11 March 2016 - Forum Rules
Started by Piotyr, March 23, 2007, 10:11:50 PM
Quote from: julayla on November 15, 2021, 08:55:02 AMYou know, seeing that Mega Man 7 & 8 had NES style demakes, I wonder if it's possible for someone to do a demake (aka NES version) of Mega Man and Bass? I mean the potential is there and I'm sure someone can recreate some of the enemies and Robot Masters that were exclusive to there like King. I mean if 7 & 8 can receive demakes, why not this game too, let alone Mega Man 11?
Quote from: DurradonXylles on November 16, 2021, 10:32:24 PMSo I have a simple idea based off of the "hidden" button combinations in the newly released Zelda Game & Watch:https://www.nintendo.com/whatsnew/detail/2021/game-and-watch-the-legend-of-zelda-secret-series-part-3/Adding the ability to save anytime in Zelda and Zelda II a la Link's Awakening by pressing start + select + A + B while on the pause screen, and giving Zelda II the ability to do it anytime while in the overworld by pressing those same buttons. I figure that it'd be a small, yet decent, QoL feature to add to the original games since the GBA and VC releases already have similar remedies.
Quote from: Cris1997XX on November 15, 2021, 06:53:55 PMA hack which adds back the unused demon Mickey Mouse and Donald sprites from Shin Megami Tensei 1 (I'm not kidding, look it up)
Quote from: KingMike on November 18, 2021, 04:30:50 PMI suppose. I know we have the Translation Request thing, but that is designed for English requests.I know one problem with Arabic is possibly the right-to-left printing, if that is a significant concern.As the NES was heavily designed for left-to-right (or less often used, top-to-bottom) printing.
Quote from: Tsukiyomaru0 on November 17, 2021, 06:48:58 AMI think it'd be nicer with a simpler combination (Select+Start).
Quote from: FAST6191 on November 17, 2021, 07:42:58 AMGBA and VC also have the benefit of being emulation, game specific at that, and thus savestates and whatever else. In hardware gets trickier.But yeah two approaches there1) You somehow make savestates. Don't know what kind of mapper shenanigans you would need for this.2) You create some kind of functional equivalent to normal saving but branched to under those conditions you mention, maybe with a restore to location aspect twiddled somewhat to prevent unwinnable scenarios.
Quote from: Retrolife on November 19, 2021, 04:12:13 AMWe need a Phantasy Star III Relocalization Hack asap
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