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Romhacking => Personal Projects => Topic started by: Rodimus Primal on May 31, 2013, 09:20:23 am

Title: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 2.01)
Post by: Rodimus Primal on May 31, 2013, 09:20:23 am
So I've started work on a project and I'm new at this but I'm making yet another Final Fantasy III(VI) SNES hack. I know its got so many hacks that I'm taking a bunch from here and other places to work on this and I will be looking at the GBA script to correct mistranslations and will basically be proof-reading Woosley's script. The idea is to keep the nostalgia of the original translation but bringing the best changes of the GBA version. In other words lines like Son of a Submariner will stay, Terra and Sabin are not Tina and Mash, but NPCs like Vicks and Madonna will be renamed Biggs and Madeline. I want this to be as if Ted Woolsey didn't have to censor anything and had more time to correct his script.

So far this is what I have-
Titlescreen Hack
Uncensored Graphics Hack
Dash Restore (Press B to Dash)
Esper Menu Fix
Possible fixes - Evade Fix, GengiOff Fix, SrBehemoth Fix.

As for items and spells, I'm looking at making a compromise. Pearl SHOULD be Holy, Tonic should be Potion etc but the glory days of the SNES Fire 2 and 3 worked with the character limit. I'm open to suggestions. EDIT- I have chosen to use the GBA names for spells, items, and monsters as these are the official names translated from the Japanese. So Ice, Ice 2, and Ice 3 are Blizzard, Blizzara, and Blizzaga respectively. Fenix Down is Phoenix Down.

Also I really want to add the class names in the menu but I don't know the first thing about making it happen. Angelo26 has a hack that also increases character limit but the changes are in hex(which I know nothing of) and the ease of FF3usME cannot be used.

I am open to suggestions on this since I'm totally new to the world of ROM Hacking and translations.
______________________________________________________________________________________________________

Current version has been updated to V2.01. Updates include:

-Typos that were found during a live stream are now corrected.
-Updated the Zombie/Ripper patch on the bug fix patches.

Updates to Version 2.00:

-Major update. Numerous script fixes and updates.
-Fixed event where an Actor walked through a WALL! (thanks to Gi Nattak for the fix!)
-Updated Opera patches now have the full Opera updated.
-Ensured that the Sketch bug fix was applied to all patches.
-Removed older version of Gerard and Sabin and replaced with current one.
-Added these to all bug fix patches:
   -Rage Restoration (Terii Senshi)
   -Pincer+Row Bugfix (assassin17)
   -Jump Megafix A (assassin17)
   -Miscolored Command Names - Gear Based (assassin17)
   -Recapture the Glory (assassin17)
   -Bridge Correction (Mike Ferrell)
   -Wrong Way, Idiot! (Mike Farrell)
   -Banon Riding (Leet Sketcher)
   -Backwards Jump (Leet Sketcher)
   -Bird Bars (Leet Sketcher)
   -Castle Party (Leet Sketcher)
   -Chain of Command - Gear Based (Leet Sketcher)
   -False Knight (Leet Sketcher)
   -Imp's Rage (Leet Sketcher)
   -Imp's Call (Leet Sketcher)
   -Imp Skimp (Leet Sketcher)
   -Item/Magic Counter (Leet Sketcher)
   -Lens Cap (Leet Sketcher)
   -Magitek Madness (Leet Sketcher)
   -Morph Mayhem (Leet Sketcher)
   -Phoenix Chest (Leet Sketcher)
   -Ultimate Damage (Leet Sketcher)
   -Unequipium (Leet Sketcher)
   -Vanish/Runic (Leet Sketcher)
   -Zombie/Tapir A (Leet Sketcher)
   -Zombie/Rippler A (Leet Sketcher)
-Added these additions to the Add-Ons patches:
   -Mini-Maps Upgrade (Madsiur)
   -Y Equip Relics (Leet Sketcher)
-Corrected naming with Music Player patches (Thanks again Madsiur)
-Added monster and item name lists
-Added Bugfixes Used Compendium document
-Updated patch compatibility document   


(http://www.bwass.org/bucket/Final%20Fantasy%20VI-%20TWUE%201.png)(http://www.bwass.org/bucket/Final%20Fantasy%20VI-%20Son%20of%20Submariner.png)(http://www.bwass.org/bucket/Final%20Fantasy%20VI%20Siren.png)

http://www.romhacking.net/hacks/1386/ (http://www.romhacking.net/hacks/1386/)
Title: Re: Final Fantasy VI SNES Woosley Uncensored Edition
Post by: JCE3000GT on May 31, 2013, 10:49:46 am
This site is a great place to learn how to hack (hex editing tutorials, etc) for sure.  However, if you don't get a response on FF6 specifically head over to one of the two sites below.  They specialize in FF6 data and information almost exclusively.  :)

http://slickproductions.org/forum/index.php
http://www.ff6hacking.com/forums/index.php
Title: Re: Final Fantasy VI SNES Woosley Uncensored Edition
Post by: Rodimus Primal on May 31, 2013, 11:39:21 am
Thanks.  I registered at FFVI Hacking but I have to wait for admins to allow me to post.

I will let folks know how I make out with status with screenshots when I can. I'm also open to suggestions on the script because I know some folks are passionate about this game.
Title: Re: Final Fantasy VI SNES Woosley Uncensored Edition
Post by: Triforce_Wolf on May 31, 2013, 04:24:37 pm
This sounds awesome, can't wait until its done!
Title: Re: Final Fantasy VI SNES Woosley Uncensored Edition
Post by: Rodimus Primal on June 02, 2013, 10:13:58 pm
So I spent my time going through the script. Of 3082 captions of dialogue (which doesn't include battle dialogue), I'm up to 1000. I fixed grammar errors where possible if it made sense. Vicks is now Biggs, the "Impressiaro" on the Phantom Train is now the Conductor as he should be, and Zigfried doesn't go by Sigfried in his last two captions. I expanded some of the dialogue in the meeting at the Returners base that was missing from the US translation, and I tweaked Shadow's dreams so that its clear that Baram was asking Clyde to kill him. I have to give it to Woosley. He said so much more with less. But there were times it lacked so I've been looking at the GBA and RPGOne's translations to understand clearly in some lines so it made sense to insert an extra word or line here or there.

Since this is an "uncensored" Edition, Cider is now wine, Kefka will say KILL THEM, Locke enters South Figaro saying Dammit, and the person who says  @$#* Empire says damned empire. This isn't trying to be as foul mouthed as possible, in fact I'm rather modest with it. But my goal is to give the script the feeling that there isn't anything missing or censored.

I've already added the original title screen, the uncensored graphics, and the B button dash. I also will add the Gogo Yellow Streak fix since that was an error caused in localization. I'm looking for the Cafe to Bar patch, but if I knew how I'd rather it be Pub since that was what the original graphic said. I also eventually want to restore class names and go through the spells and items to "uncensor" them.

I'm looking for suggestions and perhaps any help I can get. I'll be continuing working on the script. Its a hell of an undertaking and I really give a lot of props to Woosley!
Title: Re: Final Fantasy VI SNES Woosley Uncensored Edition
Post by: Lenophis on June 02, 2013, 10:49:27 pm
Possible fixes - Evade Fix, GengiOff Fix, SrBehemoth Fix.
I really should remove Genjioff, since it's extremely broken right now. I do believe Drakkhen's damage overflow fix encompasses what I was trying to do, so I recommend you get that instead (http://drakkhen.jalchavware.com/).
Title: Re: Final Fantasy VI SNES Woosley Uncensored Edition
Post by: Rodimus Primal on June 02, 2013, 11:18:00 pm
I will. I didn't add any bug fixes like that on purpose because I want to make sure my altered script works first. Was this a bug in the Japanese release or just the US one?
Title: Re: Final Fantasy VI SNES Woosley Uncensored Edition
Post by: Gideon Zhi on June 03, 2013, 12:34:01 am
I have to give it to Woosley. He said so much more with less.

I really wish more people would understand this. Writing isn't just about throwing words on a page and getting literal meaning across; nuance is so much more important!

btw it's woolsey (http://en.wikipedia.org/wiki/Ted_Woolsey)
Title: Re: Final Fantasy VI SNES Woosley Uncensored Edition
Post by: Rodimus Primal on June 03, 2013, 12:38:47 am
I really wish more people would understand this. Writing isn't just about throwing words on a page and getting literal meaning across; nuance is so much more important!

btw it's woolsey (http://en.wikipedia.org/wiki/Ted_Woolsey)

Whoops. Hence why its good to proofread! Woolsey. Got it.  :angel:
Title: Re: Final Fantasy VI SNES Woosley Uncensored Edition
Post by: Lenophis on June 03, 2013, 11:29:45 am
Was this a bug in the Japanese release or just the US one?
Every single bug originated from the Japanese version. :thumbsup:
Title: Re: Final Fantasy VI SNES Woosley Uncensored Edition
Post by: BRPXQZME on June 03, 2013, 12:17:07 pm
Wait, did you change it to Zigfried or Ziegfried?

I really wish more people would understand this. Writing isn't just about throwing words on a page and getting literal meaning across; nuance is so much more important!
no it is not. any thinking automaton need only receive a direct accounting of events to understand fictional content as diction and connotation are devoid of referenceable meaning. [bip whirr click]—whoops, left my arguebot on. He thinks he’s people.

Okay, I am just getting a little off topic, but I always thought some games have scripts that are a bit on the wizardly side considering the engines feature none of the usual typographic fallbacks for English prose. FF6 and CT certainly count. Magic! M-A-G-I-C!
Title: Re: Final Fantasy VI SNES Woosley Uncensored Edition
Post by: Rodimus Primal on June 03, 2013, 12:58:05 pm
In the text it says Ziegfried in some captions and Sigfried in others within the same context. The question is, are we dealing with two different characters or one? From what I'm researching its one character. Looks like I'll be going back in and changing it to Siegfried.
Title: Re: Final Fantasy VI SNES Woosley Uncensored Edition
Post by: BRPXQZME on June 03, 2013, 01:18:59 pm
Two. Only the one in the colosseum is the real Siegfried. From a cursory search, there seems to be no indication that the Phantom Train guy is the impostor in the Japanese version (other than what the real Siegfried tells you, and trivia in a couple of factbooks), and my guess is that there is some merit to the ‘Ziegfried is an impostor Siegfried’ theory, but if it is true, Woolsey may have messed it up in multiple places (like, which one is Ultros talking about?). That’s probably why the retranslation just makes him Siegfried all the way through: because the Japanese does.
Title: Re: Final Fantasy VI SNES Woosley Uncensored Edition
Post by: Rodimus Primal on June 03, 2013, 03:24:05 pm
So it would make sense by calling them both Siegfried but letting the one in the Colosseum say what he does about the imposter without altering it.
Title: Re: Final Fantasy VI SNES Woosley Uncensored Edition
Post by: KillerBob on June 03, 2013, 03:39:49 pm
Great idea, Rodimus Primal! You might want to check out Lina Darkstar's translation, if you haven't: http://www.icyforums.com/index.php?showtopic=4401
Title: Re: Final Fantasy VI SNES Woosley Uncensored Edition
Post by: Rodimus Primal on June 04, 2013, 12:38:37 am
I went ahead and started reading some of Lina Darkstars notes and there are times where I realize the mistakes and other times its nitpicking. Woolsey was one who really knew how to say more with less. But I expanded some conversations in some places but tried to keep the Woolsey feel to it. Sometimes I inserted a GBA/Lina/RPGONE line, or my own variation of it to correct the translation. Things like Cyan's intro comes to mind. With certain lines I'm open to suggestions. Especially the Poisoning scenes with King Doma, and Cyan's family. I went to proofread my lines and want to make sure it fits. I'm up to the Esper World scenes now.
Title: Re: Final Fantasy VI SNES Woosley Uncensored Edition
Post by: KillerBob on June 04, 2013, 03:20:48 am
Sounds great. Yet another that may be of help to you is kwhazit's translations: http://kwhazit.ucoz.net/trans/ff6/index.html
Title: Re: Final Fantasy VI SNES Woosley Uncensored Edition
Post by: Rodimus Primal on June 04, 2013, 09:33:06 am
Mmm.... would it make sense to make all of Doma speak like Cyan? It would put more meaning behind his eloquant speech.

June 04, 2013, 11:08:14 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Thanks Killer Bob. That one is helping with the Doma scenes. I'm trying my best to keep Woolsey's nuance with accurate translation.
Title: Re: Final Fantasy VI SNES Woosley Uncensored Edition
Post by: BRPXQZME on June 04, 2013, 11:55:42 am
In the Japanese, nobody else in Doma speaks like Cyan.

Beware any translation’s ability to accurately convey the original meaning, even literally. It is very much seeing in a glass darkly.

And eloquent is hardly how I’d describe how he talks! :o
Title: Re: Final Fantasy VI SNES Woosley Uncensored Edition
Post by: Rodimus Primal on June 05, 2013, 01:24:19 am
True. Eloquent, no, but certainly formal. The thing about the way he talks is that he has a lot of "thou" and "sir" in the NA translation but obviously he would talk more like a high ranking samurai in Japanese, hence the soldier from a foreign land bit in his intro.
Title: Re: Final Fantasy VI SNES Woosley Uncensored Edition
Post by: BRPXQZME on June 05, 2013, 12:09:38 pm
Yes, it is one way to interpret all his ござる speech. Sadly, the way it turned out was as very mangled English.

I have no way of knowing if it was even something on the table, and it certainly wouldn’t be in keeping with the goals of this particular project, but with a description like that, sometimes I wonder if he might have been better served with a French accent or something. Not that England didn’t have a chivalric tradition, of course, just that real Middle English is half-incomprehensible to the modern English reader and chivalry was such a bigger deal on the Continent that chivalry is a French-derived word.
Title: Re: Final Fantasy VI SNES Woosley Uncensored Edition
Post by: LostTemplar on June 05, 2013, 01:46:07 pm
役割語 has always been a primary source for headaches.

Actually, a French accent wouldn't be that bad of an idea. I like it.
Title: Re: Final Fantasy VI SNES Woosley Uncensored Edition
Post by: curses on June 05, 2013, 07:04:53 pm
That would be great for that new Brave New World hack that just came out. They say that they reworked Cyan into one of the best characters in it.

But it would be a pity to lose the "Thou Thou Thou"

Because that's what would happen if he had a French accent, right?
Title: Re: Final Fantasy VI SNES Woosley Uncensored Edition
Post by: Rodimus Primal on June 05, 2013, 11:55:09 pm
The whole idea of my project is to bring better accuracy uncut but to keep the feel as well as the best lines of the Woolsey script. Changing Cyan from speaking Middle English would be to take away from both the Woolsey and the Slattery script. The thing is there are times that Woolsey had Cyan speak modern English and other times saying "thou" and "sir" while Slattery added to Cyan's Middle English speak to keep the character we're familiar with.

June 07, 2013, 12:47:02 am - (Auto Merged - Double Posts are not allowed before 7 days.)
So I'm up to the World of Ruin. But before that, what to call the 3 gods? GBA calls them Warring Triad, Luna Darkstar Warring Gods, RPGOne calls them the Gods of Destruction, and Woolsey censored the religious aspect of them just calling them just Statues. I'm leaning more toward Warring Gods or Warring Triad and arranging the script accordingly. Any suggestions?
Title: Re: Final Fantasy VI SNES Woosley Uncensored Edition
Post by: Midna on June 07, 2013, 02:43:01 am
Warring Triad sounds best IMO.
Title: Re: Final Fantasy VI SNES Woosley Uncensored Edition
Post by: BRPXQZME on June 07, 2013, 05:39:42 pm
It’s one of those translation issues where, if the goal is to preserve both the length and the meaning of the original phrase, you just can’t win for the most part. You can sometimes drop back to Latin or Greek neologisms, but usually the words you want tend to be overly multisyllabic and, a classical education not being a priority for most people for most of the past century, nobody will know what the heck it means anyway.

But if you rephrase things on a more general scale, you have the ability to spell things out in one or two places and use some shorter form (abbreviation, metonymy, etc.) in other instances.
Title: Re: Final Fantasy VI SNES Woosley Uncensored Edition
Post by: Rodimus Primal on June 07, 2013, 11:41:31 pm
I agree on Warring Triad. It's easy to explain around it and you can still say 3 gods in certain context. T

So I finally plowed through the script tonight and now I'm trying to read through the battle scripts. There isn't as many reference scripts to look at so this is a little tougher.
Title: Re: Final Fantasy VI SNES Woosley Uncensored Edition
Post by: dudejo on June 10, 2013, 07:20:27 am
Do you have plans for that one Narshe guard who speaks like Cyan just before Kefka invades?
Title: Re: Final Fantasy VI SNES Woosley Uncensored Edition
Post by: Rodimus Primal on June 10, 2013, 09:36:56 am
I may have changed it. Do you recall what he said so that I can check?

Currently I've renamed weapons to their GBA versions as I think they better represent what they are trying to say. Of course the character limit keeps them shortened where necessary. The same with Esper names. Terrato is now MdgrSrm for short and in the script it is Midgar Sormer. I originally stated I wanted to keep some spells and items the same, but I've been going back and forth with it. I changed Demi and Quartr to Gravty and Gravty2 and W Wind to Trnado. Ice 2 is still Ice 2 though. If I were to change and shorthand them, It would be Blizrd, Blizra, and Blizga.  I would much rather get everyone's opinions on this because to some its very important.
Title: Re: Final Fantasy VI SNES Woosley Uncensored Edition
Post by: odditude on June 10, 2013, 11:07:06 am
Terrato is now MdgrSrm for short and in the script it is Midgar Sormer.
"Midgardsormr," actually.  (ref (http://en.wikipedia.org/wiki/J%C3%B6rmungandr))
Title: Re: Final Fantasy VI SNES Woosley Uncensored Edition
Post by: Rodimus Primal on June 10, 2013, 01:32:12 pm
Do you have plans for that one Narshe guard who speaks like Cyan just before Kefka invades?

Yes I did. It was "Emergency!! The Empire cometh!!" It really did seem odd he said that, but I get that Woolsey was trying to say as much as possible in very little text. But cometh? The GBA script says "The Empire's heading this way! We are under attack!" I think that works better for that line.
Title: Re: Final Fantasy VI SNES Woosley Uncensored Edition
Post by: BRPXQZME on June 10, 2013, 01:40:45 pm
That sounds like a reference (http://en.wikipedia.org/wiki/The_Iceman_Cometh).
Title: Re: Final Fantasy VI SNES Woosley Uncensored Edition
Post by: Rodimus Primal on June 10, 2013, 02:49:24 pm
 :beer: Silly me! I thought it was a reference to this : https://www.youtube.com/watch?v=SRH-Ywpz1_I (https://www.youtube.com/watch?v=SRH-Ywpz1_I) Looks like that line's going back! Midgarsomr is now in the script and MdgrSrm is the spell listing.

June 11, 2013, 12:40:17 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
So my script is for the most part done. monsters/spells/items are renamed. Titlescreen is restored, graphics restored, Cafe changed to Pub, B button dash added, Espers display MP in battle, and Gogo's Yellow Streak is fixed. I created an ips patch for both the 1.0 and the 1.1 US versions and made some screen shots where I could. Now the ONLY thing I really want to do is add class names and it can be done using hex, which I still need to learn how to do.

I'm eager to release the hack in its current state so that I can get feedback on it as well as any tips for possible bugs. Now being that it is somewhat a script rewrite, should I consider it a translation or a hack? I really look foward to all of your feedback with this.
Title: Re: Final Fantasy VI SNES Woosley Uncensored Edition
Post by: Rodimus Primal on June 18, 2013, 12:03:28 am
So here's the status-

The only things left to do at this point is to get the graphics for the final battle uncensored and to beta test. I might let the final graphics slip at first but I do need folks willing to test this out.

June 19, 2013, 12:43:27 am - (Auto Merged - Double Posts are not allowed before 7 days.)
I'd like everyone to see the project so far. I'm going to release it but I have to wait until my links are good for a little longer-

(https://dl.dropboxusercontent.com/u/79720489/Final%20Fantasy%20VI002.png)

(https://dl.dropboxusercontent.com/u/79720489/Final%20Fantasy%20VI000.png)

(https://dl.dropboxusercontent.com/u/79720489/Final%20Fantasy%20VI001%20%283%29.png)

(https://dl.dropboxusercontent.com/u/79720489/Final%20Fantasy%20VI001.png)

(https://dl.dropboxusercontent.com/u/79720489/Final%20Fantasy%20VI002%20%282%29.png)
Title: Re: Final Fantasy VI SNES Woosley Uncensored Edition
Post by: Rodimus Primal on July 09, 2013, 03:49:00 pm
I know its been awhile and now 1.0 is up here on the site. I'm working on 1.1 which will fix some script errors I came across and also I fixed the Lakshimi (Starlet) sprite. I'm also trying to expand upon the item descriptions where I can since there's a limited amount of space. If anyone has been playing it and has any errors, please let me know.
Title: Re: Final Fantasy VI SNES Woosley Uncensored Edition
Post by: Rodimus Primal on July 20, 2013, 06:52:20 pm
As you all now know, 1.1 is up on the site. I'm really look foward to any feedback as this was a labor of love.
Title: Re: Final Fantasy VI SNES Woosley Uncensored Edition
Post by: Spooniest on August 11, 2013, 10:54:28 pm
Nice work!

I'm interested in this project, and have experience. Can you tell me where you're at with it? Elaborate on your premise. I'd like to know more about what thinking has already gone into this project.

Salut!
Title: Re: Final Fantasy VI SNES Woosley Uncensored Edition
Post by: Rodimus Primal on August 12, 2013, 03:02:11 pm
My thinking was to bring the original script and game and uncensor it. If it didn't have to go through the censorship it did at the time, then this would be the version of Final Fantasy VI that we got. That's why I changed the title screen back and uncensored the sprites (currently with the exception of the final battle against Kefka). The script keeps the Woolseyisms we all remember so fondly, but uncuts the things like what the statues are (Warring Triad/ Gods) and clears up confusion in some dialogue (such Madeline and Maduin in the Esper World). I used Darkstar's, FFVI Advance, and RPGeOne's scripts to look over all the dialogue to get a better grasp as to what the script better translates to, while keeping Woolsey's short and to the point wording. Since my goal wasn't completely rewrite the script, I didn't change the font but I did change the item and monster names, and expanded the descriptions when I could. I also was able to use angelo's hack to add class names to the characters as well as expand the spell names. I reworked the names he used in favor of the Final Fantasy VI Advance naming.

At this point, the only thing I've run into a brick wall with is changing the battle background for the final battle against Kefka so that its uncut. The script probably could use a couple tweaks here and there, but I need the feedback of users to know where they are.
Title: Re: Final Fantasy VI SNES Woosley Uncensored Edition
Post by: Spooniest on August 12, 2013, 07:56:02 pm
Had you considered having someone read a complete script dump of FF6 J while you're at it?

BRPXQZME might not have the time, but he'd have the knowledge. Or LostTemplar, same difference.

I've got a script dump handy, but no SJIS Word processor.

Also: This is a knotty issue...

Relm is overtly sexualized in the uncut version of the ending (she hits on Edgar, asking him, "How about a nice portrait for you?"). She's 11...

I'm not really comfortable with that.
Title: Re: Final Fantasy VI SNES Woosley Uncensored Edition
Post by: Gemini on August 12, 2013, 09:10:30 pm
I should still have a copy of the script somewhere. No need for SJIS, the script was dumped as UTF8, so even notepad works for opening it.
Title: Re: Final Fantasy VI SNES Woosley Uncensored Edition
Post by: Rodimus Primal on August 12, 2013, 09:58:56 pm
I believe that line is when Edgar hits on Relm after she says "Are you coming lover boy?" to which Edgar replies, "How Old are you?" Relm says 10 and Edgar replies in the US "You've grown up entirely too fast! Lighten up okay?" I inserted the RPGeOne line "That's criminal...don't even think of it!"
Title: Re: Final Fantasy VI SNES Woosley Uncensored Edition
Post by: Spooniest on August 13, 2013, 12:23:53 am
As a matter of fact, it is not, at least, that's not the impression I got.

The text for the line is actually the last caption that FF3usME has. It's at the very bottom of the list.

Here's an example from a script dump (using FF3usME) of Woolsey to show you what I mean. A7 = Strago, and A8 = Relm.

Quote from: Woolsey
[caption #3077]

<A7>: No_NO!!!!
A [kid] like me doesn't know the meaning of defeat! <E$0A><OP$12>

[caption #3078]

<A7>: Gotcha!! <E$08><OP$12>

[caption #3079]

<A8>: I won't be done in by an older woman! <E$08><OP$12>

[caption #3080]

<A8>: Wait a minute,
lover boy! <E$08><OP$12>

[caption #3081]

<A8>: You can't just throw me aside! <E$08><OP$12>

[caption #3082]

<A8>: How about a nice portrait for you, hmm?! <E$08><OP$12>

And aside from that, what I really want to say is, it might be worth considering that the editor of the original game knew what he was doing in some cases.

Edit: Or, without wanting to be a jerk, I have to say that I'd leave it on the cutting room floor. It's kind of chintzy, and it does nothing for the story.
Title: Re: Final Fantasy VI SNES Woosley Uncensored Edition
Post by: BRPXQZME on August 13, 2013, 01:29:17 am
It’s an easily misinterpretable line, especially if you aren’t seeing it in context. (video (http://www.youtube.com/watch?v=bxQpm0pahcE); ending spoiler). For the benefit of people who can’t be bothered with a video, or if the video’s been removed, or just because someone curious may find this discussion via Google,

Spoiler:
Celes, Edgar, and Setzer ditch her on a conveyor belt; she uses each line on each one respectively. It’s supposed to be a threat; sure enough, they come back for her, with that “shocked” expression. She uses a similar threat on Strago for the alternate version of that scene, if you did end up finding him.
Title: Re: Final Fantasy VI SNES Woosley Uncensored Edition
Post by: Spooniest on August 13, 2013, 01:32:44 am
Damn you completionist gamer that was me!

I never knew that, because I usually found everyone.

I had assumed it was dialogue that they took out of the final airship scene, where Relm sneaks up while Celes is walking away from the "binaca-using" Edgar.

On the basis of this new knowledge, I withdraw my suggestion. I guess if it's in the game, it wasn't cut.

There are many lines, though, that were taken out, and in fact it seems like whole scenes. Cid has a line of dialogue that explains the development of Magitek power, but a scene for this dialogue does not appear in the game at all.

Also, Terra has exposition lines in the lead up to Sabin and Vargas' duel that were removed, and I feel like this is because they felt it made Terra too capable-looking, too "on top of things." She's completely devoid of memories and doesn't fully trust the people around her yet; she seems a lot more pensive if she doesn't speak about current events much.
Title: Re: Final Fantasy VI SNES Woosley Uncensored Edition
Post by: Rodimus Primal on August 13, 2013, 04:26:11 pm
I know exactly what you mean in that line. In the Japanese text, Vargas even responds to it but in game Terra's line didn't make it in so it makes the text very confusing while playing through. Cid's line explaining Magitek power was also cut too.

There was a line that should have made it in was at the Returner's Hideout during the big meeting but was added back in on the FF6A. I added that line back in.
Title: Re: Final Fantasy VI SNES Woosley Uncensored Edition
Post by: Almagest on September 15, 2013, 05:15:51 pm
Wow, I can't wait to play this! I have a small request. Would you please rename "TERRA" as "Terra", "SABIN" as "Sabin", and so on? I don't know if you already did this, it's just that I don't like these names in full caps. It's like Woolsey thought we were blind or something.
Title: Re: Final Fantasy VI SNES Woosley Uncensored Edition
Post by: Rodimus Primal on September 16, 2013, 01:33:09 am
That's already been done. I went through the entire script as well to uncap EVERY SINGLE characters name. I corrected a few as well.

Just so you know, the hack has already been released and if any updates happen they do so here on this site.
http://www.romhacking.net/hacks/1386/ (http://www.romhacking.net/hacks/1386/)
Title: Re: Final Fantasy VI SNES Woosley Uncensored Edition
Post by: Almagest on September 16, 2013, 02:04:04 pm
That's already been done. I went through the entire script as well to uncap EVERY SINGLE characters name. I corrected a few as well.

Just so you know, the hack has already been released and if any updates happen they do so here on this site.
http://www.romhacking.net/hacks/1386/ (http://www.romhacking.net/hacks/1386/)
Wow, amazing! You know, I tried to retranslate this game once, but I gave up, because I didn't know a thing about ASM and the pointer stuff (besides, I was doing everything alone). I also tried to restore the graphics of the final boss, but the graphics are compressed. I could restore only the 2nd tier (the one with a tiger). Whenever I tried to restore the 3rd tier and recompress it, the smc got corrupted. IIRC, Lord J made a patch that could restore those graphics, but it's buggy. Another thing I tried to do was to restore the Silence spell animation, but some parts were missing. I still have them here with me, I hope it will be of any use to you.
Title: Re: Final Fantasy VI SNES Woosley Uncensored Edition
Post by: Rodimus Primal on September 16, 2013, 07:00:08 pm
The Kefka final battle is the only thing in my hack not changed. I tried using Lord J's hack for it as well initially when I started this project, but was very buggy. I was able to change everything else.
Title: Re: Final Fantasy VI SNES Woosley Uncensored Edition
Post by: Rodimus Primal on September 27, 2013, 01:16:49 am
I'm working on another revision that should fix some spelling errors found. If there's any script errors anyone finds, please let me know.
Title: Re: Final Fantasy VI SNES Woosley Uncensored Edition
Post by: TimeCop on December 14, 2013, 06:32:00 am
Very interesting hack. Something I've been looking for. This could shape up to be the best version of FF6.

I think you should use a no-intro rom. It is a much more modern standard the GoodTools. No-intro is pretty much the rom standard at this point.

How difficult would it be change the hack to use no-intro? Is it too late?

Edit: I asked on another board. And they answered how to convert it it to a headerless romhack:
http://pastebin.com/1yL9XWeB
Title: Re: Final Fantasy VI SNES Woosley Uncensored Edition
Post by: Rodimus Primal on December 14, 2013, 10:35:16 pm
You can always remove the header afterwards. The tools I used required it to be with a header at first but when I do my next release I probably will do so.
Title: Re: Final Fantasy VI SNES Woosley Uncensored Edition
Post by: Rodimus Primal on February 04, 2014, 11:53:04 pm
Okay guys, I've released my latest update, Version 1.3! I know its been a while. I had found some script errors and got some feedback from a couple people. Also the ROM no longer needs a header. This will make patching it much easier!

I strongly recommend anyone who as downloaded and played my hack to use the current version.
Title: Re: Final Fantasy VI SNES Woosley Uncensored Edition
Post by: CloudAK on October 05, 2014, 06:48:22 am
i posted this in the thread @ ff6hacking.com, so if u read that already then its the same reply. im not sure where u are most active on, and theres more people here so i thought i'd add here as well:


I know this is over a year old and is pretty much done already, but after playin the beginning there are some things i could critique. And i had a question

Firstly, this is currently my most interesting version to replay FFVI (which i havent in many years, dont even remember the entire story; i skimmed the thread to minimize spoilage), and im lookin forward to it; i kinda wish i was around a year ago when this was being made, so i could offer some suggestions that could maybe be considered. Maybe this will revive some discussion. It has also bothered me a bit.

I may ramble or end up being verbose but hopefully i can be beared with: The opening is good, mostly untouched; im certain Woolseys is superior to Slatterys and the JPN ver. (i would also venture to say that "rediscovered" is a more imaginative word, evoking more thought and feeling - even if its a sort of addendum to the story by Woolsey) - but when Biggs and Wedge enter at the cliff and the first bit of dialogue happens, there are things about Slattery's translation that are much, much better - and more specifically cinematic and theatric.

To elaborate:

Both characters act much more like the macho military of imperialism that we'd expect, and their behavior towards Terra is denigrating like military personnel would be to a POW or captured women - and how it would be portrayed for dramatic, or lifelike effect. Both the guys kinda pick up a more "jarhead" personality and dialogue, which is more in character and befits the mood of the scene.. instead of basically 2 dudes just pondering about a sorceress and Esper.

In the original Woolsey scene they are basically softened up; solemn or humble in a sense that we dont find them the least bit jarring.

They then invade a small town and run over a bunch of people in super armored tanks. It just doesnt mix and I'm not sure Woolsey wanted it that way either (remember in the JPN version Terra, a woman, is reffered to as that in the cliff scene - http://kwhazit.ucoz.net/trans/ff6/01intro.html).

Not that the viewer hates them in Slattery's, but there is more context there. Which suggests it possibly had the right amount of pitch.

Maybe even most important of all is the use of "witch", where 'witch' already has its negative connotations.. but is also used in a smug way or context that sounds much like "our bitch". This really sets a tone, and helps an audiences' ability to empathize better with the conflicts and events that happen right after.

I think that translated line is more dramatic and a stroke of genius, considerin he had to deal with a company that censored a minor scene with Celes on the very same version. Indeed, someone aware of the usage could even use some realistic rationale and allow some thoughts in on if the girl could have been sexually harassed, or worse.

In this case Slattery evoked more than the JPN version or Woolsey. And since the goal of this was to use a Woolsey base because he was more evocative, and a kind of best-of otherwise to help support it and its direction, i feel it should be kept. Especially for refining the intro, as the great FFs always had big, captivating entrances.

In the same vein, durin the Narshe invasion one of the guards calls your party "self-important swine" - which is no doubt an allusion to the phrase cops/police authority = pigs, and an example of Woolsey's own ingenious way of handling this type of stuff. They both got a point across to anyone paying attention, and got it to pass NoA - possibly without the fools in suits even realizing it.

At least for both lines im certain they give a rawer, gritty feeling - without being profane - and either should be kept, or fleshed out.

To end the point, Both of these bits of dialogue essentially represents FF and the FF's team at the time's anti-establishment and anti-military/imperialism stance that seems to permeate in all their work. When both authors try to capture this spirit at various points, it should be acknowledged.

If this is a common occurrence, then maybe its cause for the script to be looked at again, especially between Slattery and Woolsey and attention paid to this stuff. Overall, the cliff scene i feel should be reverted back to Slattery's, and then it would be a perfect update to the intro.

Whatever it is, this turned out even longer than i thought it would, so hopefully it helps. Little things like this could make a version of FFVI the truly definitive version to me, which just as your philosophy says - the games rushed/censored development is the only thing that prevents the original from being definitive.
Title: Re: Final Fantasy VI SNES Woosley Uncensored Edition
Post by: Rodimus Primal on October 05, 2014, 11:47:53 pm
I try to check both threads every now and then because I truly appreciate ANY feedback because l really want to make this the best version of the SNES original. Sorcerer was the original line used in the JPN and Woolsey version. However, this is a pretty interesting way at looking at the intro. I kind of got that same feeling when using either word, but witch DOES invoke a harsher tone that the soldiers probably feel about Terra.

I didn't change the machine-riding-swine line. In fact, I was tempted to. But as I'm reading over the intro again, and your notes, it's giving me a few ways to look at it. From what I've read about some people's feelings on Slattery is that he OVER elaborated sometimes. So if I'm going to alter what is already there, then I will attempt to keep it short in spirit of Woolsey.

I'm going to make these fixes along with a couple of lines that needed a little tweaking (like on the Phantom Train) in the next script update. I really appreciate the feedback as its the best way I can make sure this version of FFVI is the best it can be. I will check both threads as well.
Title: Re: Final Fantasy VI SNES Woosley Uncensored Edition
Post by: vivify93 on October 06, 2014, 07:05:07 am
I fiddled around with this patch earlier to see how many graphics were reverted, and I noticed that when you cast Silence, the graphic says "MUTE". Thought this might be worth pointing out...
Title: Re: Final Fantasy VI SNES Woosley Uncensored Edition
Post by: Rodimus Primal on October 06, 2014, 10:05:04 am
It is. Its something that I overlooked and thought about keeping as MUTE only because it's translated and not a censorship thing. But, I'd rather revert it completely. I've looked into the graphics using Tile Layer Pro and couldn't find it in the offsets. Any help fixing that for the next release would be greatly appreciated.

October 08, 2014, 09:51:58 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
So the next update WILL say SILENCE on the graphic, just as the spell is. Also I need an opinion, if it is compatible I was thinking of adding assassin's Alphabetical Rage hack to the next release to give players an easier time if they choose to use Gau.
Title: Re: Final Fantasy VI SNES Woosley Uncensored Edition
Post by: TheZunar123 on October 10, 2014, 12:34:13 pm
Yes please. I don't think that would take away anything from the patch, it would just add a convenience thing.

Also, question. In the first post you imply that you're using "Fire 2 and 3", but in one of your screenshots I see Firaga Blizzaga and Thundaga. Is the screenshot outdated?
Title: Re: Final Fantasy VI SNES Woosley Uncensored Edition
Post by: Rodimus Primal on October 10, 2014, 07:22:41 pm
I initially was going the route of keeping the spell names and such the old naming, but I chose to use the GBA names for items, spells, monsters and the like. I think at this point most are used to the new names, which is what they were in Japanese to begin with. Even in Final Fantasy 1, Ice 2 and 3 are Blizzara and Blizzaga.

Also, now I've got a Silence icon I'm happy with to coincide with the spell no longer being Mute.

I'm going to test the Rage patch on my hack before the next release. I don't want it to cause any errors.

EDIT- Just tested it, and my finding is that it only half works. Most are alphabatized and some are still in there original positions. I think this might be caused by the fact that the monsters are named the GBA names. Well scratch that one.

October 11, 2014, 11:49:16 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
So I've updated the patch to version 1.5! We now have the Silence Icon changed, and a couple of script tweaks that were needed. If there are no other issues, I may consider this hack complete!

(http://img.photobucket.com/albums/v311/Rodimus86/FinalFantasyVI-20141010-190709.png)(http://img.photobucket.com/albums/v311/Rodimus86/FinalFantasyVIScreenshot2.jpg)(http://img.photobucket.com/albums/v311/Rodimus86/FinalFantasyVIScreenshot4.jpg)
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition
Post by: Almagest on October 15, 2014, 10:17:13 pm
Hey Rodimus, have you tested all the battle backgrounds after uncensoring the final boss? They're not buggy like in Lord J's Final Boss Uncensored patch, are they?

CloudAK brought some interesting points FF6 fans often talk about. I've been playing the Japanese version these days, and I know some differences. :happy:

Both characters act much more like the macho military of imperialism that we'd expect, and their behavior towards Terra is denigrating like military personnel would be to a POW or captured women - and how it would be portrayed for dramatic, or lifelike effect. Both the guys kinda pick up a more "jarhead" personality and dialogue, which is more in character and befits the mood of the scene.. instead of basically 2 dudes just pondering about a sorceress and Esper.

In the original Woolsey scene they are basically softened up; solemn or humble in a sense that we dont find them the least bit jarring.

They then invade a small town and run over a bunch of people in super armored tanks. It just doesnt mix and I'm not sure Woolsey wanted it that way either (remember in the JPN version Terra, a woman, is reffered to as that in the cliff scene - http://kwhazit.ucoz.net/trans/ff6/01intro.html).

Not that the viewer hates them in Slattery's, but there is more context there. Which suggests it possibly had the right amount of pitch.

Maybe even most important of all is the use of "witch", where 'witch' already has its negative connotations.. but is also used in a smug way or context that sounds much like "our bitch". This really sets a tone, and helps an audiences' ability to empathize better with the conflicts and events that happen right after.

I think that translated line is more dramatic and a stroke of genius, considerin he had to deal with a company that censored a minor scene with Celes on the very same version. Indeed, someone aware of the usage could even use some realistic rationale and allow some thoughts in on if the girl could have been sexually harassed, or worse.
The line which mentions "witch" has no swearing in the original, so it's nothing big. The original text:

Code: [Select]
「生まれながらに魔導の力を持つ娘か…
魔導アーマーに乗った兵士50人を
たった3分で倒したとか…
恐しい…
"So this is the girl born with the power of sorcery?
She beat 50 soldiers riding Sorcery Armors in only 3 minutes.
Scary..."

娘 (むすめ, musume) just means "girl". There's nothing offensive in that word. And Woolsey changed it to "sorcerer/sorceress" just because of the word 魔導 (まどう, madou = sorcery, magic), which is very close in meaning with 魔法 (まほう, mahou = magic). And, 恐しい (おそろしい, osoroshii) should've been written 恐しい. A small grammar mistake.

As for Celes, Cyan/Cayenne calls her イヌ (inu = "dog") the first time they meet. Calling a girl "dog" in Japan is offensive.

Code: [Select]
カイエン「マランダ国を滅ぼした
悪名高い 将軍!
この帝国のイヌめ!
そこになろれ!!成敗してくれよう!
Cayenne "The infamous general
who destroyed the country of Maranda!
You Imperial witch!
Stay there!! Face your punishment!"

It would be very appropriate to use "witch" in this case. "Bitch/whore" sounds a bit too heavy in English.

Quote
In the same vein, durin the Narshe invasion one of the guards calls your party "self-important swine" - which is no doubt an allusion to the phrase cops/police authority = pigs, and an example of Woolsey's own ingenious way of handling this type of stuff. They both got a point across to anyone paying attention, and got it to pass NoA - possibly without the fools in suits even realizing it.

At least for both lines im certain they give a rawer, gritty feeling - without being profane - and either should be kept, or fleshed out.
The "machine-riding, self-important swine" part was one of Woolsey's liberties. The original is:

Code: [Select]
ガード「帝国の思うようにさせるか!Guard "I won't allow the Empire to do what they want!"
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition
Post by: Rodimus Primal on October 16, 2014, 12:45:45 am
I tested the battle backgrounds more than once. They were ripped right from the Japanese ROM. Version 1.4 and 1.4a had bugs caused by it that made Cyan's dream soft lock. It was fixed in version 1.4b. Lord J's original hack caused a bug in the monster sprites.

I know Woolsey had his liberties, but there were times I think it worked a little better. In fact, Square themselves prefer Woolsey's Kefka over the way he was in the original Japanese. The opening line I modified to keep the original line but add to it.

(http://img.photobucket.com/albums/v311/Rodimus86/FFVIOpening1.png)
(http://img.photobucket.com/albums/v311/Rodimus86/FFVIOpening2.png)

Here's the final battle and the most famous Woolseyism!

(http://img.photobucket.com/albums/v311/Rodimus86/FFVIFinalBattle1.png)
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition
Post by: vivify93 on October 17, 2014, 12:43:13 am
I have to say, I'm very impressed with this. Is there any chance that you'd be willing to release the info on how you managed to revert Kefka's tiers, and how one would go about putting in the original Mute symbol? Or are you going to leave that info undisclosed to promote your hack? Understandable, if that's the case. :)
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition
Post by: Seihen on October 17, 2014, 02:56:06 am
I know Woolsey had his liberties, but there were times I think it worked a little better. In fact, Square themselves prefer Woolsey's Kefka over the way he was in the original Japanese.

Not disagreeing, but just curious. Where did you hear that Square preferred Woolsey's Kefka?
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition
Post by: Rodimus Primal on October 17, 2014, 05:33:55 pm
I have to say, I'm very impressed with this. Is there any chance that you'd be willing to release the info on how you managed to revert Kefka's tiers, and how one would go about putting in the original Mute symbol? Or are you going to leave that info undisclosed to promote your hack? Understandable, if that's the case. :)

It's no secret that I didn't copy the battle tiers myself, but Dr Meat on the ff6hacking.com boards was able to do so with his own project, which I play tested. From what I understand that he did, he copied directly from the Japanese ROM, but the pointer table was in a different place than the US rom. Once located he copied it directly, which he accidently copied a line too much screwing up Cyan's dream. After realizing he did that, he put the right amount of data in, we play tested and everything ran smooth. I got a little anxious to release it and that was my version 1.4 and 1.4a. I gave him credit on my hack because it was a major accomplishment. I still have the patch that is JUST for the final battle.

As for the MUTE button, the graphic is not compressed, but it is in about 5 pieces. If you are using a headered ROM, then in YY-CHR the offset is 130500. Without a header, seeing the word MUTE is much easier, but it is still in a lot of pieces. You could redraw it, but you'll need to test to make sure it lines up properly.

Not disagreeing, but just curious. Where did you hear that Square preferred Woolsey's Kefka?

Read that on the GameFAQs board at the end of this thread: http://www.gamefaqs.com/boards/930370-final-fantasy-vi-advance/58151714 (http://www.gamefaqs.com/boards/930370-final-fantasy-vi-advance/58151714)
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition
Post by: Seihen on October 18, 2014, 08:25:18 am
Read that on the GameFAQs board at the end of this thread: http://www.gamefaqs.com/boards/930370-final-fantasy-vi-advance/58151714 (http://www.gamefaqs.com/boards/930370-final-fantasy-vi-advance/58151714)

Thanks for the follow-up! I wouldn't take what some-guy-on-GameFAQs said as the word of god, though. Especially because that's suggesting that the English translation was RE-translated into Japanese for the directors so that they could remark on their opinion of it. Of course, Hideo Kojima has been very vocal on his opinion of early localizations of Metal Gear games (particularly the god-hating Snake's Revenge), but otherwise it's rare to get that kind of feedback.

I'll take a look into it on my own, though! It's something I've always been interested in. Been watching American cartoons dubbed in Japanese lately. =p Pretty fascinating.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition
Post by: Rodimus Primal on October 18, 2014, 01:29:40 pm
I agree. But its notable that Square did take Kefka's US likeness for their basis for Dissidia. It's interesting to see American cartoons dubbed in Japanese, especially G1 Transformers....
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition
Post by: vivify93 on October 18, 2014, 02:09:28 pm
It's no secret that I didn't copy the battle tiers myself, but Dr Meat on the ff6hacking.com boards was able to do so with his own project, which I play tested. From what I understand that he did, he copied directly from the Japanese ROM, but the pointer table was in a different place than the US rom. Once located he copied it directly, which he accidently copied a line too much screwing up Cyan's dream. After realizing he did that, he put the right amount of data in, we play tested and everything ran smooth. I got a little anxious to release it and that was my version 1.4 and 1.4a. I gave him credit on my hack because it was a major accomplishment. I still have the patch that is JUST for the final battle.
Would you be able to teach me how to import the original tiers? Also, what about the Cafe sign in the Zozo battle backdrop? You reverted all the Cafe signs, right? I'm doing a small hack that's more or less porting the PSone port to the SNES game, while cleaning up some typos and making some of the text more coherent... I know that it's pretty easy to replace the Cafe signs, but the one in Zozo's battle backdrop is compressed.

As for the MUTE button, the graphic is not compressed, but it is in about 5 pieces. If you are using a headered ROM, then in YY-CHR the offset is 130500. Without a header, seeing the word MUTE is much easier, but it is still in a lot of pieces. You could redraw it, but you'll need to test to make sure it lines up properly.
I managed to more or less replace the original Silence symbol. It has a few problems, but I managed to do it.

Here's the differences between the two symbols. Left is original, right is in my mod. Edit - I've since updated it. You can see how it used to be in Almagest's quote. :)
(http://i.imgur.com/Ceak2Qu.png)

 I'm going to keep it as is. My nephew is watching me type this up (He can't read!) and he wants me to post the cookie smiley. So here: :cookie:
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition
Post by: I.S.T. on October 18, 2014, 04:41:38 pm
Sorry to go offtopic here, but why port the PSX version to the SNES? All it added(I am not counting the porting difficulties such as the occasionally inaccurate sound and the slowdowns of JESUS CHRIST) was a music player, a bestiary and a little bit of uncensoring.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition
Post by: Almagest on October 18, 2014, 05:04:11 pm
@Rodimus: Those final battle pics look great. Is this the final version of your hack, or are there any issues left to be fixed?

Also, what about the Cafe sign in the Zozo battle backdrop? You reverted all the Cafe signs, right? I'm doing a small hack that's more or less porting the PSone port to the SNES game, while cleaning up some typos and making some of the text more coherent... I know that it's pretty easy to replace the Cafe signs, but the one in Zozo's battle backdrop is compressed.
You don't have to uncompress anything to fix that. Just paste all the original signs over the Cafe signs, and it'll be uncensored in battle too. The game loads the same Pub sign from the field. ;)

Quote
I managed to more or less replace the original Silence symbol. It has a few problems, but I managed to do it.

Left is original, right is in my mod.
(http://i.imgur.com/16BcMTb.png) Here's the differences between the two symbols. I'm going to keep it as is.
It looks good. I did this before too, and I don't know where are the other 4 missing borders. It's like they were deleted.


About the guy from Gamefaqs, I read somewhere that Sakaguchi disliked Woolsey's translation, but then again, I don't know if it's true. There's a lot of misinformation in the internet, and I wouldn't trust them unless there's a credible source.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition
Post by: vivify93 on October 18, 2014, 06:10:49 pm
Sorry to go offtopic here, but why port the PSX version to the SNES? All it added(I am not counting the porting difficulties such as the occasionally inaccurate sound and the slowdowns of JESUS CHRIST) was a music player, a bestiary and a little bit of uncensoring.
Well, there were a few textual changes made, and I like the uncensored graphics, so that's basically why I'm doing this. It'll be a cleaned up Ted Woolsey translation with some changes the PSone port made and uncensored / reverted graphics. I also want this to be a base for other patches, so people won't have to look for stuff like all the uncensored graphics and such with major changes. If I've changed anything from the original US game, it's only for completionist issues or user-friendly changes.

