11 March 2016 - Forum Rules
Started by CM30, March 22, 2014, 09:29:56 PM
Quote from: Chippy2000 on March 24, 2014, 04:44:31 PMAre you doing this solo? Cus if you need help ask me. I can do concept art for characters and enemies if you want? I can also look up SNES hacking tools to send too?I'm really interested and would love to help with ideas!
QuoteAll of this looks really promising! How many levels were you planning on making this hack?
QuoteAlso, the mario party advanced map and custom bosses also? missed those the first time but awesome! Wish I knew people that could make custom bosses, ha ha. oh well. Good luck! I hope you see it out to completion.
Quote from: Grimlock on August 28, 2014, 11:54:40 PMNice graphics modifications! Looks like it's going to be a pretty fun hack.
Quote from: NinjaTurtle82 on August 29, 2014, 09:02:00 PMWow, even if it's going to be a hard game, I can't deny how awesome those levels look, especially the levels based on the Castlevania games. Those just made my day.
Quote from: CM30 on August 29, 2014, 09:12:22 PMYou'll be happy to know it probably won't be a ridiculously hard game. I plan to keep the difficulty at a reasonable level this time around, having learnt from my mistakes in a few past past projects.And hey, thanks for the positive feedback!
Quote from: Grimlock on August 30, 2014, 09:41:00 AMThat's good to know, personally I most enjoy nice graphics modifications with mild difficulty in a hack. Really though it's best to have a variety of difficulty, every now and then throw in a difficult level or area. The art of level design creating an immersive atmosphere is most important, of course balancing difficulty is part of level design. BUT the one thing that trumps all is "fun factor", as long as you think it'll provide a fun, interesting, entertaining experience then your good to go.
Quote from: Jonesy47 on August 31, 2014, 06:02:23 PMYou seem to be getting a lot of graphics from pc mario engine games. I also saw your list of suggestions on hacking ideas.The castlevania sotn 16 bit hack could probably work using something like super metroid as a base. That community is great at manipulating the physics in that engine so I assume it could actually be done. Some color compromises would have to be made but, as you've said, shown, and done, it's possible. Some of the bosses might need to be downscaled but who knows when shit like this is possible:http://youtu.be/Xx-oNUud0Qk?t=7m5EDIT: for some reason, this link is borked. Go to 7:50 for my example.I'm more interested in your suggestion of using metal slug assets from mario fusion. Do you really think there's enough room for all the exgfx that would be required to do that in Super Mario World? I honestly don't (shit, I couldn't even get Mario's Wacky Worlds foreground graphics to fit) but there was one level in the unfinished ASMT2 that kinda proves me wrong, seen here:http://youtu.be/1ViJxBRF3O0?t=6m10sThe other two (Wario Land 4 and Super Mario Country) seem easy to do, with compromises of course but yeah, they could be done. For proper Wario graphics, you will either have to do one of two (maybe three) things though.Option A (aka, easy option): Use powertool. You can make the character about doubly as big and use independent exgfx for player graphics, but there's a downside. It glitches out the yoshi berries (not the biggest of deals to make new ones though in lunar magic using exanimation) and the upwards walking animation on map. They both still work but they look wrong and, even If you replace the berries, the visual glitch on the map is so annoying that when I use powertool in my hacks, I tend to lean towards not even using an overworld. That may just be an example of how bad my OCD is moreso than how bad the glitch is though.Option B (HARDEST option): Create custom asm code for how the player graphics are read. I'm not capable of this nor can I give you any helpful suggestions past knowing that that's possible. I know, I suck.Option C (the big maybe): Wait for dyzen to be finished. It's new and it seems amazing. The patch uses a new method for dynamic sprites which sounds bad (all those dynamic sprites made already are useless with this) but it's more than that. Not only will dyzen allow you to convert those sprites manually, but it will also let you create your own dynamic sprites (or NON-dynamic. That's right. The SMW hacking community may finally get that long sought after sprite creator tool). How does this help you with making a playable Wario? Well, from the creator's last post concerning what will be released in two months (not sure why two months specifically. Is another c3 around the corner, ha?), it may replace power tool also:"- Support for your own player (only the graphic routine)."Unless I'm taking that out of context? I hope I'm not though, because as is, power tool is amazing for being able to add new types of Mario gameplay, but it's simply incomplete. Like 85% done and, as far as I can tell, Bio, the creator, said he was going to fix those things but has gone under radio silence on it since then. It's a shame. So far, I've made custom Cat Suit Mario suit, Bunny Suit Mario and a new Frog Suit as well. They all work amazingly well in gameplay but yeah, to get that capability, power tool asks you to scarifice too much, in my opinion. Anyways, good luck on this, sir! I hope you eventually realize all of your mario world dreams. If you need busy work help ripping graphics, hit me up. I'm actually really good at that, ha.
QuoteYou seem to be getting a lot of graphics from pc mario engine games.
QuoteUnless I'm taking that out of context? I hope I'm not though, because as is, power tool is amazing for being able to add new types of Mario gameplay, but it's simply incomplete. Like 85% done and, as far as I can tell, Bio, the creator, said he was going to fix those things but has gone under radio silence on it since then. It's a shame. So far, I've made custom Cat Suit Mario suit, Bunny Suit Mario and a new Frog Suit as well. They all work amazingly well in gameplay but yeah, to get that capability, power tool asks you to scarifice too much, in my opinion.
QuoteAnyways, good luck on this, sir! I hope you eventually realize all of your mario world dreams. If you need busy work help ripping graphics, hit me up. I'm actually really good at that, ha.
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