11 March 2016 - Forum Rules
Started by Rodimus Primal, May 31, 2013, 09:20:23 AM
Quote from: Rodimus Primal on July 05, 2019, 12:19:19 AMI chose to rename Death Gaze as Deathgaze, but the rest of the monsters are as close as I could get within the limitations for official current names (of course where I could). I did this so it was easier to use a modern guide for the game even though I provide a list.
QuoteX-Zone -> WarpWarp -> TelepoMute -> SilenceHoly Wings -> Angel Wing
Quote from: Rodimus Primal on July 05, 2019, 12:19:19 AMOkay, so ALL of the errors that Dzumeister pointed out have been corrected so far. I think Mumble looks strange when capitalized so I simply decapped it. The "Ah, Rum" line was actually meant to be "Ah! Rum!" The reason I made the item "Knights Code" was because it looks odd as "Knight'sCode" so it was a give and take. I can go either way.
Quote(hack) (cough)(gobble) (snarf) (snap)(gasp) (pant)
Quote from: Rodimus Primal on July 05, 2019, 12:13:18 PMI went through the entire script (including in battle text) and added asterisks to sound effects like coughing, wheezing, etc. I kept the "pswswswsw" bit during the Ma-ma-ma-ma-Magic bit but I added asterisks to help understand that it's a sound effect as well. All instances of sir have been corrected. King was already fixed, but Your Majesty needed correction as well. The Recovery spring uses the same message from dialogue, and I've already added the punctuation. The rest of the typos have been fixed so far. I completely agree about the use of "Idiotic" so it's now "This...cannot be happening!!!"As for spells, they were already changed with the name expansion. That's why its Silence, Firaga, Thundaga, etc. They're in a different place in the ROM from where you're looking under the hood.
Quote from: BlazeHeatnix on July 05, 2019, 12:55:57 PMSo, wait a minute. You said extended names are shown upon casting, but doesn't that mean "Mute" is still shown as "Mute" in the menu?Also, using your extra tiles I can fit Knight's Code in there, as well as Heiji's Jitte.
QuoteDelicious morsel!You're just my type! *blush*Let me get my bib!
Quote from: Rodimus Primal on July 05, 2019, 01:03:23 PMI'm telling you from experience, DO NOT use the extra tiles for items. Last time I tried doing so the text was completely garbled in certain places.
Quote from: Special on July 06, 2019, 12:19:46 AMIs Dzumeister done? Might as well just wait for him to finish his playthough/play-test your game, he's found tons of typos and will no doubt find a ton more.
Quote from: Dzumeister on July 05, 2019, 02:45:38 AMMy least favorite holdover from the Woolsey translation, I think. Cyan screaming "Idiotic!!!" in the wake of his family's murder is a weird choice. It takes an emotional moment for the character and makes you question why he would say something like that.
Quote from: Rodimus Primal on July 06, 2019, 12:54:09 AMTrue. However, I would like the new version up so he doesn't retread anything already changed. Besides, it's possible that what he finds I may have already fixed.
Quote from: svenge on July 06, 2019, 01:12:31 AMI noticed something that may be a formatting error. Shouldn't the end-of-battle message read "Got [AMOUNT] Gil" and not "Got [AMOUNT]Gil"? The lack of space between the number and "Gil" is a bit off-putting.
Quote from: Dzumeister on July 06, 2019, 01:56:10 AMtbh i'm still going to finish 2.03 so i don't have to start over from the beginning lolalso there's a chance that i'll find stuff that you missed? idkit's going to take a while, though, since i only really play in short bursts and i play slowly to reread everything
Quote from: Rodimus Primal on July 06, 2019, 07:37:38 AMThe location for GP in the original game is not in a sequential order. So I had to find where the P was and change it to an il tile. The coding for it is weird which is why I didn't change it any further.
Quote from: Dzumeister on July 06, 2019, 02:41:20 AMthis is the one i use on my snes classic:
Quote from: svenge on July 06, 2019, 02:57:13 AMI prefer to use the original art on my SNES Classic, as fan-made box arts just rub me the wrong way:
Quote from: Rodimus Primal on July 06, 2019, 07:37:38 AMI like the Japanese art either way, but I currently use this on my SNES classic -
Quote from: svenge on July 06, 2019, 11:30:43 AMEven if you changed the "P" in GP to an "il" squish-tile, that shouldn't have deleted the space between the digits and "GP" that was already there in the official ROM (as illustrated below). There must have been an error somewhere in the hacking process that caused that space to disappear.That said, if you can't fix that issue the traditional way then perhaps you could alter the game's scripting to add a space after the amount of Gil earned instead of putting a space before the word "Gil". To illustrate, instead of "[NUMBER] Gil" you could have it be "[Number ]Gil", which should look the same on screen. EDIT: I found the offset for where the word "Gil" is found in the end-of-battle script, it should be 0x11F2AD - 0x11F2AF. I modified the values there (86 A2 A5) by one each (i.e. 87 A3 A6) just to see if it would spit out "Hjm" instead of "Gil", and it worked (as seen below). However, I have no idea how to add a space before that string without throwing everything else off.
Quote from: Rodimus Primal on July 06, 2019, 03:59:01 PMMy mistake. The GP to Gil was different in FFIV, not VI. Still, you can see the space is limited. I just double checked, and the extra letter I created for il DOES NOT work. I tried changing it to 86(G)D0(il) and it only reads it as G@. Unless the battle messages can be expanded to read more, or if I find another solution, the only way it will work is in its current state.
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