Romhacking.net

Romhacking => Personal Projects => Topic started by: Dashman on August 14, 2013, 04:18:37 pm

Title: Super Robot Wars GC English translation (now with actual hacking)
Post by: Dashman on August 14, 2013, 04:18:37 pm
UPDATE (July 20, 2014):

The project has evolved from an emulator-specific patchwork to a full-hacking attempt. This will eventually produce a patch that will make the translation work on real hardware (hopefully). Most graphics and text are available for edition via custom tools already. Once VWF is implemented, we'll try hacking the rest of the text and insert the one we already have translated (up to stage 20).

Most of the team is awfully busy or on holidays at the moment, so please be patient.

For those who want a taste of the translation, the first 20 stages are available through the old texture replacement method below. This method will be discontinued though, so don't expect more updates for it. Also, bear in mind that you'll probably want to restart your game once the final patch is out, since the texture replacement uses the main character's default name in Japanese, and once hacking is done and you resume your game you'll be stuck with a character a name in kanji...

----------------------------------------------------------------------------------------

Well, this has been happening for the last 3 - 4 months (can't remember exactly) in 4chan's /m/ board. We recently went past stage 10b (that's the substage after stage 10) and considered it was time to gather a first official patch. In case you're wondering, that's almost 20% of the game.

Here's a little preview: https://www.youtube.com/watch?v=93IHK2DraFE (https://www.youtube.com/watch?v=93IHK2DraFE)

We're taking advantage of Dolphin's "load custom textures" feature to make this translation possible. It has a series of inconveniences, but saves us all the trouble of hacking the game itself.

Pretty much everything you need to know for running the translation is explained in this pastebin, along with some FAQ:

http://pastebin.com/CYDquvFD (http://pastebin.com/CYDquvFD)

The tools we've been using for the translation have been available in RHDN since the start of the project, although I didn't announce them at first since I considered them work in progress... then I kinda forgot (sorry).

We're releasing content publicly in a thread in /m/, where we get some feedback from other users. It's kind of an open project, although the official team working since the beginning is 4 guys: Steve, Oppai-missile, Bring Stabity and me. Feel free to give your opinion or ask any questions here or in /m/, but please read the pastebin first.

Progress has been slow lately. Personally I'm taking a break from it for at least a month due to other projects, which means at least the battle dialogue is not going to advance for a while. If anybody has free time to spare and (at least) a basic understanding of Japanese (and obviously a good level of English), we would welcome his/her help.
Title: Re: Super Robot Wars GC English translation (using Dolphin emulator)
Post by: Metal Knuckles on August 18, 2013, 11:56:17 am
Since this question had probably popped up numerous times, I'll just go ahead and get it out of the way.

It sounds from the FAQ like you're planning on taking this translation to the finishing point for all four routes at some point in the future. Are you guys open to the possibility of creating an .iso patch at some point along the way, or has it been deemed to difficult to be feasible?
Title: Re: Super Robot Wars GC English translation (using Dolphin emulator)
Post by: Dashman on August 18, 2013, 06:28:51 pm
I wish. The way this translation works doesn't allow for iso patches. We're sort of "softsubbing" the game using a feature of the emulator. It's the same method that other people have used to create HD versions of games such as Ocarina of Time or Super Smash Bros Brawl: we take a texture of the game before sending it to the GPU (I think) and send one of our own instead.

The good part of this: we don't need to actually hack the game files, implement VWF or insert text.

The bad part: TONS of files, hash collisions and we'll have to play through the full game to translate everything (although this doubles as testing).
Title: Re: Super Robot Wars GC English translation (using Dolphin emulator)
Post by: KaioShin on August 19, 2013, 12:44:09 pm
I'm still following the project on /m/, keep up the work. I really wouldn't worry too much about battle dialogue, IMO it's by far the most expendable text in a SRW game. Is the game voiced? If so it's even less of a concern, since from my experience, most battle text in SRW games is yelling. Menu and story translation are the important parts to get through the game.
Title: Re: Super Robot Wars GC English translation (using Dolphin emulator)
Post by: Dashman on August 19, 2013, 07:26:28 pm
To be honest, since the beginning we considered battle dialogue a secondary thing, mostly because dumping *all* the quotes is complicated, time consuming and has a degree of uncertainty (due to their randomness). Besides, the amount of textures resulting from that is extremely impractical.

