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Romhacking => Personal Projects => Topic started by: Dr. Floppy on April 17, 2015, 01:39:17 am

Title: The Legend of Iowa [UPDATE: Version 1.13 Released!!!]
Post by: Dr. Floppy on April 17, 2015, 01:39:17 am
The Legend of Iowa

Hack of: The Legend of Zelda (NES)
Type: Total Conversion
Author: Dr. Floppy
In Association with: BaddestHacks.net
Production: 2008-2015
Get It!: The Legend of Iowa, Version 1.13 (http://www.baddesthacks.net/forums/viewtopic.php?f=6&t=34)


Featuring

* Original Storyline
* New Overworld
* 18 New Underworld Levels
* New Soundtrack
* Never-before-encountered Enemy Combinations
* New Graphics
* New Enemies / Bosses
* More Colorful Layouts
* Tons of New Secrets!
* Expanded ROM & Upgraded Submapper
* Background Animations
* A Fourth Sword!!! Absolutely nothing of interest.


Known Issue with NEStopia & PowerPak: If the game "blacks out", press Select on Joypad #2 to force Screendraw.

Another Known Issue: I intentionally resurrected the "Infinite Iowa Piece" glitch, so as to allow people to reclaim what's rightfully theirs and then some.

The old Death Counter has been retasked as an Iowa Piece Counter, hopefully resolving this dastardly string of problems once and for all.
Title: Re: The Legend of Iowa
Post by: Bobolicious81 on April 17, 2015, 08:32:26 am
The name alone sounds absolutely epic! Are there any screenshots to share? I saw the help wanted ad for the chicken a while back but I don't think I could have improved what you had already. But the title sounded so mundane I thought it had to be good.
Title: Re: The Legend of Iowa
Post by: Bahamut ZERO on April 17, 2015, 02:38:57 pm
I was wondering when I'd see a thread for this one. Sounds like an epic new quest to go on!
Title: Re: The Legend of Iowa
Post by: Dr. Floppy on April 18, 2015, 03:53:11 am
Syeah, there's definitely gonna be screenshots of this badboy posted this weekend! I'll ever be in debt to myself for not promoting the hack more, but considering all of the production delays, it's likely an earned punishment!
Title: Re: The Legend of Iowa
Post by: Grimlock on April 18, 2015, 01:23:32 pm
Very cool Floppy, I tried to post on this last night, for some reason it wouldn't go forward with the post.  Anyway, this looks like a fun concept, I'll be looking forward to it!  Usually when the theme is obviously this much fun (who doesn't love Iowa right?) the gameplay is at least equally entertaining.

If you need any play testing assistance let me know.  :thumbsup: 
Title: Re: The Legend of Iowa
Post by: Bobolicious81 on April 18, 2015, 02:15:40 pm
James T. Kirk is from Iowa. He only works in outer space.
Title: Re: The Legend of Iowa
Post by: Dr. Floppy on April 19, 2015, 12:04:15 am
(http://www.baddesthacks.net/forums/download/file.php?id=38)
A rare seasonal view of the Title Screen.

(http://www.baddesthacks.net/forums/download/file.php?id=39)
Srsly, that behind-the-counter business -IS- bullshit!

(http://www.baddesthacks.net/forums/download/file.php?id=40)
Iowa is known for its colorful landscapes.

(http://www.baddesthacks.net/forums/download/file.php?id=46)
Farmer Bob encounters a Methromancer.

(http://www.baddesthacks.net/forums/download/file.php?id=45)
Iowa is also known for its bizarre climate shifts...

(http://www.baddesthacks.net/forums/download/file.php?id=44)
What's a total conversion hack without proper acknowledgments?
Title: Re: The Legend of Iowa
Post by: mrrichard999 on April 19, 2015, 02:24:40 am
If you need a tester, I am down to play :D Got off school in 3 weeks!
Title: Re: The Legend of Iowa
Post by: Dr. Floppy on April 19, 2015, 02:40:53 am
If you need a tester, I am down to play :D Got off school in 3 weeks!

Be careful what you wish for!  ;)

But srsly, I really need some dedicated players to vet the living hell out of this thing subsequent to its initial release on 4/20. If there's a game-breaking glitch or some such other high-priority problem, I want to know about it. I already have a specific (aesthetic) update planned for the end of the month, but the more I can shoehorn into that update, the better!
Title: Re: The Legend of Iowa
Post by: Bahamut ZERO on April 19, 2015, 09:28:06 pm
Legend of Iowa's coming out on my favorite holiday!? Damn, think I might take a break from working on my stuff tomorrow to play the living dogshit out of it.  :thumbsup:
Title: Re: The Legend of Iowa
Post by: Dr. Floppy on April 19, 2015, 09:37:25 pm
Legend of Iowa's coming out on my favorite holiday!? Damn, think I might take a break from working on my stuff tomorrow to play the living dogshit out of it.  :thumbsup:

If you like Zelda, you shan't be disappointed!!!

April 19, 2015, 11:57:12 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
(http://www.baddesthacks.net/forums/download/file.php?id=47)
Just another day on the farm...

(http://www.baddesthacks.net/forums/download/file.php?id=48)
The forests of Northeast Iowa are full of rabid rabbits.

(http://www.baddesthacks.net/forums/download/file.php?id=49)
Some of Iowa's neighbors also get screentime! Here's what's going down in Nebraska...

(http://www.baddesthacks.net/forums/download/file.php?id=50)
Some meth labs contain contentious mini-bosses.

(http://www.baddesthacks.net/forums/download/file.php?id=51)
Others, not so contentious...

(http://www.baddesthacks.net/forums/download/file.php?id=52)
At long last, Farmer Bob finally finds a Sudafed™!
Title: Re: The Legend of Iowa
Post by: Bobolicious81 on April 20, 2015, 01:22:12 am
Hmm. None of the screenshots are showing up on my end.
Title: Re: The Legend of Iowa
Post by: Dr. Floppy on April 20, 2015, 01:30:03 am
Hmm. None of the screenshots are showing up on my end.

You're the second person to report such. I'll look into it.

Update: Okay, is anyone (other than myself) *able* to see the images?
Title: Re: The Legend of Iowa
Post by: Grimlock on April 20, 2015, 01:53:09 am
I can only see the image with the intro text.  Maybe try Photobucket as another "free" alternative.
Title: Re: The Legend of Iowa
Post by: Dr. Floppy on April 20, 2015, 02:29:32 am
Okay, how about now?
Title: Re: The Legend of Iowa
Post by: Mauron on April 20, 2015, 02:48:13 am
It's working for me now.
Title: Re: The Legend of Iowa
Post by: Midna on April 20, 2015, 04:25:10 am
That's some funky-looking water.
Title: Re: The Legend of Iowa
Post by: Dr. Floppy on April 20, 2015, 05:16:19 am
Where?!?
Title: Re: The Legend of Iowa
Post by: Midna on April 20, 2015, 05:42:23 am
(http://www.baddesthacks.net/forums/download/file.php?id=48)

Here, for instance. It seems to animate based on what's seen in other screenshots, so it might look a bit less surreal in motion.

I'm not complaining of course. This is far from the most serious or most realistic hack that's ever been made. What's a little acid trip water when you're a farmer breaking into meth labs to get his hands on decongestants?
Title: Re: The Legend of Iowa
Post by: Bobolicious81 on April 20, 2015, 08:36:13 am
It looks interesting. I wonder who or what could possibly be waiting at the end in place of Zelda when you defeat the Governor??

The graphics remind me of the old DOS games we used to have on our old Windows 3.1 powered lump of a computer. That's in no way meant as an insult though. If the graphics were too detailed it might undermine the simplicity and straightforward nature of Farmer Bob's existence. I do quite enjoy the rabbit and chicken sprites too.
Title: Re: The Legend of Iowa
Post by: STARWIN on April 20, 2015, 10:35:35 am
Because of the animal sprites, this will be children's favourite hack to play.
Title: Re: The Legend of Iowa
Post by: Dr. Floppy on April 20, 2015, 02:29:48 pm
Because of the animal sprites, this will be children's favourite hack to play.

This could be problematic, given the open narration...
Title: .
Post by: Chpexo on April 20, 2015, 05:05:32 pm
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Title: Re: The Legend of Iowa
Post by: Dr. Floppy on April 20, 2015, 05:47:31 pm
Yeah, the water -totally- looks better in its animated context!

As for the hack itself, I can officially declare Version 1.00 "done". Baddesthacks.net will be the eventual host of this thing, but anyone who wants a copy now can PM me.
Title: Re: The Legend of Iowa
Post by: Grimlock on April 20, 2015, 06:47:47 pm
No plans to upload here at RHDN?
Title: Re: The Legend of Iowa
Post by: Midna on April 20, 2015, 07:09:52 pm
Most likely he'll submit it here later. I can't think of a reason why this site would reject it, considering we host that very same Donner Party that was just mentioned as well as stuff like Kim Jong-Un vs. the Pedo-Bronies.
Title: Re: The Legend of Iowa
Post by: Dr. Floppy on April 20, 2015, 07:13:36 pm
No plans to upload here at RHDN?
Not at the moment. Baddesthacks.net needs an exclusive to draw traffic to the resurrected site. That said, once all of the bugs and quirks are ironed-out, I wouldn't be opposed to uploading the final edition here.

Quote
I can't think of a reason why this site would reject it, considering we host that very same Donner Party that was just mentioned as well as stuff like Kim Jong-Un vs. the Pedo-Bronies.
Yeah, LOI is actually pretty tame! Aside from the drug references, about the only objectionable elements are rampant cursing and mild 8-bit nudity.


Update: Version 1.13 is here! (http://www.baddesthacks.net/forums/viewtopic.php?f=6&t=34)
Title: Re: The Legend of Iowa [UPDATE: Version 1.00 Released!!!]
Post by: Bobolicious81 on April 21, 2015, 12:01:49 pm
So are some rivers in Iowa really pink or was there some other reason for that?
Also, my wife was wondering what song is playing in the meth labs.

I didn't play long last night but I got through the first 2 labs, and I didn't encounter any bugs.
I was a little confuzzled by the lifebar though. I got 3 extra "hearts" but I couldn't seem to take any more hits. (No, I mean from the enemies. I wasn't actually taking hits while I was playing), and I couldn't figure out what the little thing with horns and the =y/n at the top right of the main screen was for.
The music was great but I wish C+C Music Factory was featured more prominently. I totally kicked ass at the Abuse Save State game. The animated water effects are cool too.
Title: Re: The Legend of Iowa [UPDATE: Version 1.00 Released!!!]
Post by: Spooniest on April 21, 2015, 12:04:04 pm
No, the rivers in Iowa are not pink.

