Romhacking.net

General Category => Gaming Discussion => Topic started by: Mew seeker on October 08, 2015, 08:17:15 pm

Title: Undertale
Post by: Mew seeker on October 08, 2015, 08:17:15 pm
Have you heard of Undertale? (https://youtu.be/1Hojv0m3TqA)

It's an rpg-like game (the battle are part, um, shoot-em-up dodging-like?) made by Toby Fox,
a person who apparently made music for Homestuck.
He asked 5000$ on kickstarter to make the game, got 50 000. Now it is out.

That game is awesome! The music is great, there is a lot of details put into it and while it's short, there is little to no padding.
While you can fight your opponent, it is also possible to win battles peacefully, offering the choice to the player to do whichever.

The story goes like this : in the past there has been a war between humans and monsters.
The monsters lost and were forced to live in the underground.
Now, a child fall into said underground and has to find his way out.
I am not sure if it's correct to say the game is an emotionnal rollercoaster but it definitively has its moment.
It also throw a few curveball at you and in this regard could be compared to Earthbound.

Also, the final battles are epic. ^^

Anyway, I am a big fan of the game and wondered if anyone else here tried it?
Title: Re: Undertale
Post by: Jorpho on October 09, 2015, 12:38:55 am
I've been hearing good things about it – but heck if I'm not waiting for it to go on sale first.
Title: Re: Undertale
Post by: Rhys on October 09, 2015, 02:27:49 am
This is an absolutely incredible game, I can't recommend it highly enough. The story is really deep and your actions have a direct influence on what happens, which is really nice to see.

I loved the Earthbound-style influence that Toby put into the game, and he has a great sense of humor. Nice to see something like this come out!
Title: Re: Undertale
Post by: magictrufflez on October 09, 2015, 07:55:05 am
I've been hearing good things about it – but heck if I'm not waiting for it to go on sale first.

I second all this.  It looks great from what I've seen, but I wouldn't have time to play it right now if I did buy it.  I will totally jump on this thing once it goes on sale though

I feel like that's the 1 benefit to grad school sucking away all my freetime--I can now afford to wait until literally everything on my Steam wishlist goes on sale before I buy it.  Even Hylics, which is only $3. (Which looks super weird and fun btw if you're into that)
Title: Re: Undertale
Post by: Mew seeker on October 09, 2015, 07:56:17 pm
I've been hearing good things about it – but heck if I'm not waiting for it to go on sale first.

I didn't wait for a sale. It wasn't expensive and seeing all the fanart it generated would have sooner or later spoiled me the game. XD
Title: Re: Undertale
Post by: magictrufflez on October 09, 2015, 11:55:11 pm
I didn't wait for a sale. It wasn't expensive and seeing all the fanart it generated would have sooner or later spoiled me the game. XD

What can I say--Steam has turned me into a giant D Bag when it comes to properly supporting decent game makers.

If I didn't have school, my willpower probably would've collapsed a few days ago--I've listened to some of the soundtrack, and TBH, I'd buy it just for that.
Title: .
Post by: Chpexo on October 15, 2015, 10:38:25 pm
.
Title: Re: Undertale
Post by: Bonesy on October 16, 2015, 12:48:21 pm
alphys is my spirit animal
Title: Re: Undertale
Post by: MisterJones on October 16, 2015, 03:48:02 pm
You mispelled undyne.
Title: Re: Undertale
Post by: Bonesy on October 16, 2015, 05:07:10 pm
you don't know me very well do you lol
Title: Re: Undertale
Post by: Deets on October 17, 2015, 05:22:49 pm
I just picked up Undertale and can say it's okay. I personally don't like the sense of humor in this game and the gameplay is innovative yet lacks depth. It doesn't help that you only play as one player. I'm not going to hate people for loving the game though as I can see why. It's clearly a game to play for it's story.
Curious to know how you feel about it when you're done.
Title: .
Post by: Chpexo on October 17, 2015, 06:51:30 pm
.
Title: Re: Undertale
Post by: swinezig on October 21, 2015, 03:47:44 am
I didn't play the game yet, but I wonder if you can convince me otherwise.

So far I only listened to the soundtrack and checked a few screenshots. Ofc can't say anything about the gameplay or writing, but soundtrack is pretty unimpressive (prolly okay in-game, but obviously it already receives a con for being unable to hold up outside of the game), and screenshots are rather uninformative.

