So is it release-worthy? Do you think I need to tweak something? I was also considering adding a little "Year of Luigi Collection" blurb either above or below the title logo and possibly making this a series of relatively simple (but infinitely awesome) Luigi insertion hacks. What do you think? Let me know!That'd be interesting, yes.
Maybe think about some palette changes. Nothing drastic and wacky, but for instance Mario's pills, title screen logo, and viruses are all primary colors set against secondary color backdrops. Perhaps Luigi's would all be secondary colors set against primary color backdrops. IMO, a little something to make it feel more like his own game and not him in Mario's game.
Also, this is a nice little companion hack to the Dr. Wario one already on the site.
Here's an idea. Edit the virus graphics in your hack to match the new virus design in the new game! :)
IS THIS A DE-MAKE OF NINTENDO'S WIP DR.LUIGI GAME I HEAR?! WOOOO!
FINALLY SOMEONE MAKES THIS! I was thinking of this myself, but I'm only good at RPGs... Pokemon in particular :banghead:
Want my help at all? I am the Boss of the Chippy Cooperation, after all :laugh: (Recently founded a ROM Hacking Business sorta thing) and I have nothing to develop right now. Send me a download link to the Dev Tools with the ROM (Dropbox in a ZIP file preferably) and I'll be off!
(http://i256.photobucket.com/albums/hh189/koala_knight/Stuff/drluigilogoEDIT3_zps56a7fe37.png)
I really like this one! I never noticed the subtle lighter green in Nintendo's logo until you posted this.
Check these guys out!
(https://dl.dropboxusercontent.com/u/27431030/site%20materials/bvirus2.gif)
The animations and palettes are based on the actual animations and colors of the new viruses in the Dr. Luigi trailers. What do you think?
Can't wait 'till this is released. So, can I help make updates 'n' stuff :angel: ? I like developing ROM hacks (See my prev. post on this thing about me asking to help)
I will just point out that in the screen shots they showed of the new game they actually didn't change the tiny viruses to match the new designs. They still look like the old ones. Hopefully this is just an oversight and will be corrected before release, otherwise your patch will actually be superior to the new game in that respect.
I was thinking that another patch that might might be a worthy project in the future is to add in the mode from the new game where Luigi tosses only pairs of 'L' shaped pill packets instead of single pills. That mode looks like it could be tons of fun. Of course it'll probably take some considerable ASM voodoo to accomplish.
Just the opposite for me, I find the orange and white very jarring. Those palette constrains can be pain in the butt.
The size of the "Year of Luigi" text box is also making the middle of the screen look like it has vertical lines so I'd either make it smaller or scrap it all together.
Everything else looks great.
I think the orange and white look great, man, as well as those animations.
The problem with the right one is white. It might work better with a darker color replacing it. This would require the Luigi sprite being removed or maybe making look like a gold Luigi.
Regardless of this, I think the year of Luigi text makes the screen far too cluttered the way it is.
I would also point out that none of the year of Luigi products explicitly say year of Luigi in game anywhere. Plus Dr. Luigi itself is already associated with it without the text telling you so.
Make a decision, the year of Luigi is almost over.
Aaaaactually, I hate to break it to you but:
(https://dl.dropboxusercontent.com/u/27431030/site%20materials/drluigi/yearofluigiwiiu.jpg) :P
{multiple patch variations}
To me reads like "The year 30 of luigi"
That's a perfectly fine idea. The differences are relatively minor, and anyone can always go in and alter their personal patches if they so choose.
Plus if anyone REALLY wants another variation, making palette changes is simple enough that they can do it themselves.
I'll probably fiddle with it myself. (I still dig the lighter blue background)
About the 30th block logo. How about placing that into the main game screen somewhere subtle? Like making it the dark blue color and putting it at the mouth of the bottle?
EDIT:
From WarioWare, Inc.: Mega Microgame$!
(http://www.mariowiki.com/images/5/54/DrWarioMinigame.png)
(http://www.mariowiki.com/images/e/e7/WWIMMYellowVirusSprite.png) (http://www.mariowiki.com/images/c/c3/WWIMMBlueVirusSprite.png) (http://www.mariowiki.com/images/0/0f/WWIMMRedVirusSprite.png)
Dr.Wario maybe?
