11 March 2016 - Forum Rules
Started by Bisqwit, December 19, 2012, 01:38:36 PM
Quote from: MathUser2929 on December 21, 2012, 09:55:24 AMThe blinking cursors is just as good as coloring them red. Good addition.
QuoteEdit: Why not a white glove in the design of Simons sprite? That'd also make more sense than a skeloton helping Simon out.
Quote from: Bregalad on December 21, 2012, 11:46:00 AMIf it is of any relevance, CV3 uses a safety pin to show your position on the map, and CV-SOTN and upper uses a glowing circle which diameter's varies during time.
Quote from: granz on December 21, 2012, 01:24:20 PMand the good and bad endings were even mixed up.
Quote from: granz on December 21, 2012, 02:40:48 PMI'm not sure if this has already been mentioned, but I think I encountered a bug. One of the NPCs in Jova (or whatever the second village is called) says something along the lines of, "You look pale..." followed by a bunch of garbage data that runs off the dialog box. I think I might be using an earlier patch version, though. I think it's something like 1.2.x
Quote from: Bregalad on December 21, 2012, 05:22:13 PMthe game didn't work when I pressed reset, I had to power cycle it. If it was the software that crashed, a simple reset would have restarted the game.
QuotePS : Oh and did you convert the map's graphics with some tool ? It has this "converted" look to me, although I could be wrong.
Quote from: granz on December 21, 2012, 05:53:06 PMI found a typo. One of the clue books hidden in the second castle reads "CRUSE" instead of "CURSE."
Quotecomposite NTSC filter recommended
Quote from: Bregalad on December 21, 2012, 06:02:24 PMOh this just remembered me, I wanted to mention it in my previous post but forgot :The added text on the title screen is illegible on a real NES with the composite artefacts, especially on PAL.
Quote from: keropi on December 21, 2012, 06:38:33 PMpersonally I like the red circle more than the FF hand on the map , IMHO the hand is too cartoonish
Quote from: granz on December 21, 2012, 07:05:39 PMAnother text issue: When you collect both the morningstar and the laurel pouch, the R in the morningstar string gets cut off. (because the pouch icon is encroaching on it)
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