11 March 2016 - Forum Rules
Started by Bisqwit, December 19, 2012, 01:38:36 PM
Quote from: keropi on December 25, 2012, 03:40:44 PMI have confirmed the fault on my mmc-3 donor cart ... it's CHR related apparently, I have tested various games.
Quote from: MathUser2929 on December 25, 2012, 08:07:26 PMIt makes sense in the time period CV2 is set in for hearts to be used in exchange for items. Back then you could exhange things to get other things. Not everyone used money all the time. Also, remember that the crystal traders are examples of exchanging items for other items. Besides, is using hearts as currency as less sensical as enemies dropping money? A werewolf and merman dropping money? Also, don't nerf all the weapons. If you have to add a flame to the holy water that would be alright with me.Also, if hearts were exchanged for money as currency wouldn't you wind up accumulating too much of that once you buy what you need? Also, 255 max for hearts could destroy the balance of the game if hearts are only used for weapons.
; Achievement unlocked! Unwelcome visitor (activate dialog 094): Get an aggravated response from a townsman; Achievement unlocked! Nonstandard bridge exit (drown in scene 2/0/1, 2/8/0 or 2/9/1): Dip in the Uta lake; Achievement unlocked! Sewer explorer (drown in scene 0/*/*): Dip in city sewers; Achievement unlocked! Successful barter (swap crystal): Trade crystals; Achievement unlocked! Cuisine express (activate dialog 150): Act based on a rumor; Achievement unlocked! Death is no match (Death dies): Kill Death; Achievement unlocked! Unsuccessful date (activate dialog 093): Get a blunt response from a lady; Achievement unlocked! Duck hunt (activate dialog 015): Talk to a stranger; Achievement unlocked! Fully grown warrior (reach level 6): Accumulate 350 exp; Achievement unlocked! Angular mastery (kill 10 enemies with weapon 4); Achievement unlocked! Because it is a bit cold (kill 10 enemies with weapon 5); Achievement unlocked! Toss and miss (miss with weapon 6); Achievement unlocked! Collector of sharp things (acquired weapons 0, 1, 2); Achievement unlocked! Extended welcome (activate dialog 120 twice): Abuse the free gift; Achievement unlocked! By willpower alone (activate dialog 116): Talk to ladies when death by curse is inevitable; Achievement unlocked! No stone unturned (reach the end of scene 2/9/2): Explore a dead end
Quote from: Vanya on January 04, 2013, 01:39:23 AMAlso, SRAM would be fantastic if it could be implemented. However, I've noted in the past that it isn't an easy thing to implement as it would basically require a save system to be created from scratch even if all it does is save the last password.
QuoteBTW, what's new in version 1.4 of the patch?
Quote from: Bregalad on January 04, 2013, 05:14:19 AMSRAM has already be done several years ago (just seach the hacks of this site). However, I haven't tested if it is compatible with the retranslation.
Quote from: Bisqwit on January 04, 2013, 08:44:11 AM(isn't it 4 kB normally in NES cartridges?)
Quote from: Triupulent on January 07, 2013, 10:44:34 AMI think this patch should be split in two. This one should be renamed something like "Simon's Quest Improved", and there should be a separate patch under the translation sections that is simply a better translation and localization of the game. That patch would be the retranslation + the missing text and features from the Japanese version.
Quote from: Triupulent on January 07, 2013, 10:44:34 AM- I am not fond of the FDS music at all, and find the current Western arrangement superior
Quote from: Triupulent on January 07, 2013, 10:44:34 AM- Game is too easy. Taking a cue from Zelda II, you could have the game warp you to the first town once you run out of lives. That might then mean you have to re-balance things further.
Quote from: Vanya on January 07, 2013, 01:49:26 PMYou can already do that at the main site for the patch as it allows you to pick and choose what features you want.
Quote from: Triupulent on January 07, 2013, 01:50:49 PMI meant at the romhacking.net site itself. There's no guarantee people will even visit his personal site or follow the instructions.
Quote from: Bisqwit on January 08, 2013, 08:11:01 AM― The whirlwind is a special event confined to a particular location. It may be explainable by geography: The cliff face causes circular winds to occur naturally, and the crystal held by Simon focuses the rays of sun in such way that it heats the pyroxenite within the cliff floor, and causes a particular mixture of cold and hot air to develop rapidly, that it produces the minuature tornado suddenly to occur. It's not that Simon has the forces of nature in his control in general. No, I am not going to make the whirlwind into a Pidgey that you can Fly at any time you want. In addition, the game's world is so small that you can travel a full circle in under 10 minutes of real time (2 or 3 days of game time). Furthermore, changing the travel mechanics in the game also would change the expectancy for the in-game time that it takes to complete the game. As the endings are tightly tied into the time it takes to complete the game, changing the time would also require changing the endings. It is an avalanche I am not willing to unravel.
Quote from: Vanya on January 08, 2013, 10:54:58 AMI can totally see why you'd prefer not to touch that beast, though. I'm the code around it is a mess.
Quote from: Triupulent on January 07, 2013, 10:44:34 AMNext, then work on re-translating the Japanese manual. It's superior to the English manual, includes a prologue, a map, and color illustrations. Then bundle that with the translation patch. The idea would be that the patch would be the localization that the game should have gotten without adding anything. The player would be given all the same tools that Japanese players were given. Nothing more, or less. There are likely already translations of the prologue from the manual already somewhere on the internet. Are there any legal reasons why the manual couldn't be bundled along with the patch? A scan can be found here:http://www.vgmuseum.com/mrp/NewCV/manual-jcv2.htm
Quote from: Vanya on January 08, 2013, 08:05:15 PMDoes take up much space?
Page created in 0.117 seconds with 20 queries.