Someone already did Dr. Wario, and they did a good job (though clearly they didn't figure out how to kill the title screen antipiracy since they're missing some graphics, haha): http://www.romhacking.net/hacks/647/
It doesn't run on real hardware, though. Or at least I couldn't get it to. :(
Dr. Luigi: Green Cap Edition
(https://dl.dropboxusercontent.com/u/27431030/site%20materials/drluigi/drluigititlecap.png) (https://dl.dropboxusercontent.com/u/27431030/site%20materials/drluigi/drluigiingamecap.png)
I AM A WIZARD and I have used my powerful magic to grant Luigi his hat, as he has in the Wii U version. Unfortunately this breaks his victory/loss animations and I can't fix those, so this is a separate extra edition for those who want it. Just an idea I had that I didn't want to go to waste.
How the hell did I miss that? :P
EDIT:
I tried it out and I can't get it to run on FCEUX or NEStopia. So it might merit another look.
EDIT2:
Oh. I see, it's because it was made on a trained rom instead of a clean one. I get the feeling that might be the root of the issue.
EDIT3:
What about changing his animations?
In the new game instead of tossing the pills overhanded, he kinds tosses them underhanded. That could work to your advantage.
You'd also need to change the location of the pills, but that shouldn't be too difficult.
EDIT4:
I just noticed, that in the new game, besides wearing his hat, Luigi is also wearing his gloves. So you may not even need to worry about palette wierdness if you do the same in your edit.
EDIT5:
One last thing. About the placement of the copyright. Would it be appropriate enough to drop the original copyright year and just keep the 2013? That way you don't have to lower the thing. I was debating even bringing this up, but whatever. I just think that the closer you can keep to the original title screen the better. Plus, the technical accuracy of the copyright year on a ROM hack is a bit moot.
I don't have much to say on palette choices, but I gotta give you props for allowing multiple patches for everyone's own preference. That's a great move you decided to make :beer:
It would be easy enough to replicate on a proper ROM, but I wouldn't feel comfortable taking his work.
Actually, Mario tosses them underhanded and also wears his gloves, a red tie, and the stethoscope over his shoulders in the WiiWare Dr. Mario, so that isn't a Luigi thing; it's just an updated look that the series has gotten over time. The only new thing Luigi does is wear his hat. I mean, I could put effort into trying to represent all those updated things in the tiny sprite space I have, but there's a point where it moves away from the "semi-official" look I was going for and into "way too fan-made looking" territory. They'd be neat changes and would actually probably look nicer especially if I modify his proportions to match the modern Luigi, but the look I'm going for is a "what if Dr. Luigi was actually made in the early 90's" look. I also want it to fall in line with Nintendo's recent, cute romhacks they've done (like Luigi Bros.) which are "a little different, but mostly the same". I'm taking a liberty doing the Year of Luigi logo, but that feels like something Nintendo would do (and I'm including a version without it anyway).
I really wish I could center it properly. That would require me to use the same green on the whole logo, though, and I'm not sure I want to do that. What do you think?
(https://dl.dropboxusercontent.com/u/27431030/site%20materials/drluigi/drluigititleyoletitle.png) (https://dl.dropboxusercontent.com/u/27431030/site%20materials/drluigi/drluigititleyoletitle2.png)
Redoing the whole thing from scratch wouldn't take so much effort to warrant working off his hack anyway. All the sprites from Warioware are freely available online. Most of the ones for Dr.Wario are already in the right state for insertion into the game and the rest would just require editing the colors a bit with minimal need for altering the graphics. The old patch has enough problems IMO to warrant making a new version. Honestly, I should get off my butt and do it myself. Really, the only thing I would need to research is bypassing the anti-piracy thing and I'm sure that's well documented.
EDIT: Say, wouldn't doing that also free up a palette so you can have the Nintendo logo in the right color AND have the Luigi sprite you originally wanted?
Well Like you said, you're taking a liberty with the Luigi Hat version, so in this case it's already breaking the "what-if" premise a bit so you might as well add the gloves too if not the new animations. That way at least you avoid any palette issues.
