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Romhacking => Personal Projects => Topic started by: tashi on March 19, 2012, 11:40:38 PM

Title: Marvelous ~ mou hitotsu no takarajima
Post by: tashi on March 19, 2012, 11:40:38 PM
Hi, I'm translating / hacking the SNES game Marvelous - mou hitotsu no takarajima. I feel like I've made enough progress and can see far enough down the road to merit a thread.

current playtest patch (http://tashi.info/marv/marvplaytestbuild.zip) June 2012

This is an incomplete shoddy patch. The dialogue is 98%ish translated, but some UI elements are not translated, some graphics are missing, some line breaks are misplaced and WILL CRASH THE GAME D: You have been warned.

Text wall, hooooooooo!

I'm pretty bad at hacking, but I got a few breaks with this game. Marvelous only has 2 pointers. One is to the RAM location (SA-1 RAM I think...) where it writes a 24bit pointer table. The other pointer is to the start of the dialogue block. I expanded the ROM and repointed so the English script will fit.

I have 1736 2302 2559 2929 strings translated and inserted out of 3075. As I get more lines translated, the going gets a little slower since I have been skipping lines that don't make sense without context. I will start my localization playthrough when I translate as much as possible without context (not to put too much pressure on myself, but probably this week). One unfortunate thing is that the dialogue is jumbled pretty badly. It almost seems like it alternates every other line between different islands... When I've done as much editing and proofreading / playtesting as I can stand, I would really appreciate playtesters. Marvelous is VERY sensitive with text formatting, and will freeze up and crash awfully if a string has 23+ characters, or if a line break is in the wrong place... and there are many branching possibilities, so with one playthrough I won't be able to test all strings.

As far as graphics, I did most of the menu things today but only with moderate success. The problem is that, as you see on the right side on "item" and "teamwork" is that some weird overlay persists, even though I replaced all the relevant graphics I could find... The other graphics problem is that I can't find a way to replace the titlescreen, or the short intro that plays before the title screen. Those are problems for way down the road, I reckon.

Now, I'll leave you with a fish:
(http://i.imgur.com/DcBhy.png)

*edit: typo!
*edit 2012/3/21 TL progress update. 2302! 75%!
*edit 2012/3/22 TL progress update. 2559! I started my playthrough!
*edit 2012/3/25 TL progress update. 2929! on last chapter :)))
*edit 2012/12/15 meh i give up :) patch link up.
Title: Re: Marvelous ~ mou hitotsu no takarajima
Post by: KiddoCabbusses on March 20, 2012, 01:27:57 PM
ROM Hack Bugtester for The BS Zelda Homepage community (http://bszelda.zeldalegends.net/) reportng!

I have a SFC Neo Myth currently and may get a sd2snes soon. I'll be able to check your ROM hack for hardware compatibility issues.
With my DVD Recorder I could possibly even make a video log of my bug testing and upload it on Youtube if desired!
Since Marvelous and the BS Marvelous series are tied together, I'll be eager to do work for any project involving the games.
Title: Re: Marvelous ~ mou hitotsu no takarajima
Post by: LostTemplar on March 20, 2012, 04:12:48 PM
Quote from: KiddoCabbusses on March 20, 2012, 01:27:57 PM
I have a SFC Neo Myth currently and may get a sd2snes soon. I'll be able to check your ROM hack for hardware compatibility issues.

Be aware that Marvelous features a special chip, the SA-1 (same one as Super Mario RPG), and thus won't run on any flash carts that I know of.
Title: Re: Marvelous ~ mou hitotsu no takarajima
Post by: tashi on March 20, 2012, 11:51:52 PM
KiddoCabbusses, thanks for volunteering! It would be nice if Marvelous ran on real hardware, but I don't know anything about the implications of a game that uses SA-1... so, I dunno if this is super taboo or anything, but that isn't really a priority for me. My priority is "let more people experience the joy of Marvelous"

I would really appreciate the playtesting :>

and I don't want to get hopes up or make promises I won't keep, but I will say that I really like the Marvelous "series" ... all of it.

