Romhacking.net

Romhacking => Personal Projects => Topic started by: LocksmithArmy on February 01, 2013, 07:43:20 pm

Title: Pokemon - Ultra Violet Version
Post by: LocksmithArmy on February 01, 2013, 07:43:20 pm
After releasing Pokemon Red and Gold (Emu Edition)s I received alot of very helpful feedback. And after playing much of the way through red, and coaching my wife most of the way through gold AND everyone feedback... I have decided to make a Fire Red hack.

I intend to impliment ALL of the first 2 generations pokemon in it aswell as do alot of script editing to give it a more complete feel than my first releases. I have thought of MANY great ideas aswell as had several that were given in response to the lacking of my first releases...

I have been working for about a week on my new version and have done ALOT. It is quite near completion.

Some things I have done:
All pokemon from Fire Red and Leaf Green, that are catchable, will be residing in the area that they were obtainable in the regular version of the game.
Kabuto/Omanyte: After defeating the Super Nerd in Mt Moon he allows you to take both fossils. (http://youtu.be/JhsytWE0NOU)
Hitmonlee and Hitmonchan: After defeating the Karate Master in Saffron he allows you to take both pokemon.
All pokemon that require trading to evolve now evolve in some other manner. Either level or stone. To include Eevee into Umbreon and Espeon.
Celedon Game corner has been edited.
You can purchase the Mystic and Aurora Tickets from the PokeMart on Island Seven, allowing you to get to the last 2 islands.
MoonStones and SunStones can be purchased in Celedon to account for the edited trade evolutions and increased pokemon count.
Any #1-150 pokemon that were not obtainable in FireRed or LeafGreen have been added to kanto.
ALL gen 2 pokemon that were not obtainable in FireRed or LeafGreen are now obtainable in the added Islands
Altering Cave contains; Aipom, Hoothoot, Houndour, Mareep, Miltank, Pineco, Sentret, Snubbull, Shuckle, Smeargle, Stantler, Teddiursa.

you can see many of the changes in this youtube video (http://www.youtube.com/watch?v=PP-WirG2SDs&list=HL1359765537)
NOTE: If you dont want to die of boredom, go ahead and skip from about 6:15 to about 22:45 or just use the jumps in the description. I kinda got lucky on the pokemon battles while traveling to the cave... it shows version exclusive pokemon... that was not my goal but whatever ;)

Things left to do:
Add Mew
Fix Raikou/Entei/Suicune issue.
Trainer Cards: Blue-start, Bronze-Elite4, Silver-151, Gold-251.
Title Screen!!!

My Mew code is not working properly... firstly he keeps reappearing... I think I have that solved, I just need to try it out... but the important issue is when I implement the code, the game alters a portion of it... it alters a jump address... the same jump address is used twice... it only alters it the second time so some garbled number that the game then complains about...

I have not even started on the 3 mystical dogs yet... wont that be fun... In the game, after you beat the elite 4, one dog is released into kanto depending on your starter pokemon... I want to release all 3 into kanto...

the trainer cards is also a simple (hopefully) problem I have just not started to work on yet. it might not happen
 
now onto my big issue... I apearently SUCK at graphics editing...
I took the title screeen Charizard, made a Mew ;) and put him in charizards place... well it worked... except mew is this disgustingly bright pink and his palette is all jacked up...
then I took the Fireballs in the background... and made nice bubbles that should float about... but it tells me the origional image is bigger than the new... and its not...
if I force mews palette or the fireballs to become bubbles... it turns the screen white and freezes

and lastly I have not even got a chance to mess with the "FireRed Version" yet, I cant even find the right palette to save it under so I can start editing it... its a 256 color image instead of a 16 color...

so far the only graphical success ive had is getting a mew to show up on the screen... he wasnt even garbled ;) but i still cant get his colors right...

there is very little left to do... but im afraid i wont be able to do it without help... mostly for the graphics editing part...

If anyone has any great ideas just let me know... ;) either tips on what Im working on or just things I should add...
Also if you know any weird evolution that would be impossible id also like that info... ive got all the trade evolutions (including the trade w/ items) and Eevees day/night evolution... I feel like ive forgotten something tho
Title: Re: Pokemon - Ultra Violet Version
Post by: TheZunar123 on February 01, 2013, 09:28:02 pm
This project sounds quite interesting. One question, will you include a clock patch? If memory serves, roms that use clocks (such as the GBA Pokemon games) have issues revolving around that, being that the game uses an internal battery; this causes problems with certain emulators and real hardware.

now onto my big issue... I apearently SUCK at graphics editing...
I took the title screeen Charizard, made a Mew ;) and put him in charizards place... well it worked... except mew is this disgustingly bright pink and his palette is all jacked up...
then I took the Fireballs in the background... and made nice bubbles that should float about... but it tells me the origional image is bigger than the new... and its not...
I've had this issue before when graphically editing Mother 2. Apparently when inserting new graphics into a GBA rom, the new data is slightly bigger than the old when inserted. I believe it's one byte, but even one tiny byte change could screw a ton of things. I believe one solution would be to find the byte right after where you're inserting the data, copy it down, insert the new data, and replace the byte where it was. I'm not 100% sure this will work, though, but it's work a shot.

The way I got around this in Mother 2 was when I moved graphical data, I separated them by one byte, so just in case I needed to edit them, I could do so very easily.
Title: Re: Pokemon - Ultra Violet Version
Post by: LocksmithArmy on February 01, 2013, 09:35:12 pm
This project sounds quite interesting. One question, will you include a clock patch? If memory serves, roms that use clocks (such as the GBA Pokemon games) have issues revolving around that, being that the game uses an internal battery; this causes problems with certain emulators and real hardware.
I've had this issue before when graphically editing Mother 2. Apparently when inserting new graphics into a GBA rom, the new data is slightly bigger than the old when inserted. I believe it's one byte, but even one tiny byte change could screw a ton of things. I believe one solution would be to find the byte right after where you're inserting the data, copy it down, insert the new data, and replace the byte where it was. I'm not 100% sure this will work, though, but it's work a shot.

The way I got around this in Mother 2 was when I moved graphical data, I separated them by one byte, so just in case I needed to edit them, I could do so very easily.

yeah my wife had issues with her clock in my gold hack lol... she gets phone calls every 5 minutes, every second is like several minutes...

but fire red has no clock... so I have no need to implement one

I read your posts on Mother 2... I did not put it together until you mentioned that... perhaps they do have the same problem... but its telling me the Old data is bigger...

i wonder if tagging on an extra byte would work? 

UPDATE:
I been messing with my mew code... I got it to stop changing it on me (my fault actually, i was sending it to an address I had not defined) but now instead of fighting mew lol it resets the game when i walk into the map... cant even take 1 step onto the map...
and its not in the map header either... cause if I remove the event it fixes the problem.

making events from scratch is hard...
Title: Re: Pokemon - Ultra Violet Version
Post by: TheZunar123 on February 01, 2013, 09:40:04 pm
fire red has no clock... so I have no need to implement one
Oh, that's good. I know the Hoenn games (R/S/E) all had clocks (at least, I'm 99% sure), but I had forgotten that FR/LG didn't.

making events from scratch is hard...
Yep, I completely understand. If I wasn't busy with Mother 2, I'd would probably help you out, but I haven't hacked a Pokemon game before, so I probably wouldn't know where to start. :-\
Title: Re: Pokemon - Ultra Violet Version
Post by: LocksmithArmy on February 02, 2013, 06:13:45 am
Here is a fun little update with a world of possibilities...

Ever wonder what its like inside a pokeball?
or how exactly Bill got turned into a pokemon?

http://www.youtube.com/watch?v=a17AtI4MYPg

Title: Re: Pokemon - Ultra Violet Version
Post by: gadesx on February 02, 2013, 12:45:25 pm
when somebody going to mix various regions in a same game?
Title: Re: Pokemon - Ultra Violet Version
Post by: LocksmithArmy on February 03, 2013, 02:54:04 pm
when somebody going to mix various regions in a same game?
im afraid I dont understand what your asking lol... dont most games have 2 regions in them...

