11 March 2016 - Forum Rules
Started by ThroughT1m3, December 11, 2020, 01:53:01 PM
Quote from: Supergamerguy on December 11, 2020, 02:53:46 PMThe new bunny powerup is awesome! Keep up the good work!
Quote from: Vanya on December 11, 2020, 07:08:01 PMThis sounds like a cool hack.My only criticism is that needing the fire flower to climb is just weird.Was that a design choice or it a result of some technical limitation?
Quote from: Googie on December 13, 2020, 09:40:15 AMI like this, it's kewl, hope to see more progress in the future.
Quote from: ThroughT1m3 on December 11, 2020, 07:10:09 PM thank you. No, I did this because it is an exploration style Mario. the fire flower gives the ability to climb and advance further in the game. I just wanted some items to unlock certain abilities. like transparent Mario item allows Mario to pass through certain walls for example. the fire flower will not be called fire flower anyway.
Quote from: frantik on December 13, 2020, 04:51:48 PMSome good ideas for Martriodvania-style levels with the power ups there.. sounds fun
Quote from: IcePenguin on December 13, 2020, 07:14:45 PMI really like your ideas for this hack! Seems very fun. Question, though, what do you plan to do with the timer? You say we explore the first 3 levels trying to find the entrance to the castle, and a timer seems like it'd be bad for the exploration / open world you are going for. So it made me curious what you plan for that.Also, just a small critique, Mario's palette seems too bright in Bunny mode. The design of the ears is great, though! Nice job on that. Good luck on your project, and as you learn ASM! Looking forward to what you do next.
Quote from: IcePenguin on December 13, 2020, 09:30:26 PMLooks great! There is a technique in art that implies an edge or shape without actually drawing it. (called implied lines) Our brain simply interprets how it should look, even if you can't see it. Using black for Mario looks perfectly fine even against the black background. Edit: If you plan to reset the timer frequently, there really is no point to keeping it, right? Perhaps you can create something else in its place or change purpose? Just a thought...Edit 2: Maybe use the timer to indicate the duration of your new abilities? That could be interesting to give ability time limits a visual cue.
Quote from: IcePenguin on December 14, 2020, 11:10:17 AMGlad to help out! It doesn't necessarily have to be that, but it would be good to utilize the timer in some fashion, rather than making it irrelevant. Hopefully you figure something out!
Quote from: ThroughT1m3 on December 14, 2020, 11:27:11 AM Speaking of which, I now have it where the timer is frozen until getting the transparent Mario power-up, then it starts to decrease. Good sign. but now I need to figure out how to get it to load the appropriate time limit, and not kill mario once reaching zero. some decent progress. Thanks for the great idea
Quote from: IcePenguin on December 14, 2020, 11:58:18 AMAwesome! Progress is always exciting. There could be a few ways of loading the appropriate time limit. Perhaps when the game checks Mario's current state. I'm sure there is a byte somewhere that controls if Mario is small, bunny, transparent, etc. You could insert some code there to look up a table of times, and load the correct time into the timer based on the the value of Mario's current state.
Page created in 0.079 seconds with 20 queries.