Everything is proceeding well with the script. TL progress 2302/3075 lines.
Title: Re: Marvelous ~ mou hitotsu no takarajima
Post by: KiddoCabbusses on March 21, 2012, 01:57:09 AM
Quote from: LostTemplar on March 20, 2012, 04:12:48 PM
Be aware that Marvelous features a special chip, the SA-1 (same one as Super Mario RPG), and thus won't run on any flash carts that I know of.

In that case I'll need to get that sd2snes quicker. I'll get back to everyone on that.

I can always test it in an emulator in the meanwhile, as I doubt we'll have to deeply consider hardware compatibility issues until the BS Marvelous stuff is covered.
Title: Re: Marvelous ~ mou hitotsu no takarajima
Post by: Nightcrawler on March 21, 2012, 08:21:54 AM
Quote from: KiddoCabbusses on March 21, 2012, 01:57:09 AM
In that case I'll need to get that sd2snes quicker. I'll get back to everyone on that.

That won't help. sd2snes doesn't support the SA-1 either and it has yet to be determined if it ever could.
Title: Re: Marvelous ~ mou hitotsu no takarajima
Post by: tashi on March 21, 2012, 07:35:04 PM
Oh no, guys! Just as Gideon Zhi prophesied... I started my localization playthrough and.. the horror! The horror!

Item names are limited to 16 characters. That is a lot worse than the 22 per line for normal dialog. Especially since normal dialogue can scroll forever.

Short cutscene text is limited to two lines of 22 characters. Sort of limiting when I'd like to say "This is the girl's tent. Only one boy is allowed to come in at a time."

I can't change the chapter names.

Some riddles / clues are in the form of graphics instead of text. But I can't find them cuz they're compressed.

The biggest show stopper right now, a bug that prevents me from getting anywhere.. is a particular puzzle where you have to rotate this lever thing left and right the correct number of times (like a combination lock).


<$FE>リ手順と回数を入力せよ。
[nl3]   /右1/  /<$FE>ム[end1]
(http://i.imgur.com/eDJTZ.png)

I tried it in my unedited ROM in Snes9x and BSNES. I redownloaded my ROM and tried again.... I played this game once all the way through without any bugs, so I don't understand how this can be happening... I will try to get other dumps and test them too...

If anyone wants to take a look at any of my problems, I will do whatever I can to help.

*edit btw everything works SUPER GREAT and playable up until that game ruining bug. If you want to play up to that part, I can give you a patch.
*edit: after more testing, I can conclude this is NOT a bug caused by my hack. This bug is in vanilla untouched clean ROMs. I have no idea how I got past this part last year or why I am so unfortunate now :/ most common md5sum is b9b77e5f378b871ece75caba82718a8e but this version doesn't work for me, either.. same bug as in screenshot.
Title: Re: Marvelous ~ mou hitotsu no takarajima
Post by: LostTemplar on March 22, 2012, 12:49:45 PM
If it helps anybody, I guess this is how it's supposed to look:

(http://hakuda2.web.fc2.com/mave/image/m30.gif)
Title: Re: Marvelous ~ mou hitotsu no takarajima
Post by: tashi on March 22, 2012, 01:33:02 PM
Semos almighty! LostTemplar, you've done it!!

I feel like such an idiot. I knew I would when this was resolved. Seeing the correct thing reminded me how to manipulate that dialog.

You push up and down on the blank spots and it fills in left/right and a number of times. Wow. That REALLY could have been better explained. Or explained at all. Wowww. Okay, now that can just be another silly bug that will go in the list of ASM hacks I'm not smart enough to do.

