11 March 2016 - Forum Rules
Started by Queue, January 31, 2019, 06:45:12 PM
Quote from: Vanya on March 23, 2019, 11:27:37 AMWouldn't that be easier to control by simply adjusting how many HP the spell heals?For example if the standard cool down is 5 sec and the spell heals 200 HP,changing the cool down would be 200 HP healed every 10 sec,but that is the same as reducing the amount healed by 50%,so 100 HP every 5 sec thus is essentially the same amount over time.
Quote from: Queue on March 26, 2019, 07:10:44 PMKethinov's patches, I'll get them all eventually. I'm trying to pace myself importing them so I don't burn out (also so I can try each specifically as I go).
Quote from: Queue on March 28, 2019, 06:54:10 PMkethinov, I didn't put this one off until later. Wasn't totally sure how I wanted to let the user pick between the 4 optional speeds so going with an editable value in the advanced config menu for now.
Quote from: kethinov on April 02, 2019, 11:27:52 AMAnother new one that will require you to make some decisions about how to present the options: "Easier or Harder Monsters." https://www.romhacking.net/hacks/4435/This one offers ten different options for adjusting monster/boss difficulty which depending on the combination of hacks you apply can either increase or decrease the amount of level grinding that is necessary to finish the game.
Quote from: Gi Nattak on April 02, 2019, 12:27:10 PMCool patch(es), but I'm wondering how come the monster stats besides HP and EXP/GP drops weren't touched?
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