Silent Hill: Genesis is an freeware fan-made adaptation of the original Silent Hill for Sega Megadrive/Genesis using GINCS engine, based on Silent Hill: Play novel for GBA.
Both scenarios with all puzzles and endings are ready.
Added passwords for unlocking extra content.
Game fully playble (I hope :) )
Now I need beta-testers.
Project page (https://dl.dropboxusercontent.com/u/57975554/gincs/shg.html)
Nice Work! ;D about time someone makes an adventure text game for the Sega Genesis! Anychance we'll see a reproduction cart of this game very soon till everything is Finished?
I dont know...
Game works on SMD with flash cart, but i have not plans release it on cartriges. Its not commercial project, but who knows ))
oh okay i was just curious tho it would be nice to pretend it as if it was one of those pirate unlicensed games or an official type game sorta ;) so kudos for making this port :thumbsup:
Cool, I love Silent Hill. But if I might suggest an improvement: if there's a lot of text (which there naturally is in a text adventure) you really should opt to implement a proportional font (VWF). It's a lot easier on the eyes.
I think the previous font looks 10x times alot better imho
This is amazing. :)
If you ever get interested in making carts, ask me I'd be glad to help
Alright cool ;D do you also make Super Famicom cart shells or just only mega drive/Genesis carts? And yes I'll be interested for one please & thanks! :thumbsup:
This is super neat. Homebrew on this scale is rare, so it's extra special when it happens. Looking really nice!
Fixed some script errors, reported by email. Tommorow i'll update download link.
May 14, 2013, 12:55:46 PM - (Auto Merged - Double Posts are not allowed before 7 days.)
Fixed script errors (thx to James), font from prev. version and second puzzle from Harry's scenario.
Sybil's scenario almost done (chapter 8 is w.i.p. only).
After it my todo list:
1. Finish ingame puzzles (2/3 Harry's puzzles ready, 0 Sybil's puzzles ready)
2. Add password system to access to the extra content (Sybil's scenario, Digital Cards Collection, etc.)
May 24, 2013, 08:35:18 AM - (Auto Merged - Double Posts are not allowed before 7 days.)
Now both scenarios is ready, also 3/5 puzzles and card collection is finished.
Todo: password system to access extra content.
I can provide full frontend instead of GINCS, if you want of course. But it will take some time.
I don't want to suspend development in current way, so it will be just automatic conversion under another system.
Шелл, пиши мне на эму-ленде на родном языке))
No, here only eng. If you wanna rus: go into Elektropage.
Thx, but I already use frontrnd - GINCS Studio by 3DSuminator. Also i'm use moded GINCS version with GFX compression. Only one that i need - its new sound engine, becaus default sound in GINCS so ugly.
If you can help with it - its would beamazing!
GINCS ugly itself. It does not have even VSYNC, any change of image = mini glitch.
And, check your current images! Some of them have 16 colors, but uses two layers. Each layer is a waste of ROM space.
I don't want to be involved to glitchy project with bad (in current state) graphics, and create good sound for it.
If you don't want to improve all to its maximum, then it's your problem, not mine.
Okay, its your personal business. I dont need your help with this project.
Finally I'll finish scripting and game goes to beta version.
Details in the first post.
Great Progress man! ;D I'd always wished for a text adventure or point & click adventure type game on the Sega Genesis with a different sort of setting like horror or similar to those Blue Cup studios freeware adventure games on PC http://www.adventuregamestudio.co.uk/site/games/ :beer:
will the final build have audio/music as in GBA version
Sadly, but it still with no sound.
Game was updated. Now with som sfx in Harry's scenario (first 5 chapters).
Excellent job lupus. I have been checking out GINCS and messing with it. I read that you are using a version of GINCS that is using a graphic compression method. Is this available for download? Also what method do you use for converting the pictures to 16 colors and keeping the detail still intact? Is there a user guide for this? Keep up the great work and hope to see some audio in there (4mb isn't a lot to work with, especially with audio).
I'm using GINCS visual studio. It supports gfx compression from 1.4.2. Last avaible version is 1.8.2 and you can use it for building your project. Also GVS has tool for import for import gfx to the project, so you can optimize your pictures.
But i used retro grafics toolkit for generate palletes and adding dithering.
Now you can download sources of last public build SH:Genesis from my project page (look the first post).
Thanks for the reply lupus. I downloaded the Retro Graphics Toolkit, but couldn't figure it out. Could you give any advice on how to use this program? Is there a random event in GINCS Studio? Such as picking a selection then a random event happening?
As I remember:
1. Prepare image in photoshop or another gfx editor. I used 320x224 24-bit pngs.
2. Run RGToolkit and import image as background
3. Generate palette in one row (16 colors)
4. Set dithering
5. Set your image to background
6. Make screenshot
7. Using photoshop cut your image from screenshot
8. Decrese color dept to local palette
9. Save it
About your next question:
No gincs cannot it.
But you can use some trick. I used it in butterfly puzzle.
Something like that:
Choose1; goto 1
Choose2; goto 2
Choose3; goto 3
If fl0001 goto 4-1
If fl0002 goto 4-2
If fl0003 goto 4-3
You can look into my sources and use something from my scripts in your project.
Thank you lupus for the info. I have succeeded on making the pictures look 10x better using your method. Still working out the GINCS info you gave, but will figure it out soon.
You are welcome :D
Hello lupus. I was wondering if there has been any progress on the Silent Hill game? Are you planning on releasing beyond beta? Also do you know if there is any info on a new GINCS release?
I planning to make update, but now have no time.
Some projects you can find here:
Use google translator to read the page.
Game was updated
06.11.2014 - Beta version
* Some code cleanups and new sounds in Harry's scenario.
Nice game, the game I downloaded from the project page says Version 2013-10-23 so the 2014's version is not available besides that It would be better to keep text in the center of the screen just like the original version, because the font is too small.
Woah, this looks cool. Times like this make me glad a thread was necro'd ;D
Never could have guess something like this would happen.
One question though, is this more of a translated version of the GBA Play Novel made from scratch for the Genesis or is this a completely original script/play novel game?