11 March 2016 - Forum Rules
Started by gamingcat02261991, August 17, 2022, 04:17:25 PM
Quote from: SMB64 on September 19, 2022, 06:47:10 AMI think you're looking for this forum: https://www.romhacking.net/forum/index.php?topic=29877.0It's pretty dead now, as the project is on hold due to Pocket going through some life issues as well as lack of active members and spriters.
Quote from: kayhacker98 on September 17, 2022, 08:38:50 PMMaybe add it to the game as a additional game or one of the optional patches?idk
Quote from: erpster2 on September 29, 2022, 12:20:50 PMnot likely to happen
Quote from: kayhacker98 on October 01, 2022, 10:18:25 PMwhy not?
Quote from: SMB64 on September 23, 2022, 04:04:25 PMI came up with a few suggestions for you to consider:1. incorporating this hack from SMA4: https://www.romhacking.net/hacks/3323/2. Bringing to the table the save from SMA4 as well, allowing one to replay completed levels, as well as pressing B brings you to a world select.3. Replacing the warm white on the Bros. and Toad, and as an optional patch, making Toad blue, like the original SMB23. Maybe include the map from SMBDX.4. I know you're trying to make the game modern, but I was hoping for an optional patch, you could change the pallets of the mushrooms to match that of SMB1 & Lost Levels. 5. Removing the whites from the eyes of the small characters in SMB2, to be constant with the rest of the games.6. Bringing over pocket's version of Peach from his hack, as I think that was a really good sprite of Peach, or at least take inspiration from it, such as eye whites & eyelashes, and also adding some blue and yellow to her brooch, and blue and red to her crown.Thanks for your time, and you don't have to do these, as I thought these might make the game better.
Quote from: SMB64 on September 26, 2022, 11:56:04 AMBTW, I forgot to mention the Mario & Luigi mode for SMB3, and the Mario & Luigi R button switch for SMW, and Luigi physics for SMB1, SMB3 & SMW. Thanks again for your time.
Quote from: Nintenja on September 27, 2022, 07:29:22 PMMsu1 compatibility?
Quote from: Midnight Metronome on September 27, 2022, 08:56:55 PMThe spiny egg "bug" is not actually a bug. It was most likely just commented out or changed because it may have been seen as too hard. SMB the lost levels on the other hand was purposefully hard as it was more like a SMB "hard version" more than a sequel.
Quote from: Midnight Metronome on October 13, 2022, 05:26:29 PMThe cutting room floor is wrong if they say it's a bug. There's is another place, I forget where, but they analyzed the rom data and said it's undetermined whether it's a bug or not. It could have just been commented out. It's unlikely that it's a bug. It's too simple of a fix and too obvious of a thing to be an unfixed bug.
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