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Romhacking => Personal Projects => Topic started by: Avicalendriya on July 02, 2015, 04:34:05 pm

Title: Ganbare Goemon 2 (SNES)
Post by: Avicalendriya on July 02, 2015, 04:34:05 pm
(http://www.avimorgan.com/romhack/goemon2/title-j.png) (http://www.avimorgan.com/romhack/goemon2/title-e.png)
(http://www.avimorgan.com/romhack/goemon2/xexex-j.png) (http://www.avimorgan.com/romhack/goemon2/xexex-e.png)
(http://www.avimorgan.com/romhack/goemon2/edo-tourism-j.png) (http://www.avimorgan.com/romhack/goemon2/edo-tourism-e.png)
(http://www.avimorgan.com/romhack/goemon2/font-004-game-on-j.png) (http://www.avimorgan.com/romhack/goemon2/font-004-game-on-e.png)
(http://www.avimorgan.com/romhack/goemon2/font-004-profit-j.png) (http://www.avimorgan.com/romhack/goemon2/font-004-profit-e.png)
(http://www.avimorgan.com/romhack/goemon2/area-clear-j.png) (http://www.avimorgan.com/romhack/goemon2/area-clear-e.png)
(http://www.avimorgan.com/romhack/goemon2/welcome-j.png) (http://www.avimorgan.com/romhack/goemon2/welcome-e.png)
(http://www.avimorgan.com/romhack/goemon2/gamer-life-j.png) (http://www.avimorgan.com/romhack/goemon2/gamer-life-e.png)
(http://www.avimorgan.com/romhack/goemon2/tap-j.png) (http://www.avimorgan.com/romhack/goemon2/tap-e.png)
(http://www.avimorgan.com/romhack/goemon2/mister-money-j.png) (http://www.avimorgan.com/romhack/goemon2/mister-money-e.png)
(http://www.avimorgan.com/romhack/goemon2/bath-interior-j.png) (http://www.avimorgan.com/romhack/goemon2/bath-interior-e.png)
(http://www.avimorgan.com/romhack/goemon2/horohoro-temple-j.png) (http://www.avimorgan.com/romhack/goemon2/horohoro-temple-e.png)
(http://www.avimorgan.com/romhack/goemon2/area-card-j.png) (http://www.avimorgan.com/romhack/goemon2/area-card-e.png)
(http://www.avimorgan.com/romhack/goemon2/takoyaki-j.png) (http://www.avimorgan.com/romhack/goemon2/takoyaki-e.png)
(http://www.avimorgan.com/romhack/goemon2/game-over-j.png) (http://www.avimorgan.com/romhack/goemon2/game-over-e.png)


Translation & Graphics:
Avicalendriya

Hacking & Programming:
DDS Translation


There are a ton of graphics that need to be redrawn for this game. Curtains hanging before the entrances of businesses, informative signs, indoor wall hangings and decorations abound, and there's also user interface text, assist text, the Game Over screen, labels on the Area Maps, the Goemon Impact HUD, and so on. Initially, I struggled with bringing over the quirkiness, humor, and Japanese cultural references in the script, but that's child's play compared to faithfully recreating these complex graphics so as to not only get the idea across in English, but also retain the "look and feel" of the original Japanese visuals.
Title: .
Post by: Chpexo on July 02, 2015, 06:45:13 pm
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Title: Re: Ganbare Goemon 2 (SNES)
Post by: SunGodPortal on July 02, 2015, 07:36:38 pm
This looks pretty good. I'm dying to play another one of these on the SNES while actually knowing what is going on. Goemon is AWESOME...
Title: Re: Ganbare Goemon 2 (SNES)
Post by: VicVergil on July 02, 2015, 10:34:30 pm
Isn't Gideon Zhi already working on this?

Thanks a billion for sharing these and working on this gem. I'm interested in the decompression/compression tools for Goemon 2, and if possible the three other games if it's the same. Really hope you'll be open to sharing these once your project is done.

Not that it's really important since in this game since you don't get to choose (unlike Ganbare Goemon 1 Princess Yuki's Disappearance/LotMN) but for continuity reasons shouldn't the bathrooms say "male/female"? Well, the continuity will be lost on the people who played non-Japanese versions of Ganbare Goemon 1 since the bathrooms were censored, but still :P

Also, if that's any help, I'm trying to learn ARM to get Goemon DS to show its 16x16 font as 8x16 and I prepared this font (modified and based on ReyVGM's font database) as the English equivalent for the big calligraphic font:

(http://i.imgur.com/xUTuq6J.png)

The work I've seen so far looks great. There is obviously a lot of work that went into the graphic editing.

One criticism I have is that the text in this screenshot is in all caps.

(http://www.avimorgan.com/romhack/goemon2/xexex-e.png)

I wouldn't mind this so much if this game was for the NES because of the limitations, but this is the SNES, a much more powerful system. In addition to this a lot of other text is in lowercase so the all caps dialogue seems out of place. Since there should be a lot of space from the removed Japanese font, I don't think adding lowercase letters to the graphics should be an issue unless there is size constraints due to compression for whatever reason.

Wasn't that meant to be like the font used in the English arcade version of Xexex (http://youtu.be/dACHOjChjT0?t=52s) for the same intro? Besides the minigame in Japanese Ganbare Goemon 2 written exclusively in katakana, equivalent of all-caps.
(But why is "save our star/planet" in the beginning omitted? The NES line spacing here shouldn't be so essential parts of the original message get cut, especially considering the Japanese version doesn't respect it)

(http://www.avimorgan.com/romhack/goemon2/xexex-j.png)
Title: Re: Ganbare Goemon 2 (SNES)
Post by: Avicalendriya on July 03, 2015, 04:55:16 am
I really appreciate the feedback you guys.


The work I've seen so far looks great. There is obviously a lot of work that went into the graphic editing.

Thank you, I will be continuously revising each of the localized graphics until they are as good as I can make them.


Quote
One criticism I have is that the text in this screenshot is in all caps.

Actually this is the sole Latin font that already exists in the ROM, because the Xexex minigame uses it for things such as "Push Start", therefore it was utilized for the translated text.

The localized graphic in this room is the Konami sign over to the left of the big screen.


This looks pretty good. I'm dying to play another one of these on the SNES while actually knowing what is going on. Goemon is AWESOME...

Thanks SunGodPortal, this is probably the best of the four SNES Goemon titles, so I'm sure you'll enjoy it.

Also, about the giant robot battle that you mentioned in another thread, those become even more difficult as you progress through the major areas.


Isn't Gideon Zhi already working on this?

Yes, Gid has been working on it for quite some time, off and on I would assume, not unlike my situation. But I see no problem with there being multiple releases of a game, and really like the idea actually. As far as this game, I happen to really like it, and what's just as important if not more so, is that I really enjoy working on it.

In fact, when this project was resurrected several years ago, a number of my other dormant projects were brought back with it. Several of them are already being translated, but I'm still interested in completing them. This form of creative puzzle solving is engaging in its own way and continues to hold my interest. I think it will be fun to share the resulting games with my son when he's older, and of course my brother and friend have got to come over for some Goemon 2 when it's finished!

Side note: It's a perspective trip to reflect on the fact that 17 years ago when I stumbled into The Scene, we already thought of these games as being dated.


Quote
Thanks a billion for sharing these and working on this gem. I'm interested in the decompression/compression tools for Goemon 2, and if possible the three other games if it's the same. Really hope you'll be open to sharing these once your project is done.

I guess that's not my call since I didn't do the hacking.


Quote
Not that it's really important since in this game since you don't get to choose (unlike Ganbare Goemon 1 Princess Yuki's Disappearance/LotMN) but for continuity reasons shouldn't the bathrooms say "male/female"? Well, the continuity will be lost on the people who played non-Japanese versions of Ganbare Goemon 1 since the bathrooms were censored, but still :P

Actually, you do get to choose male or female baths when paying the entry fee. As far as those graphics, that was more of something I did just for fun, putting Ebisumaru's face on the female bath entrance, and Goemon's face on the other. It was just to avoid a generic pair of man and woman symbol signs, or "ladies" and "gentlemen" text. But I'll have to come up with something better than this, in any case.


Quote
Also, if that's any help, I'm trying to learn ARM to get Goemon DS to show its 16x16 font as 8x16 and I prepared this font (modified and based on ReyVGM's font database) as the English equivalent for the big calligraphic font

That looks great. I've created one that looks hand written as well, and I'm trying hard to get the same "feel" into it as the original. I didn't share the 8x16 or 16x16 fonts here because I recently overhauled them and they're looking a bit rough.


Quote
Wasn't that meant to be like the font used in the English arcade version of Xexex (http://youtu.be/dACHOjChjT0?t=52s) for the same intro?

Whoa, it sure is the same font. I've never seen the arcade game before.


Quote
But why is "save our star/planet" in the beginning omitted? The NES line spacing here shouldn't be so essential parts of the original message get cut, especially considering the Japanese version doesn't respect it

 I'd translated the intro as:

"I am Irene of the planet E-Square. Please save my people."

The idea was to display the second line independently from the first, since it doesn't fit on one screen.
Title: Re: Ganbare Goemon 2 (SNES)
Post by: BadChad on July 03, 2015, 10:54:36 am
Really looking forward to this release. Put many hours into the first game when I was younger!

What would be the chances of an alternate title "Legend of the Mystical Ninja 2" for North America consistency?
Title: Re: Ganbare Goemon 2 (SNES)
Post by: VicVergil on July 03, 2015, 11:15:21 am
I'd translated the intro as:

"I am Irene of the planet E-Square. Please save my people."

The idea was to display the second line independently from the first, since it doesn't fit on one screen.

That's really awesome :D
And I wasn't even aware Goemon could go into women's room in this game too.

And by the way, you might be aware of that GBA compilation of the first two games?
It's not suitable by any means for a translation, between the horrendous sound effects and newly introduced bugs, but...
That port's one redeeming feature (besides a character select in Ganbare Goemon 1) was the ability in Ganbare Goemon 2 to switch between all three characters with the Select button in the overworld instead of requiring a reset. But all three characters now share the same inventory and money amount.

One another big flaw of Goemon 2 (and 4, btw)...
It sorely misses that SMW button combination cheat to replay already cleared dungeons and bosses (the game performs a check though and avoids writing anything to the SRAM or flag data the second time onwards though). Which is a real shame since those levels are the highlight of the game's level design and often include tons of alternate paths.

They're not included in the scope of a translation, but these would make for a nice "PAL bonus" feature, even though it would change the feel of the game so much some purists may prefer to have that as an optional hack.

What would be the chances of an alternate title "Legend of the Mystical Ninja 2" for North America consistency?

If anything, the first game ("Princess Yuki's Disappearance" is the one that should be retranslated, with an SRAM hack to do away with that shitty password system, to be consistent with the later releases.
A ton was lost in translation, between censorship, nonsensical translations and various limitations. English dialog takes forever to show and uses all caps because they couldn't use the lower case font they included - as they removed vowels from it to prevent kids from writing naughty stuff in the password screen probably.

The Japanese game is better in every way.
Title: Re: Ganbare Goemon 2 (SNES)
Post by: reyvgm on July 03, 2015, 02:17:06 pm

Actually this is the sole Latin font that already exists in the ROM, because the Xexex minigame uses it for things such as "Push Start", therefore it was utilized for the translated text.


