "Seraph".. I couldn't take her out at the time but I may give it another shot now. Also, ran into some Magitek Armor :) They promptly destroyed me. Love the added touches!

Loving Rogue as leader.. it is challenging because he is a bit soft, but that makes it so much funner. Nice being able to run easily from mundane battles and getting the surprise attack is always helpful.

Second is Viking. I considered a paladin instead. The strategy would be to switch paladin Leader before boss fights. I hate that I have to sell all the plate armor but Viking does hit like a truck.

Finally, using Wizard and Priest. Enjoying the strategy of having only single target spells. I've never played that way in FF before so it is fun. Wizard is no slouch though. He has been pretty hoss so far.

Priest is super effective as a healer. I miss out on some support spells but, again, it is nice to change up the old strategy. WILL is pretty cool I must say.


EDIT AGAIN..

Spoiler:
Managed to get my first epic weapon.. "Hereward." It was tricky to get. Luckily the tiled encounters in that room were Runnable.

After getting that monster of an Ax, I decided to give another crack at clearing the 3 vampires in the library, which had mopped the floor with me earlier. Took a few tries but was able to take them down by focusing on one at a time. Was getting 7 hits from Viking with Haste. Rogue died early. Nuked with Life and Fire spells, then Comet once those ran out, which was about useless. WILL is very important for this fight! To my surprise here was the papyrus.

Was level 12 or 13 at this point.

Failed again fighting "Seraph". She is a toughie. For some reason she reminds me of the first time I encountered Intangr in FF6.

After this I decided to quit exploring and worked my way through the Earth Cave. Glad to see that you can clear it in one run, no need to get the rod.

In the volcano now about halfway through
Title: Re: Final Fantasy Ultra
Post by: RobertAugustdeMeijer on April 18, 2016, 02:39:42 am
Hah thanks for the feedback, Brittmarv!
Ironically, half the things you like were from the hack I worked on, Final Fantasy Negative One. And the other half of the things you mention have been tweaked in the upcoming Championship Edition  ;D

On graphics: Somebody is currently working on Final Fantasy Reconstructed which is a massive overhaul. Keep it in check, it looks wonderful!

On other hacks being big: Zzonk's Hard Mode is another amazing endeavor.


Once you get bored of this version, let me know if you'd like to playtest Championship Edition!
Title: Re: Final Fantasy Ultra
Post by: LazyNihilist on September 04, 2016, 08:31:12 am
*Forum Post Necromancy*

How goes the war effort on Champion?

Would it be possible to get a list of which class the various bonus dungeon weapons go to? For those that have played WoW there's something of a clue in the naming scheme but for those that haven't it's mighty hard to find it out on your own. So far I'm guessing...

Spoiler:
| Viking [Herewar] | Rogue [Sting] | Monk [Unarmed] | Ninja [Masamun] |
| Cleric [Mjolnir] | Warlock [Anathem] | Sage [Merlin] | Fool [?] |
| Paladin [Justice] | Ranger [Anduril] | Wizard [Glamdrn] | Priest [Benedic] |
Title: Re: Final Fantasy Ultra
Post by: RobertAugustdeMeijer on September 04, 2016, 10:30:19 am
It's coming, get psyched!

Only one last trip through the game to make sure the game doesn't give too much or too little money.
Title: Re: Final Fantasy Ultra
Post by: LazyNihilist on September 06, 2016, 07:17:21 pm
Outstanding! Can't wait  :woot!:
Title: Re: Final Fantasy Ultra
Post by: kainminter on September 07, 2016, 11:54:09 am
This FF1 hack sounds pretty outstanding.
Does it also fix the targeting issue where you will be 'ineffective' if another party member kills the enemy before your turn comes up?
Title: Re: Final Fantasy Ultra
Post by: Special on September 07, 2016, 12:39:33 pm
That issue is easy to fix, just apply your brain and think a little, its called strategy.
Title: Re: Final Fantasy Ultra
Post by: kainminter on September 07, 2016, 02:02:27 pm
Thank you for your reply.

