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Romhacking => Personal Projects => Topic started by: Darklink7884 on June 25, 2015, 05:42:54 pm

Title: The Legend of Zelda: A Link to the Islands (Hack)
Post by: Darklink7884 on June 25, 2015, 05:42:54 pm
The Legend of Zelda: Lyra Islands is a Wind Waker-inspired hack of A Link to the Past, made by SePH sometime in 2004 or 2005 (I'm not sure of the exact date). It features multiple islands and was also supposed to include brand new dungeons.  However, when SePH first released this, only the first Light World dungeon was ever completed, and the rest of them were left untouched, in their original state. Some Light World areas are also bugged, including Death Mountain. I am starting a project to finish the hack, to fix the bugs and glitches in the Light World, and to modify the dungeons with new secrets, tricks, and puzzles. Some help would be gladly appreciated.

Download: https://1drv.ms/u/s!Ai3idpRXoXu15nYVqa3fZtVEp7x6?e=I2b6hy
NOTE: You must patch to a US rom with no header. You need a UPS patcher.

ROM Information:
Name: Legend of Zelda, The - A Link to the Past (U) [!]
Size: 1,048,576 bytes
Checksum: CRC32 777AAC2F

UPDATE 1/4/2021: After many missteps, endless worlds of file corruption, and many false starts, this 5-year project was finally finished and released under the name A Link to the Islands. I ended up making new overworlds and dungeons in addition to restoring the vanilla LTTP graphics (instead of using the GFX that SePH had imported in Lyra Islands 1.0). New download link is posted above. Expect to see:

-New Dark World design (Areas 43, 45, & 47 ONLY!).
-Hyrule Castle re-located.
-Kakariko Town re-located.
-New Lost Woods-style puzzle.
-Eight new dungeons and one mini-dungeon.
-Ganon gets his own tower in the Dark World.
-New monologue and in-game clues.
-New sprites.
-MSU-1 support.
-ASM hacks added.
-New ending cutscenes.
-Customized ending credits.

Regards,

Darklink7884
Title: Re: The Legend of Zelda: Lyra Islands (Hack)
Post by: SunGodPortal on June 25, 2015, 06:31:32 pm
It would be cool to see somebody do something with this hack. I've always liked the graphics and what little dungeon design I looked at in Hyrule Magic (I believe I had to since I kept falling through the floor) looked pretty cool. Not to mention the title screen is beautiful. I would offer to help in some way but I got my hands full with the Zelda III projects I got going on (mainly a revamped version of Bruce Campbell vs Ganon, which I need to get off my lazy ass and finish). Good luck, dude. :)

EDIT: I couldn't get the link to work. It said that the folder I was being directed to didn't exist.
Title: Re: The Legend of Zelda: Lyra Islands (Hack)
Post by: Darklink7884 on June 26, 2015, 01:27:56 am
The patch I provided here earlier was based on a prototype version of the project. The correct version has now been posted, and the old one was deleted. Apologies for the inconvenience. Try clicking on the link again.
Title: Re: The Legend of Zelda: Lyra Islands (Hack)
Post by: SunGodPortal on June 26, 2015, 01:49:41 am
Quote
The folder '/Other/Games/TLoZ Lyra Islands (Hack) Bugfixed' does not exist

That's what I got. Did you perhaps copy the address from your browser rather than what it gives you when you click "share"?
Title: Re: The Legend of Zelda: Lyra Islands (Hack)
Post by: Darklink7884 on June 26, 2015, 01:53:47 am
I copied the link directly from the address bar, yes. I will try to post the link again, this time using the share button.

June 26, 2015, 01:57:10 am - (Auto Merged - Double Posts are not allowed before 7 days.)
I fixed it...
Title: Re: The Legend of Zelda: Lyra Islands (Hack)
Post by: SunGodPortal on June 26, 2015, 01:58:22 am
All right! Now we're in business. I'm eager to see what you've done with the game so far. I considered lifting a number of resources from this game so I'm fairly familar with the original demo. But that was before I got hung up on the Zeldavania idea I'm currently going with.

EDIT: I haven't played yet but two thing I would suggest.

1) expand the ROM to 2MB or something. I would suggest 1.5MB since it is closer to the current size, but I seem to recall one or more of the programs used for this game doesn't like that size. The reason I suggest this is that unusal file sizes like the current one will cause problems on real hardware and certain emulators.

2) I would suggest removing the header before creating your patch. Judging from the size of the patch I'm almost certain that when you made the patch the file selected as the original had no header, but the modified file did. If you remove the header before creating the patch the patch size will probably be around 300KB instead around 1MB. Or conversely you could add a header to your "original" file.
Title: Re: The Legend of Zelda: Lyra Islands (Hack)
Post by: puzzledude on June 26, 2015, 06:13:53 am
Nice that someone picked up this old hack, since it looks very promising. Lots of new gfx is in and as you mentioned has this interesting Wind waker theme in Alttp, which definitely is something refreshing and appealing.