Edit - But I'm gonna stop hijacking Rodimus Primal's topic here. I've since done everything I thought would be even moderately difficult. All I really need is the top two tiers! :)

You don't have to uncompress anything to fix that. Just paste all the original signs over the Cafe signs, and it'll be uncensored in battle too. The game loads the same Pub sign from the field. ;)
Oh! Awesome! Thank you so much, Almagest!

Edit - Thought I'd mention it here, but everyone I saw on previous attempts of this claimed uncensoring the Pub signs was like some Sisyphean effort, so that's why I felt such trepidation... But it was actually really easy. Haha.

Sorry for hijacking your thread, Rodimus Primal. Thanks again for all your hard work on your patch!
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition
Post by: Rodimus Primal on October 18, 2014, 11:09:01 pm
As it is, unless anyone runs into any other issues, my hack is complete. I don't think there is anything left to do with the game as it stands. I hope everyone who loves this game gets a chance to try it out.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition
Post by: Digitsie on October 23, 2014, 03:12:57 pm
I like this very much, actually... it's evocative of what I loved about FFVI but the translations and graphics help tremendously.

Are there similar hack compilations for FFIV and FFV?
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition
Post by: vivify93 on October 24, 2014, 08:49:25 am
There's Project II (http://www.romhacking.net/forum/index.php/topic,17302.0.html), Digitsie. I rewrote the script, updated many game-play elements, etc.:) And Spooniest's FFV: Legend of the Crystals does a good job at updating RPGe's translation of FFV.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition
Post by: Digitsie on October 24, 2014, 04:09:33 pm
Those were what I picked out after some deliberation over a few hours, actually, for IV and V. Though I kinda feel like spooniest's could have added a bit more from what I saw.

Now to root out similar compilations for I - III. :D
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition
Post by: Rodimus Primal on December 20, 2014, 01:32:48 am
So I'm kicking around a new version to update and I'm going back and forth on whether or not to release it or not. You see, my vision was to create the experience of the original, bugs and all, but uncut, only fixing what was really necessary to fix or change, and fixing the issues that were present in Woolsey's translation. I did that with 1.5.

I have made a 1.6 that incorporates these changes:

   -Elemental Display (Lenophis)
   -Border Crossing (Imzogelmo, Lenophis, Novalia Spirit)
   -Homesick Gau (Djibriel)
   -255 hours Display (Leviathan Mist)
   -For What Ails Ya! (Lenophis)
   -Bad Decoration (Lenophis)
   -I condemn thee to hell! (Lenophis)
   -Suplex wrongfully splits damage fix (assassin17)
   -Allo Ver (Death Warden) fix (using FFUSME)
   -Step Mine (Traveler) missing digit fix (assassin17)
   -Some MP changes don't update menus fix (assassin17)
   -Pink Gogo bugfix (Imzogelmo)
   -Reflect barrier shown on bodyguards fix (assassin17)
   -Running Popsicle / Lead-footed Esper fix (assassin17)
   -Mine Cart Fix (Imzogelmo)
   -Deceptive Tapir (assassin17)
   -SrBehemoth Fix (Dragonsbrethren, used instructions instead of patch)

Now the question is, would it be worth upgrading to, or should I leave the game as is? Of course, I'm asking all of you for my love of Final Fantasy VI.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition
Post by: Digitsie on December 20, 2014, 10:03:27 am
Hell yes.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition
Post by: Satoshi_Matrix on December 22, 2014, 02:22:16 pm
Offer both in the same .zip and include details in the readme. Let the end user decide if they want the uncensored version + fixes or just the uncensored version. Make it optional.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition
Post by: Rodimus Primal on December 22, 2014, 09:58:53 pm
I thought about that. But I did a little tweaking to the item descriptions a bit. I think I'm going for a Christmas release of 1.6 that will incorporate these bug fixes as an option. The one's I chose to do though don't really compromise the game, but instead fix things that should be fixed.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition
Post by: Special on December 25, 2014, 10:51:13 am
Could you give a small description on what those patches above are suppose to fix/do? Their names alone don't give you any idea on what they are changing, I'd like to know as I'm sure others would too to figure out if they want the "pure" patch or the "bug fix" patch.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition
Post by: Rodimus Primal on December 25, 2014, 12:03:18 pm
The changes are in the readme file included with the zip folder. Both versions have updated item descriptions and Raiden now gives Speed +2 so he is no longer a downgrade. The patch that says Bug fixes include these changes:

   * -Elemental Display (Lenophis)
   * -Border Crossing (Imzogelmo, Lenophis, Novalia Spirit)
   * -Homesick Gau (Djibriel)
   * -255 hours Display (Leviathan Mist)
   * -For What Ails Ya! (Lenophis)
   * -Bad Decoration (Lenophis)
   * -I condemn thee to hell! (Lenophis)
   * -Suplex wrongfully splits damage fix (assassin17)
   * -Allo Ver (Death Warden) fix (using FFUSME)
   * -Step Mine (Traveler) missing digit fix (assassin17)
   * -Some MP changes don't update menus fix (assassin17)
   * -Pink Gogo bugfix (Imzogelmo)
   * -Reflect barrier shown on bodyguards fix (assassin17)
   * -Running Popsicle / Lead-footed Esper fix (assassin17)
   * -Mine Cart Fix (Imzogelmo)
   * -Deceptive Tapir (assassin17)
   * -SrBehemoth Fix (Dragonsbrethren, used instructions instead of patch)

- * Ramuh teaches Thundara +3, Ifrit teaches Drain +3
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition
Post by: Digitsie on December 25, 2014, 02:13:18 pm
Basically, if I'm not wrong, Rodimus picked the 'obviously screwed up graphics/game mechanics errors' bugfixes, and left exploits alone.

I.E. if it affects gameplay negatively, it's fixed, if it helps you, he left it alone.
That sums it up?
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition
Post by: Special on December 25, 2014, 02:41:49 pm
Not really, but whatever I've searched a bit and found most of them if not all, to lazy to compile the list for easier reading though, but if others are interested in what they do, here are there links with descriptions.

http://www14.brinkster.com/assassin17/patches.htm
http://leviathanmist.brinkster.net/patches.htm
http://slickproductions.org/ff6patches.php
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition
Post by: TheZunar123 on December 25, 2014, 02:51:12 pm
I.E. if it affects gameplay negatively, it's fixed, if it helps you, he left it alone.
By that description you could justify not having the Evade bug fixed. You could save money on buying Relics that prevent Blind, for one. Though the argument could go either way since it's a bug in the game that wasn't originally intended.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition
Post by: Rodimus Primal on December 26, 2014, 12:51:37 pm
That was one I overlooked, Zunar123. The evade bug fix actually helps make some of Strago 's spells work. There are a couple more I'm going to go back in and add. Any suggestions from you guys would help.

December 26, 2014, 08:45:48 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Version 1.61 is already in que with the Evade and Rippler Bugs fixed. Also I'm making it easier for people to understand the patches. Apply the vanilla Uncensored Edition first, then the Bug Fixes Patch afterward, starting with 1.61.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition
Post by: Jonesy47 on December 27, 2014, 03:05:12 am
I just wanted to say thank you for this awesome work. Been playing for about a week now and, I gotta say, out of all the remixes/retools of this game ive played over the years, I think I like this one the most. Its tugs at the nostalgia I have from when I played this in my youth sooooo much. I just wanted to let you know that I hiiiighly appreciate this romhack. *off to the world of ruin*
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition
Post by: Digitsie on December 28, 2014, 12:14:12 pm
Happy to have, but suggestion - rename the 'TWUE + bugfix' to just 'bugfixes'. Had a braindead moment and just applied it by itself assuming the title actually meant it had both TWUE and bugfixes.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition
Post by: Rodimus Primal on December 28, 2014, 03:40:43 pm
Thanks, Jonesy47. Glad you are enjoying it.

I may just do that, Digistie. I realize that my read me wasn't that clear about the files.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition
Post by: Myria on January 04, 2015, 10:06:40 am
If this is the un-Woolseyed edition, why isn't the main character named Tina?

Then again, maybe I'm biased, considering my Internet name is one of the character names he arbitrarily changed (Breath of Fire 1: ミリア/Myria -> Tyr).
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition
Post by: Chrysologus on January 04, 2015, 11:34:11 am
Because this isn't the un-Woolsey edition. You have it backwards.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition
Post by: Rodimus Primal on January 04, 2015, 11:40:23 am
The names of characters are the same as Square Enix's current names which for the most part are not changed from the original release by Woolsey. Terra Sabin, and Gestahl are the same but Vicks, Madonna, and Phantom Train Impresario are Biggs, Madaline, Conductor respectively.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition
Post by: Kabutak on January 08, 2015, 11:01:41 pm
So I've been looking to get back into FFVI, since it's one of my favourite games of all time. This patch seems like a good way to play it again, as most of the others remove a lot of the Woolsey-isms that I grew up enjoying. Unfortunately, no matter which rom version I sue or which patching utility, it always comes up as a bad rom after patching, regardless of emulator. I've tried to just find an older version of the mod, but those don't seem to exist. Any ideas?
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition
Post by: Digitsie on January 08, 2015, 11:38:17 pm
Check two things:

1) Make sure the rom is Final Fantasy III (U)(V1.0)(!)

2) Make sure the rom has no header.

Use SNESTools for the header issue.

You -could- also use the IPS patcher in SNESTools, but Lunar IPS is better for use with the FFVI patch.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition
Post by: Kabutak on January 09, 2015, 01:29:06 am
The rom is correct, Snestools doesn't work on Windows 8, but a similar tool was able to make sure the header was taken out. I tried patching it with both Lunar IPS and the Rom utility patcher, both only the basic patch and with the bug fixes, it didn't work either way. Gonna look at NSRT, see if anything there helps.

January 09, 2015, 01:34:50 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Well, all that managed to help me with was confirming that the hashes of my headered and unheadered ROMs match those on the hack information page, so it is the correct ROM. Upon patching it though, it complains of a possible bad dump and doesn't work. Perhaps there is something wrong with the latest release? I am unsure at this point what the cause is.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition
Post by: Digitsie on January 09, 2015, 01:44:04 am
I downloaded the latest, patched, and it's working... BSNES seems to be handling it fine. so is SNES.

Hm.

What emulator are you using?
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition
Post by: Kabutak on January 09, 2015, 01:56:29 am
I primarily use ZSNES, but I tried snes9x as well. One would assume that both of those would work too. I'll try bsnes.

January 09, 2015, 02:05:59 am - (Auto Merged - Double Posts are not allowed before 7 days.)
It seems to be working in higan, but I'm not sure why it wouldn't work in the more popular emulators. I'll have to look into some things.

EDIT: Ah, there we go. Got it working. Sorry for wasting your time, but thank you for helping. Usually I'm less dumb than that.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition
Post by: Rodimus Primal on January 09, 2015, 06:23:48 am
Use tush to make sure it has no header and that you have a 1.0 version of the ROM. Use Lunar IPS to patch. They seem to work best. I know it works in bsnes but I use SNES9x now and it works fine. I know ZSNES is popular but it was surpassed at this point. It should work on it though.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition
Post by: Chrysologus on March 15, 2015, 03:21:45 pm
1) Main Gauche is misspelled, FYI. (You transposed the u and a.)

2) Trillium is misspelled (it should have two els).

Loving it so far, BTW.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition
Post by: Rodimus Primal on March 15, 2015, 06:03:46 pm
Moving right along, I see. Glad you like it so far. I've changed those two for the next update.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition
Post by: Chrysologus on March 16, 2015, 09:22:11 pm
Indeed.

3) Is there supposed to be a tilde (~) in Gau's dialogue when he first appears? I'm thinking it's supposed to be an exclamation point (!).

4) In Lola's letter, "everyday" should be "every day." (Everyday is an adjective meaning "ordinary.")

5) I don't know what the naming philosophy here is exactly, but why not make "Heavy Shld" into "HeavyShield"?
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition
Post by: Rodimus Primal on March 16, 2015, 11:43:31 pm
I kept all the shield names the same for consistency since some of them cannot add enough letters to spell shield. I can change it for some but not for all.

I fixed "every day" for the next update.

I had always thought of the ~ line used was more expressive than anything else since Gau acted like a wild animal. I changed it though.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition
Post by: vivify93 on March 17, 2015, 02:20:56 pm
I have a bit of an odd question. While working on my failed text cleanup mod, I noticed that the conversation regarding the Three Goddesses was all fucked to hell and back, because Ted Woolsey had assumed the stories that can optionally be read on the idols of the Goddesses was actually part of the main story text. Has that been cleaned up?
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition
Post by: Rodimus Primal on March 17, 2015, 02:39:44 pm
Yes it was. I changed them to the Warring Triad to match current translations. I remember having a hard time reading the text at that point because of how the lines were delivered. I adjusted the lines a bit there too.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition
Post by: vivify93 on March 17, 2015, 08:16:03 pm
Awesome. Thanks  for letting me know. Kudos on the project, it's pretty fantastic. :thumbsup:
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition
Post by: Chrysologus on March 17, 2015, 09:37:23 pm
6) When Mog explains how to defend the esper, there are too many lines of text. The word "No" is forced into a new text window.

7) It looks like there are two spaces between Wind and Slash in "Wind Slash" (the monster ability).

8 ) ThiefKnife could (and should) be Thief Knife.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition
Post by: Rodimus Primal on March 17, 2015, 10:54:14 pm
6) When Mog explains how to defend the esper, there are too many lines of text. The word "No" is forced into a new text window.

7) It looks like there are two spaces between Wind and Slash in "Wind Slash" (the monster ability).

8 ) ThiefKnife could (and should) be Thief Knife.

There is only one space between Wind and Slash. I double checked. However, Thief Knife is now two words. I also pushed "Need some info? Yes No" to a second page.  I didn't get your opinion on the shields.

Awesome. Thanks  for letting me know. Kudos on the project, it's pretty fantastic. :thumbsup:

Thanks.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition
Post by: Chrysologus on March 17, 2015, 11:26:43 pm
Oh, I think you change it to have Shield spelled out if it fits.

I just bought some "Kaiser Knuks" for Sabin. That's ... a weird abbreviation. Personally I'd opt for Claws.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition
Post by: Rodimus Primal on March 17, 2015, 11:45:37 pm
It is English slang for knuckles. I thought it would fit a little better then Kaiser Claws since Kaiser Knuckles is the current translation. However, better judgement is telling me to fix it.

The shields that don't fit will still be Shld but the ones that do have been changed.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition
Post by: Digitsie on March 18, 2015, 12:43:32 am
There is only one space between Wind and Slash. I double checked. However, Theif Knife is now two words. I also pushed "Need some info? Yes No" to a second page.  I didn't get your opinion on the shields.

Thanks.

Please say you spelled it Thief and not Theif. :D
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition
Post by: Rodimus Primal on March 18, 2015, 01:28:20 am
No I spelled it right in game. Just transposed it in my post.  :angel:
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition
Post by: Chrysologus on March 19, 2015, 10:09:47 pm
On the Esper screen, the vigor stat is called "Strengh" [sic] when showing how much you gain at level-up. Shouldn't it be called Vigor? "Strengh" looks bad.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition
Post by: Rodimus Primal on March 19, 2015, 10:55:18 pm
You're right. Something that was also in FFIII US. I looked into it and the amount of letters within that space is limited for that extra letter. I can change it to Vigor, or change Vigor to Strength and let it remain Stengh because there just isn't enough room to expand that extra letter at all. While I was at it, I might just update, to an extent, the Stats naming where possible. Mag.Pwr to Magic, Bat.Pwr to Attack. But I can easily fix Strengh to Vigor.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition
Post by: Chrysologus on March 20, 2015, 12:18:23 am
Shouldn't Morph be called Trance now?
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition
Post by: Rodimus Primal on March 20, 2015, 12:40:13 am
That was one, for the time the game came out, that I felt should be kept the same. It better describes what she does, and you do have control over her in Esper form after Zozo.  A trance would indicate she's uncontrolable much like Gau with his Rages. Morphing is transforming into something else.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition
Post by: Chrysologus on March 22, 2015, 11:11:12 pm
How would you feel about changing Zombie Dgn (or whatever it is) to Zombie D.? (And the other D's as well.)  ::)

Also: "I hear its a life sentence" should have an apostrophe.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition
Post by: Rodimus Primal on March 23, 2015, 10:41:51 am
The D's always irked me in Final Fantasy IV. The Drgn abbreviation was used originally on many dragons in FFVI so I followed suit. At least you can make out that it IS an abbreviation to dragon and not guessing with the letter D. I'm tempted to do the same to some of the dragons in Namingway as well.

The apostrophe is fixed for the next update.

Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition
Post by: Chrysologus on March 24, 2015, 12:28:10 am
Woah, the dialogue between Gestahl and Kefka before he breaks the world is horribly glitched. There are visual artifacts, overlapping words, and ends of sentences cut off.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition
Post by: Rodimus Primal on March 24, 2015, 06:47:01 am
Can you give some examples for me to fix? And what version are you using? Remember that I have two patches in there. Also was it the in battle text or during the scene?
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition
Post by: Chrysologus on March 24, 2015, 01:09:06 pm
It was during their battle, and I'm using the version that fixes all the bugs.

I'm not sure what you mean by giving examples. I remember at one point the left edge of the dialogue box became letters or numbers.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition
Post by: TheZunar123 on March 24, 2015, 02:00:10 pm
Screenshots and/or a save might be helpful.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition
Post by: Chrysologus on March 24, 2015, 02:41:21 pm
I do have my save file still, and I could share it, but to recreate the glitch you'd have to play through the Floating Continent again because the save is from the very beginning.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition
Post by: Rodimus Primal on March 24, 2015, 03:14:29 pm
I can do that. PM it to me.

March 25, 2015, 12:35:31 am - (Auto Merged - Double Posts are not allowed before 7 days.)
I found it and I'm in the process of fixing it. It was caused by line breaks that should have been there and made overlapping happen. It no longer is scrambled, but I still have some artifacing on the side of the text boxes on some lines during that scene.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition
Post by: Chrysologus on March 25, 2015, 09:24:01 am
OK, cool. Glad you found it and know what the problem is!
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition
Post by: Rodimus Primal on March 25, 2015, 10:10:56 am
Same here. I was afraid it might have been something worse. Not that its not a big deal, but that it was quickly solvable. Let me know of any other issues so I can release a proper update.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition
Post by: Chrysologus on March 25, 2015, 02:36:05 pm
After you save the little boy in the World of Ruin, if you talk to his mom, she says "Thank you SO MUCH for saving the my son's life." Obviously the "the" shouldn't be there.

And, after you find Terra, someone in the party says: "Terra...come one, let's go!" Obviously that should be "on," not "one."

After being defeated, when in bed, Terra says: "I'm going to staying here." Should be "stay" or add the word "be."

Why does the Enhancer's description say "Mag pwr up"?

When you talk to "Gerad" at the flowers he says: "I have no idead what you're talking about..." Obviously "idea" is misspelled. Then on the boat he says "Yeah, You lead the way since it's buried." But the "you" shouldn't be capitalized.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition
Post by: vivify93 on March 25, 2015, 07:10:00 pm
I also noticed, Rodimus, that you can't seem to decide whether to use RPGone's formal speech + "sir" or Woolsey / Slattery's Elizabethan English for Cyan... Some lines are Elizabethan, and some speak in RPGone's accent for him...
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition
Post by: Rodimus Primal on March 25, 2015, 09:30:36 pm
While going over Cyan's lines I remember wanting to keep Woolsey's Elizabethan touch but some of it I simply inserted a line from other sources for clarity's sake. I want to go back over those lines but I would like some input from you guys. I know the GBA version takes Woolsey's Elizabethan speech even further and I think that is what I was going for.

The other lines have been fixed. The Enhancer by GBA description is "Sword that boosts it's wielder's magic" and since I've updated Mag.Pwr to simply Magic, the new description reads "Boosts Magic Power"



Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition
Post by: Chrysologus on March 25, 2015, 09:56:26 pm
Here's a hilarious one: it should be Malboro, not Marlboro (the cigarette)!

Also, CloudWrath is not a great way of representing Cloud Wraith, since "wrath" is a word. I would personally suggest just Wraith.

AnglrWhelk would also seem better than Angl Whelk to me.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition
Post by: Rodimus Primal on March 25, 2015, 11:02:02 pm
I changed it to Cld Wraith since Cld is a proper abbreviation for cloud. The cigarette mistake is corrected and you're right about the Whelk. AnglrWhelk it is.

And more on Cyan's speech. I believe I made sure he had no contractions. I'm going through his portions of script now to see what I can do to unify his speech. Any suggestions are welcome.

Edit- Now I am really mad. I am going over the script and I am discovering things that I thought I had fixed in an earlier version.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition
Post by: Chrysologus on March 26, 2015, 10:48:08 pm
Suggestion: Have Cyan say "Thou didst" instead of "Thou did." It is more accurate and enhances the peculiarity of his speech. He says "Thou did" twice when you find him atop Mt. Zozo (and perhaps elsewhere in the game, too).
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition
Post by: Rodimus Primal on March 27, 2015, 12:20:19 am
It was "how did thou find me?" and the next sentence is "thou did not"
Changed the both to "didst thou" and "thou dist".  It was all in one place specifically.

Doing some cleaning up of Cyan's lines. As of now, for the most part, contractions are no longer in his speech. I was sure I changed it earlier but double checking is always a good thing.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition
Post by: Digitsie on March 27, 2015, 12:10:17 pm
Hey Chrysologus's good at it. Soon as the editor's programmer fixes up that VWF issue, I'll go back to FFV off his comments.

I can't remember offhand, were you using a particular editor to edit the script for FFVI? If so, I'll grab it and look at it that way, as my memory's not reliable, and I want to look again at Cyan's speeches.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition
Post by: Rodimus Primal on March 27, 2015, 01:37:10 pm
FF3USME is the tool I'm using for the script. It's pretty comprehensive.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition
Post by: Chrysologus on March 28, 2015, 09:05:03 pm
Your Legendary Dragons text says "_ dragons remains" instead of "remain."

In the dialog, it says Valigarmander (instead of Valigarmanda).

How 'bout OnionDashr instead of Onion Dshr?

Shouldn't Tzagmaquel be Tzakmagiel?

Fafnir, not Fanfir.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition
Post by: Rodimus Primal on March 29, 2015, 12:14:59 am
All those have now been fixed.  :o
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition
Post by: Chrysologus on March 29, 2015, 11:44:32 pm
Daedelus should be Daedalus.

Uroboros should be Ouroboros.

Caladrius should be Caladruis.

Cactaur should be Cactuar.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition
Post by: Rodimus Primal on March 30, 2015, 06:44:17 pm
Daedalus, Ouroboros and Cactuar are fixed. I looked up Ouroboros, and both spellings are considered correct even if Ouroboros is what it is now.

Caladrius is correct. I double checked.

Also, with 1.7 I want to eliminate the confusion of patching one over another. It will have two complete patches that you will only have to patch ONE over your ROM. Instructions will be in the Read Me as well. Once Chrysologus finishes his playthrough, I will be finishing it up for release. 
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition
Post by: Chrysologus on March 31, 2015, 12:48:58 am
Ultros calls Typhon Chupin still in the colloseum.

Shouldn't Allosaurus be Weredragon?
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition
Post by: Rodimus Primal on March 31, 2015, 08:01:05 am
That Chupon line is fixed. Allosaurus was one I wanted to keep initially, but considering were that monster appears, Weredragon it is.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition
Post by: Chrysologus on April 01, 2015, 10:25:25 pm
The stooge was named Curly, not Curley. But why not the names used in the GBA version?

Al Jabr, not Al Jabra.

Galypdes, not Galpydes.

At the ancient castle, someone says: "A 1000 years in the past"....
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition
Post by: Rodimus Primal on April 02, 2015, 03:41:09 pm
The stooge was named Curly, not Curley. But why not the names used in the GBA version?

Al Jabr, not Al Jabra.

Galypdes, not Galpydes.

At the ancient castle, someone says: "A 1000 years in the past"....

Fixing Curley to Curly. I think the humor is lost with the GBA names in favor of the Woolsey names for the stooges.

I think my mind saw the connection with the word al-jabr and algebra, hence me probably adding an "a" at the end. Fixed. Same with Galypdes.

I'll have to look again at that line for 1000 years.

Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition
Post by: Digitsie on April 02, 2015, 07:15:31 pm
Quote
Fixing Curley to Curley. I think the humor is lost with the GBA names in favor of the Woolsey names for the stooges.

Want to check that Curley thing again? :D
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition
Post by: Rodimus Primal on April 02, 2015, 07:36:36 pm
 :o Sorry. I tend to respond to posts at work and do the fixes at home, so I'm usually rushed when I respond, that and my autocorrect can be a real PAIN! Curly indeed.

As for the  "A 1000 years ago in the past..." line I found it and corrected it to "A thousand years..."
It was a leftover from Woolsey's original script.

April 04, 2015, 01:47:35 am - (Auto Merged - Double Posts are not allowed before 7 days.)
I'm working to set a release for 1.7 for Easter so I'll be going through some stuff tomorrow to prepare for the update. Anything else you find, please don't hesitate to tell me.

I have released version 1.7. I hope with all the fixes that I can call this project complete! Happy Easter everyone!  :woot!:
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition
Post by: katanasoul on April 17, 2015, 08:39:25 pm
Hi guys,

Nice to meet you all. Firstly I would like to congratulate Rodimus and his contributors for this awesome tribute to a masterpiece game such as Final Fantasy VI  :thumbsup:.
It's been a long time since I have looked into rom hacking patches such as these but now that I want to play it again it seems for me that this version is the most amazing.

If I didn't understand it wrong, the only things that could not be included are the extras of the GBA version, the four espers and the two new dungeons, due to the rom size limit I believe, right?
I also have some questions that I would like to ask to this great community:

1) Which is the best emulator to use in order to obtain the best graphic display of the game? Please provide your configurations (resolution, filters, etc).
2) Can I use other patches above Rodimus? Patches like New Game + and Controllable Rage by Master ZED for example.
3) Do you guys know if there is another patch that implemented the new game + feature? I am asking because the patch from Master ZED isn't working with higan (bsnes) and I also would like to save after beating Kefka so that I could keep the stolen Atma Weapon and Ragnarok at my save,  :).
4) Rodimus, have you seen the fixes showed here? http://www14.brinkster.com/assassin17/patches.htm . I believe you have some of them on your fixes. If you have the time can you tell us if some of these that are related to game issues are recomended?

Thanks a lot for your time and attention.
My best regards,

Katana Soul
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition
Post by: Rodimus Primal on April 17, 2015, 11:20:46 pm
Thanks and welcome katanasoul. You're right that the GBA stuff was not included. From what I've gathered its a space issue.

1) I use Snes9x personally. I find that Higan is too restrictive and I can't stand the forced library setup. I don't use any special filters or the like. I prefer the pixels as is and I maintain aspect ratio.
2) There's no reason they shouldn't work but I've not tested them. Let me know how you make out with them.
3)I'm not aware of one. Sorry.
4) I did use that list to implement fixes that were glaring bugs. Some things I didn't want to alter the gameplay so much that it didn't feel like the game we grew up with.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition
Post by: katanasoul on April 18, 2015, 12:24:30 am
Thanks for the quick reply Rodimus. Unfortunately I can't get the new game + patch to work  :'(. It crashes before the initial screen.
The others I have tried didn't crash the rom but I will need to play the game to be sure that they did not screwed anything.
If you have any clue why it didn't work I will appreciate your help because maybe I am doing something wrong. I used Lunar IPS to add the patches.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition
Post by: Rodimus Primal on April 18, 2015, 12:38:51 am
Master Zed's patches IIRC require a header before patching. You could try adding one before adding his patch.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition
Post by: katanasoul on April 18, 2015, 01:38:18 am
You are the man Rodimus. It worked  :thumbsup:. My big thank you for you  :woot!:.
Now let's have fun  ;) .
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition
Post by: Rodimus Primal on April 20, 2015, 08:16:17 am
Cool. Let me know if there are any errors in compatibility now that you've added that patch. While its not something that I want to implement into the game, it would be cool to know.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.8)
Post by: Rodimus Primal on June 19, 2015, 09:50:55 am
Been a while since I updated, and kept quiet about it but the item descriptions are now extended with version 1.8.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.8)
Post by: Chronosplit on July 13, 2015, 10:08:19 pm
Anyone happen to know how this works with the vanish/doom fix?

Edit: AFAIK it's a yes, tried it myself. :P
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.8)
Post by: Spooniest on July 14, 2015, 01:36:33 am
Reading just a bit of this gave me flashbacks. Ughhhhhhhhhb


This game is a freaking beast to work on
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.8)
Post by: Rodimus Primal on July 14, 2015, 08:17:37 am
Reading just a bit of this gave me flashbacks. Ughhhhhhhhhb


This game is a freaking beast to work on

Indeed it was. The amount of time and energy it takes to put into this game and you only hope for the best from people's experiences with it.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.8)
Post by: Chronosplit on July 20, 2015, 01:20:46 pm
Feedback on other patches in case if anyone wanted to know: I've tried these, they all work as far as I can tell (after liberal use of Tush, this is important as all of these seem to require a header except for Fancy Walking and Air Anchor) straight from the IPS.

Psycho Cyan fix
Vanish/Doom fix
Fancy Walking
Air Anchor tweak/fix
Genji Glove fix

I won't be adding any more patches, so this is most likely my only feedback on this.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.8)
Post by: Rodimus Primal on July 21, 2015, 02:07:16 pm
While i don't have any intention to add those fixes to the project, its good to know. I am also aware that some folks have said this works on actual hardware. Most likely they'd have to fix the Checksum, which is easy enough, but cool nonetheless.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.8)
Post by: Chronosplit on August 05, 2015, 06:38:24 pm
It does indeed appear to work on actual hardware, which is pretty neat. :D

Things have been nice and stable so far, very good.  I found two things though:
1. A nitpick I admit, but I honestly found Edgar's "Get ready" line when talking with Kefka before sinking his castle made more sense in the GBA version, where he says "Get her ready."  It sounds even more like he's trying to keep Kefka questioning until the final moment.

2. Is the Hell Rider in the Narshe battle with Kefka supposed to be casting Death a lot?  I don't remember running into that on the times I played before.  From what I read this is shared by others in it's family (namely the one only available in Advance/Mobile), but not it.  Is this only me?
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.8)
Post by: Spooniest on August 05, 2015, 09:09:21 pm
It's not just you. This is the result of a bugfix that FF3usME performs whenever a user opens the Monster Editor for the first time on an unpatched ROM, or that is my theory.

Stand Guard experienced a similar bug. I chose to think of it as a feature. :)
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.8)
Post by: Chronosplit on August 05, 2015, 10:27:49 pm
Alright then!

I found it a pretty fun surprise, really.  It makes the tactics part of the battle a little more interesting because of Gau's undead Rages.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.8)
Post by: Rodimus Primal on August 07, 2015, 09:26:06 am
Well then its an unintended bugfix. There are a couple of things FF3usME does that are in some ways for the better even if unintentional.

Edgar's line works nonetheless. It was simply "Get ready!" in the original SNES script. There were a few lines that when looking at the Woolsey script vs the GBA that were saying the same thing with less original. This was certainly one of them.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.8)
Post by: TheZunar123 on August 07, 2015, 09:34:30 am
I can think of another good example for script comparisons. If I remember correctly, in the cutscene where you name Sabin, his final line in Woolsey is "Tears...?" which I never fully understood until I saw the GBA line: "Are you... crying?" Both are saying basically the same thing, just the GBA is clearer on the meaning of the sentence.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.8)
Post by: Rodimus Primal on August 07, 2015, 06:14:34 pm
I can think of another good example for script comparisons. If I remember correctly, in the cutscene where you name Sabin, his final line in Woolsey is "Tears...?" which I never fully understood until I saw the GBA line: "Are you... crying?" Both are saying basically the same thing, just the GBA is clearer on the meaning of the sentence.

I actually thought the same thing and changed it to "Are you.. crying?" as well. It was one of those lines that just didn't make sense initially.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.8)
Post by: Dex on October 28, 2015, 07:25:33 pm
I had to create an account just to say "thanks" for this.

Earlier today I was looking to play FFVI again and trying to decide which version I wanted to play. After reading a lot about the version differences and translation differences, I decided that the best version for me would be the SNES version for the performance and English translation but with some of the text corrections from FFVIa brought in (where they didn't mess up the text I knew and loved so much from the original) but without the censoring. Many hours later I found this, which appears to be exactly what I wanted. I had to create an account to share my enthusiasm and say thanks for working on this these past few years and continuing to work on it, in the hopes that it would invigorate you and give you some measure of payoff. FFVI has always been my favorite RPG and this version, thanks to its minor changes (enhancements) seems like the perfect (base) version for me.

Also thanks to the others that have posted some confirmations on which patches work with this version. I'm thinking I might try some of them this time around (I've always played the original cartridges or CDs before, so I haven't tried a version with bug fixes; but then again, I can't recall taking advantage of or encountering these bugs either).
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.8)
Post by: Rodimus Primal on October 29, 2015, 11:25:41 am
I had to create an account just to say "thanks" for this.

Earlier today I was looking to play FFVI again and trying to decide which version I wanted to play. After reading a lot about the version differences and translation differences, I decided that the best version for me would be the SNES version for the performance and English translation but with some of the text corrections from FFVIa brought in (where they didn't mess up the text I knew and loved so much from the original) but without the censoring. Many hours later I found this, which appears to be exactly what I wanted. I had to create an account to share my enthusiasm and say thanks for working on this these past few years and continuing to work on it, in the hopes that it would invigorate you and give you some measure of payoff. FFVI has always been my favorite RPG and this version, thanks to its minor changes (enhancements) seems like the perfect (base) version for me.

Also thanks to the others that have posted some confirmations on which patches work with this version. I'm thinking I might try some of them this time around (I've always played the original cartridges or CDs before, so I haven't tried a version with bug fixes; but then again, I can't recall taking advantage of or encountering these bugs either).

Thanks for the feedback Dex.  I'm glad to hear you and many other enjoy the work done.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.8)
Post by: MightyNumber9 on January 01, 2016, 01:30:13 pm
Just created this account to give my thanks to you for doing a wonderful job and also happy new year :)
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.8)
Post by: Rodimus Primal on January 01, 2016, 05:31:48 pm
Just created this account to give my thanks to you for doing a wonderful job and also happy new year :)

Happy New year to you too. Thanks. I'm glad you enjoyed it.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.8)
Post by: Spooniest on January 02, 2016, 04:26:31 am
I'd honestly play it if I hadn't recently played 2 other versions of the game (SNES and PC). I just beat the SNES version and I'm almost done with PC.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.8)
Post by: Bobolicious81 on January 03, 2016, 12:10:13 pm
I'd honestly play it if I hadn't already made my own touched up version  :thumbsup:
But this is great for those who don't want to do all that work themselves. Your Namingway Edition of IV is the one that's nestled snugly within my hard drive and that one's top notch.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.8)
Post by: arcath on January 05, 2016, 03:20:43 am
I wanted to thank you. I was trying to decide which versions to use and I decided on running through your versions of FF4 and FF6.

Thanks for the hard work!
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.8)
Post by: SC on January 07, 2016, 10:45:50 am
There's still a small issue in the Ultima Weapon monologue at the floating continent where it automatically quickly skips one or two lines.
I don't know if there's more issues like that after that plot point, though.

Should be quick & simple to fix.

By the way, I'll seize this opportunity to say that this is the best FF6 english version for the Super Famicom.
Whenever I want to play old FF6 in english, this is what delivers the best experience. :thumbsup:
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.8)
Post by: TheZunar123 on January 18, 2016, 12:05:16 pm
Apologies if this has been asked already, but would it be feasible to fix the opera scene with the Slattery translation since it actually matches up with the song, unlike Woolsey's? Maybe this has been fixed already and I just have an old version of the patch.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.8)
Post by: Rodimus Primal on January 18, 2016, 01:46:28 pm
One way or another I recommend that you always use the current version. I think that was fixed but it's been a while since I looked at the Opera scene.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.8)
Post by: TheZunar123 on January 18, 2016, 02:35:03 pm
Patched 1.8 (with bugfixes) and checked, opera scene is still Woolsey's translation. I can drop my save file here if you want to check for yourself.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.8)
Post by: Rodimus Primal on January 18, 2016, 06:22:48 pm
That's right I remember now. I kept it the same for the Opera for nostalgia's sake, but I'm going to need to look at both versions before making any further changes to it. If you have a save file at that point, PM it to me and I'll look into changing it.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.8)
Post by: Spooniest on January 18, 2016, 06:41:56 pm
If you want to, you can copy my homework. This is from Stand Guard, the Slattery Lyrics to the Aria.

I did delete a pixel's worth of space from every character in the font to make this work; I didn't alter the font, just narrowed the space between letters, as it were. For this reason, my text may not fit in your version of FF6...but I thought it'd be helpful to you to have a template to work from. The Opera Scene is a bitch.

As you probably know, the ampersands are the music notes.

Spoiler:
CAPTION 1209

&  Oh <E$03>my <E$04>hero, <E$09>
   My beloved. <E$0C><OP$12>
   Shall we still be <E$0A>made to part, & <E$10><OP$12><EOP>
&  Though promises of <E$0D>
   Perennial love <E$0C><OP$12><EOP>
   Yet sing here in my heart? & <E$08><OP$12>
   <C>(I wish I_)
   <C>(I'm the darkness) <D14>

CAPTION 1212

&  I'm the darkness, <E$0E>
   You're the starlight. <E$0B><OP$12>
   Shining brightly <E$08>from afar. & <E$11><OP$12><EOP>
&  Through hours of despair, <E$0A>
   I offer this prayer <E$0C><OP$12><EOP>
   To you, my evening star. & <E$08><OP$12>
   <C>(Must my_)
   <C>(Prince Ralse_) <D8>

CAPTION 1214

&  Must my final <E$0A>
   Vows exchanged <E$0B><OP$12>
   Be with him <E$09>and not with you? & <E$10><OP$12><EOP>
&  Were you only here <E$0A>
   To quiet my fear. <E$0C><OP$12>
   O, Speak! <E$06>Guide me <E$03>anew! & <E$10><OP$12>


CAPTION 1217

&  I am thankful, <E$0A>
   My beloved, <E$0C><OP$12>
   For your ten<E$08>derness
   and grace. & <E$11><OP$12><EOP>
&  I see in your eyes, <E$0A>
   So gentle and wise, <E$0C><OP$12>
   All doubts and fears
   erased_ & <E$13><OP$12>

CAPTION 1218

&  Though the hours <E$0A>
   Take no notice <E$0B><OP$12>
   Of what fate <E$09>might
   have in <E$06>store, & <E$0A><OP$12><EOP>
&  Our love, come what may, <E$0C>
   Will ne'er age a day, <E$0C><OP$12>
   I'll wait for<E$07>ever<E$04>more! & <E$0C><OP$12>
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.8)
Post by: Rodimus Primal on January 18, 2016, 07:41:43 pm
Mmm.. good to know. I already changed the font to not have the extra space in between as well so that there was more room for the script changes. The Opera scene is a pain and the lines for the note that Celes reads in the dressing room have to be changed as well .

Looking at the lines it looks like Slattery made a compromise in places while keeping closer to the Japanese for the Aria. I'm still a little torn and I'd like some feedback.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.8)
Post by: TheZunar123 on January 18, 2016, 08:35:14 pm
Personally I much prefer Slattery's translation since, as I mentioned, it actually matches up with the song. That probably goes without saying though, since I brought it up in the first place.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.8)
Post by: Rodimus Primal on January 18, 2016, 10:34:32 pm
I'm leaning more in that direction, but I know the Opera scene is very touchy to a LOT of fans...

I'm also thinking of making the change an add-on, or an option. Keep the lyrics the same for what's already there, but add a version with the new lyrics in the package. It would keep the consistency...
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.8)
Post by: Digitsie on January 19, 2016, 02:05:26 am
What's the point of calling it the Woolsey Uncensored Edition if you're not doing it as a "Woolsey", though?
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.8)
Post by: Rodimus Primal on January 19, 2016, 06:17:41 am
What's the point of calling it the Woolsey Uncensored Edition if you're not doing it as a "Woolsey", though?

That's the main reason I am reluctant to change it. If I do and there's enough people who want the new lyrics I'll release it as an extra but not the main version.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.8)
Post by: TheZunar123 on January 19, 2016, 10:01:32 am
The way I see it, if people are THAT touchy, they can always move their save over and play through that part of the game on the original. Not trying to be mean or anything, just my two cents.

Another patch does solve the problem in the best way, but that's another patch you'll have to deal with.

The only other thing I can think of is to do something of a compromise, like keep Woolsey's but tweak the lyrics slightly so they match the song. I'd personally be okay with that, though I don't know about anyone else.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.8)
Post by: Spooniest on January 19, 2016, 10:16:02 am
I think if Ted Woolsey weighed in on this, he'd be all for making the exception of the Slattery lyrics to the opera.

I'm not sure but I'd wager a guess that he'd be mortified to have such terrible lyrics out there.

But the mans a translator, not a lyricist. Being a lyricist, I know this to be true.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.8)
Post by: Rodimus Primal on January 19, 2016, 11:38:16 am
Well the other thing to consider is that I've seen MSU1 versions out there and the Slattery translation would fit with the tracks used on that. So making it a separate patch would make sense. The way I did Final Fantasy Font Options with a pick a complete patch of your choosing works best. This way everyone wins.

January 20, 2016, 12:27:27 am - (Auto Merged - Double Posts are not allowed before 7 days.)
So I've updated the entire Opera scene and made sure it synced properly to the Slattery Translation. I even updated the score that Celes reads before her performance and Draco's lines as well.

But, like I said before these are seperate but complete patches. With that you will only need to patch a clean ROM once, but there will be 4 patches altogether.

It's been submitted for approval now.

January 20, 2016, 07:51:01 am - (Auto Merged - Double Posts are not allowed before 7 days.)
The update has been approved. Version 1.8a is now available.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.8)
Post by: TheZunar123 on January 20, 2016, 09:24:02 am
Alright, awesome! One more question though, I've heard that in vanilla FF6 the battle speed only affects enemies and not players, so it's essentially a difficulty setting. Was this changed for TWU?
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.8)
Post by: Rodimus Primal on January 20, 2016, 03:32:46 pm
Not at all. The scope of the project wasn't to change the original too much.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.8a)
Post by: darthvaderx on January 24, 2016, 09:49:44 am
FF IV Namingway Edition and FFVI Woolsey Uncensored Edition are the ultimate versions , now only FF V were retranslated the same way, the SNES trilogy would be perfect ...
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.8a)
Post by: Spooniest on January 24, 2016, 10:35:51 am
FF IV Namingway Edition and FFVI Woolsey Uncensored Edition are the ultimate versions , now only FF V were retranslated the same way, the SNES trilogy would be perfect ...

Legend of the Crystals (http://www.romhacking.net/hacks/1788/) may be worth looking at, darthvaderx...just saying.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.8a)
Post by: TheZunar123 on January 24, 2016, 11:44:09 am
FF IV Namingway Edition and FFVI Woolsey Uncensored Edition are the ultimate versions , now only FF V were retranslated the same way, the SNES trilogy would be perfect ...

Personally I think FFV Advance with the sound restoration is the best version. But that's just me.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.8a)
Post by: darthvaderx on January 24, 2016, 11:08:46 pm
Legend of the Crystals (http://www.romhacking.net/hacks/1788/) may be worth looking at, darthvaderx...just saying.

FFV Legend of the Crystals lacks the Updated names like FFIV Namingway Edition and FFVI Woolsey Uncesored Edition , some ex :

Stray Cat = Caith Sith
Cure1/Cure2/Cure3 = Cura/Curara/Curaga
Shoat = Catoplepas

And on , and on , and on ...

(But your FFIV Cosmetic Changes 2 is awesome ;) , FFV LotC just needs the same politeness ...)
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.8a)
Post by: Acejake96 on February 01, 2016, 05:38:52 pm
HELP
I love the sou d of this Hack, and have downloaded it for my Android for use in a SNES Emulator.
But when I launch the game in Snes9x EX+, nothing but a black screen appears.
I can happily launch the original FF III verion of VI, but this VI Hack version doesn't want to load.

Can anyone help? Thanks in advance!
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.8a)
Post by: Isao Kronos on February 01, 2016, 05:44:24 pm
snes headers
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.8a)
Post by: Rodimus Primal on February 01, 2016, 06:45:01 pm
HELP
I love the sou d of this Hack, and have downloaded it for my Android for use in a SNES Emulator.
But when I launch the game in Snes9x EX+, nothing but a black screen appears.
I can happily launch the original FF III verion of VI, but this VI Hack version doesn't want to load.

Can anyone help? Thanks in advance!

Make sure you are using an UNHEADERED ROM. There are several tools on this site that can remove a header before patching.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.8a)
Post by: Bobolicious81 on February 02, 2016, 11:10:15 am
Also, if you're doing this entirely from your Android device, UniPatcher is a great app. It can remove or add SNES headers in addition to patching roms.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.8a)
Post by: Rodimus Primal on April 10, 2016, 11:01:20 pm
While watching a Twitch user playthrough this, there were a couple of typos that he had found that I overlooked. This is why I always appreciate everyone here's continued support of my projects.

Version 1.85 has been submitted, and is now live! I'm tempted to write a news article about 3 of my project's updates.

http://www.romhacking.net/hacks/1386/ (http://www.romhacking.net/hacks/1386/)
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.85)
Post by: Chronosplit on April 11, 2016, 10:04:42 am
Did you fix the thing that was mentioned here with the MP overflow?

http://www.ff6hacking.com/forums/showthread.php?tid=2183&pid=29916#pid29916
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.85)
Post by: Rodimus Primal on April 11, 2016, 06:00:03 pm
I just became aware of this. It came up while I was in the middle of a move, and my focus was on Namingway Edition. Leviathan Mist is still working on the fix for it, so once he is done I will add it in as an update.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.85)
Post by: octorox on June 21, 2016, 11:07:45 pm
Massive Kudos for doing this. I love FF6 (I've only played with the original SNES version on Wii virtual console) and I've been searching for a definitive version to replay the game with.

That said, how does this version compare with Black Telomere's "Woolsey Slattery compromise patch" for the GBA version? http://www.romhacking.net/hacks/718/ (http://www.romhacking.net/hacks/718/).
I only ask because reading through readme, I really like some of the clever compromises he made with the naming of enemies and items (Phase and Face compromised to Faze for example).
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.85)
Post by: Rodimus Primal on June 22, 2016, 05:50:29 pm
I chose to use modern naming for items, monsters, and weapons. Since that would make the translation accurate but the script still uses Woolsey's original script as a base.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.85)
Post by: octorox on June 23, 2016, 01:05:05 pm
I can definitely understand that. It certainly makes things feel more consistent for the later games. Is there any chance you'll release a transcript or at least a list of changes from Woolsey's original script? I'd really be interested in looking over something like that before playing.

If not, Is there any way to extract something like that from the game files? I know very little about ROM hacking.

Just from playing the opening portion, I already noticed two little things retained from Woolsey script that were changed in the GBA version which I think should be implemented.

1.) The old man says to Locke when he first arrives about the citizens of Narshe "It's not like they'll join the Returners, the underground resistance group." This is awkward because it's purely for the benefit of the player. Although we don't know it yet, Locke and the Old Man are both members of the Returners so it seems weird that he would have to explain to Locke what the Returners are.

the GBA version says an "an underground resistance group like the Returners" which still gives the audience the necessary information but makes it seem less like he's trying to explain to Locke what the Returners are.

2.) The old man also tells Locke to "speak to the king" of Figaro. This is strange to me because Locke and Edgar presumably know each other. Again this seems like more for the player's benefit than characters and feels like clunky writing. This was also sidestepped in the GBA version.

Again, I love Woolsey's script, but I feel like some cleanup like this could easily be done while still keeping the verve of Woolsey's translation.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.85)
Post by: Rodimus Primal on June 23, 2016, 08:35:28 pm
I thought about changing those two lines because they were a little clunky but in the end I chose not to. However I do see what you mean. I think the first line could use that change while the second one I'm on the fence with about changing.

While I don't intend to release a transcript, my hack is compatible with FF3USME for the most part to see the script.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.85)
Post by: octorox on June 24, 2016, 08:35:56 pm
Fair enough. Honestly, instead of nitpicking, I should probably just work on my own patch, I fooled around a bit in FF3usME and I'm surprised by how user-friendly it is.

