11 March 2016 - Forum Rules
Started by ArcanaXIX, June 05, 2021, 11:41:06 PM
Quote from: CrazyMLC on August 02, 2021, 08:55:30 PMI've actually recently been looking at the ROM for Ghost Trick, toying with the idea of fixing some of the formatting and typo errors. Piggy-backed off of a GitHub project I found called ghost-tripper, and have been fixing up and finishing the text decoder. Ended up coming up with the same idea of a NG+ starting off with your memories/identity intact.Maybe we can compare notes?
Quote from: ArcanaXIX on August 02, 2021, 06:04:10 PMHey, apologies I meant to respond earlier to acknowledge this reply but I wanted to wait until I also had more progress to report. Unfortunately I haven't made that much progress so I've decided to just reply anyway and acknowledge what you've said!
Quote from: ArcanaXIX on August 04, 2021, 12:59:22 AMFor my part, right now my biggest question is where the "let's try that again/rewind time" scene is defined in the game's code as well as where the sprite pointer for the entries in the "people" book are, and finally the "looks like this phone's dead" scene. Those are the only 3 scenes left where my sloppy sprite pointer re-write didn't successfully cat-ify Sissel (I'm pretty sure at least - still need to finish playtesting to be certain).
Quote from: CrazyMLC on August 04, 2021, 06:02:39 PMFrom what I'm seeing, the most intriguing possibility is that if there's any Sissel sprites that Yomiel doesn't use, those could be replaced to make new expressions for our feline friend.
Quoteedit: I think you can find the phone/rewind scenes in the system folder. Both system_0000.en.msg.xml.bin and system_0000.en.msg.xml.lz contain them. (game probably uses the .lz, but I don't know why there's redundancy for it)The "people" book sprite is probably in the database_000_Expand files, (that's where the text for it is, and it has some scripting in there too) but it's hard to tell where exactly it is without more work decoding the scripting language.
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