11 March 2016 - Forum Rules
Started by ShadowOne333, October 10, 2019, 12:04:03 PM
Quote from: ShadowOne333 on April 28, 2023, 11:33:47 AMDungeon 3: Perils of Darkness Dungeon Theme (similar to the original Zelda 1 Dungeon theme but with some changes in instrumentation I think)
Quote from: ShadowOne333 on April 28, 2023, 11:33:47 AMI'll need some ideas as to what optional patches to create for it.
Quote from: ShadowOne333 on April 28, 2023, 11:33:47 AMI am also not sure which flashcart might be the recommended one to play this hack, since this uses a certain quirk of MMC1 that I don't think any other game uses to create animation frames.
Quote from: tacoschip on April 29, 2023, 08:38:01 PMBut can't they use MMC5 as the easier backup option??
Quote from: tacoschip on April 29, 2023, 08:08:28 PMLike the Diagonal Swing, you could opt for a default middle ground - Zelda + New Light.- Purists can have Zelda only music.- Modern adventurists can have the deluxe 4-pack (or 8-pack if someone becomes that clever). Track 4 (Triforce Power) is from a newer? entry in the series, and is sporty but "forward-futuristic" when compared to Zelda 2.I wouldn't give more music options though. Limit everyone's choices - the more you tease, the higher people demand.
Quote from: tacoschip on April 29, 2023, 08:38:01 PMMMC1 requires CHR-RAM? So if the ones with crashing disable the overworld automap, their problems should go away?But can't they use MMC5 as the easier backup option??
Quote from: tacoschip on May 06, 2023, 10:38:44 AMDo you have save or sram file before entering Dungeon 8 or 9? Which patches were used, and what order?
Quote from: berrykite on May 12, 2023, 04:07:46 PMSuggest:- Ganon has own boss music- Dungeon pause screen shows unvisited rooms if automap collectedQuestion:- Why does FDS sound fx are different than NES PCM? Door opening, Link die, Enemy hit, many others. I'd think they should sound all similar, like Secret door chime or Sword magic beam are close enough.
Quote from: berrykite on May 13, 2023, 07:56:08 PMAnother idea. Instead of visible hints which takes away some of the excitement of finding a secret, play a sfx if Link hits the tile with the sword.
Quote from: nanashi89 on May 05, 2023, 04:05:30 AMAnyway you can implement playing as Zelda instead of Link?
Quote from: ifightdragons on May 14, 2023, 04:53:12 AMThat means a new player will have to hit almost every tile in the game to find secrets... That's just poor and not fun game design.
Quote from: tacoschip on April 20, 2023, 02:41:53 PMLegend of Link .. likely uses a custom music driver. I was really surprised at how the basic channels could produce those tunes, without PCM. I'm unsure if the original engine can handle that many sequences in one dungeon track.Otherwise .. I'm going to try making a test with New Light alone. Would be interesting to see if extra music can be easily ported to other Zelda hacks. New tracks would require those homebrew Fami composers floating around on Discord or such.https://github.com/camthesaxman/zeldasource/raw/master/songs.asm
Page created in 0.202 seconds with 20 queries.