I don't care much about C&C and storyfaggotry, so my question is: are there any other 'selling points'?
Title: Re: Undertale
Post by: MisterJones on October 21, 2015, 12:33:33 pm
Play the demo and dont have us to be faux pr which we are not. Whoo!
Title: Re: Undertale
Post by: Deets on October 21, 2015, 01:51:53 pm
What's "C&C"?

The demo isn't entirely representative of the full thing (there are significantly more random encounters in the demo, for one) but if it doesn't engender any goodwill or strike you as even slightly charming then yeah, probably not the game for you.
Title: Re: Undertale
Post by: swinezig on October 21, 2015, 02:58:08 pm
Play the demo and dont have us to be faux pr which we are not. Whoo!
There is a demo? My bad, didn't notice it. Gotta give it a try.

What's "C&C"?

The demo isn't entirely representative of the full thing (there are significantly more random encounters, for one) but if it doesn't engender any goodwill or strike you as even slightly charming then yeah, probably not the game for you.
C&C = choices & consequences. Crammed into almost any "RPG" today.
Title: Re: Undertale
Post by: Deets on October 21, 2015, 03:34:33 pm
Oh. Yeah. The choice and consequences in this game Actually Matter in a way I don't think I've seen another game even try to attempt. That (along with the characters/music/pacing/writing/etc and the grandmaster level at which they are employed, plus how personal and sincere everything feels) is what folks are losing their minds over. YMMV etc.
Title: Re: Undertale
Post by: MisterJones on October 21, 2015, 03:51:22 pm
The c and c is not a binary choice in a  dialogue window tho. each different ending requires a semi thorough set of actions performed for each to occur.
Title: .
Post by: Chpexo on October 21, 2015, 05:29:52 pm
.
Title: Re: Undertale
Post by: Deets on October 21, 2015, 07:11:24 pm
The game's writing is basically like Japan's visual novel genre where you're decisions affect the dialogue ever so slightly and effect which ending you get.
This is really selling the ramifications of your decisions short. The game's events and tone change radically depending on how you approach it, and not in a "okay, which of these 3 menu options do you pick at this arbitrary juncture" sort of way. It's incredibly perceptive and well thought-out, and I can't imagine the kind of time and planning that went into keeping all of the connections straight -- especially since this is effectively a one-person project.

I've also seen the "it's like Earthbound" line a lot, with the implication that Undertale is a pale imitation of another game series, but I can't stress enough how much it's really doing its own thing here.
Quote
If you hate a lot of story and play RPGs for their gameplay this game is not for you.
This is really interesting to me, since I thought Undertale had much better gameplay than any JRPG I've played... maybe ever? In terms of doing interesting things with its mechanics, subverting expectations, and keeping you constantly engaged, it's definitely up there with some of the best. If you consider "gameplay" to be number crunching subsystems, then you're going to be disappointed, but what's actually there is really, really strong.
Title: .
Post by: Chpexo on October 21, 2015, 08:46:23 pm
.
Title: Re: Undertale
Post by: MisterJones on October 22, 2015, 11:45:14 am
The c and c is not a binary choice in a  dialogue window tho.

WOW I JUST GOT IGNORED A POST BELOW
Title: Re: Undertale
Post by: swinezig on October 23, 2015, 03:42:25 am
Ok, I gave it a try.

Combat feels like Biohazard Gaiden during player turns and like bullet hell games during enemy turns. Music is kinda grating (even PC-98 games weren't that grating to my ears), but I got used to it pretty fast. Graphics look simple, but that's probably done to create a dream-like atmosphere.

The only thing that I dislikes is constant calls from that cow-like thing (I have crappy memory when it comes to names, so I already forgot its name).

I'll put it on my backlog, could be fun when I want to kill some time.
Title: Re: Undertale
Post by: Gideon Zhi on October 25, 2015, 11:14:52 pm
I just finished the game without killing anything. Interested to see how it changes in replay if you elect to fight instead.
Title: Re: Undertale
Post by: Shhwonk on November 25, 2015, 10:45:56 pm
I beat this game a while back. It was a weird game for me... I'll start by saying that the game, in almost every aspect, is really well-polished and well-done. The battle system was extremely entertaining, as literally every single battle you fight is drastically different. There are dozens of different paths the game can go, with three major endings that you can get, which are based around how many things, if any, you killed in your playthrough.