Still, I was feeling completionist and got myself into translating battle quotes. At first, most of the lines felt like standard yelling, but soon after I realized there was a lot more than that, specially when dealing with units with several pilots that can have short conversations during battle that really help fleshing out the characters. The game is voiced, but some quotes would be too much for the casual anime fan that knows a couple of Japanese expressions.

I'll try to translate as much of the battle quotes as I can (once I've got the time), but it will remain as an optional thing in case somebody doesn't need them.
Title: Re: Super Robot Wars GC English translation (using Dolphin emulator)
Post by: constraint on August 25, 2013, 03:49:52 pm
Great job guys! Keep it up!
Title: Re: Super Robot Wars GC English translation (using Dolphin emulator)
Post by: Dashman on September 01, 2013, 06:13:36 pm
Little update on progress:

- Menus have been translated up to stage 20
- Event dialogue has been translated up to stage 12
Title: Re: Super Robot Wars GC English translation (using Dolphin emulator)
Post by: Dashman on September 29, 2013, 06:49:58 pm
Small updates, but hey, it's something!

First of all, Oppai-Missile has finished the translation of stage 15!

And Dolphin 4.0 was released some days ago. Apparently, the translated textures work in that version perfectly, so there's no need to use an old version of Dolphin to play the translation anymore!
Title: Re: Super Robot Wars GC English translation (using Dolphin emulator)
Post by: Dashman on November 12, 2013, 02:39:02 pm
Slowly but surely, more updates:

- Stages covered up to 17b (that's stage 17's subscenario)
- Battle text covered up to stage 13 (except for Sayla, we forgot about her)

The textures are available in the mediafire folder, if anybody wants to try them.
Title: Re: Super Robot Wars GC English translation (using Dolphin emulator)
Post by: KaioShin on November 12, 2013, 05:27:41 pm
Slow and steady is better than one week burst and then losing interest :)
Title: Re: Super Robot Wars GC English translation (using Dolphin emulator)
Post by: Dashman on January 31, 2014, 08:57:45 am
Progress!

Stages up to stage 18 (our dumper's laptop has died repeatedly in the past months)
Menus up to stage 30
Battle up to stage 19

We've roughly covered 1/3 of the game by now.
Title: Re: Super Robot Wars GC English translation (using Dolphin emulator)
Post by: Mew seeker on February 16, 2014, 02:02:56 pm
Still, I was feeling completionist and got myself into translating battle quotes. At first, most of the lines felt like standard yelling, but soon after I realized there was a lot more than that, specially when dealing with units with several pilots that can have short conversations during battle that really help fleshing out the characters. The game is voiced, but some quotes would be too much for the casual anime fan that knows a couple of Japanese expressions.

Hearing you speaking of this makes me remember some interesting dialogue from MX.
Like one of Boss's flunkies threatening the enemy only to have Boss not being happy about it (since he should be the one doing it instead)
or Kouji Kabuto asking Boss during a combo attack if he will be fine. X D
(Come on Kouji, you should know better, Boss is awesome!)
I also like when Puru call her funnels "Funnel-tachi", I can't help but find it cute. X D
Title: Re: Super Robot Wars GC English translation (using Dolphin emulator)
Post by: Dashman on February 19, 2014, 07:16:42 pm
There's plenty of funny moments like those you mention during attack animations. For example, Boss takes a chance to address the "50 million Borot fans nationwide" during some of his attacks. Almost every time you use missiles with Trider, the butler from the show will call to remind the pilot that missiles are very expensive. Pretty much every super robot with more than one pilot will have a smartass who will tell the main pilot he sucks when taking hits, getting on his nerves.

These little things really add to the fun.
Title: Re: Super Robot Wars GC English translation (using Dolphin emulator)
Post by: anito9999 on March 25, 2014, 06:43:42 am
sorry about this question but is mission 15 already translated just finished mission 14 and its all back to jap in game4 after that except for the menus cause i can see  stage 19 on the mediafire folders and downloaded it but after putting it on the folder nothing changes already finished mission 1-14 all in english  and 1 more thing i also experienced issues with the english patches on dolphin 4.0 so right now i am stuck using a special build of 3.0 instead will that cause some of the patches to stop loading cause 4.0 will not load any of the patches including menus was able to play mission 1-12 on it then it just stopped working did not change any settings and even redownloaded it but just wont load it still takes forever for the game to load but no changes happens at all not even the menus 3.0 was fine with mission 13-14 tho or perhaps i am just confused with the stage numbers   
Title: Re: Super Robot Wars GC English translation (using Dolphin emulator)
Post by: Dashman on March 25, 2014, 07:28:01 am
Yes, stage 15 (and up to 19) is translated. You'll notice there's a zip for stage 15 and another one for stage 15b. 15 is for the actual stage and 15b is for the subscenario that can be played (I think) after that stage.