----------------------------------------------------------------------------------------------------------------
I have spent nearly 2 days doing nothing but working on the title screen...

after doing alot of research I learned about TileMaps, so i can actually change the way tiles layout instead of being forced to augment my art to the way the tiles origionally layed out... after learning that, it was simply a matter of altering the palettes till they were correct...

wanna see what ive got so far ;)

Spoiler:
(http://locksmitharmy.yolasite.com/resources/Title%20Screen%20C4.png) . (http://locksmitharmy.yolasite.com/resources/Title%20Screen%20C4-2.png)
I did not want to change the background too much, the idea is to keep the same theme as FR and LG, so the background colors stayed the same, the moving element changed, the top and bottom palette changed adn ofcourse the pokemon did. I was also able to alter the bottom text (GameFreak was credited at the start of the opening scene... they dont need to be here aswell) without messing up the fact that "PRESS START" blinks... that was fun fun
Spoiler:
The 1st slot in the palette is the transparent color, the 2nd-6th slots are colors that blink and im fairly sure the rest of the colors dont blink (the 7th slot may be special aswell, not sure yet) of course blinking has to be set up in the tile map...

I still need to change the FIRERED logo... but I have some issues... firstly... ULTRAVIOLET is really long...
plus Fire is something that is red... Leaf is something that is green... ULTRA... really has nothing to do with violet... and if we take pokemon type into consideration... Fire-firetype Leaf-grass type... whats violet... psychic... ok what item has to do with psychic... i dont thingk BRAINVIOLET will go over well either lol.

any suggestions for a final name for this hack? it needs to be 3-4 characters to fit in with VIOLET and it needs to be... violet and have something to do with psychic powers...
I could just go with PSIVIOLET... with works with Firered aswell as the Waterblue idea... but Leafgreen is then out of the norm... shouldnt it be GrassGreen (again too long)

enjoy
Title: Re: Pokemon - Ultra Violet Version
Post by: TheZunar123 on February 03, 2013, 03:36:43 pm
Honestly, I like Ultra Violet. Sure, it doesn't quite fit with the Pokemon naming system of FireRed and LeafGreen, but it sounds cool.
Title: Re: Pokemon - Ultra Violet Version
Post by: LocksmithArmy on February 03, 2013, 05:32:31 pm
Will I cant argue that its a cool name ;)

but the length issue is still... bad

(http://locksmitharmy.yolasite.com/resources/PsiViolet2.png) (http://locksmitharmy.yolasite.com/resources/UltraViolet2.png)

FireRed is barely bigger than VERSION... and LeafGreen is closer to PsiViolet
Title: Re: Pokemon - Ultra Violet Version
Post by: TheZunar123 on February 03, 2013, 05:45:17 pm
How about compressing Ultra and Violet vertically and putting them on top of each other? That might save a bit of space.
Title: Re: Pokemon - Ultra Violet Version
Post by: LocksmithArmy on February 03, 2013, 06:34:38 pm
OK, I have 3 choices... they all fit in the space alowed ;)

(http://locksmitharmy.yolasite.com/resources/PsiViolet3.png)

(http://locksmitharmy.yolasite.com/resources/UltraViolet3.png)

(http://locksmitharmy.yolasite.com/resources/UltraViolet4.png)

Im partial to the top or bottom ones...

the more I look at it, the bottom one seems best... the word VIOLET should be the biggest, not VERSION

February 03, 2013, 08:23:20 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
(http://locksmitharmy.yolasite.com/resources/Title%20Screen%20F.png)

http://www.youtube.com/watch?v=d56ne7IjnW0
Title: Re: Pokemon - Ultra Violet Version
Post by: TheZunar123 on February 03, 2013, 08:42:08 pm
Bottom one is definitely the best. Title looks awesome, keep up the great work! :thumbsup:
Title: Re: Pokemon - Ultra Violet Version
Post by: LocksmithArmy on February 03, 2013, 09:10:06 pm
you know the deciding factor....

player names ;)

I bet most renamed pokehacks forget that the players names are dependant on which game they are playing...

and I dare say that not many men will like VIOLET as a name... EVERY man will enjoy ULTRA as a name lol.
and women wont complain about VIOLET.
Title: Re: Pokemon - Ultra Violet Version
Post by: TheZunar123 on February 03, 2013, 09:18:58 pm
I agree, although in Pokemon games I generally prefer to name the character myself, instead of naming it the "official" name (Red for FireRed, for example). Even so, I don't play the Pokemon games much anymore; heck, I didn't think I even get a badge in White before I stopped playing it.

I used to be so into the games, though. I have at least one game of every generation except 1 and 2, unless you count FR/LG and SS. I had a copy of Gold for years, but the battery eventually died on it and I sold it to a used game store.
Title: Re: Pokemon - Ultra Violet Version
Post by: LocksmithArmy on February 03, 2013, 09:27:40 pm
Agreed, I name them myself... but its the attention to detail that im after... I dont want anyone to know it was a red hack... except of course they will have the readme where it clearly says its a red hack... multiple times... and if they dowenloaded it and patched it they probably know a bit about hacks... but if it somehow wound up on its own cart i wouldnt want anyone to know ;)

I played the first and second gens... when the 3rd came out i got pissed and stopped (i couldnt trade my charizard over :( ) I have played a few past that on my cellphone emulator... but never got far, I did play black and black 2.. they are good... thats y my focus has been on gens 1 and 2...

heck I have edited a bit in the Sevii islandsbut have no idea how to even get ther to check em out... never played firered lol.
ive got a gamesave thats completed so I can fly about from town to town and test stuff... and when its early (like the mt moon vid) i just started a new game and rushed to mt moon (which is y that charmelion was lv 22 lol, he was the only pokemon i used) but since I have never played the game... i dont know where to go to get to the islands...

if i had to guess id go to one of the port towns and try to catch... a boat... but i have not bothered to try yet. i have not altered much ther

I do need to see if i can buy those tickets and use them tho
Title: Re: Pokemon - Ultra Violet Version
Post by: TheZunar123 on February 03, 2013, 09:43:15 pm
heck I have edited a bit in the Sevii islandsbut have no idea how to even get ther to check em out... never played firered lol.
To get to the Sevii Islands, you have to beat Blaine, and then Bill comes and asks you to come to the islands. Then after you finish your business there, you can go there anytime via the boat in Vermillion City, if memory serves me. That or use Fly.
Title: Re: Pokemon - Ultra Violet Version
Post by: LocksmithArmy on February 03, 2013, 09:53:08 pm
the sav im using to test says its completed everything... ill assume thats beating blaine lol...

i coulnt fly there, i tried... i guess im heading to the boat... sometime...

when im done with the hack im going to play thru it and keep every SAV instead of overwriting em... then ill offer it on the web for hackers... its something very important for testing...
I have not been able to test the karate masters script yet, other than being able to pick up the 2nd pokeball that was left from whoever played thru the game im using.

February 04, 2013, 01:29:02 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Mew is officially inserted with his own one time event... Im not a million percent sure its 100% correct... but for now he works fine ;)

i guess ill find out when I play thru the entire game... if he messes with other events.

now to find the mystical dog code and get all 3 of them released into the game.

February 05, 2013, 01:21:56 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
ok...
basically everything in the game is finished except the mystical dogs... you can still catch one... just not all 3...

what I need from the community is any gen 1 or gen 2 pokemon that would be impossible to get normally in fire red... I have already handled lugia, hooh and dioxis... ive got the mystical ticket and aurora ticket and made them work (just having them is not enough, gamesharkers hack them into their packs all the time without them workind ;) )
ive got mew and celebi... taken care of aswell...
all trade evolvers,
umbrion and espion are handled...
who evolves in such an odd way that it would be impossible to get them or who is just not getable for whatever reason... keep in mind, I have never actually played through fire red and have no idea how the game sequence goes on the sevii islands, so if there is some event pokemon out ther I am missing please let me know. (took me a second to realize the boat guy actually has to check for tickets... which he wont do unless you got them in a nintendo event... I just removed the check for the event, he now only checks for the ticket...)
thanks
Title: Re: Pokemon - Ultra Violet Version
Post by: TheZunar123 on February 05, 2013, 04:59:35 pm
I have one question. How did you set up the Espeon/Umbreon evolutions? FireRed and LeafGreen don't have a day/night cycle. I'm assuming you use some kind of stone?