You can use the font seen here for the text:
http://www.vgmuseum.com/end/snes/d/goemon2.htm

That's an official Konami font, they used it for several of the western games back then and it fits/matches perfectly with the Goemon font.
Title: Re: Ganbare Goemon 2 (SNES)
Post by: Bahamut ZERO on July 03, 2015, 03:37:10 pm
Oh man, this made my day! i've been a Goemon addict since playing Mystical Ninja as a kid,  playing through both it and Goemon's Great Adventure on N64 countless times.

I'm stoked there's finally some love being shown to Goemon 2! I've tried playing through it untranslated, but never got very far.  Keep up the epic work!
Title: Re: Ganbare Goemon 2 (SNES)
Post by: Pennywise on July 03, 2015, 03:58:10 pm
In the ending for Goemon 2 on the Famicom, Ebismaru turns into a girl. So, those bathroom graphics are somewhat fitting. Let's see for the bath house in 2, I just the basic male/female symbol found in Pokemon etc.

Anyhow, I don't particularly like the Mystical Ninja localization title since the game's not really about ninjas and has more to do with thievery. When I do eventually get around to doing the Ganbare Goemon Gaiden's for the NES, I'm just gonna call them "The Legend of Goemon." I guess I'm not particularly fond of translating Ganbare as well. I feel like the translation of it isn't really fitting with the goofy nature of the series. Beats me if I can tell you a better alternative though.
Title: Re: Ganbare Goemon 2 (SNES)
Post by: MachoAlex on July 03, 2015, 05:03:30 pm
THIS IS THE BEST NEWS OF MY LIFE!!!
Title: Re: Ganbare Goemon 2 (SNES)
Post by: Gideon Zhi on July 03, 2015, 06:58:16 pm
This looks really, really well done. To be honest, the amount of small incidental interface work has sort of been off-putting, which is a big reason this has been going so slowly on my end. It looks way better than what I'd probably end up producing, not the least because I lack the sort of connection you obviously have to the game. If/when this releases I'm more than happy plugging it and dropping my own; it'll be one less thing I feel like I have to do. Bravo!
Title: Re: Ganbare Goemon 2 (SNES)
Post by: VicVergil on July 03, 2015, 10:28:50 pm
In the ending for Goemon 2 on the Famicom, Ebismaru turns into a girl. So, those bathroom graphics are somewhat fitting. Let's see for the bath house in 2, I just the basic male/female symbol found in Pokemon etc.

Besides a certain infamous futuristic reboot (mentioned as an old shame of the series in the DS game, where the New Oedo protagonist gets jailed as an imposter) and even in that one it was made clear that Ebisu and this Ebisumaru are different characters (for plot reasons better not spoiled here), I guess Konami retconned "Ranma-like Girl Ebisumaru" and "Black Thief Ebisumaru" from the NES days long ago at this point (and much of the characterization from the Famicom RPGs sadly).

You might be right about Bismaru, the homocidial futuristic nun and descendant of Ebisumaru who looks just like him.

If I may ask a question since you're more familiar with the NES games, which Goemon game had nudity for entering an onsen and a lynch mob when you enter the girl's room? Or am I mistaking it with something else entirely?
Title: Re: Ganbare Goemon 2 (SNES)
Post by: chillyfeez on July 03, 2015, 11:10:13 pm
You guys will be my personal heroes when this is done. Can't wait.
I know that something like this is a veritable buttload of work, and I understand firsthand about maintaining the balance between a massive romhacking project and a full real life of job and family and all the other crap that happens, so... Well, I'm rooting for you!
Looks great so far!
Title: Re: Ganbare Goemon 2 (SNES)
Post by: Googie on July 04, 2015, 12:10:07 am
I bought this game for $85 at a mom & pop game store when it first came out in the 90's. I never got tired of playing it, according to EGM it was never released here in the states because of it's Japanese style, which sucked in my opinion. I also like the cameos from other Konami games too. :D

I'm looking forward to the final product, hopefully down the line maybe people will pick up Goemon 3 & 4 too... :)

When Ebisumaru had his fan in full power, that pimp slap sound always made me laugh! :laugh:
Title: Re: Ganbare Goemon 2 (SNES)
Post by: Avicalendriya on July 04, 2015, 04:21:14 am
What would be the chances of an alternate title "Legend of the Mystical Ninja 2" for North America consistency?

I'll probably just leave the title as it is. I've never played the first game anyway, so there won't be any consistency between the two.

Also, regarding the first game's localization: There isn't anything mystical about Ishikawa Goemon, is there? If he existed, he was a thief, possibly a ninja, or perhaps both at one time or another.


One another big flaw of Goemon 2 (and 4, btw)...
It sorely misses that SMW button combination cheat to replay already cleared dungeons and bosses (the game performs a check though and avoids writing anything to the SRAM or flag data the second time onwards though). Which is a real shame since those levels are the highlight of the game's level design and often include tons of alternate paths.

I agree, the inability to replay those levels is a strange design decision.


Quote
They're not included in the scope of a translation, but these would make for a nice "PAL bonus" feature, even though it would change the feel of the game so much some purists may prefer to have that as an optional hack.

 Some kind of 2.5 hack might be a cool project.


Quote
If anything, the first game ("Princess Yuki's Disappearance" is the one that should be retranslated, with an SRAM hack to do away with that shitty password system, to be consistent with the later releases.

Yes it should. Depending on how painful this project ends up being, I'll consider working on the others.


You can use the font seen here for the text:
http://www.vgmuseum.com/end/snes/d/goemon2.htm

That's an official Konami font, they used it for several of the western games back then and it fits/matches perfectly with the Goemon font.

It's a pretty good font, but I'm most likely going to use a custom 8x16. I figure everything might as well be custom for this, giving it a uniform style while trying to mimic the feel of the original.


I'm stoked there's finally some love being shown to Goemon 2!

It's funny, this is one of those games that's been started by many individuals. I have to wonder if it's Cursed.


When I do eventually get around to doing the Ganbare Goemon Gaiden's for the NES, I'm just gonna call them "The Legend of Goemon." I guess I'm not particularly fond of translating Ganbare as well. I feel like the translation of it isn't really fitting with the goofy nature of the series. Beats me if I can tell you a better alternative though.

I need to play the NES games someday. I like their style.

"Go for it" is the best I could do, but as far as the Gaiden games go, "Ganbare" does seem more difficult to incorporate into the translated title.


THIS IS THE BEST NEWS OF MY LIFE!!!

I doubt that, but thank you!


This looks really, really well done. To be honest, the amount of small incidental interface work has sort of been off-putting, which is a big reason this has been going so slowly on my end. It looks way better than what I'd probably end up producing, not the least because I lack the sort of connection you obviously have to the game. If/when this releases I'm more than happy plugging it and dropping my own; it'll be one less thing I feel like I have to do. Bravo!

Thanks Gid. You're not kidding, it's a lot of work. The amount of graphics that need to be redrwan has intimidated me and seen me casting doubt on the quality of my output plenty of times.


You guys will be my personal heroes when this is done. Can't wait.

Thanks chillyfeez. Now all we have to do is pretend there's no Curse and ignore its obvious effects as we proceed.


I never got tired of playing it

I never tired of it either. It's got some things in common with Super Mario World, such as the world map with branching paths, stages with multiple exits, and excellent replay value.
Title: Re: Ganbare Goemon 2 (SNES)
Post by: Maeson on July 04, 2015, 06:11:56 am
This looks amazing!

I hope you're wrong and the game is not really cursed, because the work being made here looks too good!
Title: Re: Ganbare Goemon 2 (SNES)
Post by: SunGodPortal on July 04, 2015, 02:25:42 pm
Quote
I've never played the first game anyway, so there won't be any consistency between the two.

Well, you're missing out. It's a great game. Anyway, you won't be losing anything by not mimicing the crappy localizations of those days, when many of these people didn't seem to take their jobs very seriously despite the fact that they were working on some of the most awesome games of all time.

Quote
Also, regarding the first game's localization: There isn't anything mystical about Ishikawa Goemon, is there? If he existed, he was a thief, possibly a ninja, or perhaps both at one time or another.

If the movie Shogun's Ninja (a historical drama/action flick from the 70's based on real events) was correct, Ishikawa Goemon wasn't even a real person. It was a gang of thieves that operated in a "Robin Hood" capacity and spread rumors about this Goemon character so as to trick the authorities into thinking that the thefts were the work of one "master thief" rather than a gang of individuals who were plotting to overthrow the government.

EDIT: I should mention that it worked and that most or all of the members of this gang were children of the Iga ninja clan that was massacred by the shogun (I think he was the shogun...?). Their friend Takemaru (who I believe was the son of the leader of the Iga ninja) was the one who took over and became the new shogun. I believe his family ruled over Japan for a few centuries afterwards.

So yeah, I guess Goemon was a fictional character who likely birthed many folk tales but was connected to real people and events from Japan's history about 4 or 500 years ago.
Title: Re: Ganbare Goemon 2 (SNES)
Post by: VicVergil on July 04, 2015, 08:55:00 pm
If the movie Shogun's Ninja (a historical drama/action flick from the 70's based on real events) was correct, Ishikawa Goemon wasn't even a real person. It was a gang of thieves that operated in a "Robin Hood" capacity and spread rumors about this Goemon character so as to trick the authorities into thinking that the thefts were the work of one "master thief" rather than a gang of individuals who were plotting to overthrow the government.

Nice, so that means no one was boiled alive with his baby children  ;D
Good for Goemon :P
Title: Re: Ganbare Goemon 2 (SNES)
Post by: SunGodPortal on July 04, 2015, 09:05:10 pm
Quote
Nice, so that means no one was boiled alive with his baby children  ;D

I sure hope not, but you never know with this world. Humans can be pretty barbaric. :-[
Title: Re: Ganbare Goemon 2 (SNES)
Post by: ddstranslation on July 04, 2015, 09:41:30 pm
This looks like it'll be great! I can't wait to play this. Legend of the Mystical Ninja was one of my first SNES games, and I loved how wonderfully weird it was, and being a fun platformer as well. And since you seem to be a big fan, I know you'll do it justice. Good luck to you guys! :)
Title: Re: Ganbare Goemon 2 (SNES)
Post by: jobless_floppy on July 05, 2015, 03:02:35 pm
Those are some very nice graphics, kudos  :) I know I'll really enjoy this translation when it's done.
Title: Re: Ganbare Goemon 2 (SNES)
Post by: Avicalendriya on July 07, 2015, 10:43:48 am
This looks amazing!

Thank you Maeson, and I'll take this opportunity to let you know that I've been following your FF project. You're doing some great stuff with it, so keep at it!


Quote
I hope you're wrong and the game is not really cursed, because the work being made here looks too good!

It is possible to complete a Cursed title, though it will surely Curse those who bring it into the light. Just look at Romancing SaGa 3, for example. As soon as Disnesquick and I started to make progress with it, my lady gave me the boot and I was soon living in a tent, while he got the Black Death from a friendly alley cat.


Well, you're missing out. It's a great game.

I'll definitely play it, it's just hard to find "free time" these days.


Quote
Anyway, you won't be losing anything by not mimicing the crappy localizations of those days, when many of these people didn't seem to take their jobs very seriously despite the fact that they were working on some of the most awesome games of all time.

No kidding! I fired up the original Japanese game just to check it out, wandered into a shop, and observed some signage behind the clerk. Then I went to see how these graphics were localized in the North American release, and guess how they handled it? They simply removed the Japanese text! I'll post screenshots when I get home.


Quote
So yeah, I guess Goemon was a fictional character who likely birthed many folk tales but was connected to real people and events from Japan's history about 4 or 500 years ago.