Thanks, LostTemplar.
Title: Re: Marvelous ~ mou hitotsu no takarajima
Post by: SteveMartin on March 22, 2012, 04:28:30 PM
This is a great game, I remember first discovering it through a bunch of BS Satalleview videos on Nico Nico. Had a great time playing through it all those years ago, so I'm sure everyone will enjoy it when it gets released. Great choice for a project :)
Title: Re: Marvelous ~ mou hitotsu no takarajima
Post by: tashi on March 22, 2012, 06:09:50 PM
Except for a few compressed graphics (1 of which is relevant to gameplay but I could work around that if I have to) and an awkward, hard to use menu for one puzzle.... and the outstanding issues (name entry screen, chapter titles..) Chapter 1 is done!! Hurray!

My new goal for myself is to finish my playthrough by March 30 so I can send out a patch and other files to playtesters before I go on vacation for a couple weeks. Fingers crossed.

*edit 2012-3-23  Chapter 2 has been played through and edited accordingly! (one clue was a compressed image..)

*edit 2012-3-24  Chapter 3 has been played through and edited accordingly! (one clue was a compressed image..)

*edit 2012-3-26  Chapter 4 has been played through and edited accordingly! (no compressed graphics! haha!)

(http://i.imgur.com/mJY9k.png)
Title: Re: Marvelous ~ mou hitotsu no takarajima
Post by: KiddoCabbusses on March 27, 2012, 11:20:43 AM
Oh gosh, the guy really -is- named Arnold?

You may want to check BS Marvelous - Camp Arnold when you're done anything relevant to him. Feel free to ask me if you need any of the Soundlink videos from NND for reference.
Title: Re: Marvelous ~ mou hitotsu no takarajima
Post by: tashi on March 27, 2012, 02:51:08 PM
I finished my pass of the game. I didn't find any untranslated strings nor game stopping bugs. I'm sure I didn't catch everything, though. Which is why I'd like to open up playtesting now! I'm sending patches to everyone who has contacted me in regards to playtesting. If anyone would like the patch, let me know in some way.

After staring at the script for so long, it's hard to step out of it and judge it objectively. Also, after playing the game a couple times, it's hard to look at it with a fresh mind and see if the clues and riddles make sense. Right now, there is probably an equal amount of ambiguity to them as there was in the original Japanese, but if people comment that the hints are too obscure, adjustments can be made. I'm mostly expecting things like:

But everything is fair game for criticism and comments. Keep in mind, however, I already have the following on my to-do list:
Title: Re: Marvelous ~ mou hitotsu no takarajima
Post by: pelham123 on April 11, 2012, 02:53:17 PM
Hi Tashi, sorry it's taken this long to get back to you. Just finished my run through Marvelous with a "Not Quite Marvelous Team" Rating. Have to say, fair play for all your hard work, besides the obviously untranslated graphics, I could see few errors in the script and found the dialogue very entertaining. i had a lot of fun with the game, it deserves the exposure your patch will undoubtedly bring. Now onto the few errors, I may well have just been reading the text wrong, but I'll try my best to describe the scene, as I was unable to take screenshots (sorry!) Story spoilers ahead!

Spoiler
Just after the battering-ram room, Blue exclaims "If the cops are?", I wasn't really sure what he was alluding to.

During/after the Penguin's courting ritual, the line was "Damn those penguins getting all love dovey!", I think it should have read, "Damn those penguins getting all LOVEY dovey!"

Now, my short term memory isn't what it used to be... As far as i can recall, there's a scene with a cat playing with some yarn, the line reads, "He's playing like some yarn", I think it should have read, "He's playing with some yarn." -- Really sorry for not remembering the specific scenario, I think that might have been a late session that night  :-\

And the last one I spotted was just after opening the large Green Door and encountering the Patchies, they exclaim, "We there was treasure in here so we came in, but then the door closed and we were trapped!", I presume the line was supposed to read, "We thought there was treasure" or, "We knew there was treasure in here..."