Darklink you can build the entire game just in the Lightworld if this is your wish, since finishing both dark and light world can be a challenge to do for one person (and gfx/drawing wise) and skip from the intro dungeon directly to crystal collecting (to bring the gameplay to the likes of Links awakening). Just a suggestion.

SGP, you are learning. Yes, that's exactly what needs to be done, since now the IPS basically contains the entire rom data, so removing the header on both (original and hacked) roms is something to be done, as well as expanding the hack to 2MB (of course Hyrule Magic will resize it back after a while, so the expansion needs to be repeated).

Some resources for you Darklink, on your hacking journey:
http://www.romhacking.net/documents/691/

http://www.romhacking.net/documents/314/

http://www.zeldix.net/f8-documents

PS
That's how you make a dropbox link a direct download with no signing-in limitations (someone might not have a dropbox account), https goes to http (optional) and www goes to dl (mandatory):
http://dl.dropbox.com/s/sgvyjp5dhfgx50c/TLoZ_Lyra_Islands_%28V1.1%29.zip?dl=0
Title: Re: The Legend of Zelda: Lyra Islands (Hack)
Post by: Thirteen 1355 on June 27, 2015, 05:54:13 pm
This all seems very interesting...
Title: Re: The Legend of Zelda: Lyra Islands (Hack)
Post by: Darklink7884 on December 19, 2015, 06:36:45 pm
Hello, everyone. I'm so sorry I've been away for a very long time.

Anyway, the good news is that the demo is almost finished. The first three Light World dungeons are now complete, and Death Mountain is accessible. I have videos for them, here:

Lv1 Lava Lake: https://www.youtube.com/watch?v=HxtUBRNKrgI
Lv2 Sand Temple: https://www.youtube.com/watch?v=ryls2aSl5Rw
Lv3 Mountain Temple: https://www.youtube.com/watch?v=WnbcPb3dhuE

There is now a fourth Light World dungeon, the Forest Temple.

The Thieves' Hideout mini-dungeon is still under construction, and when that's finished, I will post a new patch.
Title: Re: The Legend of Zelda: Lyra Islands (Hack)
Post by: SunGodPortal on December 19, 2015, 07:15:57 pm
I'm always happy to see someone hacking ALttP (and to be picking up an abadoned project as there are many that look quite promising) but I think these dungeons need some serious work. The game has a bunch of custom graphics and a custom overworld, yet the dungeons are modifications of the existing dunegons rather than totally new designs. That sort of clashes IMO.
Title: Re: The Legend of Zelda: Lyra Islands (Hack)
Post by: mrrichard999 on December 19, 2015, 08:20:44 pm
Nice work! Keep it up!
Title: Re: The Legend of Zelda: Lyra Islands (Hack)
Post by: Arnachy69 on December 21, 2015, 10:35:48 am
All right! Now we're in business. I'm eager to see what you've done with the game so far. I considered lifting a number of resources from this game so I'm fairly familar with the original demo. But that was before I got hung up on the Zeldavania idea I'm currently going with.

EDIT: I haven't played yet but two thing I would suggest.

1) expand the ROM to 2MB or something. I would suggest 1.5MB since it is closer to the current size, but I seem to recall one or more of the programs used for this game doesn't like that size. The reason I suggest this is that unusal file sizes like the current one will cause problems on real hardware and certain emulators.

2) I would suggest removing the header before creating your patch. Judging from the size of the patch I'm almost certain that when you made the patch the file selected as the original had no header, but the modified file did. If you remove the header before creating the patch the patch size will probably be around 300KB instead around 1MB. Or conversely you could add a header to your "original" file.

Hey Sun man have you patch the Zelda3 smc with this patch?
i'll did it to i did serveral expandings but nothing works with it i got double hearts ext.
Title: Re: The Legend of Zelda: Lyra Islands (Hack)
Post by: Darklink7884 on December 21, 2015, 03:08:41 pm
I ran into a problem; I wanted to add a birdstatue to the Light World beach village but to no avail. The bird statue has glitched GFX drawings and may also be bugged. How do I make it so that the bird will appear when I play the flute?

December 21, 2015, 03:13:59 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
The Sand Temple has been redesigned again. Eventually, the second entrance at 2:42 will go to a brand new Light World area that exclusively serves the Ice Palace dungeon (Lv6).

Sand Temple: https://www.youtube.com/watch?v=cUWKmJV_fco
Overworld Items: https://www.youtube.com/watch?v=yezLybkYyrI
Title: Re: The Legend of Zelda: Lyra Islands (Hack)
Post by: SunGodPortal on December 21, 2015, 04:07:28 pm
Quote
I ran into a problem; I wanted to add a birdstatue to the Light World beach village but to no avail. The bird statue has glitched GFX drawings and may also be bugged.

The beach graphics and bird statue are likely not apart of the same GFX sets. You probably could make this happen but you will have to learn to use the "Graphics Schemes" editor.