It's hard to say now that so much time has elapsed. An inconceivable amount of the past is simply lost to history, which is very tough for me to think about, actually.


Nice, so that means no one was boiled alive with his baby children

Possibly, but those accounts conflict with one another. Some state that he kept his son held high, and that the son survived and was pardoned, while others indicate that he realized this wouldn't work, and plunged his son to the bottom of the cauldron in order to end his suffering as quickly as possible.


This looks like it'll be great! I can't wait to play this. Legend of the Mystical Ninja was one of my first SNES games, and I loved how wonderfully weird it was, and being a fun platformer as well. And since you seem to be a big fan, I know you'll do it justice. Good luck to you guys! :)

Thank you for checking it out, DDS. Get this, you inadvertently helped move the project along at a faster pace, since I stopped work on my RS1 translation when you announced yours.

The passion and dedication that you have for the game is quite familiar, and I admire your sense of obligation too. Seeing you return to finish something you started long ago is very cool and I hope we see more of this!

I also wonder if sharing a Curse might weaken its individual effects.


Those are some very nice graphics, kudos  :) I know I'll really enjoy this translation when it's done.

Thank you! I've obsessed on them enough to share, but they will still see some improvement.
Title: Re: Ganbare Goemon 2 (SNES)
Post by: Maeson on July 07, 2015, 11:04:21 am
Thank you Maeson, and I'll take this opportunity to let you know that I've been following your FF project. You're doing some great stuff with it, so keep at it!

You're going to make me blush... I'm working on the 1.2 which will change a few things here and there, although I'm taking more time than i would like. I've being lending a (very tiny) hand in other things, and real life has been pretty annoying lately.

About Mystical Ninja (Goemon 1) I'm with SunGodPortal, it's a fantastic game from start to bottom, even when I facepalm at the "kid Ying and Dr Yang" thing... But the game itself is incredible,k even more for an "early" (some months after SNES was launched) release of the system, visuals and sound where really impressive for 1991.

The soundtrack will be forever in my head. And that's pretty bad because it's too catchy and it likes to come back in the worst moments possible.
Title: Re: Ganbare Goemon 2 (SNES)
Post by: Stevacus on September 06, 2015, 05:37:12 pm
I played this in Japanese language, can't wait!
Title: Re: Ganbare Goemon 2 (SNES)
Post by: Gary_Oak on December 19, 2015, 05:07:22 pm
I just wanted to drop by to give Avicalendriya my sincerest gratitude to be working on this (and the remaining SNES Goemon games from what I've heard). It's one of my personal favorites and I've always wanted to play it in English for years. What you're doing is nothing short of amazing, specially considering the amount of perfectionism you're pouring into this.

By the way, if you ever get the chance, I recommend you to play Keio Flying Fortress 2 for the Saturn. While it's nowhere as big as Goemon in terms of recognition, it's a quirky little platformer that shares a lot of similarities that ought to give you a good time.

Once again, thank you very much for your hard work!  :thumbsup:
Title: Re: Ganbare Goemon 2 (SNES)
Post by: John Enigma on December 19, 2015, 10:49:46 pm
This is nice. This is real nice.

Now if only somebody could the same for Kessakusen! Ganbare Goemon 1 & 2, (http://img.gamefaqs.net/box/7/5/6/319756_front.jpg)
which are the GBA ports of Mystical Ninja for SNES and Ganbare Goemon 2 (which is this one).
Title: Re: Ganbare Goemon 2 (SNES)
Post by: acediez on December 29, 2015, 08:48:23 pm
Avicalendriya,

I share the fondness you have for these games. For the longest time, I've been following each and every individual attempt to translate it with great hopes, and I can't express how happy I am to see this thread.

Turns out I'm a graphic designer and illustrator (acediez.deviantart.com is my old outdated gallery, I haven't updated it with commercial work yet). I don't have any past experience with pixel art past some very few experiments, but I'm interested on having as much experience as I can get with whichever passion project I can get involved with because I plan on adding those skills to my toolset soon (I plan on making videogames with a programmer brother, who is a Goemon fan himself too, and our first planned future project is very Goemon inspired)

So I share your motivation, and I want to help you with the graphic side of things. It'll be an honor to be part of this (and even Ganbare Goemon 3 and 4, if we get to that)

I'm sending you a private message right now with my email.

December 29, 2015, 10:12:01 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
the ability in Ganbare Goemon 2 to switch between all three characters with the Select button in the overworld instead of requiring a reset. But all three characters now share the same inventory and money amount.

It sorely misses that SMW button combination cheat to replay already cleared dungeons and bosses

I would love these features included, even if they ended up as optional parches.

What would be the chances of an alternate title "Legend of the Mystical Ninja 2" for North America consistency?

An optional patch for an optional title screen would be a nice touch too.

But I guess these are things to consider only after the main work gets done.
Title: Re: Ganbare Goemon 2 (SNES)
Post by: Avicalendriya on December 30, 2015, 03:56:31 pm
Thanks for the offer, but the plan is to do all the graphics work myself. Handing it off just wouldn't feel right, especially considering how much time I've already devoted to the task.
Title: Re: Ganbare Goemon 2 (SNES)
Post by: acediez on December 30, 2015, 05:34:08 pm
Well, in that case, keep it up! ;) I'm really looking forward to this.
Title: Re: Ganbare Goemon 2 (SNES)
Post by: VicVergil on December 30, 2015, 07:51:43 pm
This is nice. This is real nice.

Now if only somebody could the same for Kessakusen! Ganbare Goemon 1 & 2,
which are the GBA ports of Mystical Ninja for SNES and Ganbare Goemon 2 (which is this one).

The GBA ports, at least the GG1:Yuki-Hime's Disappearance part, have much more graphical assets which are uncompressed (though some still are) and the GBA pointer system allows for much more liberty, but it seems the text itself is compressed unlike the originals.
That said, they're a disgrace, it's a torture to play through them with the very tiny screen and the horrible, horrible sound (I say that as someone who really liked the Mario/Zelda GBA ports).

Only redeeming parts may very well be the character switch in Goemon 2, and a proper save system in Goemon 1. And maybe the bonuses unlocked in GG:DS when this GBA compilation is inserted in Slot-2?
As I said before, these would make for really nice patches for the SNES versions.
Title: Re: Ganbare Goemon 2 (SNES)
Post by: MachoAlex on January 08, 2016, 07:19:44 pm
Can't wait for this. Your graphic editing looks great  :)
Title: Re: Ganbare Goemon 2 (SNES)
Post by: juze on February 08, 2016, 10:44:42 am
I a word, beautiful. Need I say more?
Title: Re: Ganbare Goemon 2 (SNES)
Post by: SpRoUt on February 16, 2016, 12:36:47 am
How close is this to becoming a reality?
Title: Re: Ganbare Goemon 2 (SNES)
Post by: taikyoku on March 06, 2016, 07:14:41 am
I do hope real life hasn't destroyed you!

I really like what you've done with the title and game over screens. However, I recommend using "Ganbare"; localizations made today of heavily-Japanese games would typically stick with romanizing the main title of a series like that. I also think you should try writing the logo vertically, just to see how it looks. Lastly, thank you for not using that wretched "Magginesu", and "McGuinness" is CamelCase as far as I can tell.

I REALLY like what you did with the Xexex minigame. Please do not change that font, it's a perfect idea with a perfect execution. However, you should make it pink, change "Irene" to "Elaine", and add periods. I know イレーネ is meant to be the Japanese form of "Irene", but it can also be used for (and sounds closer to) Elaine, which was used. You can generally trust "world" versions of arcade games for transliterations and things like that because they're typically made by the developers themselves, broken English and all. I also recognize that Otomedius used "Irene", but that's revisionism at best, borne out of ignorant developers sticking with the common usage of イレーネ.
Title: Re: Ganbare Goemon 2 (SNES)
Post by: SpRoUt on March 06, 2016, 07:58:41 pm
You're doing great keep it up bro. I have full faith in you.
Title: Re: Ganbare Goemon 2 (SNES)
Post by: reyvgm on March 13, 2016, 05:01:07 pm
I agree, it's best if you leave Ganbare. I mean, look at Yokai Watch, it was localized with the Japanese name intact :P
Title: Re: Ganbare Goemon 2 (SNES)
Post by: Magma Dragoon on March 14, 2016, 06:19:03 pm
Alternatively, you can make two separate patches; one with the Ganbare Goemon title and other with the Legend of Mystical Ninja title.
Title: Re: Ganbare Goemon 2 (SNES)
Post by: KingMike on March 15, 2016, 01:31:50 am
I mean, look at Yokai Watch, it was localized with the Japanese name intact :P
Mostly intact. I refuse to spell it "Yo-kai". :P
Title: Re: Ganbare Goemon 2 (SNES)
Post by: gc8tech on March 18, 2016, 01:34:38 am
Can't wait to see a IPS file!! Great work!!!

D.
Title: Re: Ganbare Goemon 2 (SNES)
Post by: SpRoUt on March 24, 2016, 06:49:02 pm
I need this complete lol any updates?
Title: Re: Ganbare Goemon 2 (SNES)
Post by: Fei Wong on March 24, 2016, 07:27:56 pm
omfg, in my once a year search of any translations for Goemon i see this and shit came out of my pants!!!
hyped beyond belief now for this masterpiece getting the dedication it deserves!! im a Goemon fan since the snes days and i lost all hope of seeing 2 3 and 4 in english someday, now i have faith again, and seeing all those pretty screenshots with english graphics...oh man you guys are my heroes!!  :thumbsup: :crazy: :woot!: :woot!: :woot!:
Title: Re: Ganbare Goemon 2 (SNES)
Post by: BarbieOnWeed on April 08, 2016, 10:07:18 am
If there is a game I wanted to get translated, this is it!
Thank you soooooo much for doing this. :)

I too played this game back in the days.
Still a great game!
Title: Re: Ganbare Goemon 2 (SNES)
Post by: Avicalendriya on April 13, 2016, 01:56:55 am
Given what's happened with every other project that I've worked on, this seem like the right time to move on with life.

Relevancy: I have spent the last several years completing my translations of all three Romancing SaGa games (and a few others which have been under wraps), while also diving deep into the code in an attempt to learn ASM. Now that RS1 and RS2 have been released in English, it is clear that this has been thousands of wasted hours. Gideon, you can have my graphics for your Goemon 2 project, however my heart says to move forward with game development, and I advise you do the same. Think of it: Your game could be finished now -- so could mine. Not to mention that the satisfaction and accomplishment derived from playing and sharing your own game is a hundred times greater than what comes from translating a game made by another. I can personally attest to it!
Title: Re: Ganbare Goemon 2 (SNES)
Post by: caninis on April 13, 2016, 12:59:45 pm
oof, people are going to be disappointed, the snes goemon games are pretty highly anticipated translations (perhaps the curse is true)

goemon 2 is a much smaller game than the saga games - this could be your swan song / claim to fame!

but if you must quit then I guess release your progress and maybe someone else will continue it
how far long do you think you were?
Title: Re: Ganbare Goemon 2 (SNES)
Post by: Bahamut ZERO on April 13, 2016, 02:32:51 pm
Given what's happened with every other project that I've worked on, this seem like the right time to move on with life.

Relevancy: I have spent the last several years completing my translations of all three Romancing SaGa games (and a few others which have been under wraps), while also diving deep into the code in an attempt to learn ASM. Now that RS1 and RS2 have been released in English, it is clear that this has been thousands of wasted hours. Gideon, you can have my graphics for your Goemon 2 project, however my heart says to move forward with game development, and I advise you do the same. Think of it: Your game could be finished now -- so could mine. Not to mention that the satisfaction and accomplishment derived from playing and sharing your own game is a hundred times greater than what comes from translating a game made by another. I can personally attest to it!


