11 March 2016 - Forum Rules
Started by Toffi, December 08, 2020, 11:20:05 PM
Quote from: Toffi on February 06, 2023, 11:27:54 AMDo any of these look better?
Quote from: Toffi on April 05, 2023, 01:32:52 AMWelcome one and all to another enthralling round of updates from the RHDN teamThis April we have a lot to show! So I hope your ready for them. Without further a do, lets get started.Opening up this round of updates is an improvement into the games lighting and dithering system, which is slowly but surely making our 3D modeling import system into a force to be reckoned with. Currently the system is rated for any model under 200 tri's and is interchangeable (though costly). Above is the older over saturated models and below is the current set up which allows for much clearer visuals without the prior systems import times.Dithering's been tested however the resolution of a full bank means that it's much more difficult to pull off without losing a lot of poly detail.If anyone's interested in seeing a model imported feel free to reply and I might be able to build a custom 3 color animation set for it.Finalizing this post are some updates to stage 04 color wise and a few new WIP sections.00 got some new colors, 02 01 got some extra graphics and 02 02 is being set up from the ground up.REPLY SECTIONThanks for the compliments Googie and Alkali Man OG, hopefully as this project continues we will continue to improve the quality of our work.On the topic of the Mad Tower doubblebas85, there were a lot of technical limitations that led to the stages current look. the Sprite rotation of the spike traps makes it difficult to add a 2.5D skew to it without braking the functionality. The stair's and windows were a compression choice as a way to keep tile costs low for later sections of the stage. The asylum was designed to be a little off from the beginning, as if it's insanity wore off on the player and was engrained into the architecture. We originally envisioned this section as somewhat of MC Escher like experience, upside-down stairwells and all which might be revisited at a later point in development once the stage obstacles and boss are finalized.Hi Xander Max! Were always open to receiving tips on how we can better polish our sprites. Thanks for the heads up and pixel art explaining what you would like to see changed. Ultimately the team went with a more hybridized form that took a few of your recommendations into account. It would be pretty interesting to see how your take on the games roster if you'd be interested in reviewing them.I'm not sure what game the team might take after this project is done Arcade Elite. There are a lot of good choices out there and it might take a while to pick a game with the same potential as the US version of CV3.
Quote from: Toffi on April 05, 2023, 01:32:52 AMHi Xander Max! Were always open to receiving tips on how we can better polish our sprites. Thanks for the heads up and pixel art explaining what you would like to see changed. Ultimately the team went with a more hybridized form that took a few of your recommendations into account. It would be pretty interesting to see how your take on the games roster if you'd be interested in reviewing them.
Quote from: Xander max on March 11, 2023, 12:31:30 PMin my humble opinion, the feminine traits should be highlighted more, I tried to exemplify by copying a little of the style.observation, my drawing is the one on the left, while the right is the original.I really admire this project.
Quote from: Arcade-Elite on March 23, 2023, 06:12:27 PMToffi on a side note whenever your done this game and had a good vacation lol if your a fan of Kirby's Adventure you should try to make a new NES kirby game or a Kirbys adventure 2. By what you did Using the MMC5 chip to its fullest potential. And Maybe have Mr. Gimmick as a Final boss?
Quote from: Arcade-Elite on April 08, 2023, 12:46:01 AMI don't know if he could change characters to play as, as Kirby and Mr. Gimmick have different abilities. Thats why i was saying as a boss maybe and do some sprite tricks for the moves. But if he could pull that off well that would be a masterpiece for a Kirby adventure 2 or whatever he could call it. Mr. Gimmick and Kirby's Dream adventure? I mean if he is able to rework a mmc5 rom that is castlevania 3. And maybe convert from mmc3 kirby to a mmc5 should have more room to make the game bigger? I hope? It could be a start of one of the best reputations as a rom hacker to get another mmc3 game made especially if it's kirby. I am sure there would be other good idea's Toffi would come up with in that game also. But Toffi and his crew are doing damn good work on this Castlevania game and i hope they keep going on other games as this is some of the best work i have seen in a long time. I can't wait to play it just wanted to thank you and your team for all of your hard work. I just get excited with every update.
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