Most probable cause for the textures not being loaded in 4.0 is the fact that (unless you change it) it loads the textures from a different folder (one in "My Documents" by default), but don't worry, there's no compatibility issues between Dolphin 3.0 and 4.0 unless you're using some revision that does funny things to the way the hashing of the textures is handled. To be on the safe side, stick to the stable releases (no SVN) and make sure you follow the instructions in the pastebin.

And don't forget the troubleshooting either! Your game takes forever to load because you've most probably got *every* translated texture in that folder. I know it's a pain, but you'll have to manage those folders if you want to have a bearable gaming experience. Make sure to read Q12 to Q15 in the "FAQ & Troubleshooting" section.

One last thing: Man, you really have to work on your punctuation. Reading your post was like listening to a person who talks without breathing in the middle of a panic attack, seriously. A couple of periods and commas here and there can really help make yourself be understood and being taken seriously, trust me.
Title: Re: Super Robot Wars GC English translation (using Dolphin emulator)
Post by: anito9999 on March 25, 2014, 10:49:22 pm
actually i have been following the guide as well as i can, inside User\load\Textures\GRWJD9 i always delete the texture folder and replace it with the next stage i am going to be playing, so that loading atleast be a little bit faster i think it began with stage 12 i might wrong tho. and regarding the 4.0 it was indeed on the my document \dolphin plus the same folder setup never changed any settings nor did change how put in the patch it just suddenly stop working for some reason even tried uninstalling and reinstall no go tho

and thanks for clarifying and regarding how write sorry about the coma's and dots lol even my supervisor hates me for it i work for a dell call center by the way so thanks again
Title: Re: Super Robot Wars GC English translation (using Dolphin emulator)
Post by: Dashman on April 08, 2014, 08:22:22 am
I wrote a little tool to extract textures from some of the game files:

https://www.dropbox.com/s/ieom8zt68ahq5ag/SRW%20GC%20SP%20Extractor%20v1.1.7z

I was hoping to find some menu stuff among the textures, but I only got the character portraits and the decorations for dialogue windows.

Now I feel like I could push this a little further and try to decompress some files. I have a slight idea about the structure of the files I want to decompress and I've been told there's a big chance of them using LZO compression (thanks Zoinkity), but I have zero experience decompressing files. I think I can get my hands on some LZO code easily, but I have a beginner's dumb question: I only pass the encrypted data to the routine, no headers... right?
Title: Re: Super Robot Wars GC English translation (using Dolphin emulator)
Post by: BlackDog61 on April 19, 2014, 11:17:31 pm
Hi Dashman & team,

I just wanted to say THANKS!!!! for this translation.
I played up to mission 19 flawlessly on the female real route.

(If you are looking for small minor improvement suggestions, please let me know the most efficient way to propose them. I can probably go up to dumping textures, but I am not sure if I can easilly use the font you mention in the howto of the tools?)

Black
Title: Re: Super Robot Wars GC English translation (using Dolphin emulator)
Post by: Dashman on April 20, 2014, 06:26:51 am
Glad to see not everybody is having trouble with it :)

If you're talking about the MS UI Gothic font, I guess it's just a matter of copying the corresponding TTF file from any Windows SO into your Font folder.

I think I'm the only member of the team paying attention to the RHDN board, so the best place to make suggestions or offering to help would be our current thread in /m/ (search for "Super Robot Wars GC Translation Thread"). Feel free to drop by.
Title: Re: Super Robot Wars GC English translation (using Dolphin emulator)
Post by: selius on July 15, 2014, 11:26:15 pm
I wanted to say thanks a lot for this.

I love SRT games but not a lot of them are in english.
Title: Re: Super Robot Wars GC English translation (using Dolphin emulator)
Post by: Dashman on July 20, 2014, 07:56:22 am
I guess now is a good time for a major update.

We managed to translate and edit the first 20 stages (available in the mediafire folder as a pack), but we stopped there.

