11 March 2016 - Forum Rules
Started by JUg, August 10, 2015, 06:02:53 PM
QuoteMost programs write to a copy of OAM somewhere in CPU addressable RAM (often $0200-$02FF) and then copy it to OAM each frame using the OAMDMA ($4014) register.
Quote from: Quick Curly on August 16, 2015, 07:59:58 PMLooks pretty awesome! I like the title screen, and how well the modified graphics blend together (to me).
Quote from: JUg on August 26, 2015, 11:50:58 PMThe color glitch is caused by the pipes. The tiles below the pipes use the same colors as the pipe themselves. These tiles are there to limit the pipe's movements. In the editor, you need to place those tiles. It's always 1 less tile than the total of tiles used by the pipe. So a 5 tile long pipe needs 4 tiles of movement under it to work. I could make the last color be black, but then, that would change all the light blue colors in the HUD.
Quote from: Vanya on August 28, 2015, 03:53:11 AMI'd change the palette for the pipes to use the dark blue instead of the light blue so the background tiles match up.Then change the the side pipes to use the green pipe palette.And finally, pick new colors for the first palette and use that palette for the HUD.
Quote from: Chpexo on August 28, 2015, 04:27:52 PMModify addresses 0x3734 and 0x3735 to the value $55 to change the top part of Bowser's palette. I'll leave the other half to you.
Page created in 0.059 seconds with 20 queries.