11 March 2016 - Forum Rules
Started by Tetrahedrus, June 30, 2013, 10:17:20 PM
Quote from: schtolteheim on January 29, 2014, 12:55:27 PMOne annoyance was a room with two of those wall-hugging wisps (where the beak is found). It seems like it is impossible to get through without getting hit once.
Quote from: katage on August 13, 2014, 06:58:47 AMI don't think you can change the appearance of the floor tiles of the dungeons, aside from editing the colors.
Quote from: CyberFox on September 19, 2014, 02:15:39 AMHow about calling the hack "The Legend of Zelda: Link's Escape from Tomorrow"?
Quote from: ShadowOne333 on September 19, 2014, 04:15:18 PMWhat about. . ."LoZ: Link's Re-awakening"
Quote from: dACE on September 23, 2014, 06:04:52 PMWhy not call it 'Zelda - Inception' - a dream within another dream...It would be like Link experiencing a dream while still on Koholint...
Quote from: katage on September 21, 2014, 10:21:28 PMI've been wondering myself what a new title could be
Quote from: Tetrahedrus on January 14, 2015, 12:01:20 PMBefore it gets to be three whole months without an update, I thought I'd give a small one. I had been working on my seventh dungeon off and on for a while and it was even near completion, but towards the end I just wasn't feeling it. It seemed completely boring, so I'll start over with a new layout. There go my hopes for that 2019 release date.
Quote from: Jigglysaint on January 20, 2015, 10:55:48 PMThat reminds me. I should really get back to finishing up some of my hacks. I got seriously burnt out with Oracles and kind of stopped hacking for a long time(must have been a few years since I touched a Zelda rom). With the hacks I added, I really should finish it. The idea is to have a game that's all dungeon that you have to go back and forth doing a whole bunch of things. It features more flexible events that allow one event from one dungeon to affect other things in other places. It also features customizable screen boundries that allow for more complex side scrolling areas as well as screen boundry warps. Furthermore, it's possible to have multiple warps on one dungeon screen. A few other features involve being able to set the floor type for each room to any of the 256 tiles instead of the first 16 and individual songs for each screen.I should get back into hacking.
Page created in 0.068 seconds with 20 queries.