Why stop? Well, it's pretty much BlackDog61's fault. He came to the project a bit over 2 months ago and started asking stuff. He had so many questions that he actually managed to make me consider some things I had not thought about before and saw that there were far too many inconveniences with the way the project worked. So we put a stop to that.

...And now we're hacking the game! :laugh:

So yes, now we're aiming at creating a patch for the ISO and make the translation run on real hardware. In the past 2 months, we've developed 7 tools for editing the majority of the graphics and text in this game. All of them can be found inside the mediafire folder linked in the first post (which I'll have to edit later). Here's a little peek at some of them, for those who haven't been following the project:

(https://dl.dropboxusercontent.com/u/144016034/menu%20text%20editor.jpg)


(https://dl.dropboxusercontent.com/u/144016034/script%20editor.png)


(https://dl.dropboxusercontent.com/u/144016034/SCR%20editor.png)
This one is Zoinkity's fault. I wouldn't even know the first thing about tiled images if he hadn't told me, thanks!


(https://dl.dropboxusercontent.com/u/144016034/battle%20script%20editor.png)

The text we have already translated for the first 20 stages can be easily inserted into the game. However, insertion is on hold until we're done implementing the VWF routine, which won't happen until Bring comes back from his holidays in September. The print routine and width parameters have been found already, so it's a matter of adding our custom code somewhere. This is what the game looks like when halving the font's width parameter:

(https://dl.dropboxusercontent.com/u/144016034/GRWJD9-2.png)


To help with that, I'll be investigating how to insert new files into a Gamecube ISO, which will most probably imply finding out how the Game.toc file works. Hopefully, once I figure out how to do that, we'll be able to replace the font as well using this method (we weren't able to figure out how to break the font's compression). Any word of advice on this will be highly appreciated :)
Title: Re: Super Robot Wars GC English translation ([s]using Dolphin emulator[/s])
Post by: KaioShin on July 20, 2014, 09:08:55 am
Good to hear you finally saw into the light :beer:
Title: Re: Super Robot Wars GC English translation (using Dolphin emulator)
Post by: RadioTails on July 20, 2014, 10:05:02 am
To help with that, I'll be investigating how to insert new files into a Gamecube ISO, which will most probably imply finding out how the Game.toc file works. Hopefully, once I figure out how to do that, we'll be able to replace the font as well using this method (we weren't able to figure out how to break the font's compression). Any word of advice on this will be highly appreciated :)

That is awesome you are modified the ISO so it can used on a real hardware.  When I started working on my "Donkey Konga 2 - Japan Song Imports" project, and didn't realize until I got the files replaced, that using "GCRebuilder v1.0", you can add / delete files (and rename them too).  Would have made the process much simpler.

Anyway, first, open the original ISO [Image -> Open], right click on "root" and dump the files onto you computer.  Then click Image-> Close.

Now click on "Options" and tick both options:
- Modify system files
- Do not use 'game.toc'

The Readme goes into more detail, but the first option basically modifies "iso.hdr" and "game.toc" when you rebuild the image.  Basically contains a list of files that the ISO uses. 

If you don't have the second option tick, the tool will not open the "root" folder.  So if you have added / deleted / renamed files, make sure this is ticked.

Then click on Root -> Open.  Then click on Root -> Save to rebuild the image.  Very simple.

I would also advise you make a fresh root dump of the created dump, so you don't have to keep ticking those options when you open the ISO.

Pretty simple and hope it helps.
Title: Re: Super Robot Wars GC English translation (now with actual hacking)
Post by: Metal Knuckles on July 20, 2014, 04:36:53 pm
So happy... The tears, they won't stop...
Title: Re: Super Robot Wars GC English translation (using Dolphin emulator)
Post by: Dashman on July 20, 2014, 07:33:17 pm
open the original ISO [Image -> Open], right click on "root" and dump the files onto you computer.  Then click Image-> Close.

Now click on "Options" and tick both options:
- Modify system files
- Do not use 'game.toc'

The Readme goes into more detail, but the first option basically modifies "iso.hdr" and "game.toc" when you rebuild the image.  Basically contains a list of files that the ISO uses. 

If you don't have the second option tick, the tool will not open the "root" folder.  So if you have added / deleted / renamed files, make sure this is ticked.