By the way, if one wanted to combine all the bugfix patches in the relocalized version with this edition, is that possible? I tried just finding the patches one by one, but I can't find some of the ones he used, even by googling. I definitely prefer Woolsey's script, but on the gameplay side I'd like to have the game as bug free as possible.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.85)
Post by: Rodimus Primal on June 24, 2016, 10:00:46 pm
A lot of the bug fixes in that were customized for it and to be honest, I feel that some of the bugfixes are overboard. I didn't want to fix exploits but I definitely fixed the worthwhile bugs IMO.

As for the script, I'm still open to tweaking lines but if I do so I would want to release it with several and not just two. If there are any lines you want to bring to my attention, please feel free to post. I do frequent the boards here even if I'm currently more focused on a lot of other things IRL.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.85)
Post by: hapanpappa on July 06, 2016, 07:05:45 am
Hey Rodimus, wanted to make an account just to inform you about something. First off, thanks for making these hacks for ffiv and ffvi! For my second playthroughs of these games I wanted a more definitive experience(the og versions are fun but we all know they have their faults) and I spent quite a lot of time trying to find hacks that wouldn't make the games feel/play any different, only reinstate&fix some content, and your namingway&ted uncensored editions really found the right balance. They're the definitive versions of these games for me.

On to why I wanted to post. I just now ran into the first ever glitches that I've come across in your hacks. I distantly remember seeing relm's sketch glitch fix in the list of patches for this version so I found this quite surprising. In the phoenix cave in WoR, the sketch command seems to be broken as all hell. I haven't had any problems with it elsewhere, but as soon as I got into that cave, sketching enemies glitches the game in much the same way the original sketch glitch happened, forcing me to reset. I did some testing and it seemed to happen with most of the enemies in the cave. Nothing weird needs to happen to Relm either; I try to sketch as soon as the battle starts and the game breaks in the weirdest ways. It even happened later on in the cave with the red dragon. I sketched it successfully a few times during the fight, yielding lv? holy and firaga, but all of a sudden nothing happened and I was like w0t, until throwing some gil at it with Setzer suspended the game in an endless loop of the throwing animation.

Anyhow, please excuse the elaborate post in case you were already aware of this... But as a fan&long time player of your hacks I felt obligated to report the only glitch that I've managed to find. Thanks again for the best hacks for these games, really awesome job.   
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.85)
Post by: Rodimus Primal on July 06, 2016, 11:02:11 am
Thanks for the kind words. Question I have is what version are you using? The Sketch glitch is fixed in the bug fix patches but not the original version. I think I might add it to all versions since it's a game breaking bug
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.85)
Post by: hapanpappa on July 07, 2016, 03:00:51 am
-deleted-
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.85)
Post by: Gamerhenky on July 07, 2016, 04:36:24 am
Oh please. No ROM allowed in this forum.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.85)
Post by: hapanpappa on July 07, 2016, 06:16:58 am
Fair enough; didn't know it's that strict and can't even be discussed. Let's leave it at that then. I'll try to figure it out. Good luck to Rodimus in his future endeavors, will be keeping an eye on your stuff!
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.85)
Post by: Axiphel on July 07, 2016, 07:35:22 am
Fair enough; didn't know it's that strict and can't even be discussed. Let's leave it at that then. I'll try to figure it out. Good luck to Rodimus in his future endeavors, will be keeping an eye on your stuff!

It's not that it can't even be discussed... You linked directly to a download to a ROM. lol
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.85)
Post by: hapanpappa on July 07, 2016, 07:55:51 am
Nah, just the site for reference, because what I was asking concerned it specifically. Granted, this seems to be the wrong place for that line of inquiry. No need for zealous mini-modding.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.85)
Post by: Gamerhenky on July 07, 2016, 08:04:07 am
Read the rules.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.85)
Post by: Rodimus Primal on July 07, 2016, 10:42:10 am
Nah, just the site for reference, because what I was asking concerned it specifically. Granted, this seems to be the wrong place for that line of inquiry. No need for zealous mini-modding.

This site has its rules and you can still discuss the issue. Without knowing where you got the ROM from I can still guess where you got it from. I recommend you get a clean unheadered ROM of Final Fantasy III 1.0 US and patch it with the bug fix version instead of a prepatched one. I am also going to add the Sketch glitch patch to all versions in my next revision in addition to ironing out a line or two as previously discussed in the topic.

edit - I've updated the line about the Returners and I've also added the Sketch bugfix to all versions. Version 1.86 has been submitted for approval.

July 09, 2016, 01:00:17 am - (Auto Merged - Double Posts are not allowed before 7 days.)
1.86 has been approved and is now the current version.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.86)
Post by: Chronosplit on September 14, 2016, 06:53:58 pm
Yo!  I did a little experiment in an effort to dodge the death casting Hell Rider (because while I think it's pretty neat, I didn't really want to swallow that today).  After copypasting a script from a clean ROM over the script in TWU, it actually appears to be a one-byte fix: at 0F8BFE change that byte to FD.  If anyone else can tell me if it works out perfectly that'd be great, but I'm 99% sure I nailed it.

Here's that one byte in patch form for those who really don't want to touch a hex editor for only that: http://www.mediafire.com/download/nh5hoon0bh57za4/Hell+Rider+Fix.ips

Rodimus, if this works out and you'd like to use it, go ahead I don't mind.

EDIT: Whoops, missed a B in the address.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.86)
Post by: Rodimus Primal on September 14, 2016, 07:37:43 pm
So is this the change that FF3USME makes when you use it? Interesting. Some think its a bugfix.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.86)
Post by: Chronosplit on September 14, 2016, 08:13:37 pm
So is this the change that FF3USME makes when you use it? Interesting. Some think its a bugfix.
Yes, I'm pretty sure that's about it plus the Mag Roader patch.  I thought it would be more drastic, but it appears to basically change the part of the battle script of Hell Rider to say cast Death at the line directly after attacking and that's it.  I think this may be more of an easy testing base to make sure changes to the battle scripts are working or whatever, because I'm pretty sure it's not a global thing.  But that's my opinion.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.86)
Post by: Rodimus Primal on September 16, 2016, 09:37:26 pm
Well the MagRoader fix is a little more complicated but I want to be sure that this issue isn't caused by anything directly FF3USME related.

September 16, 2016, 11:12:52 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Looking into it, I didn't run into Hell Rider casting Death at all. In fact, what he does is cast Reverse Polarity as one of his attacks and uses Silverpike in response to a successful Steal/Mug. It's possible that maybe the ROM you are using may have been corrupted for that battle script for whatever reason. I also looked at his battle script in FF3USME and he is following exactly what is described.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.86)
Post by: Chronosplit on September 17, 2016, 10:43:11 am
Looking into it, I didn't run into Hell Rider casting Death at all. In fact, what he does is cast Reverse Polarity as one of his attacks and uses Silverpike in response to a successful Steal/Mug. It's possible that maybe the ROM you are using may have been corrupted for that battle script for whatever reason. I also looked at his battle script in FF3USME and he is following exactly what is described.
Huh.  I've triple checked the checksums, they match and it doesn't appear to be an artifact of a bad dump or corruption.  Looking at the patch in IPSPeek (I am using bugfixes+updated opera, and encountered this first before the opera patches were made, so it could be just a bugfix patch problem), it does indeed alter the code at around that area including the byte mentioned.  Therefore also the script is changed.

EDIT: To go more into detail about what I mean, here's what the script looks like within the tool when freshly patched after exporting:
Quote
F0 EE EE EF    ; Rand. spell: Battle or Battle or Special
0D             ; <MB>Death
F0 EE EE FE    ; Rand. spell: Battle or Battle or Nothing
FD             ; Wait until the attack sequence is called upon again, then continue (reset targeting)
F0 EE EE FE    ; Rand. spell: Battle or Battle or Nothing
FD             ; Wait until the attack sequence is called upon again, then continue (reset targeting)
F0 EE EE A5    ; Rand. spell: Battle or Battle or Virite
FF             ; End first wave of attack
FC 01 05 06    ; If monster has been attacked by cmd: Steal or Mug, will target attacker
F1 45          ; Targeting: last ally/monster who attacked (random ally if N/A)
EF             ; Special
FE             ; End If and reset targeting
FC 01 00 00    ; If monster has been attacked by cmd: Attack or Attack, will target attacker
F0 C9 FE FE    ; Rand. spell: R.Polarity or Nothing or Nothing
FF             ; End

And here's after the fix/original script:
Quote
F0 EE EE EF    ; Rand. spell: Battle or Battle or Special
FD             ; Wait until the attack sequence is called upon again, then continue (reset targeting)
F0 EE EE FE    ; Rand. spell: Battle or Battle or Nothing
FD             ; Wait until the attack sequence is called upon again, then continue (reset targeting)
F0 EE EE FE    ; Rand. spell: Battle or Battle or Nothing
FD             ; Wait until the attack sequence is called upon again, then continue (reset targeting)
F0 EE EE A5    ; Rand. spell: Battle or Battle or Virite
FF             ; End first wave of attack
FC 01 05 06    ; If monster has been attacked by cmd: Steal or Mug, will target attacker
F1 45          ; Targeting: last ally/monster who attacked (random ally if N/A)
EF             ; Special
FE             ; End If and reset targeting
FC 01 00 00    ; If monster has been attacked by cmd: Attack or Attack, will target attacker
F0 C9 FE FE    ; Rand. spell: R.Polarity or Nothing or Nothing
FF             ; End

Observe the second line, it's the only different part represented by the byte that ended up changed.  FD and 0D still serve the same purpose to all other monsters, so this only effects that one script and leaves everything else alone.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.87)
Post by: Rodimus Primal on September 17, 2016, 04:13:07 pm
You're right when looking at it in Hex. I playtested facing the Hell Rider earlier and didn't run into him casting death using the same ROM. But looking at it in Hex, the OD is there. And that one byte would affect only that script. I'm going to apply it to all patches and make an update.

Thanks for this Chronosplit!

September 18, 2016, 12:53:12 am - (Auto Merged - Double Posts are not allowed before 7 days.)
So here's the scoop after a little digging. It would seem that this is only within the bug fix versions. So the vanilla FFVI TWUE patches do not have that one byte difference. So I changed it on them both I've made the update.

Version 1.87 has been approved! Both bug fix patches now have the corrected Hell Rider Script and Chronosplit is added to the credits!
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.87)
Post by: Chronosplit on October 13, 2016, 04:07:13 pm
No problem, I'm just glad to help out!

Another extremely minor thing I found: on the Phantom Train, Siegfried calls Sabin an ox.  On the first line when he's called an ox it's capitalized, the other (the ox bellows!) isn't.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.87)
Post by: Rodimus Primal on October 16, 2016, 10:52:39 pm
Interesting. An oversight I'll have to fix on the next release. There were two bug fixes recently released by Leet Sketcher, aka 13375K37CH3R that Digitsie suggested I add to the project. One is Shadow's status and the other is Gerard and Sabin. I like a lot of his bug fixes but I'm wondering if I should include them or not maybe in the bugfix version. I asked him for permission to include them and he has not yet responded.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.87)
Post by: Chronosplit on October 17, 2016, 01:17:18 am
Gerard and Sabin should be added in at least.  I didn't realize this patch existed.  Either way I'd put this one under restored content that was completely meant to be there, at the same priority as uncensoring.  Especially if you decapitalized names for it already.  But that's just me.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.87)
Post by: Digitsie on October 17, 2016, 10:44:52 am
I'd say anything that basically fixes plot inconsistencies should be added, especially if the content was already present and not triggered.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.87)
Post by: Madsiur on October 17, 2016, 07:14:19 pm
Gerad and Sabin should definitely go in. It goes along the idea of restoring content.

As for the rest of LeetSketcher's bugfix patches, they should go in the bugfix version given they don't interfere with any other fix. But knowing the author, he usually make sure his fixes do not interfere with existing one from those who fix bugs as well.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.87)
Post by: Chronosplit on October 17, 2016, 09:41:15 pm
Another dialoge-related fix, have you considered the Incoherent Gungho dialogue fix?

Gerad and Sabin should definitely go in. It goes along the idea of restoring content.

As for the rest of LeetSketcher's bugfix patches, they should go in the bugfix version given they don't interfere with any other fix. But knowing the author, he usually make sure his fixes do not interfere with existing one from those who fix bugs as well.
The question isn't really if they play nice with other fixes, but more if they play nice with TWU.  I've done some testing on this, and the patch with every bugfix on the 'net doesn't play nice with a TWU with no bugfixes.  So while most patches do appear to work, some won't and it's smart to be careful with applying stuff.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.87)
Post by: Rodimus Primal on October 17, 2016, 10:50:25 pm
Another dialoge-related fix, have you considered the Incoherent Gungho dialogue fix?
The question isn't really if they play nice with other fixes, but more if they play nice with TWU.  I've done some testing on this, and the patch with every bugfix on the 'net doesn't play nice with a TWU with no bugfixes.  So while most patches do appear to work, some won't and it's smart to be careful with applying stuff.

So this would of course need to be tested to make sure it plays nice. I know that there are SO MANY bugfixes for this game that many actually have overlapped before and new ones had to be made to make sure they do. It's one of many reasons I didn't include every bug fix known to man even in the bugfix version. But because this is actually fixing content that is in game it's worth adding so long as it works. It's been so long since I have played the GBA version. Can anyone confirm if that extra bit of dialogue is there in that version?
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.87)
Post by: Chronosplit on October 18, 2016, 12:16:23 am
As far as GBA goes Leet Sketcher did update a few of the applicable patches for use in GBA.  This one wasn't one of them, so that leads me to believe that it's not needed for that one onward.  I never went through the GBA game with the requirement in question so I don't know for certain, however.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.87)
Post by: Madsiur on October 18, 2016, 12:47:34 am
The question isn't really if they play nice with other fixes, but more if they play nice with TWU.  I've done some testing on this, and the patch with every bugfix on the 'net doesn't play nice with a TWU with no bugfixes.

The good method is using a tool like the following and compare if two patches (one being the TWU patch) change the same offsets: http://www.romhacking.net/utilities/1080/

It's not a 100% guarantee that two patch don't conflict though. As an example, two gameplay patches affecting the same parameters or technical aspect but altering two different ROM regions can conflict with each other in a fundamental way. However using a patch conflict finder is a very good start.

There is also a console application version of the utility made by zephyr129: https://web.archive.org/web/20141227210629/http://zephyr129.brinkster.net/patchconflict.html
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.87)
Post by: Chronosplit on October 18, 2016, 09:44:27 am
Huh, all this time when patch comparing I've just been guessmaking with IPSPeek.  This will be very handy, thank you!
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.87)
Post by: Rodimus Primal on October 18, 2016, 07:00:32 pm
So I've got the go ahead from him and I plan on implementing it.  Just need to make sure it works with no overlaps, make the line fixes needed and go for it.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.87)
Post by: Chronosplit on October 20, 2016, 12:01:07 pm
This also might be notable for restoration, just popped in today: http://www.romhacking.net/hacks/3148/

Basically, the Japanese version of VI had the ability to change controls like VII.  Of course, I haven't much of a clue if this changes around the dash assignment so I'm not 100% sure about compatibility here.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.87)
Post by: Rodimus Primal on October 20, 2016, 06:50:41 pm
This also might be notable for restoration, just popped in today: http://www.romhacking.net/hacks/3148/

Basically, the Japanese version of VI had the ability to change controls like VII.  Of course, I haven't much of a clue if this changes around the dash assignment so I'm not 100% sure about compatibility here.

That could cause a conflict if the B button were changed to OK. It would need to be playtested first. I'm going to have to mess around with these over the weekend. I'm suprised someone hasn't been able to restore the renaming menu for Cyan's Skill.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.87)
Post by: Chronosplit on October 20, 2016, 07:39:08 pm
I agree that this is pretty useless if the B button can't be remapped due to conflicts. XD

Another worth mentioning is the tritoch animation fix, it appears to be 100% compatible as-is.  We've been getting a steady stream of potentially useful material lately.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.87)
Post by: Madsiur on October 20, 2016, 11:36:38 pm
Another worth mentioning is the tritoch animation fix, it appears to be 100% compatible as-is.

I fixed another small graphic bug that assassin pointed out to me: http://www.ff6hacking.com/forums/showthread.php?tid=3347

However it's not a good patch if you already changed the Cafe sign to "Pub" as an example...
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.87)
Post by: Digitsie on October 20, 2016, 11:40:51 pm
I'm looking at the 'Frozen Terra' fix and wondering if that's worth the trouble, as I remember running across it -once- long ago during one of my SNES play through somehow.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.87)
Post by: Rodimus Primal on October 20, 2016, 11:58:20 pm
I fixed another small graphic bug that assassin pointed out to me: http://www.ff6hacking.com/forums/showthread.php?tid=3347

However it's not a good patch if you already changed the Cafe sign to "Pub" as an example...

That was one of the first things I did since I was after uncensoring. That and the monster sprites.

I agree that this is pretty useless if the B button can't be remapped due to conflicts. XD

Another worth mentioning is the tritoch animation fix, it appears to be 100% compatible as-is.  We've been getting a steady stream of potentially useful material lately.

That's a good one to add as well along with the Froze Terra fix. There does seem to be a lot of little fixes here and there worth adding. Other than text errors, they will be added to the Bugfix patches.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.87)
Post by: Madsiur on October 21, 2016, 01:28:57 am
I'm looking at the 'Frozen Terra' fix and wondering if that's worth the trouble, as I remember running across it -once- long ago during one of my SNES play through somehow.

In my opinion, the fix is bigger than fixing the wounded returner event. This might be the only place where that non-reset RAM do damages but there could be other instance where a reset followed by an event repetition could lead to weird behaviors. Given in vanilla ROM bank $C3 has 0x1000 bytes of space at the end, those 17 bytes worth their place. But hey, it's the patch creator talking here so don't mind me :P
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.87)
Post by: Rodimus Primal on October 24, 2016, 01:38:13 am
In my opinion, the fix is bigger than fixing the wounded returner event. This might be the only place where that non-reset RAM do damages but there could be other instance where a reset followed by an event repetition could lead to weird behaviors. Given in vanilla ROM bank $C3 has 0x1000 bytes of space at the end, those 17 bytes worth their place. But hey, it's the patch creator talking here so don't mind me :P

Interesting. So do you think that adding that would cause conflicts with anything within TWU? I probably won't add that at all unless it's play tested.

Alright so here's the list of changes to be made next update so far:

-fix the Ox line to ox on the Phantom Train.
-Add Gerard and Sabin. Since this restoring content, this is going in all versions.
-Add Tritoch graphical fix to all versions. Again restoring content.
-Add Shadow's Status to the bugfix patches.

Is there anything else I should look into while I'm working on it so I can release an update?
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.87)
Post by: Chronosplit on October 24, 2016, 11:23:04 am
Since it plays with RAM I'd certainly be extremely careful.  Maybe wait it out for an update just in case bugs rear up?

I think this list looks fine and dandy!
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.87)
Post by: Digitsie on October 24, 2016, 01:21:12 pm
Chronosplit mentioned an Incoherent Gungho fix earlier - what is that about?

I'd also look at the rest of Leetsketcher's patches, as I recall a few more 'restore content' patches.

Frozen Terra for sure, I think, just to prevent the weirdness that made things unplayable.

Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.87)
Post by: Chronosplit on October 24, 2016, 01:23:45 pm
Chronosplit mentioned an Incoherent Gungho fix earlier - what is that about?
Basically, in a mistake the original screws up a couple of his lines.  Since the script was gone over however, that's probably fixed already.

EDIT: As for the rest of Leet's patches, I don't really see anything that outright restores content.  Good news is however, none of them are in the territory to harm TWU at all (from what I've seen over time at least) so they can be self-patched.  It's probably better that way since they're still being updated on a regular basis anyway (plus in cases like the zombie status patches and jump megafix, there are different versions applicable to personal taste).
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.87)
Post by: Digitsie on October 24, 2016, 04:11:08 pm
Better to at least mention the lines that were messed up instead of assuming it was fixed?
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.87)
Post by: Chronosplit on October 24, 2016, 06:22:59 pm
Better to at least mention the lines that were messed up instead of assuming it was fixed?
Ah, you're right!

From the patch description:
Quote
When first meeting Gungho in Thamasa in the WoB, there are two conversations that can take place: one without Strago in your party, and one with.  There's a line of dialogue from Gungho in both versions where he addresses Strago in the second person, that doesn't make sense when Strago's absent.  There's also a seemingly extra line of dialogue in the Strago-present version, where Gungho inexplicably speaks of him in the third person.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.87)
Post by: Rodimus Primal on October 24, 2016, 10:26:40 pm
I'm trying to remember because when I first was researching all of the patches for this game, I know I looked up assassin's website and his super list of patches. I'm going to look at the lines again because if I remember correctly I may have switched the lines around to MAKE them consistent instead of using his patch.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.87)
Post by: Madsiur on October 24, 2016, 11:38:16 pm
So do you think that adding that would cause conflicts with anything within TWU? I probably won't add that at all unless it's play tested.

All the patch does is putting a bunch of 00 in a RAM (not SRAM) range that should be reset on game reset but for some reason is not. It's impossible that it conflict with any change in your hack, unless you already use the bank $C3 space the patch use.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.88)
Post by: Rodimus Primal on October 28, 2016, 01:00:59 pm
So I've submitted Version 1.88 for approval. I've added Leet Sketcher and Madsuir to the Credits.

Changes listed:

-Minor script fix (thanks Chronosplit)
-Added these patches to all versions to restore content-
 Gerard and Sabin, Tritoch Graphical Fix, and Inconsistent Gungho
-Added these patches to the bugfix versions- Shadow's Status and Frozen Terra Fix
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.87)
Post by: Chronosplit on October 28, 2016, 06:20:04 pm
Aw yeah, thanks a lot.  Just in time for the Phantom Train to spooksville!
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.88)
Post by: Digitsie on December 10, 2016, 10:06:06 am
Well, NOW you got what you wanted, Rodimus.

http://www.romhacking.net/hacks/3236/

Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.88)
Post by: Chronosplit on December 10, 2016, 11:19:30 pm
Well I'll be darned, it finally happened.

Any chance of this making it in?  Looks like the changes needed to the menu are minimal, haven't tested it yet though as it appears to need some extra work for existing saves.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.88)
Post by: Rodimus Primal on December 11, 2016, 12:11:14 am
I haven't tested compatibility as it's brand new. I'd have to check to make sure it doesn't break anything.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.88)
Post by: Digitsie on December 14, 2016, 11:54:55 am
This makes me laugh and wonder what it falls under - bugfix? Restoring content?

http://www.romhacking.net/hacks/3240/

Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.88)
Post by: Chronosplit on December 14, 2016, 04:32:16 pm
This makes me laugh and wonder what it falls under - bugfix? Restoring content?

http://www.romhacking.net/hacks/3240/
This one concerns Kefka's "hit" attack (http://finalfantasy.wikia.com/wiki/Blank_special_attack_bug) for the most part, however this has some unexpected synergy with Shadow's Status which is already in here.  Most don't really notice this bug, and I don't think any rereleases fixed that either.  Whoops.  Still for the sake of the Shadow event I'd say yes to this.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.88)
Post by: Digitsie on December 14, 2016, 05:03:06 pm
I'm looking at the shadow event and am not sure exactly how this would have fixed the Shadow event, as I don't remember an empty box somewhere. Unless he uses the same attack somehow. (And I just -now- noticed there are -three- Shadow bugfixes... which make sense as the way he leaves and goes is pretty screwed up sometimes.)
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.88)
Post by: PickMeNow on December 14, 2016, 05:39:45 pm
I love your romhack!!, I have been using so far and I only had one crash in it. I also used Dancing Mad Music Mod from qhimm (It replaces the music in game for High Quality), maybe I shouldn't mix the 2 romhacks.

How the bug/crash started > I was trying to learn all the rages for Gau, doing leaps rage, and using Sketch from Relm to learn the maximum skills for Strogo, on WoR. I had like 33 hours of gaming.
So far I dunno what triggered, I remember before the crash I was equipping some relics on Gau and I was also able to equip weapons on him. *very strange* I left it but it might have been the trigger. The bug started to happen more like after 3 or 4 battles and chars started to change, including the menu, during the battle. The game was normal after the battles so I saved a couple of times, but after more bugged battles it became slow and crashed.

After loading a previous save I noticed my item list was strange the items passed more the number 0-99-00-10-99 and after a bunch of iterations of 00-99 the last one was 0.  I was able to fix the problem by selling everything *Made a bunch of money xD *, took me a while to sell everything, but it solved the bugs and crashes. I also unequipped the weapon on Gau.
I was able to take a screenshot > https://puu.sh/sHvOV/f9a4dcca65.jpg of the the crash. Don't know if it helps to detect the problem :(

I wanted to ask you if you will keep adding more bug fixes to your version, I saw more improvements/features this week on romhacking, if you could add them that would be great. Also I wanted to ask you if i can break the game with Dancing Mad Music Mod.

Thanks for all your hard work.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.88)
Post by: Rodimus Primal on December 14, 2016, 10:28:48 pm
The Dancing Mad Music mod doesn't work because Woosley Uncensored expands the ROM size for the translation change. I just looked at the forum and he even states why it does work. So I don't recommend using it for this. I appreciate the kind words though.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.88)
Post by: DrROBschiz on December 15, 2016, 10:27:55 am
Ive been dying to find or build a a mega patch for the original game

People I know have been chomping at the bit to replay (or play for the first time) and its such stuggle to make a mega patch that doesnt fall apart

Whats the status of this patch so far? Pretty stable?
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.88)
Post by: Rodimus Primal on December 15, 2016, 05:07:08 pm
Ive been dying to find or build a a mega patch for the original game

People I know have been chomping at the bit to replay (or play for the first time) and its such stuggle to make a mega patch that doesnt fall apart

Whats the status of this patch so far? Pretty stable?

Other than other things folks would like added, its complete. I think its a great entry into the game if never played before and excellent for someone who wants to replay it as well. It's stable and many have played it over quite a few times.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.88)
Post by: Chronosplit on December 16, 2016, 04:09:10 pm
Ive been dying to find or build a a mega patch for the original game

People I know have been chomping at the bit to replay (or play for the first time) and its such stuggle to make a mega patch that doesnt fall apart

Whats the status of this patch so far? Pretty stable?
Look no further, you've found the motherlode for the original SNES game at it's best.  TWU is perfectly stable and good running.

If you're looking for anything additional it's been said before but many patches will mix with this, but not all of them and nothing humongous.  "Do so at your own risk" is what's normally said about this sort of thing. I may or may not be silently throwing together a rough list of FFVI fixes that won't work.

EDIT: Oh, heads up.  Looks like an update to Anonymous Attack is in the queue.  Something about if Kefka missed he would keep his arms raised like the eternal audience in his mind was cheering him on.  This bug just keeps getting funnier, I swear.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.88)
Post by: Zeikar on December 16, 2016, 06:40:41 pm
Does Kefka say "Son of a submariner" or "Son of a sandworm" in this hack?
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.88)
Post by: Rodimus Primal on December 16, 2016, 07:17:19 pm
Does Kefka say "Son of a submariner" or "Son of a sandworm" in this hack?
Some things are better left unchanged:
(http://www.bwass.org/bucket/Final%20Fantasy%20VI-%20Son%20of%20Submariner.png)

While others are changed for the better:
(http://www.bwass.org/bucket/Final%20Fantasy%20VI%20Biggs%20and%20Wedge.png)

And uncensored as well:
(http://www.bwass.org/bucket/Final%20Fantasy%20VI%20Siren.png)
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.88)
Post by: Zeikar on December 16, 2016, 08:19:13 pm
most excellent
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.88)
Post by: Digitsie on December 16, 2016, 11:20:53 pm
I may or may not be silently throwing together a rough list of FFVI fixes that won't work.

I'm curious to see what you have that -does- work well in conjunction that's not already included.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.88)
Post by: Chronosplit on December 17, 2016, 12:01:01 am
I'm curious to see what you have that -does- work well in conjunction that's not already included.
Take this with a grain of salt, but here's what I have insofar:

Lenophis: Anchor's Aweigh, Can't Lose For Winning, Fancy Walking all work.  Holy Randomness Batman seems to overwrite some stuff in the main patch, so I didn't bother with it.
Assassin17/MasterZED: Most have worked that I've used (which would be most of them that are bugfixes and aren't in here), some aren't compatible.  Obviously the text fixes are moot, but anything to do with battle formations will result in the screen looking all helter skelter.
Leet Sketcher: Almost all work.  Remember the compat patches though.  These should probably be applied last due to that.
Madsiur: All appear to be working (that are applicable, meaning no sign fix, font option, or event commands) including Minimap enhancement.  Sound test's allcaps header sticks out but that's it.  Dunno how the either version of the sound test works with renaming Cyan's stuff though.  Random Offering hasn't been tested.
Novalia Spirit: Not tested yet (er... anyone have a place to download for those fixes?  They aren't here or anywhere else I've looked.)
Imzogelmo: Not tested yet, most of the relevant ones are already in TWU one way or another.

Other: As mentioned before, button config restoration is a no-go with the run button.  The other Rage Fix patch out there does actually work, as well as Psycho Cyan and Vanish/Doom.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.88)
Post by: Madsiur on December 17, 2016, 08:07:58 am
Novalia Spirit: Not tested yet (er... anyone have a place to download for those fixes?  They aren't here or anywhere else I've looked.)

I sent you via pm the archive I had. If anyone else wants them, send me a message.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.88)
Post by: Chronosplit on December 17, 2016, 11:42:42 am
Thanks a bunch!  So now we have an update on that "list":
-The missing dialogue fix is already present in TWU through it's text mojo, and of course Border Crossing's already present.
-Frozen Ocean has no SNES version (?)
-Leet Sketcher's Self Sneeze already has Remote Control.
-All relevant bugfixes aren't overwriting anything in the patch; common sense tells me they're safe (remember, header first!) but I haven't done any extensive testing.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.88)
Post by: Zeikar on December 17, 2016, 08:30:43 pm
I like how all these bugfix hacks or whatever exist to make other FF6 hacks better :)
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.88)
Post by: Digitsie on December 17, 2016, 08:46:19 pm
I do too, and much appreciate Chronosplit's keeping track of these and Rodimus's willingness to include them as optional bugfixes or as part of the main patch for restoring content.

Do you two trade notes on this?
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.88)
Post by: Rodimus Primal on December 17, 2016, 09:20:59 pm
No but I do appreciate Chronosplit's input. It helps because I know this is a really popular hack and retranslation and IRL I've been super busy lately. That and I am working on building my Youtube channel.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.88)
Post by: Chronosplit on December 18, 2016, 08:59:57 pm
Nah we don't trade notes, I'm just contributing what I find for those interested. :P

OK, one of the Novalia Spirit patches causes the first battle in the game to not load (but running off of a save works for some reason), I'm thinking it's the sorting one, this makes sense for a couple of reasons.  Either that or the battle formation fix to the pincer with a monster's magic (seems to be a running theme...).

I'll be getting to the bottom of this, and by doing that I'll probably eventually have a nice list of compatible patches that (may) work.

December 19, 2016, 03:47:18 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Actually, the bug was with one of Leet Sketcher's Patches.

Do not use Imp Skimp with TWU, it causes the game to go boom.  I think this may actually be a bug with the patch itself, but I need to check something else out about that before I can confirm.

EDIT: Also here, have a pastebin with a patching order confirmed to not make everything explode.  If you find anything conflicting give me a holler: http://pastebin.com/F8bwGthv

Patch Checker confirms this to be 99.2% compatible, but all the patches used individually are 100% compatible.  Odd, but I think that's another way of saying all will be fine.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.88)
Post by: Rodimus Primal on December 19, 2016, 05:15:49 pm
Wow. I had no intention of going that far to fix every little bug but this is extremely helpful for everyone who wants to add these to Ted Woolsey Uncensored Edition. Thanks a lot Chronosplit.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.88)
Post by: Chronosplit on December 19, 2016, 06:15:01 pm
You're quite welcome, I've been curious myself with how many patches I can make due, but at the same time I'm totally for the approach you've taken concerning fixing stuff in TWU.  This way, everyone wins. :D

That said, everyone should keep in mind that stuff still can go wrong when a boatload of patches come together like this (and of course there are many decisions to make concerning patches, which is one reason why I kept this a pastebin).  Tell me if a patch seems to make the whole thing burst into flame.  But since the majority of these have been enjoying somewhat peaceful coexistence for a good while I don't think there's much to fear outside of new offerings.

(Oops, somehow Menu Malarky didn't get in there.  Updating...)
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.88)
Post by: Digitsie on December 19, 2016, 08:32:02 pm
See, I'd suggest this:

'stable bugfix'

'Chronobugfix beta' if people are daring. :)
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.88)
Post by: Chronosplit on December 19, 2016, 09:12:31 pm
I do have everything in one patch and every anti patch in a zip so I don't need to re-add whenever an update happens, but I dunno about making it an addendum or such.  At least not yet.

Everyone has their own idea about what goes where anyway (for example, are cases like Half Knife or Loud Music really bugs or full intent?  Some differ in opinion!) But then again people can also make their own bugfix combination if they wanted to.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.88)
Post by: Isao Kronos on December 19, 2016, 10:55:56 pm
there are so many bugfix patches for ff6 snes that it surpises me nobody's written a program to make sense of all of them and help the user along or something
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.88)
Post by: Chronosplit on December 19, 2016, 11:44:04 pm
(Updated post with new pastebin link with general cleanup and patches that are known to not work out. Did I really spell Tapir with an e?)

there are so many bugfix patches for ff6 snes that it surpises me nobody's written a program to make sense of all of them and help the user along or something
I've thought the same thing.  It'd be cool to have something like Suikoden II's bugfix patcher but I can see how a lot of work would be involved with it.  I don't really know how you'd get around the header thing either outside of having a mode for both.

It'd probably have to adopt a Big World Setup sort of thing where you have different patch lineups for different tastes.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.88)
Post by: Digitsie on December 20, 2016, 09:08:27 am
Suggestion for Rodimus:

Split off the bugfixes part out of the main patches. Leave those to Chronosplit.  Those bugfixes -likely- would work just fine separately on a vanilla edition together, right?  So they can be applied on top of the TWUE or on regular, -and- offered individually as a choice inside a directory.

Keep incorporating patches that restore content. (Chronosplit may want to note them separately as 'do not patch over TWUE' if needed)

By doing this, you can at least be reasonably sure those patches work well together for both vanilla and TWUE for people who want to apply everything or individually.

Of course, it'd probably be necessary to be consistent with header/no-header, which may mean some of these patches would have to be re-created -with- that consistency in mind - shouldn't be too difficult, though, if tedious.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.88)
Post by: Chronosplit on December 20, 2016, 02:09:23 pm
Not to stir the pot, but I'm gonna defend the current bugfix version on this one.  While it doesn't have everything, it is stable and contains the exploits many like to use while fixing the biggest logical errors.  TWUE stays true to it's own feel and mission in that way, and I didn't intend to one-up that version.

(Also Imp Skimp has the same problem in other butfix compilation patches, huh.  Maybe I should find a way to report that.)

I'll be at least be keeping the pastebin up to date and mention new stuff.  But I want to delay it a couple of days just in case if a last-minute fix or a compatibility patch comes up (like what happened just now with Chain of Command).  It happens.  Either way there have been a lot of patches coming out lately, so I can assure you that there will be some good updates on that.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.88)
Post by: Rodimus Primal on December 20, 2016, 08:26:39 pm
Not to stir the pot, but I'm gonna defend the current bugfix version on this one.  While it doesn't have everything, it is stable and contains the exploits many like to use while fixing the biggest logical errors.  TWUE stays true to it's own feel and mission in that way, and I didn't intend to one-up that version.

(Also Imp Skimp has the same problem in other butfix compilation patches, huh.  Maybe I should find a way to report that.)

I'll be at least be keeping the pastebin up to date and mention new stuff.  But I want to delay it a couple of days just in case if a last-minute fix or a compatibility patch comes up (like what happened just now with Chain of Command).  It happens.  Either way there have been a lot of patches coming out lately, so I can assure you that there will be some good updates on that.

I agree. Maybe the only thing that would be restoring content from the Japanese ROM at this point is the Bushido (SwdTech) Rename restoration but I am not sure if that messes with the already updated names I used in TWUE. Not to mention, at this point people can access your list.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.88)
Post by: Chronosplit on December 20, 2016, 10:35:20 pm
I was afraid of that, but I didn't use that or Anonymous Attack because they might get put in, I'll just stick it in the list of what not to use for now.

Current pastebin bugs found:
-Ability names cut off or scrambled in the speech bubble when used.  Culprit: Multi-Steal Fix
-You can select invisible items in the menu in the skill menus during battle, these do nothing.  Culprit: Amnesiac Cursor Fix, Missing Cursor Fix

New Paste: http://pastebin.com/9NNJFwvZ

EDIT: Huh, apparently the whole second issue has always existed but I never found about it until now.  Yeah, I found that on Biggs and Wedge's Magitek menus.  Updated again.  ::)
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.88)
Post by: Madsiur on December 21, 2016, 04:15:41 am
@Chronosplit:  Nice job on this list!

As a note, the EXP version of my Multi-Font patch would work as it leave the original font intact (it does not use the originalfonts.bin file provided). However you may need to assemble the main_EXP.asm file with xkas in order to relocate the GBA font in expanded ROM elsewhere than the default $F20000 location (yes, the EXP version of the hack is for an expanded ROM only). That been said I don't even know if TWU expand the ROM at all...

Also, if strictly using the patches, the music player and Multi-Fonts would conflict in bank $C3 free space (and likely with other bufixes that use the $C3F091-$C3FFFF block). This is the reason I always provide easy to modify ASM files in order for the user to manage himself the free space used by the hacks, which is very difficult with patches only given the updates made or customization aspect of some hacks (like modifying song names in the music player).
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.88)
Post by: Digitsie on December 21, 2016, 09:41:43 am
I agree. Maybe the only thing that would be restoring content from the Japanese ROM at this point is the Bushido (SwdTech) Rename restoration but I am not sure if that messes with the already updated names I used in TWUE. Not to mention, at this point people can access your list.

Wouldn't you just restore the content from the Rename, then re-name the default names as you wanted post-patching?
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.88)
Post by: Chronosplit on December 21, 2016, 01:22:08 pm
@Chronosplit:  Nice job on this list!

As a note, the EXP version of my Multi-Font patch would work as it leave the original font intact (it does not use the originalfonts.bin file provided). However you may need to assemble the main_EXP.asm file with xkas in order to relocate the GBA font in expanded ROM elsewhere than the default $F20000 location (yes, the EXP version of the hack is for an expanded ROM only). That been said I don't even know if TWU expand the ROM at all...

Also, if strictly using the patches, the music player and Multi-Fonts would conflict in bank $C3 free space (and likely with other bufixes that use the $C3F091-$C3FFFF block). This is the reason I always provide easy to modify ASM files in order for the user to manage himself the free space used by the hacks, which is very difficult with patches only given the updates made or customization aspect of some hacks (like modifying song names in the music player).
Ah, thanks for the info!  I'll put this in whenever the pastebin gets updated next.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.88)
Post by: Rodimus Primal on December 21, 2016, 07:08:56 pm
Wouldn't you just restore the content from the Rename, then re-name the default names as you wanted post-patching?

Well first I'd want to further test it to make sure that there isn't any compatibility issues, which I am not sure if Chronosplit has had the chance to do yet and I know that I haven't either.

Also, Auction Chocobo fix is already installed in all patches.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.88)
Post by: Chronosplit on December 21, 2016, 09:18:51 pm
Compatibility-wise I know the majority completely checks out, but I still need to put some parts through their paces to make sure.  100% without conflict is the aim here, and what'll happen when that happens?  I honestly haven't thought that far yet.

Also, Auction Chocobo fix is already installed in all patches.
Whoops, I'll take that off the list then.

December 24, 2016, 02:31:22 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Another update.  I'm thinking this is the last one concerning the shuffling around of older patches, but if anyone happens to run into anything I should be told (my normal build actually isn't running Gogo and the Cursed Shield now for example, but it does work): http://pastebin.com/Q2g9euU9

-Frozen Magicite and Naming Shadow may end up cutting into already altered events (decapped names etc).
-Altered stuff in accordance with what Rodimus and Madsiur have told me.  Using this, I've ruled that there should also be a section for "iffy" patches; ones which would require extra work or you should take great care when applying.
-Mentions of King's Robes and Open Eyes Terra.

I'll remove Anonymous Attack if and when it gets added.  Happy Holidays everyone!
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.88)
Post by: Chronosplit on December 29, 2016, 04:00:32 pm
Doublepost update, False Knight seems to work.   Not adding it to the list just yet but I don't see any reason why any conflicts would happen (the only bugfix concerning Knight's Code is Flaky True Knight Protection, and there should be no problems there).  This would go in with the rest of Sketcher's stuff.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.88)
Post by: Digitsie on December 29, 2016, 04:33:18 pm
My brain hurts reading the Leet Sketcher stuff. No particular order there? When you say 'check the readme', WHICH readme are you referring to?


Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.88)
Post by: Rodimus Primal on December 29, 2016, 07:03:38 pm
I'm thinking that once you have compiled the list together to ensure compatibility completely is to either directly add it to the readme or include a document noting what patches are compatible. I think that's probably the best solution instead of updating and adding patches each time. However, I do want to test out the SwdTech Renaming patch as that would be the final thing restored that was removed from the Japanese version. I wonder if at that time if the Vanilla version (no bugfixes) of Ted Woolsey Uncensored would be considered a translation instead of a hack. 
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.88)
Post by: Chronosplit on December 29, 2016, 10:14:00 pm
My brain hurts reading the Leet Sketcher stuff. No particular order there? When you say 'check the readme', WHICH readme are you referring to?
No order in Sketcher's stuff is really needed, as long as Dead Hare is early and you use the compatible patches (he has patch versions that are compatible with other patches, to fix conflicts.  It's less complicated than it sounds, just note what you've applied before.)  I mean the readme files included with the patches; names are listed there as well as version differences (for Zombie/Rippler, Soul Saved, and Zombie/Tapir.)  I'll be sure to clarify what's in the write-up a little more.

If you can't get around it shoot me a PM.

I'm thinking that once you have compiled the list together to ensure compatibility completely is to either directly add it to the readme or include a document noting what patches are compatible. I think that's probably the best solution instead of updating and adding patches each time. However, I do want to test out the SwdTech Renaming patch as that would be the final thing restored that was removed from the Japanese version. I wonder if at that time if the Vanilla version (no bugfixes) of Ted Woolsey Uncensored would be considered a translation instead of a hack. 
I'm thinking that for it to be in the readme, a list of what doesn't work would be a good idea to not make it hugelong.  I can agree with this solution though.  There are only a few patches I see that "preserve the feel" so to speak, and I think the majority of these have been made (outside of patch updates that is).

All I really need is a second opinion that will find things I probably won't, so if you guys want to yell at me about being wrong somewhere it's definitely OK to do so.  It's the combination of patches that is the remaining hurdle (I'm pretty sure that I've about nailed it in this respect though; this seems to be in line with CV Reynolds's setup which last I checked is more-or-less cooperating outside of newer patches, but making sure is the thing.  Shoot me later if this is wrong.)

January 02, 2017, 02:55:01 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Bland Entrance: like Wrong Way Idiot, it should be no problem with nearly any patch at all because it's very small (like, only nine records) and there are very few modifications in that area.  No text edits so all is well.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.88)
Post by: Rodimus Primal on January 02, 2017, 05:48:47 pm
Pretty much sums up why I don't think it's completely necessary to keep adding in every bugfix that comes out when they do. Has anyone had the chance yet to play test SwdTech renaming with Woolsey Uncensored? I may have to take the time to do so myself.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.88)
Post by: Chronosplit on January 02, 2017, 07:15:38 pm
I haven't yet, but I'll look into it (if you don't do the new save you need to take a look at the readme, one might say it breaks them a little).  I know that it checks out fully with patch checker at least, for both TWUE and the pastebin stuff (Thanks to Headerizer, I've found that it's 99.9% good, I can show you the reports but it's only a few bytes difference.  Looking at the updated post stuff I think the skill names might be the only run-in?)

I'm merely guessing, but I'm betting the second and sound patch are the ones we want.

January 02, 2017, 07:48:34 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
I brought up a save and used the reset patch first, as I am supposed to.  Predictably, text problems occur.  The Bushido names in the skill menu are seriously messed up.  When I did it without (the wrong way to see what's up), I found out that it does mess with the original Bushido names by putting back to the original SNES ones, which might be the reason for that.  On the bright side everything else seems to work in battle and out, so maybe if the original skill names are redone after patching everything will be fine?  I'm not sure.

Both patches share the same thing, but this may be just when using an old save.  Playing until obtaining Cyan would provide the answer.

EDIT: In the meantime... http://pastebin.com/7dLsMtPU

-Completely rewrote the Leet Sketcher section, it's more clear while also not a huge list of every fix known to man.  Since every new one added has worked, I'm sure that we're good here.  It also means I don't necessarily need to update every single patch, future-proofing it for whatever happens.
-This could signal a sort of final version, unless something pops up that needs addressing/update is needed for new versions (I'll need to take out the last part of the iffy patches depending on where Rodimus goes with renaming).

January 03, 2017, 06:37:59 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Spoke too soon.  Apparently that bug with Imp Skimp was Magitek Armor related and it's been fixed.  I'll get that updated sometime after it makes it through the queue.  Fixed the link in this post.  Rodimus, if you're going to insert info use what's contained in this pastebin.  I'm pretty sure this is it.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.88)
Post by: Rodimus Primal on January 03, 2017, 10:55:24 pm
So I wrote up an additional Notepad document to be included with downloading the patches with all of your information in it. It's been submitted to the site but you also have it there in the pastebin as well. Thanks a LOT Chronosplit!  :woot!: :cookie: :woot!:
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.88)
Post by: Digitsie on January 04, 2017, 10:52:00 am
How possible is it to fix up the run-button to be re-assigned to B every time there's a change to the button config? Like, you assign a function to B, then add the run  feature as well?
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.88)
Post by: FranF on January 04, 2017, 11:24:20 am
I absolutely love these definitive hacks, as someone who gets so bothered by censorship and errors it'll put me off a text-heavy RPG, but appreciates a solid localization, these are amazing to me :)
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.88)
Post by: Chronosplit on January 04, 2017, 03:06:58 pm
So I wrote up an additional Notepad document to be included with downloading the patches with all of your information in it. It's been submitted to the site but you also have it there in the pastebin as well. Thanks a LOT Chronosplit!  :woot!: :cookie: :woot!:
You're quite welcome!  :beer:

How possible is it to fix up the run-button to be re-assigned to B every time there's a change to the button config? Like, you assign a function to B, then add the run  feature as well?
I'm not really sure how you could make it jive with the dash.  I wonder if there's a way to lump the dash into Cancel, nipping the whole problem in the bud?
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.88)
Post by: Rodimus Primal on January 04, 2017, 10:41:49 pm
I decided to try out the reassigning patch and see how it works. From my testing, I switched B with OK and A with Cancel, and switched Y and X for Party and Menu. B is still assigned with run, but with that set up if you run into someone you will automatically talk to them. So people can use it but B is still assigned to dash.

I absolutely love these definitive hacks, as someone who gets so bothered by censorship and errors it'll put me off a text-heavy RPG, but appreciates a solid localization, these are amazing to me :)
Thank you for the kind words. Hope you enjoy this project!
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.88)
Post by: Chronosplit on January 05, 2017, 02:00:52 am
I decided to try out the reassigning patch and see how it works. From my testing, I switched B with OK and A with Cancel, and switched Y and X for Party and Menu. B is still assigned with run, but with that set up if you run into someone you will automatically talk to them. So people can use it but B is still assigned to dash.
Sounds about like I was thinking.  It works, you just don't want to map the B Button to the menu or whatever.  I'm assuming the same thing goes for Y Equip Relics, but I haven't used that patch ever.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.88)
Post by: vivify93 on January 05, 2017, 04:35:20 am
I'm impressed with the amount of dedication you've put into making this the definitive version of Final Fantasy VI. Thank you so much for all your hard work. :)

Edit - Where does one find Novalia Spirit's patches? I went to his site http://novaliaspirit.99k.org/ and it's just not there anymore.

Also, if it's not too much trouble, what in the world are the relationships between Leet Sketcher's patches? I did see that the text file noted that some patches need to be applied in a certain order, but when all was said and done, Leet Sketcher's step of this process contains 55 patches, and to be blunt I don't have the time to look through the readmes.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.88)
Post by: Digitsie on January 05, 2017, 09:41:32 am
Given how many patches there -are-, my vote would be that once Rodimus settles on what is to be included in his next patch, there be a Chronosplit 'recommended compilation patch' of bugfixes that can be added as well. Whether separately or as an addendum, don't care. With that many -patches- to go through that apparently requires specific orders, it'd be better, frankly, to make sure that what's already been discovered to be a good order should be done.  I imagine all you have to do is basically compare the end result (nonheadered) vs the non-headered TUE-patched rom for a patch anyway.

Trying to piece together the exact order to do the 55 L33tSketcher patches and finding all the patches is the current issue I'm having with the list, so a compilation patch or a more documented process would probably be most helpful here.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.88)
Post by: Chronosplit on January 05, 2017, 01:32:26 pm
Edit - Where does one find Novalia Spirit's patches? I went to his site http://novaliaspirit.99k.org/ and it's just not there anymore.
I got them from Madsiur, I'll send a PM.

