11 March 2016 - Forum Rules
Started by SMB2J-2Q, February 06, 2008, 11:26:50 AM
Quote from: SMB2J-2Q on May 11, 2008, 07:33:26 PMThose L-pipes still where they shouldn't be.
Quote from: frantik on May 11, 2008, 07:59:52 PMQuote from: SMB2J-2Q on May 11, 2008, 07:33:26 PMThose L-pipes still where they shouldn't be.Again, are you playing Karatorian's patch or my patches? cause my patches are NOT meant to be played by themseleves
QuoteWhen I hit the hidden coin blocks next to the flagpole and then got the flag, Mario got stuck up against the block for a bit, but then he hopped off the flagpole and things continued as normal. Do you have to do something special to trigger the bug?
Quote from: Karatorian on May 13, 2008, 07:25:00 AM(Speaking of which, it'd be nice to get the latest levels for it.)
QuoteWith the hidden coins moved over one, can you still hop over the flagpole (much to your chagrin)?
QuoteThe whirlpools (water pits with downward suction) have been disabled. (Do you think they should be turned back on in hard mode?)
QuoteThe castle in the middle of 8-2 no longer generates spurious solid blocks. (I made a new object which is simply the castle object, but it never generates solid blocks. I figured that was the easiest way.)
QuoteI restored the endless ropes for elevators which where removed as part of the original upsidedown pipe patch (but they'll have to be added to the levels where they belong, so there's no noticable change yet).
QuoteI still haven't made all the lifts six tiles wide. The code that handles that is spread out all over the place and after my first attempt messed them up, I backed it all out.
Quotesure turn them on in hard mode i like that idea
Quote from: frantik on May 13, 2008, 04:18:27 PMthere is no hard mode in original SMBS i don't think, but it's a cool addition to the port imo. it doesn't reduce the accuracy imo because you can still play the game all the way thru on the normal way.
Quote from: Karatorian on May 14, 2008, 11:38:27 AMFrantikThe special castle object for level 8-2 is a special row 15 object, just like the normal castle, but rather than object ID 0x2n, it uses 0x6n. The endless rope was re-added to SR 15 with the ID 0x7n. (As far as I can tell, the size does nothing. Perhaps I should put it on SR 13 instead as that row has no size and signifigantly more free space. On the other tentacle, it was originally on SR 15.)Why don't endless ropes work with large platforms?
Quote from: rbudrick on May 15, 2008, 04:14:23 PMSo, does no one want the X1 version?-Rob
Quote from: rbudrick on May 15, 2008, 04:14:23 PMSo, does no one want the X1 version?
Quote from: Hamtaro126 on May 15, 2008, 11:21:16 PM@Katatorian: Can you please update the source code if possible?
Quote@Frantik: Can you give me the (Python-extracted) SMB levels with code for use in the source?
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