Romhacking.net
Romhacking => ROM Hacking Discussion => Topic started by: Jeville on January 20, 2014, 05:56:07 pm
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Disclaimer: This is not a complaint thread. I am grateful for what utilities there are. Thanks for your hard work!
The purpose of this thread is for beginners who may wish to promote games there is no utility for. Some of us may have unearthed some basic data to give competent hackers a head-start, but this isn't necessary.
Donkey Kong '94 (GB): A lot can be had with a level editor for this game due to Mario's amazing physics. Through corruption, I've managed to locate the level data. Timers, 1-up hearts, Pauline's items, and hundreds of object data including terrain and enemies (00-FF). I've made a raw document for this, so for any competent hackers interested, drop me a PM.
Sword of Hope II: I was playing this RPG from 3DS VC recently. Potential can be had for text editing, a change of scenery, portrait editing, shop/casino editing, etc. There is plenty to work with for a balance patch, such as the Fortify spell being too powerful.
Shining Force: There is utility for II and III, but not for this one. Huh?
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OMG! I agree with Donkey Kong. There needs to be an editor for that game! It has so much potential to many fan sequels and hacks.
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Wild Arms 2 (PSX) and 3 (PS2): To me, an editor for both games would be amazing, such as model and sprite editing, not to mention adding scenes and monsters. Maybe make some extra stuff the real games weren't able to do at the time.
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Donkey Kong '94. Now there's a game for which I'd love to see an editor. That was a great game.
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Street Fighter II
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Mattrizzle has already documented the level format for Donkey Kong '94. It's straightforward and someone with enough coding experience could spout out an editor in a few months tops.
I can't believe there isn't an editor for Chalvo 55 (easy ass format), Mario & Wario (fun game, format's kinda tricky), Umihara Kawase (BEGS for an editor. It's under development though) and Sutte Hakkun (never looked into the format but I know for certain that at least some level of compression is present)
EDIT: Here's the post regarding DK94 http://acmlm.kafuka.org/board/thread.php?id=2708
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Sword of Hope II: I was playing this RPG from 3DS VC recently. Potential can be had for text editing, a change of scenery, portrait editing, shop/casino editing, etc. There is plenty to work with for a balance patch, such as the Fortify spell being too powerful.
I have a non public tool to extract the script. Tomorrow I search it.
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Live A Live for SNES, an Awesome RPG that you could make into Individual RPGs using the theme of your choice, or you could simply make several small ones in the way of the original XD
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I remember seeing an editor for River City Ransom (unsurprisingly named "Barf!" as I recall) in development many years ago. Too bad it never came out.
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Personally I find it a pleasant surprise if I see an editor for something that is not a mario platformer, a mario kart, a mario RPG, sonic, shining force, advance wars, fire emblem, golden sun, chrono trigger, final fantasy (NES and SNES editions), pokemon, zelda or megaman. Main exceptions being to things on the PC/Amiga that would have also had various editors available (especially if there was an in game editor) and possibly Nintendo first/second party stuff (Rare games have some things, Kirby does OK).
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completely no utility?
i think there's one utility but not one you can Do much with, so this game:
Neutopia 1 & 2
for TurboGrafx-16
its 2 awesome games, very similar to Zelda 1, and im surprised no one has though about making a big hack out of it.
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completely no utility?
i think there's one utility but not one you can Do much with, so this game:
Neutopia 1 & 2
for TurboGrafx-16
its 2 awesome games, very similar to Zelda 1, and im surprised no one has though about making a big hack out of it.
Especially since I have hacking info on that game. Well the level data is compressed so that might be one issue.
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Mario 2? 3?
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The Super Mario Advance 4 port for Super Mario Bros 3 is amazing, with all the additional content from all games from the SNES compilation. Right now all the level hacks for it are done with hex editing, which is a shame.
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The final Super Mario Adventure 3 release is also supposed to see the release of an editor for SMB 3, used to create that patch.
A Donkey Kong '94 editor would be wonderful. Really surprisng nobody's done it. One for Tactics Ogre would be interesting too.
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Radical Dreamers... There are so much great stories developed by the fan community which would be perfect to be ported to the text-adventure genre.
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As promised, a tiny tool to dump the "The Sword of Hope II" script from an abandoned project:
https://www.mediafire.com/?nfj06gja84q5lad
Source code and script dumped included.
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....
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The final Super Mario Adventure 3 release is also supposed to see the release of an editor for SMB 3, used to create that patch.
An earlier version of the editor has already been distributed. It's called Reuben.
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Would like to see a Shadowrun editor for SNES that does dialogue, levels, and items :) Maybe Snarfblam could make something like that! :D
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Some games which i have never seen tools for.
Bucky o hare (the designers looked like they spent more time on bucky himself but not the levels,def one i wish had a level editor)
TMNT 3 (Another 2 player game overshadowed by tmnt 2)
I'm think with CadEditor (http://www.romhacking.net/forum/index.php/topic,17150.msg250623.html#msg250623) you can edit levels.
