11 March 2016 - Forum Rules
Started by ShadowOne333, March 15, 2018, 01:29:52 PM
QuoteZelda 1 was ultimately a mediocre game at its core
Quote from: Midnight Metronome on June 20, 2022, 09:41:03 PMyou dont know wtf you're talking about. And I didn't have any of the problems you had with Zelda 2 redux.
Quote from: MattKimura on June 22, 2022, 01:11:17 PMIn my experience with Zelda 2, I've played the original and learned everything about it (Yes with guides). So by the time I got to Zelda 2 Redux, it made for a more relaxed experience of a game I already knew how to get through. So I'd say that Zelda 2 Redux benefits returning players more so than newcomers. You'll still likely need to use a guide on a first time playthrough, but once you learn the game you can get through it again and again without any guidance. I too would definitely struggle to figure some things out if I didn't already know where to go.The biggest change for Zelda 2 Redux has to be the cheaper spell costs. The Life/Heal spell at magic lv 1 is cheaper than magic lv 8 on the regular game. Making it extremely cheap to use and easier to stay alive. On top of getting 1up capacity upgrades, it becomes rare to get game over. It makes the difficulty of the game seem more like normal mode rather than hard mode. There's also a "keep exp at game over" patch that lets you keep your exp even after getting game over. But it only works if you keep the game on or use save states. This would further make the game simpler but it would also eliminate the need for 1ups and make dying completely forgiving.Overall I enjoy Zelda 2 Redux and prefer to replay the game using this hack since it's much less stressful. Even though I don't go through as much stress as a first timer since I know what to do. The stress usually does kick in (redux or not) once Im in dungeon 6, the road to the great palace, or the great palace. I always use a map for the great palace. But I heard that in Redux, there's no dead ends and you can get to the end no matter which path was taken.
Quote from: kaine23 on September 25, 2022, 06:28:12 PMWhat was changed with the new version?
Quote from: kaine23 on September 27, 2022, 01:36:29 PMoh thanks! so same with zelda 1 redux then?
Quote from: Nintenja on September 27, 2022, 07:27:51 PMDo you think youll ever work on a zelda oracle of ages or seasons project?
Quote from: JadestarXL on November 16, 2022, 07:04:56 PMI'm having a particular issue with the patch. It seems to apply fine (with the title screen sword and pause text being most obvious for me to see), but the flashing lights upon death are still present. Any idea what could be going on?
Quote from: ShadowOne333 on November 17, 2022, 11:32:46 AMFlashing light on death are still there, they were simply modified to not be as bright.In Redux the flashes should be shades of red, going from a red to a pink colour instead of going through several colours, which is more prone to photosensitivity.I basically ported over the Virtual Console patches to Redux in this regard.
Quote from: JadestarXL on November 17, 2022, 12:33:06 PMAh, alright. Is there a way to remove the flashing all together while using the redux? I know that this patch https://www.romhacking.net/hacks/740/ works, but it's not compatible with the redux from what I have tried.
Quote from: ShadowOne333 on November 17, 2022, 01:51:44 PMFrom what I'm seeing, it should be 100% compatible with Redux.The patch only modifies two addresses: 0x2A01 and 0x1C9FA, it then writes the same 3 bytes to have the same colour on all frames to avoid the flash, so instead it is just one static colour.Patch it over Redux, it should be fine.
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