11 March 2016 - Forum Rules
Started by PowerPanda, June 01, 2021, 10:05:49 PM
Quote from: PowerPanda on October 07, 2022, 03:19:56 PMI've thought about it many times. It's the one thing people focus on the most in their reviews, and it tends to overshadow positive things said about the hack. The answer is "no". There were 3 reasons to make Tools breakable:1. In a lot of playthroughs of vanilla I've seen, people rearrange Edgar's command list so Tools is at the top, because why bother with Fight when you can use a Tool every turn? I wanted people to explore more options with Edgar, as he's got some surprises up his sleeve. For example, he can equip a wide range of weapons that ignore rows, single out flying enemies and do massive damage, etc. He also has a great stat balance, being almost a Red Mage build... good in all situations.2. Shadow's skeans cost the same as a Noiseblaster in vanilla, and are a 1-time use item. They are similar in strength to Tools, but you get to use one of them once, and the other infinite times. From a design standpoint, that makes Tools ludicrously out of balance with their closest counterpart. Shadow gets additional use out of Throw by being able to chuck old inventory, so rather than making Tools consumable, I gave them a slight chance of breaking. They're still overpowered compared to Shadow's Throw, but they're less overpowered now.3. There is a really awkward piece of code in vanilla that prevents the player from buying more than 1 of each tool. And yet, Tools are common drops/steals from enemies. Something in that is really off. It makes me think that Tools NOT being consumable was a last-minute addition to the game. Just prior to release, and they threw in a quick line of code to the shops to prevent you from buying more than 1. To me, that explains why there are so many balance issues with Tools.Taking all of those together, I think that the BEST version of FF6 is one in which Tools break. I knew it might not be a popular choice, but it was the best for the gameplay itself. I offset tools breaking by doing a few things:1. Halved the cost of all tools. With Edgar in the lead of your party, you can get a Tool for as cheaply as 125 GP. (That's less than half the cost of a Hi-Potion at a normal shop.)2. Allowed you to stock up on Tools by removing the purchasing restriction.3. Gave you a free set of your first tools (talk to Mid when you first get to Figaro).4. Made all Tools unbreakable until after the Doma Imperial Camp.5. Any time you are away from Figaro for a long time (Ghost Train, Vector, Esper Cave), I increased the number of enemies who have Tools as steals/drops, and in the case of the Ghost Train, added them to shops.6. Allowed you to recruit Mid to the Falcon for easy re-stocking in WoR.7. Finally, I made the 2 tools you get from chests (Debilitator and Air Anchor) unbreakable.If you watch the videos I have on Youtube, or you played version 1.0, I understand feeling like Tools break too often. I had a tough time getting the calculation right. In 1.0, it was still off, and tools were breaking 4x more often than they should have. (I've considered taking down the Youtube videos and starting over for that purpose alone). However, right before writing this comment, I put Edgar and Gogo into a party and TRIED to break a Tool. It took 41 tries.
Quote from: Vanya on October 08, 2022, 04:16:49 AMOr if you were to characterize it as ammo being expended instead of the whole device breaking it might change the way players perceive it. It's not like Final Fantasy is a stranger to buying arrows for your bow.
Quote from: Ligeia on October 08, 2022, 07:19:13 AMThank you for the reply. I understand your points but still disagree with them, for several reasons:
Quote- What you say about unbreakable weapons being a last-minute thing is pure speculation. It might be true, but we don't know for sure. Since the original intent of the hack, as far as I understand, was to add content while staying truthful to the original game, I feel this change was uncalled for, is too drastic of a choice and strays too far from the original game.
Quote- Breakable weapons is generally a poor design choice. Very few games are able to pull that off successfully, like the Fire Emblem series. It usually ruins games, like Zelda Breath of the Wild, because it adds nothing but unnecessary tedium.
Quote- Making weapons breakable is already one thing, making them break randomly is another thing entirely and adds insult to injury. This hurts Edgar usefullness tremendously since you can't rely on his weapons and can't plan or control anything. I tried hoarding lots of weapons to use them consistently on random battles, I was baffled at how quickly my weapon stock diminished, so I ended up keeping Edgar on the bench to use more consistent characters. I played v1.3 btw.Maybe a good compromise would be to make an optional patch that keep Edgar's weapons non-breakable ? Just sayin'.
Quote from: Ligeia on October 08, 2022, 07:19:13 AMExcept nobody ever uses bows on FF games for that reason, do they ?
Quote from: Ligeia on October 08, 2022, 07:19:13 AMI for one sure never bother.
Quote from: Ligeia on October 08, 2022, 07:19:13 AMThis would just be a cosmetic edit that wouldn't change the fact that Edgar is rendered useless for not being reliable enough. And ammo is not supposed to be random, it doesn't make sense.
Quote from: ZeroXDash on October 10, 2022, 08:21:28 PMIs there a vanilla mod? One where you keep all the script changes and new characters but omit all of the fiddling with espers and existing move sets? This would be the best compromise.