Awwwww. You have no idea how much I was looking forward to Goemon 2. I was gonna play that thing to death and relive some of the good times I had playing Mystical Ninja when I was 4 years old.  :(

How complete are your translations of the Romancing SaGa games? To be honest, I'd much rather attempt to play through even an incomplete version of Romancing 2's original SNES version that you've worked on than play SE's shitastic remakes. After what they did to FF5 and 6's releases, anything you've accomplished with RS1, 2, and 3 would be MANY times better IMO.

I understand you wanting to move on if you have your own game you're programming from the ground up and that's the main reason for wanting to drop your hacking projects. But if the main reason's because Square Enix just happened to release two of the things you just happened to be hacking/translating, THAT would be a waste of your thousands of hours of hard work and dedication. Not trying to pick a fight or anything, that's just how I see it.

Any plans on releasing what you have done with any of the above mentioned games? From what I recall there's only 1 translation of Romancing Saga, a couple for Romancing Saga 3 (all incomplete if I remember right) and I don't think any of the unfinished Romancing Saga 2 translations ever got close to completion.
Title: Re: Ganbare Goemon 2 (SNES)
Post by: VicVergil on April 13, 2016, 03:45:29 pm
Any chance you could share info about the graphical compression (offsets, format, and if possible tools)?
Title: Re: Ganbare Goemon 2 (SNES)
Post by: Chronosplit on April 13, 2016, 08:17:10 pm
I completely understand moving on for your own endeavors.  Good luck and thanks much for your work, I hope you have the best of fortune in the future!

Quote
How complete are your translations of the Romancing SaGa games? To be honest, I'd much rather attempt to play through even an incomplete version of Romancing 2's original SNES version that you've worked on than play SE's shitastic remakes. After what they did to FF5 and 6's releases, anything you've accomplished with RS1, 2, and 3 would be MANY times better IMO.
Hey, V was okay specifically on mobile.  It looked like hot trash from hell, but the controls were at least translated well to the platform and it used most of the screen unlike VI.  I get what you mean though, Square-Enix's ports are very hit-or-miss.  They've been improving little by little though honestly, and from the screenshots RS2 at least doesn't look like it's going to end up another VI graphically (looks kinda like DQ I-III's angle actually).

Either way, from my point of view an SNES version translation is still a good idea if only farther down the road.  Good or bad these mobile releases may one day be completely un-operational because of Square-Enix's reluctance to update when OS upgrades come along (the Chrono Trigger debacle for example nearly resulted in the mobile port being dead).  The originals getting fan translations aren't only good for comparison and for playing on real hardware in this case, they're good for when there's no other way.  Also, there's a possibility still that an RS1 mobile thing will be a Minstrel Song port (more likely than not it would be a cheaper job, it's already translated, they did DQ8 earlier on, etc).

EDIT: My, that sounded a bit like I was having a fit earlier.  Sorry about that!
Title: Re: Ganbare Goemon 2 (SNES)
Post by: John Enigma on April 14, 2016, 05:38:05 am
If that's the case, then you should release the translation source code, graphics, etc. about this game and any other game you were translating. It would be a nice idea, considering that you don't want to continue this anymore.
Title: Re: Ganbare Goemon 2 (SNES)
Post by: acediez on April 14, 2016, 03:43:48 pm
I was really looking forward to this.  :( (I guess I better keep learning japanese   :laugh: )

I really hope at some point you decide to release whatever you have, both progress and documented findings, so next time someone wants to work on this game they can continue from where you left off (it amazes me that of all the people who have done bits of these games, both on the hacking side and the translation side, no one has reached anyone to work as a team...)
Title: Re: Ganbare Goemon 2 (SNES)
Post by: Satoshi_Matrix on April 14, 2016, 04:17:57 pm
A shame you chose to quit, but yes, as others have said, if you don't plan to finish, then release everything that you've done publicly so that someone else (or perhaps a team) can finish this work. Goemon 2 is a wonderful Super Famicom game and really deserves a full fan translation.
Title: Re: Ganbare Goemon 2 (SNES)
Post by: Gideon Zhi on April 15, 2016, 07:01:12 pm
Gideon, you can have my graphics for your Goemon 2 project, however my heart says to move forward with game development, and I advise you do the same.

Check your privmsgs :) I hear what you're saying and agree in principle, but I do love what I do. I've been trying to find a happy medium for several years and I think I'm close to that point.
Title: Re: Ganbare Goemon 2 (SNES)
Post by: sub_atomic on April 16, 2016, 11:44:07 pm
It's a real shame to read that this project is dead. I know I'm not alone in my disappointment.  :(

Thank you for all the work you put into it, Avicalendriya. I only hope that there is someone willing to see what you started through to completion. It seems best to not let all your work have been in vain, and I like to think that the many fans who will be overjoyed and play the translation for years and years make it a worthwhile endeavor.
Title: Re: Ganbare Goemon 2 (SNES)
Post by: reyvgm on April 17, 2016, 04:25:19 am
This game is definitely cursed.
Title: Re: Ganbare Goemon 2 (SNES)
Post by: ObiKKa on April 17, 2016, 02:54:32 pm
Yeah, completely agree with Bahamut ZERO, Chronosplit and sub_atomic. Don't assume that just because RS1 was already fan-translated and RS2 was localized that your work has been a waste! The company's behavior with the release of RS2 as with their usual past practice will leave a bitter taste in many gamers, not to mention that their FF V and VI (http://dynamic-designs.us/d-dforum/viewtopic.php?f=37&t=771) on the PC have entirely been botched! Though this RS2 mobile remake looks a bit different but problems could rear its ugly head. It's still mobile-only and as some have pointed out in some online reviews for FF V and VI that's still an anti-consumer practice. So I'm pretty disappointed to hear when you said that just coz RS2 English is out means that you and we should all forget about it! Not trying to demean you - I accept and understand that you've moved on. That's fine. But this one argument falls through, though, because Square-Enix is not to be trusted at this point and most of all the original is still the purest and most critical piece of history to preserve for cultural reasons. It's still got its own consistent design and it was of course improved over the beginner RS1 game by the development team that made them.

It's good that you'll pass on your GG2 work to Gideon. But I hope that you also can pass on your full translations for RS2, 3 and hopefully other unannounced projects to him or any others such as ddstranslation. Please contact magno (http://www.romhacking.net/community/2035/), who's done the full Spanish translation for RS3 to insert your RS3 English translation. He's willing to do it, believe me!
Title: Re: Ganbare Goemon 2 (SNES)
Post by: Chronosplit on April 17, 2016, 08:25:21 pm
Yes, Square doesn't have the most consistent port record (since everyone's going on about only two games mostly for dumb graphics I should also pitch in Secret of Mana, Chrono Trigger, FF1 and 2 never getting the rest of their content, FFT WOTL on Android, the portal app, and DQVIII to their list of misses), but I'm not completely sure about the idea being anti-consumer only because of mobile only.  Is it crummy that RS2's not appearing on Vita?  Yeah.  But it's equally crummy that DQVII's remake wasn't translated on mobile right away either and a 3DS localization has been confirmed with nothing else, since the DQ IV-VI were on the side of great quality (based Armor Project putting in a good word I assume).  While it's true that mobile is clearly the cheapest route initially, it's also true that mobile is the widest platform they're putting them out for.  Few people don't own a smartphone these days, so between iOS and Android nearly everyone has access to it no matter how high the Vita ownership is.

Then again this is coming from someone who hasn't owned a handheld console (or really any kind of console) for quite a while now, so this might just be my ignorance talking.
Title: Re: Ganbare Goemon 2 (SNES)
Post by: ObiKKa on April 18, 2016, 02:03:47 am
Spoiler:
Yes, Square doesn't have the most consistent port record (since everyone's going on about only two games mostly for dumb graphics I should also pitch in Secret of Mana, Chrono Trigger, FF1 and 2 never getting the rest of their content, FFT WOTL on Android, the portal app, and DQVIII to their list of misses), but I'm not completely sure about the idea being anti-consumer only because of mobile only.  Is it crummy that RS2's not appearing on Vita?  Yeah.  But it's equally crummy that DQVII's remake wasn't translated on mobile right away either and a 3DS localization has been confirmed with nothing else, since the DQ IV-VI were on the side of great quality (based Armor Project putting in a good word I assume).  While it's true that mobile is clearly the cheapest route initially, it's also true that mobile is the widest platform they're putting them out for.  Few people don't own a smartphone these days, so between iOS and Android nearly everyone has access to it no matter how high the Vita ownership is.

Then again this is coming from someone who hasn't owned a handheld console (or really any kind of console) for quite a while now, so this might just be my ignorance talking.
Yeah, what if the mobile device operating systems are updated such that some old games may not work anymore? That's what happened in the past and could seriously affect the future viability of these games on these platforms. Whereas with the consoles and the PC it's all relatively stable as long as you can get them running!
Title: Re: Ganbare Goemon 2 (SNES)
Post by: Fei Wong on April 30, 2016, 12:34:26 pm
So it is true that this game..no! this series in SFC are cursed! ow man.. :banghead:
Title: Re: Ganbare Goemon 2 (SNES)
Post by: Avicalendriya on May 02, 2016, 01:10:04 pm
For two decades I was under the influence of this Curse so I can vouch for its real and powerful existence. "The Curse" is enacted whenever an individual chooses to engage in any of the following:

a) Devoting time to projects when it does not exist, thus neglecting other duties, neglecting loved ones and failing to adequately rest the body and mind in order to manifest such time.

b) Working on a project which cannot be accomplished alone, or with a team which cannot meet all of the responsibilities.

c) Spending time on something which has no real appreciative audience, or perhaps has such a small audience as to make the years of effort both pointless and distancing, as those few individuals could have just as easily been gathered and educated or empowered in major ways, with far less time and effort, and to the benefit of all.

The above examples describe nearly all of the endeavors I've undertaken within the last two decades, in relation to both romhacking and otherwise. This is why I feel that The Curse is tangible and avoidable by those who are strong enough to drop that which overwhelms and impairs quality of life.

It is hard to give up, but when vanity and an unwillingness to surrender become major motivators of such an obstinate stance, then yes, there's going to be a Curse.
Title: Re: Ganbare Goemon 2 (SNES)
Post by: VicVergil on May 02, 2016, 01:42:15 pm
Just to put things into perspective, there have been similar long inactive translation projects for the last three SNES Ganbare Goemon games as well as an official one for the PS2, and they all never materialized. It has been almost getting comical how these games are attempted regularly just to be dropped inevitably.

PS: The curse doesn't extend to China, or so it seems.
Title: Re: Ganbare Goemon 2 (SNES)
Post by: John Enigma on May 02, 2016, 02:08:29 pm
So...




In other words, this project is cancelled. That's what I understand from all of this.
Title: Re: Ganbare Goemon 2 (SNES)
Post by: Avicalendriya on May 02, 2016, 02:39:56 pm
So...




In other words, this project is cancelled. That's what I understand from all of this.

No...




I had already announced the project's cancellation. Today's post defined what The Curse is and explained how to avoid it.
Title: Re: Ganbare Goemon 2 (SNES)
Post by: Gideon Zhi on May 02, 2016, 02:58:53 pm
PS: The curse doesn't extend to China, or so it seems.

