11 March 2016 - Forum Rules
Started by Bisqwit, December 19, 2012, 01:38:36 PM
Quote from: Greyfield on August 19, 2020, 03:56:03 PMDo you know if this patch is compatible with the false floors annoyance removal patch?
Quote from: hackbar on August 18, 2020, 01:25:08 AMThere's still some bugs around the load game screen.1. The music stalls when hitting start on the title menu.2. The load screen has the first save data attop of the screen for a few frames.3. There's tile garbage after loading a game.
Quote from: Hydef on September 22, 2020, 12:51:27 PMHi, thank you for this awesome patch.One question for you Bisqwit - the Vending Machine website seems to be a little bugged with the "Fade palettes on day/night time transitions" section. If you choose simply No: The day/night transition message boxes return, with the new translations as intended. However, if I also enable the "Keep campy day/night texts unmodified" option, the patch that is created has no transition messages at all and does the default Fade Palette transition.If it's helpful, the filename for the generated patch with options as described is cv2eng-2_12_0_1-ntsc-stm10mwfmFruSd6p0.ipsI tried with both Firefox and Chrome to make sure it wasn't some kind of browser issue.Thanks again for your great work on this. I find those old transition messages part of the original's charm so I'd love to be able to incorporate them back into this excellent mod.
Quote from: Mandrasx on April 19, 2021, 11:49:37 PM"Use unique text in the transition message" : yes (checkmark)
Quote from: Mandrasx on April 21, 2021, 01:31:57 AM...there is no transition text at all (as if both were set to "no"). I am assuming this is supposed to display the corny "horrible night for a curse" original text.
Quote from: akmodan on October 26, 2020, 04:43:53 PMFade palettes on day/night time transitions: The old transition screen option with texts is no longer available. No matter how many options I click I can't download the patch that keeps this feature as it was traditionally
Quote from: Hydef on September 22, 2020, 12:51:27 PMOne question for you Bisqwit - the Vending Machine website seems to be a little bugged with the "Fade palettes on day/night time transitions" section. If you choose simply No: The day/night transition message boxes return, with the new translations as intended. However, if I also enable the "Keep campy day/night texts unmodified" option, the patch that is created has no transition messages at all and does the default Fade Palette transition.
Quote from: JGalaxy on February 09, 2021, 12:20:43 PMHi, first want to thanks the author of this translation/hack, playing the game like this is almost a dream come true! Simon's Quest has always been a favourite of mine despite being doubly confusing playing the already cryptic English version in a country where we spoke Spanish , who knows, maybe that added to its mystery and charm, but I always wondered how the game would have been if it had been properly translated The only issue I have is that the Spanish translation must have been from someone from another part of the world as some expressions, and specially some words would never be used here... Now I was going to actually just retouch the translation myself, and this patch actually inspired me to look up how to hack a nes game's assets, and whereas I can access the original game's text, I can't seem to figure how to do it with the patched version... With Fceux I access the tile sheet, get the positions for the characters, make the table file, load it... but hardly any text becomes apparent (only the names of the whips for some reason).Am I doing anything fundamentally wrong or does the patch have some compression/encryption scrambling? I really wanted to fully localise this terrific version for our region, so any further help and info would be greatly appreciated!
Quote from: Bisqwit on April 21, 2021, 03:56:11 PMYes, the patch does do a minimal amount of both compression and encryption. The compression is using a feature already built into the game (which the NAR/PAL releases did not utilize) — this is almost absolutely necessary to save bytes in the valuable common ROM bank — and the encryption is just a whimsical shuffle of the character mapping, that I re-randomize in every release just to make things interesting for reverse engineers. There is also a new compression algorithm that I wrote for graphics data, and some strings are stored in reverse order to make the code that extracts them a couple bytes smaller, but this is irrelevant to dialog text.My deep apologies if you feel that the Spanish translation is not up to the standards you wish for. I am unfortunately unqualified to judge the translation quality in languages that I don't speak. Your best choice is to send feedback and change requests on the Spanish translation to the translator himself. If I understand correctly, he also reads this thread. But since it has already been a long time, you can also reach him by e-mail: Shadow 333 <firstname.lastname@example.org> . I appreciate it if you cc me in the discussion, so I can keep tabs on the progress (I can use a machine translator to read it).
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