11 March 2016 - Forum Rules
Started by FireBrandWhip, May 19, 2022, 10:01:15 PM
QuoteExpand the total number of 'internal save slots by two or more
QuoteDouble the amount of total scenarios...
QuoteBuild a Scenario Editor (internal in the ROM)... Because simply put the scenarios are that simple in this game we do not need an external editor.
Quote* Nuclear waste should be bulldozable for $5,000. (Highlighting tiles should display how much($) it is to Bulldoze that particular tile)
Quote* Park tiles should be replaced with a menu: Park_grassy($10),Park_Tree(10),Water($50), Sandy/rocky_tiles(10)...,hilly_tile[right,left](100),etc. Unlike Parks(default), other parks should have a slight higher land value..., than park_grassy & park_tree Sandy/rocky_tiles: Rubble graphics (but with a different palette so that) it is known that there's a difference in land value than just rubble. hilly_tile[right,left]: Giving the representation of 'height on a flat map.' Also being able to develop shorelines and have a grassy shoreline or Sandy shoreline (which would be different than undeveloped shorelines) for those who like to detail their maps... With these different kinds of parks we can make some really Kick-A$$ maps.
Quote*Buildings very high in crime should have almost a shady tint to them.
Quote*NTNL PARK & NTNL MNMT National Park and national monuments(should boost land value overall)
Quote from: blueskirt on June 15, 2022, 11:26:06 PMIdea for the National Park:If the National Park boosts land value, make it so every forest tile (within a certain radius of the National Park) shares the same bonus as the National Park.Or, if you go the Amusement Park/Casino/Zoo route, with National Park providing extra income, make it so it provides additional income for each forest tile located within a certain radius of the National Park.The idea here is to encourage players to not just sandwich the National Park between two C-Top, and also add incentives or mechanics for players who want to build cities that are more creative than the typical megalopolis.
Quote from: Creature667 on October 08, 2022, 05:09:20 AMAlready got someone doing graphics for this project? I'm a big fan of Sim City on SNES even though I suck at it and lack the patience to get to Megalopolis most playthroughs. But creating all these new tiles sound like a fun little excursion from my other project... Just offering if it's still open.
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