For the Pokemon, you could probably just look up a list of Pokemon in each version. Bulbapedia would probably be a good place to look.

Speaking of which, you said you have Deoxys programmed in. Does that include both forms? FireRed has Attack form and LeafGreen has Defense form.

Also, if you need a tester, let me know. I'd be willing to test; I have a GBA flash cart I have some games on (mostly patched games like Mother 3, Mother 1+2, the Final Fantasy Advances, etc.).
Title: Re: Pokemon - Ultra Violet Version
Post by: LocksmithArmy on February 05, 2013, 05:08:12 pm
yeah i gave umbreon the moon stone and espeon the sun stone...  then had to make them for sale... as i think there are no sun stones in fire red...

i shall check the google for odd evolutions then ;)

no deoxys is deoxys... if you trade the attack form over to leaf green it becomes the defense form... i see no way to have both forms in one game without ALOT of work... adding a new poke with deoxys stats... wait... that dont seem hard...

the sprite is in the game... i should be able to put it in there... after you fight deoxys and beat the elite four itll come back as the other form...

no promesis... it may not work lol

cool ive never put a hack on a gba flash cart before... (ive used ds ones tho) your welcome to play it... ;) do you want the current version or wait till im dont... im so near done... just those darn dogs... still cant find the code that releases em.
Title: Re: Pokemon - Ultra Violet Version
Post by: TheZunar123 on February 05, 2013, 05:18:13 pm
If it's a bunch of unnecessary work, don't worry about it. I'm not a big enough Pokenerd to catch all the Pokemon in the game anyways; I've tried but never succeeded. :P

It doesn't matter about testing, I'll just wait until you get everything done, unless you want me to test what you have now. It's your call, really.
Title: Re: Pokemon - Ultra Violet Version
Post by: LocksmithArmy on February 05, 2013, 05:19:36 pm
I caught em all (legitimately) in gen 1 and 2... after that (couldnt trade my charizard and mewtwo :( ) i stopped playing till black and white...

well... ur gonna have to wait... seems like some saint messaged me the offset I needed...
Title: Re: Pokemon - Ultra Violet Version
Post by: TheZunar123 on February 05, 2013, 05:34:28 pm
That's fine, I'm okay with waiting. Just know that I'm willing to test when you get finished.
Title: Re: Pokemon - Ultra Violet Version
Post by: LocksmithArmy on February 06, 2013, 05:11:31 pm
oh my goodness... its done ;)

I need someone to play thru the game with someone other than charmander...

my save file picked charmander... so ive tested all the mystical dog codes with charmander... only

basically... i could not edit that code that releases the mystical dog...
lets say you picked charmander... your released dog is suicune...

but at that same point I activate events I put throughout the land... so if you go to route 2 and look behind diglett cave... you will find raikou... if you picked bulbasaru you would find suicune behind the cave...

the third mystical dog is in rock tunnel...

no matter who you pick... in the beginning of the game when you finish in the forest heading up to pewter town... you will see raikou if you look hard enough (ok you dont have to look that hard) you cant see any of the other dogs before they are released. and if you pick anyone other than charmander you wont see raikou in that spot again...

kinda wierd... its just how I did it tho... and it works ;)
Title: Re: Pokemon - Ultra Violet Version
Post by: Garoth Moulinoski on February 06, 2013, 05:19:52 pm
Might want to put up a Help Wanted Ad for testing. Doing testing by yourself is a horrible pain and prone to a lot of error.
Title: Re: Pokemon - Ultra Violet Version
Post by: LocksmithArmy on February 06, 2013, 05:59:50 pm
is that something I do before I release it to the database... or just release it and have people tell me if they find any glitches?!?

February 09, 2013, 03:56:41 am - (Auto Merged - Double Posts are not allowed before 7 days.)
UPDATE:

for anyone who cares...

Troubleshooting is going well, so far I have solved every glitch I have found (some were VERY serious)
I have also implemented a few things I neglected at the start of the project... for instance, now the nurse at the poke center does not sound like a heartless jerk... she tells you to take care of your pokemon instead of telling you to go get them beat up so you can return to her pokecenter...

I cant give any sort of release date... but it shouldnt take more than a month... but i guess that depends on if I have any more huge issues pop up...
Title: Re: Pokemon - Ultra Violet Version
Post by: SC on February 14, 2013, 03:25:04 pm
This seems like a good hack!!
It's been ages since I played the original Gen I & II and this has captured my interest.

Just one question: Is this only for the English version?

I'm sure people would appreciate other language patches (me, for example).
Title: Re: Pokemon - Ultra Violet Version
Post by: LocksmithArmy on February 14, 2013, 06:51:50 pm
yeah just english... i dont know any other languages... I wish I did...

here is something new I decided to add...

http://www.youtube.com/watch?v=TzyVg4nVn1I&feature=youtu.be

February 15, 2013, 09:11:29 am - (Auto Merged - Double Posts are not allowed before 7 days.)
I have added Version 1.1 to the database here... its 1.0 with the optional catch your starter event...

I have begun work on version 1.20, in this update there will be a new island called "4-Points Isle" where you can find all the gen 3 pokemon...
the entire island is very religious and dont believe in fighting... so there are no trainer battles allowed. the pokemon will be broken into level brackets based on what time you could access that part of the island... the first part being immediately after the S.S. ANNE and the second being after you recieve the PokeFlute... the third being after you get to Celedon... (more to come but I have not decided when to implement those parts) you just have to get back to Virmillion after each point and take the boat back out there... or just wait till its convenient and head over (just be sure to have some weaker pokemon to catch pokemon in the lower level brackets)

this entire island is optional. but it will be the only place to get gen 3 pokemon... there will be a bit of story in this addition to complement the massive ammount of legendaries being added (Regirock Regice Registeel Kyogre Groudon Rayquaza Latias Latios Jirachi)
Title: Re: Pokemon - Ultra Violet Version
Post by: TheZunar123 on February 15, 2013, 07:44:29 pm
If it isn't too difficult, I have an optional thing I'd like to request. If it's not too hard to implement, could you include some way to change the color of your character's clothes? For example, from red to green? If it's too much trouble, don't worry about it, but it would be kinda cool to have your character a different color rather than red (in my case I'd probably make him green since that's my favorite color).

Also, cool userbar. If you have some free time, could you design me one for my Mother 2 Fan Translation project?
Title: Re: Pokemon - Ultra Violet Version
Post by: LocksmithArmy on February 16, 2013, 12:14:00 am
I have wanted to make a clothing store... where you could buy new clothes... put it in celedon...

there is room for more sprites, but i dont know if there is a way to perminently change it... so it may be possible to do it for 1 room only :(

which could be fun too, put it in the mimics house and as you walk through racks of clothing you change into various characters, (mario, link, samus, various pokemon) but when you leave her room you would still be you...

if I can change the sprite on command forever... I shall surely implement this... It was kinda a thought already...
========
thanks ;)
I will look inti it, they are not terrably hard to make (im no graphic artist, im just pretty good with ms.paint)
are there any specific characters you like, or something you would wanna see done...
colors (background or letters)?
Title: Re: Pokemon - Ultra Violet Version
Post by: TheZunar123 on February 16, 2013, 12:20:36 am
I'd like it to be similar to your UltraViolet userbar, except for a couple things. One, instead of an ultra ball, a GBA. Two, instead of Mew, Ness holding up a "peace" sign (as if posing for a photo). And for the background, you could use the checkerboard pattern on the file select screen. For the text, something like "Mother 2 Fan Translation" will do.
Title: Re: Pokemon - Ultra Violet Version
Post by: LocksmithArmy on February 16, 2013, 12:29:24 am
I will see if I can find all those pieces (I did not draw any of it, i googled it an put it together ;) )

do you want it that small?

probably get started tomorrow...
Title: Re: Pokemon - Ultra Violet Version
Post by: TheZunar123 on February 16, 2013, 12:40:38 am
Yeah, about the size as the UltraViolet one. Thanks.
Title: Re: Pokemon - Ultra Violet Version
Post by: LocksmithArmy on February 16, 2013, 01:31:02 am
hows this:
(http://ultravioletversion.yolasite.com/resources/EarthBoundMiniBanner.jpeg)

I could not find a big nicely drawn Ness to do the cropping like mew...
Title: Re: Pokemon - Ultra Violet Version
Post by: TheZunar123 on February 16, 2013, 01:53:23 pm
Very nice, except I was wanting an actual GBA on the left instead of the GBA logo. But that looks definitely cool, thanks!
Title: Re: Pokemon - Ultra Violet Version
Post by: granz on February 16, 2013, 02:10:22 pm
I'm definitely looking forward to this. I like your redone title screen too.