(http://i68.servimg.com/u/f68/19/14/94/49/birdlo10.png)

You see that one icon that says "1D-UselessSprite"? More than likely that is responsible for the bird bursting out of the statue when you play the flute. "Fly-3" is of course, where the bird drops you when using the flute.
Title: Re: The Legend of Zelda: Lyra Islands (Hack)
Post by: vortex on December 21, 2015, 04:25:55 pm
Quote
Hey Sun man have you patch the Zelda3 smc with this patch?
i'll did it to i did serveral expandings but nothing works with it i got double hearts ext.
You should patch the IPS to Alttp US non-headered rom and the game should be working fine. All the existing bugs are probably a part of the game, since it is a Demo.

Quote
I ran into a problem; I wanted to add a birdstatue to the Light World beach village but to no avail. The bird statue has glitched GFX drawings and may also be bugged. How do I make it so that the bird will appear when I play the flute?
If you don't know ASM, you are out of luck here. Even the drawing can not be fixed, since you would need to edit the gfx shemes, but the beach gfx set is probably fully used, so you can not simply add a non compatible bird statue gfx into it, specially not by copy pasting elements from the original (it will always look like glitched gfx).
Flute triggering the bird is actually a part of a hardocoded ASM, which is present only at the specific area and at specific location (same area and X and Y position as in the Alttp village).

Quote
You see that one icon that says "1D-UselessSprite"? More than likely that is responsible for the bird bursting out of the statue when you play the flute. "Fly-3" is of course, where the bird drops you when using the flute.
Not really. The "useless sprite" is actually useless. It does completely nothing. Original authors simply used this sprite, so that it would remind them where to put/have put the hardcoded ASM.

Moving this event will require some extensive ASM, since then you also need to move the overlay (destoyed statue) on spot (while the event is happening), plus move the solid overlay (drawing), so that when you come back (go to other areas and come back), the statue will still be crashed.

So you have the event (code), normal gfx drawing, first (dinamic) overlay and static overlay. This is all fixed in Alttp to that village area. Moving that to a completely new area can be a very difficult task.
Title: Re: The Legend of Zelda: Lyra Islands (Hack)
Post by: SunGodPortal on December 21, 2015, 04:33:09 pm
Quote
Not really. The "useless sprite" is actually useless. It does completely nothing. Original authors simply used this sprite, so that it would remind them where to put/have put the hardcoded ASM.

Ah. So it's another case of shitty Hyrule Magic being a buggy unfinished editor. Go figure.

In that case, to the hack's author I would suggest placing the version of the flute that doesn't require the bird statue (chest item #74) into a chest somewhere and forgetting all of the flute boy/bird statue business.

Quote
Hey Sun man have you patch the Zelda3 smc with this patch?
i'll did it to i did serveral expandings but nothing works with it i got double hearts ext.

Those were suggestions for the author, not the patcher. They have nothing to do with getting the patch to work. The author goofed when he made the patch (it looks like he was comparing his ROM, with a header to an unmodified ROM without a header and therefore his patch is basically the enitre ROM) but applying it to a normal, headerless ROM should be fine.
Title: Re: The Legend of Zelda: Lyra Islands (Hack)
Post by: vortex on December 21, 2015, 04:38:39 pm
Quote
In that case, to the hack's author I would suggest placing the version of the flute that doesn't require the bird statue (chest item #74) into a chest somewhere and forgetting all of the flute boy/bird statue business.
Yes, this is the best. Haven't thought of that. I remember playing/failing that know hack Parallel World and seen some Let's play videos, and it only had the ocarina and the bird was there imediately with no statue. I guess this is possible then.


Quote
it looks like he was comparing his ROM, with a header to an unmodified ROM without a header and therefore his patch is basically the enitre ROM
This is definitely true, since the IPS patch seems to have 1MB, and the original game is I believe also 1MB and this hack also 1MB.


Quote
Ah. So it's another case of shitty Hyrule Magic being a buggy unfinished editor. Go figure.
I tried this editor once and I everything got bugged. Maybe this helps: when you press on "overlay" in the village, the statue changes into the exploded statue. So maybe you can edit this overlay, but I don't think this editor can handle any ASM what so ever.
Title: Re: The Legend of Zelda: Lyra Islands (Hack)
Post by: SunGodPortal on December 21, 2015, 05:45:29 pm
Quote
Yes, this is the best. Haven't thought of that. I remember playing/failing that know hack Parallel World and seen some Let's play videos, and it only had the ocarina and the bird was there imediately with no statue. I guess this is possible then.

Yeah there's 2 flutes in the chest items. #20 requires activation, #74 works right out of the box.

Quote
I tried this editor once and I everything got bugged. Maybe this helps: when you press on "overlay" in the village, the statue changes into the exploded statue. So maybe you can edit this overlay, but I don't think this editor can handle any ASM what so ever.

Unless there's a special trick to it that I don't know, I believe the overlays option in HM is another unfinished feature. You can highlight overlays but I think the only way to make changes to them is via hex editor.