Hacking Japanese games into Chinese is generally much easier prospect than hacking them into English. Far, far, far less low-level work (interfaces, font width hacks, etc) need to be done. Given that proportionality is much more important in Roman tongues and that our character sets are based on sounds instead of syllables generally makes stuff like J->E a dramatically more complex problem than something like J->C. Neither is exactly a simple task, but it's sort of like the difference between quadratics and multivariate calculus.
Title: Re: Ganbare Goemon 2 (SNES)
Post by: John Enigma on May 02, 2016, 03:19:06 pm
No...




I had already announced the project's cancellation. Today's post defined what The Curse is and explained how to avoid it.
Thank you for explaining to me The Curse. But my biggest question is, and this is a question that I tried to make last week, who's going to continue the project then?
Title: Re: Ganbare Goemon 2 (SNES)
Post by: Gideon Zhi on May 02, 2016, 03:21:57 pm
I will, one way or the other! Investigating multiple avenues of approach for this, but I'm still waiting on details/materials from Avi :)
Title: Re: Ganbare Goemon 2 (SNES)
Post by: KingMike on May 02, 2016, 03:29:31 pm
as well as an official one for the PS2,
That's pretty well known but that one didn't happen just because SCEA didn't think it was worth releasing.
(I've heard it's one of the worse Goemon games but a shame SCEA didn't let the market decide if it should've been released. :( )
Title: Re: Ganbare Goemon 2 (SNES)
Post by: VicVergil on May 02, 2016, 04:07:16 pm
Hacking Japanese games into Chinese is generally much easier prospect than hacking them into English. Far, far, far less low-level work (interfaces, font width hacks, etc) need to be done. Given that proportionality is much more important in Roman tongues and that our character sets are based on sounds instead of syllables generally makes stuff like J->E a dramatically more complex problem than something like J->C. Neither is exactly a simple task, but it's sort of like the difference between quadratics and multivariate calculus.

I would agree with you normally about this for about 90% of anything from the PS1 era (with either Shift-JIS or Unicode) and beyond and the SNES era JRPGs which already have a few hundred joyo kanji.
But the Ganbare Goemon games use a 8x16 hiragana-only font (plus only the frequently used katakana, even the dakuten are stored in separate tiles) which has to load in its entirety in the VRAM and needs its compression figured out. I think for this one, the Chinese would have needed to do actually more than the hacking required for a latin alphabet language hack.

That's pretty well known but that one didn't happen just because SCEA didn't think it was worth releasing.
(I've heard it's one of the worse Goemon games but a shame SCEA didn't let the market decide if it should've been released. :( )

Actually Konami did commission better 3D models for the US release.
It's a bit of a budget game that tries to be a platformer/Zelda OoT hybrid, and has tons of cut content, but is still pretty serviceable and certainly better than the first N64 game. Its main fault is the graphics.
SCEA vetoed lots of other niche games (that's why Chulip got delayed from 2004 to 2007 for example, among others).

If you're looking for the worse Goemon games, there's some of the PS1 ones and a particularly bad insanity-inducing GBA game.
Title: Re: Ganbare Goemon 2 (SNES)
Post by: acediez on May 03, 2016, 03:03:31 pm
I will, one way or the other! Investigating multiple avenues of approach for this, but I'm still waiting on details/materials from Avi :)

I can't hack, but the offer I made back on page 2 to help designing and drawing translated graphics still stands if you need it.
Title: Re: Ganbare Goemon 2 (SNES)
Post by: Avicalendriya on May 03, 2016, 03:35:19 pm
Thank you for your offer azulo, however the work on the graphics is more or less finished at this point. The Title and Game Over screens are in need of much improvement, but I'll get to those final two items soon enough, and here's why:

DDS has stepped up and offered assistance, which is extremely kind. Since I have completed translating and localizing the many graphics and fonts that appear throughout the game, the project is essentially in DDS's court now.

Gideon, you've already got more than enough on your plate, so I hope you see this as a chance to lighten your load and gain additional time and energy.
Title: Re: Ganbare Goemon 2 (SNES)
Post by: PunkFrog on August 18, 2016, 07:33:55 pm
This thread is really playing with my heart. I want to play this game in English so bad.

I'm just curious, since I'm not a ROM hacker (yet): is this game harder to translate/hack than most other SNES games? If so, then what makes it harder in particular?
Title: Re: Ganbare Goemon 2 (SNES)
Post by: Satoshi_Matrix on August 19, 2016, 05:48:39 pm
Thank you for your offer azulo, however the work on the graphics is more or less finished at this point. The Title and Game Over screens are in need of much improvement, but I'll get to those final two items soon enough, and here's why:

DDS has stepped up and offered assistance, which is extremely kind. Since I have completed translating and localizing the many graphics and fonts that appear throughout the game, the project is essentially in DDS's court now.

Gideon, you've already got more than enough on your plate, so I hope you see this as a chance to lighten your load and gain additional time and energy.

As I said before: a shame you chose to quit, but yes, as others have said, if you don't plan to finish, then release everything that you've done publicly so that someone else (or perhaps a team) can finish this work. Goemon 2 is a wonderful Super Famicom game and really deserves a full fan translation. If you cannot do it for whatever reason, then let others take up the mantle.
Title: Re: Ganbare Goemon 2 (SNES)
Post by: PunkFrog on August 20, 2016, 01:39:44 am
If the game isn't already done by the time I learn how to hack, I'll be happy to step in and help if need be. This game deserves to be played by more people.
Title: Re: Ganbare Goemon 2 (SNES)
Post by: Bahamut ZERO on August 20, 2016, 01:21:09 pm
I know this isn't Goemon related, but since you brought it up when you talked about this project's cancellation and I forgot wheter or not I asked:

How far along was your progress of Romancing SaGa 2 + 3 when you chose to stop working on them? Although one of the translations of RS3 on this site's complete enough to play through, neither of the RS2 translations went further than Menu/Monster names and dialogue up to some cave at the beginning.
Title: Re: Ganbare Goemon 2 (SNES)
Post by: PunkFrog on August 21, 2016, 02:54:31 am
I don't know if anyone has seen this, but this guy seems to be working on a translation of Goemon 2, 3, and 4. All he needs is a translator at this stage. Does anybody know who he is or how to get in contact?

https://www.youtube.com/watch?v=FBLOTV8u4O8
Title: Re: Ganbare Goemon 2 (SNES)
Post by: MathUser2929 on August 21, 2016, 10:58:45 am
So he started working on a translation without first getting a translator? Good luck with that.
Title: Re: Ganbare Goemon 2 (SNES)
Post by: KingMike on August 21, 2016, 11:00:56 am
That's actually pretty normal.
Before they invest time in translating the text, translators might want to see if someone is capable of the technical work.
Title: Re: Ganbare Goemon 2 (SNES)
Post by: Rai on August 21, 2016, 02:22:03 pm
I don't know if anyone has seen this, but this guy seems to be working on a translation of Goemon 2, 3, and 4. All he needs is a translator at this stage. Does anybody know who he is or how to get in contact?

https://www.youtube.com/watch?v=FBLOTV8u4O8
That's actually my former youtube account. I actually got pretty far with making a decompressor and recompressor for the SNES Goemon games.

However, the decompressor and recompressor still have glitches.

In that clip, I used a trick where I expanded the rom and loaded an uncompressed font into VRAM. However, making a true decompressor and recompressor will make the hacking process easier.

The big problem with Goemon 3 is the pointers. They're scattered and not in any particular order.

I might take another look at the Goemon games though.
Title: Re: Ganbare Goemon 2 (SNES)
Post by: FlashPV on August 21, 2016, 03:45:31 pm
Proton made theses programs  which work with many Snes games. Maybe they'll work with the Goemon games.
http://www.romhacking.net/?page=utilities&category=&platform=&game=&author=&os=&level=&perpage=20&title=Konami+Snes&desc=&utilsearch=Go (http://www.romhacking.net/?page=utilities&category=&platform=&game=&author=&os=&level=&perpage=20&title=Konami+Snes&desc=&utilsearch=Go)
Title: Re: Ganbare Goemon 2 (SNES)
Post by: PunkFrog on August 21, 2016, 05:38:41 pm
That's actually my former youtube account. I actually got pretty far with making a decompressor and recompressor for the SNES Goemon games.

However, the decompressor and recompressor still have glitches.

In that clip, I used a trick where I expanded the rom and loaded an uncompressed font into VRAM. However, making a true decompressor and recompressor will make the hacking process easier.

The big problem with Goemon 3 is the pointers. They're scattered and not in any particular order.

I might take another look at the Goemon games though.

Are you still planning to release translations of them?

August 21, 2016, 05:45:46 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
And if it helps, translating signs on shops or banners in the games probably isn't necessary. All 4 of the localized Goemon games left them in Japanese, and it didn't hurt the experience. If anything, it actually added to it. The sheer foreignness is part the Ganbare Goemon series' appeal.
Title: Re: Ganbare Goemon 2 (SNES)
Post by: Rai on August 21, 2016, 10:08:02 pm
Are you still planning to release translations of them?

August 21, 2016, 05:45:46 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
And if it helps, translating signs on shops or banners in the games probably isn't necessary. All 4 of the localized Goemon games left them in Japanese, and it didn't hurt the experience. If anything, it actually added to it. The sheer foreignness is part the Ganbare Goemon series' appeal.
Perhaps I'll continue the projects when I perfect the compression tools.

Not only are the graphics for Goemon 3 compressed; but the text is also uses compression.

I did take another look at the graphics decompression and I think I mostly understand how it works.

The graphics compression uses a combination of LZ and RLE. Bytes between 0x80 and 0x9F will be followed by uncompressed bytes.
Title: Re: Ganbare Goemon 2 (SNES)
Post by: PunkFrog on August 21, 2016, 10:20:10 pm
I pray for your success should you decide to continue working on Goemon 2, 3, and 4. I read something about these games being "cursed". Is that true? If so, then why?
Title: Re: Ganbare Goemon 2 (SNES)
Post by: Seihen on August 21, 2016, 11:18:55 pm
I pray for your success should you decide to continue working on Goemon 2, 3, and 4. I read something about these games being "cursed". Is that true? If so, then why?

They're "cursed" in the same manner as Tokimeki Memorial for the SNES/SFC is also cursed: lots of people want to translate these games and lots of attempts have been made, but despite there being so many attempts, no one has ever really finished.

A lot of that has to do with technical issues, such as the vertical text in this game, compression, etc. as well as cultural issues.
Title: Re: Ganbare Goemon 2 (SNES)
Post by: Rai on August 21, 2016, 11:29:35 pm
I pray for your success should you decide to continue working on Goemon 2, 3, and 4. I read something about these games being "cursed". Is that true? If so, then why?
I wouldn't the same games are cursed. The main reason the SFC Goemon games are untranslated is because of the compression.

The SFC Goemon games don't use simple compression either. As I've stated before, they use a combination of LZ and RLE compression.

Writing a decompressor and recompressor would require knowledge of programming.

Overall, I don't think the games are cursed. But they require a lot of time and an experienced hacker/programmer.
Title: Re: Ganbare Goemon 2 (SNES)
Post by: FlashPV on August 22, 2016, 03:16:32 am
The graphics compression uses a combination of LZ and RLE. Bytes between 0x80 and 0x9F will be followed by uncompressed bytes.
Someone took a look at TMNT 4 for me and the compression  seems to be the same. Try Proton's tools in game type 1 I'm pretty sure you'll have a good surprise.
Title: Re: Ganbare Goemon 2 (SNES)
Post by: PunkFrog on August 22, 2016, 06:17:55 am
Who's working on it currently?