As an Iowa boy, I can tell you that this hack's representation of the local flora and fauna are not entirely accurate, but it looks hilarious, and I want to try it.

And chance you could get a country music soundtrack thrown in there? :D Lol
Title: Re: The Legend of Iowa [UPDATE: Version 1.00 Released!!!]
Post by: Dr. Floppy on April 21, 2015, 03:19:55 pm
So are some rivers in Iowa really pink or was there some other reason for that?
Up until about a week ago, they were Purple #04.
I changed them to Violet #14 somewhat on a whim, not realizing that that color shows up as pink pretty much everywhere outside FCEUxD_SP.

Quote
Also, my wife was wondering what song is playing in the meth labs.
"Sand Dollar" by Durade.

Quote
I was a little confuzzled by the lifebar though. I got 3 extra "hearts" but I couldn't seem to take any more hits. (No, I mean from the enemies. I wasn't actually taking hits while I was playing), and I couldn't figure out what the little thing with horns and the =y/n at the top right of the main screen was for.
Ah! The Iowa-Piece system is designed after later Zelda games, where four pieces created an entire Container. The counter keeps track of how many Pieces you have, sort of like the Remainder in long-division.* The purple horn thing is your Kevlar Vest status, and serves the same purpose as the Magic Shield did in the original game.

* There's a known glitch where these pieces don't always properly Save. I thought I'd fixed this problem over this past weekend, but it turns out I merely shifted it from "never saves" to "sometimes saves". In any event, that's my #1 priority for the 4/30 Update. Until then, don't Save until you complete an entire Life Expansion! ;)

Quote
The music was great but I wish C+C Music Factory was featured more prominently.
As do I! Hell, roughly half the soundtrack gets short-shrift, which is something I definitely plan on avenging in a sequel.

Quote
Any chance you could get a country music soundtrack thrown in there?
Possibly... Although that would probably fit better in The Legend of Tennessee, rounding up renegade bootleggers & moonshiners.
Title: .
Post by: Chpexo on April 21, 2015, 05:59:58 pm
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Title: Re: The Legend of Iowa [UPDATE: Version 1.00 Released!!!]
Post by: Dr. Floppy on April 21, 2015, 07:58:07 pm
Hey, Dr. Floppy, are you ever going to release a .nsf file for the game? It would be sweet if you did! Also the game plays pretty great too.
Yeah, NSF files are something I've always wanted to learn how to produce. Alas, NESDev's page didn't really make matters any clearer with respect to the format; I was under the impression that NSF's were essentially stripped-games with just the sound engine & music data intact. Now, I'm not quite certain how to perceive them...  :-\
Title: Re: The Legend of Iowa [UPDATE: Version 1.00 Released!!!]
Post by: Azkadellia on April 21, 2015, 09:59:40 pm
Could always go use the VGM (http://vgmrips.net/packs/) format.
Title: Re: The Legend of Iowa [UPDATE: Version 1.00 Released!!!]
Post by: Trax on April 21, 2015, 10:18:04 pm
It seems nothing is displayed on Nestopia. I thought these days of non-working ROMs were done, but no. Both the ROM and the IPS file produce the same result. I can hear the music, I can press start and hear what it seems to be a cursor moving, but just black on screen...
Title: Re: The Legend of Iowa [UPDATE: Version 1.00 Released!!!]
Post by: Dr. Floppy on April 21, 2015, 10:49:56 pm
It seems nothing is displayed on Nestopia. I thought these days of non-working ROMs were done, but no. Both the ROM and the IPS file produce the same result. I can hear the music, I can press start and hear what it seems to be a cursor moving, but just black on screen...

Yet another quirk that snuck past me. The same thing happens at the Registration Screen when played on PowerPak™. Try pushing Select on Joypad #2.

And that goes for any time the game seems to "blackout": Push Select on Joypad #2 to force a Screendraw.
Title: Re: The Legend of Iowa [UPDATE: Version 1.00 Released!!!]
Post by: Trax on April 21, 2015, 11:01:21 pm
Great. The select button on the second controller does the trick...
Title: Re: The Legend of Iowa [UPDATE: Version 1.00 Released!!!]
Post by: Bahamut ZERO on April 21, 2015, 11:12:39 pm
Works fine off NesterJ for PSP.  Almost done the first two meth labs.  :D
Title: .
Post by: Chpexo on April 21, 2015, 11:42:16 pm
RE: Dr. Floppy's Help Wanted Post:

(http://i.imgur.com/q4eTm2v.png)
Title: Re: The Legend of Iowa [UPDATE: Version 1.00 Released!!!]
Post by: Dr. Floppy on April 22, 2015, 12:15:19 am
Those chickens look good, Chpexo! I may have to add them to the 4/30 update.  :beer:
Title: Re: The Legend of Iowa [UPDATE: Version 1.00 Released!!!]
Post by: Bahamut ZERO on April 22, 2015, 01:24:04 pm
Just finished the first three meth labs, that "Cola" is a lifesaver! I like the graphical presentation so far, a lot more so than vanilla Zelda.

That being said, I noticed that when you enter Meth Lab 3 (Geode)  there's a trashbag/rock in front of the entrance that keeps you from leaving without either beating the boss or by die saving. Other than that, I haven't noticed anything out of the ordinary (been using save states to not have to deal with the losing Iowa pieces bug).

Any hints for where the item in Meth Lab 3 might be found? I'm sure I just missed a bombable wall somewhere, I just haven't gone back in yet to look around again.
Title: Re: The Legend of Iowa [UPDATE: Version 1.00 Released!!!]
Post by: Bobolicious81 on April 22, 2015, 04:07:15 pm
Did you try pushing all the walls as well as cola-ing? I found a secret exit in one lab that way. And someone in the game told me every meth lab has at least one exit... I also learned you can't get pregnant from buttsex.
Title: Re: The Legend of Iowa [UPDATE: Version 1.00 Released!!!]
Post by: Bahamut ZERO on April 22, 2015, 05:37:18 pm
Quote
I also learned you can't get pregnant from buttsex.


True words of wisdom right there.  ;)


Anyway, I'm about to go check Meth Lab 3 again, since I happened to find two pieces of Iowa to extend my Iowa containers and a shitload of cash from hussling pigs.  :thumbsup:
Title: .
Post by: Chpexo on April 22, 2015, 05:38:39 pm
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Title: Re: The Legend of Iowa [UPDATE: Version 1.00 Released!!!]
Post by: Dr. Floppy on April 22, 2015, 06:52:13 pm
The exit from Meth Lab #3 (Geode) is located
Spoiler:
to the left of the starting point.

The (optional) Item is
Spoiler:
in a hidden stairwell left of the Sudafed™ Room, and is only accessible via the Ladder from
Meth Lab #4 (Handgun).

Oh, if you're still playing the 1.00 version, be forewarned of the extra boss towards the end of Meth Lab #4.
Title: .
Post by: Chpexo on April 22, 2015, 07:57:32 pm
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Title: Re: The Legend of Iowa [UPDATE: Version 1.05 Released!!!]
Post by: Dr. Floppy on April 22, 2015, 09:26:47 pm
Dude, your prescience is almost scary! Those stupid walkway tiles were the very last thing I tried fixing prior to the initial release. I considered #3C and #3D, but decided against it due to the nature of Obvious Solutions at Late Stages of Production usually being pitfalls in disguise. Now that I have more time, I'm going to revisit that possibility.

I may need to call on your artistic abilities for my next major project.
Title: .
Post by: Chpexo on April 22, 2015, 11:56:06 pm
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Title: Re: The Legend of Iowa [UPDATE: Version 1.05 Released!!!]
Post by: Dr. Floppy on April 25, 2015, 10:27:40 pm
I don't have any screenshots, but at one of the areas where there's a fairy that restores your life, there is a black sun graphic. Something seems to be off about the blinking animation as some tiles don't flash with the other tiles. Is this intentional?

Nope! I fixed that for the most recent update: Version 1.10 IPS (http://www.baddesthacks.net/forums/viewtopic.php?f=6&t=34)

Quote
And someone in the game told me every meth lab has at least one exit... I also learned you can't get pregnant from buttsex.

Both pieces of advice are 100% accurate. (Meanwhile, I've learned that I'm part of an odd minority group...)
Title: .
Post by: Chpexo on April 26, 2015, 01:18:32 am
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Title: Re: The Legend of Iowa [UPDATE: Version 1.10 Released!!!]
Post by: Dr. Floppy on April 26, 2015, 02:49:55 am
That's bizarre. I'd thought that standing in the middle of a double-entrance wouldn't trigger the "going down stairs" sequence in the original game, either. But I just tried it with Level 6 and Link went right on down. Both games utilize the same tile values for the relevant metatile (#F3's on top and #24's on bottom), and the game assigns collision action/response at the tile-level.

I'm honestly stumped!  :o


At least the Indian Corn looks nice...
Title: Re: The Legend of Iowa [UPDATE: Version 1.10 Released!!!]
Post by: snarfblam on April 26, 2015, 09:45:12 am
As far as I've ever known, standing in the middle of a double-wide entrance like that doesn't cause you to enter a cave. Unless maybe it's different between PRG0 and PRG1.
Title: Re: The Legend of Iowa [UPDATE: Version 1.10 Released!!!]
Post by: Rotwang on April 26, 2015, 05:04:05 pm
Congratulations, Floppy!

To everyone else, I am Rotwang, current webmaster of BaddestHacks. This hack was meant to be exclusive to BHDN so that we could pull more visitors and restore our community (This is not an advertisement, I am just establishing who I am so that the rest of this post makes sense). I just want to chime in and say that I am really quite disappointed that not only has this website hosted this hack without permission, but that the administrators here have taken no action to remove the hack, allowing over 100 people to download a broken version of it that does not reflect Floppy's vision for his 7-years-in-the-making magnum opus. This is also pulling visitors away from our recently relaunched website. I'd like to see the administrators take some initiative and respect our community's right to have an exclusive hack. You guys really stole our thunder. Please do the right thing. Thank you.
Title: Re: The Legend of Iowa [UPDATE: Version 1.10 Released!!!]
Post by: Bahamut ZERO on April 26, 2015, 05:29:47 pm
If it's any consolation, finding the hack here  enticed me to check BHDN out and join the forums. I've read some incredibly funny shit over there,  and I plan on spending some more tiime over there once I know the problems  with something I'm working on are ironed out.

Shit, after I'm done my current project, I wouldn't mind channling all my pent up vulgarity and borderline racism into something for BHDN, since now I know there's a place that's all about it.