There's a feature for adding ASM in HM but based on how everything else works I wouldn't touch it with a 10 foot pole. I would expect nothing less from it than total destruction.
Title: Re: The Legend of Zelda: Lyra Islands (Hack)
Post by: Arnachy69 on December 22, 2015, 01:32:16 pm
You should patch the IPS to Alttp US non-headered rom and the game should be working fine. All the existing bugs are probably a part of the game, since it is a Demo.
If you don't know ASM, you are out of luck here. Even the drawing can not be fixed, since you would need to edit the gfx shemes, but the beach gfx set is probably fully used, so you can not simply add a non compatible bird statue gfx into it, specially not by copy pasting elements from the original (it will always look like glitched gfx).
Flute triggering the bird is actually a part of a hardocoded ASM, which is present only at the specific area and at specific location (same area and X and Y position as in the Alttp village).
Not really. The "useless sprite" is actually useless. It does completely nothing. Original authors simply used this sprite, so that it would remind them where to put/have put the hardcoded ASM.

Moving this event will require some extensive ASM, since then you also need to move the overlay (destoyed statue) on spot (while the event is happening), plus move the solid overlay (drawing), so that when you come back (go to other areas and come back), the statue will still be crashed.

So you have the event (code), normal gfx drawing, first (dinamic) overlay and static overlay. This is all fixed in Alttp to that village area. Moving that to a completely new area can be a very difficult task.

Nope Vortex i'll try with a lot of expandeds but nothing works
PuzzleDude say to me that there a some of issue on it with the rom
the patch what i know is make with an headered rom of ALTTP the size is 1.0.27 MB
i'll don't knoe how you fix it but the rom when i patch it with this ips i get rary things see when i start the rom
Title: Re: The Legend of Zelda: Lyra Islands (Hack)
Post by: SunGodPortal on December 22, 2015, 03:17:17 pm
Quote
Nope Vortex i'll try with a lot of expandeds but nothing works
PuzzleDude say to me that there a some of issue on it with the rom
the patch what i know is make with an headered rom of ALTTP the size is 1.0.27 MB
i'll don't knoe how you fix it but the rom when i patch it with this ips i get rary things see when i start the rom

I believe you are using an emulator that is overly picky (stupid) about files size. In that case, take a standard unheadered ROM, apply the patch, remove the header and then use something like Lunar Expand to expand the ROM to 1.5MB so that it does not have an irregular file size. This should solve any file size related issue.

Note: The extra size comes from making certain edits with Hyrule Magic (especially title screen edits). Some times it doesn't know what to do with certain data so it tacks it on to the end of the ROM and creates an irregular file size (because it's stupid).
Title: Re: The Legend of Zelda: Lyra Islands (Hack)
Post by: vortex on December 22, 2015, 06:14:02 pm
Quote
i'll don't knoe how you fix it but the rom when i patch it with this ips i get rary things see when i start the rom
But that is easy to overcome. You are probably refering to the glitched naming screen as a result of the false file size. When you open a new game, I just press any button like A, and then START to play with the name G.

Or use a SRM save from regular Alttp and rename it to Lyra Islands and you will have your name (save) already in.

Or like SGP said, after patching expand the hacked rom from 1.027MB to 2MB or 1.5MB (this can be done in hex too) and this glitched naming screen will not be glitched.


Quote
Note: The extra size comes from making certain edits with Hyrule Magic (especially title screen edits). Some times it doesn't know what to do with certain data so it tacks it on to the end of the ROM and creates an irregular file size (because it's stupid).
+
Actually it is not that stupid, it replaces the data correctly, but it forgets to expand the rom.

Irony: ZSNES can read the ortodox file size too (I tested it), but this is not recomended, since all other devices will reject this odd size.
Title: Re: The Legend of Zelda: Lyra Islands (Hack)
Post by: Arnachy69 on December 22, 2015, 09:17:18 pm
fix issues go so to work

take the orginal rom
remove the header with Tush apply the ips patch romve the header again
expand the rom to 2 MB use Checksum fix
and ths name screen issues and the glitches are gone
Title: Re: The Legend of Zelda: Lyra Islands (Hack)
Post by: Darklink7884 on February 26, 2016, 04:37:44 pm
UPDATE 02/26/2016: I added an Ice Palace to the Light World, and the dungeon itself is now accessible even if it's unfinished. It can be accessed via a secret entrance in the Sand Temple, or you can use the Flute to get you there. However, there is a problem; the exterior graphics for the Ice Palace are messed up and I'm looking for someone to help me fix them.

Ice Palace (exterior): http://dl.dropbox.com/s/zd9wa0gvrw39c32/TLoZ%20Lyra%20Islands%20-%20Lv6%20Ice%20Palace%20%28exterior%29%20%281%29.png?dl=0
Ice Palace (exterior): http://dl.dropbox.com/s/b8zcll89kwpwei5/TLoZ%20Lyra%20Islands%20-%20Lv6%20Ice%20Palace%20%28exterior%29%20%282%29.png?dl=0
Lv6 Ice Palace (interior): http://dl.dropbox.com/s/ddu3wed3excbrzv/TLoZ%20Lyra%20Islands%20-%20Lv6%20Ice%20Palace%20%28interior%29.png?dl=0
Lv6 Ice Palace (map): http://dl.dropbox.com/s/jps0g39okuimip2/TLoZ%20Lyra%20Islands%20-%20Lv6%20Ice%20Palace%20%28map%29.png?dl=0
Lv6 Ice Palace (HM): http://dl.dropbox.com/s/pcbkb7lqn8auoxf/TLoZ%20Lyra%20Islands%20-%20Lv6%20Ice%20Palace%20%28Hyrule%20Magic%29.png?dl=0

The staircases in the LW overworld are also bugged, and if somebody could also fix them for me that would be great.