Do you have any WIP patches available yet? I'd be happy to help you test play.
Title: Re: Pokemon - Ultra Violet Version
Post by: TheZunar123 on February 16, 2013, 02:17:16 pm
Yeah, if you click his userbar, it'll send you to a place where you can download the beta patch.
Title: Re: Pokemon - Ultra Violet Version
Post by: LocksmithArmy on February 17, 2013, 07:53:44 am
oh, i misunderstood... a gba would have probably been much easier than the words lol

Idk what WIP patches are... but there are ISP patches downloadable from the ultravioletversion.yolasite.com

and its been sumbited to the database here... im waiting for aproval tho.
Title: Re: Pokemon - Ultra Violet Version
Post by: TheZunar123 on February 17, 2013, 09:51:56 am
That's fine, the one you made me look cool.

WIP means work in progress.
Title: Re: Pokemon - Ultra Violet Version
Post by: LocksmithArmy on February 17, 2013, 10:05:09 am
is that better?

February 20, 2013, 09:50:04 am - (Auto Merged - Double Posts are not allowed before 7 days.)
YAY version 1.1 is released onto the database ;)
http://www.romhacking.net/hacks/1156/

February 20, 2013, 06:47:22 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
here is a few fan made "lets play" videos if anyone wants to see some gameplay

http://www.youtube.com/watch?v=UsoitR7GfR0
http://www.youtube.com/watch?v=hEugxA41op8
Title: Re: Pokemon - Ultra Violet Version
Post by: SC on February 26, 2013, 02:34:55 pm
I have tried your hack and seems very well done.
However, some work must be done to polish it more:

- Change title screen PKMN scream to match MEW's.
- Fix dialogs in the secret OAK place. After some dialogs, other will pop-up but fade away.
- Fix MEW's secret location map, it is a bit... unpolished (like hill borders and the map weird blue surrounding tiles).
- Fix MEW still appearing after getting it?

And I had to fix the ROM header after patching it so it could work on real hardware.
I have not played much farther than 2nd badge, so I don't know what else could be fixed/polished.

Also, if you are not willing to make patches for other ROM regions/languages,
would you release the patch "source" (tools, known data addresses, data format,
etc. documentation) so others can port your work?
Title: Re: Pokemon - Ultra Violet Version
Post by: LocksmithArmy on February 26, 2013, 03:24:14 pm
the mew popping up after he has been caught has been fixed
idk now to make mews cry in the beginning (any help would be apreciated)

the mew map is supposed to have the funny boarder because its a digital world... the idea is its inside a pokeball... i guess I can fix it if noone is getting it...

I shall work on the text for the catch your starter area... (i learned a few things since then)

I changed the header on purpose so it does not match a fire red header... ive never tried working with real hardware only emulators... I suppose if it need to match for real hardware ill put it back ;)

I would happily release other regions and languages if I knew how lol... aswell as the "source" what is required to do that?

I would like to finish the 1.2 update before I try to release it in different languages and whatnot... as hopefully 1.2 will be the final release.
Title: Re: Pokemon - Ultra Violet Version
Post by: cobaltex on February 26, 2013, 04:13:15 pm
On the Header issue, if your using an emulator or flashcart that can use a "game_config.txt" file than add this to it:

# Pokemon - Ultra Violet
game_name = ULTRA VIOLET
game_code = BPRE
vender_code = 01
idle_loop_eliminate_target = 080008c6
flash_rom_type = 128KB

But yah, you might want to include this in the readme so long as you have an edited-header on there, and alternatively you could make an edited and unedited header version available for people who this method isn't available for.
Title: Re: Pokemon - Ultra Violet Version
Post by: LocksmithArmy on February 26, 2013, 06:47:14 pm

- Change title screen PKMN scream to match MEW's. fixed
- Fix dialogs in the secret OAK place. After some dialogs, other will pop-up but fade away. Fixed
- Fix MEW's secret location map, it is a bit... unpolished (like hill borders and the map weird blue surrounding tiles). Fixed
- Fix MEW still appearing after getting it? Fixed

And I had to fix the ROM header after patching it so it could work on real hardware. still dont know what to do about this one...

On the Header issue, if your using an emulator or flashcart that can use a "game_config.txt" file than add this to it:

# Pokemon - Ultra Violet
game_name = ULTRA VIOLET
game_code = BPRE
vender_code = 01
idle_loop_eliminate_target = 080008c6
flash_rom_type = 128KB

But yah, you might want to include this in the readme so long as you have an edited-header on there, and alternatively you could make an edited and unedited header version available for people who this method isn't available for.
do I just put that in a .txt file and add it with the rar? (none of my emus use this type of file)
Title: Re: Pokemon - Ultra Violet Version
Post by: cobaltex on February 26, 2013, 07:31:05 pm
do I just put that in a .txt file and add it with the rar? (none of my emus use this type of file)
just note in the readme to add that to an emulators/flashcarts "game_config.txt" file if it has one, if it doesn't have one then it's most likely not compatible with it, and then the only way to fix the problem becomes to change the header back to the fire red header.
By the way, this is the standard fire red game_config entry:

# Pokemon: Fire Red (E/U)
game_name = POKEMON FIRE
game_code = BPRE
vender_code = 01
idle_loop_eliminate_target = 080008c6
flash_rom_type = 128KB


All PSP emulators, a number of GBA flashcarts, and almost all mobile emulators use this file.
Title: Re: Pokemon - Ultra Violet Version
Post by: TheZunar123 on February 26, 2013, 08:17:32 pm
I use an EZ Flash IV, and it doesn't have a text file like that. Also I didn't have to mess with the rom's header, it patched perfectly as far as I can tell. Then again, the most recent version I have is the one before Locksmith added the catching your own starter pokemon sequence, so I should probably update it. :P
Title: Re: Pokemon - Ultra Violet Version
Post by: LocksmithArmy on February 26, 2013, 09:53:14 pm
I use a letcool and a flashcart for ds and one on my phone and none have fussed... (not counting vba or other comp emus which have also not complained)

I guess ill just leave it with the fire red one tho (i really ddnt want to) since it might be an issue for some emus...
Title: Re: Pokemon - Ultra Violet Version
Post by: SC on February 27, 2013, 01:21:11 pm
It's not so complicated, for me it was simply a ROM checksum problem
I had to fix with gbata (GBA Tool Advance 0.7a by coolhj) so I could run it on real hardware.
Title: Re: Pokemon - Ultra Violet Version
Post by: TheZunar123 on February 28, 2013, 09:57:52 pm
I've been playing it a lot recently because I want to test it for you, and I've noticed something in the game that's starting to bug me.

Why are so many things in all-caps? Mostly I'm referring to the dialogue, I'm okay with the Pokemon names, items, and moves. POKeMON is always all-caps, cities and towns are all-caps, even people's names are in all-caps. Whenever I see all-caps, I think of somebody screaming. So unless people scream out POKeMON every time they say it in a casual conversation, I see little point. In my opinion, it just looks bad. Capitalizing should be enough for cities and names.