Also.  I find your name to be quite hilarious,  and the highlight of my day.


Anyhow.....


Thanks for the info about Meth lab three, Dr.Floppy. Seems I need to scour the countryside for Meth Lab 4.   :)
Title: Re: The Legend of Iowa [UPDATE: Version 1.10 Released!!!]
Post by: Rotwang on April 26, 2015, 05:35:42 pm
If it's any consolation, finding the hack here  enticed me to check BHDN out and join the forums. I've read some incredibly funny shit over there,  and I plan on spending some more tiime over there once I know the problems  with something I'm working on are ironed out.

Shit, after I'm done my current project, I wouldn't mind channling all my pent up vulgarity and borderline racism into something for BHDN, since now I know there's a place that's all about it.


Also.  I find your name to be quite hilarious,  and the highlight of my day.


Anyhow.....


Thanks for the info about Meth lab three, Dr.Floppy. Seems I need to scour the countryside for Meth Lab 4.   :)

Haha, yes! By all means, make a Bad Hack and submit it. The process is cathartic. However I do acknowledge that our site is not for everyone.

My name (pronounced ROTE-vahng) comes from the antagonist of the 1928 movie Metropolis. It's German for "red cheeks"

But to reiterate, I'm glad you found our site through this thread. My problem is that some admin here uploaded a broken version of the hack to RHDN on behalf of Floppy for whatever reason, and they are taking their sweet time to remove it. This is preventing people like you from finding out about our site that caters to a niche that this one doesn't (and historically has refused to) and is also muddying the waters by spreading a broken version around. I can't tell you how annoyed we get when YouTubers review old broken versions of our hacks! I'm sure you guys can at least sympathize with that.
Title: Re: The Legend of Iowa [UPDATE: Version 1.10 Released!!!]
Post by: Dr. Floppy on April 26, 2015, 05:39:17 pm
Quote
Thanks for the info about Meth lab three, Dr.Floppy. Seems I need to scour the countryside for Meth Lab 4.

Yes, that's the only one really hidden with any degree of seriousness. Do take the Hint from ML3 regarding its whereabouts literally...
Title: Re: The Legend of Iowa [UPDATE: Version 1.10 Released!!!]
Post by: snarfblam on April 26, 2015, 06:02:48 pm
I just want to chime in and say that I am really quite disappointed that not only has this website hosted this hack without permission, but that the administrators here have taken no action to remove the hack, allowing over 100 people to download a broken version of it that does not reflect Floppy's vision for his 7-years-in-the-making magnum opus. This is also pulling visitors away from our recently relaunched website. I'd like to see the administrators take some initiative and respect our community's right to have an exclusive hack. You guys really stole our thunder.

Hi Rotwang. Welcome to RHDN.  :)

If you take another look at the hack's page here on RHDN (http://www.romhacking.net/hacks/2385/) you'll see the page now links to baddesthacks. RHDN is community maintained. What happened is that another user submitted the hack and, unfortunately, we had no way of knowing it was not supposed to be distributed. An edit was submitted to replace the download link with a link to baddesthacks. Unfortunately, sometimes the gears turn slowly at RHDN. Just know that there was no ill intent.
Title: Re: The Legend of Iowa [UPDATE: Version 1.10 Released!!!]
Post by: Rotwang on April 26, 2015, 06:10:40 pm
Sweet, thanks!
Title: Re: The Legend of Iowa [UPDATE: Version 1.11 Released!!!]
Post by: Dr. Floppy on April 26, 2015, 07:57:06 pm
Quote
Unfortunately, sometimes the gears turn slowly at RHDN. Just know that there was no ill intent.

It's all cool, yo! Accidents happen, and honest mistakes get forgiven.  :beer:

The Karma Rabbit visited me not one hour ago, wherein I discovered the most recent patch actually made a major problem even worse. But, only if another item wasn't in the inventory! (Which is why I missed it Friday night- all of my test files had that particular item.)

So, yeah. Anyone with the 1.10 revision won't be able to collect Iowa Pieces without the Kevlar Vest. I strongly advise upgrading to Version 1.11 (http://www.baddesthacks.net/forums/viewtopic.php?f=6&t=34) at the earliest convenience.

Edit: Ugh, now it's reverting Iowa Piece status to that of the last Save every time Farmer Bob transitions between Overworld and Underworld. This is maddening! (Expect another emergency update tonight.)
Title: .
Post by: Chpexo on April 26, 2015, 09:10:27 pm
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Title: Re: The Legend of Iowa [UPDATE: Version 1.11 Released!!!]
Post by: Dr. Floppy on April 26, 2015, 09:24:38 pm
Dr. Floppy, have you considered releasing a seizure friendly version of the hack for our epileptic friends? For me, the flashing lights hurt my eyes a little bit, but of course the save error is your main priority.

Yeah, that's a good idea! Once I get the hack in a stable form, I'll do a Seizure-Friendly Edition™.

Is it just the Meth Lab blacklight rooms, or are there other items of issue (the title screen, the overworld sun, Molly's kiosk, the "Eye of Illinois", etc.)?
Title: .
Post by: Chpexo on April 26, 2015, 10:06:33 pm
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Title: Re: The Legend of Iowa [UPDATE: Version 1.11 Released!!!]
Post by: xorxif on April 26, 2015, 11:27:22 pm
I agree with Rotwang, because the SECOND I saw this hack I was quite elated and pleased to be trying a new Zelda hack with apparently a LOT of work put into it.

However, upon sitting down and playing it, and reading the readme, it felt like the author just didn't care about details, or didn't bother much with beta testing, or could have cared less about specifying in the readme exactly which Zelda rom to patch it to, etc. I hadn't even encountered the Iowa piece bugs yet.

I am glad to learn that this wasn't Dr. Floppy himself submitting the 1.0 hack, simply because it distressed me if he really didn't care at all about important details. Clearly he does, and as soon as I saw the 1.10 patch I repatched and started again from scratch, but unfortunately I encountered the iowa-pieces-disappearing-when-entering-dungeons bug and was stuck at only 3 life :(.

I second the motion about please make a non-epileptic room version please, because indeed those rooms AND small screen sections flickering like that hurt my eyes as well.

I played this for the past couple of nights on my android tablet, a lot of the time in fast forward mode, finished dungeon 3 and hunted a LONG time for 4, to no avail... granted it was late at night and I was half sleepy, but I did find a few of the "gotcha" secrets, looked for more (including in each of the 4 areas from the 3-road-warp) but now I'm stuck. Being stuck having 3 hearts regardless of how many iowa pieces I collected was a bit distressing, but I'm glad you are fixing it.

I have no problem repatching and starting over on 1.11, because like I said I play in fast forward mode some, and learned the layout of the places I could get to on the world map quite a bit.

2 Questions though:
Are you (Dr. Floppy) aka pope hentai that made the wilford brimley series of hacks?
  (I also visited baddesthacks.net because of the existence of this hack... I like your assembler tutorials Dr. Floppy!)

Can you hint what is required to find / get to dungeon 4?
Title: Re: The Legend of Iowa [UPDATE: Version 1.11 Released!!!]
Post by: Dr. Floppy on April 26, 2015, 11:54:45 pm
Xorxif, I'm going to write a detailed response to your missive later on. Prior to the weekend before the initial release, the only "problem" with respect to Iowa Pieces was that the same ones could be recollected ad infinitum by abusing the "REDO" feature.

My "fix" to that resulted in Iowa Pieces not always saving correctly, and/or IP statuses being moved over to other files.

My "fix" to that resulted in Iowa Pieces not being collectible if the player lacked the Kevlar Vest.

My "fix" to that resulted in recently-acquired Iowa Pieces not surviving Overworld/Underworld transitions.

I've been working on a "fix" to all of this garbage for the past three hours. I thought I was making good headway, but when I went to save, the game deleted all three save files.

I'm starting to see a disturbing pattern here.

I'll be up all night with this if I have to, but in the meantime I've decided to release a 1.12 version with the "Infinite IP" glitch re-enabled. If nothing else, it'll allow people to reclaim what they've lost. And if I never update the game again, it's because further attempts at fixing it resulted in the ROM coming to life, ripping off my genitals and beating me to death with them.
Title: Re: The Legend of Iowa [UPDATE: Version 1.11 Released!!!]
Post by: Rotwang on April 27, 2015, 12:05:08 am

2 Questions though:
Are you (Dr. Floppy) aka pope hentai that made the wilford brimley series of hacks?


Since Floppy didn't catch this question, I'll field it. No, he is not popehentai. However, the real popehentai is on our forums if you need to find him!
Title: Re: The Legend of Iowa [UPDATE: Version 1.12 Released!!!]
Post by: Dr. Floppy on April 27, 2015, 12:33:38 am
Yeah, PopeHentai & I are two different people. (And PopeHentai isn't Pachuka, either.)

Version 1.12 is out. If you have the patience, you can max-out your healthbar before you even collect the first pitchfork!
Title: Re: The Legend of Iowa [UPDATE: Version 1.12 Released!!!]
Post by: Rotwang on April 27, 2015, 12:54:03 am
(And PopeHentai isn't Pachuka, either.)

LOL that was a fun week.
Title: Re: The Legend of Iowa [UPDATE: Version 1.12 Released!!!]
Post by: Dr. Floppy on April 27, 2015, 01:43:46 am
LOL that was a fun week.

More like the better part of a month!

Also, I seem to be running afoul of some sort of Sanity Check. Who knew Zelda 1 had something like that?!?
(This explains why my IRL copy kept erasing files for no reason 25 years ago...)
Title: Re: The Legend of Iowa [UPDATE: Version 1.12 Released!!!]
Post by: xorxif on April 27, 2015, 02:04:39 am
Are you saying that the code evaluates values in the save ram, and if there's something in it that can't possibly be there, it runs a routine to erase all 3 saves?
Title: Re: The Legend of Iowa [UPDATE: Version 1.12 Released!!!]
Post by: Dr. Floppy on April 27, 2015, 02:38:55 am
Are you saying that the code evaluates values in the save ram, and if there's something in it that can't possibly be there, it runs a routine to erase all 3 saves?

Something to that effect, yeah. Although, I have stumbled upon a way for it to spare File #3.
Title: Re: The Legend of Iowa [UPDATE: Version 1.12 Released!!!]
Post by: Bobolicious81 on April 27, 2015, 11:37:47 am
Well it's a good thing I always use file 3 anyway!

