11 March 2016 - Forum Rules
Started by Queue, January 31, 2019, 06:45:12 PM
Quote from: Queue on April 27, 2021, 03:42:16 AMIt's like being able to sequence break early game stuff so the girl and / or sprite join the boy in the goblin village cutscene: harmless, funny, doesn't break the game.
%OFF% Event0CE\event \if_flag== 1E 7F \goto 0D1 \if_flag== 12 00 \goto 0FB
Quote from: Queue on May 02, 2021, 08:05:13 PMDoom Wall should be unchanged. Wall Face's left and right eyes have different moves. Left has Flash Beam, Leaden Glare and Cure Water, Right has Energy Absorb and Freeze (now Moogle Beam).Hm... it's tough for me to do a comparison between Reborn versions embedded in Turbo. I do a full comparison between stand-alone Reborn versions for the Reborn readme, but listing every event changed would be a huge time waster. Are you making changes directly to the Reborn script data? You could use:%OFF% Event###To overwrite whole events in your custom stuff so that you won't have to make edits to them without needing to re-edit them every update. Or are you already and just want a heads up on what has changed? When I've listed event numbers before, it was generally when adding to Text\Event_Fixes, where I have to painstakingly keep things organized since not every script needs every event fix. When Reborn gets changed, it's text in a spreadsheet fed into a script that converts it for use by the ZPS patcher; at the time it's changed in the spreadsheet, there's nothing to indicate which event number the text is part of.Regarding the cannon travel guy, solving it appears imperfect. Changing \if_flag== 11 00 \goto 0FB means he'd keep offering you a free ride to the Water Palace... you might be able to change it to \if_flag== 12 00 \goto 0FB, the same as the Pandora Guard that stops you from entering the city. Hopefully that would work.Code Select Expand%OFF% Event0CE\event \if_flag== 1E 7F \goto 0D1 \if_flag== 12 00 \goto 0FB
%OFF% Event10C ' $E13E04 Row: 592\event \flag== 10 05 \lock \gather \camera_center \move_leader= 00 \move_npc== 06 40 \text_openTEXT ^E L^ D^ E^ R^ : ^O h , _ [B] , _ y o u ` r e _ a l l \n^TEXT r i g h t . _ ^T i m o t h y _ a n d _ ^E l l i o t t \n^TEXT t o l d _ m e _ w h a t _ h a p p e n e d . \n\event \wait_input \text_close \lock \move_npc== 04 90 \move_npc== 05 40 \move_npc== 06 90 \wait_anim \move_npc== 04 4E \move_npc== 06 40 \wait_anim \text_openTEXT ^E L^ L^ I^ O^ T^ T^ : ^G e e z , _ ^I _ t h o u g h t _ y o u \n^TEXT w e r e _ a _ g o n e r ! _ ^T o o k _ y o u _ l o n g \n^TEXT e n o u g h , _ y o u _ d o l t ! \n\event \wait_input \text_clearTEXT ^T I^ M^ O^ T^ H^ Y^ : ^J u s t _ l i k e _ ^I _ s a i d , \n^TEXT t a k i n g _ a _ g u y _ l i k e _ t h i s _ a l o n g \n^TEXT w a s _ a _ b a d _ i d e a . _ ^T s c h ! \n\event \move_npc== 05 C0 \wait_input \text_clear \move_npc== 06 C0TEXT ^E L^ D^ E^ R^ : ^I d i o t s ! _ ^I _ s a i d _ d o n ` t \n^TEXT g o _ t h e r e ! _ ^Y o u ` v e _ c o n d u c t e d \n^TEXT y o u r s e l v e s _ l i k e _ t o t a l _ b r a t s ! \n\event \move_leader= C0 \move_npc== 04 80 \move_npc== 05 00 \wait_anim \wait= 01 \move_leader= 42 \move_npc== 04 00 \move_npc== 05 80 \wait_anim \wait= 01 \move_leader= 80 \move_npc== 04 C0 \move_npc== 05 40 \wait_anim \wait= 01 \move_leader= 00 \move_npc== 04 40 \wait_anim \wait_input \text_clearTEXT ^E L^ D^ E^ R^ : ^O h . . .\event \move_npc== 06 40 \wait_animTEXT [B] ! \nTEXT ^W h a t _ d o _ y o u _ h a v e _ t h e r e ? \n^\event \wait_input \text_clearTEXT ^I t ` s . . . t h a t ` s . . . n o , _ t h a t ` s \n^TEXT i m p o s s i b l e ! \n\event \wait_input \text_clear \move_npc== 05 80'TEXT ^E L^ L^ I^ O^ T^ T^ : ^O o o o h ! _ ^M a y b e _ y o u \n^'TEXT f o u n d _ t h e _ t r e a s u r e ! ? \nTEXT ^T I^ M^ O^ T^ H^ Y^ : ^O o o o h ! _ ^M a y b e _ y o u \n^TEXT f o u n d _ t h e _ t r e a s u r e ! ? \n\event \wait_input \text_clear'TEXT ^T I^ M^ O^ T^ H^ Y^ : ^H e y , _ n o t _ b a d ! \nTEXT ^E L^ L^ I^ O^ T^ T^ : ^H e y , _ n o t _ b a d ! \n
Quote from: Josenev on April 25, 2021, 10:54:47 AMHello one more time, I'm glad to show you the current progress of this new graphic theme.This time I work the walk side animation sets of the characters, I put a preview animated GIF x3 and a preview animated GIF in real pixel size: For the current animations I took the characters animations from Seiken Densetsu 3 as a reference (Hawk, Angela and Carlie)I show you the frames sets with the game tiles, I guess they fit properly, but I'm not actually 100% sure about that, I use the SOMEDIT to take the references.Any help about that would be greatly appreciated.(the colors tiles are the repeated tiles, there are a JPG x3 and a PNG real size) On another front... Hi ManaRedux!I think that the serious look is beacuse the pixel line in their foreheads, I think I fixed it by changing the bright.I'm still figuring out how work the other issues, but I assume this is about to play with the color palette.As I said las time, anything of this pixelart work is liable to be change. Thanks in advance for the help and the responses.
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