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Final Fantasy III Tweaks

Started by T92, May 25, 2022, 02:59:02 PM

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KingMike

Quote from: plaidman on June 30, 2022, 01:33:37 PMCan you post what header flags are set in your headers? I'm running a blank on finding a file that matches that file crc. According to this tool https://www.romhacking.net/utilities/683/ the hex header I'm seeing for my file (2022 nointro headered rom) is this: 4E 45 53 1A 20 00 42 08 00 00 70 07 00 00 00 01. I'm wondering if you have some extra data in the padding of your header. In either case, I think the header difference is probably negligible and it is uniform length, so if the Rom CRC matches, the patch will probably work. Unless your patch modifies the header for some reason. I'll try it and see.
That LOOKS like a iNES 2.0 header (most ROMs on the Internet will have 1.0 headers since the prevalence of iNES 1.0 format ROMs, as flawed as the format was, forced us to work around it). (the extra bytes don't seem to line up with random ASCII garbage, which was something also common in ROMs dating the Nesticle days.)
"My watch says 30 chickens" Google, 2018

T92

Quote from: plaidman on June 30, 2022, 01:33:37 PMCan you post what header flags are set in your headers? I'm running a blank on finding a file that matches that file crc. According to this tool https://www.romhacking.net/utilities/683/ the hex header I'm seeing for my file (2022 nointro headered rom) is this: 4E 45 53 1A 20 00 42 08 00 00 70 07 00 00 00 01. I'm wondering if you have some extra data in the padding of your header. In either case, I think the header difference is probably negligible and it is uniform length, so if the Rom CRC matches, the patch will probably work. Unless your patch modifies the header for some reason. I'll try it and see.
Sorry for answer late, I'll post the header info tomorrow (I'm currently on phone).  :thumbsup:

T92

Due to problems with FF3Enemy Editor (HP of enemies increased for no reason and they ended having more HP than most bosses.) I'll manually add the steal/drop, so, in order to prevent problems, I'll post the v2.1, the only changes left are:
  • Fixing the drop/steal.
  • Rework Mystic Knight.
:thumbsup:

T92

Also, I'll add a pdf or txt (all depends on how much time takes adding the steal/drop) with the new weapons and stats.  :thumbsup: :)

Lumiere

Even a txt would work fine, no need to get too fancy if there are still other changes to do at a later date.

T92

Just uploaded v2.1, I'll start to work on the v2.2 later.  :thumbsup:

DavidtheIdeaMan

Noice! Can't wait for the net one!

T92

Quote from: plaidman on June 30, 2022, 01:33:37 PMCan you post what header flags are set in your headers? I'm running a blank on finding a file that matches that file crc. According to this tool https://www.romhacking.net/utilities/683/ the hex header I'm seeing for my file (2022 nointro headered rom) is this: 4E 45 53 1A 20 00 42 08 00 00 70 07 00 00 00 01. I'm wondering if you have some extra data in the padding of your header. In either case, I think the header difference is probably negligible and it is uniform length, so if the Rom CRC matches, the patch will probably work. Unless your patch modifies the header for some reason. I'll try it and see.
I looked at the Famicom, the 3DS, Wii, and WiiU versions and they are almost identical.
My rom has this header:
4E 45 53 1A 20 00 43 00 00 00 00 00 00 00 00 00
The 3DS version has no header so you have to manually add it, also, it has some code differences.

Your rom seems to be from the Wii or WiiU version, the three versions worked, but I added the header to the 3DS one before patching.
The difference between them it's like 4 bytes that my hack didn't touched.  :thumbsup:  :thumbsup:  :thumbsup:
Edit: The only difference the nointro Famicom version has with mine it's the header, so It's the best one to use.

T92

Quote from: plaidman on June 30, 2022, 01:33:37 PMCan you post what header flags are set in your headers? I'm running a blank on finding a file that matches that file crc. According to this tool https://www.romhacking.net/utilities/683/ the hex header I'm seeing for my file (2022 nointro headered rom) is this: 4E 45 53 1A 20 00 42 08 00 00 70 07 00 00 00 01. I'm wondering if you have some extra data in the padding of your header. In either case, I think the header difference is probably negligible and it is uniform length, so if the Rom CRC matches, the patch will probably work. Unless your patch modifies the header for some reason. I'll try it and see.
Here's the info that NES Mapper gived me:

(I only censored the folder's name because has my real name.)

:thumbsup:  :thumbsup:  :thumbsup:

T92

I'll add the different roms that work on the readme for next versions.  :thumbsup:

T92


T92

Quote from: Lumiere on July 01, 2022, 05:22:32 PMEven a txt would work fine, no need to get too fancy if there are still other changes to do at a later date.
Yeah, I'll leave the fancy pdf for later.  :thumbsup:

T92

Quote from: plaidman on June 30, 2022, 08:16:28 AM2) I need to patch it with the header *not* removed, even though it doesn't match the 'File CRC'.
Yeah. As long as the file has the same bytes (with the exception of the header) should work fine.  :thumbsup:

Raijinken

Instead of needing to grind them separately, would it be possible to tie Right/Left Hand Proficiency to either character level or Job Level?

T92

Quote from: Raijinken on July 04, 2022, 09:18:52 PMInstead of needing to grind them separately, would it be possible to tie Right/Left Hand Proficiency to either character level or Job Level?
The hand proficiency it's a nice idea, it would also make characters less generic. :thumbsup:

Lumiere

Linking it to Character levels would mean that proficiency isn't reset every time you change to a new class.

plaidman

Quote from: T92 on July 01, 2022, 07:46:33 PMEdit: The only difference the nointro Famicom version has with mine it's the header, so It's the best one to use.

Quote from: T92 on July 01, 2022, 08:01:41 PMI'll add the different roms that work on the readme for next versions.

Wonderful, thank you for confirming and documenting!  :)

T92


T92

Sorry for not posting updates of the hack lately.
I was working on a hack to port Final Fantasy Record Keeper sprites to Final Fantasy IV SNES.
When I finish the last 2 sprite sheets (the alternate sprites for two main characters) I'm going to start working on the v2.2.  :thumbsup:

T92

#99
:laugh:  :angel:
Here's how my mesen hd pack will look (but maybe I switch to rk sprites):



Maybe I manage to complete it sometime.