And regarding the flashing screens, a friend of my wife's is epileptic. Should I... should I test it on her? I can make her watch me play, Clockwork Orange style  :thumbsup:

@ Rotwang: Metropolis is one of my favorite movies! I was so pumped when that complete original copy turned up in Argentina a few years back (even if it wasn't in the best condition)
Title: Re: The Legend of Iowa [UPDATE: Version 1.12 Released!!!]
Post by: Dr. Floppy on April 27, 2015, 05:01:24 pm
And regarding the flashing screens, a friend of my wife's is epileptic. Should I... should I test it on her? I can make her watch me play, Clockwork Orange style  :thumbsup:

I approve. Do report your findings to the group!

Quote
I was so pumped when that complete original copy turned up in Argentina a few years back (even if it wasn't in the best condition)

Fighting Frizzies, at eleven?
Title: Re: The Legend of Iowa [UPDATE: Version 1.12 Released!!!]
Post by: Rotwang on April 27, 2015, 07:21:00 pm
@ Rotwang: Metropolis is one of my favorite movies! I was so pumped when that complete original copy turned up in Argentina a few years back (even if it wasn't in the best condition)

I watched that version. To be honest, I didn't think the whole scene in the apartment with the Thin Man and Josaphat really added much to the film. The elevator in that scene was pretty cool though. Still sucks that we will never see the footage of the priest. At least he was part of a scene that had anything to do with Freder's dilemma.
Title: .
Post by: Chpexo on April 29, 2015, 01:07:38 am
.
Title: Re: The Legend of Iowa [UPDATE: Version 1.12 Released!!!]
Post by: Rotwang on April 29, 2015, 01:54:33 am
Wow dude, I gotta say that's pretty rude to go over his head and release your own hack of his hack when it's only been out for eight days.

EDIT: Maybe that came off a bit harsh. Look, I get it, you want to help out, but the way you're going about it is unsolicited and tacky. His hack was 7 years in the making, I’m pretty sure he set up the art the way he wanted it to look. Not everything has to look like Castlevania.
Title: Re: The Legend of Iowa [UPDATE: Version 1.12 Released!!!]
Post by: 90s Retro Gamer on April 29, 2015, 02:41:49 am
Cool hack. I like Total Conversions.
Title: .
Post by: Chpexo on April 29, 2015, 01:49:05 pm
.
Title: Re: The Legend of Iowa [UPDATE: Version 1.12 Released!!!]
Post by: SunGodPortal on April 29, 2015, 03:53:37 pm
Quote
Not everything has to look like Castlevania.

Oh man. Where's the Castlevania looking stuff? I want to see. I loves me some Castlevania. Oh sweet Castlevania...  :)
Title: Re: The Legend of Iowa [UPDATE: Version 1.12 Released!!!]
Post by: Dr. Floppy on April 29, 2015, 08:49:46 pm
The patch is clearly labeled "Chpexo Edit", so I don't think anyone will mistake it as anything but. I appreciate enthusiasm and youthful exuberance, and I'm thrilled to have made something that has inspired people to create variations upon a theme. That said, I am the definitive word on LOI canon.
Title: Re: The Legend of Iowa [UPDATE: Version 1.12 Released!!!]
Post by: Rotwang on April 29, 2015, 09:31:41 pm
Oh man. Where's the Castlevania looking stuff? I want to see. I loves me some Castlevania. Oh sweet Castlevania...  :)

Nothing explicitely - it's just a convenient antithesis of cartoony graphics.
Title: Re: The Legend of Iowa [UPDATE: Version 1.12 Released!!!]
Post by: SunGodPortal on April 29, 2015, 09:50:33 pm
Quote
Nothing explicitely - it's just a convenient antithesis of cartoony graphics.

I don't really think of cartoony graphics when I think of Castlevania, but I could see that if you were referring to something like Portrait of Ruin.

I am perhaps a little diappointed now...  :(

EDIT: I misread this at first. I see what you mean now.
Title: Re: The Legend of Iowa [UPDATE: Version 1.12 Released!!!]
Post by: xorxif on April 29, 2015, 10:18:26 pm
Well I got to the end of quest 1, but couldn't bring myself to walk into the last room yet because I didn't find all the Iowa pieces yet. I think I have 7 left to go (under the assumption of 16 life being the final total.) That last battle was freakin hilarious.

I am enjoying the hack a lot, and very impressed with a lot of the little tricks you did that I've seen thus far. I liked that you took creative remix of the mechanics farther than Zelda Challenge Outlands did.

So you say this was supposed to be released in 2009? What caused the delay? I'm the type of person that, when I see a hack this extensive, I want to know as much as possible about it. Would you consider writing a "director's notes" section of the readme? Things like the why, the how, etc. Is it possible you were inspired by the "God Hates You!" hack of Spiritual Warfare by Jomb, for the Genesis?

On a more technical note, do you happen to have the notes on how and why you expanded the ROM, and how much data / program code you added? I would assume the rom expansion to be to allow for more data space for screen flags, dungeon rooms, etc. and of course for more routines. With regards to that sanity check, I think the details of that would greatly interest TCRF.net, as that would be a great addition to the article on there regarding Zelda 1.

Did you see / play The Legend of Link by infidelity? What did you think?
Title: .
Post by: Chpexo on April 30, 2015, 12:34:29 am
.
Title: Re: The Legend of Iowa [UPDATE: Version 1.12 Released!!!]
Post by: Dr. Floppy on April 30, 2015, 12:55:55 am
Quote
...I didn't find all the Iowa pieces yet. I think I have 7 left to go (under the assumption of 16 life being the final total.)
Bingo! And once you've found them all, you can seek out...  :-X ...absolutely nothing of interest.  :-X

Quote
I am enjoying the hack a lot, and very impressed with a lot of the little tricks you did that I've seen thus far. I liked that you took creative remix of the mechanics farther than Zelda Challenge Outlands did.
Thank you for noticing! Yeah, I had a whole list of mechanics-related questions to evaluate back in 2009. Stuff like "Can I push a block into lava?, "Can I push a block while laddering over lava?", "What if the block is perpendicular to my line of motion?", etc.

Quote
So you say this was supposed to be released in 2009? What caused the delay?
I began studying 6502 ASM in December 2008, about halfway through the original LOI production timeline. I figured I could learn just enough to make small tweaks in areas where my ideas were 95% feasible within the original confines, "earn" that extra 5% so to speak. To wit, the very first code snippets I studied were those pertaining to the Overworld Raft: I figured out how to (a) change the screens it's active on, (b) change the X/Y "tripwires" that activate it, and (c) prevent the game from automatically triggering an upward scroll when Link/Bob sails northward.

My first attempt/success at introducing new ASM code came in the first weekend of February 2009, when I added a "selective repeat" functionality to the Pulse-1 and Pulse-2 music channels. Since the soundtrack was going to be dance/rave/techno, and such songs are by nature highly-repetitive, it would be both time- and space-saving to have a special way of putting "Play this next bit X times in a row!" flags in the music data. The original game only had such an option for the Triangle channel, and I studied it fervently in order to design functional adaptations for the others.

I anticipated eventual success, but what I didn't anticipate was the sudden sensation of raw power. I had/have no other programming experience; I can sort of make Excel spreadsheets work if I swear at them long enough. And here I'd bumbled my way through enough 6502 ASM to (1) alter a major game routine and (2) introduce new routines based upon an existing one. This begged the challenge: could I create a functional routine of my very own design? The rest of 2009 was basically me doing just that. Beyond the 00's, most of the delays were due to endless IRL drama. I did take an official break from LOI to help out with Donner Party when one of the principals went M.I.A. (It was one of those occasions where the stars had all aligned properly to allow for such a thing to be feasible, and I didn't want the other hackers' efforts to be for naught. Plus, I'd just quit my job and had a cool idea for the Level in question; in a situation like that, one doesn't second-guess the heavens.)

Quote
I'm the type of person that, when I see a hack this extensive, I want to know as much as possible about it. Would you consider writing a "director's notes" section of the readme? Things like the why, the how, etc. Is it possible you were inspired by the "God Hates You!" hack of Spiritual Warfare by Jomb, for the Genesis?
That "Director's Commentary" is an interesting idea, and I'm quite inclined to do it. As for the why/how, the general concept has its roots in 2005 when Meth Panic™ was the Dragon du Jour among Midwestern white people. Iowa was one of the first states to enact those ridiculous Sudafed™ registries, and it was a clear case of people letting their panic get the best of them (and politicians wasting absolutely no time in legislating a retarded Knight to slay the nonexistent Dragon). In war-gaming just all the different ways it could go wrong, I came up with the general plotline of LOI. "G-d Hates You!" didn't come out for another year or two (although I was in contact with Jomb at that point and got to be a beta-tester).

Quote
On a more technical note, do you happen to have the notes on how and why you expanded the ROM, and how much data / program code you added? I would assume the rom expansion to be to allow for more data space for screen flags, dungeon rooms, etc. and of course for more routines.
I've got literal piles of notes, manila folders full of more notes, and piles of boxes and crates containing archaic notes from 7+ years ago! The ROM expansion was incidental; initially I just wanted to switch from CHR-RAM to CHR-ROM, as I hated all the shifting required to properly view the tiles in Tile Layer Pro. SNROM only allows for 8kB of CHR-ROM, which simply isn't enough for a game like Zelda. I went with SKROM because it had the most CHR-ROM support available, plus battery-backed SRAM. And since SKROM also supports 256kB of PRG-ROM, I said, "Sure, why not?"

Surprisingly, most of the stuff I did with all the extra routines, screen flags and dungeon rooms is within the confines of the original eight banks! The supplemental eight are mostly used for Overworld stuff: row-specific macro and block definitions, screen-specific attribute layouts, screen-specific BG/Sprite palettes, etc. The screen-specific Dungeon attribute layouts are all stored in the new Bank 7, with the general handling routine in Bank 5. I'll document the layer-flags in a subsequent post.

Quote
With regards to that sanity check, I think the details of that would greatly interest TCRF.net, as that would be a great addition to the article on there regarding Zelda 1.
And to think, the only reason I stumbled upon THAT twisted mess is because I opted to retask the Death Counter with keeping track of Iowa Pieces!

Quote
Did you see / play The Legend of Link by infidelity? What did you think?
The morning after I played it, I woke up thinking, "Phew, it was just a dream!" And then I remembered that it wasn't!

Psychoanalyst-bait aside, I have a lot of respect for that hack. Naturally, I had fears of being upstaged at the last minute by another full-fledged hack of Zelda 1, but having played it I can't really say that there's much room for professional jealousy. The two hacks (LoL & LoI) aren't even attempting to do the same things, so there's not a lot of ground for them to compete upon. Infidelity gets points for introducing a lot of later franchise elements into the NES format. I get points for saying "What franchise?" I do think either hack is worthy of claiming the "Best Z1 Hack Evar!!!" mantle from Outlands (which after fifteen years is still one of the best hacks out there).

