11 March 2016 - Forum Rules
Started by SMB2J-2Q, February 06, 2008, 11:26:50 AM
Quote from: frantik on April 09, 2008, 09:20:21 PMoh and hey you might want to hold off for a day on the new ROM cause i'm almost down with world 8
.db %11111110, %00011000 ;ceiling 8, floor 2
Quote from: Karatorian on April 10, 2008, 06:23:52 PMwent from 8025k to 7500k.
PlayerLoseLife: inc DisableScreenFlag ;disable screen and sprite 0 check lda #$00 sta Sprite0HitDetectFlag lda #Silence ;silence music sta EventMusicQueue dec NumberofLives ;take one life from player bpl StillInGame ;if player still has lives, branch lda #$00 sta OperMode_Task ;initialize mode task, lda #GameOverModeValue ;switch to game over mode sta OperMode ;and leave rtsStillInGame: lda #$00 ;beginning of the levelSetHalfway: sta HalfwayPage ;store as halfway page for player jsr TransposePlayers ;switch players around if 2-player game jmp ContinueGame ;continue the game
Hole_Empty: jsr ChkLrgObjLength ;get lower nybble and save as length ldx AreaType ;get appropriate metatile, then lda #$00 ;render the hole proper ldx #$08 ldy #$0f ;start at ninth row and go to bottom, run RenderUnderPart
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