Beginning next week, I will review and update the first four Light World dungeons, the Thieves' Hideout mini-dungeon, and the Light World beach village. If everything goes well, the demo version will be ready the Saturday before Easter.



Update 26/02/2016: Here's the latest IPS patch for Lyra Islands. Once again, this is not an official demo release; I'm simply asking for help fixing the messed up exterior graphics for the Ice Palace, and the buggy overworld staircases.

Download: http://dl.dropbox.com/s/xrvpyjlqixzhhdp/TLoZ_Lyra_Islands_%28V2.0%29.zip?dl=0

The demo version wll be officially released the Saturday before Easter when I review and update the first four Light World dungeons, the Thieves' Hideout, and the LW beach village.
Title: Re: The Legend of Zelda: Lyra Islands (Hack)
Post by: Arnachy69 on February 28, 2016, 07:03:09 am
Can you make some screens Dark of it and maybe room numbers and also for the overworld ?

I'll have Expand the rom for you to 2.0.4.8
and a good Checksum  :thumbsup:

https://www.dropbox.com/s/vdx3wc1svrimuwq/The%20Legend%20Of%20Zelda%2CLyra%20Island%20%28v.2.0%29.ips?dl=0 (https://www.dropbox.com/s/vdx3wc1svrimuwq/The%20Legend%20Of%20Zelda%2CLyra%20Island%20%28v.2.0%29.ips?dl=0)
Title: Re: The Legend of Zelda: Lyra Islands (Hack)
Post by: Darklink7884 on February 28, 2016, 11:12:30 am
Can you make some screens Dark of it and maybe room numbers and also for the overworld ?

I'll have Expand the rom for you to 2.0.4.8
and a good Checksum  :thumbsup:

https://www.dropbox.com/s/vdx3wc1svrimuwq/The%20Legend%20Of%20Zelda%2CLyra%20Island%20%28v.2.0%29.ips?dl=0 (https://www.dropbox.com/s/vdx3wc1svrimuwq/The%20Legend%20Of%20Zelda%2CLyra%20Island%20%28v.2.0%29.ips?dl=0)

I tried out your patch with the fixed naming screen, and to be honest with you it has glitches especially after you pick a file from the select screen.
Title: Re: The Legend of Zelda: Lyra Islands (Hack)
Post by: Arnachy69 on February 28, 2016, 08:49:40 pm
I tried out your patch with the fixed naming screen, and to be honest with you it has glitches especially after you pick a file from the select screen.

Okay Dark i'll have see what you mean but its defently not my fault
it's something wrong with youre rom checksum normaly you can always expand the rom to what for rom size you won't but by these rom
there something wrong with the overworld or dungeons that's why the glithes what i think
But better alltp hackers like sungod,seph,puzzle,spane and others will help you with the bugs in youre rom
Title: Re: The Legend of Zelda: Lyra Islands (Hack)
Post by: Darklink7884 on February 29, 2016, 02:31:39 am
Level-3: Mountain Tower has been further modified, so I thought I'd create a new patch.

** Removed a locked door.
** The Magic Cape is now found on the first floor.
** Removed a shortcut that allowed players to get past the blue bumper in Moldorm's room.
** Removed a fatal flaw that was overlooked when Room #23 was converted to Layout #4; if you fall off the platform in Moldorm's room, you can easily get trapped inside the walls in the room below. If this happens, do a Save & Quit!

Download: http://dl.dropbox.com/s/87d2s18lchl3wmv/TLoZ_Lyra_Islands_V2.zip?dl=0

This is not an official demo release; I'm simply asking for help fixing the exterior Ice Palace graphics which are messed up. The Pyramid and Castle graphics are also messed up, and so are the overworld staircases.
Title: Re: The Legend of Zelda: Lyra Islands (Hack)
Post by: SunGodPortal on February 29, 2016, 03:03:55 am
Quote
This is not an official demo release; I'm simply asking for help fixing the exterior Ice Palace graphics which are messed up. The Pyramid and Castle graphics are also messed up, and so are the overworld staircases.

Seph and/or ghillie did a lot of GFX mods, are you sure they didn't just replace these graphics with something else?

I would look into it but I am currently taking time off from ALttP and have gone so far as to move all of my files and related programs off of my comp. LOL
Title: Re: The Legend of Zelda: Lyra Islands (Hack)
Post by: Arnachy69 on February 29, 2016, 05:52:56 am
Level-3: Mountain Tower has been further modified, so I thought I'd create a new patch.

** Removed a locked door.
** The Magic Cape is now found on the first floor.
** Removed a shortcut that allowed players to get past the blue bumper in Moldorm's room.
** Removed a fatal flaw that was overlooked when Room #23 was converted to Layout #4; if you fall off the platform in Moldorm's room, you can easily get trapped inside the walls in the room below. If this happens, do a Save & Quit!