I offered to share my method of converting the Fairy into an achiral 16x16 sprite, which is something I know Infidelity wanted to do. Alas, he seems to have quit the scene which I think is unfortunate.

Title: Re: The Legend of Iowa [UPDATE: Version 1.12 Released!!!]
Post by: Rotwang on May 02, 2015, 06:02:34 am
I anticipated eventual success, but what I didn't anticipate was the sudden sensation of raw power.

Fuck yeah, getting bit by that power trip is like shooting heroin for the first time (so I assume...)
Title: Re: The Legend of Iowa [UPDATE: Version 1.12 Released!!!]
Post by: Dr. Floppy on May 03, 2015, 10:23:00 pm
Okay, I'm 80% confident that I've got all the kinks worked-out of the Death Counter --> Iowa Piece Counter conversion, along with the required meta-acrobatics with respect to those damned Sanity Checks. Failure to pass all of them results in entire files being blanked, which is something I'm simply not going to allow. (Anyone who enjoys testing these sorts of things can email or PM me.)

Quote
I'll document the layer-flags in a subsequent post.

Overworld

Layer 1: HHHH ZRxx
H = Horizontal Position upon emerging from grotto/meth lab.
Z = Zora Aquacow active?
R = Alternate Monster Roster active?
x = Unused

Layer 2: GGGG GGxx
G = Grotto Types
x = Unused

Layer 3: NNMM MMMM
N = Quantity Offset
M = Monster ID

Layer 4: ARRR RRRR
A = Alternate Form? (certain bridges & obstacles only appear in 2nd Quest)
R = "Room" Type (screen layout)

Layer 5: N/A for Overworld

Layer 6: QQEH HVVV
Q = Quest-specific secret activation
E = Monster Entry (1 = come in from perimeter)
H = Movable Haybale type (must be arranged to drawn plain ground where it already exists on non-haybale screens)
V = Vertical Position upon emerging from grotto/meth lab.


Underworld

Layer 1: NNNS SSRP
N = North Door
S = South Door
R = Monster Roster (1 = alternate)
P = Pushblock Active? (1 = yes)

Layer 2: WWWE EEAA
W = West Door
E = East Door
A = Attribute-type for inner 12x7 region (0 = default, 1-3 = alternates) [indexed by Room#]

Layer 3: NNMM MMMM
N = Quantity Offset (level-specific)
M = Monster ID

Layer 4: RRRR RRRR
R = Room Type (Only goes up to #9F)*

Layer 5: RSSI IIII
R = Rave Room? (1 = yes)
S = Spritesheet ID#
I = Floor Item ID#

Layer 6: WWWC CHHH
W = SPR-Palette 3 Wildcard value (each dungeon has 8 unique layouts for the final sprite palette)
C = Item Coordinate offset (level-specific)
H = Special Handling (reprogrammed a few)

* I might've added #A0 & #A1 towards the end of production. Most of March '15 is a blur.
Title: Re: The Legend of Iowa [UPDATE: Version 1.12 Released!!!]
Post by: Mayorofunkytown on May 13, 2015, 01:46:56 pm
Cool game so far. Been playing for a  few days got 5 Labs down, 10 "Iowa" containers+1 piece, vest, ladder, steroids, soda bottles, bow'n'arrows, and what I think are a glow stick and lighter? I've been lost and wandered the landscape 3 times over. Finally decided I needed to make a screenshot map.

One thing I've noticed (wizzrobes?) shoot the normal zelda projectiles up or down but the altered ones left and right.

Another thing if the ghost farmers hit the bottom of the screen they freeze there.
Title: Re: The Legend of Iowa [UPDATE: Version 1.12 Released!!!]
Post by: Dr. Floppy on May 14, 2015, 07:21:20 am
Finally decided I needed to make a screenshot map.

If you view the final product in-aggregate, you'll see what I did there!

Quote
One thing I've noticed (wizzrobes?) shoot the normal zelda projectiles up or down but the altered ones left and right. Another thing if the ghost farmers hit the bottom of the screen they freeze there.

Yeah, that Methromancer thing bothers me too. I should probably make it so it's the "snowflake" energy burst in both cases.

As for the Pharmers- I could lie and say that their behavior is intentional: they're lost souls who float about aimlessly until happening upon scenery that reminds them of their former life, and this revelation (and the implications thereof) just gobsmacks them into paralysis.

Yes, I most certainly could do that!  ;)
Title: Re: The Legend of Iowa [UPDATE: Version 1.12 Released!!!]
Post by: Mayorofunkytown on May 14, 2015, 06:17:56 pm
If you view the final product in-aggregate, you'll see what I did there!

Yeah, that Methromancer thing bothers me too. I should probably make it so it's the "snowflake" energy burst in both cases.

As for the Pharmers- I could lie and say that their behavior is intentional: they're lost souls who float about aimlessly until happening upon scenery that reminds them of their former life, and this revelation (and the implications thereof) just gobsmacks them into paralysis.

Yes, I most certainly could do that!  ;)
Works for me. Unless they're more prevalent in the corners I haven't uncovered it's not a huge problem. I only noticed when I stopped to fight them thinking they might yield some reward.

Also I think I see what you mean the main colorful area is Iowa and the black areas are the surrounding states South Dakota, Nebraska, Wisconsin, and Illinois which I'm apparently not ill enough to get into, I need E.

Also Methromancer is a great name and I like their twitchiness. I would like to know if the prescription is that well hidden or I'm just really overlooking it?


Hmmm I made this happen...(http://i.imgur.com/wWxESq7.png)

That haystack was not there but appeared as I walked up the side and opened a door.
Title: Re: The Legend of Iowa [UPDATE: Version 1.13 Released!!!]
Post by: Dr. Floppy on May 15, 2015, 01:34:46 am
I would like to know if the prescription is that well hidden or I'm just really overlooking it?

It's a semi-hidden item in Meth Lab #7. More specifically, it's
Spoiler:
hidden in plain site in one of the rooms shown on the map.

Even MORE specifically,
Spoiler:
it's two screens up and one right from the entrance.


Quote
(http://i.imgur.com/wWxESq7.png)

This greatly intrigues me...
Title: Re: The Legend of Iowa [UPDATE: Version 1.13 Released!!!]
Post by: Mayorofunkytown on May 15, 2015, 03:51:08 pm
I'm gonna avoid those spoilers for now, but I do feel like I started needing that prescription around or in lab 4 if that means anything. I may be missing an armor upgrade too assuming they're in here which would also help. Also I haven't even found lab 7. This game is chock full of secrets and hidden stuff. I do enjoy your trick with the hit detection on the doors and the the sneaky raft platforms confused me for a bit.

I thought the ammonia bag bosses zelda equivalent was digdogger and hoped the weakness would've been bleach which when used causes a fight with mini clouds of poison gas. Lab 6 was much easier to deal with once I got the cola bomb upgrade I'd hoped the E that the boss gave me was suitable for raver girl but no. Also hoped I'd have enough for the final pitchfork but no again. So now I'm stuck as to where to go next there's still one square on the left side of the map that I've tried to access several times over to no avail, and one house a little over that has a door right onto a river that I'm not sure if I'm supposed to be able to access.

Oh and that weird haystack thing happened after I'd exited lab 4 through the hidden exit if that means anything. It doesn't seem to appear otherwise. Another weird thing here the tree below me if walked into from above is a door which leads to an empty room. I say empty assuming I didn't go into it before and get the item without remembering.
(http://i.imgur.com/C1KIRYq.png)
Title: Re: The Legend of Iowa [UPDATE: Version 1.13 Released!!!]
Post by: Dr. Floppy on May 16, 2015, 05:44:04 am
Both armor upgrades are included in this hack; like the original game, the final upgrade is hidden in the final dungeon/lab.
The other upgrade is technically available from the moment you get an offensive weapon.

Quote
I thought the ammonia bag bosses zelda equivalent was digdogger and hoped the weakness would've been bleach which when used causes a fight with mini clouds of poison gas... Also hoped I'd have enough for the final pitchfork but no again.

Cantankerous is Gohma's new manifestation, and I'll admit to phoning him in. You'll meet Digdogger's new incarnation in Meth Lab #8.
The pitchfork upgrades are available at six, twelve and sixteen Life Containers.

Quote
Another weird thing here the tree below me if walked into from above is a door which leads to an empty room. I say empty assuming I didn't go into it before and get the item without remembering.

The patch of darkness above the tree is a hidden door. You must've already collected the Iowa Piece therein.
Incidentally, you'll find something else via a similar hidden doorway somewhere to the North.

Quote
So now I'm stuck as to where to go next there's still one square on the left side of the map that I've tried to access several times over to no avail, and one house a little over that has a door right onto a river that I'm not sure if I'm supposed to be able to access.

That square on the center-left is a very special secret for those going for 100% Completion. Your familiarity with the door-detection trick will serve you well in that respect.
As for the Barn by the River, it's just there for decoration.
Title: Re: The Legend of Iowa [UPDATE: Version 1.13 Released!!!]
Post by: Mayorofunkytown on May 17, 2015, 01:24:02 am
Both armor upgrades are included in this hack; like the original game, the final upgrade is hidden in the final dungeon/lab.
The other upgrade is technically available from the moment you get an offensive weapon.

Cantankerous is Gohma's new manifestation, and I'll admit to phoning him in. You'll meet Digdogger's new incarnation in Meth Lab #8.
The pitchfork upgrades are available at six, twelve and sixteen Life Containers.

The patch of darkness above the tree is a hidden door. You must've already collected the Iowa Piece therein.
Incidentally, you'll find something else via a similar hidden doorway somewhere to the North.

That square on the center-left is a very special secret for those going for 100% Completion. Your familiarity with the door-detection trick will serve you well in that respect.
As for the Barn by the River, it's just there for decoration.
So I got the purple clothes after I beat lab 6 assuming from the boss but I totally did not see where/when I picked them up. Speaking of you should change the top left text from LEVEL to level to LAB.

Oooh a fourth sword errr pitchfork that is.

Totally missed that hidden door somehow I went up there and tried burning everything but just did not step on that sweet spot. Lab 7 was so much easier than the previous 3 even with going around trying to get the multitude of hidden things, finding the exit was actually the hardest part. Personally I'd make it lab 4 and move the 4-6 up. Any significance to the bird head boss?