Would this be hard to fix? I would imagine it probably isn't, but it would be time-consuming to go through every dialogue string and fix that.
Title: Re: Pokemon - Ultra Violet Version
Post by: LocksmithArmy on March 01, 2013, 09:24:24 am
Would this be hard to fix? I would imagine it probably isn't, but it would be time-consuming to go through every dialogue string and fix that.
^^ exactly

I kept the trend in all dialogue I added because it was easier than changing everything else lol.
I might give it a shot tho, I know someone did it atleast once that ive seen. there may be a patch for it and ill just have to edit my added text... ill look into easy ways ;)

March 04, 2013, 02:22:13 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
1.2 is released ;)

if you have had header issues with 1.1 I hope they are fixed in 1.2
someone let me know please ;)

updating from 1.1 to 1.2 is as simple as downloading the new patch and changing your .SAV name

you should have no furthur issues, just more content...

to access the new island go to the southern most house in virmillion and talk to the little girl with the pidgey...

if you go as soon as possible you will have to make multiple trips to the new island... if you wait till after the elite four you can do everything BUT you will be far overpowered for catching most pokemon.
Title: Re: Pokemon - Ultra Violet Version
Post by: SC on March 13, 2013, 12:40:31 pm
Found a bug. If you get defeated by a trainer the screen fades to black and the game freezes.
Title: Re: Pokemon - Ultra Violet Version
Post by: LocksmithArmy on March 13, 2013, 12:46:23 pm
Found a bug. If you get defeated by a trainer the screen fades to black and the game freezes.

I am aware... its been taken care of everywhere except the new 4-points Isle... thats the only place I cant fix :( still working on it for the 1.21 release
Title: Re: Pokemon - Ultra Violet Version
Post by: SC on March 14, 2013, 12:23:34 pm
Also, I noticed no mystical dog is present in location 1.
I chose Bulbasaur, so it should be Suicune. Weird.
Title: Re: Pokemon - Ultra Violet Version
Post by: LocksmithArmy on March 14, 2013, 12:54:18 pm
they wont show up till after the Sapphire Ruby event (after the elite four)
Title: Re: Pokemon - Ultra Violet Version
Post by: SC on March 14, 2013, 03:41:25 pm
Ah, okay, I thought it was weird because it appeared once at the beginning of the game, in another game-save.
Title: Re: Pokemon - Ultra Violet Version
Post by: LocksmithArmy on March 14, 2013, 08:11:58 pm
yes, raikou is on route 2 at the beginning of the game for everyone... he may or may not reapear there... it depends on your starter
Title: Re: Pokemon - Ultra Violet Version
Post by: vanxander on March 15, 2013, 04:12:32 pm
I tried out UV 1.20 yesterday. I decided to catch my own starter and I encountered a shiny Pichu so I caught that. That was a mistake though because in the battle with my rival at the beginning, it went into battle as a bad egg that had 3 defensive moves and one glitchy attack that was just some weird symbols. I used that glitchy one and it said "bad egg used a normal attack" but it missed, after that it started playing by itself and went to the items and used a pokeball. It then froze when it said "red used a pokeball" with a pokeball sprite just hovering there by the trainer sprite.
Title: Re: Pokemon - Ultra Violet Version
Post by: LocksmithArmy on March 15, 2013, 06:55:16 pm
I tried out UV 1.20 yesterday. I decided to catch my own starter and I encountered a shiny Pichu so I caught that. That was a mistake though because in the battle with my rival at the beginning, it went into battle as a bad egg that had 3 defensive moves and one glitchy attack that was just some weird symbols. I used that glitchy one and it said "bad egg used a normal attack" but it missed, after that it started playing by itself and went to the items and used a pokeball. It then froze when it said "red used a pokeball" with a pokeball sprite just hovering there by the trainer sprite.

I am aware that shiny starters made by the shinyizer turn to bad eggs... I have fixed this for a 1.21 release...

but let me just say... COOOL!!!

my bad eggs never know any moves and your stuck in a battle you cant do anything... lucky you

end result... dont catch a shiny starter

(in 1.21 I have removed the shiny in the catch your starter area)

thanks tho
Title: Re: Pokemon - Ultra Violet Version
Post by: vanxander on March 15, 2013, 09:22:05 pm
What about other shiny pokemon? Are those safe to catch?
Title: Re: Pokemon - Ultra Violet Version
Post by: LocksmithArmy on March 15, 2013, 09:54:11 pm
What about other shiny pokemon? Are those safe to catch?

absolutly... just not the one in the "catch your starter" area

for some reason starting pokemon measure shinyness in a different way... I dont know how to fix it... im still researching it..

March 21, 2013, 07:52:54 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
At the request of some beta testers who have been hunting glitches (there were a several) I have made a few modifications... celebis location for one...

another fun little easter egg is BURIEDALIVE has been added ;)
http://www.youtube.com/watch?v=j8H_flAc4EA

I am still working on getting the ending if you lose the fight to match the creepypasta (it wont erase your sav) but its a fun little addition for those who care.
Title: Re: Pokemon - Ultra Violet Version
Post by: LocksmithArmy on March 29, 2013, 07:53:04 pm
I have submitted the final release to the board... the game is done... thanks everyone for the help ;)

the game is completely playable with all the pokemon obtainable ;) no major game ending glitches and no pokemon left out (i missed 2 in the previous release)

here is a link to the players guide I made, it is in the .rar file once the 1.21 gets updated here... but if your impatient just download it from the link below...
http://ultravioletversion.yolasite.com/resources/Pokemon%20-%20Ultra%20Violet%20%281.21%29%20Official%20Players%20Guide.rar

enjoy

Title: Re: Pokemon - Ultra Violet Version
Post by: cobaltex on March 30, 2013, 05:02:53 am
I have submitted the final release to the board... the game is done... thanks everyone for the help ;)

the game is completely playable with all the pokemon obtainable ;) no major game ending glitches and no pokemon left out (i missed 2 in the previous release)

here is a link to the players guide I made, it is in the .rar file once the 1.21 gets updated here... but if your impatient just download it from the link below...
http://ultravioletversion.yolasite.com/resources/Pokemon%20-%20Ultra%20Violet%20%281.21%29%20Official%20Players%20Guide.rar

enjoy


I just want to point out that the game_config.txt included with the rar has an error:

What you have in it:

# Pokemon - Ultra Violet(1.21) LSA
game_name = ULTRA VIOLET
game_code = PUVV
vender_code = 01
idle_loop_eliminate_target = 080008c6
flash_rom_type = 128KB

What the game_code is as read from the rom: BPRE

You didn't change the game_code to PUVV (at least according to gbata and vba).
Title: Re: Pokemon - Ultra Violet Version
Post by: LocksmithArmy on March 30, 2013, 10:48:11 am
Here is whats crazy, I diffenatly did change the code lol... but i apparently put the wrong one in the wrong .rar on my site... because the correct .rar was still in its proper folder on my comp... easy fix. i re uploaded it ;)

I just tested the new upload and its fine... try that ;) so sorry for the confusion.
Title: Re: Pokemon - Ultra Violet Version
Post by: Vanya on April 07, 2013, 05:36:38 am
I gotta say I always wanted to play the newer pokemon games, but I never really got passed the originals for exactly the reasons you made this hack. This is an awesome project! Cheers! I finally get to play this in a reasonable manner.

EDIT: I was wondering if there are any editors for the game other than the text editor? There are a couple pokemon I'd like to change around a little for my own personal tastes.
Title: Re: Pokemon - Ultra Violet Version
Post by: Pikachumanson on April 07, 2013, 10:48:49 am
There are plenty of editors. A plethora of them. Sprite editors, overworld editors, even starter pokemon editors. All sorts of tools where you can add new maps and events. The text editor I don't dig too much. I'd rather use a hex editor instead.
But the Advance overworld editor is king. I wish more games had an editor like that.
Title: Re: Pokemon - Ultra Violet Version
Post by: LocksmithArmy on April 07, 2013, 12:16:18 pm
I gotta say I always wanted to play the newer pokemon games, but I never really got passed the originals for exactly the reasons you made this hack. This is an awesome project! Cheers! I finally get to play this in a reasonable manner.

EDIT: I was wondering if there are any editors for the game other than the text editor? There are a couple pokemon I'd like to change around a little for my own personal tastes.