However, with that said, I didn't really enjoy it that much. The game's humor, like Chpexo wrote, didn't really strike me. I felt that the game was trying too hard to be "weird" and "random" and "funny," that it often felt pretentious. The contrast between the goofy surface versus the intended gritty and dark story made me uncomfortable. So many things in this game were just props to showcase how quirky this game can be. It felt slow, especially toward the end. I got the bad-ish ending, and it was anticlimactic. All of these things just turned me off to an otherwise great game.

I will definitely give Undertale another shot, though, and try to get a better ending.
Title: .
Post by: Chpexo on December 01, 2015, 04:13:05 pm
.
Title: Re: Undertale
Post by: MisterJones on December 02, 2015, 01:16:24 pm
its a goty for many tho. including me. best game ever... doubt it, but still has left me a lot to think about how to design games and shit.

the quirky humour with darker tones seems to follow a trend started by the mother games and homestuck.
Title: Re: Undertale
Post by: Synnae on December 02, 2015, 07:54:11 pm
I will refrain from saying too much because I don't like commenting about games I've never beaten before. But "Best game ever" is saying a lot about a game that barely came out, no matter how good it is. I wonder how many games those people even played.

The more I hear about this game, the more it sounds like a fad to me. Sincerely.

Either way, I will play this one soon to see what's so good about it.
Title: Re: Undertale
Post by: Bonesy on December 02, 2015, 07:58:42 pm
it's fun but not best game ever by a long shot


also homestuck is garbo
Title: .
Post by: Chpexo on December 02, 2015, 09:08:05 pm
.
Title: Re: Undertale
Post by: Bonesy on December 02, 2015, 09:25:44 pm
you do realize that various other places and also people on gamefaqs are rigging the crap out of this, right?
Title: Re: Undertale
Post by: MisterJones on December 03, 2015, 11:47:10 am
things i like about undertale

meaningful "random" encounters. all random encounters are named characters and you can encounter them afterwards doing mundane stuff
short story. doesnt outlast its welcome
gameplay and story integration. different story branches require you to actually doing different stuff through game mechanics
metagaming awareness - it acknowledges and welcomes quirky gamey actions (savescumming, and adhd meandering for example)
multilayered characterization - the paths you take change a lot how characters treat you and give different expository dialogue
Title: Re: Undertale
Post by: Caiterz on December 08, 2015, 06:42:54 pm
Tried it after hubby saw it blow up on 8chan or whatever random thing he looks at.


...I forgot how much I could love a game. I initially judged the main character's sprite. Feeling like it was sloppy and didn't fit in with the rest of the game.

Ignore the sloppy sprite. (It's intentional?) The game is genius.
Title: Re: Undertale
Post by: magicalpatcher on December 11, 2015, 10:36:51 am
From what I hear, many people like Undertale for its witty writing rather than its gameplay (and also because its a lot like Earthbound). The game's writing is basically like Japan's visual novel genre where you're decisions affect the dialogue ever so slightly and effect which ending you get. If you hate a lot of story and play RPGs for their gameplay, this game is not for you. You only have one party member to my knowledge and this makes the battling monotonous when the bullet hell segments lose their novelty. Of course this is my experience.

I was initially dissuaded from buying the game because the bullet hell battling system seemed like it didn't really fit, but after watching a friend play the game, I decided to buy it and play through it myself. It turned out that the battle system had significantly more depth to it. It's not just bullet hell as the battle system changes very significantly depending on the enemy you're fighting. There are platforming, shmup, and rhythm segments as well. The battle system is also used for narrative purposes during some fights.

So I disagree, the gameplay is fantastic and the battle mechanics never lost their novelty on my first play through.The gameplay is definitely different though from your average RPG where the "gameplay" usually ranges from mindless grinding for experience to moderately interesting tactical decisions during battle.

Writing is a lot more subjective though. I personally found the slapstick and meta humor extremely funny but felt that some of the inside jokes were unnecessary or out of place. In particular, references to otaku culture appeared pretty often which I felt detracted from the game.