While not Super Mario Bros., I thought it's brilliant what someone has done for Mario Bros. here (http://www.romhacking.net/hacks/1721/), using original and modern Luigi. It's a recent hack.
They could've at LEAST changed the old luigi to mario, i mean, come on... :banghead:
I think a whole series of Luigi hacks would be great. I don't think they've done anything for Mario 1/2j/2u.
SMB2u would probably be a lot of fun to make. Roster could be Luigi, Blue Toad, Yellow Toad, and Nabit. Bonus version could swap the two Toads for Original Toad and Toadette. With some ASM work Nabit could even have his attributes from New Super Luigi U.
For the Super Luigi Bros. 3 hack I'd do an addendum patch that changes the title to Super Luigi 3 and insert new question block graphics.
Oh!! And you know what would be great? Super Luigi Land! It always bugged me that it was Mario that saves Daisy in that game.
Woooah there, changing actual gameplay mechanics is way out of my skillset, haha. I'm only currently capable of doing moderate graphics editing. It's a neat idea, but someone else would have to take that on. Not sure if those would be the greatest character choices, though; two toads would be redundant since it's a single-player game (unless you give them different stats) and Nabbit is basically just an invincible Luigi. (If you didn't know, in New Super Luigi U he is invincible and his jump/speed stats are a copy of Luigi's.) I'd say probably the only character change that makes sense is Peach into Daisy. Maybe also remove Mario and replace him with a differently-colored Toad or something with Mario's stats, lol.
Dammit, you're spoiling more of my ideas! Yes, I was actually gonna do this; I've been tinkering with Game Boy graphics editing a bit. It'd be an extremely simple hack (there's literally nothing to change except the title screen and Mario's name) but as part of a series it'd be fun. Was considering using the colorized hack as the base so I could at least make him green. And then I'd have an excuse to call it Super Luigi Land DX. :P
かえってきたルイージブラザーズ wasn't rereleased because it was merely a commercial for Super Mario Bros. Furikake
I'm up to the challenge. I know basic ASM and I've done a few things here and there.
If you're in for suggestions, I would say check the list of games featuring Mario for the NES:Spoiler:Donkey Kong Jr. 1985
Mario Bros. 1983
Pinball 1984
F-1 Race 1984
Tennis 1985
Baseball 1985
Super Mario Bros. 1985
Wrecking Crew 1985
Golf 1985
Punch-Out!! 1987
Super Mario Bros. 2 1988
Super Mario Bros. 3 1988
Tetris 1989
Dr. Mario 1990
NES Open Tournament Golf 1991
Yoshi 1991
Yoshi's Cookie 1992
Mario is Missing! 1993
Mario's Time Machine 1994
I'd start by developing a small Luigi sprite first (since it could be used for the largest number of games) and working my way from simplest to more complex. Clippit's Luigi Bros looks good, but I don't know if he edited the sprite at all or just did palette swaps. If you're so inclined, putting a tie on Donkey Kong and possibly even replacing DK jr with Diddy Kong could help to modernize it as well.
Just thoughts.
Also sorry to break it to you again Vanya, but the Year of Luigi logo shows up all over the game and even flashes before the title screen, haha.
Awesome. Good luck to you! Keep me updated on how it goes; I'm legit excited to play even my own Luigi hacks, so I'm definitely excited for yours :D
Both Super Mario 2s have unique, playable Luigis. You'd only really have to do title screen hacks for either game.
Super Mario 2 USA with Yume Kojo sprites :P
I'd love to see what the SNES version would look like with those
I think for the additional titles, maybe something more like "Luigi in DONKEY KONG" instead of "DONKEY KONG featuring Luigi".
If you do opt for the latter, perhaps an ft. for featuring could help.
I would also suggest doing Donkey Kong Jr. next, if only for the fact that changes would be very minimal for a final project.
Wait...nobody has re-inserted the yume kojou sprites into mario 2 yet? I sorta assumed someone would have done that by now. I'd like to see a nes / famicom romhack like that.I've played a hack that does this. There were even shrunken versions of the playable characters!
Here it is: http://www.romhacking.net/hacks/1734/