Like I said, besides these few minor phrases, the script was a joy to read and the game a joy to play through as a result, can't wait to see the finished patch! :beer:
[close]
Title: Re: Marvelous ~ mou hitotsu no takarajima
Post by: ChronoMoogle on April 11, 2012, 06:03:24 PM
Maybe you should consider to contact d4s and svambo to team up. They already finished all of the hacking and only need a translated script. Their current translator is somewhat busy and had no progress for a long time.
Good work so far!
Title: Re: Marvelous ~ mou hitotsu no takarajima
Post by: KiddoCabbusses on April 18, 2012, 06:24:42 AM
Quote from: pelham123 on April 11, 2012, 02:53:17 PM
Hi Tashi, sorry it's taken this long to get back to you. Just finished my run through Marvelous with a "Not Quite Marvelous Team" Rating. Have to say, fair play for all your hard work, besides the obviously untranslated graphics, I could see few errors in the script and found the dialogue very entertaining. i had a lot of fun with the game, it deserves the exposure your patch will undoubtedly bring. Now onto the few errors, I may well have just been reading the text wrong, but I'll try my best to describe the scene, as I was unable to take screenshots (sorry!) Story spoilers ahead!

Spoiler
Just after the battering-ram room, Blue exclaims "If the cops are?", I wasn't really sure what he was alluding to.

During/after the Penguin's courting ritual, the line was "Damn those penguins getting all love dovey!", I think it should have read, "Damn those penguins getting all LOVEY dovey!"

Now, my short term memory isn't what it used to be... As far as i can recall, there's a scene with a cat playing with some yarn, the line reads, "He's playing like some yarn", I think it should have read, "He's playing with some yarn." -- Really sorry for not remembering the specific scenario, I think that might have been a late session that night  :-\

And the last one I spotted was just after opening the large Green Door and encountering the Patchies, they exclaim, "We there was treasure in here so we came in, but then the door closed and we were trapped!", I presume the line was supposed to read, "We thought there was treasure" or, "We knew there was treasure in here..."

Like I said, besides these few minor phrases, the script was a joy to read and the game a joy to play through as a result, can't wait to see the finished patch! :beer:
[close]

I have yet to find anything glaring, myself, although I'll admit I may not have as careful an eye as to spot ones like this.

So far I've managed to figure everything out without needing to buy any clues from the birds, too.

All in all, very nice.
Title: Re: Marvelous ~ mou hitotsu no takarajima
Post by: tashi on April 19, 2012, 11:28:35 PM
Thank you everyone for your comments :D It means a lot to me that you guys are playing and liking this game!

ChronoMoogle, I've been in contact with svambo for a while now. I'm not sure who d4s is...

Grats to pelham123 for "not quite marvelous" and thanks for finding those errors. I'm working on script editing and working with people to get the graphics fixed...

I'm back home for the first time in a while, so the allure of first-world internet, food, video games, and other entertainment is sort of distracting me, but I'll snap out of it soon. There's talk of getting together a proper website with developer interviews and bonus materials. I really want to do this game justice.
Title: Re: Marvelous ~ mou hitotsu no takarajima
Post by: ChronoMoogle on April 23, 2012, 06:25:33 PM
d4s is the guy who developes the snes port of road blaster right now.
http://dforce3000.de/

He is also known in the romhacking community for his Breath of Fire II Hack and a lot of cracks for HKO games.
However, if you are in contact with Svambo it doesnt matter anyway, since d4s simply passed his work on Marvelous to him.
Title: Re: Marvelous ~ mou hitotsu no takarajima
Post by: Merta on April 24, 2012, 12:28:28 PM
I saw the help wanted ad for the game around the same day that I would constantly talk about wanting to see this game getting translated into English. This thread proves that the project will indeed be finished in the future, thank you.
Title: Re: Marvelous ~ mou hitotsu no takarajima
Post by: engageridleymfkr on May 30, 2012, 10:01:24 PM
When's the last time anyone heard from Tashi? I haven't heard from him in about a month, and in one of his e-mails he mentioned something about possibly having to leave America or something?
Title: Re: Marvelous ~ mou hitotsu no takarajima
Post by: Validus on May 31, 2012, 07:03:16 PM
what system is this for
Title: Re: Marvelous ~ mou hitotsu no takarajima
Post by: Gideon Zhi on May 31, 2012, 07:04:50 PM
Quote from: Validus on May 31, 2012, 07:03:16 PM
what system is this for

