11 March 2016 - Forum Rules
Started by Piggy Chan!, August 07, 2022, 06:39:02 PM
Quote from: Piggy Chan! on September 04, 2022, 10:16:31 AMI haven't tested it (I am fond of the new sound mix), but unless the sound restoration hack moved the visual data around, they should be able to co-exist. If they are not compatible, then I have more work to do.Hopefully, someone will get around to making a patch which fixes the game's infamous menu and battle lag.
Quote from: FlamePurge on September 04, 2022, 03:52:30 PMThat's awesome, thanks. You've moved mountains with this. I definitely think you're on the right track. But honestly, if you're up for "throwing in the towel" so to speak and just darken the GBA character palettes by about 25% and get rid of that godawful purple they, for whatever reason, used inside the sprites in lieu of black, I think that might be for the best. Less of a struggle that way, IMO.
Quote from: EvilJagaGenius on September 05, 2022, 08:38:14 PMBug report: In the intro between the language select and the title screen, Cecil seems to be wearing his old purple armor. There may be other palettes that need changed in that intro sequence, but Cecil stood out to me.I'm still early game, but it looks really good, even on my AGS-001. Thank you!
Quote from: Cris1997XX on September 04, 2022, 09:57:25 AMIs it compatible with the sound restoration hack?
Quote from: Homer177 on September 07, 2022, 04:55:39 PMIt should. You just have to make sure you patch a clean rom with the color restoration first. I've tested this myself.
Quote from: PRG on September 17, 2022, 08:25:16 AMVery nice, both this and the FFV color restoration are top notch, and along with the sound restoration, effectively replaces the SNES versions for me.Any plans to do a similar one for Final Fantasy 1&2 Dawn of Souls, perhaps a blend of the PSX and GBA versions?Another thing I'd like to see across the GBA FF games is an improvement to the gradient on the menu and battle UI. In my opinion, it looks bad, especially on darker color schemes. Even removing the gradient would be better, if possible.
Quote from: Piggy Chan! on September 17, 2022, 09:19:33 AMI MIGHT do Dawn of Souls some day, but it's not in the cards immediately. I've already looked into the possibility of doing so, and it could definitely use a tweaking. but it wouldn't be nearly as radical a change as the other color restorations.
Quote from: Cris1997XX on September 17, 2022, 01:34:24 PMYeah, especially since the graphics were essentially made for the Wonderswan Color ports and then adapted for PS1's higher resolution (Not to mention they didn't have to rely on dark screens anymore)
Quote from: Piggy Chan! on September 17, 2022, 02:30:37 PMThe big project I've been working on, for over a decade, is a ROM hack of Final Fantasy VI (the SNES version) which, among many other radical changes (including the requisite extensive game play overhaul, and a brand new script, which hopefully will be at least half as fun to read as it was to make), also involves palette editing in a bid to give the game a somewhat more colorful palette in line with FF4 and FF5, without betraying the original. If Dawn of Souls had as extensive an editor, and as extensive documentation, as Final Fantasy 6, I would absolutely jump at the opportunity to "make my own" version of Final Fantasy: Dawn of Souls, with a new color palette as part of the larger project. I've already thought a lot about changes I'd like to make for the original!Any more input on Final Fantasy IV Advance, or suggestions, is of course still welcome!
Quote from: Homer177 on September 25, 2022, 10:56:36 AMI have to admit, I do prefer Cecil's original colors to the SNES blue. Also, is there a reason the Advance intro remains untouched?
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