Download: http://dl.dropbox.com/s/87d2s18lchl3wmv/TLoZ_Lyra_Islands_V2.zip?dl=0

This is not an official demo release; I'm simply asking for help fixing the exterior Ice Palace graphics which are messed up. The Pyramid and Castle graphics are also messed up, and so are the overworld staircases.

https://dl.dropboxusercontent.com/content_link/WZlBfYWasRnkeTrHxuGTDXIJO1aLg4VGeCrDPgPEpswBFIRpHpJefupcoJyugiu3/file?dl=1 (https://dl.dropboxusercontent.com/content_link/WZlBfYWasRnkeTrHxuGTDXIJO1aLg4VGeCrDPgPEpswBFIRpHpJefupcoJyugiu3/file?dl=1)

Here youre new ips What have i done.

1. Remove glithes
2. Set uncle on the right place in links house ( in youre version the uncle passes through the wall )  :-[
3. Expand the rom to 2 MB
4. Fixed title screen menu ( where you make ,delete youre name )
5. Make rom checksum OK

i'll hope you fixed the other issues on youre own ....  8)
Title: Re: The Legend of Zelda: Lyra Islands (Hack)
Post by: Darklink7884 on February 29, 2016, 09:32:44 am
https://dl.dropboxusercontent.com/content_link/WZlBfYWasRnkeTrHxuGTDXIJO1aLg4VGeCrDPgPEpswBFIRpHpJefupcoJyugiu3/file?dl=1 (https://dl.dropboxusercontent.com/content_link/WZlBfYWasRnkeTrHxuGTDXIJO1aLg4VGeCrDPgPEpswBFIRpHpJefupcoJyugiu3/file?dl=1)

Here youre new ips What have i done.

1. Remove glithes
2. Set uncle on the right place in links house ( in youre version the uncle passes through the wall )  :-[
3. Expand the rom to 2 MB
4. Fixed title screen menu ( where you make ,delete youre name )
5. Make rom checksum OK

i'll hope you fixed the other issues on youre own ....  8)

The download link is broken...

February 29, 2016, 09:36:07 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Seph and/or ghillie did a lot of GFX mods, are you sure they didn't just replace these graphics with something else?

I would look into it but I am currently taking time off from ALttP and have gone so far as to move all of my files and related programs off of my comp. LOL

I posted some screenshots of the Ice Palace awhile back, and believe it or not the exterior graphics are glitched up.
Title: Re: The Legend of Zelda: Lyra Islands (Hack)
Post by: Arnachy69 on February 29, 2016, 10:14:32 am
The download link is broken...

Here a new link mate

but ps... on the one following reasson when you add a header the rom gets corrupt
strange man :(

http://download1073.mediafire.com/he9ffk66h6hg/ej0jzjc1xgb7655/The+Legend+Of+Zelda%2CLyra+Island+%28Menu+fixed+Removed+glithes%29..ips (http://download1073.mediafire.com/he9ffk66h6hg/ej0jzjc1xgb7655/The+Legend+Of+Zelda%2CLyra+Island+%28Menu+fixed+Removed+glithes%29..ips)

March 01, 2016, 03:58:09 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
I believe you are using an emulator that is overly picky (stupid) about files size. In that case, take a standard unheadered ROM, apply the patch, remove the header and then use something like Lunar Expand to expand the ROM to 1.5MB so that it does not have an irregular file size. This should solve any file size related issue.

Note: The extra size comes from making certain edits with Hyrule Magic (especially title screen edits). Some times it doesn't know what to do with certain data so it tacks it on to the end of the ROM and creates an irregular file size (because it's stupid).

You know more like ALTTP hacking like me but
now you get right the rom is bugged with a file size of 1.0.27 kb
i'll have expand it to 1,5 bm and 2 mb but than i get ray glithes above where the hearts and rupees are
very strange sorry for him but maybe its better to start over
with an underheader rom expand to 1,5 mb or maybe 2mb when i take 2 mb the checksum is ok
but these rom i'll give it not a change :(

Sorry for bad english @Sungodportal :(
Title: Re: The Legend of Zelda: Lyra Islands (Hack)
Post by: Darklink7884 on March 01, 2016, 05:36:38 pm
The download link is broken...

Here a new link mate

but ps... on the one following reasson when you add a header the rom gets corrupt
strange man :(

http://download1073.mediafire.com/he9ffk66h6hg/ej0jzjc1xgb7655/The+Legend+Of+Zelda%2CLyra+Island+%28Menu+fixed+Removed+glithes%29..ips

I tried out your new IPS patch and it worked! No more glitches.
Title: Re: The Legend of Zelda: Lyra Islands (Hack)
Post by: Arnachy69 on March 02, 2016, 04:18:53 am
I tried out your new IPS patch and it worked! No more glitches.

