11 March 2016 - Forum Rules
Started by acediez, October 22, 2019, 12:15:57 AM
Quote from: injoon84 on October 27, 2019, 05:58:33 AMacediez,I think you forgot to update your Readme file. The address of the bin files has a different hex value compare to the origin now. I dare not to change a thing. I think this is related to the restoration of Dynamo's voice clips?I find out the different already. From the Readme file version 1.3, minus hex value by 930.
Quote from: pating on October 27, 2019, 09:00:37 AMWhat I also remember in this game is when you selected X as your primary character, Zero's weapon screen called his Z-Saber as Giga Attack. And when Zero access to his Black Armor in the 3rd Sigma stage it seems what I remember that Dr. Light also has typos with regards to it.
Quote from: Metalwario64 on October 27, 2019, 01:19:25 PMFrom what he's told me, I think he's working on Armageddon, Zero Dead, Light Capsule, and OST unused Stage Select.All of the tracks in the game are separated into 8 XA tracks, so he can't add from that, but he has managed to fit those tracks within the area that Dr. Light's theme is stored, but now the trouble is getting the loop points right.
Quote from: erecyog on October 27, 2019, 06:40:34 AMA nitpick about the parts system, there's a 2 "hour" (stage) wait time until you actually get the parts you picked.Is it possible to reduce that delay so you can get it right away? Or a suggestion, maybe life/energy options can alternatively grant one of the twoparts you can get, and the other will be granted next stage. Don't know how difficult that would be to implement, but it would make the choice after each stage a bit more meaningful, I think.
Quote from: Androo_ on October 27, 2019, 10:59:34 AMis it possible for me to change Duff Mcwhalen's song to the original? I prefer the standard version
Quote from: acediez on October 27, 2019, 03:53:27 PMTo be honest, I haven't continued working on this, but I'll get there.The way the game handles start and end point is not very precise, so it's not easy to get a perfect loop just by fiddling with these values, even if the audio file inserted loops perfectly. I guess that's why the original game uses long tracks that don't necessarily loop seamlessly. However, if I use shorter tracks to fit more songs, they need to be done right. I will most likely not add all of those tracks, so I can extend and make sure the ones that matter play nicely.My priority would be to fit "Dr. Light" and "Armageddon" (for X's ending). I probably won't have trouble fitting those two extended long enough to not need a perfect loop. But, if I manage to make them loop right with shorter tracks, then I'll also try to add the alternate "Stage Select" (so the current "Stage Select 2" can be left unique to the first couple of Zero Stages).If I settle for good enough (a small hiccup here and there) I could get it done quickly, but I rather do it right when I have more free time.
Quote from: Tetraspore on October 28, 2019, 04:46:45 PMReally great stuff I'm seeing with this, awesome work. You mention fixing the X and Zero injured sprites. How exactly did you fix them? I'm really wanting to edit the player sprites/tiles, but I'm having a lot of trouble busting into the actual sprite data with any of the tools available for PSX graphic extraction/injection.
Quote from: Tetraspore on October 28, 2019, 04:46:45 PMI'm really wanting to edit the player sprites/tiles, but I'm having a lot of trouble busting into the actual sprite data with any of the tools available for PSX graphic extraction/injection.
Quote from: DarkSamus993 on October 28, 2019, 08:19:51 PMThe player & special weapons graphics are compressed. I wrote a decompressor, but have yet to implement the compression function, so editing is not currently possible.The 'injured' sprites for the intro stage are stored uncompressed however (as well as the X & Zero 'boss' sprites for Zero Space 3).
Quote from: Thirteen 1355 on October 29, 2019, 06:15:21 AMI think they went all nostalgic because X5 was the final game in the X series
Quote from: Kallisto on October 29, 2019, 12:02:46 PMThis is a pretty neat patch, but though it sucks to remove the Alia calls (for me it never bothered me because I like story text).Honestly I think the better way to handle Alia is that her calls only happen once if you already visited the stage.
Quote from: acediez on October 29, 2019, 01:17:44 PMYou can revert this change, check the readme
Quote"Did you know when one's most desperation time is? It's when he was beaten up by someone critically...And he can't find who caused this."
Quote from: Aceearly1993 on October 29, 2019, 07:53:57 PMZero's opening stage theme has a rather different variant in the X5 prototype, I personally think it's good enough to make such tune an optional choice
Page created in 0.065 seconds with 20 queries.