Quote from: NinjaMarion on October 12, 2022, 12:08:06 AMI reached the point where you gain control of the airship after getting Terra back, but anytime I try to fly with the B button, it lands unless I'm above tiles you can't land on, in which case it flies forward like it's supposed to. For some reason, the B button is acting as both accelerate and land. I'm forced to use Y to strafe around. Anyone hae this happen or know a fix?
Quote from: KingMike on October 12, 2022, 09:27:49 AMIt's been so long since I've played FF6, but isn't that how it normally functions? Or was A the normal landing button?
Quote from: PowerPanda on October 12, 2022, 11:48:07 AMIt's A to move, B to land.
Quote from: TheChristoph on February 17, 2023, 10:22:26 PMHey, does anyone know what CRC32 value the patch expects of the ROM? I've been using a copy of FF3US 1.0 that I've used for a bunch of patches over the years and I get problems with this one. The online patcher tells me that the checksum is not what is expected (I've used the online patcher as well as local utilities such as LIPS). My ROM is a27f1c7a. The symptoms I am seeing is that the Equip/Status/etc screens are black sometimes (but not every time I enter the menu), the world map is glitchy, and if I use the packed-in save at the "Choose a scenario, kupo" point, Mog is in the party. This is on SNES9x 1.60 and 1.61 standalone. I've tried the 1.61 core in Retroarch; it seems like the black menu screens and glitchy world map are not present there, but Mog still joins the party at the "Choose a scenario" screen.
Quote from: Mirage on February 18, 2023, 01:57:49 PMFrom what I can tell, that CRC32 value is for a clean, unheadered v1.0 ROM, so your ROM should be fine. Can you make sure that you're applying the patch designed for an unheadered ROM (the one that has "NoHeader" in its name)?
Quote from: chotabhai807 on February 20, 2023, 06:09:17 AMSounds pretty interesting. Giving Celes Jump is a pretty interesting choice. On one hand Runic is mostly useless and only ever matters as a gimmick strategy, but on the other hand it's pretty relevant to her background.
Quote from: PowerPanda on February 20, 2023, 11:00:55 AMThere are important storyline reasons why Runic was given to Leo, though they are not apparent until the World of Ruin. Having Runic on a physical attacker totally changes its utility, since the game tends to have enemies with high physical defense also be the ones that cast magic.I was really nervous about giving Celes the Jump ability. I thought people would revolt out of a sense of purism. However, it really fits both her personality and her playstyle well. Now that I've played with it, I can never go back.
Quote from: TheChristoph on February 25, 2023, 08:08:27 PMI just finished the game tonight and man, what a masterpiece this was. The changes to the game and how they informed the ending were masterful. I can't thank you enough for enhancing my favorite game so much, Panda. I never found the auction house espers (it was always marvel shoes; maybe I need to buy them to advance the items). I never got Shadow's dreams and totally forgot about Gau's scene, so there's a couple reasons to dive back in. I hit the Mog sprite bug in the late WOR and all throughout the ending, so it doesn't seem like that one is totally squashed. But honestly, who cares. This hack was amazing and I loved reliving the game through it.
Quote from: einlanzer on July 28, 2023, 09:58:14 PM- GP Toss going to Shadow instead of Setzer really bugs me and I don't get it. It's both way more useful and way more thematically appropriate replacing slots. I was curious if it was a simple ASM update to swap it back?
Quote from: einlanzer on July 28, 2023, 09:58:14 PM- I saw some chatter in a thread recently about Stamina being underpowered, and was curious if you ever thought more about this? TBH I think the HP & MP +10% bonuses are even worse, but I wondered how hard it would be to just invert Stamina's effect on poison and slip to where they do less damage instead of more as a quick and logical partial fix for it
Quote from: einlanzer on July 28, 2023, 09:58:14 PM- I was curious if you ever thought about or did any work to make Leo's sprite have a darker complexion to match his portrait. I like the idea of bringing them in sync, but also just giving him a more distinctive appearance against the rest of the cast (especially Edgar, who he kind of looks a little too much like). I know this is much trickier than it sounds. I in fact tried to to it myself and ran into issues. So was just curious.
Quote from: einlanzer on July 28, 2023, 09:58:14 PM- Regarding the recent sketch update,(thank you!!! badly needed for the worst special in the game) I noticed that it works great with magical abilities, but when executing a normal/physical attack, it seems to be weaker than in vanilla instead of stronger. I'm curious if that's intentional or a bug. All in all it's still a vast improvement (and Relm is primarily a mage, after all), just found this curious.
Quote from: einlanzer on July 28, 2023, 09:58:14 PM- Cyan doesn't get his Aura when you finish the dream sequence. It doesn't appear in the inventory and it isn't equipped on him when you swap him in. I tried it a few different times and it just never worked. This kind of undermines his usability in WoR. I'm guessing it's a bug.
Quote from: einlanzer on July 28, 2023, 09:58:14 PMThanks again for this work of art!
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