11 March 2016 - Forum Rules
Started by Chicken Knife, September 02, 2018, 04:17:10 PM
Quote from: Chicken Knife on April 07, 2019, 09:35:04 AMabw, you've done it again. I never would have imagined such a complex issue being resolved by four bytes of data. I've implemented it, tested it (at least with the princess of Moonbrooke so far) and it works wonderfully. I really like being able to get different names for your companions without having to switch the name of your main hero.
Quote from: Chicken Knife on April 07, 2019, 09:35:04 AMBtw, it was brought to my attention by a player that the extract/insert routine you helped me with to fix SHILD and DEFENC caused a bug with UNCURSE at the priests/healers. It moved the word one tile to the left out of alignment and made the cursor become N. I was actually able to play around with the atlas file and fix it myself (another small miracle, right?) But you may want to take a peek at that in your version to see if it needs a fix.
Quote from: abw on April 07, 2019, 10:42:27 AMIt's actually only two bytes
QuoteHa, good catch - the trailing space on the " DETOXICATE " line was being combined with the leading space on the " UNCURSE[line]" line into a single " " token (<$82> instead of <$81><$81>), but DW2's menu code doesn't carry the excess space into the body of the next line. The original game probably should have used " DETOXICATE[line]" (<$80>) instead. The downside to an optimal insertion algorithm is that it's hard to be intentionally sub-optimal . I didn't come across that issue with my translated menus since I was rewriting everything anyway and always used the newline code instead of filling out the rest of the line with trailing spaces. Congrats on fixing it yourself, though!
Quote from: Chicken Knife on April 07, 2019, 09:35:04 AMGlad you appreciated that improvement! I whipped up a quick little title only patch this morning for DQ1 https://www.dropbox.com/s/pkgyll8k2845yeu/dw1_titleonly.ips?dl=0If you also want a title only patch for DQ2, let me know if you want me to include my changes to the design and animation for the title sequence or just the title logo.
Quote from: Ray572 on April 09, 2019, 11:56:50 PMThanks, I tried it and it was as I wanted.It would be great if you also included only the title patch, the logo of 2, 3, and 4. Since I have these titles in Spanish and I get an errorre-patch with the ones you have.
Quote from: Chicken Knife on April 11, 2019, 06:11:31 AMWe didn't do the title screen for DW3 and DW4 yet.So let's go back to my question--I had changed the Prince of Laurasia/Midenhall to appear closer to Toriyama's art with the bomber cap and ear cuffs instead of the horned helmet. Do you want my to include those changes or only the name DRAGON QUEST: GODS OF EVIL?
Quote from: Ray572 on April 11, 2019, 05:36:39 PMNow I understand,and yes, I would be very grateful if you included those changes.
Quote from: Chicken Knife on April 14, 2019, 02:57:56 PMHere is a link to the DW2 title only patchhttps://www.dropbox.com/s/fo41ckms6d3bmqg/dw2_titleonly.ips?dl=0
Quote from: darthvaderx on April 15, 2019, 01:20:30 PMCould you do the same for DW?
Quote from: joe73ffdq on April 16, 2019, 03:03:59 AMHere is the data for DW1 you asked for + all the DW2 data I have as well https://www.dropbox.com/s/hw1t95sp392xtwm/DW1%262%20note%20collection.zip?dl=0I checked out Hargons Castle and went to the passage, and used Eye of Malroth... Im not seeing the text error that you mention???One thing I am wondering... The text errors in my mod are due to compressed text that is drawn... Do you have a list of pointers from bank 03 that draw the text from bank 05... Decompressing a few lines of text might be something I can accomplish, if I knew where the pointers were...Any suggestions for how to make finding things in RAM easier. Several things are going on, and even if I pause emulation, Im not always sure what to look for... If I want to add ram instruction for the x256 HP amounts, I imagine it will be an 85xx or a5xx STA, but it could also be in the $6000 area or $100-$500.... Its been a while since I last tried, but finding anything through RAM is very difficult... I remember that quote from AlexKC on that Gamefaqs post from 2011. There is a place in RAM for x256 HP amounts for both Characters and enemies, but no instruction to do so...Jailors key for all - done, but with text errorsPanacea and Yggsdrasil Dew... Revive + Heal - done, but with text errorsDragons Bane extended to Shield of Strength - works with no errorsInventory space saved, and new useful items available...Double the amount of enemy fire attacks for variety...Just need that HP expansion to make the options even better---With the things you have uncovered here in this thread + the data I put together... All the key data for both DW1 and DW2 are pretty much there now... And in one place here on this thread > Specific thanks to AlexKC and Gameboy9 for the majority of the data found in DW2 Also thanks to many here for help, and patience when I dont quite grasp something Im going to keep working on enemy stats and formations, and hopefully I can figure out this HP thing, along with possibly fixing text errors...Last thing for now...There is an editor for DW1-4 to edit world maps... It works while using it, but it comes out a garbled mess, which indicates it doesnt correct the pointers involved... Adding some map edits would make this even more epic
Quote from: joe73ffdq on April 16, 2019, 08:06:45 PMI was confused what to look for, and now I see what you mean. This would require a map editor from the looks of it, which isnt available... I could do a compare search with JP vs US, and see if the graphics could be transferred. The only problem is unknown pointers, and if it would actually work...Thank you for the clarification of your work here on this thread... I did mix what I was doing into a different topic, and even though one of the same games is involved, it veers from the specific topic material. This is why I waited a few months to respond here.You opened up code I did not find, and it ended up being the entire dialogue routine now available Figured I would add all the code I also have, now that its organized and close to completion Im going to look into the graphics and dialogue, and see how much I can find...Last thing... There is a DW2 tbl file in that file above... There is also an index that shows every letter/number/symbol, and a few surprises, like 7-8 Japanese letters, and a few colored blocks.Lets see what I can find over the next few days...
Quote from: joe73ffdq on April 18, 2019, 07:34:21 AMI played DW2 heavily from 11/90 through winter 1992, at least 7-8 times. (Very first purchase with my own money, along with Castlevania 3. Received both on 11/2/90 in the mail)...
Quote from: joe73ffdq on April 18, 2019, 07:34:21 AMYou mention that you have your own disassembly of DW2...
Quote from: joe73ffdq on April 18, 2019, 07:34:21 AMI really want to find the HP 256 options, which requires an instruction to RAM. The 2nd byte of enemy data is for evade (left nybble), and the right nybble for 256 HP...
Quote from: joe73ffdq on April 18, 2019, 07:34:21 AM1c816 : 00 - Pink Puff - add s
Quote from: joe73ffdq on April 18, 2019, 07:34:21 AMYikes... https://datacrystal.romhacking.net/wiki/Dragon_Warrior_II:TBL#Table_for_menu_dataI was trying to decipher this, and cant figure it out...B762-0B7C1... Main script pointers.From there I saved when the king says... Hear me, oh king.'... This is somewhere between 1481d-14cfe... Im trying various things one byte at a time, and it garbles the whole text routine...
%10101='%1110000111=H%01001=e%11010=a%10110=r%01111= %10001=m%01001=e%1110110001=,%01111= %00111=o%01100=h%01111= %1110001010=King%1111101011=[.'][wait][line]\n
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