11 March 2016 - Forum Rules
Started by Green_goblin, May 10, 2015, 05:17:00 PM
Quote from: Katlamos on April 10, 2021, 03:57:02 AMLove this project, just patched my game to this. I have been trying to play this on my PS VITA by way of Retroarch and PS ReARMed. When I go to start a new game, all I get is a black screen after the start menu; the FMV never loads. I verified that my files are working, I was able to load a game on my PC.Using my PC, I was able to create a save file and move it to my Vita. The game crashed once again when it attempted to load the FMV of the Mako reactor being destroyed. It appears as though the game crashes on all FMV sequences on VITA ReARMed core.
Quote from: burkhard_schmorell on April 11, 2021, 10:28:41 AMIs there some reason you want to run it in Retroarch as opposed to converting it to EBOOT and running in Adrenaline?
Quote from: Katlamos on April 11, 2021, 08:48:12 PM\So, to update on this, I did convert it to EBOOT.PBP and it works in Adrenline. I then decided to try using the converted EBOOT file in Retroarch with the ReARMed core, and the game began to play with no issues.
Quote from: DLPB on June 08, 2021, 12:57:33 AMLuksy is a bit busy at moment but I've supplied him with the bugs that need fixing and will provide him also with syntax changes needed. If this isn't completed by the time of R07 in one month, I'll supply Green_goblin an flevel fully updated with the text. There are differences with my flevel v stock so some manual changes are no doubt required. If using your own flevel Green_Goblin I'll send you my text files with altered syntax for use with current ts.
Quote from: hemipode on June 08, 2021, 08:15:45 AMThere was also something strange with the hit numbers going above 9999 when leveled high enough.
Quote from: mimbris on June 08, 2021, 01:55:54 PMThat is good to hear about R07. I personally might not have as much time later this summer, so I did start an R06g playthrough now (and will hopefully run through R07 when possible).I did find a small issue that I don't believe has been mentioned, if you are still checking for bugs, Green_goblin: During the first time in Tifa's bar, getting into the hideout requires pressing Circle even if you have changed the OK button to something else (I use Square).I'm using Beacause + Chicago with Beetle PSX HW on RetroArch; I also checked this with Beetle PSX and psxfin. (And invisible Biggs is present in this scene as soon as actual Biggs heads below, but it didn't cause any issues when I interacted with him and received his "..." invisible judgement.)(Similarly related to changing the default controls, at the very beginning Jessie specifically says Circle to use ladders, even if the button assignment has been changed--I don't know if there's any way to make it variable given the player's configuration, as I don't believe the original did that at all.)
Quote from: Green_goblin on June 08, 2021, 03:50:30 PMSome ladders have a hardcoded button and some do not, so I decided to always ask the player to use the default button (circle).
Page created in 0.101 seconds with 20 queries.