How about the island of dreams :P
I think that's equivalent to the original Japanese name, but it is a nice name regardless. I may not decide for some time, since I want to settle on a plot first, which'll probably influence my title.
I've gotten the power braclet, the tail cave key, 3 pieces of heart, feather, bombs...
Whoa whoa whoa WHAT...you got Roc's Feather? I am seriously disappointed in myself right now, you weren't supposed to get that yet, it should be inaccessible at that point. How did you get it?
but i seriously dont know what im supposed to do..
have not tried out the Tail Cave yet cause of not having sword..
besides that, the text is pretty cool, i laughed out loud a few times at how funny alot of text scripts were :)
Thanks a lot! If my dungeon designs are panned, but my text changes are well-received, maybe I could try a much simpler hack of LA, in which I concentrate mainly on the text and some graphics. Maybe still re-route on the overworld and order of items, but I would largely leave the dungeons be and not focus on changing them too much. I'm sure people still see value in those types of hacks.
I can't see anything the least appealing in this "hack"
Ouch. You put hack in quotes. You really got me good, didn't you?
nothing that goes near to a workable demo.
It's certainly not that much of a full-blown hack yet, it's more for people to tell me what they think of my efforts so far. But it's completed up until after beating the first dungeon. Small hack thus far, I'll grant you that. But you describe it rather unfairly.
After 10 minutes, I realize I can't reach the Sword
Yes. Yes you can. Trying to reach it from the overworld?
Also, you could have read the other posts to see that someone already asked about it.
After 10 minutes
At least you played that long! Thanks.
as only a few screens are accessible,
What's the problem here? You can reach every item you're meant to get in this trial version just fine the way I have it, and you can actually reach quite a few screens after getting a certain item, but you certainly can't access the entire overworld right now. This is a non-issue.
there's glitchy dialogue
Glitchy? What? It displays just fine. Did you mean something else?
about violence and incest,
Violence? I suppose some violence may have been alluded to, but I'm not sure it was so terribly violent.
And incest? I certainly don't remember putting that in there...hmm, where was this incest text?
Come on man. I wasn't expecting everyone to think this was good, I wanted feedback, but nothing you said was helpful. You're welcome to give me something more constructive after you go back and play all I have to offer, if you wish. And being rude then won't help either.
July 02, 2013, 09:21:03 am - (Auto Merged - Double Posts are not allowed before 7 days.)
and oh my god im so stupid.
Nah, it's more like I'm the absent-minded one since I ALSO forgot about that stupid crane game. Sigh. Oh well, I have now taken care of it. Can't believe I missed that...but hey, I like that you're revealing major things I forgot about. This is a very early trial after all, so it's not as bad as an actual released hack having this major of a shortcut.
I'm impressed. I'd like to see you do the rest of the levels, rather than having it solely be a text hack. Your writing does make me smile, for what it's worth.
The occasional graphical glitches aside (my LA hack isn't free of those), a criticism for Tail Cave: The room where you have to push a block against another block. If the block is pushed the wrong way, you're trapped because both doors are shut. Either keep the bottom door opened, or put an extra block on top of the pushable block to prevent it from being pushed the wrong way. I'd go with having the bottom door left opened.
If being able to steal from the shop is much of a concern, well, it still is possible to steal. You may not think so, but that's probably because you were testing it swordless. It is impossible to steal from the shop swordless, because the developers didn't want it possible to enter Mysterious Woods swordless with a bomb. Anyway, what works is placing the shopkeeper at the top-right corner. It won't get in the way of picking up an item near that corner.
Edit: Thief video (http://www.youtube.com/watch?v=qxHzJiKknK8) (unlisted).
(http://i5.photobucket.com/albums/y157/Jevil42135/kohilint_zpse0abd27f.png)
I explored this much of Koholint before I was done, because I was dumb. If you don't want this similar fate to occur with your players, you can at least:
First of all, thank you for trying out the trial version and giving me your feedback on it. While the new boss coloration wasn't intended as I previously stated, you think it's good the way it is? I guess it's not such a bad color scheme. Some bosses haven't had their colors messed up (the bosses I used for levels 2 and 3 are unchanged), but I think Evil Eagle's colors might be, since he is fought in a side-scrolling room just like Angler Fish.
That Like-Like problem is something that definitely should have been dealt with, but I am surprised no one had brought it up before since that was a pretty big problem. Thanks for the comments on my dialogue. Hopefully I can keep it up throughout the hack. As for how I restructured the dungeon, I'll show you a GIF in which I move Tail Cave's instrument room (Map 02) to the right of the entrance room.
(https://i.imgur.com/M7RrrGn.gif)
Just click on an area in the minimap and change the "Map" value.
I've already played and beaten Hard Awakening and loved every map of it (except for a room in Bottle Grotto and a room in Key Cavern, grrr). I'm quite interested in your hack as well and I will definitely try it out sometime.
As for us collaborating, I do like that idea. It would be interesting to see what the result would be (especially if Jeville also wanted in), but I haven't exactly shown myself to have the utmost diligence. We'll just have to see. If I can get back into the swing of things and work on ULAH consistently and FINISH it, then maybe my interest in giving time to hacking will stay afloat and I'll be reliable enough to work with.