Quote
Also, if it's not too much trouble, what in the world are the relationships between Leet Sketcher's patches? I did see that the text file noted that some patches need to be applied in a certain order, but when all was said and done, Leet Sketcher's step of this process contains 55 patches, and to be blunt I don't have the time to look through the readmes.
What's up is that many of his patches have versions that are compatible with other patches, otherwise they would conflict.  IE there's a version of Imp's Retort for each version of the Jump Megafix.  You need to look in the readme for the patch listings of each one, or else you might accidentally screw things up.

A good few of these are cosmetics or minor issues/annoyances if you're playing it as intended, to speed the process up here's a shortlist of essentials the way I see it:
-All the patches dealing with Imp, Petrify, and Zombie (Stone faced, Zombie/Tapir, etc.)
-Anything having to do with 0 HP (Dead in the Air, etc.)
-Item/Magic Counter
-Game Over just in case.
-Self Sneeze
-Ultimate Damage Fix
-Half Knife
-Chance Offering if you use dice.
-Anonymous Attack unless you find it really funny.

Given how many patches there -are-, my vote would be that once Rodimus settles on what is to be included in his next patch, there be a Chronosplit 'recommended compilation patch' of bugfixes that can be added as well. Whether separately or as an addendum, don't care. With that many -patches- to go through that apparently requires specific orders, it'd be better, frankly, to make sure that what's already been discovered to be a good order should be done.  I imagine all you have to do is basically compare the end result (nonheadered) vs the non-headered TUE-patched rom for a patch anyway.

Trying to piece together the exact order to do the 55 L33tSketcher patches and finding all the patches is the current issue I'm having with the list, so a compilation patch or a more documented process would probably be most helpful here.
As far as Sketcher's patches are concerned: keep a list of what you've used beforehand, then use Dead Hare.  You're golden as long as you glance for the 'fix patch for a non-headered SNES ROM file with ________'s "_______" patch applied' patches and you saved these for last.  Use that instead of a normal patch.  From then on, there's no specific order outside of that.

I'm... not really sure if I can recommend outright outside of "this is cosmetic" though, at least outside of what's already included.  It's kind of hard to judge; they are all bugfixes after all except the rage patch, minimap enhancement, and perhaps stuff like Half Knife and Gogo and the Cursed Shield (depending on opinion).  I'm afraid that I can be much more detailed outside of what I have and what the readmes state, unfortunately.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.88)
Post by: vivify93 on January 06, 2017, 08:25:40 am
I got them from Madsiur, I'll send a PM.
Thanks! I appreciate it. :)
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.88)
Post by: Chronosplit on January 06, 2017, 11:05:31 am
No problem. :D

Also here's a pastebin with less typos and a little more on the Sketcher side of things, hopefully my scant few words will help relieve any confusion: http://pastebin.com/XfvJbqDX

Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.88)
Post by: Digitsie on January 06, 2017, 02:19:20 pm
I'd love to get those patches too. I'll try my hand at assembling a compilation set of bugfixes.

I do have a question about the Rage patch mentioned - does that count as 'restoring content' or were they dummied out because they weren't intended to be kept?
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.88)
Post by: Chronosplit on January 06, 2017, 03:25:25 pm
I'd love to get those patches too. I'll try my hand at assembling a compilation set of bugfixes.

I do have a question about the Rage patch mentioned - does that count as 'restoring content' or were they dummied out because they weren't intended to be kept?
I'll be sending.

Good question.  Death Warden was 100% a bug (TWUE fixes that) but they jury's out on the rest.  The Advance version only fixed Death Warden too, but nowadays there's also a patch for that and they never left the data.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.88)
Post by: kuwert on January 06, 2017, 06:44:58 pm
So I've patched my unheadered ROM using "Final Fantasy VI + Bug Fixes & Updated Opera.ips" but the evade fix doesn't seem to be working correctly. Is this a known issue? None of my characters seem to be blocking any attacks, and during the river sequence everyone was blinded and nobody missed a single attack (a supposed side effect of the evade bug.)

EDIT: False alarm! Did more testing and it seems ok. Maybe just fighting enemies with always-hit attacks or something.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.88)
Post by: vivify93 on January 06, 2017, 10:15:04 pm
Chronosplit, do you know how Zephyr129's (aka mblock129) patches would factor into the patches allocation? https://web.archive.org/web/20131007113928/http://zephyr129.brinkster.net/ (You can download off of here no problem.)
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.88)
Post by: Chronosplit on January 06, 2017, 10:35:40 pm
Chronosplit, do you know how Zephyr129's (aka mblock129) patches would factor into the patches allocation? https://web.archive.org/web/20131007113928/http://zephyr129.brinkster.net/ (You can download off of here no problem.)
Oh hey, there's something I missed!  Here's what I have:
-Nothing's being overwritten, these should all work and they all seem to do so.  FF6 Improvement Project had a conflict with the Zozo jumping patch, but that was because there was data in the free space for exactly that hack.
-Shadow is not a girl isn't needed, already been fixed.
-Edgar Revealed is not a good idea to use.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.88)
Post by: vivify93 on January 06, 2017, 11:09:53 pm
They appear to be for an unheadered ROM, but I didn't really have a way of testing.

Edit - Would ZED's Invert Damage if Undead fix work as well? http://masterzed.cavesofnarshe.com/ff3.html
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.88)
Post by: Chronosplit on January 06, 2017, 11:32:51 pm
They appear to be for an unheadered ROM, but I didn't really have a way of testing.
These are for headered I'm pretty sure.  Used IPS Peek and it points to a bit of free space on a headered ROM.  Also tests OK.  I'll be putting in the neglected info for later on (as well as Stuck in a Pose). :P

Almost always for FFVI patches, if there's no non-headered version it's for a headered ROM, it stretches all the way to now.  I don't know the reason.

EDIT: Yes, I'm pretty sure it does work.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.88)
Post by: vivify93 on January 07, 2017, 12:45:14 am
Alright, to my knowledge that just about covers everything, then. Thank you. :)

Edit - There's another you missed in the Pastebin, Chronosplit: Frozen Terra Fix (http://www.romhacking.net/hacks/3137/) and Auction Chocobo Fix (http://www.romhacking.net/hacks/3153/) by Madsiur.

And would the SwdTech speedup patch work with this too? http://slickproductions.org/ff6patch.php?id=Tweak%20-%20Sword%20Tech%20Gauge
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.88)
Post by: Chronosplit on January 07, 2017, 08:57:38 pm
Alright, to my knowledge that just about covers everything, then. Thank you. :)

Edit - There's another you missed in the Pastebin, Chronosplit: Frozen Terra Fix (http://www.romhacking.net/hacks/3137/) and Auction Chocobo Fix (http://www.romhacking.net/hacks/3153/) by Madsiur.

And would the SwdTech speedup patch work with this too? http://slickproductions.org/ff6patch.php?id=Tweak%20-%20Sword%20Tech%20Gauge
I'm thinking both are in there, Rodimus has said so anyway. :P

Speedup patch should work, it's compatible with near everything.  I never listed it though, since it's not strictly a bugfix.  I probably should since others are in there.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.88)
Post by: vivify93 on January 07, 2017, 09:26:29 pm
Whoops, forgot to look at the readme. My bad! Thanks for your input on the speedup patch. :)
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.88)
Post by: Chronosplit on January 07, 2017, 11:36:39 pm
Whoops, forgot to look at the readme. My bad! Thanks for your input on the speedup patch. :)
No problem. :D

January 08, 2017, 02:34:34 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
http://pastebin.com/zpf5xNyL

Update, some somewhat older patches I had missed:
-mblock129's patches
-Stuck in a Pose
-Swdtech Gauge Speedup (end mention)
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.88)
Post by: Zeikar on January 08, 2017, 02:51:25 pm
No problem. :D

January 08, 2017, 02:34:34 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
http://pastebin.com/zpf5xNyL

Update, some somewhat older patches I had missed:
-mblock129's patches
-Stuck in a Pose
-Swdtech Gauge Speedup (end mention)
so this is still evolving?
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.88)
Post by: Digitsie on January 08, 2017, 02:59:47 pm
Apparently. Trying to break them up into compilation patches so that you can install one set group of patches then just update one compilation but if he keeps finding more...
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.88)
Post by: Zeikar on January 08, 2017, 03:06:35 pm
Apparently. Trying to break them up into compilation patches so that you can install one set group of patches then just update one compilation but if he keeps finding more...
one big mega patch needed?
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.88)
Post by: vivify93 on January 08, 2017, 03:28:26 pm
Unless anyone else thinks of more resources, that should be it. Chronosplit has everything I could think of.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.88)
Post by: Chronosplit on January 08, 2017, 04:15:29 pm
Yeah, this one should really be it, unless someone new comes in.  This one just rounded up some patches I didn't have up before. :P

Note to Rodimus: Update the pastebin next version.

one big mega patch needed?
I'm not planning on doing that myself, no.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.88)
Post by: Rodimus Primal on January 08, 2017, 09:10:35 pm
Something to take note of when I was looking over your patch. Reflect barrier shown on bodygaurds fix is in my regular Read Me. I am going to go through the list and make a decision on what to choose about including in another update for the bug fixes patch. I will also be keeping the Vanilla patch (without bugfixes) the same unless there is anything broken or if there is anything in the script that needs attention.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.88)
Post by: vivify93 on January 08, 2017, 09:48:39 pm
Something requires attention, alright.

(http://i.imgur.com/QEayIuJ.png)

This can randomly happen upon starting a new, unaltered TWUE with the Bug Fixes + Opera patch. I thought it was the result of me putting some personal flavor in the text, but, uh, no. This's on you, Rodimus, apparently. :o I've made this happen most often by continuing a previous save file, resetting, then starting a New Game. But it doesn't always happen.

All save files have over 100 hours, if it helps.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.88)
Post by: Rodimus Primal on January 08, 2017, 10:37:14 pm
Something requires attention, alright.

(http://i.imgur.com/QEayIuJ.png)

This can randomly happen upon starting a new, unaltered TWUE with the Bug Fixes + Opera patch. I thought it was the result of me putting some personal flavor in the text, but, uh, no. This's on you, Rodimus, apparently. :o I've made this happen most often by continuing a previous save file, resetting, then starting a New Game. But it doesn't always happen.

All save files have over 100 hours, if it helps.

That's really strange. Three Terra's? I just tried it and reset about 15 times and saw nothing on the intro. What emulator is this on? I'm testing on SNES9x. I also tested on bsnes v073 and Higan. And the save file I tested also has one over 100 hours.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.88)
Post by: vivify93 on January 09, 2017, 12:26:56 am
I used Snes9x as well. No idea what's going on. Sorry for the false alarm?

Edit - It just occurred to me that I also had three fully-filled save slots, if it makes any difference. I can send the save I used.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.88)
Post by: Chronosplit on January 09, 2017, 09:31:47 am
Never saw this before but I call it Your Waifu Edition.  I don't think that's a bug with the original game, I haven't heard about it anyway.  At the same time though it's pretty bizarre, I've gone through the intro a lot of times in SNES9x and that never happened before. o.O

EDIT: Actually, come to think of it... IMO the nature of this sounds like a bug concerning Frozen Terra, but I'm not sure of it.  If it is, it's pretty obscure.

Something to take note of when I was looking over your patch. Reflect barrier shown on bodygaurds fix is in my regular Read Me.
Ah, I must've missed it.  Noted for if I ever need to add anything new.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.88)
Post by: Madsiur on January 21, 2017, 09:51:45 am
EDIT: Actually, come to think of it... IMO the nature of this sounds like a bug concerning Frozen Terra, but I'm not sure of it.  If it is, it's pretty obscure.

Sorry I just saw this. It is indeed a bug with my patch. You can trigger it by entering the load confirmation menu with any save slot, press B to come back and select "New Game".

The problem is that the bugfix (object data reset) is done on sustain load menu and not after confirmation is done with button A. I think the data set is done even before entering save select screen. I'll need to hook my erasing loop elsewhere.

I'll come with an anti-patch for the buggy version and new bug free patch this weekend.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.88)
Post by: vivify93 on January 21, 2017, 11:34:05 am
Thanks so much, Madsiur. :)
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.88)
Post by: Chronosplit on January 21, 2017, 11:46:52 am
Thanks a bunch Madsiur!
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.88)
Post by: Madsiur on January 22, 2017, 09:10:27 am
I've done the bugfix. For those who already had version 1.2 of Frozen Terra Fix applied, just apply the "repair" patch on your ROM. I have not yet submitted it to the database but the fix is available here (http://www.ff6hacking.com/forums/showthread.php?tid=3343).
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.88)
Post by: Rodimus Primal on January 23, 2017, 12:28:04 am
So this will be necessary to add since it was added to the current bugfix version of TWUE. Thanks Madsuir.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.88)
Post by: Chronosplit on January 23, 2017, 10:54:27 am
Repair patch is working, can confirm.  Thanks a lot!
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.88)
Post by: Madsiur on January 23, 2017, 07:39:28 pm
Well it seems the fix break the character swapping in menu. Hold on before using this, I'll need to get back to it.

Edit: Re-uploaded a third version (same link as above). No swapping bug and no new game bug. Save file load correctly. Regardless what you've previously applied, the repair patch takes it into account by reverting both mistakes to vanilla code and adding the wanted fix. See the asm file for all details. Sorry again for this...
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.88)
Post by: Rodimus Primal on January 23, 2017, 10:37:29 pm
Okay. I'll have to apply this to the next TWUE update along with updating Chronosplit's file. Speaking of which, what is everyone's suggestions of what should be added to the bugfix patch with keeping in line with the project's goals?
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.88)
Post by: Chronosplit on January 23, 2017, 11:46:28 pm
Alrighty, thanks Madsiur.

Okay. I'll have to apply this to the next TWUE update along with updating Chronosplit's file. Speaking of which, what is everyone's suggestions of what should be added to the bugfix patch with keeping in line with the project's goals?
Hmm... if I were to say one thing that's really needed it's the Jump/Launcher/Superball fix.  I think it fits in anyway.

It's similar to Sketch except it doesn't run into your save data, just makes everything wonky.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.88)
Post by: Spooniest on January 25, 2017, 04:49:50 pm
Uh...I do not recall when I last posted in this thread. I hope that I was polite.

FF6 is my favorite game, so no, I don't like your script, that's why I made my own :P Neener neener

But man, you really haven't let this one get off your desk. Your devotion to working on this is kind of inspiring.

...I suppose, when it's ready, I ought to have a go of it. The music is the same, I hope. :)

Edit: I, uh...I wish you'd change the name of the thing. Ted Woolsey Uncensored Edition is kind of a mouthful, and you do seem to be doing more than simply uncensoring the script. What about something like...here's a few off the top of my head. Or you can just tell me to stuff it, I don't care.

- Woolsey Special Edition
- Premium Woolsey Edition
- Re-Woosleyized or De-Woolseyized
- Xbox Live Arcade Edition (This is a joke because that's who Ted Woolsey works for now ^_^ I'm priceless)
- Woolsey's Revenge

Ok now they're just getting silly.

Best wishes with your hack, man. I'll look forward to when it's ready to play :)
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.88)
Post by: Rodimus Primal on January 25, 2017, 10:07:27 pm
Uh...I do not recall when I last posted in this thread. I hope that I was polite.

FF6 is my favorite game, so no, I don't like your script, that's why I made my own :P Neener neener

But man, you really haven't let this one get off your desk. Your devotion to working on this is kind of inspiring.

...I suppose, when it's ready, I ought to have a go of it. The music is the same, I hope. :)

Edit: I, uh...I wish you'd change the name of the thing. Ted Woolsey Uncensored Edition is kind of a mouthful, and you do seem to be doing more than simply uncensoring the script. What about something like...here's a few off the top of my head. Or you can just tell me to stuff it, I don't care.

- Woolsey Special Edition
- Premium Woolsey Edition
- Re-Woosleyized or De-Woolseyized
- Xbox Live Arcade Edition (This is a joke because that's who Ted Woolsey works for now ^_^ I'm priceless)
- Woolsey's Revenge

Ok now they're just getting silly.

Best wishes with your hack, man. I'll look forward to when it's ready to play :)

I know it's a mouthful, but the whole reason I named it that was because I wanted everyone to know its connection and respect to Woolsey's original translation. There is a vanilla version in the download that is what the original scope of the project was. Then there is the bugfixes version which is designed to add what I felt were either needed or were restoring content. I still didn't want to go crazy and add things that fix exploits (like Vanish/Doom) so I leave that up to whomever wanted to for personal use. It's like fixing the bug in Mega Man 3 in Gemini Man's stage that you can slide past Proto Man. I still want to add whatever needed bugfixes to it, including Madsuir's repair for the Frozen Terra bugfix for the next release.

I don't think I'll let this one off my desk because I really love the game and feel that this is just as much the community's project as it is mine. I truly appreciate the compliments.

The music isn't altered at all. Again, the original scope was uncensoring and revising the script. Even the GBA version is censored with Celes' interrogation but is in the SNES version.

The vanilla version is, as far as I can tell, finished. If you're waiting for the next bugfix version, it will be up soon.


January 26, 2017, 04:22:14 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Alright. Version 1.89 has been submitted for approval. I added the Jump/Launcher and Jump/Super Ball fix and also the Frozen Terra Repair to the bugfix versions.

EDIT- It has been approved.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.89)
Post by: megapopito on January 28, 2017, 08:31:50 am
Hi !

Thanks for that amazing work you've done.

Just a little question, does this include the uncensored version of Celes torture scene or other things that were censored in the US version ?
Are you planning (or is it already included?) to put:
- The GBA Two bonus dungeons are added: the Dragons' Den and the Soul Shrine ?
- Four new espers were added: Leviathan, Gilgamesh, Cactuar and Diabolos.
- A bestiary ?
- An auto-battle function ?

What are you planning for the next updates ?

thanks
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.89)
Post by: Chronosplit on January 28, 2017, 10:58:08 am
Thanks much Rodimus!

Added note: my computer decided to croak yesterday, so I haven't any access to patch checker or anything like that anymore.  That means the pastebin is finito, but it was done anyway. :P

Hi !

Thanks for that amazing work you've done.

Just a little question, does this include the uncensored version of Celes torture scene or other things that were censored in the US version ?
Are you planning (or is it already included?) to put:
- The GBA Two bonus dungeons are added: the Dragons' Den and the Soul Shrine ?
- Four new espers were added: Leviathan, Gilgamesh, Cactuar and Diabolos.
- A bestiary ?
- An auto-battle function ?

What are you planning for the next updates ?

thanks

1. Yes.  That certain scene was only censored in GBA, all versions of it. Ratings or crime in Japan were to blame.  TWUE uncensored absolutely everything including the final boss's background.
2. There's an issue of ROM space IIRC.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.89)
Post by: Rodimus Primal on January 28, 2017, 11:27:03 am
Hi !

Thanks for that amazing work you've done.

Just a little question, does this include the uncensored version of Celes torture scene or other things that were censored in the US version ?
Are you planning (or is it already included?) to put:
- The GBA Two bonus dungeons are added: the Dragons' Den and the Soul Shrine ?
- Four new espers were added: Leviathan, Gilgamesh, Cactuar and Diabolos.
- A bestiary ?
- An auto-battle function ?


What are you planning for the next updates ?

thanks



The Celes torture scene was censored in the GBA version like Chronosplit said. It wasn't censored in any version on the SNES and Woolsey Uncensored literally has uncensored everything.

The added content to later releases of the game has not been attempted by folks in the ROM Hacking community. Madsuir was able to use code from a Japanase hack to make the SNES version have access to a Music Player. (which does work with TWUE with a header added).  But the bonus dungeons, extra Espers, bestiary, and Auto-battle function have yet to see light on the SNES version. Would I like to add them in? Sure, but I guess when folks figure out how to add them.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.89)
Post by: Midna on January 28, 2017, 11:39:54 am
That certain scene was only censored in GBA, all versions of it. Ratings or crime in Japan were to blame.

I think the specific reason the scene with Celes's punishment was censored was because at the time of release, there was a murder or series of murders that had happened in Japan involving women being beaten to death, and Squeenix felt it would be tasteless to leave it in. (There was a death animation in one of the Crash Bandicoot games that was removed for similar reasons.) That doesn't explain why they couldn't have put it back in for the international releases, though.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.89)
Post by: megapopito on January 28, 2017, 01:17:21 pm
I just wanted to know if you had a roadmap or smt similar.

Or if you are just happy about how your patch is right now

Thanks for everything !
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.89)
Post by: Spooniest on January 28, 2017, 02:04:18 pm
I think the specific reason the scene with Celes's punishment was censored was because at the time of release, there was a murder or series of murders that had happened in Japan involving women being beaten to death, and Squeenix felt it would be tasteless to leave it in. (There was a death animation in one of the Crash Bandicoot games that was removed for similar reasons.) That doesn't explain why they couldn't have put it back in for the international releases, though.

It costs billable hours to hire a programmer to do that...it's easier and swifter to just take it out of the base version and then only spend the time and money translating the script for other regions.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.89)
Post by: Rodimus Primal on January 28, 2017, 02:34:27 pm
I just wanted to know if you had a roadmap or smt similar.

Or if you are just happy about how your patch is right now

Thanks for everything !

As far as the projects goals, I'm happy with it as it is right now. That doesn't mean I wouldn't add to it or try to fix any notable issues that may arise. I also welcome input from everyone because the game is special to a lot of people.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.89)
Post by: megapopito on January 30, 2017, 10:15:04 am
Was just playing the FF5 on steam, and the auto mod is pretty cool. Not a must have but certainly a plus ;)

Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.89)
Post by: Spooniest on January 30, 2017, 11:05:48 am
Was just playing the FF5 on steam, and the auto mod is pretty cool. Not a must have but certainly a plus ;)

1. FF5 and 6 on steam are better than people give them credit for, though the inability to use Joy2Key (if you press a button on your controller mapped to a key during the naming screens for the 14 characters, it types letters instead of confirming the name) makes them kind of a pain to get running.

2. Why is this relevant to RP's thread? I'm just curious.

3. Hello! Welcome to RHDN if you've not been here before!
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.89)
Post by: megapopito on January 30, 2017, 12:34:23 pm
Well, everyone can have opinions i believe ;)

I just really enjoy to grind or to lvl up and to do it with the auto button is just really easy. It's an addition to the original game that won't ruin it or change to much the original release.

Nothing to do with it, but my to dream hack would be for FF7 to have 4 chars on battlefield (and then more challenged ennemies ).
Nothing to do with it 2, but great songs you got there !
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.89)
Post by: Spooniest on January 30, 2017, 12:36:45 pm
Oh, so your post was suggesting something like that be added to FF6:TWUE? Or was it already?

Really, you're not being clear. Sorry dude...just a little lost hehe.

Ninjedit: Oh, you like my music?

 :beer: Cheers mate :D
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.89)
Post by: Digitsie on January 30, 2017, 03:27:35 pm
It's not, and I think auto - fight, which is what he was suggesting, is pretty much out of scope for what Rodimus Primal's goal was.

I'd say that request, though, is probably a lot more doable on that FF6 hacks site.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.89)
Post by: Madsiur on January 31, 2017, 11:10:49 am
- The GBA Two bonus dungeons are added: the Dragons' Den and the Soul Shrine ?
- Four new espers were added: Leviathan, Gilgamesh, Cactuar and Diabolos.
- A bestiary ?
- An auto-battle function ?

Bonus Dungeons: It is possible with FF6LE Rogue CE (https://github.com/madsiur/FF6LE-CE) that can do map, Tilemaps, NPC, Event triggers, Exits and chest expansions. For the Soul Shrine it would be hard to Trigger consecutive battles without exiting the battle screen but with events you can trigger consecutive battles but you will see the victory dance and battle intro between each.

New Espers: This require menu rework, some data relocalization, code modifications and spell expansion. In three words lots of work but it's not impossible.

Bestiary: Possible. Easiest way is via the rage menu, where clicking on a monster name would open a window with his stats.

Auto-battle: Possibly the hardest of all four things to implement. I know too little about battle code to speculate more.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.89)
Post by: Spooniest on January 31, 2017, 11:22:51 am
Bestiary: Possible. Easiest way is via the rage menu, where clicking on a monster name would open a window with his stats.

On the subject and while you're in here Madsiur, I always thought "why can't the names of Monsters in 'cleared-for-the-veldt' formations appear "greyed out" in the Rage menu, before they are then Leapt and learnt by Gau, and then appear white once learned?"

That seems a simple thing to add...?
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.89)
Post by: SCO on January 31, 2017, 03:22:01 pm
Although i would prefer every DS version enhancements already mentioned here, i have to ask: Any chance of getting the music player hack into this? I've read some people here were trying to make it more modular/easier to reuse.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.89)
Post by: Madsiur on January 31, 2017, 04:25:20 pm
I always thought "why can't the names of Monsters in 'cleared-for-the-veldt' formations appear "greyed out" in the Rage menu, before they are then Leapt and learnt by Gau, and then appear white once learned?"

Novalia Spirit made recently a hack that does exactly this. I've seen screenshots but I'm unsure if he released it here. Slick Forum is down ATM so I can't link the post.

i have to ask: Any chance of getting the music player hack into this? I've read some people here were trying to make it more modular/easier to reuse.

Well with the ASM files it's already modular. You can have your song titles separated from the bank $C3 menu code and strings are what takes the most space. There is also 3 different implementations, two in the config screen and one in the main menu. The core of the player have its own file reused in all implementations.

If Rodimus Primal wants, I can make it work on TWU. I suspect it's a simple free space conflict and it wouldn't be more than an hour or two of work start to finish / tested. I could patch the latest TWU version and try it next weekend if there is an interest of having the music player in the hack. Rodimus Primal only need to tell me where he wants the option (see the 3 options here (http://www.ff6hacking.com/forums/showthread.php?tid=3356)) and if the song names / order are ok for him (see here (http://pastebin.com/Kk7hJbdx)).
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.89)
Post by: Rodimus Primal on January 31, 2017, 06:59:39 pm
Novalia Spirit made recently a hack that does exactly this. I've seen screenshots but I'm unsure if he released it here. Slick Forum is down ATM so I can't link the post.

Well with the ASM files it's already modular. You can have your song titles separated from the bank $C3 menu code and strings are what takes the most space. There is also 3 different implementations, two in the config screen and one in the main menu. The core of the player have its own file reused in all implementations.

If Rodimus Primal wants, I can make it work on TWU. I suspect it's a simple free space conflict and it wouldn't be more than an hour or two of work start to finish / tested. I could patch the latest TWU version and try it next weekend if there is an interest of having the music player in the hack. Rodimus Primal only need to tell me where he wants the option (see the 3 options here (http://www.ff6hacking.com/forums/showthread.php?tid=3356)) and if the song names / order are ok for him (see here (http://pastebin.com/Kk7hJbdx)).

From my testing with the Music Player, you just have to add a Header to TWUE for the Music Player to work and I happened to test it with the Config version. It was your first release that didn't work. The only thing I would do is change a couple of track names slightly towards the end. The second Kefka is the final dungeon (Kefka's Tower is what I think the OST calls it) and the ? (which is basically the title screen but shorter to introduce the final form of Kefka) is part of Dancing Mad so I would rename Dancing Mad 2, and rename Dancing Mad 4.2 as just 3. I could easily HEX edit it I believe.

I tell you what. I wouldn't mind having an add-on patch that includes the Music Player if there was a way to somehow implement a Bestiary down the line too. The extra dungeons, Espers, and Auto-battle functions wouldn't be something I would be interested in adding in though.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.89)
Post by: SCO on February 01, 2017, 01:20:58 am
Headers are never needed for snes ips patches compatibility. You can always just use ipsbeheader on any ips that requires a header, if both patches are otherwise compatible.

In fact, i don't even understand why RHN doesn't do this automatically for any snes ips that requires it other than 'it's always been this way'. Even the notion to 'archive the originals' can the mantained by offering both versions.

It would certainly reduce confusion and user errors. I know about it very well and still trip myself occasionally, besides being a waste of precious minutes.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.89)
Post by: Spooniest on February 01, 2017, 07:05:51 am
Novalia Spirit made recently a hack that does exactly this (greyed-out rage menu entries for checklisting purposes - ed). I've seen screenshots but I'm unsure if he released it here. Slick Forum is down ATM so I can't link the post.

This will be a great step forward in Final Fantasy/Pokemon Fanbase Relations

Let us pop open the champagne and celebrate this great step forward in the diplomatic process between video game fans

:D I am mayor sailor suit cat and I approve of this frivolity
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.89)
Post by: Chronosplit on February 02, 2017, 02:11:51 pm
Quote from: SCO
In fact, i don't even understand why RHN doesn't do this automatically for any snes ips that requires it other than 'it's always been this way'. Even the notion to 'archive the originals' can the mantained by offering both versions.

It would certainly reduce confusion and user errors. I know about it very well and still trip myself occasionally, besides being a waste of precious minutes.
That wouldn't change anything, and in fact FFVI proves it.

The majority of patches aren't even present on RHDN (even though it's a common complaint about all the patches that are present, it's quite the number), and most of those here have no-header versions.  Everywhere else is almost all header, and what's more new code tends to prefer a header more often than not.  If anything at all, requiring no-header would make the confusion worse because I'd have to make two phases of headering and no-headering to get the patching done.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.89)
Post by: SCO on February 04, 2017, 04:33:09 am
I'm writing specifically about SNES hacks. In those every new hack i've seen (or at least every i can remember) uses no-intro as a basis and thus requires no header. There is a sizable backlog of SNES romhacks that do require a header (or a badly dumped rom that is not equal to the no-intro version). It's the confusion between these two i'm writing about.

When many addedum to some headered patches require no header it would be good if the previous patches had a no-header version on the site (it would be good anyway imo with tools like ipsbeheader)...

The one thing i think would be a problem is the readmes would be wrong, mentioning wrong requirements, sizes or crc, so a alternative like this would need to be idiot proof.
Oh well, i can just keep applying ipsbeheader as required. I just find the waste of manhours (years if you count everyone downloading) this caused over the years tragic.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.89)
Post by: Chronosplit on February 06, 2017, 11:10:26 am
Pastebin related note: Stuck in a Pose was found to have an obscure-ish bug inside, I'm going to leave it to you guys if you want to leave it in the list or leave a bug since I can't really get it done. :P
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.89)
Post by: Rodimus Primal on February 06, 2017, 06:58:42 pm
Pastebin related note: Stuck in a Pose was found to have an obscure-ish bug inside, I'm going to leave it to you guys if you want to leave it in the list or leave a bug since I can't really get it done. :P

What does it cause? I've never used it myself. Also I want to test out that Blitz naming patch.

EDIT - I just tested out the Naming Blitz patch. Turns out that it won't work unless you patch a clean ROM first, then apply Woolsey Uncensored. But then something real interesting happens. When I was first making this project, I simply renamed everything within the limitations that where available. I then used assassin's patch to extend the names of everything, so they are in different places in the ROM. Because of this, the named Blitzes in the menu are named according to my original renaming. There are only two solutions to make this work. Either the code would need to point to the new locations of the naming (which might not fit in the menu itself) or I'd have to change the names in the original locations to look better than they are.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.89)
Post by: Spooniest on February 06, 2017, 10:53:14 pm
I want a mod that makes FF6 have realistically proportioned characters that, within the size constraints of the SNES sprites for FF6 characters, resemble Amano artwork

Actually that would be pretty cool, I thought of trying it once but you're talking about painting little lithe thin characters like that in such a tiny space with pixels that are, proportionally, the size of softballs.

Hrm...I dunno, do you think it would be interesting? Would eyes be able to be kept distinguishable with such proportions? :/ I wish I knew more about proportional anatomy drawing...
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.89)
Post by: Rodimus Primal on February 06, 2017, 11:58:03 pm
I want a mod that makes FF6 have realistically proportioned characters that, within the size constraints of the SNES sprites for FF6 characters, resemble Amano artwork

Actually that would be pretty cool, I thought of trying it once but you're talking about painting little lithe thin characters like that in such a tiny space with pixels that are, proportionally, the size of softballs.

Hrm...I dunno, do you think it would be interesting? Would eyes be able to be kept distinguishable with such proportions? :/ I wish I knew more about proportional anatomy drawing...

Well there's always the terrible Mobile/Steam sprites. Personally I'd like to see a mod that changes Celes in the World of Ruin into a more Amano artwork looking sprite. Since Cid wore yellow I thought it would be fitting.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.89)
Post by: Digitsie on February 07, 2017, 09:39:56 am
l33tSketcher continues to modify his patches to not use free space, so more and more looks like they may not clash with anything.

Ho boy.

Keeping up with this is going to be like a full time job.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.89)
Post by: Spooniest on February 07, 2017, 03:19:36 pm
Has anyone ever asked the question "Why is FF6 the most modded FF?"

It is, I think. Why is that? It wasn't exactly a big seller, though FF4 and 1 were not TV advertised in the States as it was. FF7 came right after and was the hit, but PSX isos are a bit more difficult to work with, and hold more text...

Is FF6 at some weird singularity focal point for romhacking? It seems like it to me sometimes.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.89)
Post by: Chronosplit on February 07, 2017, 07:05:06 pm
What does it cause? I've never used it myself.
Stuck in a Pose fixes a small graphical error where after an event, your sprite may end up stuck in a walking pose by adding a check.  It incidentally did also fix some other little misc. errors related to that.

The bug involved is actually pretty funny: in an out of the way NPC talk during the river poisoning event in Doma, it would trigger a battle with 4 Terras. o.O

Has anyone ever asked the question "Why is FF6 the most modded FF?"

It is, I think. Why is that? It wasn't exactly a big seller, though FF4 and 1 were not TV advertised in the States as it was. FF7 came right after and was the hit, but PSX isos are a bit more difficult to work with, and hold more text...

Is FF6 at some weird singularity focal point for romhacking? It seems like it to me sometimes.
Probably the same reason as "why do people still mod Doom when it's over 20 years old" except less bug fixes: extensive research, good tools/resources, a community still going at it, and for FFVI many many documented places for improvement that (most) people can agree on.  I'm not sure if the hacking's brought in new fans or not, but I think I can safely say it's bigger than when it was being sold.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.89)
Post by: Rodimus Primal on February 09, 2017, 12:29:46 am
Stuck in a Pose fixes a small graphical error where after an event, your sprite may end up stuck in a walking pose by adding a check.  It incidentally did also fix some other little misc. errors related to that.

The bug involved is actually pretty funny: in an out of the way NPC talk during the river poisoning event in Doma, it would trigger a battle with 4 Terras. o.O

So I will have to change the Txt document to say do not use that patch. At least for now.

I have also changed the original location names for the Blitzes so that they reflect the names used in battle. This way if Naming Blitz is applied, they at least work as shorthand descriptions.

I also shortened Rage Fist's (Pummel) description because of how it overlays when as two lines. The new description says "Pummel an enemy w/ flurry of fists" I also updated Razor Gale's description to "Slashes enemies with cutting wind" and Meteor Strike to "Suplex an enemy into the ground."

I want to test a little further with the Naming Blitz as well as the Music Player. I think that they may only work on clean ROMs because when I used the Music Player on top of TWUE, switching characters bugged out the game.

EDIT- On a clean ROM, applying Music Player and then TWUE will crash the game when you go to enter the menu. Patching Music Player on top will cause the game to switch to another map with no visible character if you go to switch parties. Naming Blitz seems to work just fine either way.

Here's how it will look now if you apply Naming Blitz to my update coming soon:

(http://www.bwass.org/bucket/Final Fantasy VI TWUE RNB.png)
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.89)
Post by: Chronosplit on February 19, 2017, 12:37:49 pm
Nix the text warning.  Apparently Stuck in a Pose has been updated to fix the bug and lessen the size, so far it's working (thank goodness for both ROM patcher and Unipatcher, I was actually able to do a rare test.)

That screen shot looks awesome by the way!
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.89)
Post by: Digitsie on February 19, 2017, 03:00:12 pm
I located it at the ff6romhacking thread, but the patch is still dated 2-20-2016.  Where did you get the updated one?

(Man, there's a number of updates for a bunch of these patches here that weren't posted...!)
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.89)
Post by: Chronosplit on February 19, 2017, 04:57:47 pm
I located it at the ff6romhacking thread, but the patch is still dated 2-20-2016.  Where did you get the updated one?

(Man, there's a number of updates for a bunch of these patches here that weren't posted...!)
Slick Productions: http://slickproductions.org/forum/index.php?topic=2172.0

As for updates, it's usually all good unless the updated patch itself introduces a bug of it's own design.  Updating existing patches has been a non-hassle so far from here (especially since some eliminate use of space).
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.89)
Post by: Rodimus Primal on February 19, 2017, 08:07:25 pm
Because the code for the Music Player overlaps a few things in Woolsey Uncensored, Madsuir is kind enough to work on a patch that will move his code to where there is free space for it, using his Config 2 version. I like that one because it uses the extra line space in the Config Menu and doesn't change the Stereo/Mono settings (not that anyone uses that really).

As I metioned before, I'm thinking of making an add-ons patch that add things like this and the Blitz Name Display patch to Woolsey Uncensored. The reason is I like the idea of making it optional to keep in line with Woolsey Uncensored's original goals. I may also add other bug fixes to the bug fix version as well, with any suggestions by you guys as what to add.


Nix the text warning.  Apparently Stuck in a Pose has been updated to fix the bug and lessen the size, so far it's working (thank goodness for both ROM patcher and Unipatcher, I was actually able to do a rare test.)

That screen shot looks awesome by the way!

Okay so no need to change that. I hadn't got to it as I've been super busy IRL so no worries.

February 23, 2017, 06:13:07 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Thanks to Madsuir, I now have a working Music Player that I'm going to test and modify. It uses a large chunk of free space and my concern will be that adding might make other bugfixes NOT in TWUE incompatible. So, like I had said before, this will be an add-on additional patch that will include the Blitz Naming. I'm thinking of other add-ons as well but I certainly would like some input.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.89)
Post by: Madsiur on February 27, 2017, 06:55:16 pm
It uses a large chunk of free space and my concern will be that adding might make other bugfixes NOT in TWUE incompatible. So, like I had said before, this will be an add-on additional patch that will include the Blitz Naming.

I can do a version that split the code from the song names. Song names use around $600-$700 bytes, there is one other spot in the ROM that qualify for this I think:

Code: [Select]
D4F806-D501FF [2554 Bytes] Unused Space

Even with this solution, you still need the music player code in bank $C3 and this alone use around $400 bytes so it's possible some bugfixes use this space too.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.89)
Post by: Rodimus Primal on February 27, 2017, 08:41:21 pm
I can do a version that split the code from the song names. Song names use around $600-$700 bytes, there is one other spot in the ROM that qualify for this I think:

Code: [Select]
D4F806-D501FF [2554 Bytes] Unused Space

Even with this solution, you still need the music player code in bank $C3 and this alone use around $400 bytes so it's possible some bugfixes use this space too.
Well I did have to modify the song names a little and I'm going to release it as a "with add-ons patch." With ALL the other bugfixes out there within the community, I'm curious as to what's compatible if the Music Player and Naming Blitz are added in. If the song names are moved it's not a big deal so long as it's after my modifications to them are taken into account.

In fact, that's the next thing. I've uploaded Version 1.90 for approval. In it I've fixed the Blitz descriptions and original placed names to be compatible with the Naming Blitz patch (in case someone wants to add it without the Music Player or other add-ons). I also noticed that the Class Names added in has an added effect of taking away a line of space for Lore Descriptions. As such I had to fix some of the descriptions (some of them needed fixing otherwise anyway) to only take up one line. I was thinking of adding in the Rewards Display into the Add-Ons patches but decided against it unless I got some input from everyone. I also updated the Dance names as they looked incomplete and I'm suprised no one batted an eye.

(http://www.bwass.org/bucket/Final Fantasy VI001.png)(http://www.bwass.org/bucket/Final Fantasy VI002.png)
(http://www.bwass.org/bucket/Final Fantasy VI004.png)(http://www.bwass.org/bucket/Final Fantasy VI003.png)
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.89)
Post by: Chronosplit on February 27, 2017, 11:31:35 pm
Well now you've just gone and outdid yourself!  This is all awesome news!

I can't wait to try this new beast. :D
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.90)
Post by: Rodimus Primal on February 28, 2017, 11:15:01 am
Madsuir fixed his Mini-Map enhancement thanks to Leet Sketcher. I may want to test that out to make sure it isn't broke for a future release of the add-ons patch.

Version 1.90 is now live!
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.90)
Post by: Digitsie on February 28, 2017, 11:47:48 am
Man. I have no idea now how to get all those other bugfixes lined up with your main addons. I'm just going to throw my hands up and let you, Chronosplit, or whoever add them all up in the bugfixes. :D

Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.90)
Post by: Rodimus Primal on February 28, 2017, 11:57:29 am
Man. I have no idea now how to get all those other bugfixes lined up with your main addons. I'm just going to throw my hands up and let you, Chronosplit, or whoever add them all up in the bugfixes. :D

That's why the add-on patch is separate. If you want to add all of the bugfixes, then the Music Player might not fit depending on where that fix takes up free space. Still we may move the Song Names in the ROM to a place that isn't used by others. But testing will have to take place first.

Also, I got a tweet from someone who states there is a line or two that might need fixing. Has anyone come across anything I may have overlooked?
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.90)
Post by: Chronosplit on March 01, 2017, 03:04:10 pm
Not quite yet, but I haven't gone very far in the new version quite yet either. :P
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.90)
Post by: GeminiSunfall on March 02, 2017, 02:19:01 am
Just registered for this forum to say that this is just the patch I've been looking for to play through Final Fantasy VI again with.  I've even been recording and uploading a gameplay series of FFVI using your translation, and what I have seen of it so far (just finished the Magitek Factory) has been very solid.  Combining the best aspects of the original 1994 localization with the refinements of later efforts in addition to doing away with all of the silly censorship, this is probably as good a retranslation as it gets for this great game.

Well, that's not the only reason.  I've encountered a strange graphical error during my playthrough that has been bugging me ever since.

(http://i.imgur.com/5fbHN1p.png)
This is Edgar's Bio Blaster on a clean ROM.

(http://i.imgur.com/ITOupa3.png)
This is Edgar's Bio Blaster on a ROM modified by your patch (I'm just using the 1.89 translation patch that comes with no additional fixes).  As you can see, the semitransparent cloud effect is now a solid screen cover. Not only that, but it appears to screw up the graphics of other attacks/skills until you finish the battle (which you can see in this video (https://youtu.be/VkdkmXBK2KU?t=16m57s) I recorded)
At first I thought this was an emulator issue and tried switching emulators but no... this is being caused by the patch.
Interestingly enough, this only seems to affect Edgar's Bio Blaster and not the variant usable by Magitek Terra.

Nobody seems to have brought it up on this thread, so I felt compelled to do so.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.90)
Post by: Chronosplit on March 02, 2017, 04:10:50 pm
I didn't run into this during the current one.  Anyone else?
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.90)
Post by: Rodimus Primal on March 02, 2017, 06:52:48 pm
So it's not in the bugfix version. I'm going to check previous releases (I have files of them all) to see if it's something that happened along the way. I know the only thing I changed after a while would have been the Sketch fix on all versions since that's a game breaking bug but I will test out what went wrong.


Edit copied from my Youtube response - I believe its caused by the same issue. I noticed that version 1.85 does not have the problem. The only major thing I did to 1.86 was add the Sketch Bug fix to all versions. So I spent the last hour or so working on rebuilding EVERYTHING from 1.85 and up without that fix (on non bugfix versions) back to 1.90 and I will ensure it works before and after adding back that bugfix. The reason I added the Sketch fix was because its the official bugfix for US Final Fantasy III from version 1.0 to 1.1 and it can be game breaking if not applied.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.90)
Post by: Otaku-2 on March 02, 2017, 08:05:04 pm
Hey there, I'm the guy from Twitter that was talkin' about some lines needing fixes.

I've put all of the mistakes I've caught so far in an Imgur gallery. http://imgur.com/a/veXve

Keep in mind this is my first playthrough, and I'll still be playing with the 1.89 patch as I continue through the game. ;)
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.90)
Post by: Madsiur on March 02, 2017, 09:52:27 pm
One thing that was just reported to me about the music player:

If a map has 00 as music ID, it's silence / current song, which mean song ID 00 does not overwrite the previous song that was playing. This mean if you are on a map with song ID 00 and use the music player, when exiting the menu the music player song will continue to play, given another song than 00 is not set in the entrance event of the map as an example.

It's not technically a music player bug, more something that needs to be modified in order to take into account this exception. I'll look into this this weekend but the only thing I can think about is stopping the music player song and play nothing if map song ID is 00, since you can't predict when a player will enter a map with song ID 00.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.90)
Post by: Rodimus Primal on March 02, 2017, 10:39:23 pm
Hey there, I'm the guy from Twitter that was talkin' about some lines needing fixes.

I've put all of the mistakes I've caught so far in an Imgur gallery. http://imgur.com/a/veXve

Keep in mind this is my first playthrough, and I'll still be playing with the 1.89 patch as I continue through the game. ;)

Thanks for reporting this. I'll have these corrected in the next release. If you find any more, let me know. Also, the description for Level 3 Confuse is trying to tell you that casting on a target that's actual level is a multiple of 3 will confuse it. For example, if you cast it on one of your characters, and they are level 18, they will be confused because they are at a level divisible by 3.

One thing that was just reported to me about the music player:

If a map has 00 as music ID, it's silence / current song, which mean song ID 00 does not overwrite the previous song that was playing. This mean if you are on a map with song ID 00 and use the music player, when exiting the menu the music player song will continue to play, given another song than 00 is not set in the entrance event of the map as an example.

It's not technically a music player bug, more something that needs to be modified in order to take into account this exception. I'll look into this this weekend but the only thing I can think about is stopping the music player song and play nothing if map song ID is 00, since you can't predict when a player will enter a map with song ID 00.

Strange. Doesn't the song that the map is on begin to play when you exit the menu? Wouldn't the instructions tell the game to do that? Just curious about the coding of it.

Just registered for this forum to say that this is just the patch I've been looking for to play through Final Fantasy VI again with.  I've even been recording and uploading a gameplay series of FFVI using your translation, and what I have seen of it so far (just finished the Magitek Factory) has been very solid.  Combining the best aspects of the original 1994 localization with the refinements of later efforts in addition to doing away with all of the silly censorship, this is probably as good a retranslation as it gets for this great game.

Well, that's not the only reason.  I've encountered a strange graphical error during my playthrough that has been bugging me ever since.

(http://i.imgur.com/5fbHN1p.png)
This is Edgar's Bio Blaster on a clean ROM.

(http://i.imgur.com/ITOupa3.png)
This is Edgar's Bio Blaster on a ROM modified by your patch (I'm just using the 1.89 translation patch that comes with no additional fixes).  As you can see, the semitransparent cloud effect is now a solid screen cover. Not only that, but it appears to screw up the graphics of other attacks/skills until you finish the battle (which you can see in this video (https://youtu.be/VkdkmXBK2KU?t=16m57s) I recorded)
At first I thought this was an emulator issue and tried switching emulators but no... this is being caused by the patch.
Interestingly enough, this only seems to affect Edgar's Bio Blaster and not the variant usable by Magitek Terra.

Nobody seems to have brought it up on this thread, so I felt compelled to do so.

I was able to narrow down the issue to me making the mistake of not adding a Header to the Vanilla TWUE Roms (ones without additional fixes) when I added the Sketch bugfix to them. Of course, this meant I had take version 1.85 (the version before that got added in) and redo every fix I made up until this point. Believe it or not, this was a good thing. It meant I got to look over stuff and correct a few things, including what Otaku-2 pointed out before. The next version will also include the Rewards Display in the Add-Ons patches. Has anyone ran into any other grammar issues, bugs or the like? 
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.90)
Post by: Otaku-2 on March 03, 2017, 08:09:36 am
I've got a few screenshots from my recent session, in an Imgur gallery as usual. http://imgur.com/a/BjzDm

Also, the description for Level 3 Confuse is trying to tell you that casting on a target that's actual level is a multiple of 3 will confuse it. For example, if you cast it on one of your characters, and they are level 18, they will be confused because they are at a level divisible by 3

Thanks, I honestly don't think I would've been able to figure out what it meant on my own.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.90)
Post by: Gi Nattak on March 03, 2017, 01:55:25 pm
Strange. Doesn't the song that the map is on begin to play when you exit the menu? Wouldn't the instructions tell the game to do that? Just curious about the coding of it.

Many of the maps have the 'play current song' flag set on them, to either continue the song from a previous map (think entering a house inside a town), or use this to play a song via the entrance event during a certain time. So if there is no event bit currently set or clear to play a song, it will play the last current song, which is the music player song.

If a map does have a song that is set to play instead of the play current song, or nothing which it is, than there is no issue with the map song kicking back in after exiting the menu/music player. The issue is for the maps that have nothing/play current song and currently have no event bit telling it a song to play, which there are many instances.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.90)
Post by: Rodimus Primal on March 03, 2017, 05:16:52 pm
I've got a few screenshots from my recent session, in an Imgur gallery as usual. http://imgur.com/a/BjzDm

Thanks, I honestly don't think I would've been able to figure out what it meant on my own.