If you are looking for an editor to change pokemon stats, type, moveset... YAPE is what I use... it can alter almost any aspect of any pokemon in the game... :)
Title: Re: Pokemon - Ultra Violet Version
Post by: Vanya on April 07, 2013, 09:37:20 pm
Coolio! Thanks for the info. I'll try YAPE out. It sounds like just what I want. The changes I'm planning are pretty simple things like having Butterfree and Venomoth use the sprites they were obviously intended to use and edit the names so they more closely match their original Japanese names. (For example: Venonat -> Pingsect.)
Title: Re: Pokemon - Ultra Violet Version
Post by: LocksmithArmy on April 07, 2013, 10:05:07 pm
Coolio! Thanks for the info. I'll try YAPE out. It sounds like just what I want. The changes I'm planning are pretty simple things like having Butterfree and Venomoth use the sprites they were obviously intended to use and edit the names so they more closely match their original Japanese names. (For example: Venonat -> Pingsect.)
YAPE cannot change the sprites... but it can change the names, movesets, evolutions, egg moves, which pokemon can breed whit which pokemon... and soo much more...
for editing images you may want to use UN-lz GBA... it can simply replace one image with another... they would need to be the same size and indexed (and the same palette but if they are the same pokemon they probably are)

there are other sprite editors... but unlz is more universal
Title: Re: Pokemon - Ultra Violet Version
Post by: Vanya on April 08, 2013, 03:08:51 am
I figured as much, but thanks for the head's up nonetheless.
Title: Re: Pokemon - Ultra Violet Version
Post by: SC on April 08, 2013, 01:53:29 pm
Found a bug. If you get defeated by a trainer the screen fades to black and the game freezes.

Still remains in latest patch. Lost against Rayquaza. Also, why can't use bicycle in 4-Points Island?
Title: Re: Pokemon - Ultra Violet Version
Post by: LocksmithArmy on April 08, 2013, 02:59:17 pm
Still remains in latest patch. Lost against Rayquaza. Also, why can't use bicycle in 4-Points Island?

this glitch "SHOULD" only remain on 4-points Isle... I was unable to fix this glitch for the new area, I did all the codes right... but it just did not work :( it SHOULD work correctly... but it does not... and idk y... sorry.

and... for the bicycle... I dont know... It never occurred to me to test the bike (superspeed emulation is addicting)... its probably fixable... but since there wont be more updates it wont get fixed... I do appreciate the notice tho... great tips for my next hack...

and before people get mad that I have ceased work on this hack, I just have to say, there has to be a point when the game is released and finished... nintendo released Fire red with MANY big glitches... then released a 1.1 version to fix some of them... think about missingno or the mew glitch... I do appreciate people finding issues with my hack but I had to choose a time to stop this project and move onto something new...
Title: Re: Pokemon - Ultra Violet Version
Post by: vanxander on April 12, 2013, 05:14:34 am
There's still at least 1 problem. You can't resurrect both fossils. The Scientist just says "Aiyah! You here again!" Also I can't find Sneasel. Is it really in Icefall?
Title: Re: Pokemon - Ultra Violet Version
Post by: LocksmithArmy on April 12, 2013, 07:54:50 am
There's still at least 1 problem. You can't resurrect both fossils. The Scientist just says "Aiyah! You here again!" Also I can't find Sneasel. Is it really in Icefall?
sounds like your playing version 1.20 not 1.21
both these issues are resolved in 1.21 so try redownloading it...
Title: Re: Pokemon - Ultra Violet Version
Post by: SC on April 12, 2013, 10:40:58 am
Gloom doesn't evolve with Sun Stone, it says "Huh?", and nothing happens (v1.21).
Title: Re: Pokemon - Ultra Violet Version
Post by: LocksmithArmy on April 12, 2013, 12:33:55 pm
... I just double checked in the data... and it says he will evolve via sun stone... then I double checked in the game... and it worked for me... Twice... I even tried pushing (B) and it still evolved (guess you cant stop stone evolutions)

any chance you gloom was holding an ever stone lol
Title: Re: Pokemon - Ultra Violet Version
Post by: SC on April 12, 2013, 03:06:34 pm
Nope, it doesn't. Do I need NationalDex?
Title: Re: Pokemon - Ultra Violet Version
Post by: LocksmithArmy on April 12, 2013, 05:58:00 pm
Nope, it doesn't. Do I need NationalDex?

well, the anser is yes... but you should get the national dex immediately...

did you perchance start the game in an older (very old) version or a different rom (regular fire red)

in this game, when you are given the pokedex it is turned to national dex immediately... so if you dont have the national dex you will have to figure out how to get it because I dont think you can get it later...

Title: Re: Pokemon - Ultra Violet Version
Post by: vanxander on April 12, 2013, 06:21:23 pm
sounds like your playing version 1.20 not 1.21
both these issues are resolved in 1.21 so try redownloading it...

Nope, 1.21. I even downloaded it again and patched it again (which worked for when I moved to 1.21 from 1.20). Didn't work.
Title: Re: Pokemon - Ultra Violet Version
Post by: LocksmithArmy on April 12, 2013, 06:32:44 pm
Nope, 1.21. I even downloaded it again and patched it again (which worked for when I moved to 1.21 from 1.20). Didn't work.
I checked the code again and its updated... sometimes when you change roms without moving folders your vba (assuming your using vba) pulls data from its ini... and it wont actually make the update... you need to put the new 1.21 rom (probably freshly patched, not played) and vba without its .ini in a new folder (along with your .sav)
the ini stores your settings so be sure to put them back (especially the saving settings) this happened alot when I was making changes, they would not show until I moved folders, then it played with the changes...

only other thing I could suggest is to download this one:
http://ultravioletversion.yolasite.com/resources/Pokemon%20-%20Ultra%20Violet%20%281.21%29%20LSA.rar

its the same thing (should be) but I am hosting it...

but try them 1 at a time, so you know if it was the folder thing or if romhacking.net has an old version named wrong (i dont know why they would)
Title: Re: Pokemon - Ultra Violet Version
Post by: vanxander on April 12, 2013, 07:34:25 pm
I checked the code again and its updated... sometimes when you change roms without moving folders your vba (assuming your using vba) pulls data from its ini... and it wont actually make the update... you need to put the new 1.21 rom (probably freshly patched, not played) and vba without its .ini in a new folder (along with your .sav)
the ini stores your settings so be sure to put them back (especially the saving settings) this happened alot when I was making changes, they would not show until I moved folders, then it played with the changes...

only other thing I could suggest is to download this one:
http://ultravioletversion.yolasite.com/resources/Pokemon%20-%20Ultra%20Violet%20%281.21%29%20LSA.rar

its the same thing (should be) but I am hosting it...

but try them 1 at a time, so you know if it was the folder thing or if romhacking.net has an old version named wrong (i dont know why they would)

Nothing is working. Can you just give me steps or something. I've done like 4 new folders and I still can't resurrect the second fossil.
Title: Re: Pokemon - Ultra Violet Version
Post by: LocksmithArmy on April 12, 2013, 10:49:50 pm
ok... there are 4 fossils... so which one are you specifically talking about...
Title: Re: Pokemon - Ultra Violet Version
Post by: vanxander on April 13, 2013, 04:00:32 pm
dome fossil
Title: Re: Pokemon - Ultra Violet Version
Post by: LocksmithArmy on April 13, 2013, 04:20:13 pm
yeah thats the one I thought you were talking about... i have no idea why you cant resurrect it... it should work :(

is anyone else having this issue, or is anyone else NOT having this issue with 1.21
Title: Re: Pokemon - Ultra Violet Version
Post by: TheZunar123 on April 13, 2013, 06:17:19 pm
I haven't gotten that far into the game yet, so I can't tell for sure. I would if I could, though.
Title: Re: Pokemon - Ultra Violet Version
Post by: cobaltex on April 14, 2013, 01:37:29 am
Same here.