So something I experienced in there, and when doing my hack, was moving enemies coupled with limited range due to being blocked off. If they drop a XTC/clock you can potentially be permanently stuck not being able to kill those enemies out of range. Thankfully this time the methromancer was just in range but it's something you may want to tweak.
Title: Re: The Legend of Iowa [UPDATE: Version 1.13 Released!!!]
Post by: Dr. Floppy on May 17, 2015, 09:07:28 am
Quote
So I got the purple clothes after I beat lab 6 assuming from the boss but I totally did not see where/when I picked them up.

This is rather impressive.

Quote
Any significance to the bird head boss?

That's Herky!

Quote
So something I experienced in there, and when doing my hack, was moving enemies coupled with limited range due to being blocked off. If they drop a XTC/clock you can potentially be permanently stuck not being able to kill those enemies out of range. Thankfully this time the methromancer was just in range but it's something you may want to tweak.

I wrestled with that for the longest time! I think I finally reasoned that, since that part's an optional sidequest, making sure one doesn't grab an XTC can be considered part of the challenge.
Title: Re: The Legend of Iowa [UPDATE: Version 1.13 Released!!!]
Post by: Mayorofunkytown on May 18, 2015, 12:24:56 am
This is rather impressive.
Was that not supposed to happen?

That's Herky!
HERKY I love him! I see now he's a football mascot but still, that name.

I wrestled with that for the longest time! I think I finally reasoned that, since that part's an optional sidequest, making sure one doesn't grab an XTC can be considered part of the challenge.
Fair enough I suppose.
Title: Re: The Legend of Iowa [UPDATE: Version 1.13 Released!!!]
Post by: Dr. Floppy on May 18, 2015, 06:56:45 am
Was that not supposed to happen?

The first armor upgrade is attained by
Spoiler:
killing 255 enemies without being hit.
That such a thing would happen in Level 6 says a lot about your skill as a player!
Title: Re: The Legend of Iowa [UPDATE: Version 1.13 Released!!!]
Post by: Mayorofunkytown on May 18, 2015, 12:59:27 pm
The first armor upgrade is attained by
Spoiler:
killing 255 enemies without being hit.
That such a thing would happen in Level 6 says a lot about your skill as a player!
Holy hell that is cool! Considering I've been playing one incarnation or another of Zelda on and off for about 2 years now I guess I would eventually get pretty good at it.

This is the frustrating part of the game where I'm basically running into/bombing/setting fire to corn/trees to no avail. The hint man says something about a platform outside of the world my guess was that means off the edge of the map, have to look into that more. I have concluded despite what you said that that one map square is impregnable. Unless I need to trigger or get an item I haven't yet. There's also one door a few screens up from that with a UFO just below it that I can't seem to access. Then there's that extra large barn with trees blocking it. I'm assuming lab 9 is in the lower right but is lab 8 as well or perhaps one of them is that barn?
Title: Re: The Legend of Iowa [UPDATE: Version 1.13 Released!!!]
Post by: Dr. Floppy on May 18, 2015, 04:09:58 pm
Quote
This is the frustrating part of the game where I'm basically running into/bombing/setting fire to corn/trees to no avail. The hint man says something about a platform outside of the world my guess was that means off the edge of the map, have to look into that more. I have concluded despite what you said that that one map square is impregnable. Unless I need to trigger or get an item I haven't yet. There's also one door a few screens up from that with a UFO just below it that I can't seem to access. Then there's that extra large barn with trees blocking it. I'm assuming lab 9 is in the lower right but is lab 8 as well or perhaps one of them is that barn?

You're doing pretty well at this point! All of the stuff you mention involves the Cornet, or stuff that can only be attained via Cornet playing. You'll find this oddly-named instrument in Meth Lab #8, which is located in the very lower-right corner of the map. After bribing Molly with her precious "E", you'll make your way down the west coast of Illinois. The "Eye of Illinois" is this hack's version of the Lost Woods, and that's the puzzle to which the "platform" riddle applies.

Think: what other sorts of "platforms" are there?

Level 9 is disturbingly close to home. Someone in Meth Lab #8 is sure to know something of its precise whereabouts...
Title: Re: The Legend of Iowa [UPDATE: Version 1.13 Released!!!]
Post by: Mayorofunkytown on May 18, 2015, 07:35:39 pm
You're doing pretty well at this point! All of the stuff you mention involves the Cornet, or stuff that can only be attained via Cornet playing. You'll find this oddly-named instrument in Meth Lab #8, which is located in the very lower-right corner of the map. After bribing Molly with her precious "E", you'll make your way down the west coast of Illinois. The "Eye of Illinois" is this hack's version of the Lost Woods, and that's the puzzle to which the "platform" riddle applies.

Think: what other sorts of "platforms" are there?

Level 9 is disturbingly close to home. Someone in Meth Lab #8 is sure to know something of its precise whereabouts...
Oh snap the pharmacist dude sells E I just assumed it was the clock-like pick up but now I'm guessing that's the item for her. I shall have to research this after work tonight.


Ok I was right now to figure out this platform thing...the screen looks like the windows logo

Welp I'll refrain from posting the answer but I looked at a compass eliminated north and west as exits and of course west as a start. Then went blindly while trying to think of platforms. Got it on my second try I wrote the solution down in short hand and oh shit! that kind of platform occurred to me but I was just thinking too hard.

Lab 8 fell pretty quick Cy actually seemed easier than digdogger. Found the hint men or whatever you call them. That one ladder bugs cause I can't get to it. The crossover with the previous level was cool though.

Just need 8 Iowa pieces and whatever the books equivalent is, and still trying to figure out how to get to those 2 places on the map I've mentioned in the previous post.
Title: Re: The Legend of Iowa [UPDATE: Version 1.13 Released!!!]
Post by: Dr. Floppy on May 19, 2015, 08:28:19 am
Quote
Just need 8 Iowa pieces and whatever the books equivalent is, and still trying to figure out how to get to those 2 places on the map I've mentioned in the previous post.

I hear Spirit Lake is a good place to meditate... clear one's mind of all distractions. Alas, some of the locals might try to sell you on stories of UFO's in the area. A few complete whackjobs even claim that aliens have discovered an endless fuel supply. "Infinitane", what a joke!

But, such a thing would be nice... Especially when combined with knowledge of the door-detection trick!
Title: Re: The Legend of Iowa [UPDATE: Version 1.13 Released!!!]
Post by: Mayorofunkytown on May 19, 2015, 02:37:33 pm
I hear Spirit Lake is a good place to meditate... clear one's mind of all distractions. Alas, some of the locals might try to sell you on stories of UFO's in the area. A few complete whackjobs even claim that aliens have discovered an endless fuel supply. "Infinitane", what a joke!

But, such a thing would be nice... Especially when combined with knowledge of the door-detection trick!
Speaking of UFOs I like that their glitch of hitting you from the bottom kind of makes sense now, what with the thruster fire, not sure if that was intentional but it works well enough.

The only lake I see is the purple one near the top. I can drain and get the door but nothing beyond that yet. Made it through the larger part of lab 9 found the arrow, armor, and some people but haven't deciphered any hints from them yet.

Also what's the Patra replacement looks like a shield with a line through it? Thought it might be a  sports thing again but nothing I looked up seemed to fit.
Title: Re: The Legend of Iowa [UPDATE: Version 1.13 Released!!!]
Post by: Dr. Floppy on May 19, 2015, 04:25:58 pm
Quote
The only lake I see is the purple one near the top. I can drain and get the door but nothing beyond that yet.

Look again...

Quote
Made it through the larger part of lab 9 found the arrow, armor, and some people but haven't deciphered any hints from them yet.

One of those hints is very important. (Now may be a good time to run thru a Top Ten list of Iowa's largest cities.)

Quote
Also what's the Patra replacement looks like a shield with a line through it? Thought it might be a  sports thing again but nothing I looked up seemed to fit.

That's the UNI Logo!

(http://upload.wikimedia.org/wikipedia/en/thumb/d/d3/University_of_Northern_Iowa_Seal.svg/220px-University_of_Northern_Iowa_Seal.svg.png)
Title: Re: The Legend of Iowa [UPDATE: Version 1.13 Released!!!]
Post by: Sam Atoms on May 20, 2015, 04:35:00 am
Greetings!  I'm thrilled to see this is finally out after being so long in the making.

The look and gameplay is better than I would have imagined, but an old problem is giving me trouble.  I'm playing the 1.13 patch.  Every time I pick up an Iowa Piece, the associated counter flashes up to 1 and then goes back to 0.  I must have picked up at least four Iowa Pieces, but it didn't add to my life meter.  The counter at the character selection screen, as it happens, is a garden-variety death counter.

I'm using Nestopia v1.4.1, in case it matters.


--EDIT!!--  Since I haven't been here in forever, I looked back at some of my recent messages, more for fun than anything.  Good thing.  The "Load recent" feature in Nestopia had thrown me off again; I had made the same fapping mistake and was actually playing an older patch somehow.  With the new patch, the Iowa Pieces work fine.  Forget everything I posted that wasn't breathless praise.

Although, some of those flashing meth lab rooms are going to give somebody epilepsy......  :crazy:
Title: Re: The Legend of Iowa [UPDATE: Version 1.13 Released!!!]
Post by: Dr. Floppy on May 20, 2015, 12:41:24 pm
Glad to see the hack made it into your graces, Mr. Atoms! And yes- I've been convinced to release an alternate "Epilepsy Friendly" edition once the regular edition is finalized.

Btw, I've been meaning to ask: were you the one who submitted the sultry Summer Landscape?
I know you were a Special Guest Meth Lab Designer for the 2nd Quest, so at least that much has been appropriately credited.
Title: Re: The Legend of Iowa [UPDATE: Version 1.13 Released!!!]
Post by: Mayorofunkytown on May 21, 2015, 12:51:30 am
Look again...

One of those hints is very important. (Now may be a good time to run thru a Top Ten list of Iowa's largest cities.)

So first off I figured out this happens if I drain water.
(http://i.imgur.com/lBOZBJo.png)
(http://i.imgur.com/L0Dg4ae.png)

That color scheme, I prefer it so much more to the normal one. Not sure if you're interested in changing it but yeah it's cool. Also chiming in on the flashing rave screens, I don't have epilepsy but that is terribly annoying. It's a neat idea but I generally run through those screens as quickly as possible.

Not sure if you mean look there again or for another lake. Everything else just looks like a river to me (besides the four screens mid left) but I'll scan over it again. I do run into a few trees/corn fields that seem like secrets but just appear to be dead ends maybe I'm missing something there. So is this geographically accurate to actual Iowa all the rivers/water I mean?