Then click on Root -> Open.  Then click on Root -> Save to rebuild the image.  Very simple.

I was a bit scared of using those options after going through GC Rebuilder's readme, but the process was indeed very simple and did the job of putting an extra file in the ISO :)

Bad news is, being part of the files the ISO uses doesn't mean the file is loaded in RAM as well :/

Seeing as I couldn't make new files be loaded, I've tested other tricks. I've tried inserting extra data at the beginning and end of uncompressed files, replacing the contents of the compressed font with the uncompressed one, changing filenames inside the DOL file... none of those have worked :(

The best I've managed to achieve so far has been inserting the uncompressed font in the wrong place (hanging the game in the process). Time to hit the ASM a bit more, I guess.
Title: Re: Super Robot Wars GC English translation (now with actual hacking)
Post by: KaioShin on July 21, 2014, 04:16:33 pm
A good place for code is often the font. Once you switched everything to English, you'll only need a fraction of the font since most is for Japanese characters. But the complete font is still usually always loaded and present in RAM. So just overwrite where the Japanese characters would be with code.
Title: Re: Super Robot Wars GC English translation (now with actual hacking)
Post by: tc on July 21, 2014, 10:48:05 pm
Woah. I didn't expect progress on real hardware so soon.

While we're at it, does this game have issues if told to run progressive scan? That'd be useful to look into.
Title: Re: Super Robot Wars GC English translation (now with actual hacking)
Post by: Dashman on July 23, 2014, 05:25:49 pm
A good place for code is often the font. Once you switched everything to English, you'll only need a fraction of the font since most is for Japanese characters. But the complete font is still usually always loaded and present in RAM. So just overwrite where the Japanese characters would be with code.
That would be ideal. The problem is that we couldn't break the font's compression (the uncompressed font we have is actually extracted from a memory dump), so we can't actually change anything in the font files and inject them into the game.

I've tried replacing the the compressed font for the uncompressed version in different ways, and the game does load the font in memory, but it gets placed in the wrong address. The result is the game crashing the moment it tries to use the font.

Playing around with the sizes of the DOL sections (adding new data sections or expanding the existing ones) hasn't proved to be effective either, since the contents of the loaded files overwrite whatever I add to the DOL (I probably have to touch a couple of extra stuff to do this right, I guess).

While we're at it, does this game have issues if told to run progressive scan? That'd be useful to look into.
According to this list: http://www.tomshardware.co.uk/forum/32180-13-what-cube-games-support-logic-progressive-scan the game doesn't support progressive scan. If I've understood correctly what progressive scan is, I think it just allows the game to run in HD, how would that help the translation effort?
Title: Re: Super Robot Wars GC English translation (now with actual hacking)
Post by: VicVergil on July 23, 2014, 06:05:42 pm
One thing: you're simply amazing.
But I have a tiny yet potentially controversial suggestion. You mentioned how you could halve the width parameter but your work is on hold until a VWF is coded. My opinion is... you needn't to.
Lots of games on the PSP (Ys Seven, Oath of Felghana, Last Ranker, and more) have 8px fixed width fonts that look perfectly nice and professional. You could go that route and save yourself a lot of trouble ;)
Title: Re: Super Robot Wars GC English translation (now with actual hacking)
Post by: tc on July 23, 2014, 08:21:57 pm
According to this list: http://www.tomshardware.co.uk/forum/32180-13-what-cube-games-support-logic-progressive-scan the game doesn't support progressive scan. If I've understood correctly what progressive scan is, I think it just allows the game to run in HD, how would that help the translation effort?

Good point, nevermind. It'd be better as a general project across various games.
Title: Re: Super Robot Wars GC English translation (now with actual hacking)
Post by: KaioShin on July 24, 2014, 01:49:34 am
Dashman: Ah I see. If you can find the font decompression code you'll probably figure out the rest too. Keep us posted on how it goes.