P.S. those "shiny spots" are way too tempting, I don't know wether I love you or hate for them. :-\
Title: Re: Pokemon - Ultra Violet Version
Post by: TheZunar123 on April 14, 2013, 02:31:41 pm
I agree. I was so excited when I found a shiny Pokemon since it's such a small chance you find one and I've never found one legitly (any I've found were on Platinum using Action Replay), and then I found out about the shiny spots. It's cool you can run over those spots and get an instant shiny Pokemon, but it also makes them less special since you can force the game to give you one instead of being extremely lucky.
Title: Re: Pokemon - Ultra Violet Version
Post by: LocksmithArmy on April 14, 2013, 03:59:12 pm
I agree lol... I have started my next project and wont be implementing shinyizer like that this time... its a fun challange to get 386 shiny lol... but as for them being rare its boring

I will use it for events (im going to do a crystal onix event) and im going to make some trainers have shiny pokemon too... just for fun ;) (itll be rare even in the trainers) maybe that trainer will mention their (insert pokemon) is special...

(for the record, I have found a legit shiny onix one time... only legit shiny Ive ever found)

Title: Re: Pokemon - Ultra Violet Version
Post by: cobaltex on April 14, 2013, 11:25:51 pm
Only legit shiny I ever caught was a crabby which I fished up in the cerulean gym on gold. I also found and accidentally killed another shiny in crystal, I can't remember what pokemon it was.
Title: Re: Pokemon - Ultra Violet Version
Post by: vanxander on April 15, 2013, 01:16:59 am
yeah thats the one I thought you were talking about... i have no idea why you cant resurrect it... it should work :(

is anyone else having this issue, or is anyone else NOT having this issue with 1.21

I first addressed that on the youtube playthrough videos of this game days and days ago.
Title: Re: Pokemon - Ultra Violet Version
Post by: LocksmithArmy on April 15, 2013, 02:08:36 am
I first addressed that on the youtube playthrough videos of this game days and days ago.

what "youtube playthrough videos" might those be? Im interested to see this issue in action (cause no matter how many times I try, it works for me...
Title: Re: Pokemon - Ultra Violet Version
Post by: SC on April 15, 2013, 11:38:32 am
yeah thats the one I thought you were talking about... i have no idea why you cant resurrect it... it should work :(

is anyone else having this issue, or is anyone else NOT having this issue with 1.21

I don't. Last night I got Kabuto, Omanyte, and Aerodactyl.
But I still can't evolve Gloom with Sun Stone, nor Eeve with Sun/Moon Stone, it simply goes "Huh?".
I started the game with v1.10 and continued with next releases (you stated there were no
issues doing that before). Also, I think the game only gives you NationalDex if you catch the starter
in OAK's secret place. I chose Bulbasaur.

Is there any way to fix it without restarting...?
Title: Re: Pokemon - Ultra Violet Version
Post by: LocksmithArmy on April 15, 2013, 11:47:52 am
I don't. Last night I got Kabuto, Omanyte, and Aerodactyl.
But I still can't evolve Gloom with Sun Stone, nor Eeve with Sun/Moon Stone, it simply goes "Huh?".
I started the game with v1.10 and continued with next releases (you stated there were no
issues doing that before). Also, I think the game only gives you NationalDex if you catch the starter
in OAK's secret place. I chose Bulbasaur.

Is there any way to fix it without restarting...?

GAH your right... 1.10 only gave the national dex if you chose your starter... while 1.20 gave it nomatter what you chose...

ok... I have a plan... simply switch back to 1.1 (or regular firered, just remember to backup your sav and rename it) just before you beat the elite four... then switch back... you should have the national dex after the fight... and retain all your save (kinda a pain)

thanks I totally forgot about 1.1 being like that, i shall make a note on the main page for other users that may be having this issue...
Title: Re: Pokemon - Ultra Violet Version
Post by: SC on April 15, 2013, 12:02:07 pm
Just to be clear... I'll get the NationalDex after defeating the Elite Four in regular FireRed and v1.1?
If I do that won't there be something new I miss in between or something?

PS: What's your new project?
Title: Re: Pokemon - Ultra Violet Version
Post by: LocksmithArmy on April 15, 2013, 01:28:16 pm
Just to be clear... I'll get the NationalDex after defeating the Elite Four in regular FireRed and v1.1?
If I do that won't there be something new I miss in between or something?

PS: What's your new project?

you should not miss anything if you swap to fire redc or 1.1 immediately before fighting the e4... and swap back after oak gives it to you...

there are a few text differences, oak will tell you to go to 4 points isle instead of one island... but no major events will be lost.

PS:
My new project is another fire red hack, but I am adding gen 2 pokemon on Orange islands, removing the sevii islands. the pokedex will be reduced to 251 so you only need to catch up to celebi to complete it (gen 3 wont be included)

lots to do after beating the e4, there will be 4 gym leaders and a champ on orange islands and an entire quest (team rocket and the gs ball) and all kinds of small events (crystal onix, kabuto)
Title: Re: Pokemon - Ultra Violet Version
Post by: SC on April 15, 2013, 01:45:03 pm
Okay, I'll try that tonight then.

I was hoping for something similar to this on HeartGold (is there anything like that out there?).

Your new hack seems interesting, though. You could add something new/refreshing to the main regular "story" part also (first 8 gyms part),
since it can get boring to repeat it so many times (Red/Green/Blue/FireRed/LeafGreen/UltraViolet/???). It's just a suggestion.
Title: Re: Pokemon - Ultra Violet Version
Post by: LocksmithArmy on April 15, 2013, 01:59:56 pm
Okay, I'll try that tonight then.

I was hoping for something similar to this on HeartGold (is there anything like that out there?).

Your new hack seems interesting, though. You could add something new/refreshing to the main regular "story" part also (first 8 gyms part),
since it can get boring to repeat it so many times (Red/Green/Blue/FireRed/LeafGreen/UltraViolet/???). It's just a suggestion.

i dont know if there is something similar for heargold... I am not a ds hacker... although I may move up to it ;)
Title: Re: Pokemon - Ultra Violet Version
Post by: vanxander on April 15, 2013, 05:30:06 pm
So, will switching to 1.1 solve the fossil problem? If so where can I get 1.1?
Title: Re: Pokemon - Ultra Violet Version
Post by: LocksmithArmy on April 15, 2013, 06:01:34 pm
So, will switching to 1.1 solve the fossil problem? If so where can I get 1.1?

no 1.1 wont resolve the fossil problem, it was an issue with 1.1 and was resolved with 1.2. I really dont know why yours is not working...
if you would like to email me your rom file, I can check to see if the codes are right or not... PM me for email details if youd like me to try
Title: Re: Pokemon - Ultra Violet Version
Post by: Mondae on April 22, 2013, 01:07:55 pm
I don't know if there is an issue with the fossils as I have not gotten that far yet (I'll let you know), but I have noticed some things that might be a bug (very minor though). On 4 point isle, I can't use the bike for some reason. Also, I don't know if there is supposed to be a map of the island, but the town map does not display 4 point isle (in fact, at one point it shows me to be out at sea). Other than that, I haven't found anything I recognize as a possible bug.

This is my first time playing a Pokemon game, and I'm thoroughly enjoying trying to catch em all. When I found mew, I didn't find it particularly obvious that if you defeated mew, you wouldn't be able to get mew later (I saved before, so it was fine). Some text somewhere would probably make that clearer, or maybe have rare Pokemon reappear elsewhere if you accidentally defeat them. Also, it was fairly easy to find mew, and I think having to work a bit more to get mew would make catching it all the more rewarding.