I would also like to repeat my earlier suggestion: vertical signs that appear in towns and signposts and whatnot should be left alone. Konami didn't translate those in the N64 releases either. My view is that if it's not story, gameplay, or NPC related dialogue, it's fine as it is. Just my 2 cents anyway.

August 22, 2016, 06:19:53 am - (Auto Merged - Double Posts are not allowed before 7 days.)
I do have a lot of time on my hands these days, but not much expertise in programming. I'm willing to learn how though, if it means this project's completion. Yes, that's how much of a diehard fanboy I am of this series. :D
Title: Re: Ganbare Goemon 2 (SNES)
Post by: Rai on August 22, 2016, 01:05:45 pm
Someone took a look at TMNT 4 for me and the compression  seems to be the same. Try Proton's tools in game type 1 I'm pretty sure you'll have a good surprise.
TMNT4 and Goemon 3 are both by Konami, so they seem to use similar compression. However, there is more to the compression than just LZ and RLE.

I took another look at the decompression routine and started to work on a new decompressor in C++.

The decompressor is almost finished; I just need to add support for one more layer of compression.

After that I'll code a new recompressor.

Once the decompressor/recompressor combo is finished; that should solve all the graphical compression problems.
Title: Re: Ganbare Goemon 2 (SNES)
Post by: shadow501 on August 22, 2016, 02:07:52 pm
TMNT4 and Goemon 3 are both by Konami, so they seem to use similar compression. However, there is more to the compression than just LZ and RLE.

I took another look at the decompression routine and started to work on a new decompressor in C++.

The decompressor is almost finished; I just need to add support for one more layer of compression.

After that I'll code a new recompressor.

Once the decompressor/recompressor combo is finished; that should solve all the graphical compression problems.

Sounds good ! :D
Title: Re: Ganbare Goemon 2 (SNES)
Post by: reyvgm on August 23, 2016, 02:32:19 am
TMNT4 and Goemon 3 are both by Konami, so they seem to use similar compression. However, there is more to the compression than just LZ and RLE.

I took another look at the decompression routine and started to work on a new decompressor in C++.

The decompressor is almost finished; I just need to add support for one more layer of compression.

After that I'll code a new recompressor.

Once the decompressor/recompressor combo is finished; that should solve all the graphical compression problems.

You're a hero man.
Title: Re: Ganbare Goemon 2 (SNES)
Post by: PunkFrog on August 23, 2016, 03:35:08 am
TMNT4 and Goemon 3 are both by Konami, so they seem to use similar compression. However, there is more to the compression than just LZ and RLE.

I took another look at the decompression routine and started to work on a new decompressor in C++.

The decompressor is almost finished; I just need to add support for one more layer of compression.

After that I'll code a new recompressor.

Once the decompressor/recompressor combo is finished; that should solve all the graphical compression problems.

You truly are a hero.

What about the other two Goemon games? Is anyone still working on those?
Title: Re: Ganbare Goemon 2 (SNES)
Post by: reyvgm on August 23, 2016, 02:40:37 pm
If that tool does what he says it does, then I guess the other Goemon games would be worked on much faster.
Title: Re: Ganbare Goemon 2 (SNES)
Post by: Rai on August 23, 2016, 03:17:08 pm
You truly are a hero.

What about the other two Goemon games? Is anyone still working on those?
If I recall correctly, Gideon Zhi was working on Goemon 2.

Good news; I've perfected my decompressor. It can now dump the graphics without any glitches.
Title: Re: Ganbare Goemon 2 (SNES)
Post by: cccmar on August 23, 2016, 03:43:48 pm
If I recall correctly, Gideon Zhi was working on Goemon 2.

Good news; I've perfected my decompressor. It can now dump the graphics without any glitches.

I think ddstranslations is now working on it, not 100% sure though. Oh well, when it's done, it's done. The progress on the NES/SNES Japan-only games is amazing anyway.  :)
Title: Re: Ganbare Goemon 2 (SNES)
Post by: Rai on August 23, 2016, 09:12:54 pm
I think ddstranslations is now working on it, not 100% sure though. Oh well, when it's done, it's done. The progress on the NES/SNES Japan-only games is amazing anyway.  :)
That's great that ddstranslations is working on Goemon 2.

I've been making a lot of progress on 3 lately though. I've found the text and it's dictionary compressed. Some of the text is uncompressed, but some of the text is compressed into two bytes dictionary entries.

Before the text can be dumped, I'll need to make a list of pointer locations.
Title: Re: Ganbare Goemon 2 (SNES)
Post by: PunkFrog on August 23, 2016, 10:50:20 pm
Is there a progress/project page for Goemon 2, 3, or 4?

I'm excited to see that 2 and 3 are progressing along. I've been dying to play these in English.

Edit: I don't see anything from ddstranslation about Goemon 2.
Title: Re: Ganbare Goemon 2 (SNES)
Post by: FlashPV on August 24, 2016, 04:28:59 am
I'll be happy to design the title screens for theses games if you want.
Title: Re: Ganbare Goemon 2 (SNES)
Post by: Lestat on August 24, 2016, 09:45:53 am
Well done Rai !
Title: Re: Ganbare Goemon 2 (SNES)
Post by: ddstranslation on August 24, 2016, 12:40:10 pm
I offered to help out Avicalendriya since it seemed like he had no spare time to work on it, and he told me to email him back. But I haven't heard from him since. So far, I have not done any work on the game, as I was only intending to help him carry out his work to finish the project.
Title: Re: Ganbare Goemon 2 (SNES)
Post by: Avicalendriya on August 24, 2016, 01:56:00 pm
(http://www.avimorgan.com/romhack/goemon2/hop-on-j.png) (http://www.avimorgan.com/romhack/goemon2/hop-on-e.png)
(http://www.avimorgan.com/romhack/goemon2/bazooka-match-j.png) (http://www.avimorgan.com/romhack/goemon2/bazooka-match-e.png)
Title: Re: Ganbare Goemon 2 (SNES)
Post by: Avicalendriya on December 16, 2016, 04:18:14 pm
(http://www.avimorgan.com/romhack/goemon2/tap-j.png) (http://www.avimorgan.com/romhack/goemon2/tap-e.png)
(http://www.avimorgan.com/romhack/goemon2/fortune-teller-exterior-j.png) (http://www.avimorgan.com/romhack/goemon2/fortune-teller-exterior-e.png)

More mockup graphics. The "all seeing eye" might be a little vague for the Fortune Teller but I had fun drawing it...
Title: Re: Ganbare Goemon 2 (SNES)
Post by: Pennywise on December 16, 2016, 04:50:48 pm
I think a fortune cookie would be pretty hilarious instead.
Title: Re: Ganbare Goemon 2 (SNES)
Post by: Proton on December 17, 2016, 03:51:51 pm
I decompressed the title screen of Ganbare 2 using my utility. For title screen this game has optimization: you need reorder every 0x10 bytes (you have 00 02 04 06 08 0a 0c 0e 01 03 05 07 09 0b 0d 0f, it must be 00 01 02 03 04 05 06 07 08 09 0a 0b 0c 0d 0e 0f).
Title: Re: Ganbare Goemon 2 (SNES)
Post by: thainferno305 on December 18, 2016, 03:36:44 pm
nice keep up the good work im looking foward to this game
Title: Re: Ganbare Goemon 2 (SNES)
Post by: PunkFrog on January 16, 2017, 05:55:21 am
So I'm guessing the project is still alive? I pray it is so, because playing it on an emulator is a bitch. I want to put this baby on a reproduction cart.

Also, what of 3 and 4?
Title: Re: Ganbare Goemon 2 (SNES)
Post by: Avicalendriya on January 16, 2017, 11:02:59 am
Yes the project is still alive and most everything is done on my side of things. That would be: Translation, localized graphics for the many in-game signs and the HUD, Title Screen and Game Over screen, the creation of multiple Latin fonts, and all that kind of stuff. I've sent everything over to DDS Translation. At the moment he is wisely focusing his energy exclusively on Tengai Makyou so as not to get bogged down working simultaneously on multiple projects.
Title: Re: Ganbare Goemon 2 (SNES)
Post by: PunkFrog on January 17, 2017, 12:47:06 am
Ah, I see. Who is doing 3 and 4, if anybody?
Title: Re: Ganbare Goemon 2 (SNES)
Post by: cccmar on January 17, 2017, 02:17:32 am
Ah, I see. Who is doing 3 and 4, if anybody?

Rai was doing 3 I think, he got pretty far with the hacking already. I'm not sure if anyone's working on 4 atm. Either way, that's some pretty amazing progress! All I could help with is the translation side of things if need be, but I'm sure these games are already in much more capable hands. :)  :thumbsup:
Title: Re: Ganbare Goemon 2 (SNES)
Post by: PunkFrog on January 20, 2017, 03:14:19 am
I think he said he was doing 4 too, but we haven't heard from him in a long time, so who knows?
Title: Re: Ganbare Goemon 2 (SNES)
Post by: reyvgm on January 20, 2017, 05:06:51 pm
After 2 is released in a year or so, we'll know something about 4.
Title: Re: Ganbare Goemon 2 (SNES)
Post by: Drag0nscythe on January 30, 2017, 05:35:26 am
Glad to see things are progressing well the translations. Any prospects of when thismmight be released?

Also any way we can help with the process?
Title: Re: Ganbare Goemon 2 (SNES)
Post by: aqualung on January 30, 2017, 08:13:16 am
Glad to see things are progressing well the translations. Any prospects of when thismmight be released?

Also any way we can help with the process?

You only had to read the post above yours, lol (in a year or so, it says).
Title: Re: Ganbare Goemon 2 (SNES)
Post by: Avicalendriya on January 30, 2017, 02:08:12 pm
The translation, font creation and graphics localization are complete, and DDS has already made good progress hacking the game. It should not take as long as what is being estimated here, but the tendency that real life has to blockade or stall hobbies would make a good case against this claim.
Title: Re: Ganbare Goemon 2 (SNES)
Post by: ddstranslation on January 30, 2017, 07:33:41 pm
Sorry for the delay. I'm almost done with my tasks for the Tengai Makyou Zero project. And then I'll immediately jump back to this project once I'm no longer needed there.
Title: Re: Ganbare Goemon 2 (SNES)
Post by: varikares on February 19, 2017, 06:48:56 am
Don't be sorry. I'm looking forward to both goemon and tengai makyou zero, they both deserve to be translated and I'm grateful you're taking the time to work on them :)
Title: Re: Ganbare Goemon 2 (SNES)
Post by: klu69 on March 01, 2017, 10:19:13 am
Should I wait for the translation release in the near future? I really want to play this game, but I hesitate between using the guide and waiting for the patch.
Title: Re: Ganbare Goemon 2 (SNES)
Post by: Kallisto on March 01, 2017, 11:17:30 am
Best to wait for the translation unless you can understand Japanese very well. Trying to play through a untranslated game using a guide is a bit of a chore, I would only use a guide if the Japanese game was very simplistic, and light on Japanese text.
Title: Re: Ganbare Goemon 2 (SNES)
Post by: VicVergil on March 01, 2017, 06:40:04 pm
Should I wait for the translation release in the near future? I really want to play this game, but I hesitate between using the guide and waiting for the patch.

Ganbare Goemon 2 is very linear and doesn't have much of a language barrier if you just want to finish the game, besides buying a pass for a guarded gate (which you'll probably figure out on your own by accident just shopping for items). But if you want to enjoy the crazy story, cameos, and hidden levels, you'll need a guide or a translation. If you're that impatient go for it.