All right already! Those have been fixed.

That's actually what the original description is believe it or not. Level 5 Doom's way of saying it might make more sense - Instant Death to multiples of LV 5.

Would it make more sense if it said - Confuse to multiples of LV 3?

Many of the maps have the 'play current song' flag set on them, to either continue the song from a previous map (think entering a house inside a town), or use this to play a song via the entrance event during a certain time. So if there is no event bit currently set or clear to play a song, it will play the last current song, which is the music player song.

If a map does have a song that is set to play instead of the play current song, or nothing which it is, than there is no issue with the map song kicking back in after exiting the menu/music player. The issue is for the maps that have nothing/play current song and currently have no event bit telling it a song to play, which there are many instances.

So it would either be time consuming having to change each map or maybe a line of instruction could tell the Music Player to kick back to in its instructions. Either way it would have to be tested. Either that or I release the next update before Madsuir figures it out.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.90)
Post by: Gi Nattak on March 03, 2017, 05:54:39 pm
Extremely time consuming, and some of them a bit tricky. I'm in the midst of it as we speak lol. Hopefully though Madsiur can code in an instruction to set the song back after closing the player as you mentioned, that's his plan. I just couldn't wait since I have nothing else to fix at the moment and event editing is something I can do to fix this in the meantime for my hack at least.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.90)
Post by: Rodimus Primal on March 03, 2017, 08:29:18 pm
Extremely time consuming, and some of them a bit tricky. I'm in the midst of it as we speak lol. Hopefully though Madsiur can code in an instruction to set the song back after closing the player as you mentioned, that's his plan. I just couldn't wait since I have nothing else to fix at the moment and event editing is something I can do to fix this in the meantime for my hack at least.

Oh joy. Well it is an optional thing to have, and it's not really game breaking at the moment and I'm confident that Madsuir can fix it. People can still use it, but I'll add a notice into the readme for the time being and I'll release it once a fix is made.

With everything else I had to fix, I'm preparing to release an update again. I just want to make sure there isn't anything else before I release it too quickly. I changed the descriptions for the Lore spells for LV3 Confuse and for LV4 Flare to hopefully be less confusing (pun not intended). I also fixed the grammatical errors from Otaku-2 so far and I'm hoping this irons them out. That line with Strago was fixed to make better sense for the scene.


Version 1.91 is now live.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.91)
Post by: Midna on March 05, 2017, 10:51:35 am
Can't you run some kind of code that checks what song (if any) was playing before entering the music player menu, save that somewhere in the data, then when the player exits the menu recall the saved song data if it detects a music track change?
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.91)
Post by: Rodimus Primal on March 05, 2017, 03:53:09 pm
Can't you run some kind of code that checks what song (if any) was playing before entering the music player menu, save that somewhere in the data, then when the player exits the menu recall the saved song data if it detects a music track change?

I think that's what Madsuir is looking into.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.91)
Post by: megapopito on March 08, 2017, 12:12:56 pm
hi, awesome translation you've made ! thanks !!!

quick question, does your patch include all the fixes available here ? :
http://slickproductions.org/forum/index.php?topic=2230.0
They corrected a lot of things.
If no, are you planning on doing it ? or why you don't wanna do it ?

Yesterday I tried psychocyan on your 1.91 and I was able to do it.

I've reached the moment when you have to wait for Shadow before going to WOR, but when he comes, my games freezes and I cannot move on... I don't know what to do...
EDIT: I loaded my last savegame with the non patched version and it worked...
EDIT2:... for a moment, now I got the same bug when I met Edgar and he's going on the ship, just in front of the pub. It's like the trigger never hapens.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.91)
Post by: Rodimus Primal on March 08, 2017, 04:25:01 pm
hi, awesome translation you've made ! thanks !!!

quick question, does your patch include all the fixes available here ? :
http://slickproductions.org/forum/index.php?topic=2230.0
They corrected a lot of things.
If no, are you planning on doing it ? or why you don't wanna do it ?

Yesterday I tried psychocyan on your 1.91 and I was able to do it.

I've reached the moment when you have to wait for Shadow before going to WOR, but when he comes, my games freezes and I cannot move on... I don't know what to do...
EDIT: I loaded my last savegame with the non patched version and it worked...
EDIT2:... for a moment, now I got the same bug when I met Edgar and he's going on the ship, just in front of the pub. It's like the trigger never hapens.

What emulator are you using? Also which patch are you using?

I didn't use EVERY single bugfix known to man. Instead I used the one that cause issues. I purposely did not fix Psycho Cyan.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.91)
Post by: megapopito on March 08, 2017, 04:50:33 pm
Snes9x 1.54.1
I'm using the 1.91 ted woosley (i think it's yours)
Yeah, i did the same trick as before (continue with the original 1.0 game from the saved state) and it worked...

But anyway it's annoying...
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.91)
Post by: Rodimus Primal on March 08, 2017, 04:54:40 pm
Snes9x 1.54.1
I'm using the 1.91 ted woosley (i think it's yours)

I get that you are using the latest version, but what I'm asking is which patch? There are 6 in the download. Also did you run into this issue with SNES9X 1.53 or any of its test builds before 1.54? There might be an issue with the emulator's latest version.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.91)
Post by: megapopito on March 08, 2017, 05:04:40 pm
I never tried with 1.53

Yeah sorry. I'm using yours "Final Fantasy VI (TWUE 1.91) + Bug Fixes, Add-Ons, & Updated Opera.ips"
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.91)
Post by: Rodimus Primal on March 08, 2017, 11:19:30 pm
I never tried with 1.53

Yeah sorry. I'm using yours "Final Fantasy VI (TWUE 1.91) + Bug Fixes, Add-Ons, & Updated Opera.ips"

One other thing. When you patched, did you ensure that you used a ROM without a Header? I'm certain that if you used a ROM with a header it will cause problems with your game.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.91)
Post by: megapopito on March 09, 2017, 12:07:02 am
how do i know that ? where can i find one ?
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.91)
Post by: Rodimus Primal on March 09, 2017, 12:35:31 am
how do i know that ? where can i find one ?

There is a program called tush (http://www.romhacking.net/utilities/608/) on this site. As soon as you load up your ROM in that, it will tell you if it has a header or not. If it does, remove it. Then apply the patch.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.91)
Post by: megapopito on March 09, 2017, 09:38:18 am
well it says it's not...
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.91)
Post by: Digitsie on March 09, 2017, 09:54:14 am
Did you by any chance apply any patches -other- than what was listed/described in the 'additional patches' list that is included with the zip file of the patches? (The all-in-one patch you linked before also counts as -not- listed in that list.)

Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.91)
Post by: megapopito on March 09, 2017, 11:17:49 am
Na I only applied the ted mossley patch.
I started the game with the 1.90 and played for 3h approx. Then I continued the game with the 1.91 with the same save, maybe it's because of that. Anyway it's weird because the game "unblocks" itself if i play with the non patched version.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.91)
Post by: Rodimus Primal on March 09, 2017, 12:18:32 pm
Na I only applied the ted mossley patch.
I started the game with the 1.90 and played for 3h approx. Then I continued the game with the 1.91 with the same save, maybe it's because of that. Anyway it's weird because the game "unblocks" itself if i play with the non patched version.

I notice that whenever I use a save file for an unpatched Final Fantasy III US and a patched game that the save files might be a little off. Have you tried without the Add-Ons? I'm curious if they are causing any issues.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.91)
Post by: megapopito on March 09, 2017, 03:43:49 pm
I'm far from these 2 points mentioned before. Not gonna do 20h of gameplay to check if it's still stuck... ;)
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.91)
Post by: Rodimus Primal on March 09, 2017, 06:18:51 pm
I'm far from these 2 points mentioned before. Not gonna do 20h of gameplay to check if it's still stuck... ;)

I understand. I'm trying to pinpoint the issue. If you're having issues its possible others might as well and I'd like to get anything like that fixed.


Edit - Spent a LOT of time testing tonight with current and previous versions. It would seem something got corrupted between Version 1.89 and 1.90. I encountered the soft lock when you wait for Shadow and I am going to spend some time tinkering to fix it.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.91)
Post by: megapopito on March 10, 2017, 09:55:31 am
Happy that I could help you (i really little bit) in your project which is great.
Still, I don't understand why there is no patch like the unoficial bugs fixes for the Elder's scrolls series. A fixed game is better for anyone.

 I read somewhere that a japanese made an incredible mod for FF6 where he added gba additions to the snes game. Would that be to hard to copy that content over the US 1.0 game ?
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.91)
Post by: assassin on March 10, 2017, 11:25:28 am
- pssstt... http://slickproductions.org/forum/index.php?topic=2230.0
- whoa, looks like you're already experiencing mission creep beyond the first paragraph.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.91)
Post by: Rodimus Primal on March 10, 2017, 02:25:36 pm
Happy that I could help you (i really little bit) in your project which is great.
Still, I don't understand why there is no patch like the unoficial bugs fixes for the Elder's scrolls series. A fixed game is better for anyone.

 I read somewhere that a japanese made an incredible mod for FF6 where he added gba additions to the snes game. Would that be to hard to copy that content over the US 1.0 game ?

You might be thinking of the T-Edition that adds the Music Player. Actually, Madsuir was able to get a hold of that code and make his patch. He then modified it for Woolsey Uncensored because there are things I have added in that use the same free space in game. It's why I decided that if a Music Player was added in, I'd make it as an add-on so that it could be optional.

As for further bugfixes, I could go crazy trying to add them all in. The biggest thing about them is that the ones I added in were actual real issues or things missing. I on purpose didn't add exploit fixes too. If any of you think I should add more of them in, I will.

Upon further testing, 1.91 without bugfixes (both with and without updated Opera) work without any issues, so if you're still playing you can continue with those until I release the next update. As such, I'm going to rebuild the bugfix versions from 1.89 and add all of the changes back in and test it out. From there, I can add the changes back in for the Music Player, Blitz Names in the Menu, and the Rewards Display for the add-ons. I MAY add Mini Map Enhancement to that, as long as it works.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.91)
Post by: Chronosplit on March 10, 2017, 03:41:13 pm
Woah.  I see I wasn't the only one encountering this bug, I was about to mention it as I thought for a second there it would be related to Frozen Terra again (due to the save thing).  Wonder what caused a problem that big?
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.91)
Post by: Rodimus Primal on March 10, 2017, 06:24:16 pm
Woah.  I see I wasn't the only one encountering this bug, I was about to mention it as I thought for a second there it would be related to Frozen Terra again (due to the save thing).  Wonder what caused a problem that big?

I'm not sure what's causing it precisely. But I found the most interesting issue coming directly from FF3USME. If I edit the non bugfix versions, they work without an issue. But if I edit the versions with bugfixes, then the problem happens. So it has to do with one of the bugfixes even up to and including 1.89, where the issue isn't. It just may be that the Frozen Terra bug is causing it, or even Shadow's Status. However I am not entirely sure WHAT it's stemming from. My only solution at this time will be to build a brand new bugfix version from the existing vanilla patches. This is going to take a little bit but will be worth it in the end.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.91)
Post by: Special on March 10, 2017, 06:37:02 pm
As for further bugfixes, I could go crazy trying to add them all in. The biggest thing about them is that the ones I added in were actual real issues or things missing. I on purpose didn't add exploit fixes too. If any of you think I should add more of them in, I will.

Throwing my 2 cents in and saying keep it to a minimum, there is nothing wrong with being able to breaking the game using exploits and such, some even find that fun, and people can just not do it if it bothers them, like with Vanish+Doom.

The problem with all these bug fixes is that no one actually tests their shit outside the bubble the fix is for, and it will cause problems down the road, just look at that Edgar's Bio Blaster glitch.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.91)
Post by: Rodimus Primal on March 10, 2017, 08:49:36 pm
Throwing my 2 cents in and saying keep it to a minimum, there is nothing wrong with being able to breaking the game using exploits and such, some even find that fun, and people can just not do it if it bothers them, like with Vanish+Doom.

The problem with all these bug fixes is that no one actually tests their shit outside the bubble the fix is for, and it will cause problems down the road, just look at that Edgar's Bio Blaster glitch.

I couldn't agree with you more. I think any further bug fixes are going to be optional for others moving forward. I'm not going add any more. I'd rather this project be complete in its own right and allow users to do with it as they wish after.

After rebuilding the bugfix patch I've discovered the origin of the bug. It's directly related to the Shadow Status fix. Apparently, using FF3USME after applying that patch causes the locking issues. So that's being removed from the bugfix version. Still need to test this out before the next update.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.91)
Post by: Chronosplit on March 10, 2017, 09:34:43 pm
Ah, so that was it!  Probably should mention it in iffy patches just to be safe.  Strange though, I know Bye Bye Breath had a problem about editing unless you made a couple alterations but not this one.

I actually agree with Special on patches.  We've got the guide for the rest, and as tested as it is anything can still happen.  One of these days I'll find a way to test it to the addons version if no one does by then (I doubt anyone's attempted Patch Checker on Wine, but I'm not ready for testing quite yet).
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.91)
Post by: Rodimus Primal on March 10, 2017, 10:50:55 pm
Ah, so that was it!  Probably should mention it in iffy patches just to be safe.  Strange though, I know Bye Bye Breath had a problem about editing unless you made a couple alterations but not this one.

I actually agree with Special on patches.  We've got the guide for the rest, and as tested as it is anything can still happen.  One of these days I'll find a way to test it to the addons version if no one does by then (I doubt anyone's attempted Patch Checker on Wine, but I'm not ready for testing quite yet).


Definately mentioning it for sure. I've finally ironed it out in all versions so far. The ONLY thing I am currently waiting for is that Madsiur's fix for the Music Player. He finished it on his own version, but Woolsey Uncensored's Add-On patch moved the code into a custom place because of free space available.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.91)
Post by: Madsiur on March 11, 2017, 07:48:21 am
I just sent you the new Music Player patches (config1 and config2). It's an improvement from previous version but my song restoring fix might not work with 100% of the possible scenarios involving music setting in an entrance event (more details here (http://www.ff6hacking.com/forums/showthread.php?tid=3356&pid=34085#pid34085)). I also made a new version of my mini-map patch with a bit lighter colors for land and mountains because I found the version from last week to be a bit too dark. In any case, the palette can always be edited. I don't remember if you said you wanted to include it as an add-on..
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.91)
Post by: Rodimus Primal on March 11, 2017, 08:42:12 am
I just sent you the new Music Player patches (config1 and config2). It's an improvement from previous version but my song restoring fix might not work with 100% of the possible scenarios involving music setting in an entrance event (more details here (http://www.ff6hacking.com/forums/showthread.php?tid=3356&pid=34085#pid34085)). I also made a new version of my mini-map patch with a bit lighter colors for land and mountains because I found the version from last week to be a bit too dark. In any case, the palette can always be edited. I don't remember if you said you wanted to include it as an add-on..

Thanks. I've thought about it and I think I will let people add it themselves. I see no further need to keep adding stuff in. I also think what I'm going to do it have the Music Player as a completely seperate patch onto itself that allows people to add it to any version of Woolsey Uncensored that they want. By doing so, it will also let them choose config 1 and 2.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.91)
Post by: madness flame on March 11, 2017, 06:42:33 pm
From the perspective of someone who never played FF6: i know this patch will not include all bugfixes, and i think it's better this way, because as it was said before, there's some people who enjoy exploit these bugs/glitch, (so even if they was include, they should be optional). Anyway, i read all the messages of this thread, and it make sense to me that i will take the full patch (with optional add-on: opera, music player, etc..).

If later someone compile the other bugfixes (the ones not include in this hack), if they are verified to be completely compatible (no bugs) with Woolsey Uncensored (Add-on includes version),, then, i will also take the compilation of other bugfixes. I heard it's one of the best FF of the serie, and since i know absolutely nothing about the game, when i will play it, i would be afraid to use an exploit glitch without even knowing it was a glitch (like beating a boss faster with an attack he should be immune to, or something similar).

Anyway, i'm lucky to not have yet played the game, cause i will discover this game with the full experience of Rodimus Primal hack, and just by reading the thread, i know already it will be genious! If i get a chance to also discover the game without any glitch, it would be nice too, but otherwise it's already really nice, and i totally understand Rodimus Primal decision to not include it in his hack (or at least in his main patch), because it's not the goal of his hack. Thanks to all people who contribute in this project!
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.91)
Post by: Rodimus Primal on March 18, 2017, 08:56:51 pm
I have Version 1.93 ready to go and it can be downloaded from a link on ff6hacking.com for those who don't want to wait. I know this site is recovering from a server crash and I will submit it here at that time.

In the meantime, here's something you have to look forward to. Madsiur was kind enough (more like awesome) to make all 3 versions of his Music Player compatible with Ted Woolsey Uncensored Edition. What does this mean for the next version? Well in the package will be a folder for the Music Player with three patches. Main Menu, Config 1, and Config 2.

The Main Menu patch (which is compatible with ZSNES) changes the Main Menu to fit the Music Player. Config 1 changes the option in the Config menu for Stereo. It removes Mono in place of the Music Player. And Config uses the blank space at the bottom of the Config menu for the Music Player.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.93)
Post by: Special on March 19, 2017, 12:36:07 am
Is 1.93 worth downloading if I don't use the Music Player? Does it fix anything else?
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.93)
Post by: Rodimus Primal on March 19, 2017, 08:51:28 am
Is 1.93 worth downloading if I don't use the Music Player? Does it fix anything else?

A few script fixes at this point. Also I realized that if you used a version with the Music Player pre-installed that there was a bug which is now fixed.

March 21, 2017, 12:19:12 am - (Auto Merged - Double Posts are not allowed before 7 days.)
So that everyone's aware, 1.93 has been approved and is ready for download!
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.93)
Post by: GeminiSunfall on March 22, 2017, 01:24:50 am
(I could have sworn I left a comment here a week ago, but oh well)

Anyways, I'm now playing through the World of Ruin, and I just got to the point where Celes meets "Gerad" at Nikeah.  After following him for a bit through town there's a point where Celes tries to hold him up before he enters the harbor.  It was at this moment that I got stuck and unable to do anything--the music was still playing and the NPCs were still moving about in the background, but it would appear I got stuck in a broken event.  I couldn't move, couldn't talk, couldn't enter the menu or do anything.

This is the point in question.

(http://imgur.com/TBnsVYy.png)

Also, I noticed you've been commenting on my videos.  Don't be alarmed if they aren't showing up--YouTube keeps thinking they're spam for some reason even though I allow all comments on my videos.

Edit: fixed image link
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.91)
Post by: Madsiur on March 22, 2017, 05:00:11 am
Config 1 changes the option in the Config menu for Stereo. It removes Mono in place of the Music Player.

Clarification: Config 1 one still has mono/stereo, except you switch by pressing on the option (grey "stereo" = mono, white "stereo" = stereo).
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.93)
Post by: Rodimus Primal on March 23, 2017, 12:14:19 am
(I could have sworn I left a comment here a week ago, but oh well)

Anyways, I'm now playing through the World of Ruin, and I just got to the point where Celes meets "Gerad" at Nikeah.  After following him for a bit through town there's a point where Celes tries to hold him up before he enters the harbor.  It was at this moment that I got stuck and unable to do anything--the music was still playing and the NPCs were still moving about in the background, but it would appear I got stuck in a broken event.  I couldn't move, couldn't talk, couldn't enter the menu or do anything.

This is the point in question.

(http://imgur.com/TBnsVYy.png)

Also, I noticed you've been commenting on my videos.  Don't be alarmed if they aren't showing up--YouTube keeps thinking they're spam for some reason even though I allow all comments on my videos.

Edit: fixed image link

Just saw this post now. I guess with the site outage I didn't see it before. My best guess is the Gerard and Sabin patch from Leet Sketcher. It is suppossed to add in a dummied out line that Sabin should say. I don't have a save file there to test it, at least not yet. Try using an anit-patch from his package to reverse it and let me know if it works.

Edit - Just tested myself and yes, it seems that the Gerad and Sabin patch does cause it to lock. I applied the reverse patch included with it and it fixes the problem. I then tested Gerard and Sabin again and it works. Really strange. I wonder if it has anything to do wih trying to apply a fix like that and then editing the script in any way.

March 23, 2017, 10:41:34 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Version 1.94 has been submitted to fix this bug.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.93)
Post by: Chronosplit on March 23, 2017, 10:59:10 am
That is really odd since looking at the RTF all it does is add in a point to the text.  Ah well, at least it got cought.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.93)
Post by: Digitsie on March 23, 2017, 02:45:22 pm
Version 1.94 has been submitted to fix this bug.

Does this also include whatever Madisur did with his most recent typo fix to his music patch?

And that is indeed an odd bug, does that mean it has to be patched -every- time you make a change?
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.93)
Post by: Chronosplit on March 23, 2017, 05:29:16 pm
Does this also include whatever Madisur did with his most recent typo fix to his music patch?

And that is indeed an odd bug, does that mean it has to be patched -every- time you make a change?
For this locking bug you can fix it yourself using the anti-patch.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.94)
Post by: Rodimus Primal on March 23, 2017, 06:49:27 pm
What it means is that yes, I'll have to be aware that I will have to fix it everytime I make a change to the script if there is anything I need to fix when using FF3USME for the fix. Worst case scenario is I use a HEX editor. So no worries. While I have uploaded the latest version, you can fix it yourself if you download the Gerard and Sabin (http://www.romhacking.net/hacks/2650) patch, apply the antipatch, then reapply it.

As for the Music Player, all 3 versions (Main Menu, Config 1, and Config 2) are included and they already have the latest fixes that Madsiur made to them. Once again, the Main Menu version is the one that is compatible with ZSNES.

EDIT- Version 1.94 is live
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.94)
Post by: Otaku-2 on March 25, 2017, 06:33:07 am
More errors spotted, sir!

http://imgur.com/a/o06Hr
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.94)
Post by: Rodimus Primal on March 26, 2017, 01:14:55 pm
More errors spotted, sir!

http://imgur.com/a/o06Hr

All of these have been fixed for the next version.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.91)
Post by: lexluthermiester on March 26, 2017, 03:29:07 pm
I have Version 1.93 ready to go and it can be downloaded from a link on ff6hacking.com for those who don't want to wait. I know this site is recovering from a server crash and I will submit it here at that time.

In the meantime, here's something you have to look forward to. Madsiur was kind enough (more like awesome) to make all 3 versions of his Music Player compatible with Ted Woolsey Uncensored Edition. What does this mean for the next version? Well in the package will be a folder for the Music Player with three patches. Main Menu, Config 1, and Config 2.

The Main Menu patch (which is compatible with ZSNES) changes the Main Menu to fit the Music Player. Config 1 changes the option in the Config menu for Stereo. It removes Mono in place of the Music Player. And Config uses the blank space at the bottom of the Config menu for the Music Player.

Bloody hell! Excellent! On behalf of all ZSNES users everywhere, Thank You! Presuming that this applies going forward in future patches?
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.94)
Post by: darthvaderx on March 26, 2017, 04:52:37 pm
One question, what's the problem with Final Fantasy V Translation Enhancement by Dark Knight Kain ? It's not listed here on RHDN . It seems to me the closest thing to an updated FFV translation in the SNES just missing the revised magic names as "Cure/Cura/Curaga" , "Fire/Fira/Firaga" , etc , and the lack of more space for the complete espers names .

Rodimus, could this project join your FFIV and FFVI works ???

(And my dream of the perfect FF trilogy in the SNES ???)
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.94)
Post by: vivify93 on March 26, 2017, 04:56:51 pm
DKK (or Dragonsbrethren as he's known now) based that off of an incomplete version of the patch I think. There's FFV The Legend of the Crystals which works better imo though it may not count as much coming from me, since i put a bit of work on it lol. you can find it in the translations section of RHDN as an addendum
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.94)
Post by: darthvaderx on March 26, 2017, 06:18:38 pm
DKK (or Dragonsbrethren as he's known now) based that off of an incomplete version of the patch I think. There's FFV The Legend of the Crystals which works better imo though it may not count as much coming from me, since i put a bit of work on it lol. you can find it in the translations section of RHDN as an addendum

Your work (in the RPGe translation) + Rodimus Prime revision (updated spells/Items/monsters/summons/places/etc/names based in the GBA and current systems versions) = Perfect and ultimate version for me ...  :thumbsup:
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.94)
Post by: vivify93 on March 26, 2017, 06:25:27 pm
spooniest is actually the one who made it, i just worked on it a little bit. i think it's fine how it is now. you're welcome to try to revise it additionally if you want
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.94)
Post by: Rodimus Primal on March 26, 2017, 09:45:48 pm
Bloody hell! Excellent! On behalf of all ZSNES users everywhere, Thank You! Presuming that this applies going forward in future patches?
All future patches are this way now. At this point I'm not adding to this any longer and only intend to do things like script or glitch fixes if they need to be. I'm hoping to be finished with this game as far as tweaking it is concerned.

spooniest is actually the one who made it, i just worked on it a little bit. i think it's fine how it is now. you're welcome to try to revise it additionally if you want

Yeah, Spooniest said he was walking away from hacking games at this point but I do like what he and you did with FFV. Maybe in the future I just may do a "Namingway Edition" but that might not be for a while.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.94)
Post by: Chronosplit on March 27, 2017, 02:50:01 pm
On that note, since I got TactText working on Wine I intend to get Patch Checker and IPSPeek going soon.  I won't have any guarantees for a good while, but I'm going to attempt to get some vague idea about the add-on patch that can be thrown into the .txt files.

Since for the most part this is probably going to be just looking up conflicts with space, I'm pretty sure not much will change but there will be a couple of notes.

EDIT: Rain check on that, this isn't working as well as I had hoped because both need the dreaded dotnet40.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.94)
Post by: Madsiur on March 27, 2017, 11:19:10 pm
I'd like to point out another thing with the music player add-on. Quoting Gi Nattak:

The music player takes a bit of a hit in the caves to and during the leet river, cause of the way they coded the thing, has F0 00 (play silence) first thing with the entrance event, then does the volume change to lower volume river track, but this makes the song stop to silence when exiting the menu. [...] I removed the F0 00 in the entrance event and made some event trigger and edit the raft event instead, with the appropriate volume cuts, but it's not perfect [...]

This is an example of the music player limitations with entrance events music related code. It's not something I can fix with the music player code and the way I coded it is the best overall fix (song and volume saving on menu opening, song / volume restoring on menu exit). It however does not address all the problematic cases. The next thing to do would be to come up with an add-on patch for the music player that fix all the problematic entrance events music code in vanilla ROM. It's not something I'm planning to do soon though.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.94)
Post by: lexluthermiester on March 29, 2017, 02:54:14 am
I'd like to point out another thing with the music player add-on. Quoting Gi Nattak:

The music player takes a bit of a hit in the caves to and during the leet river, cause of the way they coded the thing, has F0 00 (play silence) first thing with the entrance event, then does the volume change to lower volume river track, but this makes the song stop to silence when exiting the menu. [...] I removed the F0 00 in the entrance event and made some event trigger and edit the raft event instead, with the appropriate volume cuts, but it's not perfect [...]

This is an example of the music player limitations with entrance events music related code. It's not something I can fix with the music player code and the way I coded it is the best overall fix (song and volume saving on menu opening, song / volume restoring on menu exit). It however does not address all the problematic cases. The next thing to do would be to come up with an add-on patch for the music player that fix all the problematic entrance events music code in vanilla ROM. It's not something I'm planning to do soon though.

So, to clarify, does that mean a 1.95 is in the works? And should we wait to update?
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.94)
Post by: Rodimus Primal on March 29, 2017, 11:02:10 am
So, to clarify, does that mean a 1.95 is in the works? And should we wait to update?
.

Well a 1.95 is coming but to fix some script overflow errors that were found. Really minor stuff. But I'm not sure how to work around the Music Player code.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.94)
Post by: lexluthermiester on March 31, 2017, 03:01:44 pm
.

Well a 1.95 is coming but to fix some script overflow errors that were found. Really minor stuff. But I'm not sure how to work around the Music Player code.
Cool!
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.94)
Post by: Madsiur on March 31, 2017, 06:50:38 pm
I'm not sure how to work around the Music Player code.

Gi Nattak just finished a full RotDS playthrough testing the music player everywhere, and a few maps, especially those playing waterfall sound pose problem. I'll have a full list later and I'll do a standalone events fix patch that you can merge with your music players if you want. There was also another small bug where playing a sound effect on a map, entering the menu and exiting menu would resume the music volume to half-full volume because SFX and song share the same volume register. I've already fixed this one and will release a separated patch soon as well since it affect bank $C0 alone.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.94)
Post by: Rodimus Primal on March 31, 2017, 08:44:22 pm
Gi Nattak just finished a full RotDS playthrough testing the music player everywhere, and a few maps, especially those playing waterfall sound pose problem. I'll have a full list later and I'll do a standalone events fix patch that you can merge with your music players if you want. There was also another small bug where playing a sound effect on a map, entering the menu and exiting menu would resume the music volume to half-full volume because SFX and song share the same volume register. I've already fixed this one and will release a separated patch soon as well since it affect bank $C0 alone.

I've been doing a live stream on my Youtube channel and I didn't notice anything wrong with Leet River's volume, but I didn't test the Music Player. If you can make a fix I will gladly apply it.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.94)
Post by: Madsiur on March 31, 2017, 10:51:22 pm
I've been doing a live stream on my Youtube channel and I didn't notice anything wrong with Leet River's volume, but I didn't test the Music Player.

The problem is only there when you enter and exit the menu on those maps I think, I have not experienced it personally.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.94)
Post by: darthvaderx on April 07, 2017, 07:33:05 pm
Hey hey hey, a nice surprise, this hack works perfectly with MSU-1 hacks, first patch with MSU-1 ips and then TWUE + Music Player Main Menu and finally "Button Settings Menu Restoration" (optional, but I really like this hack) .

Too bad that other hacks like Secret of Mana and Chrono Trigger do not work the same way ...

(And sorry for the my poor "engrish" , it's not my native language.)
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.94)
Post by: Chronosplit on April 07, 2017, 08:02:28 pm
Hey hey hey, a nice surprise, this hack works perfectly with MSU-1 hacks, first patch with MSU-1 ips and then TWUE + Music Player Main Menu and finally "Button Settings Menu Restoration" (optional, but I really like this hack) .

Too bad that other hacks like Secret of Mana and Chrono Trigger do not work the same way ...

(And sorry for the my poor "engrish" , it's not my native language.)
That's actually really interesting.  I never thought the MSU-1 hack would work out at all considering how much goes into it (then again I personally rarely touch them).
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.95)
Post by: Rodimus Primal on April 09, 2017, 01:18:34 am
I fixed a number of overflow issues found by myself and from GeminiSunFall (thanks!) and any of the errors not fixed in the previous release found by Otaku-2. Thanks to both of you!


Version 1.95 is now live!
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.95)
Post by: darthvaderx on April 12, 2017, 06:24:47 am
I found a bug on this screen:

(http://i67.tinypic.com/vjs0m.jpg)
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.95)
Post by: lexluthermiester on April 12, 2017, 07:17:54 am
I found a bug on this screen:

(http://i67.tinypic.com/vjs0m.jpg)
Verified. Unheadered 1.0 rom with the "Final Fantasy VI (TWUE 1.95).ips" and the "Final Fantasy VI (TWUE 1.95) + Bug Fixes, Updated Opera, & Add-Ons.ips". It is not corrected when adding the music player patch.

And just when you think you're done? BAM, a glitch shows up.. Though you've been at it longer, I feel your pain guys.

Edit; Not sure if it'll matter, but the patching utility I used was LunarIPS.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.95)
Post by: darthvaderx on April 12, 2017, 08:24:23 am
Ninja Patcher here.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.95)
Post by: Chronosplit on April 12, 2017, 01:45:22 pm
That's happening here too, no addons.

I didn't push it up right away because I didn't get to check, I've been focused on CT and FFT. XD
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.95)
Post by: Rodimus Primal on April 12, 2017, 04:05:07 pm
Verified. Unheadered 1.0 rom with the "Final Fantasy VI (TWUE 1.95).ips" and the "Final Fantasy VI (TWUE 1.95) + Bug Fixes, Updated Opera, & Add-Ons.ips". It is not corrected when adding the music player patch.

And just when you think you're done? BAM, a glitch shows up.. Though you've been at it longer, I feel your pain guys.

Edit; Not sure if it'll matter, but the patching utility I used was LunarIPS.


It's not you. I really don't know what caused it but I'll have it fixed tonight. That certainly is the strangest bug as I never touched that line.


EDIT- Version 1.95a has been submitted to fix that bug.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.95)
Post by: lexluthermiester on April 13, 2017, 09:34:14 pm

It's not you. I really don't know what caused it but I'll have it fixed tonight. That certainly is the strangest bug as I never touched that line.


EDIT- Version 1.95a has been submitted to fix that bug.
Ok. When it goes live I'll give it a try. Thanks RP!

BTW, Kinda curious, what bug would cause that kind of corruption? I got as far as meeting Edgar in the sand castle and didn't see anything else out of sorts.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.95)
Post by: Chronosplit on April 13, 2017, 10:51:34 pm
That's... actually a really good question.

Could the incident with fixpatches going out of whack and the bug in the intro be remotely related?
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.95)
Post by: Rodimus Primal on April 14, 2017, 07:26:35 am
I really don't know what caused it. They only thing I can think of is that FF3USME could have scrambled the line wrong if I accidentally hit save twice in a row. Since I'm at the point where I'm only concerned with fixing line errors, I hope this irons out all of it.


It's been updated to Version 1.95a.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.95a)
Post by: darthvaderx on April 15, 2017, 04:44:22 pm
The problem continues, so I tested all the patches separately and Final Fantasy VI (TWUE 1.95a) + Bug Fixes, Updated Opera, & Add-Ons.ips was the only one that kept presenting the bug.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.95a)
Post by: Chronosplit on April 15, 2017, 04:48:44 pm
So it just went unfixed in that patch?
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.95a)
Post by: Rodimus Primal on April 15, 2017, 05:19:44 pm
The problem continues, so I tested all the patches separately and Final Fantasy VI (TWUE 1.95a) + Bug Fixes, Updated Opera, & Add-Ons.ips was the only one that kept presenting the bug.

Must have been an oversight on my part. Had some health issues to take care of IRL and was rushing to fix this before that happened. I've submitted an update with a fixed version of that patch.
Title: Re: Final Fantasy VI SNES Woosley Uncensored Edition
Post by: darthvaderx on April 15, 2017, 06:19:33 pm
Must have been an oversight on my part. Had some health issues to take care of IRL and was rushing to fix this before that happened. I've submitted an update with a fixed version of that patch.

Okay, okay, it's all right, just do not overdo it, you've done a lot for us ... :thumbsup:
Title: Re: Final Fantasy VI SNES Woosley Uncensored Edition
Post by: Rodimus Primal on April 16, 2017, 11:35:03 am
Okay, okay, it's all right, just do not overdo it, you've done a lot for us ... :thumbsup:

Thanks. I really appreciate all of your patience and help. I'll be recovering physically so anything that I can fix I can address right away. I thought I had fixed Cyan's dream text in an earlier version, however GeminiSunFall's playthrough on Youtube has been extremely helpful. Curly is now named properly and correct punctuation for all three Dream Stooges is fixed for when 1.96 gets uploaded.

If there's any other grammar or script errors let me know. I'd like the next version to be ironed out completely.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.95)
Post by: lexluthermiester on April 17, 2017, 12:21:23 am
I really don't know what caused it. They only thing I can think of is that FF3USME could have scrambled the line wrong if I accidentally hit save twice in a row. Since I'm at the point where I'm only concerned with fixing line errors, I hope this irons out all of it.


It's been updated to Version 1.95a.
Just briefly tried out 1.95b, everything seems fine. Very cool. And Thank You for all your hard work!
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.95b)
Post by: Otaku-2 on April 20, 2017, 07:32:56 am
Couple more errors that I've spotted from my recent sessions. http://imgur.com/a/GtAhq
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.95)
Post by: Rodimus Primal on April 20, 2017, 12:43:57 pm
Just briefly tried out 1.95b, everything seems fine. Very cool. And Thank You for all your hard work!

Thanks. I've submitted version 1.96 with a couple of things I found in my last playthrough and hopefully that should be all.


EDIT- Version 1.96 is now live!
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.95)
Post by: Zeikar on April 20, 2017, 10:38:24 pm
Thanks. I've submitted version 1.96 with a couple of things I found in my last playthrough and hopefully that should be all.


EDIT- Version 1.96 is now live!
This is great, I really should play through this again with 1.96.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.94)
Post by: vectorman on May 08, 2017, 10:40:15 pm
On that note, since I got TactText working on Wine I intend to get Patch Checker and IPSPeek going soon.  I won't have any guarantees for a good while, but I'm going to attempt to get some vague idea about the add-on patch that can be thrown into the .txt files.

Since for the most part this is probably going to be just looking up conflicts with space, I'm pretty sure not much will change but there will be a couple of notes.

EDIT: Rain check on that, this isn't working as well as I had hoped because both need the dreaded dotnet40.

Hi, I'm the coder of IPS Peek. Yeah, unfortunately it is incompatible with Linux due to its reliance on this: http://objectlistview.sourceforge.net/cs/index.html ... Other than that, it would pretty much work with Mono. My plan was to eventually support Linux + Mac too, but I had to put my plans on hold (working on a big project at the moment.) 

To get it running on Linux, I would either need to:

1. Find a ListView comparable to OLV with Mono support.
2. Completely rewrite IPS Peek in another language or UI technology.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.94)
Post by: Chronosplit on May 10, 2017, 01:33:59 pm
Hi, I'm the coder of IPS Peek. Yeah, unfortunately it is incompatible with Linux due to its reliance on this: http://objectlistview.sourceforge.net/cs/index.html ... Other than that, it would pretty much work with Mono. My plan was to eventually support Linux + Mac too, but I had to put my plans on hold (working on a big project at the moment.) 

To get it running on Linux, I would either need to:

1. Find a ListView comparable to OLV with Mono support.
2. Completely rewrite IPS Peek in another language or UI technology.
Ah, I see.  Thanks a lot for this information!
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.96)
Post by: octorox on September 12, 2017, 08:35:18 pm
So I'm trying to follow the included guide on incorporating more bugfixes that are not included with TWUE but I'm honestly not sure where to find all of the mentioned fixes (they're not all on RHDN). Does anyone have a full list of download locations for the newest versions of all these additional fixes?
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.96)
Post by: Rodimus Primal on September 13, 2017, 09:15:22 pm
So I'm trying to follow the included guide on incorporating more bugfixes that are not included with TWUE but I'm honestly not sure where to find all of the mentioned fixes (they're not all on RHDN). Does anyone have a full list of download locations for the newest versions of all these additional fixes?

They really are scattered around the web since so many made fixes for this game. Personally, I think the ones I chose accomplish the ones that really need it and the rest aren't that necessary.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.96)
Post by: Voyaging on September 15, 2017, 07:28:26 pm
Hey guys. I've played FF6 (the FF3 US SNES release) as a kid but never finished it and want to go back and play it all the way through, but I'm having a hard time deciding which version is best.

Is this considered the best version of the game? I'm looking, I guess, for the version that is truest to the original vision of the Japanese game designers, but  understandable (that is to say, literal translations sometimes aren't the truest to the original vision because they don't express the original ideas adequately in the new language).

I played this version a bit and it's my favorite just at a glance, the translation seems fantastic and little things like the font being better than the RPGOne version and the "class" names in the menu and SwdTech correctly being called Bushido are really great.

I don't want to play any of the GBA versions because I'm playing on a CRT and the different aspect ratio makes it look way worse.

I'm strongly leaning towards using TWUE one over any of the others, but just wanted input on how it compares to the official FF3 SNES release (side question: is there any difference between the v1.1 US SNES FF3 ROM and FF3 on Wii Virtual Console?) and the "Relocalization Project" (https://sites.google.com/site/ff6relocalized/ again, ugly font, but the translation otherwise seems to be of comparable high caliber to TWUE). Those are the 3 that seemed to be the most of what I'm looking for, dunno if I'm missing any really important ones. RPGOne is just ugly and I don't think I can handle all the literal name translations like calling Espers: Demons.

Also, I'll definitely be using the Bug Fixes if I use TWUE, but should I use the Updated Opera and Add-ons?

Thanks so much.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.96)
Post by: Rodimus Primal on September 16, 2017, 09:00:53 pm
Hey guys. I've played FF6 (the FF3 US SNES release) as a kid but never finished it and want to go back and play it all the way through, but I'm having a hard time deciding which version is best.

Is this considered the best version of the game? I'm looking, I guess, for the version that is truest to the original vision of the Japanese game designers, but  understandable (that is to say, literal translations sometimes aren't the truest to the original vision because they don't express the original ideas adequately in the new language).

I played this version a bit and it's my favorite just at a glance, the translation seems fantastic and little things like the font being better than the RPGOne version and the "class" names in the menu and SwdTech correctly being called Bushido are really great.

I don't want to play any of the GBA versions because I'm playing on a CRT and the different aspect ratio makes it look way worse.

I'm strongly leaning towards using TWUE one over any of the others, but just wanted input on how it compares to the official FF3 SNES release (side question: is there any difference between the v1.1 US SNES FF3 ROM and FF3 on Wii Virtual Console?) and the "Relocalization Project" (https://sites.google.com/site/ff6relocalized/ again, ugly font, but the translation otherwise seems to be of comparable high caliber to TWUE). Those are the 3 that seemed to be the most of what I'm looking for, dunno if I'm missing any really important ones. RPGOne is just ugly and I don't think I can handle all the literal name translations like calling Espers: Demons.

Also, I'll definitely be using the Bug Fixes if I use TWUE, but should I use the Updated Opera and Add-ons?

Thanks so much.

I took a lot of care to try and make Ted Woolsey Uncensored Edition be the best version and a lot of people consider it as such. While it doesn't have the extras that the GBA and PC versions have, it takes the original US Final Fantasy III to being what it needs to be. I made sure the font was the same, with the exception of taking a pixel of space in between letters to give more text space overall. The translation used Woolsey's translation as a base, but I literally went line for line looking at the GBA, RPGOne, and a direct dry Japanese translation from Lina Darkstar as I edited it. Sometimes I inserted a GBA line, and sometimes I merely uncensored the lines.

I went for modern naming for spells (Thunder instead of Bolt 1), items (Phoenix Down instead of FenixDown), and monster names (with a few exceptions such as Bum Rush). This was done because that is Square's official naming currently and is what they are directly from Japanese. There are still instances of abbreviations which I couldn't get around for REALLY long names (like Litwor Chicken).

As for the opera, that is up to you. As much as I like the modern take (which is what Square has had people sing IN CONCERT), I decided it was best to include the original for people who prefer it.

I say the Bug Fixes and Add-Ons are worth it as well. You don't NEED to add the Music Player, but it's a nice addition for people who want something that the GBA version has. .
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.96)
Post by: Chronosplit on September 17, 2017, 12:32:51 am
Hey, since this is up has anyone attempted the condensed spell list with TWUE?  It doesn't appear to overwrite any spell names, which is great.

Anywho.

Hey guys. I've played FF6 (the FF3 US SNES release) as a kid but never finished it and want to go back and play it all the way through, but I'm having a hard time deciding which version is best.

Is this considered the best version of the game? I'm looking, I guess, for the version that is truest to the original vision of the Japanese game designers, but  understandable (that is to say, literal translations sometimes aren't the truest to the original vision because they don't express the original ideas adequately in the new language).

You want this one, yes.  Best description I can think of on this subject is that it's as close as the SNES script can get to original without losing the SNES nuance.  What we should've had in the first place, more like.  I agree with Rodimus on what he says.

Quote
Also, I'll definitely be using the Bug Fixes if I use TWUE, but should I use the Updated Opera and Add-ons?

Thanks so much.
Bug Fixes IMO are a must, the selection here hits all the worst ones while still preserving the original SNES feel.  If you're not going to be adding much of anything else the addons are great (though it appears limited additional patches do cooperate with them I can't say anything 100% definitive).

I vote for the new Opera, though this is personal preference it is official.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.96)
Post by: Heaven Piercing Man on September 17, 2017, 12:52:33 am
You know, around 5 or 6 years ago I was making a FF6 hack with the public tools and patches available, with a script rewrite and bugfixes, for some people at a message board I no longer visit. I stopped out of frustration when trying to patch the menus to have longer command names and patching the title screen back to "Final Fantasy VI", one of the patches undid the other.

But this hack has everything I wanted from a technical standpoint. And more. I've been quietly following this hack's progress, until it gets to a developed enough point so I can use my own script for the game (which was made the same way as you guys did, just not as conservative, for example I don't care much for some of the classic meme lines), and then maybe release it as an addendum patch.

And despite all of that, I'm not even touching the Opera with a ten foot pole. At first I didn't wanna upset the more purist types at my old message board, now it doesn't matter because this hack is perfect for these guys. But nah, I feel like retiming all the text is gonna be a huge hassle and I'll have to replay the GBA version to analyze all the dialogue in the scene...

Oh, crap. I forgot I want to do a Spanish translation. I won't be able to run away from changing the opera after all.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.96)
Post by: Voyaging on September 19, 2017, 02:08:23 pm
I took a lot of care to try and make Ted Woolsey Uncensored Edition be the best version and a lot of people consider it as such. While it doesn't have the extras that the GBA and PC versions have, it takes the original US Final Fantasy III to being what it needs to be. I made sure the font was the same, with the exception of taking a pixel of space in between letters to give more text space overall. The translation used Woolsey's translation as a base, but I literally went line for line looking at the GBA, RPGOne, and a direct dry Japanese translation from Lina Darkstar as I edited it. Sometimes I inserted a GBA line, and sometimes I merely uncensored the lines.

I went for modern naming for spells (Thunder instead of Bolt 1), items (Phoenix Down instead of FenixDown), and monster names (with a few exceptions such as Bum Rush). This was done because that is Square's official naming currently and is what they are directly from Japanese. There are still instances of abbreviations which I couldn't get around for REALLY long names (like Litwor Chicken).

As for the opera, that is up to you. As much as I like the modern take (which is what Square has had people sing IN CONCERT), I decided it was best to include the original for people who prefer it.

I say the Bug Fixes and Add-Ons are worth it as well. You don't NEED to add the Music Player, but it's a nice addition for people who want something that the GBA version has. .

Awesome, thanks so much for the reply, and for your hard work. I'll definitely be playing through your version.

You want this one, yes.  Best description I can think of on this subject is that it's as close as the SNES script can get to original without losing the SNES nuance.  What we should've had in the first place, more like.  I agree with Rodimus on what he says.
Bug Fixes IMO are a must, the selection here hits all the worst ones while still preserving the original SNES feel.  If you're not going to be adding much of anything else the addons are great (though it appears limited additional patches do cooperate with them I can't say anything 100% definitive).

I vote for the new Opera, though this is personal preference it is official.

Bold is exactly what I am looking for. Thanks so much. What exactly do the Add-Ons add-on?

I also have a quick question just out of curiosity. Rodimus mentioned  that he used e.g. Thunder in place of Bolt 1. Does Square Enix do the same thing with rereleases? Like, in the PC/mobile version of FF6 (or the PSOne Classic version), did they change Bolt to Thunder? What sort of translation did they use in general?
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.96)
Post by: Rodimus Primal on September 20, 2017, 12:52:42 am
Awesome, thanks so much for the reply, and for your hard work. I'll definitely be playing through your version.

Bold is exactly what I am looking for. Thanks so much. What exactly do the Add-Ons add-on?

I also have a quick question just out of curiosity. Rodimus mentioned  that he used e.g. Thunder in place of Bolt 1. Does Square Enix do the same thing with rereleases? Like, in the PC/mobile version of FF6 (or the PSOne Classic version), did they change Bolt to Thunder? What sort of translation did they use in general?

Ever since FFVIII, Square began using a unified naming of spells and items. So every Final Fantasy after, including re-releases and remakes, use them. So Ice-1, Ice-2, Ice-3 becomes Blizzard, Blizzara, and Blizzaga. The GBA and Steam/Mobile versions of FFVI use them as well. The PSX version is for the most part an unaltered SNES version with LONG load times and unnecessary video FMVs at the beginning and end of the game.

The Add-Ons include the name of the Blitz spells in the main menu, and what the rewards display for when you bet an item in the colosseum.

I know it might be long and tedious, but I recommend going through some of the back pages in this topic, as well as checking out the ReadMe file if you haven't already.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.96)
Post by: Voyaging on September 20, 2017, 07:45:54 pm
Ever since FFVIII, Square began using a unified naming of spells and items. So every Final Fantasy after, including re-releases and remakes, use them. So Ice-1, Ice-2, Ice-3 becomes Blizzard, Blizzara, and Blizzaga. The GBA and Steam/Mobile versions of FFVI use them as well. The PSX version is for the most part an unaltered SNES version with LONG load times and unnecessary video FMVs at the beginning and end of the game.