Nobody tell him. He obviously hasn't even made the slightest effort to find out!
Title: Re: Marvelous ~ mou hitotsu no takarajima
Post by: RadioTails on June 01, 2012, 04:41:13 AM
Quote from: Validus on May 31, 2012, 07:03:16 PM
what system is this for

Sega Genesis / Sega Mega Drive.  >:D
Title: Re: Marvelous ~ mou hitotsu no takarajima
Post by: BRPXQZME on June 01, 2012, 05:17:37 AM
Amiga Workbench 3.1
Title: Re: Marvelous ~ mou hitotsu no takarajima
Post by: Edea on June 01, 2012, 06:06:03 AM
It's for the solar system. 

All hail to the glory of our Sun, that we might bask in Her radiance, for She is the sole reason we have angry fishes who want to start fights with the dwarves.
Title: Re: Marvelous ~ mou hitotsu no takarajima
Post by: Validus on June 01, 2012, 12:48:26 PM
It looks awesome

and the graphics are too good for  a crappy sega genesis
Title: Re: Marvelous ~ mou hitotsu no takarajima
Post by: boatie on June 08, 2012, 12:53:49 PM
I was going to register just to post in this thread, but I found out I already had an account.

PLEASE keep working on this game! I've wanted to play it ever since there was a spread on it in Nintendo Power when it was brand new. This is so awesome!
Title: Re: Marvelous ~ mou hitotsu no takarajima
Post by: engageridleymfkr on June 08, 2012, 10:17:10 PM
It's gonna be hard to keep working on the game if Tashi doesn't come back, since it's largely his work. Does anyone know where he's gone, or if he's still around? I'd really like to see this finished but I don't want for us to start working on it without him only for him to come back and think we've stolen/taken credit for his work, or whatever.

Title: Re: Marvelous ~ mou hitotsu no takarajima
Post by: Gideon Zhi on June 08, 2012, 10:27:14 PM
He's around. Was on IRC a few days ago.
Title: Re: Marvelous ~ mou hitotsu no takarajima
Post by: engageridleymfkr on June 08, 2012, 10:52:33 PM
Oh, that's cool. Maybe if I sent him e-mails that weren't huge playtest reports he'd be more inclined to read 'em, hah.
Title: Re: Marvelous ~ mou hitotsu no takarajima
Post by: reyvgm on June 09, 2012, 02:07:09 PM
Quote from: Gideon Zhi on May 31, 2012, 07:04:50 PM
Nobody tell him. He obviously hasn't even made the slightest effort to find out!

I laughed so hard when I read this.
Title: Re: Marvelous ~ mou hitotsu no takarajima
Post by: boatie on June 10, 2012, 03:32:52 PM
I'd like to play test this game, btw  ;D
Title: Re: Marvelous ~ mou hitotsu no takarajima
Post by: Xalphenos on June 10, 2012, 03:41:55 PM
Actually I would too. The game looks fun.
Title: Re: Marvelous ~ mou hitotsu no takarajima
Post by: Garoth Moulinoski on June 10, 2012, 03:49:58 PM
Quote from: tashi on March 19, 2012, 11:40:38 PM
Hi, I'm translating / hacking the SNES game Marvelous - mou hitotsu no takarajima. I feel like I've made enough progress and can see far enough down the road to merit a thread.
Quote from: Validus on May 31, 2012, 07:03:16 PM
what system is this for
Quote from: Gideon Zhi on May 31, 2012, 07:04:50 PM
Nobody tell him. He obviously hasn't even made the slightest effort to find out!
Quote from: RadioShadow on June 01, 2012, 04:41:13 AM
Sega Genesis / Sega Mega Drive.  >:D
Quote from: Validus on June 01, 2012, 12:48:26 PM
It looks awesome

