11 March 2016 - Forum Rules
Started by njosro, February 05, 2018, 10:20:28 PM
Asterisk * means I added this section or modded the instruction.07:CAD0 (01CAE0)JSR $AB10*--------------------------00: AB10 (002B20)*LDA $707 ; current worldRTS--------------------------07:CAD3 (01CAE3)CMP #$03* ; if > 3BCS $CADE ; goto the jsr belowLDA #$00LDY #$01JMP $CAF0 ; jump to ~~label 1~~JSR $AB14*--------------------------00:AB14 (002B24)*LDA $706 ; regionASL ; *2ASL ; *2CLCADC $707 ; +worldADC $748 ; +area_indexSECSBC #$34 ; -52TAXLDA $AB30,X ; @ AB33, AB34, AB36, AB38, AB3B, AB3D, or AB3FSTA $561 ; set scene indexJMP $C35807:C358 () ; (built-in) reset lives and other paramaters.LDA #$03STA $700INC $760INC $76CRTS--------------------------07:CAE1 ()LDA #$00NOPNOPNOPSTA $701STA $75CLDA #$01LDY #$02~~label 1~~STA $76CSTY $75FRTSthe end.
Quote from: ShadowOne333 on February 09, 2018, 12:15:34 PMAnother thing I would suggest is probably...When you save the game manually, that counts as a Game Over or as a Death towards the counter in the Selection Screen.Perhaps keep it so that when saving manually does NOT count towards that number, and only Deaths and Game Overs do count towards it.
Quote from: ultimaweapon on February 11, 2018, 10:24:58 PMChanging SPELL to GHOST is quite interesting. What is the link, so I can check that out? I wish I would have known that you have done that?Also, do you think you could change JUMP in the way it behaves from jumping high to doing a double jump? I think a double just would be better for Zelda 2 as opposed to jumping higher.
Quote from: Shadic on February 13, 2018, 02:02:39 PMThe biggest "rough edge" I believe that the game has left would be losing a life when you fall into a pit.. Would it be feasible to make it instead restart the room and take 10-20% of your life?
Quote from: Gideon Zhi on February 13, 2018, 02:35:29 PMCurious, if you don't get kicked back to the starting palace when you game over, what's the difference between losing one life and losing all of your lives? Do you now, in effect, have infinite lives?
Quote from: pocket on February 13, 2018, 02:49:48 PMThat's one of the biggest problems with the game out of the way. All I'd change now is speeding up the NPC text.
Quote from: njosro on February 14, 2018, 12:40:45 PMThanks guys!!To do that you would need to set a flag when the game detects up + A on the controller (or whatever it was), and then check the flag when you choose the save option. (But I always ignore the game over counter anyway hahaha)
Quote from: IAmCaptPlanet on February 15, 2018, 04:17:25 PMand would really be nice to have Hearts for a health meter and a green Magic meter, to bring it more in line with the rest of the series (although it would be purely cosmetic, i think it would help out a lot)
LDA #$00STA $0014LDA $29 ; y positionCMP #$D0 ; if not at bottom of screen,BCC $119C ; skip next instructionINC $0494 ; DIEINC $29 ; increment y positionJSR $93ACJMP $EBF0
LDA #$07STA $0736RTS
Quote from: ultimaweapon on February 20, 2018, 12:21:04 PM@ShadowOne333 - Trax already has a tool for reducing the cost for magic spells, but it's for Mac OS X Tiger and earlier versions and not Windows. I had to emulate the Mac OS to use it for my hack I'm working on. Here is Trax's tool. https://www.romhacking.net/utilities/375/I like the design of the hearts. It gives it a more classic Zelda feel.
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