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Secret of Mana, Turbo - Beta 210915

Started by Queue, January 31, 2019, 06:45:12 PM

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lexluthermiester

Quote from: stragusmagus on May 17, 2022, 04:07:52 PM
Any updates regarding the beta testing so far?
Not really. The current version is very stable and so far has no known bugs/glitches.

AdmiralStiff

Quote from: lexluthermiester on May 18, 2022, 05:25:54 AM
Not really. The current version is very stable and so far has no known bugs/glitches.

You mean the patcher or the game?

Cuz in-game I sure have dealt with a few, some softlocking even.

However, I've been holding back chiming in about them until I test the game on an accurate emulator (higan/bsnes)

Been playing on Snes9x on android, most of them have to do with patterned inputs, the knuckle weapon and the sprite running out of elemental weapon while controlled by the AI

lexluthermiester

#2282
Quote from: AdmiralStiff on May 21, 2022, 06:34:29 PM
You mean the patcher or the game?
The patching utility itself.
Quote from: AdmiralStiff on May 21, 2022, 06:34:29 PM
Cuz in-game I sure have dealt with a few, some softlocking even.
That is always going to be possible because of the huge number of possibilities available with this patcher. The best we can hope for is a guide that will point out which features will cause problems.

stragusmagus

Quote from: lexluthermiester on May 18, 2022, 05:25:54 AM
Not really. The current version is very stable and so far has no known bugs/glitches.
I assume the current version is the final version? Or is there something else in the works?
All we have to decide is what to do with the time that is given us

lexluthermiester

#2284
Quote from: stragusmagus on June 12, 2022, 10:51:45 AM
I assume the current version is the final version? Or is there something else in the works?
As commented above, Queue has had some real-life things going on. Whether or not this will be the final version remains to be seen. If it is, that'll be ok as it seems perfectly stable.

stragusmagus

Quote from: lexluthermiester on June 13, 2022, 03:13:42 AM
As commented above, Queue has had some real-life things going on. Whether or not this will be the final version remains to be seen. If it is, that'll be ok as seems perfectly stable.
Alright, thanks!
All we have to decide is what to do with the time that is given us

hmsong

It seems RHDN has changed its alert system (due to problems).  Jeez, no wonder I wasn't getting notified.  You're gonna have to re-change the topic's alerts to receive alerts (and receive email if that's your thing).

sweetmozzarella

#2287
Hi there,

I can't access the companions wheels directly by pressing X anymore, I have to first press Y to go to mine, then X to access theirs.

Am I missing something ?

Thanks :)

hmsong

Quote from: sweetmozzarella on August 11, 2022, 08:31:24 AMHi there,

I can't access the companions wheels directly by pressing X anymore, I have to first press Y to go to mine, then X to access theirs.

Am I missing something ?

Thanks :)

That's because with the default setting, you enabled the quick weapon switch with the X button, hence disabling the immediate ally menu.  You can still access it by going into the prime character menu, then pressing the X button.

sweetmozzarella

Quote from: hmsong on August 11, 2022, 06:33:09 PMThat's because with the default setting, you enabled the quick weapon switch with the X button, hence disabling the immediate ally menu.  You can still access it by going into the prime character menu, then pressing the X button.
I just realized it's a conflict with the 2nd weapon thing yesterday evening haha. Thanks !

werewolfslayr925

Thank you very much for doing this! I never played the game until after the SNESCE came out and, after hearing so much unchallenged praise for the game, was equally as shocked and disappointed as your wife was when she first saw the game. I thoroughly enjoyed the first Seiken Densetsu and hated the combat in Secret of Mana. This will definitely go on my playlist. Keep up the great work.
As the harbor is welcome to the sailor, so is the last line to the scribe.

illuminerdi

I love this hack (thanks for all the hard work!) but...

When Faster Enemies is enabled am I the only one who thinks that ranged enemies (Chobin Hood, for example) are a bit TOO spammy? They get awfully close to stunlocking me and my party members sometimes and they can be very frustrating to deal with.

Maybe this gets better once you get ranged weapons and/or spells to counter them with, but the first batch of Chobins in Phantom Forest are definitely on the unpleasant side...

hmsong

Quote from: illuminerdi on August 17, 2022, 11:04:33 AMI love this hack (thanks for all the hard work!) but...

When Faster Enemies is enabled am I the only one who thinks that ranged enemies (Chobin Hood, for example) are a bit TOO spammy? They get awfully close to stunlocking me and my party members sometimes and they can be very frustrating to deal with.

Maybe this gets better once you get ranged weapons and/or spells to counter them with, but the first batch of Chobins in Phantom Forest are definitely on the unpleasant side...

Probably only when you are cornered (and therefore you can't be knocked back anymore).  The Chobins are usually locked in a room though, so unless you're really unlucky, it should be alright.

marchegiano

#2293
I got stuck after rescuing flammie from the snake. The cannon man doesn't have any new places for me to travel to.

Edit - I was being dumb, went to the wrong cannon. My bad.

hmsong

Quote from: marchegiano on September 07, 2022, 12:23:31 PMI got stuck after rescuing flammie from the snake. The cannon man doesn't have any new places for me to travel to.

Not sure what's happening there.  I don't have any problem. afterwards.

August Drake

Pretty sure this is my favorite romhack.

marchegiano

Quote from: hmsong on September 07, 2022, 06:46:56 PMNot sure what's happening there.  I don't have any problem. afterwards.

It was me not the hack. I was going all the way back to the first cannon in the upperland not the one closest to the mushroom kingdom.

My bad, sorry fellas. I had played mana a few times prior I just didn't remember it properly and thought the hack was glitching. 100% me being stupid, hack's brilliant.

VashTheDonutman

Love the heck out of this romhack, but I'm having trouble with MSU1 playing properly on MiSTer FPGA.

The logo and main menu MSU1 tracks seems to load up fine but when I either start a new file or load a saved one, the frame rate seems to massively dip for a few seconds (when the music track is supposed to start playing) and then it proceeds to load the corresponding original SNES track. It does the same thing every time a new music track is supposed to start while playing as well.

I haven't had any issue with MSU1 audio on my SD2SNES or snes9x (or any other MSU1 game on MiSTer) - only this romhack on MiSTer. I've re-patched the rom, tried both the rom from the suggested source and other good sources, re-downloaded the MSU1 files, tried patching the rom with MSU1 settings enabled/disabled, formatting/re-installing my MiSTer files, and tried all older MSU1-enabled SNES core revisions without any luck.

Has anyone else had this issue or know how to fix it?