The Add-Ons include the name of the Blitz spells in the main menu, and what the rewards display for when you bet an item in the colosseum.

I know it might be long and tedious, but I recommend going through some of the back pages in this topic, as well as checking out the ReadMe file if you haven't already.

Awesome, thanks so much for the help, I'll start playing with your version ASAP.

I also see that you gave FFIV the same treatment! I actually have a save on the Virtual Console version of FFII where I got up to the part where you go to the Moon, but I'm tempted to restart with your version, as the translation in the original is really terrible, and also because I inadvertantly glitched the game and unintentionally bypassed having to do the Sealed Cave.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.96)
Post by: edale on October 04, 2017, 08:42:02 pm
Has anyone checked if this patch will work with MSU-1 mods, such as the Dancing Mad mod (https://github.com/Insidious611/DancingMadFF6/releases)? And if so, does this patch need to be applied before or after the MSU-1 patch?

Does the bug fix patch remove any of the uber-damage exploits like Wind God Gau?

And which of the... 6? patches would I need to use?
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.96)
Post by: Rodimus Primal on October 09, 2017, 04:51:53 pm
Has anyone checked if this patch will work with MSU-1 mods, such as the Dancing Mad mod (https://github.com/Insidious611/DancingMadFF6/releases)? And if so, does this patch need to be applied before or after the MSU-1 patch?

Does the bug fix patch remove any of the uber-damage exploits like Wind God Gau?

And which of the... 6? patches would I need to use?

I don't know if anyone has tested this to work with the MSU-1 mods and I'm not sure where it uses the free space in the game to make this work.

I made it a point to not remove any exploits when I added any bug fixes. I wanted to keep the original experience while fixing annoying and sometimes game breaking bugs.

You only need to use ONE of the 6 patches to get what you are looking for. The Updated Opera is a the GBA version of the infamous opera scene that matches the music much better than the original lyrics did, but some people prefer the original so I made you make that choice. The read-me details what is in each one but if you want everything, patch with Bugfixes + Updated Opera + Add-ons.

The Music Player was custom coded by Madsuir to work with TWUE because the version he has on ff6hacking.com and on here uses some of the same free space in the game as Ted Woolsey Uncensored Edition does. You can add this IF you want to, and it's nice to have, but not necessary.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.96)
Post by: edale on October 09, 2017, 08:59:36 pm
I don't know if anyone has tested this to work with the MSU-1 mods and I'm not sure where it uses the free space in the game to make this work.

I made it a point to not remove any exploits when I added any bug fixes. I wanted to keep the original experience while fixing annoying and sometimes game breaking bugs.

You only need to use ONE of the 6 patches to get what you are looking for. The Updated Opera is a the GBA version of the infamous opera scene that matches the music much better than the original lyrics did, but some people prefer the original so I made you make that choice. The read-me details what is in each one but if you want everything, patch with Bugfixes + Updated Opera + Add-ons.

The Music Player was custom coded by Madsuir to work with TWUE because the version he has on ff6hacking.com and on here uses some of the same free space in the game as Ted Woolsey Uncensored Edition does. You can add this IF you want to, and it's nice to have, but not necessary.
I understand how the patch is set up, I was asking which of them would be compatible with the MSU-1 patch.

Since that post a week ago, I've been getting into helping Insidious611 work on his Dancing Mad MSU patch (it's in open-beta atm), helping him locate a few bugs, fix his PCM music (it's now normalized and a few parts are edited), and I made a few new tracks for him.

Just last night I started compatibility testing with this patch (applying the MSU patch first, then this patch), and was coming on here to post the results so far, when I saw your response. :thumbsup:

The patches appear 100% compatible so far (to the point that the music player plays the MSU-1 PCM tracks!!!), but too soon to say for sure; I've already found 1 bug in the MSU-1 patch itself while testing this patch with it, and need to wait for that to be fixed before I can continue testing (fix should be posted later today hopefully).

Do you have a list of the free space addresses this patch uses (TWUE 1.96 + Bug Fixes, Updated Opera, & Add-Ons + Music Player)? Possibly the easiest, and most thorough, compatibility test would be just comparing that list to the list Insidious611 uses (it's apparently a very small list), since you both use an unheadered v1.0 US ROM.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.96)
Post by: Rodimus Primal on October 10, 2017, 08:37:46 pm
I understand how the patch is set up, I was asking which of them would be compatible with the MSU-1 patch.

Since that post a week ago, I've been getting into helping Insidious611 work on his Dancing Mad MSU patch (it's in open-beta atm), helping him locate a few bugs, fix his PCM music (it's now normalized and a few parts are edited), and I made a few new tracks for him.

Just last night I started compatibility testing with this patch (applying the MSU patch first, then this patch), and was coming on here to post the results so far, when I saw your response. :thumbsup:

The patches appear 100% compatible so far (to the point that the music player plays the MSU-1 PCM tracks!!!), but too soon to say for sure; I've already found 1 bug in the MSU-1 patch itself while testing this patch with it, and need to wait for that to be fixed before I can continue testing (fix should be posted later today hopefully).

Do you have a list of the free space addresses this patch uses (TWUE 1.96 + Bug Fixes, Updated Opera, & Add-Ons + Music Player)? Possibly the easiest, and most thorough, compatibility test would be just comparing that list to the list Insidious611 uses (it's apparently a very small list), since you both use an unheadered v1.0 US ROM.

Thanks. Too be honest, I've not looked recently into the free space available. I do know that long list of bug fixes and things applied to this patch have their documentation for the most part though, if that helps.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.96)
Post by: edale on October 10, 2017, 09:54:29 pm
A quick search (google is everyone's friend) found me the tool IPS Peek (https://www.romhacking.net/utilities/1038/).

IPS patch offset lists:
Current (2017-10-9 beta version) Dancing Mad IPS patch: https://pastebin.com/X1ZY0tPi
TWUE 1.96 + Bug Fixes, Updated Opera, & Add-Ons IPS: https://pastebin.com/bZLXLzEw
TWUE - Music Player Main Menu IPS: https://pastebin.com/FWzbrJ88

I'm pretty sure 100% compatibility is verified.

I'm about to start working on the audio for the Opera scenes MSU audio. I'll have plenty of chances to compare the two versions of the opera scene while I do it.  ;)

*edit- And now that I've done it manually, I find this by accident: Patch Checker (https://www.romhacking.net/utilities/1080/) Which is specifically designed to check patch compatibility... Again verified 100% compatible.

*edit2- BUG REPORT: "Final Fantasy VI (TWUE 1.96) + Bug Fixes, Updated Opera, & Add-Ons"(no MSU patch, just that one) - During the ending scene, specifically Relm's part, her last line (STRAGO: RELM! How can toy be thinking about pictures at a time like this?) requires you to hit a button, rather than progressing automatically. If you wait too long to hit the button, the timing gets messed up enough that the game goes to a black screen, and stays there.

Verified the bug is still present in the "Final Fantasy VI (TWUE 1.96)" basic patch, so it's not caused by the bugfixes, addons, or music player.

(Is the delay in posting for a moderator to approve my posts a permanent thing, or is that going to stop after I hit enough posts?)
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.96)
Post by: Rodimus Primal on October 11, 2017, 10:50:10 pm
A quick search (google is everyone's friend) found me the tool IPS Peek (https://www.romhacking.net/utilities/1038/).

IPS patch offset lists:
Current (2017-10-9 beta version) Dancing Mad IPS patch: https://pastebin.com/X1ZY0tPi
TWUE 1.96 + Bug Fixes, Updated Opera, & Add-Ons IPS: https://pastebin.com/bZLXLzEw
TWUE - Music Player Main Menu IPS: https://pastebin.com/FWzbrJ88

I'm pretty sure 100% compatibility is verified.

I'm about to start working on the audio for the Opera scenes MSU audio. I'll have plenty of chances to compare the two versions of the opera scene while I do it.  ;)

*edit- And now that I've done it manually, I find this by accident: Patch Checker (https://www.romhacking.net/utilities/1080/) Which is specifically designed to check patch compatibility... Again verified 100% compatible.

*edit2- BUG REPORT: "Final Fantasy VI (TWUE 1.96) + Bug Fixes, Updated Opera, & Add-Ons"(no MSU patch, just that one) - During the ending scene, specifically Relm's part, her last line (STRAGO: RELM! How can toy be thinking about pictures at a time like this?) requires you to hit a button, rather than progressing automatically. If you wait too long to hit the button, the timing gets messed up enough that the game goes to a black screen, and stays there.

Verified the bug is still present in the "Final Fantasy VI (TWUE 1.96)" basic patch, so it's not caused by the bugfixes, addons, or music player.

(Is the delay in posting for a moderator to approve my posts a permanent thing, or is that going to stop after I hit enough posts?)

That's good to know about the MSU-1 patch! Thank you!

Wow, I was not aware of the bug in the timing. I will have to fix that for the next release. I'm currently working on fixing a bug in Namingway Edition and then I'll get to TWUE.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.96)
Post by: edale on October 12, 2017, 01:58:44 am
Yea, I was checking the timing for the OST version of the ending, because things were out of sync, with your patch installed, and noticed the problem, did a number of checks afterwards with differently patched roms to track down which one was causing the problem (needed to add some silence to the beginning of the track, and fade-out/fade-in to eliminate the cross-fade into part 2 of the ending, and add some more silence between the 2 parts. timing's perfect now).

The point at which the lockup causes the unending black screen seems to be if you don't hit the button to advance the text until after the next section's music (I think it was shadow's) ends.

The only way to keep things in sync is to be ready to hit the button to advance the text in Relm's ending as soon as it pops up. (with or without the MSU-1 audio playing, the effect is the same).

October 18, 2017, 02:44:30 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Sorry for the double-post, but I felt my last post too old for just editing this in.

The Music Player patch is compatible with the Dancing Mad MSU-1 mod... Mostly... With some glitching...

With the Music Player patch and the Dancing Mad MSU-1 patch both applied, there is some slight audio glitching when entering/exiting the menu screen (usually just a momentary muting of the sound).

In at least one location, the Returner's Hideout, after Banon joins your party, and you are supposed to get on the raft, if you return to the hideout, exiting the menu screen will mute the music until you change rooms, and the wrong track will play on the screen just outside the Returner's Hideout (not the world map, the screen just outside the cave). This only happens with both patches applied, either one individually is fine.

This is likely not something that can be fixed without the code for the music player patch, since it's not a case of both patches using the same block of data, and frankly is minor enough to not be worth the time to fix (as compatibility is a nice bonus the patch author didn't even consider until I started testing, though I've seen him use the TWUE patch and music player on at least one of his demo videos since then, lol).

My advice: Use just the TWUE + MSU patches (patch with MSU then patch TWUE). If you want to use the music player to listen to the MSU-1 music tracks at some point, copy your rom file, apply the music player patch, use the player to listen to the music, then revert to the patch without the music player to continue playing the game.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.96)
Post by: 121J on October 18, 2017, 04:38:03 pm
I'm really enjoying this hack so far - it really is shaping up to be my favourite version of FF6. Just one minor bug I spotted:
(https://i.imgur.com/LTNH0pp.png)
As you should be able to see, the spacing on the capital I is a bit off (by a pixel, I think), causing it to blend into the n. Other than that it's superb so far.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.96)
Post by: Gi Nattak on October 18, 2017, 05:55:08 pm
Ah yes, the ending songs are timed out alongside the event code & dialog to play perfectly in sync, or else your gonna have a bad time.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.96)
Post by: edale on October 18, 2017, 07:18:42 pm
As you should be able to see, the spacing on the capital I is a bit off (by a pixel, I think), causing it to blend into the n. Other than that it's superb so far.
I believe the patch removes 1 pixel of space between all letters to give it the space to fit longer names and descriptions on-screen. Not a bug, a 'feature'.  ;D
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.96)
Post by: Rodimus Primal on October 18, 2017, 09:09:09 pm
Some letters it might make sense for me to add that single pixel like the letter "I" or the lowercase "m" and "n" but I hope that doesn't create a spacing issue in the text. I do have to work on another update and should be able to get one up soon.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.96)
Post by: edale on October 18, 2017, 09:10:57 pm
Is there anywhere that documents all the monster name changes? I'm having a hell of a time figuring out Gau's rages with the renames. (And there must be something in the patch that changes the save data for rages, because a srm editor for FFVI I found can't seem to actually effect the rages Gau has learned... and shows him having a lot of rages from a lor further in the game than I am or have...)

Short term though, What's the new name of "Marshal" (the boss from the first strategy section where Locke works with the Moogles)?
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.96)
Post by: Rodimus Primal on October 18, 2017, 09:18:00 pm
Is there anywhere that documents all the monster name changes? I'm having a hell of a time figuring out Gau's rages with the renames.

The item, monster, and spell names are the current names used by Square in all versions of Final Fantasy VI (GBA, Mobile, and Steam). Obviously I had to shorten some of them because of space. Here's the list from Gamefaqs:

https://www.gamefaqs.com/gba/930370-final-fantasy-vi-advance/faqs/46956 (https://www.gamefaqs.com/gba/930370-final-fantasy-vi-advance/faqs/46956)
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.96)
Post by: edale on October 18, 2017, 10:06:19 pm
The item, monster, and spell names are the current names used by Square in all versions of Final Fantasy VI (GBA, Mobile, and Steam). Obviously I had to shorten some of them because of space. Here's the list from Gamefaqs:

https://www.gamefaqs.com/gba/930370-final-fantasy-vi-advance/faqs/46956 (https://www.gamefaqs.com/gba/930370-final-fantasy-vi-advance/faqs/46956)
So Marshal is "Guard Leader" in this?

Also:

Just found a HUGE time-saver for learning rages: https://www.romhacking.net/hacks/1371/ (patch is for a headered ROM), gets rid of leap entirely, if Gau is in the party when you win the battle, and he can learn a new rage from one of the monsters, he does. Apparently also works outside of the velt, though I'm still in the velt atm (Until I get that damned Marshal...) so can't verify that part.

100% compatible with both this patch and Dancing Mad.

Patch is for a headered ROM, so I converted it to a patch for a headerless ROM (so I could check compatibility mostly), here's a copy of the IPS for a headerless ROM if anyone wants it: https://mega.nz/#!fURymCqT!gHKfSeALgk8KvEewwAeGypb7tX5cxKPQVoBDb-DpYFE
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.96)
Post by: 121J on October 18, 2017, 10:54:00 pm
Some letters it might make sense for me to add that single pixel like the letter "I" or the lowercase "m" and "n" but I hope that doesn't create a spacing issue in the text. I do have to work on another update and should be able to get one up soon.
It's only the I that has the problem. It looks like if you were to add one more pixel of space then it would be consistent with the other characters.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.96)
Post by: Rodimus Primal on October 20, 2017, 12:13:02 am
Yea, I was checking the timing for the OST version of the ending, because things were out of sync, with your patch installed, and noticed the problem, did a number of checks afterwards with differently patched roms to track down which one was causing the problem (needed to add some silence to the beginning of the track, and fade-out/fade-in to eliminate the cross-fade into part 2 of the ending, and add some more silence between the 2 parts. timing's perfect now).

The point at which the lockup causes the unending black screen seems to be if you don't hit the button to advance the text until after the next section's music (I think it was shadow's) ends.

The only way to keep things in sync is to be ready to hit the button to advance the text in Relm's ending as soon as it pops up. (with or without the MSU-1 audio playing, the effect is the same).

October 18, 2017, 02:44:30 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Sorry for the double-post, but I felt my last post too old for just editing this in.

The Music Player patch is compatible with the Dancing Mad MSU-1 mod... Mostly... With some glitching...

With the Music Player patch and the Dancing Mad MSU-1 patch both applied, there is some slight audio glitching when entering/exiting the menu screen (usually just a momentary muting of the sound).

In at least one location, the Returner's Hideout, after Banon joins your party, and you are supposed to get on the raft, if you return to the hideout, exiting the menu screen will mute the music until you change rooms, and the wrong track will play on the screen just outside the Returner's Hideout (not the world map, the screen just outside the cave). This only happens with both patches applied, either one individually is fine.

This is likely not something that can be fixed without the code for the music player patch, since it's not a case of both patches using the same block of data, and frankly is minor enough to not be worth the time to fix (as compatibility is a nice bonus the patch author didn't even consider until I started testing, though I've seen him use the TWUE patch and music player on at least one of his demo videos since then, lol).

My advice: Use just the TWUE + MSU patches (patch with MSU then patch TWUE). If you want to use the music player to listen to the MSU-1 music tracks at some point, copy your rom file, apply the music player patch, use the player to listen to the music, then revert to the patch without the music player to continue playing the game.

Madsuir who made the Music Player (and the version that comes with Woolsey Uncensored) made a fix, but to my understanding has issues with volume being too loud. If you download their hack http://www.romhacking.net/hacks/3183/ (http://www.romhacking.net/hacks/3183/) the fixes are in that file. Perhaps I should include them in my Music Player file.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.96)
Post by: edale on October 21, 2017, 04:00:37 am
Madsuir who made the Music Player (and the version that comes with Woolsey Uncensored) made a fix, but to my understanding has issues with volume being too loud. If you download their hack http://www.romhacking.net/hacks/3183/ (http://www.romhacking.net/hacks/3183/) the fixes are in that file. Perhaps I should include them in my Music Player file.
At least part of the problem comes from this part of his patch:
Quote
I coded a current field song save when entering main menu
and song restore when pressing B to exit the main menu. This should guarantee
the music player song will never play on the field, even if silence was the
previous field song.
Since there's a noticeable audio glitch every time you leave the menu when using the MSU patch with that one. (pretty sure Insidious has a similar code somewhere for the MSU audio and the glitch is from running both sets of code)

I do have to say, his readme is very well documented on the changes made and what they do. If there's a similar document covering the changes made to the TWUE version, Insidious might be able to fix that part of the issue.

Those music player fixes would likely help though.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.96)
Post by: Rodimus Primal on October 21, 2017, 10:49:12 pm
At least part of the problem comes from this part of his patch:Since there's a noticeable audio glitch every time you leave the menu when using the MSU patch with that one. (pretty sure Insidious has a similar code somewhere for the MSU audio and the glitch is from running both sets of code)

I do have to say, his readme is very well documented on the changes made and what they do. If there's a similar document covering the changes made to the TWUE version, Insidious might be able to fix that part of the issue.

Those music player fixes would likely help though.

The only difference between the one for unpatched games and TWUE is that the Song Titles were moved slightly because they occupied the same free space as another patch I had used. So if a fix can be made so that the Music Player can be used with the MSU-1 patch it should work with TWUE as well.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.96)
Post by: edale on October 22, 2017, 07:34:22 pm
The only difference between the one for unpatched games and TWUE is that the Song Titles were moved slightly because they occupied the same free space as another patch I had used. So if a fix can be made so that the Music Player can be used with the MSU-1 patch it should work with TWUE as well.
I'll pass the relevant sections of code to Insidious, not sure if he'll put any priority on that though. ATM he's doing a thorough playthrough looking for issues before the final beta release, while I'm doing a playthrough looking for any places the soundtrack can be improved, especially by the inclusion of more SFX tracks.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.96)
Post by: Chronosplit on October 23, 2017, 03:45:01 pm
I've finally done it.  I've created a "greatest hits" for patching with everything including the add ons version.  Pastebin approved as far as I can tell.  Update as you wish Rodimus.  Submitted for your approval:

1. Apply TWUE with addons, any config.  This should work with the sound player as well.
2. Apply Header.
-Vanish/Doom Fix
-Rage Patch (Optional, TWUE already has the Death Warden part.)
-Psycho Cyan
-Jump Megafix (Either version, but remember the letter.)
-Pincer+Row Fix

-Randomosity Random Monster Encounter Fix (This, jump megafix, and the zombie related patches are probably your most wanted as they fix the worst parts.)
-Miscolored Command Names (Mostly cosmetic.  Both work, but equipment based is recommended.)

3. Remove Header
-Zombie/Tapir (Any version.)
-Zombie/Rippler (Any version.)
-Ultimate Damage Fix

-Walk This Way
-Imp's Retort (Remember to keep an eye out for the Jump Megafix compatible ones, also you really want to use this if you used Psycho Cyan.)
-Imp's Rage
-Imp's Call
-Imp Skimp (Cosmetic)

-Self Sneeze
-Item/Magic Counter
-Unequipium (Mostly cosmetic but really annoying)
-Upside Down (Cosmetic)
-Chain of Command (Mostly cosmetic.  Remember to keep an eye out for the Miscolored Command Name related patches.)
-Mini-Maps Upgrade


Patches like Swdtech speedup are untested (someone might've done the latter though as it's popular).  Crossed out items will be in the next version.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.96)
Post by: Digitsie on October 23, 2017, 05:47:40 pm
Thanks, Chronosplit! Thank you so MUCH. :D
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.96)
Post by: octorox on October 23, 2017, 05:51:31 pm
Thanks Chronosplit, It would be nice to have a guide explaining what these patches do and where we can find them, because I do feel vanilla TWUE is a little too conservative with bugfixes for my tastes.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.97)
Post by: Rodimus Primal on October 23, 2017, 06:43:24 pm
Ok! Version 1.97 has been approved and it includes all of these fixes:

-Fixes the letter I for spacing issue.
-Adds ll,il, and, li tiles which allowed some of the monster names to be fixed (Silver Lobo, LandGrillon, etc)
-Fixed some monster names
-Script fixes which includes the soft locking bug from the ending with Relm and Strago
-Adds the optional fixes to the Music Player 

I've finally done it.  I've created a "greatest hits" for patching with everything including the add ons version.  Pastebin approved as far as I can tell.  Update as you wish Rodimus.  Submitted for your approval:

1. Apply TWUE with addons, any config.  This should work with the sound player as well.
2. Apply Header.
-Vanish/Doom Fix
-Rage Patch (Optional, TWUE already has the Death Warden part.)
-Psycho Cyan
-Jump Megafix (Either version, but remember the letter.)
-Randomosity Random Monster Encounter Fix (This, jump megafix, and the zombie related patches are probably your most wanted as they fix the worst parts.)
-Miscolored Command Names (Mostly cosmetic.  Both work, but equipment based is recommended.)

3. Remove Header
-Zombie/Tapir (Any version.)
-Zombie/Rippler (Any version.)
-Ultimate Damage Fix
-Walk This Way
-Imp's Retort (remember to keep an eye out for the Jump Megafix compatible ones.)
-Imp's Rage
-Imp's Call
-Imp Skimp (Cosmetic)
-Self Sneeze
-Upside Down (Cosmetic)
-Chain of Command (Mostly cosmetic.  Remember to keep an eye out for the Miscolored Command Name related patches.)

Untested is the Map fix, and most little things like Swdtech speedup (someone might've done the latter though as it's popular).

Some of these can be worth it as they are just bug fixes (like the Imp ones) but some are exploit killers (Psycho Cyan and Vanish/Doom) and that wasn't the scope of Ted Woolsey Uncensored Edition. Some also change some of the original functions in game too. That's why Chronosplit's list is so crucial since I've noticed that adding some of them causes problems with FF3USME after the fact.

Seriously though, Chronosplit, thank you for compiling this list. Perhaps I should rewrite it with a description of what each of them does so that people can optionally add them. I believe a majority of them are here on RHDN but I could be wrong.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.97)
Post by: Chronosplit on October 23, 2017, 08:20:02 pm
You're all very welcome!

Yeah I agree with the Imp patches now (though Retort wouldn't be in TWUE either way as it's the "other half" of Psycho Cyan), and I believe that the Zombie patches are actually updated versions of the Tapir and Ripple fixes.  Imp and Zombie are just cursed in the game.

Also I forgot to add Pincer+Row to that.  Whoopsie, it's low priority but fixed.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.97)
Post by: Sephirous on October 24, 2017, 01:39:46 am
Something weird happened when I beat the new version.

When it gets to the part where Relm and Strago are escaping Kefka's Tower in the end cut scene.
The game suddenly stops. But the music keeps playing and graphics keep moving but the screen stops with her dialogue displayed and just sits there frozen. Then after pushing the A button the dialogue proceeds as if it were a general conversation occurring in a town instead of being automatic during a cut scene.

Is there is a malfunction in the patch or is it on my end.  :)
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.97)
Post by: Rodimus Primal on October 24, 2017, 06:53:44 am
Something weird happened when I beat the new version.

When it gets to the part where Relm and Strago are escaping Kefka's Tower in the end cut scene.
The game suddenly stops. But the music keeps playing and graphics keep moving but the screen stops with her dialogue displayed and just sits there frozen. Then after pushing the A button the dialogue proceeds as if it were a general conversation occurring in a town instead of being automatic during a cut scene.

Is there is a malfunction in the patch or is it on my end.  :)
wait, it doesn't proceed? I was sure I made sure the line had the right coding. I'm going to have to look further into this later tonight.

Edit- Wait, did you update to version 1.97 yet? I fixed that with the new version as you aren't the first to report on that bug. I can double check to make sure I created the patches correctly, as that COULD be the issue. But if you aren't using 1.97, I'd upgrade now.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.97)
Post by: edale on October 25, 2017, 05:18:58 am
Something weird happened when I beat the new version.

When it gets to the part where Relm and Strago are escaping Kefka's Tower in the end cut scene.
The game suddenly stops. But the music keeps playing and graphics keep moving but the screen stops with her dialogue displayed and just sits there frozen. Then after pushing the A button the dialogue proceeds as if it were a general conversation occurring in a town instead of being automatic during a cut scene.

Is there is a malfunction in the patch or is it on my end.  :)
Tested, bug seems gone.

Are you absolutely sure you're using the 1.97 patch, and not the 1.96 one? Because that bug was present in the 1.96 patch.

*edit- I used the "Final Fantasy VI (TWUE 1.97) + Bug Fixes, Updated Opera, & Add-Ons" patch. Which one were you using?
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.97)
Post by: Special on October 25, 2017, 09:03:11 am
Found a typo on the latest patch, Final Fantasy VI (TWUE 1.97) + Bug Fixes.ips should be Final Fantasy VI (TWUE 1.97) + Bugs.ips

mirite































I kid
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.97)
Post by: Rodimus Primal on October 26, 2017, 07:35:13 pm
I double checked all of the patches on Version 1.97 and I can confirm that the bug was fixed. The reason this happened was because I added a line for Strago to say in the ending not realizing it would cause the game to need to be advanced since it's all timed out. So I kept the line in by adding it to the first text box and removed the need to press anything to advance.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.97)
Post by: edale on October 28, 2017, 04:30:13 am
I'm not sure if this is a mistranslation or not, but in the WoR Opera House just after beating the Earth Dragon, if you talk to Impresario he says:
"Looks like we're gonna have to save the day once again!"

It seems something along the lines of:
"Looks like you've saved the day once again!"
Would be more appropriate.

*edit- I was thinking maybe that's a line that the party is supposed to say right after talking to Impresario before fighting Earth Dragon.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.97)
Post by: pizzaguy on October 29, 2017, 10:31:52 pm
I'm at the point where you find "Gerad" in Nikeah, and when I try to talk to him for the 3rd time before he heads to his ship, the game soft locks and I can't continue forward. I tried changing who was the first character in the order, leaving and coming back, and talking to other people but it just freezes there every time. I was able to find a workaround by loading up my save state into an unmodified FFVI ROM, getting past that part, saving, and loading it up again in the TWUE ROM.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.97)
Post by: Rodimus Primal on October 30, 2017, 12:57:35 am
I'm at the point where you find "Gerad" in Nikeah, and when I try to talk to him for the 3rd time before he heads to his ship, the game soft locks and I can't continue forward. I tried changing who was the first character in the order, leaving and coming back, and talking to other people but it just freezes there every time. I was able to find a workaround by loading up my save state into an unmodified FFVI ROM, getting past that part, saving, and loading it up again in the TWUE ROM.

Dang it! I knew I forgot something! It's caused by the bugfix (Gerad and Sabin) for that moment in the script. If any editing is done in FF3USME, then it messes with that bugfix. For some reason, ANY of Leet Sketcher's fixes have an issue with TWUE if you use FF3USME to edit after the fact. I'm going to fix it soon (give me a day or so!)

However, if you want to fix it yourself, download Leet Sketcher's fix here: http://www.romhacking.net/hacks/2650/ (http://www.romhacking.net/hacks/2650/) and use the unheadered reverse patch, then repatch it with the unheadered fix.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.97)
Post by: pizzaguy on October 30, 2017, 02:33:25 pm
Dang it! I knew I forgot something! It's caused by the bugfix (Gerad and Sabin) for that moment in the script. If any editing is done in FF3USME, then it messes with that bugfix. For some reason, ANY of Leet Sketcher's fixes have an issue with TWUE if you use FF3USME to edit after the fact. I'm going to fix it soon (give me a day or so!)

However, if you want to fix it yourself, download Leet Sketcher's fix here: http://www.romhacking.net/hacks/2650/ (http://www.romhacking.net/hacks/2650/) and use the unheadered reverse patch, then repatch it with the unheadered fix.

Thanks man. So far I've been able to continue with the game without any issues after loading the save state in a vanilla ROM, getting past that, and then loading the original ROM. I should note I'm using the TWUE with all of the options selected.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.97)
Post by: Chronosplit on October 30, 2017, 09:56:51 pm
Huh, who knew?  After applying the anti-patch this works just fine.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.97)
Post by: Rodimus Primal on October 31, 2017, 02:45:42 pm
Huh, who knew?  After applying the anti-patch this works just fine.

Yeah it's weird. But it's fixed now. I've submitted the update to iron out that bug. I just have to remember that if I make any further edits to the game to do that.

Happy Halloween everybody!
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.97a)
Post by: edale on November 02, 2017, 02:19:19 am
You updated the name of the readme, but you didn't actually add the changes made to 1.97a in the readme's contents.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.97a)
Post by: Rodimus Primal on November 02, 2017, 11:19:15 am
You updated the name of the readme, but you didn't actually add the changes made to 1.97a in the readme's contents.

Yeah I overlooked that. The fix was also made for version 1.94 too.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.97a)
Post by: edale on December 31, 2017, 08:56:59 pm
@Rodimus Primal Do you have the ASM files for the TWUE mod to Madsiur's Music Player patch? If so, could I get a link to them please? I'm trying to get Madsiur to make a mod of it that will play nicely with the MSU mod when exiting the menu screen, and he doesn't think he still has those files.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.97a)
Post by: Rodimus Primal on January 01, 2018, 08:58:39 am
@Rodimus Primal Do you have the ASM files for the TWUE mod to Madsiur's Music Player patch? If so, could I get a link to them please? I'm trying to get Madsiur to make a mod of it that will play nicely with the MSU mod when exiting the menu screen, and he doesn't think he still has those files.

I'm looking through all of my files and here's what I have. When he initially made it for Version 1.90, the info file states:

Config 1:
---------
$C3F1E0-$C3F51F      Music Player code
$C3F520-$C3FB27      Song names

Config 2:
---------
$C3F1E0-$C3F559      Music Player code
$C3F55A-$C3FB61      Song names

Now the song names were moved to another place in the ROM in later revisions. The ASM file, to my understanding is the same otherwise for the standard Music Player, as far as actual coding is concerned. He also said to me awhile back that the ASM for the sound resume is the same. I'll PM you what I have. 
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.97a)
Post by: edale on January 02, 2018, 02:06:11 am
I just ran patchchecker on your 1.97a patch vs the music player patch in your patch.

There's a conflict:

https://pastebin.com/uZP4VRpZ

I'm not sure how important this bit of code is to either patch.

*edit- It seems (though I'm not 100% sure) that the conflict is in one of the addons, as the conflict is only present in versions of your 1.97a patch with the addons.

Your readme lists Blitz name display and Coliseum Rewards display as the only changes in the addons.

I'm assuming http://www.romhacking.net/hacks/3312/ and http://www.romhacking.net/hacks/3301/ are the 2 mods in the add-ons. Both show as 100% compatible with both 'Final Fantasy VI (TWUE 1.97a) + Bug Fixes & Updated Opera.ips' (so changes to them wouldn't be needed, like with the music player) and the music player. So unless the add-ons has another change, I don't know where this conflict is coming from. It's only in the IPSs with addons, but none of the addons seem to be the cause...

*edit2 - want some fun graphical effects? Apply 'Final Fantasy VI (TWUE 1.97a) + Bug Fixes, Updated Opera, & Add-Ons', then apply the music player patch, then load the ROM and look at the music player menu, about 1/5th of it is gibberish.

January 02, 2018, 09:17:33 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Word from Madsiur:
Quote
Well the music player code end around $C3F500-$C3F550. If you can find $680 free bytes for the song names only elsewhere in the ROM, agree with Rodimus Primal or w/e or even expand the ROM, this would solve the problem.
The music player code absolutely need to be from $C3F1E0 to $C3F550 but song name can be anywhere else, but in 1 single block.
Quote
For the free space, here is what is possible without expanding the ROM. You need around 1660 bytes ($680). The third option is expanding the ROM.

00D613 00DF9F [2445 Bytes] Unused Space
14F606 14FFFF [2554 Bytes] Unused Space
Do you know if there's a chunk of around $680 free in those listed spaces in TWUE 1.97a? I know TWUE already expands the ROM, but I think it'd be best to keep the music player patch in the bounds of an un-expanded ROM if possible.

*edit- some checking into 'Final Fantasy VI (TWUE 1.97a) + Bug Fixes, Updated Opera, & Add-Ons' with IPS-Peek tells me that nothing in TWUE touches that bank of unused space at 14F606 through 14FFFF (and neither does the MSU patch).
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.97a)
Post by: Madsiur on January 02, 2018, 09:25:56 am
The biggest music player implementation (with extra songs) take from $C3F1E0 to $C3FBB6 (which is a bit smaller on regular TWUE). One of the thing that can be done is moving the song names alone somewhere else. There are only two possible places for this since it requires about $680 bytes:

Code: [Select]
C0D613 C0DF9F [0x098D Bytes]
D4F606 D4FFFF [0x09FA Bytes]
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.97a)
Post by: Rodimus Primal on January 02, 2018, 06:26:30 pm
Dang it. Must have messed something up making that patch. Knowing this, it can be fixed easily enough. Simply take TWUE with update opera and bug fixes and add those two patches, then the Music Player. I'm going to make a patch with that fixed soon!

Edit- Okay so I did a little bit of testing around, JUST to be sure. Here's what I've discovered. It's the Main Menu Music Player patch causing the problem. If I remember correctly, Madsuir moved the code slightly for Config 1 and 2 so that it doesn't overlap. So, as it stands right now, the Main Menu patch is not compatible with any patch with Bugfixes.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.96)
Post by: Chronosplit on January 02, 2018, 10:00:07 pm
Thanks Chronosplit, It would be nice to have a guide explaining what these patches do and where we can find them, because I do feel vanilla TWUE is a little too conservative with bugfixes for my tastes.
Sorry about being late, but since this was brought up and I missed it the first time around I sould probably mention that almost all of those patches in the "greatest hits" list should be available on RHDN.  I'm thinking the exceptions are the Vanish/Doom, Cyan, and Rage things, which you can find with a quick google (and also just happen to be the things you may not want).  Outside of that, you'll find the remaining ones in assassin17's site if there are any missing, because Sketcher's are all here.

Another boon of the short list is that it's significantly easier to track down and download everything. :P
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.97a)
Post by: edale on January 03, 2018, 03:11:49 am
The biggest music player implementation (with extra songs)
If anyone's wondering, the "with extra songs" is a reference to the fact that FFVI only goes up to track $54 (84), and some changes to the music coding for the Dancing Mad MSU mod has parts of Dancing Mad (the song) on tracks $65-$67 (101-103), so the chunk of the code had to be made longer to account for the extra track IDs (ones had to be added for every track number 85-103, rather than just the ones for 101-103).

Also I made a mod (my first!) that installs on top of the Dancing Mad MSU-1 mod, which reintroduces the songs from the FFVI Special Tracks album that were written for FFVI, but cut from the final game. Those tracks are at $5A-$5D (90-93), and Madsiur is making me a copy of the Music Player patch that includes those songs, on top of the version for just the MSU patch I mentioned in an earlier post.

I had asked Madsiur to make the MSU-1 music player's patch based off of this version, so it'd work on a copy of the ROM with TWUE, Dancing Mad, and optionally my mod all applied. And I try to be very thorough in my testing as possible, which is how I found these compatibility issues.

In case anyone's curious:
Dancing Mad MSU mod: https://github.com/Insidious611/DancingMadFF6/releases
Cut Songs Restoration Mod (my patch): https://mega.nz/#F!PJZg1IRb!kS3ECIgKhAkc-qHWkVGRAg

My mod's probably going to be rolled into the Dancing Mad installer as an optional component at some point (along with both versions of the music player patch that Madsiur is making for me), so I'm not planning to actually release it as its own patch on here atm.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.98)
Post by: Rodimus Primal on January 05, 2018, 04:03:09 pm
Okay. Version 1.98 has been submitted. Madsuir made three updated versions of the Music Player that move the song data to a better and unused portion of free space. Maybe this will help making it compatible with other bugfix patches that TWUE does not use. The new Main Menu patch (TWUE Main Menu A)can ONLY be used on a version of TWUE with bugfixes. As such, I am including the older Main Menu patch (now labeled Main Menu B) that can be used on versions of TWUE without bufixes.

The reason for this, as we found out, is caused by the in game clock. The Bugfixes versions of TWUE include the 255 game clock patch and the Main Menu Music player caused the issue. Personally, I use Config 2 on my personal version when playing FFVI.

Edit - Version 1.98 is Live!
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.98)
Post by: Chronosplit on January 06, 2018, 11:43:16 am
Just checked things out with the latest version since I got patch checker running again.  Everything in the small list and the Minimaps Update patch is a go, the only thing that collides is the checksum.  I'll go back to my small list and add it in.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.98)
Post by: Dispo96 on January 08, 2018, 04:29:47 am
Hey hey. :)  I have never ever played FF VI and now I'm deciding to take it by the horns.

Curious, what's the difference between yours and this one here? https://www.romhacking.net/translations/697/
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.98)
Post by: vivify93 on January 08, 2018, 05:11:26 pm
I'm not affiliated with this project, but Sky Render's fan translation is dry, boring, and overly-literal--and somehow it manages to still flub some nuances. It's not good, man.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.98)
Post by: Chronosplit on January 08, 2018, 05:22:16 pm
The linked project is a translation of the Japanese version.  It's very literal on purpose (at least I think so), and opinions aside more than anything it's meant for someone to not play on their first playthrough of the game.  It's kind of a "what did we miss" sort of thing to those who've played the unaltered SNES version.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.98)
Post by: Rodimus Primal on January 08, 2018, 09:59:02 pm
Hey hey. :)  I have never ever played FF VI and now I'm deciding to take it by the horns.

Curious, what's the difference between yours and this one here? https://www.romhacking.net/translations/697/

There's a LOT actually different. The old RPGONE translation was known to be VERY literal and is based off the Japanese ROM. As such, it calls Espers "Phantom Beasts" and uses the original Japanese names like Tina and Mash instead of Terra and Sabin. To my understanding, the actual re-translation was done by Sky Render, who himself said that his wasn't very good. It also uses a TERRIBLE looking text font that hurts my eyes.

An old translation that never was made into the actual game was made by someone named Lina Darkstar on the IcyBrian forums. It was an excellent comparison to the RPGONE version. After 43 pages of forum posts to read, I copied them onto a text document for comparison. 

Since then, the GBA version was released and some disliked the lines that were changed just to change them (such as "Son of a sandworm" instead of "Son of a Submariner.") Also, without the color and music patches, the GBA version looks terrible. The screen resolution is smaller forcing certain parts of the screen to look different. Again, I'm not a fan of the font either. There is also a torture scene that was cut from this version as well.

I set out to make the best of both worlds using the original SNES Final Fantasy III translation as a base. I went line for line comparing the original SNES Woolsey Translation against the RPGONE, Lina Darkstar's notes, AND the GBA translations. Back when the game originally came out, the game was censored for language, partial nudity, and religious tones. I uncensored the graphics and restored lines as they should be. Since this uses the SNES version as a base, the torture scene was left intact.

Then I went on to either restore content, or fix persistent bugs from the original game. Some of these came from patches from the community, and some I modified it after the fact. This included expanding and modernizing the spell, monster, and item names, adding full length item descriptions, and restoring classes to the characters. You'll notice that Sabin is a Monk, and Shadow is a Ninja. Since this is based on the US Final Fantasy III, I added the restored Final Fantasy VI title screen, AND the B Button Dash.

So, with that all said, if you download this, you're probably going to wonder WHAT version you should play right? My recommendation is play Ted Woolsey Uncensored Edition as your first playthrough of this game. Use the patch that says TWUE with Bugfixes, Add-Ons, and Updated Opera.

If you're wondering about the Updated Opera, I chose to release this with the option for people to use the OLD translation for that section of the game as its a preference thing. Square currently uses the updated lyrics in their live performances as they BETTER match the actual melody of the song.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.98)
Post by: Dispo96 on January 08, 2018, 10:22:09 pm
I appreciate all your information and feedback, you seem like a really open and honest person.  Usually a person would take offense to me asking something like that.  I'll try the version you recommend.  So I need FF III USA to patch it properly?

Edit : So I got it all up and running, when I load it in RetroArch however, the opening sceens work fine, the chat ect.   When I get to the first battle the screen turns in to like if you put a dirty SNES game in the console and turned it on, it's all blurred and you can't see anything properly.  What would cause this?

I'm using  bsnes-Mercury Accuracy in RetroArch

Edit : Got it to work, I edited a 1.1 version and not a 1.1... Why does that matter and why did you edit 1.0 vs 1.1?  what's the difference really?
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.98)
Post by: Squall_FF8 on January 09, 2018, 07:33:06 am
The old RPGONE translation was known to be VERY literal and is based off the Japanese ROM. As such, it calls Espers "Phantom Beasts" and uses the original Japanese names like Tina and Mash instead of Terra and Sabin.
Too bad, Phantom Beast is much more meaningful then Esper. BTW if Japanese names are Tina and Mash, why they are still called Terra and Sabin?

... and restoring classes to the characters. You'll notice that Sabin is a Monk, and Shadow is a Ninja.
What do you mean by classes? and restoring them?
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.98)
Post by: Chronosplit on January 09, 2018, 10:10:14 am
Names of main characters are usually carried over in official re-translations for the sake of people replaying them, that may be why they're the same in there.  The only exception to this I've ever seen is Final Fantasy Tactics due to the new style.

EDIT:
Edit : Got it to work, I edited a 1.1 version and not a 1.1... Why does that matter and why did you edit 1.0 vs 1.1?  what's the difference really?
Main reason is because there's a better fix for the sketch bug available for 1.0 than 1.1 tried to do.  There might be other reasons Rodimus did.

1.0 and 1.1 are different releases, of which there is different data in other places.  The main noticeable difference between the two is Square's first attempt at fixing sketch though.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.98)
Post by: Rodimus Primal on January 09, 2018, 06:03:03 pm
Too bad, Phantom Beast is much more meaningful then Esper. BTW if Japanese names are Tina and Mash, why they are still called Terra and Sabin?
What do you mean by classes? and restoring them?

In the main menu, the character's class was present in the Japanese version, but was removed from the US for whatever reason. It is restored in Woolsey Uncensored.
(http://www.bwass.org/bucket/Final%20Fantasy%20VI-%20TWUE%201.png)

I chose to use Square's current naming for just about everything from current versions of FFVI. That's why I kept Terra, Sabin, Esper, and Kefka.

I think Chronosplit answered what is different about 1.0 and 1.1. However, it is also because the ROM hacking community uses 1.0 as the base ROM for everything. Other hacks that were used in TWUE are made FOR 1.0. That's why it makes a difference what version you patch on.

Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.98)
Post by: Chronosplit on January 09, 2018, 06:52:46 pm
Ah, I see.  So it's sort of like with Pokemon Fire Red, in which everything is made for 1.0 FR and nothing else.  I wasn't completely sure as I've seen bugfix patches made for 1.1.

In that specific case developers of tools do it that way to make things less confusing, and because there's so much different between different versions.  There's little reason to make support for LeafGreen or FR 1.1 in that case, when you can port back the bug fixes that were in 1.1 and re-introduce the Pokemon found in LG (you can port over LeafGreen's title screen if you wanted to put in the effort).
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.98)
Post by: edale on January 10, 2018, 01:30:29 am
If you're wondering about the Updated Opera, I chose to release this with the option for people to use the OLD translation for that section of the game as its a preference thing. Square currently uses the updated lyrics in their live performances as they BETTER match the actual melody of the song.
I can verify this after all my work on the different opera versions for the MSU patch. The updated lyrics match almost perfectly with the spoken lyrics in most of the versions, and the spoken parts match up to the point that the lip flaps match up once the song is timed properly.

Hey hey. :)  I have never ever played FF VI and now I'm deciding to take it by the horns.
Might I suggest trying out the Dancing Mad MSU-1 patch as well, it's 100% compatible with this patch, and massively enhances the audio.
https://github.com/Insidious611/DancingMadFF6/releases
(run the Dancing Mad installer targeting an unmodded unheadered 1.0 ROM, then apply the Ted Woolsey patch on top of that)

An MSU-1 patch basically allows the SNES to play CD quality audio. It is playable through RetroArch using the "lr-snes9x (current)" emulation core.

https://www.youtube.com/watch?v=4WHT98HBgpE
This video shows an example, and is from MUCH earlier in development than it is now (it's essentially finished atm, and pretty much all the bugs have been eliminated, and is on a public beta), but gives a good idea of the improvement on the music (and yes, the music has been properly normalized since that video was made).

There are several options for pretty much every track, so if you don't like a particular version of a song you can just replace it with a different one. Also, if you find a version of a song online that you'd like converted for use with the MSU-1 mod, just PM me and I'll convert it for you. (For the closest to the original, select "OST" as the music option, it's the offical remastered FFVI soundtrack CD released by Square; One thing, I'd use the OTH version of the opera, rather than the ost one if you go this route, sooo much better with actual vocals)

https://mega.nz/#F!PJZg1IRb!kS3ECIgKhAkc-qHWkVGRAg
This is a little mod I made, called the 'Cut Songs Restoration mod', that is applied after the Dancing Mad patch which seamlessly reintroduces 4 songs from the FFVI Special Tracks album, which were written for FFVI, but not implemented in the final game.

https://mega.nz/#!3UR0nShJ!6V6FlV9kgMGIztJ5oGjS8C1QoojhaOrxtdtqZzP5crM
This is a version of Madsiur's Music Player mod (the same one included with the Ted Woolsey patch) altered to be fully compatible with both this patch and the MSU-1 mod. Credit to Madsiur for coding it. There is also a version in there with the songs from my mod added to the music player, should you choose to use my patch as well. Apply this patch after the Ted Woolsey patch.

Patching order for all 4 patches would be:
1. Dancing Mad
2. Cut Songs Restoration
3. Ted Woolsey
4. Music Player
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.98)
Post by: Dispo96 on January 10, 2018, 06:21:12 pm
That music sounds unbelievable to be honest, for a video game, I have Sen 550's, sounds stellar.  I'm already like 5 hours in to the game though and don't want to restart or I would have done that. :)
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.98)
Post by: edale on January 13, 2018, 04:34:53 pm
That music sounds unbelievable to be honest, for a video game, I have Sen 550's, sounds stellar.  I'm already like 5 hours in to the game though and don't want to restart or I would have done that. :)
You should be able to apply the MSU-1 patch, and carry the save (.srm file) over from your current playthrough to the new ROM. You'll lose any savestates, but you don't want to use savestates when changing the coding in the ROM anyways (that way lies glitching and madness).

*edit- The .srm will be compatible even if you need to switch emulators to get the MSU-1 mod working.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.98)
Post by: vivify93 on January 15, 2018, 06:11:03 pm
Hey Rodimus! So, I'm using the Updated Opera patch and noticed that The Dream Oath, when Draco crashes Ralse's ball, still uses the old lyrics when Draco and Ralse declare they'll duel for Maria's hand.

I actually re-timed that sequence, as well as portions of Spoons' updated Aria, and it matches up really well now. I can send a video over of how it matches up, if you'd like.

Take care.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.98)
Post by: Rodimus Primal on January 15, 2018, 06:22:46 pm
Hey Rodimus! So, I'm using the Updated Opera patch and noticed that The Dream Oath, when Draco crashes Ralse's ball, still uses the old lyrics when Draco and Ralse declare they'll duel for Maria's hand.

I actually re-timed that sequence, as well as portions of Spoons' updated Aria, and it matches up really well now. I can send a video over of how it matches up, if you'd like.

Take care.