Yes defently work this but you can better start over again mate when i call you so
this rom has many bugs
i can make the other rom for you and than you can work with that

sorry for bad english
Title: Re: The Legend of Zelda: Lyra Islands (Hack)
Post by: SunGodPortal on March 02, 2016, 04:30:13 am
Starting over with an ALttP hack is not uncommon. Especially if it's your first hack. It's really easy to screw up a bunch of stuff without realizing it until it's too late. I remember wanting to use the graphics from this hack one time but I wasn't about the start with this ROM itself. When you take up an unfinished ALttP hack it's very difficult to know just how damaged it is because of the nature of Hyrule Magic and how brutal it is until you've got maybe a few months or a years worth of experience with it and this game. I'm not shitting you; there's a reason why there are only a handful of hacks for such an awesome game. LOL
Title: Re: The Legend of Zelda: Lyra Islands (Hack)
Post by: Arnachy69 on March 02, 2016, 06:07:52 am
Starting over with an ALttP hack is not uncommon. Especially if it's your first hack. It's really easy to screw up a bunch of stuff without realizing it until it's too late. I remember wanting to use the graphics from this hack one time but I wasn't about the start with this ROM itself. When you take up an unfinished ALttP hack it's very difficult to know just how damaged it is because of the nature of Hyrule Magic and how brutal it is until you've got maybe a few months or a years worth of experience with it and this game. I'm not shitting you; there's a reason why there are only a handful of hacks for such an awesome game. LOL

Hey sun i'll have try with the rom of Darlink but my idea when you not can expand the rom from 1.0.27 kb to 1,5 mb with lunar expand
than the say's the rom is corrupt normaly you can expand a rom to each mb size what you won't or ????
i'll have try serveral things but it stay's bugged with header without header add header before expand after expand nothing works
say's inccorect file size :(
Title: Re: The Legend of Zelda: Lyra Islands (Hack)
Post by: vortex on March 02, 2016, 05:01:27 pm
Hey sun i'll have try with the rom of Darlink but my idea when you not can expand the rom from 1.0.27 kb to 1,5 mb with lunar expand
than the say's the rom is corrupt normaly you can expand a rom to each mb size what you won't or ????
i'll have try serveral things but it stay's bugged with header without header add header before expand after expand nothing works
say's inccorect file size :(
Lunar expand is not that smart to be able to read the orthodox 1.027 size, you need exactly 1MB, or 1.024 or FFFFF+1= 100000 in hex to be able to expand. It says correctly - "incorrect file size". You need to expand from the hack's strange size (as a result of hacking with Hyrule Magic) to 2MB using a hex editor (easy to do), since you don't need to adjust the internal header data for the Rom (this byte is ignored by most emulators), but you can change that manually too, so that it will know that it is now 2MB instead of 1MB.
Title: Re: The Legend of Zelda: Lyra Islands (Hack)
Post by: Arnachy69 on March 03, 2016, 07:56:02 am
I'll suggest give it a try but me and hex eidtors grrrrrrrr
i'm no knowlegde of it maybe some guy me learn how roms using with hex editors
but for now on i'm not good with an hexeditor :(
Title: Re: The Legend of Zelda: Lyra Islands (Hack)
Post by: SunGodPortal on March 03, 2016, 03:21:31 pm
Strange. I took every Zelda III demo and unfinished hack at one point and did whatever I needed to do to make them all uniform in size and header free and had no problem with Lunar Expand.
Title: Re: The Legend of Zelda: Lyra Islands (Hack)
Post by: Arnachy69 on March 04, 2016, 03:13:05 am
Strange. I took every Zelda III demo and unfinished hack at one point and did whatever I needed to do to make them all uniform in size and header free and had no problem with Lunar Expand.

Yep the same is for me normaly i'll never problems with lunar expand
but when i try the version of @Darklink it's goes corrupt
i'll have try the orginal Demo of Lyra Island and they goes fine :D
no corruption nothing
Title: Re: The Legend of Zelda: Lyra Islands (Hack)
Post by: SunGodPortal on March 04, 2016, 03:53:11 am
I remember making ROMs from some of the demos and unfinished hacks and then running them through Lunar Expand with a header (as was needed due to the patching specifications) and it would expand it to the wrong size. It's like it didn't notice the header (probably due to the irregular file size) and once the header was removed the ROM was $200 bytes short. I had to insert extra bytes at the end of the ROM to correct that after expanding the ROM and removing the header.
Title: Re: The Legend of Zelda: Lyra Islands (Hack)
Post by: Arnachy69 on March 04, 2016, 01:47:57 pm
Can you learn me how it works add byte to the rom
you should that do what an hex editor right ?
but i'm not knowlegde of hex editors :(
and for making good roms is very important that you know how hex editing works
Title: Re: The Legend of Zelda: Lyra Islands (Hack)
Post by: vortex on March 04, 2016, 05:34:18 pm
Quote
Can you learn me how it works add byte to the rom
you should that do what an hex editor right ?
but i'm not knowlegde of hex editors
and for making good roms is very important that you know how hex editing works
I use HxD hexeditor, since it seems user friendly. Go to the end of the rom in hex. Choose Edit/insert bytes. Bytecount should be 100000, while hex is checked (and not dec or oct). Hex values are 00 by default. This will add 1MB to the rom with empty bytes 00.