One thing: you're simply amazing.
But I have a tiny yet potentially controversial suggestion. You mentioned how you could halve the width parameter but your work is on hold until a VWF is coded. My opinion is... you needn't to.
Lots of games on the PSP (Ys Seven, Oath of Felghana, Last Ranker, and more) have 8px fixed width fonts that look perfectly nice and professional. You could go that route and save yourself a lot of trouble ;)

If they can't change the font then you'd just end up with halfed characters. And if you can crack that font compression I'm sure they'll manage a VWF when all the required pieces are already in place.
Title: Re: Super Robot Wars GC English translation (now with actual hacking)
Post by: Dashman on July 24, 2014, 11:38:14 am
If we fail to crack the font's compression, our last resort is using the game's ASCII font, which is 10x18 and looks a bit meh:

(https://dl.dropboxusercontent.com/u/144016034/super%20brokeback%20mountain%20wars.png)

The game doesn't like using ASCII that much, though. An odd number of ASCII characters in a string can make things go crazy:

(https://dl.dropboxusercontent.com/u/144016034/the%20horror.png)

Also, notice that "KK" in the text. There's opcodes in certains part of the script that are assigned to pairs of ASCII. All of these problems are easily avoidable (the tools already prevent the problem shown in the picture), but there's also this thing with library entries missing lines sometimes if we write them in ASCII. And I still haven't tested the ASCII in battle lines...

The safe, bug-free option is using the default 18x18 font, which is a bit gigantic:

(https://dl.dropboxusercontent.com/u/144016034/join%20the%20dark%20side.png)

hence the need for a VWF routine and a new font replacing the big one (and adjusting the space between lines, to accomodate 4 lines per box instead of 3).

I admit I won't feel fully satisfied if we can't pull off the VWF, but I guess ugly English text is better than nothing.
Title: Re: Super Robot Wars GC English translation (now with actual hacking)
Post by: Dashman on November 08, 2014, 05:01:29 pm
I wanted to wait for the VWF routine to be completed, but I guess a little update won't hurt.

So, we've managed to insert those 20 stages we had translated, covering all possible routes at that, now that we have access to the script (we only had the Female-Real route before). We also managed to make the game display 4 lines of text in the textboxes instead of the default 3. Here's how it looks like:

(https://www.dropbox.com/s/2e3gl060fuum0hl/4%20lines%20and%20sex%20splits%20test.jpg?dl=1)

(https://www.dropbox.com/s/u7n7m21mg1om4ye/1411008152794.jpg?dl=1)

The VWF is obviously not ready yet, but hopefully it won't take long.

A big portion of the game's strings are already covered as well:

(https://www.dropbox.com/s/4uro0z7hj5bbs50/1414502504755.png?dl=1)

Finally, we've sped up the message printing during battle, as the amount of text was making the game wait for it to be displayed at some points (way after the characters had finished talking). Here's a little example to show the difference:

 - Normal speed: https://www.dropbox.com/s/03ec4azszn1759u/normal%20speed.avi?dl=1

 - High speed: https://www.dropbox.com/s/f9kbq0wa55moel2/high%20speed.avi?dl=1

The already existing translation for battle dialogues hasn't been inserted into the game fully yet (most of the battle quotes for the Gundam -0079- cast is, though).

We're going slowly, but we're getting there.
Title: Re: Super Robot Wars GC English translation (now with actual hacking)
Post by: KaioShin on November 08, 2014, 05:31:30 pm
That's some excellent progress, good job!
Title: Re: Super Robot Wars GC English translation (now with actual hacking)
Post by: Bring Stabity on January 23, 2015, 12:08:14 pm
I figured it was time to make an account on her since I'm part of this team. Going through the PPC code is reminding me just how much I like playing with machine code. It's funny that people call this hard. Inefficient, yes, but not hard.
Title: Re: Super Robot Wars GC English translation (now with actual hacking)
Post by: Gohdan on November 18, 2015, 02:57:56 pm
A kind user directed me to this thread after I shared an interest in translating some imported GC titles. Sadly there doesn't seem to be a lot of action in the GC realm of translation, so I was ecstatic when I learned of your project. You guys are doing something spectacular and it's coming along very fast. Congratulations!

I would love to get started on a translation project of my own but am unsure of what tools I'll need. You've recently announced having made several for the purposes of translating your title. Care to offer any tips/generalizations that might apply across translations for other titles?

My project is to replace the menu text strings of Gekitou Ninja Taisen 4. I'd then want to be able to build the iso using GCRebuilder ( I'm guessing that's how this is done ) and run it on my softmodded Wii via Nintendont. I'm just...unsure of how to make this happen from scratch. :]
Title: Re: Super Robot Wars GC English translation (now with actual hacking)
Post by: shadue on November 24, 2015, 04:35:51 pm
Nice enough another srl project awesome job!
Title: Re: Super Robot Wars GC English translation (now with actual hacking)
Post by: Dashman on January 04, 2016, 02:55:09 pm
I guess it's a good time for updates. After all, it's been like... whoa, more than a year since the last update.