Unfortunately I'll have to see those dudes again to get the exact hints unless I just need to know Waterloo. I see that it's sort of NE on an Iowa map but nothing seems to particularly stand out. I'll just have to keep checking for secrets.

Welp still have to figure this stuff out but in the meantime I went ahead and finished the game. That boss is uhh...not what I expected. :laugh: Umm also I walked up in the final room and immediately teleported through the table to the dudes side. Didn't have to kill fire or anything. Not sure if that was intended.
Title: Re: The Legend of Iowa [UPDATE: Version 1.13 Released!!!]
Post by: Sam Atoms on May 21, 2015, 04:27:16 am
Glad to see the hack made it into your graces, Mr. Atoms! And yes- I've been convinced to release an alternate "Epilepsy Friendly" edition once the regular edition is finalized.

Btw, I've been meaning to ask: were you the one who submitted the sultry Summer Landscape?
I know you were a Special Guest Meth Lab Designer for the 2nd Quest, so at least that much has been appropriately credited.

Hmmm.  I do recall sharing ideas about the landscapes.  As I recall, it involved the distant horizon and/or a river.  I'm not sure it got incorporated though.  I still have my design plan image files for "Level X," but not the landscape.  It's likely I'll be able to recognize the summer landscape one way or the other, when I get to that point....
Title: Re: The Legend of Iowa [UPDATE: Version 1.13 Released!!!]
Post by: Dr. Floppy on May 21, 2015, 03:39:22 pm

(http://i.imgur.com/lBOZBJo.png)

That color scheme, I prefer it so much more to the normal one.

You found "Indian Summer"! Yeah, that was a happy little accident I discovered during early testing. I liked it so much, I decided to keep it.

As for Spirit Lake, it's definitely a place of interest. What was that one throwaway song in Pocahontas- something about a riverbed?

Quote
So is this geographically accurate to actual Iowa all the rivers/water I mean?

Yes! (I did have to stretch things a bit horizontally, as IRL Iowa's dimensions are roughly 3:2.)

Fun Fact: The Overworld Iowa Piece is located where I almost drowned as a lad.

Quote
I walked up in the final room and immediately teleported through the table to the dudes side. Didn't have to kill fire or anything. Not sure if that was intended.

Yeah, that's a holdover from the original game. Without spoiling anything, did the ending text display correctly on your emulator?
Title: Re: The Legend of Iowa [UPDATE: Version 1.13 Released!!!]
Post by: Mayorofunkytown on May 21, 2015, 10:14:07 pm
You found "Indian Summer"! Yeah, that was a happy little accident I discovered during early testing. I liked it so much, I decided to keep it.

As for Spirit Lake, it's definitely a place of interest. What was that one throwaway song in Pocahontas- something about a riverbed?

Yes! (I did have to stretch things a bit horizontally, as IRL Iowa's dimensions are roughly 3:2.)

Fun Fact: The Overworld Iowa Piece is located where I almost drowned as a lad.

Yeah, that's a holdover from the original game. Without spoiling anything, did the ending text display correctly on your emulator?
Yeah I didn't notice anything wrong with the text.

I figured you'd have that level of accuracy. I looked up some pictures of Iowa divided by counties I almost thought you'd even matched them to the amount of screens. Just around the...well perhaps I'll load it up and tool around some more.
Title: Re: The Legend of Iowa [UPDATE: Version 1.13 Released!!!]
Post by: Dr. Floppy on May 22, 2015, 11:14:44 am
Most of Iowa's 99 counties are divied-up rather uniformly, albeit in a shape more conducive to a 240 x 256 screen resolution than the existing converse.

I take it you won't be surprised in the least if I reveal that the Overworld of my next major hack does the same bloody thing, only to the entire continental United States?
Title: Re: The Legend of Iowa [UPDATE: Version 1.13 Released!!!]
Post by: Mayorofunkytown on May 23, 2015, 12:50:02 am
Most of Iowa's 99 counties are divied-up rather uniformly, albeit in a shape more conducive to a 240 x 256 screen resolution than the existing converse.

I take it you won't be surprised in the least if I reveal that the Overworld of my next major hack does the same bloody thing, only to the entire continental United States?
That sounds like the obvious next step or perhaps 50 games for 50 states. :laugh: Yeah compared to over here in PA it's county separation is much much neater.
So this door does this. I go in and no cave just immediately spit out there.
(http://i.imgur.com/feRInK8.png)


Anyway I have tried burning, bombing, and running into things over and over on screens around the little lake and that hidden screen with no luck. Pretty sure I've gotten everything in lab 9 assuming the item isn't in there... The hints-men are probably confusing me more than anything at this point I'm learning things about Iowa but not sure it's what I need.
Title: Re: The Legend of Iowa [UPDATE: Version 1.13 Released!!!]
Post by: Dr. Floppy on May 23, 2015, 04:28:20 pm
Quote
Yeah compared to over here in PA it's county separation is much much neater.

I was surprised to learn that Iowa's actually slightly larger than Pennsylvania, landmass-wise. They both have the same general shape & latitude. I'm looking forward to mapping-out Centralia.

Quote
Anyway I have tried burning, bombing, and running into things over and over on screens around the little lake and that hidden screen with no luck.

First off, the doorway on that screen isn't supposed to be there. Which emulator are you using? As for Spirit Lake,

Mild Hint:
Spoiler:
How many ways are there to access that river?

Modest Hint:
Spoiler:
10th enemy set up us the bomb, and 10th tree just plain sets us up!

Dead Giveaway:
Spoiler:
Go to the barn south of Spirit Lake. Walk thru the false tree on the right, then play the cornet to drain the river near Spirit Lake. Walk west along the riverbed to find the UFO hiding the Infinitane™.
Title: Re: The Legend of Iowa [UPDATE: Version 1.13 Released!!!]
Post by: Mayorofunkytown on May 23, 2015, 09:49:53 pm
I was surprised to learn that Iowa's actually slightly larger than Pennsylvania, landmass-wise. They both have the same general shape & latitude. I'm looking forward to mapping-out Centralia.

First off, the doorway on that screen isn't supposed to be there. Which emulator are you using?

Centralia awesome!
Figured it was a glitch I'm using FCEUX
Title: .
Post by: Chpexo on May 23, 2015, 10:16:39 pm
.
Title: Re: The Legend of Iowa [UPDATE: Version 1.13 Released!!!]
Post by: Dr. Floppy on May 24, 2015, 10:34:35 am
I seem to recall myself making chickens for your hack due to a help wanted ad. Were they added in?

Not yet. I went orchids-out for ten days straight getting the revised Iowa Piece counter to not violate the game's secret Sanity Check for revision 1.13. After that experience, I'm giving myself a break so as to not violate my own sanity check.

The new chickens (along with a few other aesthetic upgrades) will be in the next rendition.
Title: Re: The Legend of Iowa [UPDATE: Version 1.13 Released!!!]
Post by: Mayorofunkytown on May 28, 2015, 01:44:34 am
Mild Hint:
Spoiler:
How many ways are there to access that river?

Modest Hint:
Spoiler:
10th enemy set up us the bomb, and 10th tree just plain sets us up!

Dead Giveaway:
Spoiler:
Go to the barn south of Spirit Lake. Walk thru the false tree on the right, then play the cornet to drain the river near Spirit Lake. Walk west along the riverbed to find the UFO hiding the Infinitane™.
I'll spoiler this just in case
Spoiler:
I ended up going to every screen(I'm pretty sure I hit'em all) and playing the cornet I found that there's a third river that drains and gives an Iowa piece. Still no luck with the other stuff. I assume you mean the blue barn one screen down but unless I am making the same mistake over and over(which might be possible) I can't get to that barn.
So a hint about how to get there would be appreciated.
Title: Re: The Legend of Iowa [UPDATE: Version 1.13 Released!!!]
Post by: Spooniest on May 28, 2015, 06:48:29 am
Did you happen to include anything resembling the Quad Cities in the game? :D
Title: Re: The Legend of Iowa [UPDATE: Version 1.13 Released!!!]
Post by: Dr. Floppy on May 28, 2015, 12:21:45 pm
I assume you mean the blue barn one screen down... I can't get to that barn.

Ah!

One screen to the left of that blue barn is
Spoiler:
an hourglass-shaped formation of trees. Burn the tree two-down-from-center, leave and return. The center tree will now be a grotto entrance (which I think leads to a PBS hag). Skip the grotto by walking over the top half of its entrance, and proceed to the blue barn. Grab the Iowa Piece inside, and walk North thru the tenth tree from the left.

Quote
Did you happen to include anything resembling the Quad Cities in the game?

Not officially, but they did get a snazzy bridge in the Second Quest!
Title: Re: The Legend of Iowa [UPDATE: Version 1.13 Released!!!]
Post by: Mayorofunkytown on May 28, 2015, 11:52:47 pm
Ah!

One screen to the left of that blue barn is
Spoiler:
an hourglass-shaped formation of trees. Burn the tree two-down-from-center, leave and return. The center tree will now be a grotto entrance (which I think leads to a PBS hag). Skip the grotto by walking over the top half of its entrance, and proceed to the blue barn. Grab the Iowa Piece inside, and walk North thru the tenth tree from the left.
Ok so I thought that that was another glitch and hadn't walked back onto that screen. Weird how that works. I assume you programmed it that way, just seems a little esoteric, or maybe I'm just ocd because now there's this thing just sitting there that I can't get to. Now to find the last 2 Iowa pieces. Also here's a question I couldn't figure out the equivalents for the gel/blob enemies did you just remove them entirely?

So you were talking about sprites and I did some customizing here and there. The pigs bothered me because they looked 2 legged and shoot arrows so if you wish there's a reasonably good looking 4 legged sprite. I would have had them shoot mud balls or something but I didn't want to get into any code editing. Also I made the lab tables look 4 legged, again if you want to use em feel free. I also thought of turning the butterflies into crows but have not yet worked that one out. Just to be sure I've thoroughly enjoyed the game so no disrespect meant.

(http://i.imgur.com/kJKpes7.png)

(http://i.imgur.com/2VaDorR.jpg)
Title: Re: The Legend of Iowa [UPDATE: Version 1.13 Released!!!]
Post by: Midna on May 29, 2015, 07:53:05 am
I'm not sure if your table is an improvement. It doesn't look like it'd be able to stand up in real life.
Title: Re: The Legend of Iowa [UPDATE: Version 1.13 Released!!!]
Post by: Mayorofunkytown on May 29, 2015, 11:18:18 am
I'm not sure if your table is an improvement. It doesn't look like it'd be able to stand up in real life.
but now it has 4 legs...perhaps that is more suitable.
Title: Re: The Legend of Iowa [UPDATE: Version 1.13 Released!!!]
Post by: Dr. Floppy on May 29, 2015, 05:22:44 pm
Quote
Also here's a question I couldn't figure out the equivalents for the gel/blob enemies did you just remove them entirely?