Now choose Search/go to, type 200000. Now select the next row, go to the end of rom, hold shift and select the last row (to select all space beyond 200000). Now press del to delete these bytes.

Your rom is now exactly 2MB (expanded from the orthodox 1.027).


Someone should teach you english too.
Title: Re: The Legend of Zelda: Lyra Islands (Hack)
Post by: SunGodPortal on March 04, 2016, 07:52:59 pm
Quote
Someone should teach you english too.

I've heard worse. LOL

I think most of the non-English speakers I've heard would benefit most from learning the rules of English grammar. They usually have a decent vocabulary foundation to work with but their grammar and punctuation is ALWAYS shit. They tend to produce a bunch of paragraph-length sentences with next to no punctuation or capitalization. I guess that's understandable though. Some languages have very different rules/customs regarding these things.
Title: Re: The Legend of Zelda: Lyra Islands (Hack)
Post by: Arnachy69 on March 06, 2016, 09:52:36 am
I've heard worse. LOL

I think most of the non-English speakers I've heard would benefit most from learning the rules of English grammar. They usually have a decent vocabulary foundation to work with but their grammar and punctuation is ALWAYS shit. They tend to produce a bunch of paragraph-length sentences with next to no punctuation or capitalization. I guess that's understandable though. Some languages have very different rules/customs regarding these things.

bLA BLA BLA :(
Title: Re: The Legend of Zelda: A Link to the Islands (Hack)
Post by: Darklink7884 on January 02, 2021, 10:04:32 pm
My sincerest apologies for not keeping you guys updated. After many missteps, endless worlds of file corruptions, and false starts, this project was finally completed under the name A Link to the Islands.

Download:
https://1drv.ms/u/s!Ai3idpRXoXu17XRkFnWX8NXoEnZG?e=KjQ8bp
NOTE: You must patch to a US rom with no header. You need a UPS patcher.

ROM Information:
Name: Legend of Zelda, The - A Link to the Past (U) [!]
Size: 1,048,576 bytes
Checksum: CRC32 777AAC2F

The Legend of Zelda: A Link to the Islands is a Wind Waker-inspired hack of A Link to the Past. It was originally called Lyra Islands and developed by SePH in 2004-2005 and was also supposed to include new dungeons, but it wasn't finished. In 2015, I re-started the Lyra Islands project with the goal of finishing the game one day; that day has finally come. I ended up making new overworlds and dungeons in addition to restoring the original LTTP graphics and renaming the project A Link to the Islands.

Here's what to expect:
-New Dark World design (Areas 43, 45, & 47 ONLY!).
-Hyrule Castle re-located.
-Kakariko Town re-located.
-New Lost Woods-style puzzle.
-Eight new dungeons and one mini-dungeon.
-Ganon gets his own tower in the Dark World.
-New monologue and in-game clues.
-New sprites.
-MSU-1 support.
-ASM hacks added.
-New ending cutscenes.
-Customized ending credits.

A few irreparable problems that popped up during development are documented in the readme.

Unlike Parallel Worlds and Goddess of Wisdom, both of which are notorious for their unforgiving difficulty levels, A Link to the Islands is a game that's fair to everyone. There are no super tricks, stunts, or logic (i.e. masked objects, bomb jumping), while still having a decent level of difficulty. Though, some backtracking may be required at times. Still, you won't ever have to use save states. You will not be frustrated while playing.
Title: Re: The Legend of Zelda: Lyra Islands (Hack)
Post by: Serbagz on January 04, 2021, 08:25:35 am
Link is dead both here and on the project page?

Edit: It's up! :)
Title: Re: The Legend of Zelda: A Link to the Islands (Hack)
Post by: bradzx on January 07, 2021, 07:52:26 pm
I don't see any UPS patch.  Only I see is bunch of PCM stuff.
Title: Re: The Legend of Zelda: A Link to the Islands (Hack)
Post by: bogaabogaa on January 08, 2021, 11:06:08 pm
I just like to mention some stuff.
If you would go for a other project there is a beta editor in the work. I am sure zarby89 would be happy when someone would do a project and report bugs or make suggestions. https://zarby89.github.io/ZScreamDungeon/

Also I did see some docx with asm changes of the hack. If you like to make ASM changes I would recommend a tool like asar. This is a injection patcher and you can put your code as you find it in the debugger on the CPU bus. If you are confused about ROM mapping lunar address can calculate some or learn how this wokrs yourself.

Just in case:
Memory mapping is explained here among other things. https://wiki.superfamicom.org/
Or explained in a Video here: https://youtu.be/-U76YvWdnZM

Thanks for the hack

Since you know some opcodes I feel doing it this way will help you to understand things much better. Code changes should be made along with a debugger to see what the changes do step by step.
Title: Re: The Legend of Zelda: A Link to the Islands (Hack)
Post by: lexluthermiester on January 18, 2021, 12:30:48 pm
@darklink7884
You should edit the OP to include the RHDN project page.

BTW, very well done! Haven't gotten into the game too far, but enjoying it!