11 March 2016 - Forum Rules
Started by Supergamerguy, July 24, 2021, 06:46:40 PM
Quote from: EvilJagaGenius on July 24, 2021, 08:11:48 PMThere's actually a hack that uses the name Pokemon Red DX, it builds off the full-color hacks and adds new features and Pokemon: https://www.pokecommunity.com/showthread.php?t=360339
QuoteThe only issue I've run into is sucker punch freezing the game.
Quote from: Brutapode89 on June 19, 2022, 03:55:11 PMWhy not do colors like I done with Paint to give an example?
Quote from: JKPhage on June 19, 2022, 06:01:08 PMProbably because filling things with a paint bucket in an image editor is a completely different thing than working with pre-coded palettes in a gamebody game. There are probably numerous limitations to what can be done based on how the game is coded, like if any two characters share a palette, changing one color might look great on one character and make another look like a garbled mess, or there might only be so many palettes to work with that are shared between certain environmental elements and characters so that changing anything will make the entire world look like garbage. It's not as simple as you make it sound.Just following along with Toruzz's color hack of For the Frog the Bell Tolls there is documentation of how he was limited to a set number of palettes to work with, meaning certain things were just going to have sharp cutoffs or jagged edges, or perhaps be colored a little strangely, and he had to work a feat of technical wizardry to access additional palettes tied to the game's UI to allow him to expand that number and improve visuals, and even that was limited to however many were tied to the UI. Unless the people working on FFA can somehow work out a way to code in additional palettes or some other magical coding feat, they're likely very limited in what they're able to do in terms of colorization. You're basically asking them "Why don't you just wave your magic wand and do something the game engine isn't capable of?"
Quote from: Supergamerguy on June 19, 2022, 09:14:48 PMI appreciate the enthusiasm for the FFA DX project (I'm really excited to see it progress too), but any further, project-specific comments (constructive, critical, or otherwise) need to be addressed in another thread. Feel free, however, to post small updates about its progression from time-to-time. That's part of this thread's purpose, after all.
Quote from: Brutapode89 on June 20, 2022, 12:34:34 AMNo, I've not used an ASM file or Game Boy Colorizer to colorize it, I captured screens (Always in black & white) from the Mystic Quest french version via the VBA emulator after I used Paint to colorize these screeshots allowing me to give examples for RobertCorwen. Because there aren't enough colors in this hack that he's making.
Quote from: JKPhage on June 22, 2022, 05:44:45 PMRead the room sir. And the post that you responded to. Take this to the discord dedicated to this project, or the Legend of the Mana Sword thread that it's connected to on this forum. Not here. Also, your comments directed toward it are, frankly, extremely rude and demanding for someone who isn't contributing and has admitted that they have zero knowledge of how the process actually works. Quit posting about it in this thread though.
Quote from: FlamePurge on July 17, 2022, 08:41:38 PMit seems super mario land dx doesnt work on a 3DS, injected as a virtual console game. not sure how accurate it is
Quote from: Shadowman621 on July 19, 2022, 02:32:33 AMReally? I've got it working on mine along with some other DX hacks
Quote from: Shadowman621 on July 19, 2022, 05:40:37 PMYes. It's on my New 3DS if that matters. I've been using the New Super Ultimate Injector and injecting them as virtual console
Quote from: rogerbrewer on April 25, 2022, 08:58:16 PMThis is fantastic and looks professional! Out of sheer coincidence I happened to be looking for this the day before the newest patch. I had a weird issue where the rom would run fine in an emulator but when trying to inject into .cia file it would boot the title screen fine, but if I began the game Mario instantly dies. I did the following:1.) Downloaded the .ips file2.) Found the right original game backup and verified the crc. 3.) Patched with LIPS (also tried the built in .ips patching functionality of NSUI)4.) Verified the resulting patched rom ran fine in retroarch on a pc. 5.) Injected using NSUI Beta 28. I've tried it quite a few different ways at this point. Always the same result. Any advice at all on how to troubleshoot from here ? The number on the top left also auto increments quickly while Mario falls off the screen. I assume I'm doing something stupid but cant spot it. Thanks for any help you can provide.
Quote from: Robin64 on April 28, 2022, 01:19:40 PMI too made a .cia file to play on 3DS and have the exact same thing! Mario just keeps dying instantly, over and over. The ROM itself works fine in a PC emulator. What a weird quirk!
Quote from: EmSeeSquared on July 19, 2022, 02:18:55 AMGREAT hack! Just played it on an emulator Unfortunately, it doesn't run properly as a .cia file on 3DS, my preferred method of playing As soon as you press start, Mario immediately dies repeatedly until he's out of lives, then the Game Over gets stuck on a loop. I've seen others experience this too, so it's not just me.Any solutions??
Quote from: Shadowman621 on July 20, 2022, 01:09:50 AMI think that's your issue. I left them as GB and injected them as GB titles and it works perfectly. Hang on. I'm pretty sure it's DX 2.0 that I used but it's been a while so I'll inject it again and try to recreate the process.
Quote from: Shadowman621 on July 20, 2022, 01:09:50 AMHave you tried the patched rom on an emulator to make sure it works before you inject it?
Quote from: Shadowman621 on July 20, 2022, 01:09:50 AMYes it looks to be DX 2.0 as the file was modified on April 26th this year. Just 6 days after DX 2.0 was releasedDo you use Old GB Virtual Console, or New GB Virtual Console as the injection method?
Quote from: toruzz on July 20, 2022, 03:22:58 AMIt seems the GB Virtual Console prevents the initial RAM writes necessary for the game to properly work (which is definitely an issue with the emulator as it works on real hardware). Of course, you can use an alternative emulator for 3DS like GameYob 3DS and it will work.
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