And for TMNT3 object positions builder exist TMNT3_levels_RIP (http://homepage.corbina.net/~lich/rrr/demos/TMNT3_levels_RIP_by_Ti.rar)
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In some cases the utilities are out there people just don't know about them. I only recently discovered the reVamp utility for castlevania 3 yet I've been hacking that game for a while now.
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....
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Would like to see a Shadowrun editor for SNES that does dialogue, levels, and items :) Maybe Snarfblam could make something like that! :D
yea that would be awesome.
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Metal Gear: Ghost Babel on the Gameboy Color. I wouldn't even really want something to edit the main game, but it would be totally wicked if there was a tool to edit the VR Missions. Actually there's a ton of cool ideas that could be done with that if someone put in the time. I don't know if it would be possible at all, but imagine a tool that would scrape all of the data from the main story that isn't useful for the VR missions and use the space to allow for more missions. Then it spits out a rom with a title screen and nothing but the VR mission menu. You then can use the tool to create your own VR mission pack. I think that would be pretty boss.
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Although there is one, I'd like to see a working Final Fantasy II (NES) editor, that also with FF3 NES as well. Some things in Neo Demiforce's translation need a slight tweaking.
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I'd really like to see people getting more into PSone hacking.
KC's armips application is astoundingly useful, but there are hundreds of games that need utilities for specific file-types and such.
Furthermore, hacking on the PSone is especially easier, compared to cartridge ROM formats that need expansion, updated pointers, etc.
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It was my understanding the FF3 NES title was basically stuffed to the gills with data and everything else which makes injecting new content a serious chore (likely a mapper change). Such a thing then being why you do not see so many hacks for it. That said if you have a patch then the differences between patched and clean will be the exact things you want to change.
As for PS1 hacking you may be speaking too soon, granted most of the work is in asset ripping and the occasional modification to fighting games but there are people doing good work. Granted nobody seems to talk to each other and I see people constantly reinventing the wheel. As for being easier... in some ways yet but expansion and pointers seem to become memory limits and pointers, and also direct pointers when dealing with nice raw reads.
Still the PS1 is a potential goldmine, there are lots of nice games needing tweaks and translations and the thing is emulated on basically everything these days.
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Bumping this up because I just realized that I can't find any kind of utilities for The Guardian Legend. I swear I would jump right back into rom hacking if I had a level editor for that. I think someone did a PC remake that has an editor, but I have no idea if it is any good or not, and I doubt that I can do any graphical changes, which I would totally want to do.
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As many hacks of the classic megaman series, especially 2, I would really like to see a fully loaded Megaman X hacking utility. The one Xeeyamo made is great, but you can only edit levels. Would be nice to edit objects too like the enemies or heart tanks/capsules/etc but may not be fully possible without editing the ASM.
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As many hacks of the classic megaman series, especially 2, I would really like to see a fully loaded Megaman X hacking utility. The one Xeeyamo made is great, but you can only edit levels. Would be nice to edit objects too like the enemies or heart tanks/capsules/etc but may not be fully possible without editing the ASM.
I'm not sure how it is in X1, but in X2/X3 it's a bitch to do most of that. You can easily edit the X/Y coordinates TO A POINT and what each object is, but then there comes the problem. Each level has a 'hardcoded' table to display certain enemies, objects and events. If you modified an enemy on the stage, you'd have to modify the hardcoded VRAM table so they'd appear properly. And if I remember right as well, there's 'lines' that tell when an enemy should spawn if X gets near that screen. It's very much doable but there's a ludicrous amount of work. I'm not even sure why the game is coded like that as it just seems like it makes it difficult to edit, even for the original team.
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Bumping because i can't believe there's not a Dragon Warrior III/Dragon Quest III (NES) editor or rom hacking utility -__- ..i googled around and just found hex guides & stuff
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That would be the SNES Fire Emblem Judgral series, because my modules in Nightmare just don't work (Thracia 776).
And I think MOTHER, there is one, but for the NES and it is abandoned at around 10-20% through.
Also, the Advance Final Fantasy games (nothing on major hacking, save for VI, VI and more VI :( ).
I would love to see either of them come to life :)
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A goddamn sprite editor for chrono trigger similar to ff3usme really needs to be made.
Chrono trigger > ff6 in so many ways
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Let's see...
*The Japan-only Eggerland games (Mystery, 2, FDS, MnF, ShT) (I know the first and last have editors, but they don't allow for making full games)
*Godzilla (GB)/Gojira-Kun
*Armadillo (NES)
*Arkanoid (Anything except NES) /Arkanoid II (Any version) (Heck you could go on and say any Breakout/Arkanoid clone in existence without an editor, such as Alleyway, Electranoid, Gigas, Goindol, Krypton Egg, Quester, and Thunder & Lightning)
*Egypt (NES)
*Pac-Man (Arcade)
*Mario's Picross/Picross 2
*Any Nazo Puyo (preferably the first or second Game Gear titles)
*Supper Gussun Oyoyo/SGO 2
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Bonk series for for the TG16. It's the system mascot (for the US release, anyway). SMBs for NES and SNES got level editors. Sonics got level editors.