I would. If we are updating the Opera, might as well do it the best we can. I was also thinking about looking into other smaller lines in game that might need some tweaking. If anyone has any suggestions, please let me know.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.98)
Post by: vivify93 on January 15, 2018, 07:58:39 pm
https://youtu.be/bNoxvkJQzqw

Here's the video example. I even replaced the speaking parts with (Abbreviated for space) versions of the GBA script. Sorry about the audio popping and I apologize for using speedup in parts where there isn't singing, but I attempted to record this 5 times and something went wrong for 4 of them... I was kinda getting sick of it lmao
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.98)
Post by: Rodimus Primal on January 15, 2018, 10:01:31 pm
https://youtu.be/bNoxvkJQzqw

Here's the video example. I even replaced the speaking parts with (Abbreviated for space) versions of the GBA script. Sorry about the audio popping and I apologize for using speedup in parts where there isn't singing, but I attempted to record this 5 times and something went wrong for 4 of them... I was kinda getting sick of it lmao

Nice. I think I will update that part. I actually like the timing on the lines there a lot better. In the meantime, was there anything else you might have noticed that needed a bit of tidying up in the script so far?
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.98)
Post by: vivify93 on January 16, 2018, 05:02:19 am
It all looks pretty solid to me. I've been dabbling off and on in it.

I'll post a Pastebin in a bit of the retimed singing sections. Do you want the speaking parts too or no?
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.98)
Post by: samuricex on January 16, 2018, 10:11:49 am
Is there anyway to get the 1.97a version?  I was running the 1.97 version, got the the Gerad bug, installed 1.98 over it but it's not recognizing my saves.  Hoping 1.79a would change that.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.98)
Post by: Rodimus Primal on January 16, 2018, 12:48:09 pm
It all looks pretty solid to me. I've been dabbling off and on in it.

I'll post a Pastebin in a bit of the retimed singing sections. Do you want the speaking parts too or no?

Yeah that works. Just send me a PM.

Is there anyway to get the 1.97a version?  I was running the 1.97 version, got the the Gerad bug, installed 1.98 over it but it's not recognizing my saves.  Hoping 1.79a would change that.

ALWAYS install onto a clean unheadered ROM. Don't patch over an already patched ROM. It should work then.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.98)
Post by: Chronosplit on January 16, 2018, 01:07:40 pm
Is there anyway to get the 1.97a version?  I was running the 1.97 version, got the the Gerad bug, installed 1.98 over it but it's not recognizing my saves.  Hoping 1.79a would change that.
Never, ever patch a newer version of the same patch on top of another for anything unless it says specifically that you can.  That's why anti-patches exist for bugfixes, and also one reason why some patches check for checksums.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.98)
Post by: edale on January 16, 2018, 09:00:41 pm
Hey Rodimus! So, I'm using the Updated Opera patch and noticed that The Dream Oath, when Draco crashes Ralse's ball, still uses the old lyrics when Draco and Ralse declare they'll duel for Maria's hand.
*Has flashbacks of after he sent his 4th revision of PCM's for the Opera scenes to Insidious for the MSU-1 patch, and then realized he had only fixed the timing on the Aria, he hadn't even touched on the rest of the spoken parts, let alone matching the musical cues up to the action on the non-spoken parts...*

Ah... Good times.

https://youtu.be/bNoxvkJQzqw

Here's the video example. I even replaced the speaking parts with (Abbreviated for space) versions of the GBA script. Sorry about the audio popping and I apologize for using speedup in parts where there isn't singing, but I attempted to record this 5 times and something went wrong for 4 of them... I was kinda getting sick of it lmao
Love the new lyrics in there.

I'll have to keep an eye out for when/if this makes it into the patch, and check to make sure I don't need to tweak the audio in the Dancing Mad MSU-1 patch to keep everything matched up properly (in some cases I had to edit the tempo of the music word by word to make things match up).
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.98)
Post by: Rodimus Primal on January 21, 2018, 06:36:46 pm
*Has flashbacks of after he sent his 4th revision of PCM's for the Opera scenes to Insidious for the MSU-1 patch, and then realized he had only fixed the timing on the Aria, he hadn't even touched on the rest of the spoken parts, let alone matching the musical cues up to the action on the non-spoken parts...*

Ah... Good times.
Love the new lyrics in there.

I'll have to keep an eye out for when/if this makes it into the patch, and check to make sure I don't need to tweak the audio in the Dancing Mad MSU-1 patch to keep everything matched up properly (in some cases I had to edit the tempo of the music word by word to make things match up).

I hope it all works when its all said and done. In addition to those lines during the opera, I am also polishing a few lines in a few spots. I'm hoping that if anyone has any suggestions as to what lines could use some TLC to let me know.

I've also been doing additional tweaks in preparation for the next release. I've found that there are some empty tiles I can use to help with some of the longer monster names that look a bit off when abbreviated. I don't think I can go as crazy as I did for Namingway Edition, but squish tiles like it, ti, il, li, and ll will come in handy. For example, The Cloud Wraith is currently called Cld Wraith, but can fully say CloudWraith when finished.

The Platinum Dragon and Phantom Train in battle will be called PlatinumDgn and PhantomTrn respectively.

Further, I'm going to fully write out name changes for folks wondering what guide to use. This will be similar to the list in Namingway Edition, but will say SNES - GBA/Mobile/Steam - TWUE so people know where the names come from.

Again, to those who've played through this recently, if there are any lines you think could use some sprucing, please do so soon!
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.98)
Post by: UltimateX34 on January 24, 2018, 10:12:52 pm
Just installed the latest version of this patch alongside the music player onto an unheadered ROM. Everything was working great but I've noticed one small issue and one MAJOR one.

The small issue is that there's an accessory that changes slots to gil toss. The "Heiji Jette" or something. In the description it reads however "changes slots into G@ toss" or something to that effect.

The big issue is that the sketch glitch is back. I made it up to the 3rd Ultros fight and when I attempted to sketch it freaked out with graphical glitches, random status effects, and 99 daggers, the whole nine yards. I'm going to attempt to re-apply a lone bug-fix patch on top of this one and see if it will help. But I thougt this should definitely be brought to your attention.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.98)
Post by: Rodimus Primal on January 26, 2018, 09:33:07 pm
Just installed the latest version of this patch alongside the music player onto an unheadered ROM. Everything was working great but I've noticed one small issue and one MAJOR one.

The small issue is that there's an accessory that changes slots to gil toss. The "Heiji Jette" or something. In the description it reads however "changes slots into G@ toss" or something to that effect.

The big issue is that the sketch glitch is back. I made it up to the 3rd Ultros fight and when I attempted to sketch it freaked out with graphical glitches, random status effects, and 99 daggers, the whole nine yards. I'm going to attempt to re-apply a lone bug-fix patch on top of this one and see if it will help. But I thougt this should definitely be brought to your attention.

Are you playing with bugfixes or not? I just want to make sure. According to my records I should have applied it to all versions but it's possible I only did so for the bugfix version.

Speaking of bugfixes, I am honestly considering scrapping the non-bugfix version and only giving the option of the updated opera or the original. This way there isn't 6 patches to choose from and since so MANY bugfixes are already applied, this would make sense. Also, going by my current list of applied bugfixes, is there anything ELSE that I should add?

Here's the current list so far of patches that are already applied without bugfixes.

-Original Final Fantasy VI Title Screen (Yazoo)
-B Button Dash (Master Zed)
-Gogo Yellow Streak (assassin17)
-Restore Ability Names (angelo)
-Kefka Final Battle Tiers Graphics (Dr Meat)
-Extended item names (Dr Meat)
-Esper Battle Menu MP Fix (Lenophis)
-Tritoch Graphical Fix (Madsuir)
-Auction Chocobo Fix (Madsuir)
-Inconsistent Gungho (assassin17)
-Gerard and Sabin (Leet Sketcher)

Below are what's in the bugfix patches

-Elemental Display (Lenophis)
-Border Crossing (Imzogelmo, Lenophis, Novalia Spirit)
-Homesick Gau (Djibriel)
-255 hours Display (Leviathan Mist)
-For What Ails Ya! (Lenophis)
-Bad Decoration (Lenophis)
-I condemn thee to hell! (Lenophis)
-Suplex wrongfully splits damage fix (assassin17)
-Allo Ver (Death Warden) fix (using FFUSME)
-Step Mine (Traveler) missing digit fix (assassin17)
-Some MP changes don't update menus fix (assassin17)
-Pink Gogo bugfix (Imzogelmo)
-Reflect barrier shown on bodyguards fix (assassin17)
-Running Popsicle / Lead-footed Esper fix (assassin17)
-Mine Cart Fix (Imzogelmo)
-Deceptive Tapir (assassin17)
-Evade Bug Fix (Terii Senshi)
-Rippler Bug Fix (Terii Senshi)
-FC 05 Bugfix (Master ZED)
-sketch Glitch Bugfix (assassin17)
-Invisible Chests on Phantom Train fix (Shaded Magus)
-Frozen Terra Fix (Madsuir)
-Jump/Launcher and Jump/Super Ball fix (assassin17)

The Add-Ons patch also includes the Rewards Display (Hatzen08) and the Blitz Screen Names in Menu (Leet Sketcher).

So far, in my next update, I've gone through the script and fixed a lot of lines that just didn't work grammatically. Also, thanks to vivify93 and Spooniest, all of the lines in the Updated Opera have been updated, including the lines by Draco and Ralse.

I've also updated a lot of monster names too. (EDITED. Cannot change weapon and item names due to VWF).
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.98)
Post by: Digitsie on January 26, 2018, 11:45:36 pm
I'd just appreciate the bugfixes in the first place without having to wade through godknowshowmany l33tsketch revisions!
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.98)
Post by: Special on January 27, 2018, 12:31:44 am
Put my vote in the DON'T scrap the non-bugfix version pile, you've taken the bug fixes to far, I much prefer the non-bugfix version.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.98)
Post by: UltimateX34 on January 27, 2018, 05:17:51 am
Are you playing with bugfixes or not? I just want to make sure. According to my records I should have applied it to all versions but it's possible I only did so for the bugfix version.

Speaking of bugfixes, I am honestly considering scrapping the non-bugfix version and only giving the option of the updated opera or the original. This way there isn't 6 patches to choose from and since so MANY bugfixes are already applied, this would make sense. Also, going by my current list of applied bugfixes, is there anything ELSE that I should add?

Here's the current list so far of patches that are already applied without bugfixes.

-Original Final Fantasy VI Title Screen (Yazoo)
-B Button Dash (Master Zed)
-Gogo Yellow Streak (assassin17)
-Restore Ability Names (angelo)
-Kefka Final Battle Tiers Graphics (Dr Meat)
-Extended item names (Dr Meat)
-Esper Battle Menu MP Fix (Lenophis)
-Tritoch Graphical Fix (Madsuir)
-Auction Chocobo Fix (Madsuir)
-Inconsistent Gungho (assassin17)
-Gerard and Sabin (Leet Sketcher)

Below are what's in the bugfix patches

-Elemental Display (Lenophis)
-Border Crossing (Imzogelmo, Lenophis, Novalia Spirit)
-Homesick Gau (Djibriel)
-255 hours Display (Leviathan Mist)
-For What Ails Ya! (Lenophis)
-Bad Decoration (Lenophis)
-I condemn thee to hell! (Lenophis)
-Suplex wrongfully splits damage fix (assassin17)
-Allo Ver (Death Warden) fix (using FFUSME)
-Step Mine (Traveler) missing digit fix (assassin17)
-Some MP changes don't update menus fix (assassin17)
-Pink Gogo bugfix (Imzogelmo)
-Reflect barrier shown on bodyguards fix (assassin17)
-Running Popsicle / Lead-footed Esper fix (assassin17)
-Mine Cart Fix (Imzogelmo)
-Deceptive Tapir (assassin17)
-Evade Bug Fix (Terii Senshi)
-Rippler Bug Fix (Terii Senshi)
-FC 05 Bugfix (Master ZED)
-sketch Glitch Bugfix (assassin17)
-Invisible Chests on Phantom Train fix (Shaded Magus)
-Frozen Terra Fix (Madsuir)
-Jump/Launcher and Jump/Super Ball fix (assassin17)

The Add-Ons patch also includes the Rewards Display (Hatzen08) and the Blitz Screen Names in Menu (Leet Sketcher).

So far, in my next update, I've gone through the script and fixed a lot of lines that just didn't work grammatically. Also, thanks to vivify93 and Spooniest, all of the lines in the Updated Opera have been updated, including the lines by Draco and Ralse.

I've also updated a lot of monster names and I may go through the weapon and armor names as well. I've already fixed Kiku-Ichimonji so I think this is a no brainer.

It's in all the current ones. I'm not sure about the other bug fixes, though I believe the evasion bug is fixed in the current ones, so maybe the sketch glitch bugfix is missing because of an oversight? Or did something get switched back in the updating process?

A couple more things, in any future bug fix updates will you be including the vanish/doom bugfix as well? Also a couple of years ago I played a previous version of this patch and some of the names of Final Kefka's moves seems to have been changed into something entirely different. I distinctly remember "Trine" being changed to "Holy Triad" and "Goner" being changed to "Nova of Darkness". I have yet to reach the end in any of the current versions but have they been changed to the current official names of those attacks? It just threw me off so much when I first got to that part after being so familiar with the SNES/GBA names for those moves.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.98)
Post by: Chronosplit on January 27, 2018, 10:10:33 am
I know the feeling, this is why I'm keeping things at four for CT until later. I'd rather not see non-bugfixes go at the same time though.

I may have a way to alieviate this problem a bit.  I have been looking at making a base and a method from which one could in theory make both all and nothing patches when it comes to bugfixes.  It would require a total rebuild of all textual things that aren't abilities however (export/import of script still works, so this crud wouldn't be totally from scratch).  You would also need yet another music player.  Everything after that would be less of a hassle though, as it would also completely nix the need for addon builds (and would also open it up to more addons, renaming Cyan's skills and Mini-Maps Upgrade anyone?)

I'm still kinda working out a couple of what-ifs though, since I've been working on CT as of late I'll need a tiny bit more time.  It should be ready for the next version if you like the idea?

I'd just appreciate the bugfixes in the first place without having to wade through godknowshowmany l33tsketch revisions!

Things have been stablizing a lot on that front as of late.  Another reason why this can work out.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.98)
Post by: Rodimus Primal on January 27, 2018, 11:53:17 am
It's in all the current ones. I'm not sure about the other bug fixes, though I believe the evasion bug is fixed in the current ones, so maybe the sketch glitch bugfix is missing because of an oversight? Or did something get switched back in the updating process?

A couple more things, in any future bug fix updates will you be including the vanish/doom bugfix as well? Also a couple of years ago I played a previous version of this patch and some of the names of Final Kefka's moves seems to have been changed into something entirely different. I distinctly remember "Trine" being changed to "Holy Triad" and "Goner" being changed to "Nova of Darkness". I have yet to reach the end in any of the current versions but have they been changed to the current official names of those attacks? It just threw me off so much when I first got to that part after being so familiar with the SNES/GBA names for those moves.

I don't know if it was an oversight, but just to be sure I used the reverse patch, and then patched it again on ALL versions last night.

I'm going to double check the spell names again to make sure, but if the aren't correct I will change them to match their current naming. I think I may have realized what happened. What makes many of the spell names expanded is angelo26's original and unoptimized Restored Abilities patch, which I edited MANY of his naming choices. I probably didn't restore them as I didn't realize it. I'll be going through that as well.

EDIT- I was right. The names of those spells are different. I'm going with the modern names for these, so Holy Triad will be restored to Trine and Nova of Darkness will be Forsaken (instead of Goner). I think the later fits Kefka a bit better. I'm going through the rest of the spells to be sure. I'm also thinking of a compromise for Sabin. Other than Bum Rush, I went with modern names for his Blitz attacks. I'm thinking of calling Meteor Strike as Meteor Suplex.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.98)
Post by: Chronosplit on January 27, 2018, 12:37:14 pm
Speaking of which, I've just now pinpointed the issue with SwdTech Naming and this patch, it's related to the ability name hack but it isn't due to using the unoptomized version.  The patch appears to mess with the pointers to the names, making them gibberish because it's pointing to data that is now elsewhere in the ROM.  We were talking about throwing it in earlier, so I thought I'd take a look.

The way to go around this is to patch the ability names on top of it as that just shifts pointers back, but I can make a patch that fixes this issue since the data conflict is only a few bytes and I can simply compare.  Either way SwdTech Naming would make older saves a small issue though (they wouldn't be broken and everything retains function), so your call.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.98)
Post by: Rodimus Primal on January 27, 2018, 01:10:21 pm
Speaking of which, I've just now pinpointed the issue with SwdTech Naming and this patch, it's related to the ability name hack but it isn't due to using the unoptomized version.  The patch appears to mess with the pointers to the names, making them gibberish because it's pointing to data that is now elsewhere in the ROM.

The way to go around this is to patch the restoration on top of it, but I can make a patch that fixes this issue since the data conflict is only a few bytes.  Either way SwdTech Naming would make older saves a small issue though (they wouldn't be broken and everything retains function), so your call.

Interesting. I'm curious if it conflicts with anything else, including the Music Player. It's one of the reasons I've though of but decided against a complete rebuild from the ground up. The thing is, I do believe I've already named Cyan's Bushido (SwdTech) attacks their modern names in the original place so I wonder if it won't cause an issue with old save files.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.98)
Post by: Chronosplit on January 27, 2018, 01:41:52 pm
I've checked with Addons and the other main patches, everything checks out.  I haven't with mplayer configs though.  You should probably read up on the patch though and how it affects saves.

Okay, here's an attempt at version 2 (fixed screen) with sound patch, non-headered with corrected stuff for TWUE: https://mega.nz/#!HRsCHBSZ!pEFsiXuhZPmotEMPIcvU_ridaZGD-csQVoKeNeU4SmA
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.98)
Post by: Rodimus Primal on January 27, 2018, 02:22:00 pm
I've checked with Addons and the other main patches, everything checks out.  I haven't with mplayer configs though.  You should probably read up on the patch though and how it affects saves.

Okay, here's an attempt at version 2 (fixed screen) with sound patch, non-headered with corrected stuff for TWUE: https://mega.nz/#!HRsCHBSZ!pEFsiXuhZPmotEMPIcvU_ridaZGD-csQVoKeNeU4SmA

I'll give this a test once I finish with my current changes.

January 31, 2018, 05:28:44 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
So, I've finished with my changes so far. I tested the SwdTech Renaming you sent me and it doesn't seem to work. I tried renaming them and the names do not seem to take. I think I'm going to skip this one in perticular unless it can be modified to work. I am, however, going to test Y Equip Relics for the Add-Ons.

Is there any other bug fixes or add-ons that stay in scope of the Ted Woolsey Uncensored Edition's purpose that would be beneficial for me to add? If so, give me a list before I compile the next release.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.98)
Post by: Chronosplit on February 01, 2018, 08:05:05 pm
Alright, I've done some working at this.  I don't really think renaming Bushido names is going to work out at all.  The reset patch doesn't help.

Somehow this isn't working out with existing saves and I haven't been through for a new save yet.  Which is weird (I mean, nothing whatsoever is conflicting now), but I don't really think breaking saves is a good idea in this case.  I'll have to do a bit more looking into the situation but the prediction is grim if you ask me.  Ah well, we have the corrected ones anyway.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.98)
Post by: Rodimus Primal on February 02, 2018, 04:54:21 pm
I've finally done it.  I've created a "greatest hits" for patching with everything including the add ons version.  Pastebin approved as far as I can tell.  Update as you wish Rodimus.  Submitted for your approval:

1. Apply TWUE with addons, any config.  This should work with the sound player as well.
2. Apply Header.
-Vanish/Doom Fix
-Rage Patch (Optional, TWUE already has the Death Warden part.)
-Psycho Cyan
-Jump Megafix (Either version, but remember the letter.)
-Pincer+Row Fix
-Randomosity Random Monster Encounter Fix (This, jump megafix, and the zombie related patches are probably your most wanted as they fix the worst parts.)
-Miscolored Command Names (Mostly cosmetic.  Both work, but equipment based is recommended.)

3. Remove Header
-Zombie/Tapir (Any version.)
-Zombie/Rippler (Any version.)
-Ultimate Damage Fix
-Walk This Way
-Imp's Retort (Remember to keep an eye out for the Jump Megafix compatible ones, also you really want to use this if you used Psycho Cyan.)
-Imp's Rage
-Imp's Call
-Imp Skimp (Cosmetic)
-Self Sneeze
-Item/Magic Counter
-Unequipium (Mostly cosmetic but really annoying)
-Upside Down (Cosmetic)
-Chain of Command (Mostly cosmetic.  Remember to keep an eye out for the Miscolored Command Name related patches.)
-Mini-Maps Upgrade

Patches like Swdtech speedup are untested (someone might've done the latter though as it's popular).

Okay. So Vanish/Doom is an exploit fix and the main reason I WON'T add it. I think this over anything else has been my main reason I have been so conservative about what bugfixes to add in. Same with Psycho Cyan and anything relevant to that glitch. It's one of those bugs that is as infamous as Woolsey's quotes from this game.

I'm curious about Randomosity. Is it really something that needs to be fixed? I can add to the bugfixes if it really is important.

I am going to add these to bugfixes for sure -
-Rage (Adds the other two missing Rages)
-Jump Megafix (although I've been skeptical of this one for a while and not sure which letter)
-Pincer+Row
-Miscolored Command Names
-Zombie/Tapir
-Zombie/Rippler
-Imp's Rage
-Imp's Call
-Imp Skimp
-Item/Magic Counter
-Unequipium
-Upside Down
-Chain of Command
-Banon Riding
-Castle Party (this one is SO annoying)
-False Knight

I'm on the fence about these:
-Auto Swordless Runic
-Brushless Sketch
-Vanish Runic
-King's Robes
-Backwards Jump (on the fence because I already have Frozen Popsicle/ Lead-footed Esper applied)

I am adding these to the add-ons too:
-Y Equip Relics
-Mini Maps Upgrade

Alright, I've done some working at this.  I don't really think renaming Bushido names is going to work out at all.  The reset patch doesn't help.

Somehow this isn't working out with existing saves and I haven't been through for a new save yet.  Which is weird (I mean, nothing whatsoever is conflicting now), but I don't really think breaking saves is a good idea in this case.  I'll have to do a bit more looking into the situation but the prediction is grim if you ask me.  Ah well, we have the corrected ones anyway.

Yeah, SwdTech Renaming is currently incompatible with TWUE. If code could be modified to work with it, I would add it in without question.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.98)
Post by: Chronosplit on February 02, 2018, 07:25:14 pm
I'd suggest leaving Vanish/Doom, Psycho Cyan, and Imp's Retort out for TWUE's specific purposes.  If someone wants to put the patches on it's fair game.  Though you should mention which letter of Jump Megafix you have used for Imp's Retort's sake (no real issue here, just to figure out what patch to use), as far as which letter to use on Jump Megafix I'd say take your pick.

Another suggestion for your consideration I just found out about could be the Color Wheel tweak for addons, basically it cycles through visual status effects instead of showing just one.  It's small but handy.

I remember that Brushless Sketch clashes with... something, but I don't remember it off the top of my head.  I'm thinking it's not a big deal with TWUE.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.98)
Post by: Rodimus Primal on February 02, 2018, 07:56:10 pm
I'd suggest leaving Vanish/Doom, Psycho Cyan, and Imp's Retort out for TWUE's specific purposes.  If someone wants to put the patches on it's fair game.  Though you should mention which letter of Jump Megafix you have used for Imp's Retort's sake (no real issue here, just to figure out what patch to use), as far as which letter to use on Jump Megafix I'd say take your pick.

Another suggestion for your consideration I just found out about could be the Color Wheel tweak for addons, basically it cycles through visual status effects instead of showing just one.  It's small but handy.

I remember that Brushless Sketch clashes with... something, but I don't remember it off the top of my head.  I'm thinking it's not a big deal with TWUE.

From what I've read, you have to add Auto Swordless Runic first, then Brusheless Sketch and both have to be added in before you add in Miscolored Command Names. This is only a big deal if you use the White patch and not the Equipment patch, but I still followed this order, just to be sure. I'm also going to add Sketching Mime, since that is a logical because of the Brushless Sketch fix.

I've got a list of choice patches from the massive list from Leet Sketcher. They all make sense to fix because in many cases they are even fixed in the GBA version. Morph Mayhem, Magitek Madness, Ultimate Damage, Lens Cap, and Map Mishap seem to make sense to add in addition to what I've got listed.

For those who don't want ANY of these fixes, I'm still going to include the non-bugfix versions.

EDIT- Okay. NOT adding Brushless Sketch. Since it's known to conflict with other patces, I'd rather not chance it.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.98)
Post by: Chronosplit on February 02, 2018, 08:01:32 pm
IIRC Map Mishap made some big issues happen with TWUE last time I had tried it.  However there may have been an updated that addressed this since then, I tested with 1.0 I think.

I agree with everything else mentioned though!  :thumbsup:
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.98)
Post by: Rodimus Primal on February 02, 2018, 08:27:18 pm
IIRC Map Mishap made some big issues happen last time I had tried it.  However there may have been an updated that addressed this since then, I tested with 1.0 I think.

I agree with everything else mentioned though!  :thumbsup:

I'll back off on that one then. Along with Brushless Sketch, then no to Sketching Mime then too. However, yes to the rest so far.

Bridge Correction and Wrong Way Idiot I think are good small fixes as well.

EDIT- And with that I think I am close to getting close to releasing this. With all of the major changes, Ted Woolsey Uncensored Edition 2.0 will be well worth the wait. I just want to do a few tests and cleanup of the readmes.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.98)
Post by: assassin on February 03, 2018, 02:39:46 pm
it'd be more apt to say that the other patch(es) (whatever they are) conflict with Brushless Sketch, since it was released eons earlier. :P

if it's a free space conflict, should be easy to tweak a patch to point elsewhere.  if not, well.. i'll have to refresh myself whenever Slick goes back up, as there's a chance it was discussed there.

there is also a minor bug in Brushless Sketch, discovered a handful of months ago, where i forgot to adjust something for a function move, so a command would be available on the menu when it shouldn't be.  a very simple fix for it was posted on Slick (of course).

i'll eventually make a version of the patch that adds a special item flag as opposed to reading the icon from the spell name to ascertain whether a hand holds a brush.  this is what Pandora's Box did when adopting my patch.  it should cease requiring free space, and edit less in general.  also, whenever i next update the patch (e.g. to fix said bug), i'll scrap the silly edit that requires Miscolored Command Names to be applied later (though i see you already know the proper order).
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.98)
Post by: Rodimus Primal on February 03, 2018, 04:16:41 pm
it'd be more apt to say that the other patch(es) (whatever they are) conflict with Brushless Sketch, since it was released eons earlier. :P

if it's a free space conflict, should be easy to tweak a patch to point elsewhere.  if not, well.. i'll have to refresh myself whenever Slick goes back up, as there's a chance it was discussed there.

there is also a minor bug in Brushless Sketch, discovered a handful of months ago, where i forgot to adjust something for a function move, so a command would be available on the menu when it shouldn't be.  a very simple fix for it was posted on Slick (of course).

i'll eventually make a version of the patch that adds a special item flag as opposed to reading the icon from the spell name to ascertain whether a hand holds a brush.  this is what Pandora's Box did when adopting my patch.  it should cease requiring free space, and edit less in general.  also, whenever i next update the patch (e.g. to fix said bug), i'll scrap the silly edit that requires Miscolored Command Names to be applied later (though i see you already know the proper order).

Thanks. Although I have to wonder, was this a bug that was fixed in the GBA version or did they neglect to fix it. Personally, I don't see a need to fix it if it is the later, however it would be good to know.

It would seem that when I added in the long list of bugfixes, I messed something up and I cannot quite figure out WHERE I screwed up since there were so many. It seems to go into a completely scrambled screen when I enter a battle with Magitek Armor, which leads me to believe it was Magitek Madness. When I applied the reverse patch for that, the music and background loaded, but the sprites did not and I was frozen. .

I have the NON bugfix versions working perfectly, and I didn't back up my progress on the bug fix patches (since the game does load I thought it was working). So I am going to have to literally rebuild the bugfix versions from scratch. Well not literally scratch. I am going to have the begin the task of applying everything over again, which I don't mind doing, but I will have to be extra careful this time around. Speaking of which, I've been thinking. I've been distributing this as 6 patches for the users choice, but so many get confused even though I specifically state what each patch does. Would it be more beneficial to make a patch for each additional thing. So a vanilla patch, an updated Opera patch, a long list of bugfixes patch, and an Add-Ons patch? Or would it be better just to do it the same way I've been?
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.98)
Post by: Chronosplit on February 03, 2018, 04:38:17 pm
According to the FF Wiki, Gogo still uses the same weapons in mobile.  It doesn't look like Brushless Sketch was attended to in any version, though I haven't attempted this on GBA either.

EDIT: As for patches, I switched to a one-patch format partially due to simplicity.  People were really really confused when it came to multiple patches and ordering, just going "apply the BPS you want with everything on it" was by far the best way to fix this issue (note: I don't think self-contained BPS patches are the way to go with TWUE due to the music player optional things).  I'd go either way on this though, I dunno what anyone else feels about this.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.98)
Post by: Special on February 03, 2018, 04:48:00 pm
I like the way it is now, there's two patches I look for and care about, "regular" and "with bugfixes", the rest I just ignore.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.98)
Post by: Rodimus Primal on February 03, 2018, 08:41:23 pm
I like the way it is now, there's two patches I look for and care about, "regular" and "with bugfixes", the rest I just ignore.

I will say the Add-Ons are very well worth having applied. The Blitz screen is easier to understand, you now know what you're betting for in the Colosseum, the Mini Maps look awesome upgrade, and the Relics now having the same functions as the rest makes it MUCH easier to navigate.

The Opera change is a matter of choice. I like both versions of the lyrics and think that giving people that option has been a major plus IMO. Personally, I go for the updated version. Also, the guys making the MSU-1 upgrade for this game are intentionally making it compatible with TWUE with the updated opera AND Music Player so that the real opera music and lyrics can be used. It will sound epic once completed.

I think I'm just going to stick with the way it is for now. You have the choice of what you like, however I'm going to have to REALLY make it clearer in the Read Me. I want people to enjoy this as they have been without hassle.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.98)
Post by: edale on February 04, 2018, 02:35:22 am
...so that the real opera music and lyrics can be used. It will sound epic once completed.
This part is already complete.

From dozens of run-throughs and tests of the various parts of it, I'm pretty sure that no more changes will need to be made to the audio files for the Opera (barring any slight adjustments that will be needed with the changes to the one part in the upcoming update of TWUE).

Just be sure you have the "OTH" option for the Opera selected in the Dancing Mad installer for the voiced version.

The version used is the one released by "Game Music Concert 4" (yea, real original name); if you'd like to have a different version of the opera, I've converted most of them already, just send me a PM and I'll send you the files to hear your desired version in-game (I've got them all timed properly, so it's really down to a matter of choice, I personally really like The Black Mages' version).


OH! There is one slight thing in the Opera that you might look into:
(note the video is old, the current music is timed MUCH better)
https://youtu.be/tgCZOtc4mm8?t=380
This line: "For your tenderness and grace."
The progression of text pauses slightly in the middle of 'tenderness', right after the 'ten', before progressing with the rest of the word.

The problem I see, is that it doesn't display "ten" while paused, it displays "ter", because some of the pixels of the 'n' are cut off.

Not really a major issue, but it's a bit jarring every time I see it.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.98)
Post by: vivify93 on February 04, 2018, 05:33:05 am
when i retimed the opera, i made sure that problem wasnt there :)
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.98)
Post by: Chronosplit on February 04, 2018, 09:34:21 am
I've taken a look at Map Mishap.  Perhaps unsurprisingly for a map based patch, TWUE overwrites almost the entire patch and I'm unsure if simply moving it somewhere else would fix it.  I've found that other event fixes like Cave to the Sealed Gate Basement 3 Event Megafix and Multiple Events Fix will work, however.

Last minute thought; I didn't think of this due to Multi-Steal fix being out, but what about Recapture the Glory?
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.98)
Post by: Special on February 04, 2018, 12:10:05 pm
however I'm going to have to REALLY make it clearer in the Read Me. I want people to enjoy this as they have been without hassle.

I think it would help that in your Readme file you actually give a short descriptions to each of those hacks that are used to better explain what they do, maybe link to their respective RHDN page or author page/whatever, go the 10 miles with it and have links to an imgur picture or something that shows the before/after changes.

Not all of them need explanations I guess, because some are pretty self explanatory, like "-B Button Dash (Master Zed)", but I have no idea what 80% of them do, "Blitz Screen (Leet Sketcher) ***" No idea...
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.98)
Post by: Rodimus Primal on February 04, 2018, 12:58:29 pm
This part is already complete.

From dozens of run-throughs and tests of the various parts of it, I'm pretty sure that no more changes will need to be made to the audio files for the Opera (barring any slight adjustments that will be needed with the changes to the one part in the upcoming update of TWUE).

Just be sure you have the "OTH" option for the Opera selected in the Dancing Mad installer for the voiced version.

The version used is the one released by "Game Music Concert 4" (yea, real original name); if you'd like to have a different version of the opera, I've converted most of them already, just send me a PM and I'll send you the files to hear your desired version in-game (I've got them all timed properly, so it's really down to a matter of choice, I personally really like The Black Mages' version).


OH! There is one slight thing in the Opera that you might look into:
(note the video is old, the current music is timed MUCH better)
https://youtu.be/tgCZOtc4mm8?t=380
This line: "For your tenderness and grace."
The progression of text pauses slightly in the middle of 'tenderness', right after the 'ten', before progressing with the rest of the word.

The problem I see, is that it doesn't display "ten" while paused, it displays "ter", because some of the pixels of the 'n' are cut off.

Not really a major issue, but it's a bit jarring every time I see it.

That's been fixed in my next update. Thanks vivify93 and Spooniest!

I've taken a look at Map Mishap.  Perhaps unsurprisingly for a map based patch, TWUE overwrites almost the entire patch and I'm unsure if simply moving it somewhere else would fix it.  I've found that other event fixes like Cave to the Sealed Gate Basement 3 Event Megafix and Multiple Events Fix will work, however.

Last minute thought; I didn't think of this due to Multi-Steal fix being out, but what about Recapture the Glory?

I've been on the fence about Recapture the Glory, but it does seem like a worthy fix since those 21 weapons not having their abilities during Capture/Mug are strange. Still, it isn't fixed in later versions of FFVI.

Currently I am painstakingly testing EACH bugfix I have applied from Leet Sketcher. I know now he no longer uses free space to accomplish them, but I don't want to apply them only for them to break. I also ensured that Gerard and Sabin NOW uses the new version that doesn't use free space. I am hoping that this fixes compatibility with FF3USME because, while I feel that the next version SHOULD be the final version, I don't want to be forced to keep re-reverse then re-apply them each time I make an edit.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.98)
Post by: Chronosplit on February 04, 2018, 01:53:05 pm
Mug was one of the biggest bugs that GBA never fixed.  Though it's especially weird given that the Valiant Knife and Ultima Weapon are influenced by this, we can only guess at intent here.  I wonder if the mobile/PC version actually looked at this later or just fixed GBA-only issues like new equipment problems?  The FF Wiki doesn't detail mobile/PC much outside of images.

I'm hoping that the issue with FF3USME is fixed too.  I wonder if Shadow's Status also doesn't do the same thing now (that was the other one that went kaboom with FF3USME editing, wasn't it)?
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.98)
Post by: Rodimus Primal on February 04, 2018, 09:24:45 pm
Mug was one of the biggest bugs that GBA never fixed.  Though it's especially weird given that the Valiant Knife and Ultima Weapon are influenced by this, we can only guess at intent here.  I wonder if the mobile/PC version actually looked at this later or just fixed GBA-only issues like new equipment problems?  The FF Wiki doesn't detail mobile/PC much outside of images.

I'm hoping that the issue with FF3USME is fixed too.  I wonder if Shadow's Status also doesn't do the same thing now (that was the other one that went kaboom with FF3USME editing, wasn't it)?

It was. However, I was using the OLD version of Gerard and Sabin, before Leet Sketcher updated all of his patches to no longer use free space. I think what was happening is that FF3USME happened to write something into the ROM that interfered with his older code. After removing the older version, applying the new one, making an edit with FF3USME and saving, I tried out the scene with Gerard. It seems to work perfectly.

I'm still going to make tests as I apply patches, however once I've added everything in, I will need someone to play test it to make sure everything is working perfectly. I work full time so I won't have the necessary time to give it the time it needs in short order.

EDIT- Upon testing, most of Leet Sketcher's bugfixes (of what I selected) work without any issues. King's Robes causes a patching error no matter what I do. Color Wheel seems to tweak sections of altered code within TWUE and I'm not sure where. I am not using Map Mishap, Dead Hare, nor Shadow's Status as I don't want to cause any issues. Shadow's Statusis also currently NOT available on Leet Sketcher's website, so I would think it's for a good reason. I believe Randomosity Monster Random Enctounter and Auto Swordless Runic were the root to my previous issues and they have been left out just in case they actually are.

As of right now there are only two things left to do before I create the patches for release. The first is to fully play test the game from start to finish to ensure there is nothing left to tweak. The second has to do with the Music Player and Madsuir will be getting that to me soon.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.98)
Post by: vivify93 on February 05, 2018, 09:24:38 am
The patching error with King's Robes is that Leet was able to free up a byte in their routine, and it looks like what they did was literally go into the patch with a hex editor and removed that byte, as opposed to making an actual new patch. So when patching it, Lunar IPS will read it as an error--but it seems to work fine overall.

If you wanna test for compatibility, I could whip something up for ya?
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.98)
Post by: Chronosplit on February 05, 2018, 10:13:46 am
I've noticed this with Shadow's Status too.  It was never taken down from RHDN or Slick, so this may be just an error?  It's still in the anniversary packs I think?

I don't blame you for wanting to take it safe with it though.  I would probably be doing the same.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.98)
Post by: edale on February 05, 2018, 03:38:34 pm
The second has to do with the Music Player and Madsuir will be getting that to me soon.
Could I ask what needs to be changed in the Music Player? Basically, should I be contacting Madsiur for an updated Music Player patch for the MSU-1 mod to maintain compatibility with the new version of TWUE?
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.98)
Post by: Rodimus Primal on February 05, 2018, 03:52:36 pm
Could I ask what needs to be changed in the Music Player? Basically, should I be contacting Madsiur for an updated Music Player patch for the MSU-1 mod to maintain compatibility with the new version of TWUE?

It's a song name issue. There was an error in an earlier version with the Main Menu patch because of the 255 hour clock patch and Madsuir fixed it. He also moved the song names to another location in the ROM for Free Space issues with other patches. When he did, he used an older version of the song titles by mistake. This happens to be the version that is with 1.98. He got back to me and will have it before I'm ready to release the update anyway, so there shouldn't be any worries.

The patching error with King's Robes is that Leet was able to free up a byte in their routine, and it looks like what he did was literally go into the patch with a hex editor and removed that byte, as opposed to making an actual new patch. So when patching it, Lunar IPS will read it as an error--but it seems to work fine overall.

If you wanna test for compatibility, I could whip something up for ya?

I can test to make sure it works, but if you're willing to try it out, that would be most helpful.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.98)
Post by: vivify93 on February 05, 2018, 06:45:00 pm
So, I made a patch for King's Robes that appears to be friendly to Zephyr/mblock129's Patch Conflict Finder, but TUSH can't detect the header of a ROM patched with either the original King's Robes nor my new patch, citing that the ROM is corrupt despite it actually being fine aside from some kind of checksum change. I do know King's Robes in general is FF3usME-friendly.

http://www.mediafire.com/file/k3j6e83s16bf811/King%27s%20Robes%20%28NH%2C%201.0%2C%20no-corrupt%29.ips

Zephyr also made Edgar Revealed, but it adds an event and is not FF3usME-friendly. (The game will hang when Edgar throws off his Gerad disguise.)
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.98)
Post by: edale on February 05, 2018, 08:16:02 pm
It's a song name issue. There was an error in an earlier version with the Main Menu patch because of the 255 hour clock patch and Madsuir fixed it. He also moved the song names to another location in the ROM for Free Space issues with other patches. When he did, he used an older version of the song titles by mistake. This happens to be the version that is with 1.98. He got back to me and will have it before I'm ready to release the update anyway, so there shouldn't be any worries.
Hmm... Well I have all the changes made to the version of the Music Player in TWUE 1.98 already (given I'm the reason most of them were made, lol); so it's just a few song names are being changed?

Eh, I'll take a peek at the new music player's song titles and compare them before deciding whether to bug Madsiur for an update to the MSU-1 version.

Oh, and you keep spelling his name "Madsuir", it's "Madsiur".
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.98)
Post by: Rodimus Primal on February 05, 2018, 10:31:04 pm
Hmm... Well I have all the changes made to the version of the Music Player in TWUE 1.98 already (given I'm the reason most of them were made, lol); so it's just a few song names are being changed?

Eh, I'll take a peek at the new music player's song titles and compare them before deciding whether to bug Madsiur for an update to the MSU-1 version.

Oh, and you keep spelling his name "Madsuir", it's "Madsiur".

I don't know why I keep misspelling it. I guess the ui is easier to type than iu.

The older list created 3 spaces instead of typing an apostrophe so if you look at it in HEX, you'll see Terra 00 00 00 s FE (for space) Theme. So when you scroll down the list, it will simply say Terra.

Grand Finale is named Grand Final #3. Another World of Beasts is Beast. Dancing Mad is supposed to be in 3 parts. Dancing Mad I, Dancing Mad II, and Dancing Mad III. Instead you will see Dancing Mad 1, ? , and Dancing Mad # 4.2.

These will be corrected upon release.

So, I made a patch for King's Robes that appears to be friendly to Zephyr/mblock129's Patch Conflict Finder, but TUSH can't detect the header of a ROM patched with either the original King's Robes nor my new patch, citing that the ROM is corrupt despite it actually being fine aside from some kind of checksum change. I do know King's Robes in general is FF3usME-friendly.

http://www.mediafire.com/file/k3j6e83s16bf811/King%27s%20Robes%20%28NH%2C%201.0%2C%20no-corrupt%29.ips

Zephyr also made Edgar Revealed, but it adds an event and is not FF3usME-friendly. (The game will hang when Edgar throws off his Gerad disguise.)

I think I'm staying clear of this one for the time being.


So far, I'm playing through a new game as we speak. Hopefully I can get through it quickly enough.

Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.98)
Post by: edale on February 05, 2018, 10:45:30 pm
The older list created 3 spaces instead of typing an apostrophe so if you look at it in HEX, you'll see Terra 00 00 00 s FE (for space) Theme. So when you scroll down the list, it will simply say Terra.

Grand Finale is named Grand Final #3. Another World of Beasts is Beast. Dancing Mad is supposed to be in 3 parts. Dancing Mad I, Dancing Mad II, and Dancing Mad III. Instead you will see Dancing Mad 1, ? , and Dancing Mad # 4.2.

These will be corrected upon release.
Hmmm... Just labeling the character themes with the character names isn't a big issue, because it's consistent across them all. Dancing Mad has already been fixed in the MSU-1 version. So the only real remaining issue is "Another World of Beast".

Guess it's just down to how much of a perfectionist I want to be, probably not going to bother Madsiur for an update then, if it's just add 1 letter on.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.98)
Post by: Blasterfight on February 06, 2018, 10:46:24 pm
I found those typos while playing the game. It was an older version of the patch, so I don't know they have been fixed already.
* during the banquet with gestahl he says "you're" instead of "your"
* during the fight between leo and kefka, one of kefka's words is cut out (missing the final letter). can't remember which one tho
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.98)
Post by: Digitsie on February 07, 2018, 09:12:10 am
So, I made a patch for King's Robes that appears to be friendly to Zephyr/mblock129's Patch Conflict Finder, but TUSH can't detect the header of a ROM patched with either the original King's Robes nor my new patch, citing that the ROM is corrupt despite it actually being fine aside from some kind of checksum change. I do know King's Robes in general is FF3usME-friendly.

http://www.mediafire.com/file/k3j6e83s16bf811/King%27s%20Robes%20%28NH%2C%201.0%2C%20no-corrupt%29.ips

Zephyr also made Edgar Revealed, but it adds an event and is not FF3usME-friendly. (The game will hang when Edgar throws off his Gerad disguise.)

Just saw King's Robes being updated on the hacks page, apparently due to 'length error making the patch unusable'. This what you fixed?
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.98)
Post by: vivify93 on February 07, 2018, 11:58:09 am
Oh wow, nope. That was an absolute coincidence. Maybe Leet was reading the thread?
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.98)
Post by: Chronosplit on February 07, 2018, 01:40:58 pm
I'm impressed he got to it so quick if this is true.  :beer:

Either way, holy heck look at that new conflict finder.  This might just replace Patch Checker completely, which would be great since I need to use a separate Wine wrapper for PC.  We can now apparently check patches with both TWUE and music player configs.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.98)
Post by: Rodimus Primal on February 07, 2018, 02:37:30 pm
Interesting. I'm hoping that this new version works. I don't have a save file near that point if anyone is willing to test it out.

I found those typos while playing the game. It was an older version of the patch, so I don't know they have been fixed already.
* during the banquet with gestahl he says "you're" instead of "your"
* during the fight between leo and kefka, one of kefka's words is cut out (missing the final letter). can't remember which one tho

I'll double check but I'm pretty sure I had fixed those. As I look for it, would happen to remember which lines? 

Okay. So I have tested King's Robes and it works as far as I can tell. I like this continuity fix. This will be in the Bug Fixes patches.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.98)
Post by: Isao Kronos on February 07, 2018, 05:25:11 pm
I recently started FF6 over for this patch (I was playing BNW last year and got fed up with some decisions, then switched to gba then CV's bugfix patch) and so far I'm actually rather liking this. Think I'll try to finish ff6 again using it.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.98)
Post by: edale on February 07, 2018, 09:24:31 pm
Either way, holy heck look at that new conflict finder.  This might just replace Patch Checker completely, which would be great since I need to use a separate Wine wrapper for PC.  We can now apparently check patches with both TWUE and music player configs.
New conflict finder? I'm intrigued, can I get a link to this?
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.98)
Post by: Chronosplit on February 07, 2018, 09:36:36 pm
New conflict finder? I'm intrigued, can I get a link to this?
It's on Leet's site, but you can also find it in the Utilities' newest upload here: http://www.romhacking.net/utilities/1386/
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.98)
Post by: Blasterfight on February 09, 2018, 03:33:26 am
I'll double check but I'm pretty sure I had fixed those. As I look for it, would happen to remember which lines? 
I don't have the old patched rom anymore, so i tried to re-play the scenes on the latest patch and indeed they seem to have been fixed.
About the exact lines i can't remember. I think the typos were::
their->they're
such->suc
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.98)
Post by: Rodimus Primal on February 09, 2018, 06:23:20 pm
I don't have the old patched rom anymore, so i tried to re-play the scenes on the latest patch and indeed they seem to have been fixed.
About the exact lines i can't remember. I think the typos were::
their->they're
such->suc

I think I remember being told about them in an earlier version and I had fixed them.

So far in my playthrough, everything has been great so far. The Opera is timed really well, and currently I'm up to Vector. Hoping I can get to Thamasa soon.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.98)
Post by: Yoyoenix91 on February 09, 2018, 08:20:34 pm
Made an account just to say thank you for all of your hard work and effort on this! It runs perfectly on SNES9X for me.

Curiously, when I inject this as a Virtual Console game on my New 3DS, the song titles are missing from the music player. This also happens when I try to inject it with a Retroarch core, either PocketSNES or Catsfc. Haven't run into any other issues yet though.  :)
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.98)
Post by: edale on February 09, 2018, 09:50:07 pm
Did the timing for Draco's first part in the Opera (Overture Part 2, at the very start of the opera) get changed at all?

https://youtu.be/tgCZOtc4mm8?t=102
That bit.

Because weirdly enough none of the updated parts of the opera have any timing problems with the audio I've already edited for the MSU-1 mod, but I'll need to redo the timing for that part because it doesn't line up anymore...
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.98)
Post by: Rodimus Primal on February 10, 2018, 12:08:07 am
Did the timing for Draco's first part in the Opera (Overture Part 2, at the very start of the opera) get changed at all?

https://youtu.be/tgCZOtc4mm8?t=102
That bit.

Because weirdly enough none of the updated parts of the opera have any timing problems with the audio I've already edited for the MSU-1 mod, but I'll need to redo the timing for that part because it doesn't line up anymore...

From what is shown there, yes. The timing is much better now. In fact, I posted a video of how it currently is here:

https://www.youtube.com/watch?v=yKYLmNuWKx8 (https://www.youtube.com/watch?v=yKYLmNuWKx8)
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.98)
Post by: q8fft on February 10, 2018, 03:11:29 am
why this happen to me ?
in the wall ?!!
how to fixed this ?

(https://i.imgur.com/61TIKXw.png)
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.98)
Post by: Rodimus Primal on February 10, 2018, 10:24:43 am
why this happen to me ?
in the wall ?!!
how to fixed this ?

(https://i.imgur.com/61TIKXw.png)

Interesting. I guess I was looking at the script overall and missed that. I double checked and yes, it does indeed happen. I don't know what is causing that, but I will have to look into how to fix it. Anyone have any suggestions where it is coming from?


Thanks to Gi Nattak (with his post on FF6hacking.com), this has now been fixed. I don't know what caused it, but at least now Edgar won't be walking through walls.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.98)
Post by: Chronosplit on February 11, 2018, 08:37:59 am
Setzer was just trapping Edgar. :laugh:
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.98)
Post by: Rodimus Primal on February 14, 2018, 03:27:38 pm
Setzer was just trapping Edgar. :laugh:

LOL. Well the lecherous king was too busy flirting that he didn't realize he walked through the wall. It's been fixed now.

