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Replacing Locke with merchant sprite

Started by wamaw, May 18, 2023, 06:44:36 PM

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wamaw

Can anyone help with replacing the Locke sprite with a merchant sprite? I downloaded ff3 sprite editor but it won't open my rom version. Are there other options? Or what am I doing wrong? Please help.

FAST6191

You might want to elaborate more there.

While I might guess Locke Means the Final Fantasy 6 character then not all will necessarily know that, and it is certainly unwise to assume.

Equally while the SNES version of Final Fantasy 6 was known as Final Fantast 3 in North America then subsequent versions tended to be known as Final Fantasy 6, and most use the Japanese numbering anyway.
What version of the game are you looking at as well? There are quite a few nowadays. I might guess the SNES (most usually pick that or the GBA version, with a few weirdos going for the PC pixel remaster) but I have no idea.

Equally that is a main character wanting to be replaced with I guess a NPC. Fine but most NPCs won't have all the battle animations so you will have to create those.

Indeed most would suggest not looking for game specific tools and instead going in for setting up a tile editor. https://datacrystal.romhacking.net/wiki/Final_Fantasy_VI having a bit more info but the ROM map is going to be annoying to scan through compared to many others.

wamaw

Quote from: FAST6191 on May 19, 2023, 02:52:59 AMYou might want to elaborate more there.

While I might guess Locke Means the Final Fantasy 6 character then not all will necessarily know that, and it is certainly unwise to assume.

Equally while the SNES version of Final Fantasy 6 was known as Final Fantast 3 in North America then subsequent versions tended to be known as Final Fantasy 6, and most use the Japanese numbering anyway.
What version of the game are you looking at as well? There are quite a few nowadays. I might guess the SNES (most usually pick that or the GBA version, with a few weirdos going for the PC pixel remaster) but I have no idea.

Equally that is a main character wanting to be replaced with I guess a NPC. Fine but most NPCs won't have all the battle animations so you will have to create those.

Indeed most would suggest not looking for game specific tools and instead going in for setting up a tile editor. https://datacrystal.romhacking.net/wiki/Final_Fantasy_VI having a bit more info but the ROM map is going to be annoying to scan through compared to many others.

I'm using Final Fantasy III (U) (V1.0) [!].scm. All i want is replace "Locke" sprite with the "merchant Locke" sprite which appears in the game for a while, but then disappears. (combat sprites are in the game itself).

SuzieStarscream

#3
Hi there,

I have not used any Final Fantasy sprite editors for SNES, but YY-CHR.NET is a universal sprite editor that you can use to copy and paste sprites between games including SNES games. Or you can use it to copy and paste sprites within the same game. (I usually find having a second instance of YY-CHR.NET going is convenient for coping sprites between games, or even just opening up a copy of the same game.)

https://www.romhacking.net/utilities/958/

Just FYI, the way NES & SNES files handle colors is that the developers set up color palettes and each sprite is linked to a color palette. So when you open a rom file the sprites will all look weird. John Riggs has a 5 minute video where he does a great job of explaining what what you're looking at when you're looking at a ROM file. Even though he's opening up a NES rom in Tile Layer Pro, the principles are the same. SNES just has larger color palettes.

https://www.youtube.com/watch?v=iMACSQjyRDs

There is another 5 minute video about editing SNES sprites in YY-CHR.NET. He goes through a bunch of features of YY-CHR and how it works.

https://www.youtube.com/watch?v=xva9TEEgsok

Note that in this video he imports a file so that the colors look right in a Link to the Past, but importing colors that look right is an optional step. If you want to import a color palette, you can edit the color palette or there is more info on making one to import in this thread:

https://www.romhacking.net/forum/index.php?topic=19186.0

And like FAST6191 said, you may have to draw your own battle animations as an NPC will likely not have those.

PowerPanda

The best tool for this is FF3SE, but if it's not opening your rom file, then you may want to acquire a different rom. Yours should be ending in ".smc". An alternate tool that can do this is FF3usME. The merchant sprite sheet has all of what you need, since Locke can become a merchant in battle as it is. However, it is missing chocobo and magitek riding sprites. If you download my hack "Everybody Gets a Chocobo", I have merchant riding sprites within, and you can just import that spritesheet into FF3usME.

As a tip, if you're just doing a casual playthrough, you may want to also apply CV Reynold's Bugfix and Uncensoring Patch. The battle system for the original game has over 100 bugs, and that patch fixes all of them in one go while not changing anything else.