and the graphics are too good for  a crappy sega genesis

I have to say I laughed at this. :P Good Game.
Title: Re: Marvelous ~ mou hitotsu no takarajima
Post by: danke on June 10, 2012, 04:29:17 PM
Tashi has been appearing on the IRC chat, so he's alive. If you wish to play test it, I'd suggest PMing him or finding him on IRC rather than posting about it in the thread.
Title: Re: Marvelous ~ mou hitotsu no takarajima
Post by: tashi on June 18, 2012, 06:36:55 AM
Hey everybody, sadly not a whole lot to report on the ROM hacking progress. I've been in like 6 different countries since my last post in this thread, but I should be settling down for a little while here in Japan. I'm mostly caught up on typos and notes people have been nice enough to send to me, and I made a new patch. I've basically forgotten everything I used to know about rom hacking, so let's cross our fingers and hope I did it right. I sent out my playtest packet to everyone who asked for it (I think. If I missed you, please let me know).

Thanks for your continued interest and support. It makes me glad I devote so many hours to this sort of a hobby.
Title: Re: Marvelous ~ mou hitotsu no takarajima
Post by: Garoth Moulinoski on June 19, 2012, 08:14:52 AM
Quote from: tashi on June 18, 2012, 06:36:55 AM
I've been in like 6 different countries since my last post in this thread, but I should be settling down for a little while here in Japan.

Oh wow, nice. Was this for leisure or because you had no choice? If you don't mind sharing, what countries did you go? Either way, travelling should always be a fun experience.  :beer: I'm pretty sure once you return to Rom Hacking, it will all come back to you.
Title: Re: Marvelous ~ mou hitotsu no takarajima
Post by: tashi on June 19, 2012, 08:33:55 AM
Admittedly I was just passing through some of the countries, but it still counts!

Most of my travels were leisurely and pleasant. I was in Chile for 6mos for work, and as that was finishing up, I was finishing up my first draft translation and patch, but left shortly after sending that out to a few playtesters to go to Disney World, but it's a long flight and I stopped in Panama along the way. Then I went to Mexico for a couple weeks (a vacation after Disney World.. vacations can be tiring, too!) Then I went home to the USA to visit family and friends, after which time I stopped in Toronto and Vancouver before landing in Japan, where I shall live as long as my tourist non-visa status allows or until I find employment elsewhere.

Simpler, diagram form:

Chile (start rom hacking) -> Panama -> USA -> Mexico -> USA -> Canada -> Japan (restart rom hacking)
Title: Re: Marvelous ~ mou hitotsu no takarajima
Post by: Garoth Moulinoski on June 19, 2012, 10:03:59 AM
O_O You went all over the place in the Americas. That's awesome!
Title: Re: Marvelous ~ mou hitotsu no takarajima
Post by: DackR on July 04, 2012, 08:21:16 PM
Just thought I would post this here in case it helps anyone. I hacked the action selection menu graphics a couple years ago, so I went back and made an ips patch for it today after reading this article (seeing that the screenshots included an unfinished action selection menu). Yes, I know it's probably a little late for this, lol... Included is a patch for the original game and another that works for all of the BS Marvelous Course titles (tested on Weeks 1-4 of Camp Arnold and Weeks 1-4 of the Time Athletic Course).

Here's a link to the files:
http://min.us/mvY9bUOHi

Your work looks great tashi!! I would be interested in helping you test your translation. :)
Title: Re: Marvelous ~ mou hitotsu no takarajima
Post by: yami on December 14, 2012, 01:06:05 PM
Hello.