On the other hand, the language barrier for Ganbare Goemon 3, Ganbare Goemon 4 and Uchu Kaizoku Akokingu is much more steep and hampering enjoyment of the game as you'd probably keep running in circles not too far into each of these games.
Title: Re: Ganbare Goemon 2 (SNES)
Post by: ddstranslation on April 09, 2017, 09:25:57 am
It's probably time for an update, so here goes.

I've pretty much managed to convert every graphic texture that Avicalendriya had supplied a substitute for, and have laid out systems for altering the cutscene and dialogue text. Though I do need an updated script and a few more graphics to finish everything up. But all in all, everything is basically done.

Here are some new pictures to show how everything looks so far.

(http://i.imgur.com/6PN7kWt.png) (https://pbs.twimg.com/media/C8ZVVNyXkAAGTVF.jpg)

(https://pbs.twimg.com/media/C8yClCrWAAAa3Pz.jpg) (https://pbs.twimg.com/media/C8yCmL4WsAAdOnB.jpg) (https://pbs.twimg.com/media/C8yCnPaXgAAq-CI.jpg) (https://pbs.twimg.com/media/C8yCoQxXsAAyzOD.jpg)

(http://i.imgur.com/iTqyAFS.gif) (https://pbs.twimg.com/media/C87ztviXUAIdjU3.jpg) (https://pbs.twimg.com/media/C6XuECIXEAEJDWL.jpg) (http://i.imgur.com/Wn0hCnB.png)

(http://i.imgur.com/G4UWOC4.png) (https://pbs.twimg.com/media/C74zPsXX0AAW7qI.jpg) (https://pbs.twimg.com/media/C7BZrbDWsAAL8Va.jpg)
Title: Re: Ganbare Goemon 2 (SNES)
Post by: aqualung on April 09, 2017, 10:37:22 am
That's really good to hear! Can't wait to play the second installment of Goemon after having played the first one back on the original snes and many more times on emulator.

I really don't know how to say thanks to every one involved in this translation  :thumbsup: :beer:
Title: Re: Ganbare Goemon 2 (SNES)
Post by: Fei Wong on April 29, 2017, 07:06:58 pm
I died and i'm in heaven? i'm seeing all those amazing GG2 screens in ENGLISH!!!! you sirs, are awesome!! Been like eons waiting for GG2 3 and 4 translated!  :beer: :beer: :beer: :beer:
Title: Re: Ganbare Goemon 2 (SNES)
Post by: cccmar on April 30, 2017, 01:53:47 am
I died and i'm in heaven? i'm seeing all those amazing GG2 screens in ENGLISH!!!! you sirs, are awesome!! Been like eons waiting for GG2 3 and 4 translated!  :beer: :beer: :beer: :beer:

I'm really happy that 2 is so close to completion, it's a really neat game. :) I believe Rai is working on GG3, not sure how far along he is. GG4 is probably up for grabs. Either way, that's some substantial progress.
Title: Re: Ganbare Goemon 2 (SNES)
Post by: FlashPV on April 30, 2017, 01:56:32 pm
It's GREAT! Since I'm a fan of Goemon I hope I'll get a chance to make a french version.  :beer:
Title: Re: Ganbare Goemon 2 (SNES)
Post by: Googie on April 30, 2017, 03:22:10 pm
I can't wait to play this when it's done. :D
Title: Re: Ganbare Goemon 2 (SNES)
Post by: thainferno305 on April 30, 2017, 05:36:57 pm
Can't wait for it's release
Title: Re: Ganbare Goemon 2 (SNES)
Post by: MitsukuHackbot on April 30, 2017, 11:53:07 pm
Wow. Looks better than professional localizations for the SNES. Killer.
Title: Re: Ganbare Goemon 2 (SNES)
Post by: Avicalendriya on May 01, 2017, 01:08:03 pm
Thanks everyone! It's been a very long journey and your support sure means a lot. I can't tell you how hard I tried to make the graphics and translation worthy, but in terms of numbers, hundreds of hours went into it over the years. This game is one of the most awesome SNES titles around in my opinion, and it deserves nothing less than the best. I'm still very critical of my work and feel that it could be better in some places, so I'll be pushing myself to make improvements.

DDS really stepped up to the plate and knocked the hacking out in an extremely short period of time, while accommodating every line of text and localized graphic that I wanted to implement. He made it work, and I feel the end result is a very accurate English rendition of the original, retaining not only the feel of the dialogue but also the style of the many visuals that needed to be localized, such as banners, signs, labels, decorations, many different fonts and various HUD elements.

DDS is waiting on me at the moment, since there's a small handful of graphics and dialogue that still needs to be finished. Shouldn't be too long before we're all done.
Title: Re: Ganbare Goemon 2 (SNES)
Post by: acediez on May 02, 2017, 05:48:14 pm
I've been following this project ever since it was first shown here and I'm very happy to see things worked out at the end!  Thank you so much Avicalendriya and ddstranslation, you guys made something that lots of people wanted but probably wouldn't get done if it wasn't for you!

I'm very excited to try it, even more so knowing how close it was to being dropped and how hard it was for Avicalendriya at some points. You should be very proud for finally working together and seeing the project to the end.
Title: Re: Ganbare Goemon 2 (SNES)
Post by: yoyotheyoshi on June 07, 2017, 01:09:24 am
This is one of my favorite titles, I wound up importing it some time ago. I know it like the back of my hand so, when it's finished, if you're looking for somebody to run through and test the translation out, I'd be happy to volunteer. Please shoot me a PM if you'd like me to do that when you're done! Thanks for doing this, this'll surely bring more folks to play what is, in my opinion, one of the best SFC games to grace the console.
Title: Re: Ganbare Goemon 2 (SNES)
Post by: Satoshi_Matrix on June 07, 2017, 09:31:56 am
This is my personal favorite of all Geomon games ever. I look forward to the completion of this project moreso than any modern, triple-A game.
Title: Re: Ganbare Goemon 2 (SNES)
Post by: Rai on June 07, 2017, 10:41:09 am
I'm really happy that 2 is so close to completion, it's a really neat game. :) I believe Rai is working on GG3, not sure how far along he is. GG4 is probably up for grabs. Either way, that's some substantial progress.
The biggest problem with GG3 unfortunately is the pointers.  Without manually finding the location of every pointer; a script dump is impossible.
Title: Re: Ganbare Goemon 2 (SNES)
Post by: aqualung on June 07, 2017, 02:57:06 pm
This is my personal favorite of all Geomon games ever. I look forward to the completion of this project moreso than any modern, triple-A game.

Me too! Right now, the games I'm looking forward the most to be translated are this one, the nes GG gaiden, Tengai Makyou Zero and Shell Monsters Story II (so long as these last two are finished someday, I can die in peace after playing them, lol).
Title: Re: Ganbare Goemon 2 (SNES)
Post by: w1ck3d on June 07, 2017, 04:33:54 pm
The biggest problem with GG3 unfortunately is the pointers.  Without manually finding the location of every pointer; a script dump is impossible.

Would it not be possible to add a four digit code to the end of each line, so you could later sort out where each line fits?
Title: Re: Ganbare Goemon 2 (SNES)
Post by: Rai on July 02, 2017, 10:38:08 pm
Would it not be possible to add a four digit code to the end of each line, so you could later sort out where each line fits?
Unfortunately, I don't believe that will work. Since the pointers are scattered; it's unlikely GG3 will be translated anytime soon.

However, I do have some good news. I took another look at GG4 and it does use an organized pointer table. Since GG4 uses a pointer table; it will be a lot easier to write a script dumper and a script inserter for the text.
Title: Re: Ganbare Goemon 2 (SNES)
Post by: sub_atomic on August 20, 2017, 09:58:58 am
Just adding my voice of support and excitement to the thread. I'm very happy to see how close we're getting to a GG2 translation! Thanks for all the hard work being done so thousands of people like me can enjoy this game in English.
Title: Re: Ganbare Goemon 2 (SNES)
Post by: AlbertX on August 24, 2017, 04:52:25 am
I have been following this closely for a long time, I just register to give you my most sincere thanks for this, it's been a long journey and the Goemon games have a special place in my heart, unfortunately 2,3 and 4 were never translated and playing them has been a dream of mine for years, even thou this is only the second game I can't thank you enough.

I don't want to seem pushy or anything but is there any idea when this will come out? I am dying to play this game hehehe

Once again THANK YOU FOR THIS!!! :woot!: :woot!: :woot!: :woot!: :woot!:
Title: Re: Ganbare Goemon 2 (SNES)
Post by: ArkthePieKing on August 28, 2017, 01:41:51 am
Joining in for the chorus of 'I'm super excited for this!'

Seriously this is gonna be great when it comes out. Thank you so much for your hard work and dedication. :D
Title: Re: Ganbare Goemon 2 (SNES)
Post by: ddstranslation on August 28, 2017, 04:37:57 am
Thanks for the show of support, everyone. :)

Though the project is still in the same place it was from my last post here, it shouldn't take too long to wrap things up once I get the last pending graphics and completed script.
Title: Re: Ganbare Goemon 2 (SNES)
Post by: Shiryu on August 30, 2017, 10:58:39 am
And when that happens I will personally make sure you and everyone who worked on this will get the deserved credit and recognition for this stunning effort. :thumbsup:
Title: Re: Ganbare Goemon 2 (SNES)
Post by: SpRoUt on August 31, 2017, 08:52:58 am
Can't wait to read all these Goemon jokes inside the towns. Thanks again ive been waiting since you're first post I'm so pumped!! Great job by the way you are making rom hacking history.  :thumbsup: :beer:



Moderator Note:
Due to excessive attempts to necrobump this thread, the OP should PM a moderator if and when they would like it reopened.
Thanks,
~MathOnNapkins
Title: Re: Ganbare Goemon 2 (SNES)
Post by: Avicalendriya on January 31, 2019, 06:08:44 pm
(http://www.avimorgan.com/romhack/goemon2/fortune-teller-exterior-j.png) (http://www.avimorgan.com/romhack/goemon2/fortune-teller-exterior-e.png)

Just dropping by to thank everyone for being so patient. Also the messages I've received in support of the project are very kind and much appreciated. The last update was eons ago but fear not, I've still got my eye on this.


So here's where we are at the moment:

All of the graphics and fonts are complete and inserted into the game. I'm going to rework some of them, but it's a relief to at least have the "first draft" done. As far as the text, it's pretty much there as well, but more importantly I recently overhauled the entire script and am much happier with it now. It will receive another round of polish soon enough, but it's in pretty good shape, and DDS is currently putting it into the game to see how it feels. I believe that he's very close to done with the heavy lifting on this project, and is basically just waiting on my slow ass.