Yeah, although I think the original intent was to replace them with lithium batteries. Not sure exactly what happened there, but it probably involved the realization that swappable CHR-ROM enabled every Dungeon enemy to appear on the same spritesheet (minus a few sacrifices). Similarly, the Traps (hashtag-looking things) and Wallmasters were removed for lack of meth-related counterparts.

Speaking of Wallmasters: I've been playing the 3DS remake of Ocarina..., and have taken particular delight in bypassing that stupid rock GREZZO put at the Bottom of the Well entrance via the Acute Angle Clip + Cucco Glide trick (https://www.youtube.com/watch?v=mk5tXkjF37U). It occurred to me that, from the Cucco's perspective, Link must seem like a Wallmaster himself! And since the Cucco doesn't enter the subdungeon with you, it's safe to say he probably respawns in the village at his preset "entry" point... just like Link does when grabbed by a Wallmaster! So now I'm wondering if every Wallmaster going back to the days of Zelda 1 wasn't really an enemy, rather some sequence-breaking mercenary just using Link to further its own agenda?
Title: Re: The Legend of Iowa [UPDATE: Version 1.13 Released!!!]
Post by: Mayorofunkytown on May 29, 2015, 11:38:53 pm
Yeah, although I think the original intent was to replace them with lithium batteries. Not sure exactly what happened there, but it probably involved the realization that swappable CHR-ROM enabled every Dungeon enemy to appear on the same spritesheet (minus a few sacrifices). Similarly, the Traps (hashtag-looking things) and Wallmasters were removed for lack of meth-related counterparts.

Speaking of Wallmasters: I've been playing the 3DS remake of Ocarina..., and have taken particular delight in bypassing that stupid rock GREZZO put at the Bottom of the Well entrance via the Acute Angle Clip + Cucco Glide trick (https://www.youtube.com/watch?v=mk5tXkjF37U). It occurred to me that, from the Cucco's perspective, Link must seem like a Wallmaster himself! And since the Cucco doesn't enter the subdungeon with you, it's safe to say he probably respawns in the village at his preset "entry" point... just like Link does when grabbed by a Wallmaster! So now I'm wondering if every Wallmaster going back to the days of Zelda 1 wasn't really an enemy, rather some sequence-breaking mercenary just using Link to further its own agenda?
Ahh right totally forgot about those guys. That's pretty hilarious too by the way. Wallmasters suffered in the original from being too weak and too slow. If you saw them coming 99% they were dead. Give them the snake's movement and they'd be a threat.

So I got everything time for 2nd Quest!

Except maybe that one item not sure if I need to do something special for it...

Play the cornet during a cola bomb explosion and you get 40's era Iowa!
Spoiler:
(http://i.imgur.com/tvKqM0N.png)

Unfortunately it fixes once you leave the screen
Title: Re: The Legend of Iowa [UPDATE: Version 1.13 Released!!!]
Post by: Dr. Floppy on May 30, 2015, 01:16:45 am
Quote
Wallmasters suffered in the original from being too weak and too slow. If you saw them coming 99% they were dead. Give them the snake's movement and they'd be a threat.
Oh, most definitely!

Quote
So I got everything time for 2nd Quest!
Yay!!!  :thumbsup:
So, what'd you think of Overworld Screen #42? (hide spoilers)

Quote
Except maybe that one item not sure if I need to do something special for it...
I'm srsly considering offering a prize to the first person who reports successful discovery/acquisition of what I suspect you're intimating.
Title: Re: The Legend of Iowa [UPDATE: Version 1.13 Released!!!]
Post by: Mayorofunkytown on June 01, 2015, 02:57:09 am
One thing I keep forgetting to ask about is that screen with the blue/yellow rocks. There's this randomly spawning(as in it always seems to be switching places) fire. It seems deliberate, but with the way it pops up in different paces, I'm not sure if it's supposed to be there?

I'm srsly considering offering a prize to the first person who reports successful discovery/acquisition of what I suspect you're intimating.
Spoiler:
The 4th pitchfork that you'd kind of mentioned before. My guess is it's related to kill count like the red overalls, which by the way is driving me insane trying to get on the second quest. Or possibly those weird hints in the final lab that I didn't really get.

So, what'd you think of Overworld Screen #42? (hide spoilers)
Spoiler:
Seems like the place where Bob lives and it's a cute callback to the title screen. I imagine a Romeo and Juliet type story between the cow and pig.


Also some overall thoughts: An overall enjoyable experience. The original Zelda is one my all time favorites and this puts a spin on it that I'd never have thought of. It really becomes it's own game and if some of the items were altered a bit more you might not even know it was a Zelda hack. The art style was initially off putting but it really captures that early video game feel along with the inanimate objects that are enemies. Speaking of personally I'd have preferred if the enemies were all animals/druggies etc. but it's nothing that ruins the game. The animated water and things things are cool additions. The flashy screens are one thing I really don't like and am glad you didn't do an all out rave level(assuming 2nd quest doesn't have one that is) The difficulty curve goes up at level 4,5,6 and then down for 7,8,9 I breezed right through them. Not really sure if that was intentional or maybe a byproduct of getting better items. Some of the secrets were a little out of the way but that's acceptable since you don't need them to complete the game. I actually had fun putting together a map to help with that. I look forward to your next project and hopefully it moves along a little quicker.
Title: Re: The Legend of Iowa [UPDATE: Version 1.13 Released!!!]
Post by: Dr. Floppy on June 02, 2015, 03:08:36 pm
Quote
One thing I keep forgetting to ask about is that screen with the blue/yellow rocks. There's this randomly spawning(as in it always seems to be switching places) fire. It seems deliberate, but with the way it pops up in different paces, I'm not sure if it's supposed to be there?

Ah- that's Enemy #3F, what I dubbed the "Mortal Flame". It has a cadre of random spawn-spots; I thought it just looked cool to have in that dead-end ore mine in rural Illinois.
 
Quote
My guess is it's related to kill count like the red overalls, which by the way is driving me insane trying to get on the second quest.

There's a really cheap way to score the Purple Coveralls early on in both quests. Turns out the original game
Spoiler:
counted each strike against immortal entities as a "death" for accounting purposes...

Quote
The flashy screens are one thing I really don't like and am glad you didn't do an all out rave level(assuming 2nd quest doesn't have one that is)

:-[  (At least it's quick & almost totes-linear.)

Quote
I look forward to your next project and hopefully it moves along a little quicker.

(http://www.baddesthacks.net/hacks/old/members/65/KYmockup.png)

Here, here!  :beer:
Title: Re: The Legend of Iowa [UPDATE: Version 1.13 Released!!!]
Post by: Mayorofunkytown on June 03, 2015, 01:42:51 am
If you're doing a Dragon Warrior thing I will literally die of excitement.   :woot!::cookie: :crazy: Never been a huge RPG fan but I love that game. Much like Zelda it's at the top of my favorite classic NES games. Oh snap just saw your other thread!

Ah- that's Enemy #3F, what I dubbed the "Mortal Flame". It has a cadre of random spawn-spots; I thought it just looked cool to have in that dead-end ore mine in rural Illinois.
It is definitely cool looking.

:-[  (At least it's quick & almost totes-linear.)[/center]
Haha Ah well I will get prepared.
Title: Re: The Legend of Iowa [UPDATE: Version 1.13 Released!!!]
Post by: Dr. Floppy on June 03, 2015, 02:39:45 am
If you're doing a Dragon Warrior thing I will literally die of excitement.   :woot!::cookie: :crazy: Never been a huge RPG fan but I love that game. Much like Zelda it's at the top of my favorite classic NES games. Oh snap just saw your other thread!

Yeah, the original inspiration sorta fell onto me during a quaint walk in August 2007. Over the years, the concept grew in scope to encompass the primary gimmicks of the three hacks to proceed it: (1) Overt Obscenity, (2) New Soundtrack, and (3) Total Conversion. In short, Ghetto Warrior is intended to be my magnum opus.
Title: Re: The Legend of Iowa [UPDATE: Version 1.13 Released!!!]
Post by: Bobolicious81 on June 03, 2015, 01:50:13 pm
I still need to work on getting through Iowa, but if Ghetto Warrior is even more magnumus and more opussy than this I think we're in for a treat
Title: Re: The Legend of Iowa [UPDATE: Version 1.13 Released!!!]
Post by: Dr. Floppy on June 03, 2015, 10:54:41 pm
I still need to work on getting through Iowa, but if Ghetto Warrior is even more magnumus and more opussy than this I think we're in for a treat

I'm resolving right here & now to use "opussy" in a sentence at least once a day.
Title: Re: The Legend of Iowa [UPDATE: Version 1.13 Released!!!]
Post by: chillyfeez on November 16, 2015, 09:45:48 am
Hey Floppy,
Thought you might like to know this...
There's a retro game con in upstate NY near where I live. It's still in its infancy, so not huge, but it happened this past weekend.
Anyway, this guy (https://hagensalley.wordpress.com) was one of the panelists, talking primarily about the homebrew NES scene, but one of the topics he touched on was homebrew vs hack (knowing, I guess, that at least half of the attendees were completely unaware of this hobby/way of life of ours).
Anyway, be had a flash cart full of homebrews and hacks to show off the different things that have been done in both areas, and one of the games he showed off specifically was Legend of Iowa.
Thought you might get a kick out of that.
Title: Re: The Legend of Iowa [UPDATE: Version 1.13 Released!!!]
Post by: Dr. Floppy on November 17, 2015, 09:55:39 am
Quote
Anyway, be had a flash cart full of homebrews and hacks to show off the different things that have been done in both areas, and one of the games he showed off specifically was Legend of Iowa.
Thought you might get a kick out of that.
Indeed!

What was the general reaction?
Title: Re: The Legend of Iowa [UPDATE: Version 1.13 Released!!!]
Post by: chillyfeez on November 17, 2015, 06:32:20 pm
Well, for reasons I totally get, he didn't get deep into the details of what goes on in the game, though he did give a subtle chuckle as he brought it up that would have only been understood by someone who knew.
It was mostly for the purpose of "anybody recognize the source material here?" He didn't spend that much time on it, and I think I was too preoccupied with "hey I kinda saw that getting made" to pay attention to other people's reactions (sorry).