The very first thing I would like to do is apologize for my first post being one that breaks forum rules, but I don't quite know a better way to approach this. So, I am sorry in advance.

It seems this project is no longer in development (Which is a shame, even more so considering how far along it was) and I was hoping that maybe somebody who could get in contact with Tashi could get his permission (or he himself if he isn't too busy) could release the current version of the patch.

I would like to try this game but I don't feel I could do very well without  a patch, even if it isn't perfect I'd be extremely grateful for it.

Thank you, and sorry again.
Title: Re: Marvelous ~ mou hitotsu no takarajima
Post by: tashi on December 14, 2012, 08:05:14 PM
Hey all, haven't updated in what feels like forever, because, well, no updates :)
Talked to several people about getting a VWF, but it never worked out, and I've sort of lost interest/moved on.

I really wanted to polish this up and make it shiny and wonderful, and knew that a "beta" patch release would steal a lot of thunder from a potential proper release, but who knows if that will ever happen?

Here's my most recent play test build (http://tashi.info/marv/marvplaytestbuild.zip) (June 2012). Merry Christmas :>

The zip file contains a folder called "marvplaytestbuild" with an IPS patch, an xdelta patch, a readme with some info, and the script (Japanese/English).

The first thing you'll notice when you start the game is a scrolling Japanese text wall. Oops. Then an untranslated title screen (oops) and then a Japanese team name select screen. If you hit L/R you can get to English letters. Then the game will start and it should be more or less English.
Title: Re: Marvelous ~ mou hitotsu no takarajima
Post by: warren on December 15, 2012, 03:15:57 AM
a test patch is better than nothing for those who don't understand japanese like me :(

i finished the game btw, thanks again tashi for translating it!

Title: Re: Marvelous ~ mou hitotsu no takarajima
Post by: SkinnyV on December 16, 2012, 03:28:16 PM
If you need I can help testing on real hardware. I have a SA-1 dev cart I made.
Title: Re: Marvelous ~ mou hitotsu no takarajima
Post by: DSwizzy145 on December 16, 2012, 11:49:32 PM
Is the translation still gonna be continuing soon?
Title: Re: Marvelous ~ mou hitotsu no takarajima
Post by: tashi on December 18, 2012, 02:34:13 AM
SkinnyV, just for my own curiosity, I would be interested in knowing whether it runs on real hardware.

DSwizzy145, unfortunately no, it won't be continuing soon. In all likelihood, it won't continue. I've done what I can to the limits of my ability, and have "settled" with that. There might be a German or French version someday that will likely be more complete.

warren, glad you could play it :)
Title: Re: Marvelous ~ mou hitotsu no takarajima
Post by: SkinnyV on December 19, 2012, 02:27:24 AM
I tried it on real hardware and it seem to run fine. What a weird game though, I wasn't expecting that lol. I tried it without any prior knowledge of the game and it was a bit unexpected ;D
Title: Re: Marvelous ~ mou hitotsu no takarajima
Post by: Lestat on December 20, 2012, 08:09:05 AM
Tashi, i hope.
Title: Re: Marvelous ~ mou hitotsu no takarajima
Post by: caninis on December 21, 2012, 12:15:05 AM
If this might be as complete as it gets, perhaps this patch ought be posted on the romhacking main-site; so more people can be aware of it, and enjoy it

Just started the game personally, and everything looks pretty good so far (very quality translation)  :thumbsup:

I'm a big fan of action-oriented RPGs, so its always a good thing when a new one is playable, in a language I can understand
Title: Re: Marvelous ~ mou hitotsu no takarajima
Post by: etking on March 13, 2013, 08:23:46 AM
You should submit this preview as a news for the main site (using the submissions link) and mention that the game runs on the Zelda 3 engine and was produced by the people behind Ocarina of Time. Your work deserves much more attention, even though the translation may be discontinued.