Speaking of which, apologies for the mudlike progress on this game. What can I say? As a dad who toils endlessly at work and at home, gets up at 5:00 in the morning every day, plus with my other interests and demands in the mix, I'm so worn out and inundated that it's all one big overwhelming struggle. No time, no energy, you know the routine. Surprised that I get anything done at all. Anyway, thanks again for holding out and I hope to have another update soon.
Title: Re: Ganbare Goemon 2 (SNES)
Post by: acediez on January 31, 2019, 07:06:43 pm
I hoped this thread would be back on the first page eventually  :woot!:
Thanks again for the huge efforts you and DDS have put into this
Title: Re: Ganbare Goemon 2 (SNES)
Post by: ryogo666 on January 31, 2019, 08:05:52 pm
 :woot!: I'm so glad for the update, I've been checking this site every single day in hope that the patch would have been released. Keep up the good work!
Title: Re: Ganbare Goemon 2 (SNES)
Post by: lastdual on January 31, 2019, 08:29:02 pm
Thanks for your dedication in sticking with this project :thumbsup:

It's awesome to hear that things are shaping up! You've clearly had a lot on your plate, so I appreciate you taking the time to update us at all. Really looking forward to seeing this gem playable in English after all these years.
Title: Re: Ganbare Goemon 2 (SNES)
Post by: G061 on February 01, 2019, 03:33:07 am
I just couldn't be happier the game is getting such dedication from talented folks, it's one of my favorites ever without understanding a lick of it so I'm plenty fine with waiting till you're ready.
Title: Re: Ganbare Goemon 2 (SNES)
Post by: chillyfeez on February 01, 2019, 10:16:35 am
Sweet! Nice to know this isn't abandoned.

Totally understand the slow progress. That "work in progress" linked in my signature down there? Been "working" on it since 2012. Not even close to done.

Anyway, I tried playing Goemon 2 in Japanese over the summer and struggled mightily without being able to understand the text. Legend of the Mystical Ninja has always been one of my favorite SNES titles, so whenever this is finished, I will be playing the hell out of it!
 :beer:
Title: Re: Ganbare Goemon 2 (SNES)
Post by: sub_atomic on February 03, 2019, 10:11:53 pm
So glad to see this update pop up in my email! All of yoru hard work at the end of long days, long weeks - it's all so appreciated by those of us waiting patiently to play the final product! Thank you for sticking with it.  :thumbsup:
Title: Re: Ganbare Goemon 2 (SNES)
Post by: Valkyrie on February 03, 2019, 11:44:46 pm
So damn happy to see ya'll still kicking on with this project!!

As a long-time fan, it's nothing short of amazing to witness the love for the series still kicking this alive, after Konami pretty much buried the franchise completely more than a decade back. I'll be here cheering you on along with others: please keep working just a little more and bringing on the cathartic joy!
Title: Re: Ganbare Goemon 2 (SNES)
Post by: LargoLaGrande on February 05, 2019, 07:30:15 am

Welcome back!  :thumbsup:

Thanks for still working on this project from time to time. Don't worry, your situation totally understandable. This is how life goes.

Could this be potentially the first translated 16 bit Goemon game?
No pressure!  :laugh:
Title: Re: Ganbare Goemon 2 (SNES)
Post by: cccmar on February 05, 2019, 08:50:31 am
Now that the NES games are all translated, perhaps we're gonna see more Goemon games for other consoles. Thanks for your work and dedication, it's looking stellar so far! 
Title: Re: Ganbare Goemon 2 (SNES)
Post by: Zanemato on February 05, 2019, 03:17:11 pm
Thanks for those updates, I wish I could play every Ganbare Goemon games in English.

My big respect for the translation of the game !!!
Title: Re: Ganbare Goemon 2 (SNES)
Post by: AlbertX on March 04, 2019, 10:17:40 am
Since the Author has revived this, I just want him to know that I check this forum every week, I still dream with the day I can play this game and I can't wait my last comment was more than a year ago I have never lost hope.

Thank you :)
Title: Re: Ganbare Goemon 2 (SNES)
Post by: DemoniusX on March 06, 2019, 06:07:33 pm
My 12 year old inner child still wants to play this...I'm 36 now,but still look forward to enjoying this when it finally releases.
Title: Re: Ganbare Goemon 2 (SNES)
Post by: crimental on March 07, 2019, 02:08:47 am
My 12 year old inner child still wants to play this...I'm 36 now,but still look forward to enjoying this when it finally releases.

Idem.
Goemon It's one of my favorite sagas.
what a bad name that of mystical ninja ajajaja, it's goemon! A Japanese boy!
Title: Re: Ganbare Goemon 2 (SNES)
Post by: Redget on March 12, 2019, 05:11:46 am
I can't wait for this.
I completed all 4 ganbare goemon games on snes (except that puzzle game with ebisumaru).
i hope you release it soon.
i have pretty good memories with this game.

 :thumbsup: :thumbsup: :thumbsup:
Title: Re: Ganbare Goemon 2 (SNES)
Post by: ddstranslation on March 25, 2019, 02:48:33 am
It's been a long time since I posted an update here. I just finished playing through the game and did all the work that I could on it. The game should be playable in English from start to finish. Though there is still a bit of missing text, plus the post-game content, as well as fixing a couple of bugs.

Here's some pictures to show how things look now:

(https://i.imgur.com/IL4nLTs.png)  (https://i.imgur.com/htZrodK.png)

(https://i.imgur.com/ezcUK2N.png)  (https://i.imgur.com/mj0ryCp.png)

(https://i.imgur.com/epCmCfh.png)  (https://i.imgur.com/ytd8Fj1.png)

(https://i.imgur.com/jSr36s9.png)  (https://i.imgur.com/MGHjL1Q.png)

(https://i.imgur.com/T59da8x.png)  (https://i.imgur.com/2mA38RZ.png)

(https://i.imgur.com/Q3Y2sV9.png)  (https://i.imgur.com/D3k8gBF.png)
Title: Re: Ganbare Goemon 2 (SNES)
Post by: Freestate on March 25, 2019, 07:28:18 am
Uoh!!!! it's coming!!!! I can't believe it man! How many people have cried all this years cursing konami for only tried with the first one. Do you have any plans on release some 0.95 beta patch with the actual state?
Title: Re: Ganbare Goemon 2 (SNES)
Post by: AlbertX on March 25, 2019, 10:09:05 am
I have been waiting 25 years for this moment and is so close, I keep checking this site everyday I have no words to express my gratitude to you, I dreamed to play this game when I was 13 and I played the first one, now I am 39 expecting a Child and you have no idea how much this means to me.

THANK YOU!!!
Title: Re: Ganbare Goemon 2 (SNES)
Post by: jordevi on March 25, 2019, 12:00:07 pm
It's been a long time since I posted an update here. I just finished playing through the game and did all the work that I could on it. The game should be playable in English from start to finish. Though there is still a bit of missing text, plus the post-game content, as well as fixing a couple of bugs.

Wow, great news! Would it be possible to pass the untranslated text to someone else who might help translating it to English?
Title: Re: Ganbare Goemon 2 (SNES)
Post by: Redget on March 25, 2019, 07:36:06 pm
now you are almost finishing it!!!!!

really i can't wait for this
i already completed this game a year ago but I'm going to complete it again this time with your patch :)
Title: Re: Ganbare Goemon 2 (SNES)
Post by: Avicalendriya on March 25, 2019, 09:23:46 pm
What, you think that after all these years I've suddenly abandoned ship? And right at the end, with but a few lines of text remaining?

I may be slower than a sloth, but hey, I'm steady too.
Title: Re: Ganbare Goemon 2 (SNES)
Post by: SteevL on March 26, 2019, 09:12:23 am
I'm really happy that this is almost done. The Legend of the Mystical Ninja is one of my favorite SNES games, and I didn't realize how many games in the series didn't come out here until last year. I played through the first two NES games last year and they were kinda fun, albeit  a bit rough by today's standards. Trying to get through the two Ganbare Goemon Gaiden games in the meantime.
Title: Re: Ganbare Goemon 2 (SNES)
Post by: lastdual on March 26, 2019, 09:45:12 am
What, you think that after all these years I've suddenly abandoned ship? And right at the end, with but a few lines of text remaining?

I may be slower than a sloth, but hey, I'm steady too.

 ;D Definitely appreciate the work you've put into this. It's got to feel good to finally see it all coming to fruition!

This is one of those titles I remember seeing blurbs about in gaming mags back in the 90's. Alongside the likes of Seiken Densetsu 3 and Tales of Phantasia, the young me figured I'd never get to play these games in English. I'll be raising a glass to you all when this release hits!
Title: Re: Ganbare Goemon 2 (SNES)
Post by: Zanemato on March 29, 2019, 04:08:39 am
Oh my ... I am dreaming, one of my most beloved game on Snes, and the 1st one I played on emulation more than 20 years ago, will finally be fully translated into English !!!!!

I give you my dearest respect, I can't wait to see this patch out on Romhacking

You deserve lots of praise and love from all of us

Thank you so very much !
Title: Re: Ganbare Goemon 2 (SNES)
Post by: Shade Aurion on March 30, 2019, 05:08:00 am
Dude.. this looks great! I can't wait for the full release!
Title: Re: Ganbare Goemon 2 (SNES)
Post by: Killrig on April 06, 2019, 04:01:47 pm
I registered just to show my support! I've been wanting to experience this game (proper) for decades. Keep up the good work!  :woot!:
Title: Re: Ganbare Goemon 2 (SNES)
Post by: Tonindo on April 07, 2019, 10:33:01 am
My first post. Just here to show my support!
Title: Re: Ganbare Goemon 2 (SNES)
Post by: Googie on April 10, 2019, 03:27:21 pm
WOW! The recent screenshots are amazing, I'm glad this is almost done, can't wait to play it. :laugh:
Title: Re: Ganbare Goemon 2 (SNES)
Post by: snackycactus on April 26, 2019, 08:41:54 am
Man, I'm so excited for this!!! It's an absolute crime that all but one the Super Famicom Goemon games can be enjoyed by english speakers– it's so awesome that you're tackling this.

Thank yo sou much for all your hard work.
Title: Re: Ganbare Goemon 2 (SNES)
Post by: vhr2121 on April 27, 2019, 07:15:58 am
So, going with the flow here, I'm also going to praise this. Because I am SO looking forward to its completion. Keep up the good work!
Title: Re: Ganbare Goemon 2 (SNES)
Post by: alien nose job on May 02, 2019, 05:29:56 am
Wow, Incredible !  :o

I never thought you would resume work on this, thanks a lot. :thumbsup:

The graphics work looks incredible and I'm sure the translation will be great.
cheers !
Title: Re: Ganbare Goemon 2 (SNES)
Post by: rydog11 on May 02, 2019, 10:10:09 pm
Super can't wait for this!
Title: Re: Ganbare Goemon 2 (SNES)
Post by: dimmsau on May 03, 2019, 08:27:12 pm
Just fantastic news. Consider me 'IN'!
Title: Re: Ganbare Goemon 2 (SNES)
Post by: DelilahTw on June 18, 2019, 11:25:49 am
I can't wait for this to come out... it's been like 25 years or something like that waiting for this to happen... English is not my first language but all the games should be available at least in two languages being one English because even if English is not your first language at least is a language that the majority of the planet can read and understand.
Title: Re: Ganbare Goemon 2 (SNES)
Post by: snesbuddy on June 20, 2019, 04:33:47 am
Hi everybody,I'm currently playing Mystical Ninja 1 on snes with my daughter, she's having as much fun as I was when I first played it in 1994 (in Europe it was released 3 years later than in America)

When I discovered that someone was working on translating the second chapter into English, I decided to join the forum to follow and support this project as much as possible, all my admiration goes to Avicalendriya for his commitment and perseverance in carrying out this opera, you're doing a great work pal, keep it up  :thumbsup: :beer:
Title: Re: Ganbare Goemon 2 (SNES)
Post by: MathOnNapkins on June 20, 2019, 06:46:48 pm
Topic has been closed temporarily since all of its posts have been bumps for nearly three months. If the OP or anyone else directly involved in the project wants to post in the thread, please PM me or another moderator and we will be glad to reopen it.