I did complete the original game on NES back in the 90s, but always disliked the ineffective thing. Its a matter of preference, rather than a desire to remove strategy.
Title: Re: Final Fantasy Ultra
Post by: RobertAugustdeMeijer on September 07, 2016, 03:34:35 pm
In FFUltra (CE) there's no autotargeting. I myself am happy with the way it is. The thing is, with autotargeting, fighting gets sloppier. I've experienced this with Jeff Ludwig's (excellent) hack of FF. I have more fun having to think ahead and get a 'risk/reward' element going by doing just enough damage to beat an enemy. If this really bugs you, check out Ludwig's work.
Title: Re: Final Fantasy Ultra
Post by: kainminter on September 07, 2016, 03:39:44 pm
I appreciate the answer. Thank you as well for the recommendation.
FFUltra still looks amazing, regardless. Great job on all of your hard work!
Title: Re: Final Fantasy Ultra
Post by: LazyNihilist on September 08, 2016, 08:48:43 pm
It would be nice if the Fool could equip any of the special weapons of the other classes. I get that it's supposed to be an impossible class (max stat of 54 across the board even if you reload any non-strong level gains AND tweak for full range of stat increases) granting it the special weapons wouldn't even balance the scale.. but at least it would add a sense of satisfaction at having fought so hard to get these weapons only to throw away 60% of them and the bonus armor as well unless you have a paladin.

I've been through it a dozen times or so with the Fool now and even with the strongest 3 you can put with it for a max 50 party (Paladin, Ranger, Scholar) it's rough.. All you can do with the Fool is put the Will and Invs rings on it and let it throw in a few minor buffs while you're heavy hitters apply the good stuff. With 2 Fools I barely made it into the Mirage Tower before I started getting wiped out too often and had to backtrack to level into the Mid-30s before completing it. At 50 2 Fools as it stands is nearly impossible to get through the Dark Cave or the Ordeals dungeon, the specials just hit too hard too often to do it with only 2 viable characters while the Fools are laying on the ground from getting One-shot. The Fool is a very fun challenge, I honestly don't think this could be done with 3 no matter how many tricks a player employs, you'd have to outright cheat to get anywhere. 3 Fools each equipped with the special item from a different class might be possible IF ground up to level 50 AND were willing to reload save states about every 3 seconds through every dungeon with the primary bosses taking possibly thousands of reloads to get the perfect responses. The lack of casting in 3 slots makes this rough even if you have just a rogue and 2 vikings.

I'd love to see someone take this on with 3 fools just to see at exactly what stage it becomes impossible to continue.
Title: Re: Final Fantasy Ultra
Post by: daman.tm on September 09, 2016, 06:03:33 am
Seeing that very recently Dish made a bugfix patch for the popular Dynamic Action patch, have you considered making the patches compatible with your hack?
Title: Re: Final Fantasy Ultra
Post by: RobertAugustdeMeijer on September 09, 2016, 08:45:29 am
@ LazyNihilist
About the fool: the class was made especially for people crazy enough to try using him. He's not good design, and that's the point actually: his presence gives the player a chance go places they weren't supposed to go.

@daman.tm
I haven't tried the dynamic action patch yet, and I have no idea what might happen to my hack of the game by applying it. I'm not in the mood for another round of playtesting. But who knows... there will eventually be a Final Fantasy Ultra Champion Edition Hyper Fighting...  :woot!:

September 14, 2016, 12:21:04 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Champion Edition has been released!

http://www.romhacking.net/reviews/2484/#review


It even got a very positive review, thanks Webbhead08 !!
Title: Re: Final Fantasy Ultra
Post by: RobertAugustdeMeijer on February 21, 2019, 09:15:00 am
For those interested, an update to Champion Edition has been made!

https://www.romhacking.net/hacks/3067/