It's been a tough year for us and our productivity has decreased significantly, but we're slowly coming back.

Stuff that has already been covered:

- VWF (mostly, there might be some issues with the way the game centers text in stuff like the scrolling intro text)
- All battle dialogue (in need of some editing)
- Most of the menu text (that is actually text), not including Robot / Character Library
- A considerable amount of bugfixing.

Here, have a screenshot that showcases at least the two first points:

(https://www.dropbox.com/s/hlwqlx81zy5sqry/GRWJD9-57.png?dl=1)

Missions translation hasn't progressed much... or at least we haven't heard much of our translator lately. He's been known to disappear for a series of months and come out with a lot of stuff done before, so I want to have faith in him.


We're currently taking on two things in the game:

1) Editing graphics. This game uses SO many of them to write stuff in style. See the untranslated stuff in this screenshot?

(https://www.dropbox.com/s/x0gyg8xajzv8262/GRWJD9-82.png?dl=1)

All graphics. And that's just a part of it.

We got that covered, but it's going to be a lot of work.


2) Understanding the compression routine. Which we need because of MORE graphics. And the font, which is also graphics. Bring is currently having a lot of "fun" with it after implementing VWF into the game, so I guess he'll welcome any technical help (as I've been taking forever to look at some stuff he asked me to... sorry, man).

And that's pretty much it for now. Not releasing anytime soon, but we're getting there.



@Gohdan: Honestly, the best tools you can have are a hex editor and a tile viewer, no matter what you're dealing with. For the game you mention, you might be good with just the hex editor, lots of observation, some patience and basic knowledge of how SJIS text works in hex in comparison to ASCII.

I'd say first you'd need to get a minimum grasp of Japanese (katakana and hiragana) so that you're at least able to write some basic stuff with whatever means you're comfortable with (I'm lazy and use google translate). Then you can go extracting game files with GCRebuilder and search for the stuff you want to replace inside using the hex editor of your choice (MadEdit for me). If you're lucky and the game's text isn't compressed (and most probably inside Start.dol), then you can change stuff to your liking until the game doesn't decide to crash horribly.

Hope that helps.
Title: Re: Super Robot Wars GC English translation (now with actual hacking)
Post by: Bring Stabity on January 08, 2016, 09:02:07 pm
Ooh, an update. Wait, I shouldn't be looking at the update, I should be working on the decompression.
Title: Re: Super Robot Wars GC English translation (now with actual hacking)
Post by: Raph_friend on October 22, 2016, 08:48:27 pm
Hey @Dashman, thanks for your work, i really love this game!

Any updates?

Title: Re: Super Robot Wars GC English translation (now with actual hacking)
Post by: Bonesy on October 23, 2016, 01:59:12 am
just go check the catalog for the thread on /m/, i can't really suggest reading /m/ in general anymore
Title: Re: Super Robot Wars GC English translation (now with actual hacking)
Post by: Dashman on October 12, 2020, 12:53:12 pm
Hi there.

Sorry for disappearing, many things happened.

The bad thing is that this project topic is officially abandoned (surprise, yeah), so if any moderator feels like closing it, please go ahead.

The good thing is that one of the founding members of the project, Oppai Missile is continuing it, in case you never found out like I did until today. Find the project topic here:

https://www.romhacking.net/forum/index.php?topic=29971


I think I've been out of the scene for about... 4 years? I can't apologize enough to the people I've let down. I don't think I'll become active again, as I have very little time to spare, but I'll be around.

See you guys and thanks for the great work as always.
Title: Re: Super Robot Wars GC English translation (now with actual hacking)
Post by: Bring Stabity on May 25, 2021, 12:54:46 am
Despite this project being called dead multiple times by multiple people, including pretty much every one of the team members, it was completed.


https://www.romhacking.net/translations/6105/
Title: Re: Super Robot Wars GC English translation (now with actual hacking)
Post by: vincent_vincent on May 30, 2021, 01:36:07 am
The lack of response to this news is baffling

Am i missing something here?!
Title: Re: Super Robot Wars GC English translation (now with actual hacking)
Post by: Pennywise on May 30, 2021, 11:36:17 am
Needs a news post me thinks.