As of right now, all of my tests have been successful. The update is coming soon!
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.98)
Post by: Chronosplit on February 16, 2018, 12:27:19 pm
Everyone get hype!

You wouldn't happen to have a full list of patches that were introduced since the last version now, would you?  I'm just curious is all, since there was a bit of discussion on what to have and what not to have since the last roundup.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.98)
Post by: Rodimus Primal on February 16, 2018, 11:43:28 pm
Everyone get hype!

You wouldn't happen to have a full list of patches that were introduced since the last version now, would you?  I'm just curious is all, since there was a bit of discussion on what to have and what not to have since the last roundup.

Here's my complete list SO far. Of course I wanted to stay true to the purpose of TWUE, and compatibility is always key as well. I'm confident this will be the final list, unless you have a suggestion.

Base patch, these are in ALL patches:

-Original Final Fantasy VI Title Screen (Yazoo)
-B Button Dash (Master Zed)
-Kefka Final Battle Tiers Graphics (Dr Meat)
-Restore Ability Names (angelo) - This was modified to correct spell names
-Extended item descriptions (Dr Meat) - Again modified to correct incorrect descriptions
-Gogo Yellow Streak (assassin17)
-Esper Battle Menu MP Fix (Lenophis)
-Tritoch Graphical Fix (bydoless)
-Auction Chocobo Fix (Madsiur)
-Inconsistent Gungho (assassin17)
-Gerard and Sabin (Leet Sketcher)
-Sketch Glitch Bugfix (assassin17)

All of these are in the "With Bugfixes" patches:

-Elemental Display (Lenophis)
-Border Crossing (Imzogelmo, Lenophis, Novalia Spirit)
-Homesick Gau (Djibriel)
-255 hours Display (Leviathan Mist)
-For What Ails Ya! (Imzogelmo, Lenophis, Novalia Spirit)
-Bad Decoration (Lenophis)
-I condemn thee to hell! (Lenophis)
-Suplex wrongfully splits damage fix (assassin17)
-Allo Ver (Death Warden) fix (using FFUSME)
-Step Mine (Traveler) missing digit fix (assassin17)
-Some MP changes don't update menus fix (assassin17)
-Pink Gogo bugfix (Imzogelmo)
-Reflect barrier shown on bodyguards fix (assassin17)
-Running Popsicle / Lead-footed Esper fix (assassin17)
-Mine Cart Fix (Imzogelmo)
-Deceptive Tapir (assassin17)
-Evade Bug Fix (Terii Senshi)
-Rippler Bug Fix (Terii Senshi)
-FC 05 Bugfix (Master ZED)
-Invisible Chests on Phantom Train fix (Shaded Magus)
-Frozen Terra Fix (Madsiur)
-Jump/Launcher and Jump/Super Ball fix (assassin17)
-Rage Restoration (Terii Senshi)
-Pincer+Row Bugfix (assassin17)
-Jump Megafix A (assassin17)
-Miscolored Command Names - Gear Based (assassin17)
-Recapture the Glory (assassin17)
-Bridge Correction (Mike Ferrell)
-Wrong Way, Idiot! (Mike Farrell)
-Banon Riding (Leet Sketcher)
-Backwards Jump (Leet Sketcher)
-Bird Bars (Leet Sketcher)
-Castle Party (Leet Sketcher)
-Chain of Command - Gear Based (Leet Sketcher)
-False Knight (Leet Sketcher)
-Imp's Rage (Leet Sketcher)
-Imp's Call (Leet Sketcher)
-Imp Skimp (Leet Sketcher)
-Item/Magic Counter (Leet Sketcher)
-Lens Cap (Leet Sketcher)
-Magitek Madness (Leet Sketcher)
-Morph Mayhem (Leet Sketcher)
-Phoenix Chest (Leet Sketcher)
-Ultimate Damage (Leet Sketcher)
-Unequipium (Leet Sketcher)
-Vanish/Runic (Leet Sketcher)
-Zombie/Tapir A (Leet Sketcher)
-Zombie/Rippler A (Leet Sketcher)

In addition to Bugfixes, these are included in the "Add-Ons" patches:

-Rewards Display (Hatzen08)
-Blitz Screen (Leet Sketcher)
-Y Equip Relics (Leet Sketcher)
-Mini-Maps Upgrade (Madsiur)

Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.98)
Post by: Special on February 17, 2018, 12:19:54 am
So is FF6 the game with the most patches or what.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.98)
Post by: Rodimus Primal on February 17, 2018, 12:35:24 am
So is FF6 the game with the most patches or what.

Yep. You have to understand that there are THAT many bugs in the game. Some are even game breaking. The fact that Square had to release a 1.1 version for the SNES to fix the Sketch bug is proof enough. The GBA version patched up quite a bit of what's listed above too, and I believe the Mobile/Steam version goes even further as well. I'm including a document when I release this beast that will DETAIL every patch used so you don't have to go looking for them around web. Trust me when I tell you that what IS added in, is worth having fixed.

If I don't add anything else in, the only thing I need to do is tweak the Music Player. I've played up until the beginning of the WOR, tested the Gerard and Sabin (since I am NOW using the newer version) as well as the King's Robes patches, and edale was kind enough to test out Lens Cap.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.98)
Post by: Chronosplit on February 17, 2018, 10:01:43 am
Thanks for the list Rodimus!  I see that the base has a few more now than before.

So is FF6 the game with the most patches or what.
Believe it or not it's not the biggest RPG.  Pokemon games still win, what's on RHDN is only a drop in the bucket.

As far as Bugfix patches though?  Yeah this is the biggest, though games like Suikoden 2 (https://github.com/pyriell/gs2-bugfixes) certainly try to be second.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.98)
Post by: vivify93 on February 17, 2018, 03:42:44 pm
There's this Final Fantasy VI bug fix compilation by a guy named C. V. Reynolds. Has 183 patches in it, and it doesn't even include any of the enhancements patches. So yeah, FFVI has a lot for an RPG, but not the most.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.98)
Post by: Rodimus Primal on February 17, 2018, 04:21:09 pm
It's official. Version 2.00 has been submitted for approval!

Here's the complete list of changes made here:

-Major update. Numerous script fixes and updates.
-Fixed event where an Actor walked through a WALL! (thanks to Gi Nattak for the fix!)
-Updated Opera patches now have the full Opera updated.
-Ensured that the Sketch bug fix was applied to all patches.
-Removed older version of Gerard and Sabin and replaced with current one.
-Added these to all bug fix patches:
   -Rage Restoration (Terii Senshi)
   -Pincer+Row Bugfix (assassin17)
   -Jump Megafix A (assassin17)
   -Miscolored Command Names - Gear Based (assassin17)
   -Recapture the Glory (assassin17)
   -Bridge Correction (Mike Ferrell)
   -Wrong Way, Idiot! (Mike Farrell)
   -Banon Riding (Leet Sketcher)
   -Backwards Jump (Leet Sketcher)
   -Bird Bars (Leet Sketcher)
   -Castle Party (Leet Sketcher)
   -Chain of Command - Gear Based (Leet Sketcher)
   -False Knight (Leet Sketcher)
   -Imp's Rage (Leet Sketcher)
   -Imp's Call (Leet Sketcher)
   -Imp Skimp (Leet Sketcher)
   -Item/Magic Counter (Leet Sketcher)
   -Lens Cap (Leet Sketcher)
   -Magitek Madness (Leet Sketcher)
   -Morph Mayhem (Leet Sketcher)
   -Phoenix Chest (Leet Sketcher)
   -Ultimate Damage (Leet Sketcher)
   -Unequipium (Leet Sketcher)
   -Vanish/Runic (Leet Sketcher)
   -Zombie/Tapir A (Leet Sketcher)
   -Zombie/Rippler A (Leet Sketcher)
-Added these additions to the Add-Ons patches:
   -Mini-Maps Upgrade (Madsiur)
   -Y Equip Relics (Leet Sketcher)
-Corrected naming with Music Player patches (Thanks again Madsiur)
-Added monster and item name lists
-Added Bugfixes Used Compendium document
-Updated patch compatibility document
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.98)
Post by: Digitsie on February 17, 2018, 06:48:58 pm
There's this Final Fantasy VI bug fix compilation by a guy named C. V. Reynolds. Has 183 patches in it, and it doesn't even include any of the enhancements patches. So yeah, FFVI has a lot for an RPG, but not the most.

Either you mean Final Fantasy VII (or VII, or some variation of V), or FFVI still has the most.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.98)
Post by: lexluthermiester on February 17, 2018, 08:50:08 pm
It's official. Version 2.00 has been submitted for approval!
Sweet! Been a long time coming.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 2.00)
Post by: Rodimus Primal on February 18, 2018, 12:43:58 am
Woot! Version 2.00 is now live!
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 2.00)
Post by: Cahos Rahne Veloza on February 18, 2018, 01:40:34 pm
I'm just a lowly lurker here but I am closely following this project as well as Rodimus's "Namingway Edition" hack. And I just wanted to congratulate Rodimus in his great work.

Also if I may ask, does this 2.0 release mark the completion of the project? Or is there still room for improvement?
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 2.00)
Post by: Rodimus Primal on February 18, 2018, 02:33:48 pm
I'm just a lowly lurker here but I am closely following this project as well as Rodimus's "Namingway Edition" hack. And I just wanted to congratulate Rodimus in his great work.

Also if I may ask, does this 2.0 release mark the completion of the project? Or is there still room for improvement?

Personally, I hope this is the completion of the project. This last update took a lot of time and effort and I would like to move onto new things. Perhaps make more ROM hacks, work on my Youtube channel (which is growing quite a bit), or anything else. However, if there is something that does arise, be sure to let me know.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 2.00)
Post by: Special on February 18, 2018, 03:21:53 pm
Grats on the release.

Question, Is there a way to have "Final Fantasy VI (TWUE).ips" regular version with the Add-Ons Patch?
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 2.00)
Post by: Rodimus Primal on February 18, 2018, 03:37:46 pm
Grats on the release.

Question, Is there a way to have "Final Fantasy VI (TWUE).ips" regular version with the Add-Ons Patch?

I have no intentions of making one, but you can patch each of the add-ons individually. Still, I do recommend the Bug Fixes though.

If you want to patch them, here's the list:

Blitz Screen (http://www.romhacking.net/hacks/3301/)

Rewards Display (http://www.romhacking.net/hacks/3312/) (this one requires you to add a header)

Y Equip Relics (http://www.romhacking.net/hacks/2806/)

Mini-Maps Upgrade (https://www.ff6hacking.com/forums/showthread.php?tid=3368)
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 2.00)
Post by: Special on February 18, 2018, 06:24:12 pm
So because I don't wanna screw this up, steps are...

Patch a clean Rom with "Final Fantasy VI (TWUE).ips"

Then "Blitz Screen", then add a header with Tush, then Patch "Rewards Display", then remove header with Tush, then patch "Y Equip Relics", then patch "Y Equip Relics", then lastly "Music Player Config 2"?



Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 2.00)
Post by: Rodimus Primal on February 18, 2018, 07:29:16 pm
So because I don't wanna screw this up, steps are...

Patch a clean Rom with "Final Fantasy VI (TWUE).ips"

Then "Blitz Screen", then add a header with Tush, then Patch "Rewards Display", then remove header with Tush, then patch "Y Equip Relics", then patch "Y Equip Relics", then lastly "Music Player Config 2"?

Exactly. You can even do the Rewards Display last since you can worry about the Header at that point.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 2.00)
Post by: Special on February 18, 2018, 09:17:43 pm
Cool, think I got everything working now, at least it seems so with the equip/relic switching and music player.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 2.00)
Post by: Cahos Rahne Veloza on February 19, 2018, 12:09:44 am
Perhaps make more ROM hacks,

If I may make a suggestion, however bold and stupid it may be, how about trying your hand at touching up the NoProgress patch for Dragon Quest VI as that thing desperately needs finishing up. I hope I'm not overstepping my boundaries here though.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 2.00)
Post by: TimeCop on February 19, 2018, 07:46:01 pm
What about the multiple fonts hack?

https://www.ff6hacking.com/wiki/doku.php?id=ff3:ff3us:patches:madsiur:multiple_fonts (https://www.ff6hacking.com/wiki/doku.php?id=ff3:ff3us:patches:madsiur:multiple_fonts)?

Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 2.00)
Post by: Rodimus Primal on February 19, 2018, 09:23:12 pm
What about the multiple fonts hack?

https://www.ff6hacking.com/wiki/doku.php?id=ff3:ff3us:patches:madsiur:multiple_fonts (https://www.ff6hacking.com/wiki/doku.php?id=ff3:ff3us:patches:madsiur:multiple_fonts)?

I myself have not tested it, but I don't think it would be compatible due to some of the name changes I made in places. It would need to be modified since I used some of the unused text space in the Fixed Width Font.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 2.00)
Post by: Chicken Knife on February 20, 2018, 01:22:40 pm
Just read the new changelog for the update. I had my fingers crossed that you were going to include the invis/death bugfix but I see you opted to not close the exploit. I really think this should be included. I'm a little OCD but the active presence of a major bug like this is hard to get over. I've played through and contrasted this version along with the Relocalization hack. While that version doesn't have the invis/death bug present, it speeds Cyan's swordtech meter far too much and leaves me just as bothered. Fingers crossed this gets patched in for the next update and I can play something that makes me 100 percent happy.   
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 2.00)
Post by: Rodimus Primal on February 20, 2018, 01:33:36 pm
Just read the new changelog for the update. I had my fingers crossed that you were going to include the invis/death bugfix but I see you opted to not close the exploit. I really think this should be included. I'm a little OCD but the active presence of a major bug like this is hard to get over. I've played through and contrasted this version along with the Relocalization hack. While that version doesn't have the invis/death bug present, it speeds Cyan's swordtech meter far too much and leaves me just as bothered. Fingers crossed this gets patched in for the next update and I can play something that makes me 100 percent happy.

I have no intentions of adding it for several reasons and you can choose not to even take advantage of it during your own play-throughs. I figure by NOT adding it, the fix is open for those who want it closed or not.

However, you can still add that if you so desire to by downloading this patch (http://www.rpglegion.com/ff6/hack/vanish.htm), but you must add a header to your ROM before applying.

Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 2.00)
Post by: Chicken Knife on February 20, 2018, 01:51:50 pm
I have no intentions of adding it for several reasons and you can choose not to even take advantage of it during your own play-throughs. I figure by NOT adding it, the fix is open for those who want it closed or not.

However, you can still add that if you so desire to by downloading this patch (http://www.rpglegion.com/ff6/hack/vanish.htm), but you must add a header to your ROM before applying.

Thanks Rodimus. Adding a header to your project prior to manually applying the individual fix should be no problem.

One other thought: while this is probably outside the scope of your project, have you ever thought of adding a couple of end game super mobs to test the mettle of a high level party with the best end game EQ? FFV, VII and onward all have these and it always seems like a waste that VI does not. I could play the GBA version for this but there are too many compromises. It's very curious that Intangir is the closest thing FFVI has to Shinryu or Omega even though he's located in the world of balance.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 2.00)
Post by: Rodimus Primal on February 20, 2018, 02:45:13 pm
Thanks Rodimus. Adding a header to your project prior to manually applying the individual fix should be no problem.

One other thought: while this is probably outside the scope of your project, have you ever thought of adding a couple of end game super mobs to test the mettle of a high level party with the best end game EQ? FFV, VII and onward all have these and it always seems like a waste that VI does not. I could play the GBA version for this but there are too many compromises. It's very curious that Intangir is the closest thing FFVI has to Shinryu or Omega even though he's located in the world of balance.

The Czar Dragon (Kaiser Dragon in the GBA/Mobile/PC version) was dummied out of the game and is an extreme boss, but I had to erase the battle quotes it has to make room in TWUE. I know that there already is the "Ultimate Czar Dragon Challenge" patch, which is BEYOND an unfair beast and I don't believe is compatible with TWUE.

If someone wanted to make this a real end game optional boss specific to Ted Woolsey Uncensored, that would be cool. Just make it match the later releases version. They would just have to find a place for its battle quotes, and a place to face the monster.

In fact, any added extras at this point should be something open to the community. If there was a way to add in the extra content into Ted Woolsey Uncensored Edition (extra bosses, dungeons, and Espers, Bestiary) I would be all in favor of it. The ROM is already expanded to 4MB so there should be plenty of free space.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 2.00)
Post by: edale on February 22, 2018, 01:05:08 am
In fact, any added extras at this point should be something open to the community. If there was a way to add in the extra content into Ted Woolsey Uncensored Edition (extra bosses, dungeons, and Espers, Bestiary) I would be all in favor of it. The ROM is already expanded to 4MB so there should be plenty of free space.
A prime example: https://github.com/Insidious611/DancingMadFF6/releases
The FFVI Dancing Mad MSU-1 mod. I fair amount of effort on multiple peoples parts went in to making sure it was fully compatible with the Ted Woolsey Uncensored Edition patch, along with the related Music Player patch.

It lets you play FFVI with a fully orchestrated and/or remastered CD quality soundtrack (many audio sources selectable in the installer).

The new beta release from a few days ago even includes TWUE 2.0 (only bugfix, updated opera, and addons version, if you want another version you'll need to apply it manually) as an optional component in the installer; and a copy of Madsiur's Music Player patch re-coded to work with the MSU-1 mod.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 2.00)
Post by: Chronosplit on February 23, 2018, 08:10:40 pm
As for Ultimate Czar Dragon, I think that due to just how much that spans we'd be better off making an addendum for UCD that updates the names and such for a smoother save transition.  Making a Shinryu-style superboss addon isn't a terrible idea though.  FFVI has free bytes still in it at the end of the ROM, but I kinda feel like the main hurdle would be putting together an event for it (even if it is a monster trap, and IDK about that).

I cannot really do any of this however, as Wineskin tends to hate FF3USME's guts.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 2.00)
Post by: vico on February 25, 2018, 10:57:53 pm
Did you have plans to add GBA font (https://www.romhacking.net/hacks/1023/) as a optional integrated patch?
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 2.00)
Post by: Rodimus Primal on February 25, 2018, 11:36:02 pm
Did you have plans to add GBA font (https://www.romhacking.net/hacks/1023/) as a optional integrated patch?
I do not. That font hurt my eyes personally but I know some love it. I much prefer the original game's font. Also, the game would need some tweaking because the font doesn't line up the same way.

The game is still compatible with FF3USME and anyone could import it if they wish.  Just be aware there is a small portion of the Fixed Width Font that uses some extra tiles and you would need to alter them as well. I used the free lettering to make room for certain monster names.

A prime example: https://github.com/Insidious611/DancingMadFF6/releases
The FFVI Dancing Mad MSU-1 mod. I fair amount of effort on multiple peoples parts went in to making sure it was fully compatible with the Ted Woolsey Uncensored Edition patch, along with the related Music Player patch.

It lets you play FFVI with a fully orchestrated and/or remastered CD quality soundtrack (many audio sources selectable in the installer).

The new beta release from a few days ago even includes TWUE 2.0 (only bugfix, updated opera, and addons version, if you want another version you'll need to apply it manually) as an optional component in the installer; and a copy of Madsiur's Music Player patch re-coded to work with the MSU-1 mod.

I tried this out and I noticed that the manifest it makes names the ROM ff3 and I'm reluctant to change it. If I did would it matter? Also I noticed that the wind sound is missing from the intro. If I only wanted the spoken English version of the Opera and the rest of the soundtrack be the original, which one do I choose?

As for Ultimate Czar Dragon, I think that due to just how much that spans we'd be better off making an addendum for UCD that updates the names and such for a smoother save transition.  Making a Shinryu-style superboss addon isn't a terrible idea though.  FFVI has free bytes still in it at the end of the ROM, but I kinda feel like the main hurdle would be putting together an event for it (even if it is a monster trap, and IDK about that).

I cannot really do any of this however, as Wineskin tends to hate FF3USME's guts.

That's not the only thing that would need to be modified in order to work with TWUE. I'd love it if the B-Button Dash was mapped to the Cancel button instead of just B. This would make the Control mapping patch compatible. Then of course, is the Cyan SwdTech/Bushido naming patch which we discovered doesn't work at all.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 2.00)
Post by: Spooniest on February 26, 2018, 12:42:32 pm
...Change the Goddess sprite to look like a Terra with green tunic and red hair, and make Dark Terra a boss, and Terra a required party member to encounter it.

The perfect place to put this is in the Cave To The Sealed Gate, a midgame location where Terra is required to be in the party.

Make it as hard as you want. The challenge is, do you have the patience to spend enough time grinding intangirs and boostable stats in the WoB to defeat it.

Do the math of how many HP of damage could be practically done to a Monster in the time it takes that many turns to occur between party and monster, and adjust monster speed to desired frenzy pace taste.

...How's that?

If you would open the gate_
Defeat me and prove your worth!
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 2.00)
Post by: vico on February 26, 2018, 08:38:40 pm
I do not. That font hurt my eyes personally but I know some love it. I much prefer the original game's font. Also, the game would need some tweaking because the font doesn't line up the same way.
*Insert sad boys meme here*

I tried this out and I noticed that the manifest it makes names the ROM ff3 and I'm reluctant to change it. If I did would it matter? Also I noticed that the wind sound is missing from the intro. If I only wanted the spoken English version of the Opera and the rest of the soundtrack be the original, which one do I choose?

In MSU-1 in general you can replace only desired sounds, the others you can just ignore and the default sound from the ROM will be played. So, for example, you can add only the .msu from opera and leave all other sounds without a corresponding .msu and then the vanilla sounds will play.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 2.00)
Post by: edale on March 01, 2018, 12:07:33 am
I tried this out and I noticed that the manifest it makes names the ROM ff3 and I'm reluctant to change it. If I did would it matter? Also I noticed that the wind sound is missing from the intro. If I only wanted the spoken English version of the Opera and the rest of the soundtrack be the original, which one do I choose?
What emulator are you using? I'd recommend SNES9x v1.55, it doesn't require manifest files at all and is the most up-to-date as far as MSU-1 mods go.

Theoretically, you should be fine renaming the ROM, you just need to rename the rest of the files to match, and edit the manifest file with the new filenames.

For that music setup, you'd want to select custom for the music selection. It should default to have OST selected for everything, but if not click the OST radial (the official remaster of the SPC soundtrack, alternately you can manually select "SPC" for every track to not download a PCM, which will default it to the SPC audio) at the top, then click 'load'.

About 1/2 way down the list of tracks is "2-07/2-08/2-09 The Opera" Select "OTH" for this one.

A thing to note, the vocalized opera included in the mod atm is Game Music Concert 4's release, which is in Japanese (still AMAZING).

To my knowledge, there are 2 professionally done English versions of the Opera out there:
-The Distant World's cover, which I haven't gotten around to converting yet.
-The "More Friends" Album's cover.
I actually need to closely listen to these 2 versions to see if they're actually different versions, or the same.

I have converted the More Friends cover of the Opera. I'd be more than happy to give you a link to this one, but I need to check over it first to make sure the timing for everything still matches up, I converted it a while ago.

All of the Opera versions should make it into the installer eventually, though Insidious said it'd require coding a whole new page into the song selection, since he can't add multiple "OTH" columns, so they didn't make it into the current release. Hopefully in the next one.


Now scroll down to the bottom for "Sound Effects and Miscellany". This is the selection that includes the sound effects like the burning house's audio effects (quite proud of that one, took a lot of effort to get the sound just right, ended up combining several fire effects together to get the right balance of crackles and pops and such to really sound like you're walking through a burning building), as well as the ocean waves sound you get on the desolate isle at the start of WoR (another one I'm proud of, took some work to find a good track, with no animal sounds or other background noises at all, and even then it took some work before I got to the point I thought it really sold the feeling of hopeless desolation for that part of the game), and a few others. The only options are "OTH" and "SPC", and they're all grouped together, so select OTH to include those effects.

That last option actually doesn't include the wind sound from Narshe in it atm, but there's actually a reason for that. That wind effect is called at several points in the game, and one of those is the wind sound you hear in the Rich Man's House in Locke's Scenario to locate the hidden path. This particular instance relies very heavily on fading, gradually getting louder as you get closer to the bookcase, and has volume adjustments to the wind effect going all the way to when you enter/exit the first floor of the house from outside. Fading is the one big hurdle with this project Insidious hasn't managed to tackle yet.

We actually did spend some time trying to isolate the wind track called in the Rich Man's House, so that could remain SPC, while every other call of the track would get the PCM, but we couldn't manage it, so we had to pull that track. If you don't mind the wind track blaring full volume from the second you enter the Rich Man's House, until you enter the Corridor before Celes' cell during Locke's Scenario, then I can give you a link to the wind track so you can pop it in your game, it plays properly everywhere else it's called.


March 01, 2018, 08:14:32 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
FFVI Opera, More Friends album (English) MSU-1 tracks:
https://mega.nz/#!6MB0mTbA!351WXB6xDpbAwaC5E025-i3j9Mzur5UgCN4aaI8fwRE
https://mega.nz/#!nYREHQTL!FuvrBjtOhUOChpa8KeAonCukCRtYG9NZzNu0uDPBsIE
*fixed up several of the tracks. The voiced sections were fine, but the non-voiced non-looped sections were a mess. Everything lines up now, and the 'actors' match up with the musical cues now.

FFVI Wind effect MSU-1 track:
https://mega.nz/#!eJhD2QLD!nvDkzPAXHXBk5orTa15APP9N6Wm3gHTBAPsRwBd3wWw

So here's the English version of the Opera I converted, along with Narshe's wind effect. The Opera seems to be a mix of the SNES and GBA (+TWUE) opera lyrics, unless I'm mistaken, the first Draco part is the SNES lyrics, the Aria is the GBA lyrics, and the second Draco part is a mixture of the two.

Just drop these files into the folder with the rest of the PCMs for the mod and you're good to go.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 2.00)
Post by: Rodimus Primal on March 01, 2018, 09:22:27 pm
What emulator are you using? I'd recommend SNES9x v1.55, it doesn't require manifest files at all and is the most up-to-date as far as MSU-1 mods go.

Theoretically, you should be fine renaming the ROM, you just need to rename the rest of the files to match, and edit the manifest file with the new filenames.

For that music setup, you'd want to select custom for the music selection. It should default to have OST selected for everything, but if not click the OST radial (the official remaster of the SPC soundtrack, alternately you can manually select "SPC" for every track to not download a PCM, which will default it to the SPC audio) at the top, then click 'load'.

About 1/2 way down the list of tracks is "2-07/2-08/2-09 The Opera" Select "OTH" for this one.

A thing to note, the vocalized opera included in the mod atm is Game Music Concert 4's release, which is in Japanese (still AMAZING).

To my knowledge, there are 2 professionally done English versions of the Opera out there:
-The Distant World's cover, which I haven't gotten around to converting yet.
-The "More Friends" Album's cover.
I actually need to closely listen to these 2 versions to see if they're actually different versions, or the same.

I have converted the More Friends cover of the Opera. I'd be more than happy to give you a link to this one, but I need to check over it first to make sure the timing for everything still matches up, I converted it a while ago.

All of the Opera versions should make it into the installer eventually, though Insidious said it'd require coding a whole new page into the song selection, since he can't add multiple "OTH" columns, so they didn't make it into the current release. Hopefully in the next one.


Now scroll down to the bottom for "Sound Effects and Miscellany". This is the selection that includes the sound effects like the burning house's audio effects (quite proud of that one, took a lot of effort to get the sound just right, ended up combining several fire effects together to get the right balance of crackles and pops and such to really sound like you're walking through a burning building), as well as the ocean waves sound you get on the desolate isle at the start of WoR (another one I'm proud of, took some work to find a good track, with no animal sounds or other background noises at all, and even then it took some work before I got to the point I thought it really sold the feeling of hopeless desolation for that part of the game), and a few others. The only options are "OTH" and "SPC", and they're all grouped together, so select OTH to include those effects.

That last option actually doesn't include the wind sound from Narshe in it atm, but there's actually a reason for that. That wind effect is called at several points in the game, and one of those is the wind sound you hear in the Rich Man's House in Locke's Scenario to locate the hidden path. This particular instance relies very heavily on fading, gradually getting louder as you get closer to the bookcase, and has volume adjustments to the wind effect going all the way to when you enter/exit the first floor of the house from outside. Fading is the one big hurdle with this project Insidious hasn't managed to tackle yet.

We actually did spend some time trying to isolate the wind track called in the Rich Man's House, so that could remain SPC, while every other call of the track would get the PCM, but we couldn't manage it, so we had to pull that track. If you don't mind the wind track blaring full volume from the second you enter the Rich Man's House, until you enter the Corridor before Celes' cell during Locke's Scenario, then I can give you a link to the wind track so you can pop it in your game, it plays properly everywhere else it's called.


March 01, 2018, 08:14:32 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
FFVI Opera, More Friends album (English) MSU-1 tracks:
https://mega.nz/#!6MB0mTbA!351WXB6xDpbAwaC5E025-i3j9Mzur5UgCN4aaI8fwRE

FFVI Wind effect MSU-1 track:
https://mega.nz/#!eJhD2QLD!nvDkzPAXHXBk5orTa15APP9N6Wm3gHTBAPsRwBd3wWw

So here's the English version of the Opera I converted, along with Narshe's wind effect. The Opera seems to be a mix of the SNES and GBA (+TWUE) opera lyrics, unless I'm mistaken, the first Draco part is the SNES lyrics, the Aria is the GBA lyrics, and the second Draco part is a mixture of the two.

Just drop these files into the folder with the rest of the PCMs for the mod and you're good to go.

Interesting. I'll have to try them out when I get some spare time.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 2.00)
Post by: Chronosplit on March 03, 2018, 12:53:47 pm
Rodimus, you might want to update one of your patches: http://slickproductions.org/forum/index.php?topic=2046.0
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 2.00)
Post by: Rodimus Primal on March 03, 2018, 03:38:00 pm
Rodimus, you might want to update one of your patches: http://slickproductions.org/forum/index.php?topic=2046.0

Interesting. So it wasn't working properly. I'm going to have to apply the reverse of course and apply the new. Before I do so, is there anything else that anyone has found that needs fixing?
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 2.00)
Post by: Digitsie on March 03, 2018, 04:28:14 pm
That l33tch3ck3r dude keeps adding new ones so who knows. >.<

Take a look at the new ones.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 2.00)
Post by: vivify93 on March 03, 2018, 04:32:00 pm
13375K31C43R is Leet Sketcher btw. their name on slick is actually spelled in leet which is why you may notve recognized it lol
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 2.00)
Post by: Chronosplit on March 03, 2018, 08:20:29 pm
That l33tch3ck3r dude keeps adding new ones so who knows. >.<

Take a look at the new ones.
They've all been GBA patch additions lately up until now, that's the main to-do list.  Usually the best way to keep track of this stuff is on Slick; RHDN update lists will talk about it too, but they're usually only a quick briefing.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 2.00)
Post by: edale on March 15, 2018, 04:51:06 am
So I spent a few days trying to figure out how to record video of gameplay at 720p/60fps so I could upload some videos of the opera in the MSU-1 mod, before finally giving up on various emulator's built-in video recorders, and got pointed to OBS Studio by Insidious.

A few hours playing with the settings and practicing my google-fu to get everything recording and encoded properly, and I come to share the boon of my labor.

View at 720p/60 to listen without an audio fidelity decrease from Youtube's re-encoding, text is the updated opera text from TWUE 2.0:

Final Fantasy VI Original Sound Version Remastered album's version of the Opera:
https://youtu.be/TCyd8STWwtE
This is currently included in the Dancing Mad MSU-1 mod under the OST listing.
There's a slight fidelity increase, but overall you might as well use the SPC audio, it sounds the same.

Game Music Concert 4's version of the Opera:
https://youtu.be/4xo5oQWjXP8
This is the one currently included in the Dancing Mad MSU-1 mod under the OTH listing.

The Black Mages' version of the Opera:
https://youtu.be/pqk7bKMCPj8
https://mega.nz/#!KJRGVKKK!7z_LdxBntuB7EoXA2Z42dN-XO8eokvWH8Ny9PkuUPsY
This is probably my favorite version of the opera for multiple reasons.
-The narration is voiced, although it's too fast to be matched up to the on-screen lyrics.
-When racing to Ultros, the battle between Ralse and Draco, complete with spoken dialog, continues.
-The Black Mages is led by the lead music designer from FFVI.
-First version of the Opera to ever be released in its entirety, allowing fans to find out how it was supposed to end if Ultros/Setzer didn't interfere.
-Electric Guitar. Enough said.

More Friends: Music from Final Fantasy album's version of the Opera:
https://youtu.be/aM407Oxzsew
https://mega.nz/#!nYREHQTL!FuvrBjtOhUOChpa8KeAonCukCRtYG9NZzNu0uDPBsIE
-English.

Distant Worlds version of the Opera:
https://youtu.be/dIn5t4TGv3w
https://mega.nz/#!CUR2iLRb!X2H5KQVbq6_dqGmE6KveKvf_UGNfVVRYAUYezdjjRw0
-English.


Get the Dancing Mad MSU-1 mod:
https://github.com/Insidious611/DancingMadFF6/releases

@Rodimus: I did some work on a few of the (non-voiced) tracks in the More Friends album, and things are considerably better than the version I posted a few days ago, so you'll want the one I linked to in this post instead.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 2.00)
Post by: Rodimus Primal on March 15, 2018, 12:56:15 pm
So I spent a few days trying to figure out how to record video of gameplay at 720p/60fps so I could upload some videos of the opera in the MSU-1 mod, before finally giving up on various emulator's built-in video recorders, and got pointed to OBS Studio by Insidious.

A few hours playing with the settings and practicing my google-fu to get everything recording and encoded properly, and I come to share the boon of my labor.

View at 720p/60 to listen without an audio fidelity decrease from Youtube's re-encoding, text is the updated opera text from TWUE 2.0:

Final Fantasy VI Original Sound Version Remastered album's version of the Opera:
https://youtu.be/TCyd8STWwtE
This is currently included in the Dancing Mad MSU-1 mod under the OST listing.
There's a slight fidelity increase, but overall you might as well use the SPC audio, it sounds the same.

Game Music Concert 4's version of the Opera:
https://youtu.be/4xo5oQWjXP8
This is the one currently included in the Dancing Mad MSU-1 mod under the OTH listing.

The Black Mages' version of the Opera:
https://youtu.be/pqk7bKMCPj8
https://mega.nz/#!KJRGVKKK!7z_LdxBntuB7EoXA2Z42dN-XO8eokvWH8Ny9PkuUPsY
This is probably my favorite version of the opera for multiple reasons.
-The narration is voiced, although it's too fast to be matched up to the on-screen lyrics.
-When racing to Ultros, the battle between Ralse and Draco, complete with spoken dialog, continues.
-The Black Mages is led by the lead music designer from FFVI.
-First version of the Opera to ever be released in its entirety, allowing fans to find out how it was supposed to end if Ultros/Setzer didn't interfere.
-Electric Guitar. Enough said.

More Friends: Music from Final Fantasy album's version of the Opera:
https://youtu.be/aM407Oxzsew
https://mega.nz/#!nYREHQTL!FuvrBjtOhUOChpa8KeAonCukCRtYG9NZzNu0uDPBsIE
-English.


Get the Dancing Mad MSU-1 mod:
https://github.com/Insidious611/DancingMadFF6/releases

@Rodimus: I did some work on a few of the (non-voiced) tracks in the More Friends album, and things are considerably better than the version I posted a few days ago, so you'll want the one I linked to in this post instead.

Dang. The only thing that stinks is the mix of old lyrics with new doesn't quite match. Amazing performances for sure though.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 2.00)
Post by: edale on March 15, 2018, 08:10:36 pm
Dang. The only thing that stinks is the mix of old lyrics with new doesn't quite match. Amazing performances for sure though.
Hopefully when I get around to converting the Distant World's English version it'll match up better... Really need to get around to doing that... *procrastination resumes*

March 16, 2018, 04:00:09 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Remember what I said about procrastination? Yea... about that...

Distant Worlds version of the Opera:
https://youtu.be/dIn5t4TGv3w
https://mega.nz/#!CUR2iLRb!X2H5KQVbq6_dqGmE6KveKvf_UGNfVVRYAUYezdjjRw0
-English.

Funny thing, about 5 minutes after posting that I was working on the Opera, lol.

Yes, it actually took around 7 hours of work to finish, I wasn't taking breaks.

And with that, I've converted every professionally done voiced version of the opera I'm aware of (I won't touch the Balance and Ruin remix album's version with a 10-foot pole, as far as inclusion in the actual game goes, NOTHING matches up).

If anyone knows of another performance of the FULL Opera (not just the Aria) that I haven't converted, let me know.

@Rodimus sadly, it seems the lyrics are the same as the More Friends version.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 2.00)
Post by: Rodimus Primal on March 16, 2018, 03:18:11 pm
The ONLY thing I can think to do is alter the Updated Opera patches to match these English versions for the purpose of matching the MSU-1 mod.  This way anyone using the English language tracks can have them matched up better. That in addition to updating the Zombie/Rippler patch.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 2.00)
Post by: edale on March 16, 2018, 07:28:50 pm
The ONLY thing I can think to do is alter the Updated Opera patches to match these English versions for the purpose of matching the MSU-1 mod.  This way anyone using the English language tracks can have them matched up better. That in addition to updating the Zombie/Rippler patch.
I'd personally do some research to find out where this translation came from before altering the Updated Opera lyrics you have. Is it from one of the non-SNES/GBA releases (such as the PS1 release), or an original interpretation?

Personally, I think both the Japanese version (The Black Mages / Game Music Concert 4's) are superior performances (from a purely musical standpoint) to the 2 english ones (although, pair up the Maria from More Friends version and the Draco and orchestra from the Distant World's version, and that new version might compete), so I'm not that invested in changing things to make the English parts all match, because the Japanese ones already do, lol.

March 20, 2018, 11:24:38 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
I actually found a recording of a live performance of Draco and Maria from 2012 in English re-scored by Nobuo Uematsu himself, so it doesn't get much more of an official translation than that. It even included vocalized narration. Sadly, it looks like it was recorded on someone's phone in the audience, so quality isn't near good enough for me to want to convert it.

https://www.youtube.com/watch?v=5gZN_Utaqls

Lyrics match both English versions I've converted already, so I'd say that's confirmation that it's an official translation, and not a stylistic choice by the directors of those performances.

Up to you if you want to change the lyrics in-game to match, but finding out Nobou Uematsu was involved in the retranslation of the lyrics has me leaning towards 'yes'. Then again, that does take the patch a little away from your goal/theme of having it match the GBA version as much as possible.



https://www.youtube.com/watch?v=CRLEg4aQOSg
You know... I want to say some people have way too much time on their hands, but then I realize how much time I've spent working on the Opera alone, let alone the rest of the mod's audio...

And it is kinda awesome.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 2.00)
Post by: Rodimus Primal on March 21, 2018, 10:13:05 am
I'd personally do some research to find out where this translation came from before altering the Updated Opera lyrics you have. Is it from one of the non-SNES/GBA releases (such as the PS1 release), or an original interpretation?

Personally, I think both the Japanese version (The Black Mages / Game Music Concert 4's) are superior performances (from a purely musical standpoint) to the 2 english ones (although, pair up the Maria from More Friends version and the Draco and orchestra from the Distant World's version, and that new version might compete), so I'm not that invested in changing things to make the English parts all match, because the Japanese ones already do, lol.

March 20, 2018, 11:24:38 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
I actually found a recording of a live performance of Draco and Maria from 2012 in English re-scored by Nobuo Uematsu himself, so it doesn't get much more of an official translation than that. It even included vocalized narration. Sadly, it looks like it was recorded on someone's phone in the audience, so quality isn't near good enough for me to want to convert it.

https://www.youtube.com/watch?v=5gZN_Utaqls

Lyrics match both English versions I've converted already, so I'd say that's confirmation that it's an official translation, and not a stylistic choice by the directors of those performances.

Up to you if you want to change the lyrics in-game to match, but finding out Nobou Uematsu was involved in the retranslation of the lyrics has me leaning towards 'yes'. Then again, that does take the patch a little away from your goal/theme of having it match the GBA version as much as possible.



https://www.youtube.com/watch?v=CRLEg4aQOSg
You know... I want to say some people have way too much time on their hands, but then I realize how much time I've spent working on the Opera alone, let alone the rest of the mod's audio...

And it is kinda awesome.

To be honest, I'm not completely attached to the GBA translation specifically. Since the live performances use lyrics slightly different (yet they all match), it tells me that Slattery took some liberties in his version. Little things I am definitely going to update, and then maybe a patch to fully match those English versions (to patch over any version of TWUE). 
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 2.00)
Post by: Lasciel on March 23, 2018, 04:13:59 am
Forgive me if this is a stupid question or I'm just plain doing it wrong, but I patched the original FFVI rom (Final Fantasy VI.smc) with the latest patch (2.0, newer opera, bug-fixes and add-ons), and now am trying to play it on my homebrew Wii.

I say "trying" because every time I select the rom from the menu, it fades to a black screen and goes no further. I can think of four things that could be causing this:

1) The ROM was corrupted to begin with.

2) I applied the patch incorrectly and corrupted the ROM.

3) The ROM has nothing wrong with it and instead it's the console/emulator (SNES9x GX, if you're wondering)

or 4) The patch itself is corrupted.

Given that I didn't see any immediate "OOPS" messages on the messageboard, I'm going to assume it's not the last option. Could someone help me out here?

UPDATE

I just patched it to a completely new ROM, this time with the same results. I applied the recommended patch (bugfixes + add-ons + opera), just like before. The console still operates, allowing me to pull up the menu screen and exit the rom itself, so that rules out issues with the emulator (I believe. I'm not sure, I'm still a relative noob to this.)

I didn't have this issue when patching a fresh ROM of FFVI with 1.96, so I'm not sure what it could be that's causing this issue. Any help would be greatly appreciated.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 2.00)
Post by: vivify93 on March 23, 2018, 09:22:00 am
could it perhaps be a header issue? try using tush https://www.romhacking.net/utilities/608/

if there's a header, remove it. if there is no header, add one. then apply the patch
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 2.00)
Post by: Rodimus Primal on March 23, 2018, 11:01:33 am
One of two things could be wrong. Either you are using a headered ROM, like vivify93 above said, or you are using the wrong version of the game. TWUE is based on version 1.0 of the US release of Final Fantasy III, as that is the version 99 percent of hacks for the game were made for. It cannot be the Japanese Super Famicom FFVI, nor the US version 1.1.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 2.00)
Post by: Lasciel on March 23, 2018, 04:56:41 pm
One of two things could be wrong. Either you are using a headered ROM, like vivify93 above said, or you are using the wrong version of the game. TWUE is based on version 1.0 of the US release of Final Fantasy III, as that is the version 99 percent of hacks for the game were made for. It cannot be the Japanese Super Famicom FFVI, nor the US version 1.1.

Ok, so that seems to clear up the second ROM I patched. I took a look at the file and it seems it's the US 1.1 version. (Usually this is the part where I would rant about why the hell is there even a 1.1 version to begin with, but I digress.) I'll see about obtaining a 1.0 copy of the ROM and patch that, then get back to you.

Thanks for the clarification!

UPDATE

Ok, so it seems that that was the issue. Thanks again Rodimus!
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 2.00)
Post by: edale on March 24, 2018, 06:49:04 pm
(Usually this is the part where I would rant about why the hell is there even a 1.1 version to begin with, but I digress.)
the 1.1 ROM was Square's attempt at fixing the sketch bug IIRC.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 2.00)
Post by: Xaliphe on March 28, 2018, 05:09:50 pm
Do you think Condensed Spell List (http://www.romhacking.net/hacks/3674/) is compatible with this? Really makes the spell list a lot better for me.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 2.00)
Post by: Rodimus Primal on March 29, 2018, 11:38:27 am
Do you think Condensed Spell List (http://www.romhacking.net/hacks/3674/) is compatible with this? Really makes the spell list a lot better for me.

According to Patch Checker, it says it is 100% compatible. I've not yet tested it though.

the 1.1 ROM was Square's attempt at fixing the sketch bug IIRC.

That and I think a couple of other things too, but I could be wrong. I do know that even the vanilla TWUE fixes the Sketch bug as well, since it is game breaking.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 2.00)
Post by: edale on May 14, 2018, 11:12:58 pm
A slight change is being made to the Dancing Mad MSU-1 mod, changing RAM address usage from $1E20 - $1E26 to $1E30-$1E36 to fix a compatibility issue with the Brave New World mod.

@Rodimus Primal Do you know if RAM addresses $1E30-$1E36 are used by the Ted Woolsey patch at all? I'd hate for that fix to break compatibility with this mod.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 2.00)
Post by: Rodimus Primal on May 15, 2018, 12:13:54 am
A slight change is being made to the Dancing Mad MSU-1 mod, changing RAM address usage from $1E20 - $1E26 to $1E30-$1E36 to fix a compatibility issue with the Brave New World mod.

@Rodimus Primal Do you know if RAM addresses $1E30-$1E36 are used by the Ted Woolsey patch at all? I'd hate for that fix to break compatibility with this mod.

I'm not sure. I don't believe so to be honest unless a bug fix is using it. Also, I will have a version 2.01 up in a day or so which fixes a few typos.

May 16, 2018, 12:52:07 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Okay guys. Version 2.01 has been submitted. This updates the Zombie/Rippler patch in the bug fix versions and corrects typos that were found during a live stream on Twitch.

Okay guys! Version 2.01 is now live!
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 2.01)
Post by: edale on May 18, 2018, 01:30:29 am
Did you end up updating the Opera lyrics to match the English performances?
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 2.01)
Post by: Rodimus Primal on May 18, 2018, 09:32:53 am
Did you end up updating the Opera lyrics to match the English performances?

I made a ROM with the lyrics changed to match, however when I made the patch it wasn't compatible with the ROM made from the MSU-1 Installer. I haven't tested yet, but I am going to try and make another that will match the words better. Also, I don't know if you intend to fix the names in the Music Player.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 2.01)
Post by: edale on May 19, 2018, 06:49:31 am
I made a ROM with the lyrics changed to match, however when I made the patch it wasn't compatible with the ROM made from the MSU-1 Installer. I haven't tested yet, but I am going to try and make another that will match the words better. Also, I don't know if you intend to fix the names in the Music Player.
What's wrong with the names in the music player? IIRC the music player patches in the MSU mod are fine.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 2.01)
Post by: Rodimus Primal on May 19, 2018, 09:54:09 pm
What's wrong with the names in the music player? IIRC the music player patches in the MSU mod are fine.

The actual player isn't the issue, it's the song titles. The spacing in the ROM incorrectly places 3 end song bytes to the apostrophe. So now, songs like Locke's Theme or Kefka's Tower are cut off just saying Locke or Kefka. I corrected this with the Music Player included with TWUE, but to my understanding you are using a modified version to be compatible with the MSU-1 mod.

This can be easily remedied by editing it and making a new patch for the Music Player. I can do it but the MSU-1 Installer still uses Version 2.00 of TWUE instead of 2.01. Once that's made I CAN make a patch with the live English performances that should work if I test it out.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 2.01)
Post by: edale on May 20, 2018, 03:27:33 am
The actual player isn't the issue, it's the song titles. The spacing in the ROM incorrectly places 3 end song bytes to the apostrophe. So now, songs like Locke's Theme or Kefka's Tower are cut off just saying Locke or Kefka. I corrected this with the Music Player included with TWUE, but to my understanding you are using a modified version to be compatible with the MSU-1 mod.

This can be easily remedied by editing it and making a new patch for the Music Player. I can do it but the MSU-1 Installer still uses Version 2.00 of TWUE instead of 2.01. Once that's made I CAN make a patch with the live English performances that should work if I test it out.
I'll need to check, but I think those fixes are already in the MSU music player.

*edit- Hmmm, nope. Those tracks are displaying with the problem you described.

*edit2- https://mega.nz/#!iZ5HySCC!6BlSleNSEm50EkOQ5_X-qlOkphgO_M8a-eDpxAMsDjY
That's a link to the modified Music Player, including ASM files. Should make fixing the issue simple.
We only use the main menu versions in the Dancing Mad installer.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 2.01)
Post by: Madsiur on May 21, 2018, 04:46:50 pm
I dunno the cause of these apostrophes bugs in song names. Maybe the ASM file text encoding is the cause or maybe it's an xkas thing or something related to my PC but assembling the hack on my PC (and same for you?) cause this bug. The apostrophe is part of the table, just change the 3 bytes in a hex editor, it should be fairly simple.
Title: Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 2.01)
Post by: Isao Kronos on June 09, 2018, 12:11:57 am
How shifted are values regarding Gau's Rages? I missed Stray Cat so I was going to maybe look into hex editing it into my srm's inventory or something when I get Gau back. I found a set of AR codes but they modify more than one rage at a time for some reason.

EDIT: Turns out I wasn't too far, had to do the Veldt loop before going to Kohlingen.