This is an amazing hack, and I'm having a blast. I can't wait to play your next one. You might consider varying up the main storyline a bit (if it's going to have the same main storyline as this one) to give some variation between games.
Title: Re: Pokemon - Ultra Violet Version
Post by: ze10 on April 22, 2013, 07:17:55 pm
I love this hack. I'm having more fun playing this than Pokemon Black, because not being able to catch them all is frustrating to me. =|
Title: Re: Pokemon - Ultra Violet Version
Post by: vanxander on April 23, 2013, 06:40:13 pm
Still no luck with Zigzagoon and Sneasel
Title: Re: Pokemon - Ultra Violet Version
Post by: shlomidayan5 on April 29, 2013, 10:45:17 pm
Nice job!
Say, do you know exactly the locations eithin the FireFred ROM of the graphic texts? things like titles in the pokemon stat screen (ATTACK, DEFENSE, IDNo etc), the intro and things like that. I need to edit their graphics to translate them from English. Can U please help?
Title: Re: Pokemon - Ultra Violet Version
Post by: LocksmithArmy on June 01, 2013, 07:29:42 pm
This is my first time playing a Pokemon game, and I'm thoroughly enjoying trying to catch em all. When I found mew, I didn't find it particularly obvious that if you defeated mew, you wouldn't be able to get mew later (I saved before, so it was fine). Some text somewhere would probably make that clearer, or maybe have rare Pokemon reappear elsewhere if you accidentally defeat them. Also, it was fairly easy to find mew, and I think having to work a bit more to get mew would make catching it all the more rewarding.

I had never considered someone who has NEVER played a pokemon game before... i guess the legendaries (like mew) give as much warning as the other ones in the game (moltres for example)

mew was places so it would be easy to find early IF you were playing with fresh eyes... players who played old red and fire red and all the others that cruise thru pokemon games would never think to look there... but new players who explore (like the game should be played) should find him easily...

I appreciate all the comments and am hard at work on my next hack... it is exciting ;)
Title: Re: Pokemon - Ultra Violet Version
Post by: vanxander on June 13, 2013, 03:31:21 am
Still no luck finding Sneasel. Are you sure it's in the game?

edited to add: (3:45 am) YES! it actually worked. I knew as soon as I posted that again about Sneasel I'd run into one. Now it's just a matter of finding Entei roaming around somewhere.
Title: Re: Pokemon - Ultra Violet Version
Post by: alexis1269 on June 19, 2013, 11:53:43 pm
How do you evolve Feebas? Is it still by beauty? I really want Milotic.
Title: Pokemonsprites
Post by: kooparupee on June 22, 2013, 10:39:03 pm
It would be really awesome if this was compatible with the moemon sprites ;D
Title: Re: Pokemonsprites
Post by: LocksmithArmy on June 23, 2013, 10:10:12 am
It would be really awesome if this was compatible with the moemon sprites ;D

I just tried patching the moemon patch after the ultra violet patch and it worked perfectly... no issues at all. since ultra violet did not change any pokemon sprites they are completely compatable...
here is the link to the download aswell as the instructions for patching (which also came with ultra violet)
https://forums.pokemmo.eu/index.php?/topic/5581-ips-moemon-patch-updated-graphics/

(firered +plus will not be compatable you may cause errors if you try it)
Title: Re: Pokemon - Ultra Violet Version
Post by: kooparupee on June 23, 2013, 06:21:49 pm
The Moemon 2013 patch is not working for ultra violet, the fossil hunter's grimer in Mt Moon crashes my game :c (also butterfree and beedrill are bugged their sprites are kinda broken)
Title: Re: Pokemon - Ultra Violet Version
Post by: LocksmithArmy on June 24, 2013, 09:32:51 am
The Moemon 2013 patch is not working for ultra violet, the fossil hunter's grimer in Mt Moon crashes my game :c (also butterfree and beedrill are bugged their sprites are kinda broken)

I used the patch from the link I posted above and it worked perfectly... for that battle aswell as butterfree (although I have not checked beedrill)
Title: Re: Pokemon - Ultra Violet Version
Post by: kooparupee on June 24, 2013, 12:28:03 pm
http://gyazo.com/bfeaba336afa16fe93932cac06fb1bd6 here is a picture of it
Title: Re: Pokemon - Ultra Violet Version
Post by: LocksmithArmy on June 26, 2013, 08:24:39 pm
http://gyazo.com/bfeaba336afa16fe93932cac06fb1bd6 here is a picture of it

lol poor butterfree

July 02, 2013, 12:18:07 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
-1.22 UPDATE-
     Players that cannot utilize in game saving (cell phone emulators) can now skip the game reset that occurs after fighting the e4... and can play the after game content...

(version 1.22 has been submitted for approval... expect it to hit the database in a couple days)
Title: Re: Pokemon - Ultra Violet Version
Post by: Cannabites on July 29, 2013, 01:19:49 pm
Yo, LocksmithArmy.

For some strange reason I cannot go to 4 point isle, I've talked to the girl multiple times,
Even after beating Lt. Surge, She still wont give me the letter, Could you help me on that?

P.S: This is one of the BEST roms I've ever played. Great Job!

July 29, 2013, 09:05:59 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Also to add on to my previous post
I cannot access the elite Four due to the women who says that Lorelei
Is missing. I have also started post Elite Four events, even though I cannot access the elite four.

Any help would be greatly appreciated.
Title: Re: Pokemon - Ultra Violet Version
Post by: LocksmithArmy on July 30, 2013, 05:06:40 pm
sounds like some of your flags are off... like you started playing the game from a gamesave that was started in a different game...

lorilie IS missing after you beat the E4... she leaves for the sevii islands and wont return till you complete a quest...

other than that the vermilian boat girl... what is she saying... (probably also related to the flag issue)

if she wont give you the letter she should still let you get there, just charge you $500...
Title: Re: Pokemon - Ultra Violet Version
Post by: Cannabites on August 01, 2013, 03:34:18 pm
The Vermilion girl always says " I like to exchange my mail with all sorts of people.
I send my PIDGEY to a UNION ROOM exchange MAIL for me".

With the Lorelei business, I have not beaten the elite four for the first time and I need to do so.

I have talked to the girl and she will not take me to four point isle at all.

any help is great....

Title: Re: Pokemon - Ultra Violet Version
Post by: Blue on August 08, 2013, 05:57:29 pm
I have thoroughly enjoyed this Rom hack so far. However, I have recently run into a problem where every time I try to evolve any Pokemon by stone, the game freezes after the Pokemon has evolved and the background is completely black around the new Pokemon, once it gets to that point, the screen will not change after that, but the evolution music continues to play endlessly.
Any help would be appreciated. 
Title: Re: Pokemon - Ultra Violet Version
Post by: w4rkry on October 16, 2013, 12:37:44 am
I had a similar problem with not accessing 4 point. I also couldn't use the item finder. I also couldn't evolve evee with a sun stone. I finally went back to the lab aid that gave me the item finder and talked to him again. It somehow fixed all those glitches I mentioned. However, I am having the problem where I can't revive the 2nd moon fossil. Could this be a similar problem, ie, not having a certain conversation? Please help
Title: Re: Pokemon - Ultra Violet Version
Post by: Firestar55 on November 04, 2013, 07:49:31 pm
I'm really confused. when I went to catch my starter I found a shiny Machop and caught it. but when i fought my rival it showed up as bad egg and restarted the game.

November 09, 2013, 11:20:20 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Yes! Yes! I can play Pokemon ultra violet on my phone.  If u have a phone that connects to a laptop with a USB then u copy the Tom as a zip file to the downloads section :)
 
Title: Re: Pokemon - Ultra Violet Version
Post by: Chippy2000 on December 28, 2013, 09:27:51 am
how many broken sprites?! butterfree, beedrill, machop and mewtwo...
Title: Re: Pokemon - Ultra Violet Version
Post by: NNH on January 10, 2016, 10:11:51 pm
Hey, I'm sorry if I'm bothering you (whoever), but I have two questions for this hack. I really love it, but my Jirachi Egg won't hatch. Also, and more importantly, no pokemon can evolve without the game freezing. The sound keeps going on like a never ending evolution and the sprite is the newly evolved creature. This has happened with Kakuna-Beedrill, Eevee-Espeon/Umbreon. 60+ hours in, and beaten the Elite 4 and all story events. Could anyone help me?
Title: Re: Pokemon - Ultra Violet Version
Post by: NoahFoster on May 10, 2017, 04:54:49 pm
Well done for the work mate,really good,enjoyed it very much,especially mew between 1st and 2nd badge..I found a solution for everyone that cant save in-game in 1.22,i dont know if anyone else did,but you must run it in Flash128K and you can save like a boss..